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IRC log for #minetest-dev, 2013-01-04

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Time Nick Message
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15:23 kaeza hehe right
15:25 Jeija what about https://github.com/celeron55/minetest/pull/390 ?
15:25 VanessaE hey Jeija
15:26 Jeija Hey VanessaE, hey everyone
15:26 kaeza hey
15:26 iqualfragile hi
15:26 Jeija My pull request adds repeated block placement when holding the right mouse button
15:27 VanessaE jeija:  I haven't looked yet, will that code just repeatedly right-click, or does it check for which direction each new block is to be placed?  so that for example, if you start building horizontally, it keeps going only horizontally
15:27 VanessaE so that you don't accidentally pile up a bunch of cobble while building a bridghe
15:27 VanessaE bridge*
15:28 PilzAdam thexyz, Ive tested this and it seems to work: https://github.com/celeron55/minetest/pull/390
15:28 Jeija It doesn't check for the direction, but e.g. minecraft also doesn't have that
15:29 RealBadAngel hi Jeija, PilzAdam and others
15:29 RealBadAngel personally i would rather ask whats bout https://github.com/celeron55/minetest/pull/372
15:30 RealBadAngel and whos ass has to be kicked to get it merged ;)
15:31 RealBadAngel its a needed stuff
15:32 PilzAdam I have tested this and it works
15:32 PilzAdam now thexyz has to agree
15:32 RealBadAngel stop pushin responsibilies further :) you also have rights to do so
15:32 rubenwardy I like pull/390, it would be usefull
15:33 rubenwardy pull/372 would be excellent
15:33 RealBadAngel and dont complain you dont know c++ because its obviously a lie :)
15:33 VanessaE +1 for #372
15:34 Jeija Haven't heard that many opinions on #358 (https://github.com/celeron55/minetest/pull/385); What about that?
15:34 VanessaE #390 should check for and only build in the direction of the initial click
15:34 RealBadAngel Jeija: as some1 said, such small things make game lookin good
15:34 RealBadAngel +10
15:35 Jeija VanessaE: That may rather confuse people in some situations
15:35 RealBadAngel i dont think so
15:35 PilzAdam RealBadAngel, c55 said that two of the people who have push access have to agree to push pull requests
15:35 VanessaE jeija: maybe, but it's better to limit it and risk confusion than for the user to have to go back and dig up all the excess that got misplaced
15:36 RealBadAngel PilzAdam, ok, find another one :)
15:36 Jeija Maybe, VanessaE; I'd like to listen to some other opinions and maybe implement your proposal
15:36 VanessaE sounds fair.
15:37 VanessaE regarding fov/#385...meh, as long as I can turn it off via the config.
15:37 VanessaE I found that behavior in blockplanet to be very disorienting
15:37 VanessaE (or was it minetest++?  anyway, same thing)
15:37 Jeija VanessaE, in blockplanet it was exaggerated
15:37 PilzAdam VanessaE, the repeat_place is exactly like Minecraft or Terasology do it; so it would be better to leave it like this
15:38 VanessaE PilzAdam: negative - we should strive to be better than those cheap knockoffs ;-)
15:38 Jeija I think your proposal for the direction of repeated placement can be really annoying when building a wall
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15:39 VanessaE jeija:  fly up to +4 above the terrain, look down, right click and hold to build a vertical stack, keep holding the button and slowly move n/s/e/w, the build direction would still be vertical but it would keep restarting at each new X/Z coordinate.  result?  a wall. :-)
15:39 VanessaE that's how one would build a wall using my suggestion
15:40 Jeija Not everyone wants to build a wall that way, e.g. if it is just 2 blocks tall. Then you can simply walk on the ground and hold the right mouse button.
15:40 VanessaE true
15:41 PilzAdam holding the mouse button equals clicking many times
15:42 PilzAdam so VanessaE's proposal would be illogical
15:43 * VanessaE shrugs
15:43 Jeija and it may also be used for other stuff, like PilzAdams on_rightclick node implementation
15:43 VanessaE it was just an idea
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15:46 VanessaE the smae would, btw, hold true for building a wall by just walking along the ground.  I'm just trying to avoid the wall suddenly stepping in one direction or another away from the direction the wall obviously runs
15:46 VanessaE same*
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15:49 rubenwardy (15:47:39) rubenwardy1: how about do something like noclip?
15:49 rubenwardy (15:47:51) rubenwardy1: noswerve
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15:56 sapier https://github.com/celeron55/minetest/pull/387 can someone pull this (fix buttons in luashown formspecs)? or are there any changes required to be in state for pull?
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16:04 PilzAdam celeron55, https://github.com/celeron55/minetest/pull/389
16:08 thexyz PilzAdam: shouldn't it be float repeat_rightclick_timer = 0;
16:09 celeron55 "^ Note: is not called when wielded item overrides on_place"
16:09 celeron55 also: the intention is to get rid of redef_wrapper
16:09 celeron55 as is noted in the file
16:09 PilzAdam celeron55, should i create a new method minetest.rightclick and do the callback there?
16:10 PilzAdam and change the deafault callbacks from item_place to rightclick()
16:11 celeron55 umm... "dig" and "place" are the names of the controls, in addition to being the names of the default actions for them
16:12 PilzAdam ok
16:13 PilzAdam so Ill add this note to lua-api.txt
16:13 sapier celeron: is there any additional change required for this?  https://github.com/celeron55/minetest/pull/387
16:13 PilzAdam we can get rid of redef_wrapper in another commit
16:13 PilzAdam is everything else fine?
16:14 celeron55 sapier: serializeLongString writes the length as 32 bits, serializeString writes it as 16 bits
16:15 celeron55 why did you change the first len to be wrong
16:15 celeron55 umm..
16:15 celeron55 actually, you changed it to be right
16:15 sapier yes it's been wrong before
16:16 celeron55 i think it's acceptable now
16:16 sapier thx
16:16 Jeija What about my pull requests? e.g. https://github.com/celeron55/minetest/pull/390
16:17 celeron55 so what about my problems next
16:17 PilzAdam Jeija, <thexyz> PilzAdam: shouldn't it be float repeat_rightclick_timer = 0;
16:17 celeron55 i need to find one more upstream dev who would be interested to pull the survival aspect forward
16:18 PilzAdam celeron55, Ill push this on_rightclick thing now
16:21 PilzAdam ok, done
16:21 PilzAdam then there are two things to be changed in minetest_game
16:21 PilzAdam 1st: https://github.com/PilzAdam/minetest_game/commit/142fc1c81fe50dfe0eda6c75d3ffd9c7b3438c94
16:22 PilzAdam 2nd: https://github.com/PilzAdam/minetest_game/commit/14d552d306b024f1507d0e49ffccfeee53b5cd05
16:22 celeron55 i could see this coming 8)
16:22 VanessaE wait,
16:23 VanessaE is there a graceful way to check, from Lua, if on_rightclick() is defined?
16:23 celeron55 why would you need to, in the first place?
16:23 celeron55 those are supposed to be opaque abstractions
16:24 VanessaE celeron55: to allow a mod to adapt its doors (e.g. my homedecor mod) to whichever paradigm is in use
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16:24 celeron55 hmm, so version compatibility
16:24 VanessaE more or less yeah
16:25 VanessaE Iknow one way to check I guess, but it's messy
16:25 celeron55 one way to solve it would be add a flag like "on_punch_is_on_rightclick = true," which would be scheduled to be deprecated in some reasonable time, like two releases into the future
16:26 VanessaE if type(on_rightclick) == "function" then [do stuff] end
16:26 VanessaE yeah, a flag is probably a good idea.
16:27 VanessaE (the above type() would only work if it is used to decide between two register_node() calls)
16:30 celeron55 maybe we should add minetest.api_features which would be a table like {node_on_rightclick = true, ...}
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16:30 celeron55 that would be opengl-like versioning, so to say
16:31 celeron55 (which means it's a pretty solid concept)
16:31 PilzAdam Id prefer mods just provide two versions (one for 0.4.4 and one for latest dev)
16:31 PilzAdam (see my beds mod: http://minetest.net/forum/viewtopic.php?id=2625)
16:32 celeron55 but if a mod maintainer wants to support both easily, and the only thing it would require is such a simple built-in table, why not?
16:32 PilzAdam I just say there are other solutions
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16:33 PilzAdam but maybe some people have the glorious idea to assert(minetest.api_feature.node_on_rightclick) ;-)
16:34 celeron55 i don't see that as too bad
16:34 celeron55 i assume you mean if they do that when there is no very good reason to
16:35 PilzAdam I dont think mods should "crash" the server that easy
16:35 PilzAdam crash as in stop running
16:36 celeron55 umm...
16:36 celeron55 maybe you should explain more, i don't see how this can be so bad by your thinking
16:37 PilzAdam well, If a mod wants to check if a feature exists it should just if feauter then [whole mod code] else nothing
16:37 PilzAdam *feature
16:38 PilzAdam and not force the server admin to delete the mod
16:38 celeron55 is there a real-world exaple of anything like this causing anything like you imagine
16:38 celeron55 example*
16:38 PilzAdam its all theoratically
16:39 celeron55 please somebody else say something
16:39 PilzAdam maybe Im just completly wrong
16:40 celeron55 i'm not going to force this down PilzAdam's throat by only myself because i have less experience of the minetest API
16:40 celeron55 but if somebody else agrees with me, then i will
16:41 darkrose I agree
16:41 celeron55 anyway, this is how the implementation would look like http://paste.dy.fi/9Ub
16:41 darkrose if a mod starts crashing servers, for whatever reason, people just won't use it... or they can stfu... either way not dev's problem
16:42 sapier maybe a feature version number for a feature would be good too?
16:42 celeron55 no, never
16:43 celeron55 it creates huge problems for eg. forks
16:43 celeron55 simple flags should be bearable
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16:44 celeron55 minetest is designed to allow fair and easy competition in case the main project goes crazy
16:45 celeron55 which might sound odd, but it goes in line with being FOSS
16:45 sapier1 has my suggestion about feature version number reached irc server? my conection got lost
16:46 celeron55 log, look at the goddamn log
16:46 celeron55 i wonder what thexyz thinks
16:46 celeron55 and VanessaE
16:47 thexyz that minetest.api_features is nice but way too long, shouldn't it be minetest.features?
16:51 celeron55 i guess that is fine
17:00 PilzAdam thexyz, Jeija has fixed what you mentioned above: https://github.com/celeron55/minetest/pull/390
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17:12 thexyz PilzAdam: shouldn't it reset timer if !input->getRightState() ?
17:12 celeron55 joined #minetest-dev
17:13 thexyz well, I don't think that could lead to some odd behavior
17:15 PilzAdam what does getRightState() return?
17:17 hmmmm the wrong state
17:17 hmmmm now git!
17:17 celeron55 it returns a pink elephant
17:17 celeron55 and mushrooms
17:18 celeron55 it returns a boolean of whether the right mouse button is being held down
17:18 thexyz add "else repeat_rightclick_timer = 0;" after repeat_rightclick_timer += dtime;
17:19 celeron55 yes
17:19 PilzAdam is this necessary?
17:19 celeron55 hmm
17:19 celeron55 actually, it isn't
17:20 celeron55 it might be
17:20 PilzAdam lemme test
17:20 celeron55 i think input->getRightClicked() returns true when the button is pressed down
17:21 celeron55 so...
17:21 PilzAdam yea, its not needed
17:21 PilzAdam (just tested with setting to  5 sec.)
17:22 PilzAdam repeat_rightclick_time should be added to minetest.conf.example
17:23 PilzAdam ^ Jeija
17:29 thexyz fine then
17:30 Jeija oh sorry I had already done that but it didn't commit the .conf.example; done now
17:30 PilzAdam can be merged now
17:31 celeron55 hmm, ls'd the pages/ directory of my minetest.net/wiki
17:31 celeron55 when_oakville_real_estate_agent_is_asked_how_the_marketplace_is_performing_certainly_one_of_the_initially_responses_is_which_market.txt
17:32 celeron55 damn spammers 8D
17:32 celeron55 why do they make so long and obvious titles
17:34 celeron55 thexyz: would you like to have the raw content of the dokuwiki?
17:35 celeron55 hmm, most of it is quite useless
17:35 thexyz marktraceur probably would
17:35 celeron55 there are so few pages and there is a "show page source" button to all visitors so it's probably not necessary at all
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17:41 PilzAdam thexyz, I have worked on this a bit: https://github.com/PilzAdam/minetest/commit/f9644772f886a24d314e70aa3bf88325d2b25871
17:41 PilzAdam you can enable/disable it in the GUI now
17:43 thexyz why is it enabled by default?
17:44 PilzAdam because its handy
17:44 thexyz probably need to discuss it with others
17:46 celeron55 it's very minecrafty
17:46 darkrose oh that, should be disabled by default
17:46 thexyz or maybe put a poll
17:46 Calinou please, no
17:46 PilzAdam ok, I disable it
17:46 Calinou we have 106 keys on keyboards for a reason
17:47 Calinou better have bones mod
17:47 thexyz well, no need for poll then
17:47 Calinou why does everyone hate on stuff making the game harder, yet they like minecraft-y stuff?
17:48 marktraceur celeron55: We can just transfer the content, shouldn't be hard.
17:49 PilzAdam ok, done
17:49 PilzAdam so everyone is ok with it if its disabled by default?
17:50 celeron55 marktraceur: there are like 7 total relevant pages
17:50 thexyz PilzAdam: yes
17:50 thexyz everyone
17:50 PilzAdam k, Ill push it now
17:55 VanessaE scrolling back (sorry, had to step away, contractor is here doing more work)...  I don't have an opinion one way or another whether a server should just crash, or whether the mod should be "skipped", but if it *is* skipped, it'll need to be made very clear in the log just why it was.  Failing that, a flag makes the most sense, ultimately.
17:57 celeron55 what.
17:58 VanessaE best answer I can give :-)
17:58 celeron55 that doesn't make any sense whatsoever
17:58 celeron55 at least in the context of the discussion you refer to
17:59 celeron55 i can think of various ways you misunderstood somethin but will not attempt to guess 8)
17:59 celeron55 +g
17:59 VanessaE then I'm not sure (even after reading back) what you wanted my opinion on :)
17:59 VanessaE the meaning of FOSS vs. Minetest maybe?
17:59 PilzAdam the question is wether to add a minetest.api_features or not
17:59 VanessaE AH
17:59 VanessaE lemme re-read that
18:00 VanessaE ok.
18:01 VanessaE yeah, I think that's a good idea to have, but keep it as minetest.api_features
18:01 VanessaE other xxxx_features definitions might be thought of later.
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18:08 VanessaE celeron55: need a towel to clean up after your head exploded? :D
18:11 VanessaE hah
18:12 VanessaE his whole damn internet connection exploded.  Oh the humanity, pools of electrons all over the floor, bits on the ceiling..
18:12 * darkrose takes VanessaE's drugs away
18:13 VanessaE HEY!  gimme those back! :)
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18:23 PilzAdam I have just tested this and it works fine: https://github.com/celeron55/minetest/pull/372
18:42 VanessaE PilzAdam: +1
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18:52 Calinou PilzAdam: it's doubletap not doubletab :P
18:55 thexyz PilzAdam: then push & wait for shitstorms
18:56 PilzAdam thexyz, you mean this https://github.com/celeron55/minetest/pull/372 ?
18:56 thexyz yep
18:56 PilzAdam Calinou, i guess I should fix this typo before too many config files have this stored
18:59 celeron55 http://minetest.net/forum/viewtopic.php?id=3886
19:00 celeron55 i think we need to make a library out of connection.{h,cpp} and socket.{h,cpp}
19:01 celeron55 it could hang around in the source tree like jthread currently does
19:01 celeron55 i think i'll start doing that
19:01 PilzAdam can anyone double check this: https://github.com/PilzAdam/minetest/commit/5e5a3b80fddf52ab2d721b5d34b5d38083b705fe ?
19:02 celeron55 it should be pretty easy to communicate to or implement a minetest server if you have a library exposing clientserver.h and connection.h
19:03 celeron55 altough... hmm
19:03 celeron55 well, somebody else could do that just as well, tbh
19:03 celeron55 somebody who actually needs it
19:04 celeron55 i think i'll not do it 8)
19:05 Calinou celeron55: why not just remove minetest.conf, as it is cluttered and counter productive? or clean it up to keep a list of commands with their descriptions
19:05 Calinou minetest.conf.example*
19:05 Calinou oops, nice typo I did
19:05 celeron55 wat?
19:06 celeron55 a file that explains all configuration options is counterproductive?
19:06 celeron55 just go to hell
19:06 Calinou no, not saying that
19:06 Calinou i mean we should remove the whole part about key config and keep the descriptions on the same line
19:07 celeron55 no?
19:07 thexyz why should we keep descriptions on the same line?
19:08 celeron55 why should we remove the whole part about key config?
19:08 celeron55 none of what you say makes any sense :P
19:10 Calinou we have a menu to do it
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19:14 kaeza (16:57:13) celeron55: i think we need to make a library out of connection.{h,cpp} and socket.{h,cpp}
19:14 kaeza +32767
19:15 sapier1 https://github.com/celeron55/minetest/pull/391
19:19 Calinou http://paste.ubuntu.com/1496670/
19:19 Calinou here it is
19:19 Calinou this minetest.conf.example is not supposed to be used as a minetest.conf, it is simply a configuration reference
19:21 hmmmm oh no, _another_ reliable udp socket library?
19:23 PilzAdam sapier1, what does your patch change?
19:24 sapier1 id adds saving of minetest.conf on server shutdown ... there is a saveConfig function defined but never used by now
19:25 celeron55 hmmmm: well, it'd be solely for tool makers
19:26 sapier1 mobf has a settings gui changing settings ... but its of no use at all if that changes aren't commited ... on client they are
19:26 celeron55 if somebody ever uses it for anything else than minetest, he will be cursed with terrible things for the rest of his life
19:27 celeron55 ...at least i wouldn't use it for anything else than minetest tools
19:27 hmmmm man, i wish that one protocol that's a cross between tcp and udp were more popular and supported
19:27 hmmmm i forget what it's called but it starts with an R
19:27 sapier1 rdp?
19:27 celeron55 you can run both simultaneously at the same port though
19:28 celeron55 but it doesn't allow for multiple parallel reliable streams
19:28 celeron55 (minetest has that functionality, but it isn't actually (or at least properly) used)
19:30 hmmmm RDS, RUDP
19:30 hmmmm I am not sure
19:30 hmmmm hmm no, neither of those
19:32 celeron55 let's use ICMP
19:32 celeron55 8D
19:32 celeron55 that would confuse the hell out of everything
19:33 hmmmm for windows you'd have to rely on an undocumented library to do that
19:33 celeron55 http://en.wikipedia.org/wiki/Datagram_Congestion_Control_Protocol
19:33 celeron55 that seems to do something like you think of
19:34 hmmmm perhaps, i specifically recall the protocol starting with the letter M though
19:34 celeron55 http://en.wikipedia.org/wiki/Transport_Layer#Comparison_of_transport-layer_protocols
19:34 hmmmm err, i mean an R
19:34 celeron55 wikipedia is full of win
19:34 celeron55 maybe it's SCTP or RUDP 8)
19:34 hmmmm i think it was a 3 letter one
19:34 hmmmm well
19:34 hmmmm it's irrelevant
19:35 hmmmm alphabet soup of networking protocols
19:35 hmmmm so many of them
19:35 hmmmm http://en.wikipedia.org/wiki/Reliable_Datagram_Protocol
19:36 hmmmm ah, i overlooked this one originally because wikipedia called it RUDP instead of RDP
19:36 sapier1 sometimes i feel like being ignored ;-)
19:36 thexyz fuck
19:36 hmmmm sorry
19:36 hmmmm that's the first thing i thought of too but i didn't think i was correct
19:36 thexyz somebody used `or`, again
19:37 thexyz guiFormSpecMenu.cpp(321): error C2146: syntax error : missing ')' before identifier 'or'
19:37 celeron55 lol
19:37 hmmmm huh?
19:37 sapier1 :-)
19:37 thexyz https://github.com/celeron55/minetest/blob/master/src/guiFormSpecMenu.cpp#L321
19:37 celeron55 g++ supports "or" instead of "||"
19:37 hmmmm are you freaking serious
19:37 celeron55 (it's in the C++ standard, actually)
19:37 hmmmm why would ANYBODY do that
19:38 Calinou hmmmm: suddenly: lua
19:38 hmmmm come on man
19:38 Calinou "lua does that, so why not C++?" -- g++ people
19:38 hmmmm doesn't matter, minetest is written in C++, not GNU C++
19:38 sapier1 "or" is c standard?
19:38 Calinou "or" is good if you use syntax coloring, more understandable to the average user
19:38 Calinou GNU/C++! :D
19:38 celeron55 hmmmm: it's in some C++ standard, as far as i know
19:38 hmmmm kill me now
19:39 celeron55 not any GNU thing
19:39 hmmmm why, why
19:39 hmmmm i demand to know why
19:39 hmmmm why did they think that's a good idea
19:39 celeron55 i have no idea
19:39 hmmmm shit like this is why i hate C++
19:39 celeron55 http://en.cppreference.com/w/cpp/keyword/or
19:39 celeron55 http://en.cppreference.com/w/cpp/language/operator_alternative
19:39 celeron55 8)
19:40 hmmmm trigraphs
19:41 hmmmm so maybe that should be added to the minetest coding style specifications or whatever, "don't use alternative keywords"
19:42 sapier1 great just learned something new :-) ... or .. in c++ ...
19:42 RealBadAngel ||
19:43 hmmmm ;_;
19:46 RealBadAngel anyway i feel like bill's fingers messing there
19:49 RealBadAngel bought a Chip magazine today in lack of anything to read goin to work and back
19:50 RealBadAngel great news for all Windows users
19:50 RealBadAngel Windows 8 can be easily downgraded to look like 7 or even XP if you like to
19:51 RealBadAngel Allelujah!
19:51 thexyz => #minetest
19:53 RealBadAngel its strict on topic :P
19:54 RealBadAngel drown a gates and everythin will be solved
19:55 celeron55 bill gates? ehm, why would that be by bill gate's fingers because MSVC is the one that doesn't support it
19:55 celeron55 gates'*
19:57 celeron55 (visual studio is pretty good software by any standards, nobody can really argue against that)
19:57 RealBadAngel i dont argue with anythibn what holds m$ logo
19:58 Jeija joined #minetest-dev
19:58 sapier1 in my oppinion vs is best ide out there ... especially its code completion features ... eclipse is way behind
20:02 RealBadAngel funny fact about new Windows Defender from win8
20:05 RealBadAngel it was tested against 385 samples of worms. 234 of them pissed on windows defender, 138 hunged of various reasons, 6 were run with errors, and SEVEN were succesfully blocked by it.
20:14 sema4 joined #minetest-dev
20:31 hmmmm it's known that windows defender/microsoft security essentials are crap
20:34 RealBadAngel this branch is focused on makin $
20:34 RealBadAngel they will never cut others sittin around makin bilions of dollars
20:36 RealBadAngel folks are so well trained that when i installed ubuntu for them they were pleased, oh and ah, but asked to install antivirus soft too
20:38 RealBadAngel i wouldnt be suprised if it would some1 reveal that half of the viruses were made together with m$ and antiviral companies
20:39 sapier1 linux isn't by design more secure it's just who and how it's used
20:42 hmmmm in theory windows should be more secure because it has ACLs
20:43 sapier1 true and those are in at least as long as windows NT4 ... they just never have been used the way they are designed
20:57 Exio hmmmm: 'because it has ACLs'?
20:58 Exio and setfacl, getfacl, chacl?
21:00 hmmmm those are from SELinux
21:01 Exio hm? :P nope
21:02 Exio selinux is used for 'extended' ACLs, afaik
21:04 hmmmm i am pretty sure Windows NT had them first
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23:04 hmmmm welp
23:04 hmmmm boiler is broken, no hot water and no heat until monday
23:05 hmmmm anyway i figure i better start merging my stuff with the most recent master
23:05 hmmmm how do i even approach this?
23:05 hmmmm i believe dannydark did this with an earlier version
23:08 sapier1 can someone plz merge this: https://github.com/celeron55/minetest/pull/387
23:12 VanessaE hmmmm: very carefully.
23:12 VanessaE :)
23:15 sapier1 celeron told some hours ago it's ready for merge ... don't know why he didn't do this by now
23:15 sapier1 probably he didn't have time
23:21 hmmmm hey hey guys.... look at this.. http://i.imgur.com/OWXet.jpg
23:21 hmmmm what do you think of this terrain?
23:22 sapier1 cant look at it
23:23 kaeza hmmmm: what about it?
23:23 hmmmm do you think it's nicer than the usual minetest terrain?
23:24 kaeza yeah, it's a pretty nice terrain
23:24 hmmmm wow :|
23:24 hmmmm all i did was tweak np_terrain_base a little
23:24 sapier1 yes looking great
23:24 VanessaE *looks at terrain*
23:24 hmmmm you have like actual mountains and it's not all crazy like it usually is
23:24 VanessaE hmmmm: not had, but I can't say I like those cliffs
23:25 VanessaE not bad*
23:25 hmmmm mmm
23:25 hmmmm you can't get a perfect specimen every time
23:25 VanessaE true
23:25 sapier1 but it's far better than current one creating cliffs allover
23:25 kaeza I do like those plains
23:25 VanessaE I just see way too manu of them in the existing mapgen
23:25 VanessaE many*
23:25 hmmmm this right here is the existing mapgen
23:25 hmmmm i just modified the noise parameters
23:26 hmmmm heh heh mgv6_np_terrain_base = 15, 0.2, (500, 500, 500), 12345, 5, 0.6
23:26 VanessaE interesting
23:26 hmmmm okay, so i know that the existing mapgen can be made to look better if i toy around with the parameters a bit
23:26 VanessaE is there a known cause?
23:27 hmmmm dunno
23:27 hmmmm that's because the higher terrain is still as wacky as it usually is along with the steepness variable, but i have a relatively flat base terrain
23:27 hmmmm or at least, it's flat relative to the steepness factor
23:28 VanessaE it's flat enough anyway
23:28 hmmmm alright so i think what i'm going to do is find a nice set of noise parameters and make a preset functionality
23:28 hmmmm for example minetest_default will be what you see right now, minetest_plains_and_mountains will be this,
23:28 hmmmm and so on
23:29 VanessaE I assume these settings can be changed on a per-world basis?
23:29 hmmmm obviously
23:29 VanessaE just making sure :-)
23:30 hmmmm and all i'm doing is just playing around with mapgen V6 stuff
23:30 hmmmm you know what, i don't think it's all that bad, it can be tuned
23:30 VanessaE I wish I could remember where I'd seen that "epic mountains" tweak, I think j4i did it
23:31 hmmmm didn't he do that in lua?
23:31 VanessaE not as I recall, it was some C++ tweak
23:31 hmmmm ah yeah i'd like to see that
23:33 VanessaE wait, might have been cy1, back in September
23:33 VanessaE searching my logs...
23:41 VanessaE can't find it :(
23:42 VanessaE ultimately though, he just made the mountains way taller
23:42 VanessaE and larger, horizontally
23:43 PilzAdam VanessaE, did you changed you mind on that: https://github.com/celeron55/minetest_game/pull/57 ?
23:44 VanessaE PilzAdam: you add it, and I'll tweak my jungle grass section of plantlife to use the same seed, so the biomes will remain the same.
23:45 VanessaE but,
23:45 VanessaE we really need full jungle biomes again :-/
23:45 PilzAdam sure
23:45 * PilzAdam points at mapgen v7
23:45 VanessaE yep I know
23:45 VanessaE anyway, merge it.
23:46 PilzAdam yep
23:46 iqualfragile joined #minetest-dev
23:50 iqualfragile hmmmm: just make shure that that wont mess up the allready existing worlds
23:59 VanessaE PilzAdam:  When you see this in the log later, I updated plantlife according to the game's defaults/your jungle grass commit.
23:59 VanessaE (since he already signed off)

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