Time Nick Message 15:30 jojoa1997|Tablet was the optifine zooming pull request added cause i cant find it on minetest's github 15:41 RealBadAngel im pretty sure it wasnt merged 15:43 jojoa1997|Tablet i found it 18:21 Zeg9 Could anyone consider this ? https://github.com/minetest/minetest/pull/648 18:22 Taoki If anyone else is interested in colored lights: forum.minetest.net/viewtopic.php?pid=84299 18:22 Taoki erm, http://forum.minetest.net/viewtopic.php?pid=84299 18:31 iqualfragile RealBadAngel: could you please merge Zeg9s pull request in? 19:00 Taoki hmmmm: I remember you worked on doing some changes to the lighting system once. Is that correct? 19:19 ShadowNinja Taoki: he optimized a lot of lighting code 19:20 Taoki ok 19:21 Taoki Wanted to ask if maybe he can help with colored lights. I only figured part of it out 19:26 ShadowNinja hmm, I like the idea, but if we get dynamic lighting it will have to be re-done. Is true dynamic lighting possible? Or would it make minetest slow? If it is posible it would be better to do it while adding dynamic lighting as it will be easiest to do it at the same time. 19:33 proller want to commit finite water tune: https://github.com/proller/minetest/commit/e4da7578ca085e07be251cb9d23563cb03c245fa 20:37 hmmmm colored light cannot be done at the mapnode level 20:40 ShadowNinja hmmmm: Do you know if dynamic lighting is practical for minetest? 20:41 hmmmm probably not 20:41 hmmmm dynamic lights are really slow 20:43 ShadowNinja hmm, could it be an option? That way more powerfull computers can have it but older computers would be able to run Minetest. 20:43 hmmmm well why don't you code it 20:43 hmmmm it's really easy to suggest things, no? 20:43 ShadowNinja Because I don't know how 20:44 hmmmm then it won't get done 20:44 ShadowNinja *sigh* 20:46 hmmmm *sigh* :( that sucks so much, doesn't it? 20:46 hmmmm as if there isn't 1000 other cool features being added that would need to be put on hold in order to accomplish dynamic lighting 20:46 Taoki hmmmm: They prolly can be done, just a bit harder to figure it out 20:46 Taoki They were already done in the past 20:46 Taoki But the code got lost 20:48 ShadowNinja Are you currently working on the Lua HUD? 20:49 ShadowNinja If so how close to completion is it? 20:49 hmmmm yes, i am working on the lua hud, it's pretty close to being finished 20:49 hmmmm it's not fun 20:50 hmmmm i had to change basically everything 20:50 hmmmm it's not like it's broken code, it's just that things are done in such a way that it's crummy 20:50 hmmmm i honestly feel like it would've been easier if i just did it all on my own from scratch 20:51 Taoki yay for lua hud 20:51 hmmmm i have to put what i was working on (mapgen V7) on hold for the lua hud 20:52 hmmmm because if i didn't do it, somebody else would commit it as-is, which is not good 22:25 celeron55 often the best result is achieved by considering the first implementation just a prototype 22:25 celeron55 even if it was intended to be final 22:27 celeron55 also, if somebody wants to implement a modernly rendered version of MT, just fork it with keeping a distant future merge in mind 22:29 celeron55 probably so much need to be changed for a proper modern implementation that it would be hard to keep them in the same codebase 22:30 celeron55 and it would just hinder both implementations 22:48 VanessaE . 22:49 VanessaE oops. 22:49 VanessaE um, hi. 23:11 jojoa1997|Tablet how is the mapgen coming along 23:33 ShadowNinja jojoa1997|Tablet: hmmm is working on the Lua hud currently