Time |
Nick |
Message |
00:23 |
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jojoa1997|Tablet joined #minetest-dev |
00:40 |
hmmmm |
http://ompldr.org/vaHl6cw biomes! only had to rip everything out and do it over again |
00:40 |
Exio |
how do they work in that? |
00:41 |
Exio |
*as, how the hell you do that :)* |
00:41 |
hmmmm |
you specify 5 parameters; minimum and maximum height, then typical heat, humidity, and terrain variance |
00:42 |
hmmmm |
the possible biomes are simply filtered for min/max height, but the rest work a bit differently |
00:42 |
Exio |
ah |
00:43 |
hmmmm |
the distance between the heat, humidity, and terrain variances from the ones you specified for the biome is calculated |
00:43 |
hmmmm |
the biome with the least distance "wins", and that's what the column becomes |
00:43 |
Exio |
got it, |
00:44 |
Exio |
btw, how does the "fix" looks now? |
00:44 |
hmmmm |
mmm, looks good |
00:44 |
hmmmm |
except |
00:45 |
hmmmm |
MYRANGE already exists, it's called rangelim |
00:45 |
Exio |
ah |
00:45 |
Exio |
oh, yeah, didn't recall and just didn't check about that |
00:51 |
Exio |
here hmmmm |
01:00 |
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01:04 |
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01:06 |
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01:08 |
Exio |
hmmmm: anything more what should be changed or so? |
01:08 |
hmmmm |
nope |
01:12 |
Exio |
k, closed my 15 terms for testing stuff ;P |
01:48 |
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02:16 |
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02:16 |
jordan4ibanez |
idea: put in jachoo's code for your camera dipping down when the player holds shift, but make it so it doesn't dip down too much |
02:16 |
jordan4ibanez |
that is all |
02:16 |
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02:22 |
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02:22 |
jordan4ibanez |
specifically this: https://github.com/jachoo/minetest-jachoo/commit/e982d5938570602f1959275c867cd894b2744fb8 |
02:22 |
jordan4ibanez |
only the eye level part though |
02:53 |
Exio |
hmmmm: of http://dev.minetest.net/Mapgen_V7, what have you already "solved"? :P |
02:53 |
Exio |
</annoying> :P |
02:54 |
hmmmm |
all of those as i am not using that first approach at all |
02:54 |
Exio |
:D |
02:55 |
hmmmm |
i don't really have any problem at the moment, but precalculating biomes is going to take up too much (imo) space at the current granularity |
02:55 |
hmmmm |
i think i'm going to reduce it from 64 notches to 32 for all dimensions |
02:55 |
jordan4ibanez |
What was the first approach? |
02:55 |
hmmmm |
crap |
02:55 |
hmmmm |
i described the first approach in that wiki |
02:55 |
hmmmm |
page |
02:56 |
jordan4ibanez |
What exactly is perlin noise? |
02:57 |
hmmmm |
g00gle |
02:57 |
jordan4ibanez |
google are too hard for me. |
02:57 |
Exio |
https://www.google.com/search?q=perlin+noise |
02:57 |
Exio |
here, for you :) |
02:57 |
hmmmm |
how can you be using minetest for so long and you don't even know what perlin noise is |
02:57 |
jordan4ibanez |
I was kidding, fractal noise looks neat though |
02:58 |
hmmmm |
a lot of people probably don't realize it, but what kind of noise you're using doesn't have much of an impact overall as does using the noise wisely and composing it in different ways with other sources of noise |
02:59 |
hmmmm |
i consider myself to be an avant-garde noise artist |
02:59 |
Exio |
hehe |
02:59 |
Exio |
an artist what uses code instead of brushes? |
02:59 |
jordan4ibanez |
:D Could you try to make ocean biomes bigger? I love driving boats across them. L< |
03:00 |
hmmmm |
raise the water level then |
03:00 |
jordan4ibanez |
How so? |
03:00 |
hmmmm |
exio, i'm like gerogerigegege |
03:01 |
hmmmm |
jordan, water_level=5 in minetest.conf |
03:01 |
hmmmm |
or something. |
03:01 |
Exio |
wtf is that |
03:01 |
* Exio |
googles |
03:01 |
hmmmm |
noise artists |
03:01 |
Exio |
ah |
03:01 |
jordan4ibanez |
:O |
03:02 |
Exio |
ehm, i should be sleeping |
03:02 |
Exio |
0AM and i need to wake up in 6 hours |
03:02 |
Exio |
bye! |
03:02 |
hmmmm |
then wtf. |
03:02 |
Exio |
wut? :P |
03:05 |
hmmmm |
man, it's a real shame people don't know about the mapgen configuration because it doesn't have a menu |
03:05 |
hmmmm |
i really want to do that sometime |
03:05 |
jordan4ibanez |
Yes, exactly. It would be very helpful if a lot of things were in the menu actually |
04:56 |
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05:03 |
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07:35 |
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07:35 |
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07:42 |
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08:20 |
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09:25 |
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09:39 |
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10:09 |
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11:11 |
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11:23 |
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12:23 |
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13:19 |
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13:21 |
hmmmm |
hmmmm! |
13:21 |
hmmmm |
0.4.6 comes out when i get home |
13:22 |
hmmmm |
later fools |
14:16 |
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15:03 |
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15:04 |
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15:04 |
Deivan |
:D |
15:56 |
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15:59 |
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16:10 |
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16:12 |
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16:25 |
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17:05 |
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17:08 |
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17:54 |
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18:06 |
PilzAdam |
thexyz, can you push the translations? |
18:07 |
VanessaE |
...and exio's speed/accel fix. |
18:08 |
PilzAdam |
isnt it a bit too late for this fix? |
18:09 |
VanessaE |
[04-02 14:42] <hmmmm> adam, i think we might want to add the trampoline bugfix before 0.4.6, since it's rather critical, doesn't change much, and most people running clients only (windows users) would be using 0.4.6, not the latest git build |
18:10 |
PilzAdam |
that was one day before release |
18:10 |
* VanessaE |
shrugs |
18:10 |
VanessaE |
just echoing what he said about it. |
18:11 |
PilzAdam |
I know what he said |
18:11 |
VanessaE |
this is why I don't advise such short-term freezes. |
18:11 |
VanessaE |
there just isn't enough time to get shit fixed up for release. |
18:32 |
thexyz |
PilzAdam: done |
18:46 |
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18:57 |
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proller joined #minetest-dev |
19:05 |
VanessaE |
error with falling gravel |
19:05 |
VanessaE |
just made a large, flat region of it, not more than 50 nodes on a side, and dug one to force it to fall. |
19:05 |
VanessaE |
the server spat out hundreds of: |
19:05 |
VanessaE |
15:05:11: ERROR[ServerThread]: ServerEnv: Trying to store id=279 statically but |
19:05 |
VanessaE |
block (-24,2,-35) already contains 49 (over 49) objects. Forcing delete. |
19:06 |
VanessaE |
followed by: |
19:06 |
VanessaE |
15:05:14: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: __builtin:falling_node |
19:06 |
VanessaE |
and crashed. |
19:06 |
VanessaE |
(but not before some of it fell) |
19:06 |
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19:07 |
PilzAdam |
VanessaE, try this: https://github.com/PilzAdam/minetest/commit/ea9fd59f2bce8d8a31f7bd4a952564faa0629441 |
19:08 |
VanessaE |
sure, as soon as the server is done processing what made it through :-) |
19:13 |
VanessaE |
PilzAdam: adding that now. |
19:15 |
VanessaE |
(server's busy with /clearobjects. it'll be a few mins yet) |
19:29 |
VanessaE |
oh that's MUCH better. |
19:29 |
VanessaE |
that patch. |
19:29 |
VanessaE |
2262 objects falling causes a heck of a fps drop, but it doesn't crash and it looks 10000000% better than before. |
19:30 |
Exio |
only 10000000% |
19:30 |
Exio |
? :( |
19:30 |
VanessaE |
I didn't want to exaggerate :D |
19:33 |
VanessaE |
some falling entities still need fixed though - unrelated. try doing what I did. Make a 1-node-thick platform of gravel about 30-40 on a side. Make it fall. Some of it will fall and become nodes, some will fall and become entities buried in gravel nodes, but some will become floating, unkillable node-sized entities. |
19:33 |
VanessaE |
this is a known, old bug that I've only ever seen with sand. |
19:35 |
VanessaE |
why are they set as immortal=1 ? |
19:35 |
VanessaE |
wtf is this nonsense? |
19:36 |
VanessaE |
and why 10hp? |
19:36 |
VanessaE |
wouldn't it make more sense to set them to the lowest possible "strength" and make them killable instantly? |
19:36 |
VanessaE |
at least to make it possible to clean up the mess without using a bazooka (= /clearobjects) ? |
19:39 |
PilzAdam |
VanessaE, that is actually 100% the MC way of updating falling nodes |
19:39 |
VanessaE |
PilzAdam: the way they fall? it looks good. |
19:56 |
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20:06 |
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20:31 |
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20:32 |
hmmmm |
omfg the weblate spam |
20:32 |
hmmmm |
they seriously need to fix that |
20:38 |
hmmmm |
https://github.com/minetest/minetest/commit/37acadc2af29869689e27241e4781ebfc69470aa |
20:38 |
PilzAdam |
yay! |
20:39 |
Exio |
what about the trampoline/collisionMoveSimple fix? |
20:39 |
hmmmm |
it's way too late for that |
20:39 |
Exio |
aww |
20:39 |
hmmmm |
it's not that bad |
20:39 |
PilzAdam |
Ill set the tags and push to the stable_0.4 branch |
20:41 |
hmmmm |
hold on a minute |
20:41 |
hmmmm |
why is it stable |
20:42 |
PilzAdam |
https://github.com/minetest/minetest/commit/f85c1165c2ea9abbfe426b014dacb7b04238fbea |
20:42 |
PilzAdam |
every release is pushed to the stable branch |
20:43 |
hmmmm |
okay |
20:44 |
PilzAdam |
do we create tags on common, survival and build too? |
20:45 |
thexyz |
yes |
20:45 |
PilzAdam |
and we include survival and build in the official build? |
20:45 |
thexyz |
is it playable? |
20:46 |
PilzAdam |
sure, its not much different from minetest_game though |
20:46 |
thexyz |
hm.. |
20:46 |
PilzAdam |
(only difference is the bones mod) |
20:46 |
thexyz |
i missed something, what was the point? |
20:46 |
thexyz |
will we continue to develop minetest_game? |
20:46 |
PilzAdam |
minetest_game is more for backwards compatibility of old maps now |
20:49 |
thexyz |
well, i'll include all of them then |
20:49 |
thexyz |
feature unfreeze now? |
20:49 |
PilzAdam |
wait until i finished tagging |
20:51 |
PilzAdam |
done |
20:57 |
PilzAdam |
Kray, new minetest release |
20:58 |
PilzAdam |
Ill start writing a forum topic |
20:58 |
Kray |
did something change so that it needs modifications to build/installation? |
20:58 |
PilzAdam |
yes |
20:59 |
Kray |
how? |
20:59 |
PilzAdam |
minetest/commons, minetest/build and minetest/survival need to be placed in the games/ folder |
21:01 |
thexyz |
built it, http://minetest.ru/builds/minetest-0.4.6.zip |
21:02 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
21:05 |
proller |
freebsd maintainer is slowpoke 8( |
21:05 |
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21:07 |
thexyz |
wtf |
21:07 |
thexyz |
is c55 dead? |
21:08 |
thexyz |
PilzAdam: how long is minetest.net down for? |
21:08 |
PilzAdam |
since c55 left IRC? |
21:09 |
thexyz |
~5 days ago? |
21:09 |
PilzAdam |
~10 hours |
21:09 |
thexyz |
oh |
21:10 |
thexyz |
i just asked nickserv and it told me he's last seen 4 days ago |
21:10 |
PilzAdam |
http://forum.minetest.net/viewtopic.php?pid=81121#p81121 |
21:11 |
thexyz |
well the good thing is that we can take over minetest.net |
21:11 |
VanessaE |
new build posted on the luajit thread, btw. |
21:11 |
thexyz |
if that will be needed |
21:11 |
VanessaE |
(for linux/amd64) |
21:12 |
PilzAdam |
someone knows how to update launchpad? |
21:14 |
proller |
freebsd port will be updated maybe on next week |
21:15 |
PilzAdam |
added to topic |
21:18 |
proller |
f.cked cats at wiki. mus be eaten by dogs |
21:19 |
proller |
please add to desc of indev mapgen: (float islands at 500+, near edges: higher mountains, larger biomes ) |
21:20 |
proller |
ups.: (float islands at 500+, rare HUGE caves, near edges: higher mountains, larger biomes ) |
21:21 |
PilzAdam |
Id like to merge this now: https://github.com/minetest/minetest/pull/370 |
21:21 |
jordan4ibanez |
bug: since item entities are physical they have collision detection |
21:22 |
PilzAdam |
dropped items set physical to false if they lay on the ground |
21:24 |
PilzAdam |
is anyone against https://github.com/minetest/minetest/pull/370 ? |
21:25 |
thexyz |
proller: register already |
21:29 |
PilzAdam |
hmmmm, merge it now? https://github.com/minetest/minetest/pull/591 |
21:43 |
jordan4ibanez |
no pilzadam, you don't understand, when you walk into the falling item, you walk on it |
21:43 |
jordan4ibanez |
leads to some strange things |
21:49 |
PilzAdam |
hmmmm, changed it so it doesnt copy the list in getConnectedPlayerNames() https://github.com/minetest/minetest/pull/570 |
22:01 |
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22:01 |
us_0gb |
hi |
22:23 |
proller |
thexyz, AGAIN CATS!!!!! |
22:23 |
proller |
but ok. |
22:38 |
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23:02 |
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23:02 |
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23:02 |
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23:06 |
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23:08 |
jordan4ibanez |
has the force load commit been pushed yet? |
23:54 |
hmmmm |
pilz, i'll do those things later |
23:54 |
hmmmm |
not feeling very good right now |
23:55 |
* VanessaE |
offers hmmmm some fresh, hot philly cheesesteak pizza. |
23:56 |
VanessaE |
this'll make any malady go away for a while :) |
23:56 |
hmmmm |
also i hope you don't convert the contents of 'completions' right back into a non-unicode string when you go to put them in names |
23:56 |
hmmmm |
or are you just using a wide string to do the comparison |