Minetest logo

IRC log for #minetest-dev, 2013-04-03

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:23 jojoa1997|Tablet joined #minetest-dev
00:40 hmmmm http://ompldr.org/vaHl6cw    biomes!  only had to rip everything out and do it over again
00:40 Exio how do they work in that?
00:41 Exio *as, how the hell you do that :)*
00:41 hmmmm you specify 5 parameters; minimum and maximum height, then typical heat, humidity, and terrain variance
00:42 hmmmm the possible biomes are simply filtered for min/max height, but the rest work a bit differently
00:42 Exio ah
00:43 hmmmm the distance between the heat, humidity, and terrain variances from the ones you specified for the biome is calculated
00:43 hmmmm the biome with the least distance "wins", and that's what the column becomes
00:43 Exio got it,
00:44 Exio btw, how does the "fix" looks now?
00:44 hmmmm mmm, looks good
00:44 hmmmm except
00:45 hmmmm MYRANGE already exists, it's called rangelim
00:45 Exio ah
00:45 Exio oh, yeah, didn't recall and just didn't check about that
00:51 Exio here hmmmm
01:00 rarkenin joined #minetest-dev
01:04 rarkenin|asleep joined #minetest-dev
01:06 rarkenin|asleep joined #minetest-dev
01:08 Exio hmmmm: anything more what should be changed or so?
01:08 hmmmm nope
01:12 Exio k, closed my 15 terms for testing stuff ;P
01:48 dexter0 joined #minetest-dev
02:16 jordan4ibanez joined #minetest-dev
02:16 jordan4ibanez idea: put in jachoo's code for your camera dipping down when the player holds shift, but make it so it doesn't dip down too much
02:16 jordan4ibanez that is all
02:16 jordan4ibanez left #minetest-dev
02:22 jordan4ibanez joined #minetest-dev
02:22 jordan4ibanez specifically this: https://github.com/jachoo/minetest-jachoo/commit/e982d5938570602f1959275c867cd894b2744fb8
02:22 jordan4ibanez only the eye level part though
02:53 Exio hmmmm: of http://dev.minetest.net/Mapgen_V7, what have you already "solved"? :P
02:53 Exio </annoying> :P
02:54 hmmmm all of those as i am not using that first approach at all
02:54 Exio :D
02:55 hmmmm i don't really have any problem at the moment, but precalculating biomes is going to take up too much (imo) space at the current granularity
02:55 hmmmm i think i'm going to reduce it from 64 notches to 32 for all dimensions
02:55 jordan4ibanez What was the first approach?
02:55 hmmmm crap
02:55 hmmmm i described the first approach in that wiki
02:55 hmmmm page
02:56 jordan4ibanez What exactly is perlin noise?
02:57 hmmmm g00gle
02:57 jordan4ibanez google are too hard for me.
02:57 Exio https://www.google.com/search?q=perlin+noise
02:57 Exio here, for you :)
02:57 hmmmm how can you be using minetest for so long and you don't even know what perlin noise is
02:57 jordan4ibanez I was kidding, fractal noise looks neat though
02:58 hmmmm a lot of people probably don't realize it, but what kind of noise you're using doesn't have much of an impact overall as does using the noise wisely and composing it in different ways with other sources of noise
02:59 hmmmm i consider myself to be an avant-garde noise artist
02:59 Exio hehe
02:59 Exio an artist what uses code instead of brushes?
02:59 jordan4ibanez :D Could you try to make ocean biomes bigger? I love driving boats across them. L<
03:00 hmmmm raise the water level then
03:00 jordan4ibanez How so?
03:00 hmmmm exio, i'm like gerogerigegege
03:01 hmmmm jordan, water_level=5 in minetest.conf
03:01 hmmmm or something.
03:01 Exio wtf is that
03:01 * Exio googles
03:01 hmmmm noise artists
03:01 Exio ah
03:01 jordan4ibanez :O
03:02 Exio ehm, i should be sleeping
03:02 Exio 0AM and i need to wake up in 6 hours
03:02 Exio bye!
03:02 hmmmm then wtf.
03:02 Exio wut? :P
03:05 hmmmm man, it's a real shame people don't know about the mapgen configuration because it doesn't have a menu
03:05 hmmmm i really want to do that sometime
03:05 jordan4ibanez Yes, exactly. It would be very helpful if a lot of things were in the menu actually
04:56 thexyz joined #minetest-dev
05:03 kaeza joined #minetest-dev
07:35 darkrose joined #minetest-dev
07:35 darkrose joined #minetest-dev
07:42 darkrose joined #minetest-dev
08:20 proller joined #minetest-dev
09:25 Taoki joined #minetest-dev
09:39 proller joined #minetest-dev
10:09 PilzAdam joined #minetest-dev
11:11 proller joined #minetest-dev
11:23 darkrose joined #minetest-dev
12:23 jordan4ibanez joined #minetest-dev
13:19 hmmmm joined #minetest-dev
13:21 hmmmm hmmmm!
13:21 hmmmm 0.4.6 comes out when i get home
13:22 hmmmm later fools
14:16 Taoki joined #minetest-dev
15:03 jojoa1997|Tablet joined #minetest-dev
15:04 Deivan joined #minetest-dev
15:04 Deivan :D
15:56 jordan4ibanez joined #minetest-dev
15:59 Calinou joined #minetest-dev
16:10 rubenwardy joined #minetest-dev
16:12 dexter0 joined #minetest-dev
16:25 jordan4ibanez joined #minetest-dev
17:05 serengeor joined #minetest-dev
17:08 proller joined #minetest-dev
17:54 khonkhortisan_ joined #minetest-dev
18:06 PilzAdam thexyz, can you push the translations?
18:07 VanessaE ...and exio's speed/accel fix.
18:08 PilzAdam isnt it a bit too late for this fix?
18:09 VanessaE [04-02 14:42] <hmmmm> adam, i think we might want to add the trampoline bugfix before 0.4.6, since it's rather critical, doesn't change much, and most people running clients only (windows users) would be using 0.4.6, not the latest git build
18:10 PilzAdam that was one day before release
18:10 * VanessaE shrugs
18:10 VanessaE just echoing what he said about it.
18:11 PilzAdam I know what he said
18:11 VanessaE this is why I don't advise such short-term freezes.
18:11 VanessaE there just isn't enough time to get shit fixed up for release.
18:32 thexyz PilzAdam: done
18:46 kaeza joined #minetest-dev
18:57 proller joined #minetest-dev
19:05 VanessaE error with falling gravel
19:05 VanessaE just made a large, flat region of it, not more than 50 nodes on a side, and dug one to force it to fall.
19:05 VanessaE the server spat out hundreds of:
19:05 VanessaE 15:05:11: ERROR[ServerThread]: ServerEnv: Trying to store id=279 statically but
19:05 VanessaE block (-24,2,-35) already contains 49 (over 49) objects. Forcing delete.
19:06 VanessaE followed by:
19:06 VanessaE 15:05:14: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: __builtin:falling_node
19:06 VanessaE and crashed.
19:06 VanessaE (but not before some of it fell)
19:06 jojoa1997|Tablet joined #minetest-dev
19:07 PilzAdam VanessaE, try this: https://github.com/PilzAdam/minetest/commit/ea9fd59f2bce8d8a31f7bd4a952564faa0629441
19:08 VanessaE sure, as soon as the server is done processing what made it through :-)
19:13 VanessaE PilzAdam: adding that now.
19:15 VanessaE (server's busy with /clearobjects.  it'll be a few mins yet)
19:29 VanessaE oh that's MUCH better.
19:29 VanessaE that patch.
19:29 VanessaE 2262 objects falling causes a heck of a fps drop, but it doesn't crash and it looks 10000000% better than before.
19:30 Exio only 10000000%
19:30 Exio ? :(
19:30 VanessaE I didn't want to exaggerate :D
19:33 VanessaE some falling entities still need fixed though - unrelated.  try doing what I did.  Make a 1-node-thick platform of gravel about 30-40 on a side.  Make it fall.  Some of it will fall and become nodes, some will fall and become entities buried in gravel nodes, but some will become floating, unkillable node-sized entities.
19:33 VanessaE this is a known, old bug that I've only ever seen with sand.
19:35 VanessaE why are they set as immortal=1 ?
19:35 VanessaE wtf is this nonsense?
19:36 VanessaE and why 10hp?
19:36 VanessaE wouldn't it make more sense to set them to the lowest possible "strength" and make them killable instantly?
19:36 VanessaE at least to make it possible to clean up the mess without using a bazooka (= /clearobjects) ?
19:39 PilzAdam VanessaE, that is actually 100% the MC way of updating falling nodes
19:39 VanessaE PilzAdam: the way they fall?  it looks good.
19:56 rubenwardy left #minetest-dev
20:06 EduardeCalibal joined #minetest-dev
20:31 BackupCoder joined #minetest-dev
20:32 hmmmm omfg the weblate spam
20:32 hmmmm they seriously need to fix that
20:38 hmmmm https://github.com/minetest/minetest/commit/37acadc2af29869689e27241e4781ebfc69470aa
20:38 PilzAdam yay!
20:39 Exio what about the trampoline/collisionMoveSimple fix?
20:39 hmmmm it's way too late for that
20:39 Exio aww
20:39 hmmmm it's not that bad
20:39 PilzAdam Ill set the tags and push to the stable_0.4 branch
20:41 hmmmm hold on a minute
20:41 hmmmm why is it stable
20:42 PilzAdam https://github.com/minetest/minetest/commit/f85c1165c2ea9abbfe426b014dacb7b04238fbea
20:42 PilzAdam every release is pushed to the stable branch
20:43 hmmmm okay
20:44 PilzAdam do we create tags on common, survival and build too?
20:45 thexyz yes
20:45 PilzAdam and we include survival and build in the official build?
20:45 thexyz is it playable?
20:46 PilzAdam sure, its not much different from minetest_game though
20:46 thexyz hm..
20:46 PilzAdam (only difference is the bones mod)
20:46 thexyz i missed something, what was the point?
20:46 thexyz will we continue to develop minetest_game?
20:46 PilzAdam minetest_game is more for backwards compatibility of old maps now
20:49 thexyz well, i'll include all of them then
20:49 thexyz feature unfreeze now?
20:49 PilzAdam wait until i finished tagging
20:51 PilzAdam done
20:57 PilzAdam Kray, new minetest release
20:58 PilzAdam Ill start writing a forum topic
20:58 Kray did something change so that it needs modifications to build/installation?
20:58 PilzAdam yes
20:59 Kray how?
20:59 PilzAdam minetest/commons, minetest/build and minetest/survival need to be placed in the games/ folder
21:01 thexyz built it, http://minetest.ru/builds/minetest-0.4.6.zip
21:02 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/
21:05 proller freebsd maintainer is slowpoke 8(
21:05 proller joined #minetest-dev
21:07 thexyz wtf
21:07 thexyz is c55 dead?
21:08 thexyz PilzAdam: how long is minetest.net down for?
21:08 PilzAdam since c55 left IRC?
21:09 thexyz ~5 days ago?
21:09 PilzAdam ~10 hours
21:09 thexyz oh
21:10 thexyz i just asked nickserv and it told me he's last seen 4 days ago
21:10 PilzAdam http://forum.minetest.net/viewtopic.php?pid=81121#p81121
21:11 thexyz well the good thing is that we can take over minetest.net
21:11 VanessaE new build posted on the luajit thread, btw.
21:11 thexyz if that will be needed
21:11 VanessaE (for linux/amd64)
21:12 PilzAdam someone knows how to update launchpad?
21:14 proller freebsd port will be updated  maybe on next week
21:15 PilzAdam added to topic
21:18 proller f.cked cats at wiki. mus be eaten by dogs
21:19 proller please add to desc of indev mapgen:  (float islands at 500+, near edges: higher mountains, larger biomes )
21:20 proller ups.:  (float islands at 500+, rare HUGE caves, near edges: higher mountains, larger biomes )
21:21 PilzAdam Id like to merge this now: https://github.com/minetest/minetest/pull/370
21:21 jordan4ibanez bug: since item entities are physical they have collision detection
21:22 PilzAdam dropped items set physical to false if they lay on the ground
21:24 PilzAdam is anyone against https://github.com/minetest/minetest/pull/370 ?
21:25 thexyz proller: register already
21:29 PilzAdam hmmmm, merge it now? https://github.com/minetest/minetest/pull/591
21:43 jordan4ibanez no pilzadam, you don't understand, when you walk into the falling item, you walk on it
21:43 jordan4ibanez leads to some strange things
21:49 PilzAdam hmmmm, changed it so it doesnt copy the list in getConnectedPlayerNames() https://github.com/minetest/minetest/pull/570
22:01 us_0gb joined #minetest-dev
22:01 us_0gb hi
22:23 proller thexyz, AGAIN CATS!!!!!
22:23 proller but ok.
22:38 jojoa1997|Tablet joined #minetest-dev
23:02 rarkenin joined #minetest-dev
23:02 rarkenin joined #minetest-dev
23:02 troller joined #minetest-dev
23:06 jordan4ibanez joined #minetest-dev
23:08 jordan4ibanez has the force load commit been pushed yet?
23:54 hmmmm pilz, i'll do those things later
23:54 hmmmm not feeling very good right now
23:55 * VanessaE offers hmmmm some fresh, hot philly cheesesteak pizza.
23:56 VanessaE this'll make any malady go away for a while :)
23:56 hmmmm also i hope you don't convert the contents of 'completions' right back into a non-unicode string when you go to put them in names
23:56 hmmmm or are you just using a wide string to do the comparison

| Channels | #minetest-dev index | Today | | Google Search | Plaintext