Time Nick Message 08:21 thexyz celeron55: you didn't specify time zone though 12:34 celeron55 goddamnit, this is laughable 12:35 celeron55 i don't want to continue from a week old backup 12:39 celeron55 okay, we'll continue from the backup and put a notice on the forum that the forum content will be overwritten with non-backup data once we get it 12:40 celeron55 thexyz: poke 12:41 celeron55 thexyz: /msg when around 13:12 Exio celeron55: why not 'lock' everything? i don't know if that is possible 15:54 PilzAdam https://github.com/PilzAdam/minetest/commit/d8cde6d132a66dfdf5e5db846b3c9ddc6f10c7e0 15:54 PilzAdam particles! 16:27 PilzAdam any comments on the particles? 16:28 Exio just one, when they will be merged? :P 16:29 rubenwardy Is it a C++ version of the mod, that adds hitting dust? 16:29 PilzAdam its only digging particles (like MC's) 16:30 rubenwardy ok 16:30 Jeija Yet only digging/punching. My goal is to provide functionality to spawn particles from lua. 16:31 Jeija particle = a square shaped object that has acceleration, velocity and a limited timespan and always faces the player 16:37 doserj Jeija: you mean particle = lua entity with new drawtype "billboardtexture"? 16:38 Jeija a particle is not a lua entity, but a special object, implemented in the engine code (https://github.com/Jeija/minetest/tree/particles) 16:39 Jeija it should be more like after once spawning it, you cannot control it anymore 16:39 Jeija but on the other side this is supposed to be a lot faster 16:39 Jeija you could code something (better in c++) that repeatedly spawns particles and then make it rain/snow from lua 16:41 RealBadAngel hi all 16:41 RealBadAngel rain could be great 16:42 RealBadAngel Jeija, have you seen palms? 16:44 PilzAdam thexyz, what do you think about these particles? 16:49 Exio Jeija: wow 16:49 Exio that looks nice, having effects client side, using server side scripts