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IRC log for #minetest-dev, 2013-01-13

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All times shown according to UTC.

Time Nick Message
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08:21 thexyz celeron55: you didn't specify time zone though
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12:34 celeron55 goddamnit, this is laughable
12:35 celeron55 i don't want to continue from a week old backup
12:39 celeron55 okay, we'll continue from the backup and put a notice on the forum that the forum content will be overwritten with non-backup data once we get it
12:40 celeron55 thexyz: poke
12:41 celeron55 thexyz: /msg when around
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13:12 Exio celeron55: why not 'lock' everything? i don't know if that is possible
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15:54 PilzAdam https://github.com/PilzAdam/minetest/commit/d8cde6d132a66dfdf5e5db846b3c9ddc6f10c7e0
15:54 PilzAdam particles!
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16:27 PilzAdam any comments on the particles?
16:28 Exio just one, when they will be merged? :P
16:29 rubenwardy Is it a C++ version of the mod, that adds hitting dust?
16:29 PilzAdam its only digging particles (like MC's)
16:30 rubenwardy ok
16:30 Jeija Yet only digging/punching. My goal is to provide functionality to spawn particles from lua.
16:31 Jeija particle = a square shaped object that has acceleration, velocity and a limited timespan and always faces the player
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16:37 doserj Jeija: you mean particle = lua entity with new drawtype "billboardtexture"?
16:38 Jeija a particle is not a lua entity, but a special object, implemented in the engine code (https://github.com/Jeija/minetest/tree/particles)
16:39 Jeija it should be more like after once spawning it, you cannot control it anymore
16:39 Jeija but on the other side this is supposed to be a lot faster
16:39 Jeija you could code something (better in c++) that repeatedly spawns particles and then make it rain/snow from lua
16:41 RealBadAngel hi all
16:41 RealBadAngel rain could be great
16:42 RealBadAngel Jeija, have you seen palms?
16:44 PilzAdam thexyz, what do you think about these particles?
16:49 Exio Jeija: wow
16:49 Exio that looks nice, having effects client side, using server side scripts
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