Time |
Nick |
Message |
01:10 |
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01:18 |
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01:44 |
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02:03 |
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03:25 |
hmmmm |
alright yeah, i'm going to do quite a bit of merging |
03:26 |
hmmmm |
first things first, the new emerge stuff, but i am having problems with duplicate commits |
03:26 |
hmmmm |
then finite liquids, RBA's vertex rotation stuff, and there was something else i had to do as well |
03:26 |
RealBadAngel |
hi hmmmm |
03:26 |
hmmmm |
hey |
03:26 |
RealBadAngel |
i got a problem with facedir |
03:26 |
hmmmm |
oh noes |
03:26 |
RealBadAngel |
i havent expected it |
03:27 |
hmmmm |
i'm not sure if i can help you |
03:27 |
hmmmm |
i have no clue about any of that stuff |
03:27 |
RealBadAngel |
texture atlas when on fucks up all nodeboxes textures :) |
03:27 |
VanessaE |
hmmmm: do what i do in that case: re-clone master, copy -av your changes back over to it, and push :-) |
03:27 |
VanessaE |
it's the nuclear option, but if you do it from orbit, you can at least be sure. |
03:27 |
VanessaE |
;) |
03:28 |
RealBadAngel |
i noticed that just before pulling, on last test stage |
03:28 |
hmmmm |
i am going to nuke my local master and try this again. |
03:28 |
RealBadAngel |
because i do have it always off |
03:28 |
hmmmm |
unless i can figure out how to remove a specific commit |
03:29 |
VanessaE |
can't you reset and rebase/squash? |
03:29 |
RealBadAngel |
need to find the reason why texture atlas went nuts |
03:29 |
hmmmm |
7f240aea1e55b0714e80ef6ab7172b58b0729f75 7b30b861b6529d10083c62f1169b7383271bac52 |
03:29 |
hmmmm |
ah that's not a duplicate, but the hashes look close |
03:29 |
hmmmm |
how am i going to do this... |
03:31 |
hmmmm |
maybe i just cherry-pick each one |
03:32 |
VanessaE |
surely there's a more graceful way to do that |
03:33 |
hmmmm |
there is but i'd spend more time trying to figure out how to do it the right way than just doing it |
03:38 |
RealBadAngel |
ok, looks like i found the reason |
03:38 |
RealBadAngel |
will fix when got back from work |
03:39 |
RealBadAngel |
stupid atlas |
04:19 |
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04:19 |
hmmmm |
okay.... *drumroll please* |
04:20 |
hmmmm |
IDS HABBIDING! |
04:20 |
ecube |
what is that |
04:20 |
ecube |
no, seriously, what IS that |
04:21 |
hmmmm |
ids doo lade! |
04:21 |
hmmmm |
y dozen u stobbit! |
04:21 |
hmmmm |
u wooden lisen! |
04:21 |
hmmmm |
alright. *phew*. now with that out of the way, let me get to the other branches |
04:22 |
* VanessaE |
hands hmmmm a tissue |
04:22 |
VanessaE |
your nose is stuffed. |
04:38 |
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ffoxin joined #minetest-dev |
05:12 |
hmmmm |
vanessa, anaglyph was added a looooooooooooooooooooong time ago |
05:13 |
VanessaE |
I thought it might have been, told you I didn't wanna look like a moron ;) |
05:14 |
hmmmm |
great job |
05:14 |
hmmmm |
https://github.com/minetest/minetest/commit/bb454b184656735b51fea17a0cb6276514b1c8c1 |
05:14 |
VanessaE |
lol |
05:14 |
hmmmm |
need to clear some old branches that lack relevance. |
05:42 |
hmmmm |
going through old pull requests. i closed 6 of them so far. |
05:44 |
VanessaE |
40 more to go O.o |
05:44 |
hmmmm |
many of these are tough |
05:44 |
VanessaE |
I'm sure |
05:46 |
hmmmm |
god i am probably coming off as really mean in my closing comments |
05:47 |
VanessaE |
like? |
05:47 |
VanessaE |
nevermind |
05:47 |
VanessaE |
I see |
05:47 |
VanessaE |
mean? no. Maybe a little...raw? |
05:56 |
hmmmm |
wtfrig, there's still no 0.4.5 |
05:56 |
hmmmm |
didn't we agree on 0.4.5 being out like 2 weeks ago? |
05:56 |
VanessaE |
it got ... delayed |
05:57 |
hmmmm |
there's more than enough to call this 0.4.5... it needs to be done immediately. feature freeze right here, i say. we need to come to a consensus about it though. |
05:58 |
VanessaE |
feature freeze is fine |
05:58 |
hmmmm |
we really need a mailing list or core-developer-only forum section for these kinds of things |
05:58 |
VanessaE |
but there are random bugs that need fixed imho |
05:58 |
hmmmm |
such as? |
05:58 |
VanessaE |
(none of which are necessarily trivial) |
05:58 |
VanessaE |
oh crashes, memory usage, the routine sort of stuff that's a bitch to fix |
05:58 |
hmmmm |
sure we'll fix those before 0.4.5 comes out |
05:59 |
hmmmm |
but nevermind that. crashes? tell me more about that |
05:59 |
VanessaE |
well for example, |
05:59 |
VanessaE |
everyone knows about that random F10 crash. Another I reported recently is a weird crash on unexpected focus change |
06:00 |
hmmmm |
random F10 crash? i never heard of it |
06:00 |
VanessaE |
all I know about it is it's worse for Linux users, about 25% of the time hitting F10 to open the console segfaults the client. |
06:01 |
hmmmm |
hrm |
06:02 |
hmmmm |
i am hitting F10 like crazy, and the amount of crashes is 0, which makes it 0% |
06:02 |
VanessaE |
yup, every time I try to deliberately reproduce it, I can't |
06:02 |
hmmmm |
can you gather up some debug output perhaps |
06:02 |
VanessaE |
I will try |
06:04 |
VanessaE |
I wonder if it depends on how long the client has been running |
06:05 |
hmmmm |
by the way vanessa, moretrees is awesome. you and RBA really did a great job on that |
06:05 |
VanessaE |
thanks. |
07:12 |
thexyz |
I can add such section to the forum |
07:37 |
ecube |
VanessaE: I would say so, it never happens unless I open F10 after a while of playing |
07:41 |
VanessaE |
well it just refuses to crash.. stupid thing is making a fool of me :) |
07:42 |
ecube |
play for a while and let players chat a lot |
07:43 |
ecube |
it couudl possibly be the excess data |
08:58 |
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09:06 |
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ffoxin joined #minetest-dev |
10:05 |
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proller joined #minetest-dev |
10:26 |
Taoki |
The finite liquids in master are fantascit! Although sometimes act a bit incorrectly... especially when running down slopes. But what exists works very awesomely so far, wonderful feature :D |
10:36 |
proller |
enjoy 8) |
10:37 |
proller |
what is incorrectly ? |
10:38 |
Taoki |
proller: Mainly 3 major problems I can point out. 1 - As water flows downgill, at some point it stops while remaining in flowing state (diagonal position). 2 - Sometimes bits of water might be left in some places, but no water appears (I can tell by the physics), while there are other rendering glitches too. 3 - If you make a basin and dig a block out, water equalizes correctly, but it doesn't ... |
10:38 |
Taoki |
... end up being still water, and remains floating water in some places |
10:39 |
Taoki |
**downhill |
10:39 |
Taoki |
Other than that it seems perfect :) If those issues can be fixed, I militate for enabling this by default |
10:40 |
proller |
diagonal - it is visual bug, need to correct |
10:42 |
Taoki |
I think there's also some flowing downhill that doesn't quite get finished, and some water remains stuck where it could keep flowing till it ends up in a hole |
10:46 |
proller |
i know about stuck on stairs - its ballance between various bugs, if it will fixed - other bugs will appear, like water will fall by diagonal |
11:17 |
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11:17 |
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11:18 |
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11:48 |
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11:55 |
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proller joined #minetest-dev |
12:18 |
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12:55 |
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13:05 |
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troller joined #minetest-dev |
13:16 |
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13:58 |
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14:09 |
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14:09 |
RealBadAngel |
hi hmmmm |
14:10 |
RealBadAngel |
just got back from work |
14:10 |
hmmmm |
hi |
14:10 |
hmmmm |
going off to school then a doctor's appointment right after |
14:10 |
RealBadAngel |
ok, i will take my time to fix atlas glitch |
14:10 |
RealBadAngel |
i know what caused that |
14:11 |
RealBadAngel |
good i catched the issue before merging |
14:12 |
RealBadAngel |
but anyways imho atlas code shall be removed |
14:12 |
hmmmm |
yes, i thought we released 0.4.5 like two weeks ago but apparently not |
14:12 |
hmmmm |
so i want to do a code freeze soon |
14:12 |
RealBadAngel |
lemme join with 6d facedir before it |
14:13 |
RealBadAngel |
then lets allow 1 week of tests |
14:13 |
hmmmm |
right |
14:13 |
RealBadAngel |
and some bugfixes |
14:13 |
hmmmm |
so really feature freeze |
14:13 |
RealBadAngel |
but no new features |
14:13 |
RealBadAngel |
and by weekend lets advance |
14:14 |
hmmmm |
right, i want your stuff in there before i do this, i need to set the default loglevel to action, and then that's it, nothing more, we have it test for a week, then release as 0.4.5 |
14:14 |
RealBadAngel |
oke doke |
14:14 |
hmmmm |
there's way too much stuff |
14:14 |
hmmmm |
we can't continue on as 0.4.4 any longer |
14:15 |
RealBadAngel |
i might also ask some native speaker for some help |
14:15 |
hmmmm |
i'm also going to officially document all the new config file settings and lua api |
14:15 |
RealBadAngel |
6d facedir is a complex idea, some1 need to help me write docs for it |
14:15 |
hmmmm |
i'd like to help with that, but i need to figure out how it works and everything |
14:16 |
RealBadAngel |
you can test it |
14:16 |
RealBadAngel |
get my tree, turn off atlas and play |
14:16 |
hmmmm |
soo anyway.... who has ops to this channel exactly |
14:16 |
RealBadAngel |
idk |
14:17 |
darkrose |
I used to, dunno if I still do |
14:17 |
RealBadAngel |
https://github.com/RealBadAngel/minetest |
14:18 |
RealBadAngel |
thats the source, and here is tool to rotate all the stuff |
14:18 |
RealBadAngel |
http://realbadangel.pl/facedirtools.zip |
14:18 |
RealBadAngel |
screwdriver |
14:18 |
RealBadAngel |
try to use it for the 1st time, messages will tell you everythin you need to know |
14:19 |
RealBadAngel |
VanessaE suggested that the screwdriver shall be part of minetest-game |
14:21 |
RealBadAngel |
btw, some images from tests: http://i.imgur.com/7EW3u8K.jpg |
14:21 |
RealBadAngel |
http://i.imgur.com/m9sInWR.jpg |
14:22 |
RealBadAngel |
those above shows all possible rotations of 1 nodebox from stairs+ |
14:25 |
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14:34 |
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14:51 |
RealBadAngel |
well im trying to fix texture atlas glitch |
14:52 |
RealBadAngel |
and im pretty close to sayin that atlas is completely obsolete and causing just problems |
15:16 |
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15:26 |
thexyz |
hmmmm: I have |
15:26 |
thexyz |
but I cannot modify its access list |
15:32 |
thexyz |
celeron55: may I have +f? |
16:00 |
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16:42 |
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rubenwardy joined #minetest-dev |
16:53 |
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17:16 |
VanessaE |
ain't this a bitch. I got an F10 crash right after starting my client - but OF COURSE I wasn't running a debug build, and nothing appeared in the log. let's try this again with that setting. |
17:18 |
Calinou |
no segfault when opening chat console for me |
17:20 |
VanessaE |
it definitely isn't as crashy as it used to b |
17:20 |
VanessaE |
be |
17:22 |
sfan5 |
VanessaE: tip always run a debig build and run with gdb |
17:23 |
sfan5 |
*tip: |
17:23 |
VanessaE |
hah |
17:23 |
sfan5 |
*debug |
17:23 |
sfan5 |
:/ |
17:23 |
VanessaE |
run it under gdb... and wait a week for each frame to render ;) |
17:24 |
sfan5 |
running minetest debug build under gdb causes no performance drop for me |
17:24 |
VanessaE |
Reading symbols from /usr/local/bin/minetest...(no debugging symbols found)...done. |
17:24 |
VanessaE |
huh? |
17:25 |
VanessaE |
I built it with debug enabled... |
17:26 |
sfan5 |
did you set CMAKE_BUILD_TYPE to Debug ? |
17:26 |
VanessaE |
yup |
17:26 |
VanessaE |
cmake -DRUN_IN_PLACE=0 -DCMAKE_BUILD_TYPE=Debug ; make clean; make -j12; sudo checkinstall --fstrans=no --backup=no -y |
17:26 |
VanessaE |
that was my build line. |
17:26 |
sfan5 |
hm |
17:26 |
sfan5 |
how big is minetest (executeable) |
17:27 |
VanessaE |
about 8 megs |
17:27 |
sfan5 |
that definietly doesn't contain debug symbols |
17:27 |
VanessaE |
oh wait |
17:27 |
sfan5 |
my minetest exec was 42 megs with debugging symbold |
17:27 |
sfan5 |
*symbols |
17:27 |
VanessaE |
checkinstall probably stripped it. |
17:28 |
sfan5 |
yeah |
17:29 |
VanessaE |
let's try one more time (third time's the charm?) |
17:34 |
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17:38 |
VanessaE |
sfan5: much better. now it weighs in at a hefty 46 MB :) |
17:38 |
sfan5 |
\o/ |
17:50 |
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18:30 |
iqualfragile |
its good to see that some pull reqests got merged in (and RealBadAngel understood that seeds are not that evil) |
18:37 |
PilzAdam |
VanessaE, do you have a debug build of irrlicht? |
18:37 |
PilzAdam |
https://github.com/minetest/minetest/issues/149#issuecomment-7140692 |
18:37 |
VanessaE |
nope |
18:37 |
VanessaE |
HAH! |
18:37 |
VanessaE |
I KNEW someone had documented it, I just couldn't find it |
18:47 |
sfan5 |
i went on a hunt for that bug with a debug build of irrlicht and minetest, but i gave up |
18:48 |
sfan5 |
CMakeFiles/minetest.dir/objects.a(game.cpp.obj):game.cpp:(.text+0x1c8e9): undefined reference to `_glReadPixels28' |
18:48 |
sfan5 |
apparently windows doesn't approve saving the pixels of the current opengl view |
18:53 |
VanessaE |
make -NDEBUG=1 is sufficient to tell irrlicht to build in debug mode? |
19:03 |
VanessaE |
well it's installed. |
19:03 |
Exio |
VanessaE: checking issues in github, i just got some broken links ( https://github.com/minetest/minetest/issues/100 ) :P |
19:04 |
Exio |
no idea about others |
19:04 |
VanessaE |
oh, well.. *shrug* |
19:04 |
VanessaE |
that bug has a workaround now anyway |
19:05 |
VanessaE |
I don't have the images that were referenced anymore but it's easy to reproduce, if it's still happening. |
19:15 |
* Calinou |
suggets: put ENABLE_GETTEXT=1 and ENABLE_FREETYPE=1 by default |
19:15 |
Calinou |
and edit README.txt accordingly to install them |
19:15 |
Calinou |
libgettextpo0 libfreetype6-dev |
19:16 |
PilzAdam |
they enabled automatically is cmake detects them |
19:16 |
PilzAdam |
+are |
19:16 |
PilzAdam |
s/is/if |
19:17 |
Calinou |
not for gettext, and not sure for freetype |
19:17 |
Calinou |
I had gettext around for a while, the game was compiled without it |
19:24 |
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20:16 |
hmmmm |
thexyz, i say that because i wanted to add "FEATURE FREEZE IN EFFECT" to the topic |
20:16 |
hmmmm |
just so people get the message |
20:18 |
proller |
maybe merge before freeze https://github.com/minetest/minetest_game/pull/128 - for more intresting digging with finite liquids |
20:19 |
hmmmm |
the feature freeze started last night |
20:19 |
hmmmm |
besides, that's not related to the core... i have nothing to do with that |
20:20 |
proller |
its not a big feature |
20:27 |
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23:19 |
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23:24 |
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celeron55 joined #minetest-dev |
23:34 |
hmmmm |
ah i have ops! |
23:34 |
VanessaE |
uh oh. |
23:34 |
* VanessaE |
hides |
23:35 |
Exio |
what? hmmmm has op? |
23:35 |
* Exio |
walks away |
23:35 |
|
Topic for #minetest-dev is now == FEATURE FREEZE FOR 0.4.5 IN EFFECT == Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://dev.minetest.net/ |
23:36 |
VanessaE |
hmmmm: I have debug builds of MT and irrlicht running, as soon as F10 bombs again I'll provide a backtrace, if it'll be useful. |
23:36 |
hmmmm |
it will be |
23:52 |
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