Time |
Nick |
Message |
01:58 |
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badoing joined #minetest-dev |
07:06 |
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OldCoder joined #minetest-dev |
07:07 |
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OdnetninI joined #minetest-dev |
07:07 |
OdnetninI |
Hi |
07:08 |
hmmmm |
... |
07:08 |
hmmmm |
hello |
07:08 |
hmmmm |
sorry for the wall of text in #minetest, OldCoder talks a lot but he doesn't know shit |
07:09 |
OdnetninI |
ok |
07:09 |
hmmmm |
this channel seems promising but it's not |
07:09 |
OdnetninI |
Where is the close, open inventory fuction? |
07:09 |
hmmmm |
nobody ever responds |
07:09 |
OdnetninI |
OoO |
07:10 |
hmmmm |
just the GUI part you see? |
07:10 |
OdnetninI |
yes |
07:10 |
OldCoder |
OdnetninI, Most people are asleep |
07:10 |
OldCoder |
Try in some hours |
07:11 |
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07:13 |
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Calinou joined #minetest-dev |
07:13 |
OldCoder |
Calinou, wb |
07:14 |
Calinou |
hi |
07:20 |
jyfl987 |
Calinou: have you tried the win32 client? |
07:21 |
Calinou |
the nightly one or the stable one? the stable works fine for me |
07:34 |
jyfl987 |
i have applied thexyz's ttf patch and compiled that, it all works, but in win32, the mingw version's sound dosnt work |
07:37 |
Calinou |
do you have openAL stuff installed? |
07:37 |
Calinou |
did you enable sound when compiling it? |
07:37 |
Calinou |
have to go anyway :/ |
07:40 |
hmmmm |
yeah this isn't the place for such chit-chat. anyway, i just noticed something in the mapgen where the water areas are pushed onto the liquid transform queue: for (x...) for (z...) |
07:40 |
hmmmm |
i know you're not going for optimal, but come on.. |
07:40 |
hmmmm |
there's really no reason to trash the cache beyond belief by jumping around like that |
07:41 |
hmmmm |
need to go to sleep, 'night. |
07:43 |
jyfl987 |
well i have openal.dll in the win32's bin directory |
07:44 |
jyfl987 |
maybe i should check the enable_sound option tonight |
08:14 |
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09:06 |
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jyfl987_ joined #minetest-dev |
11:29 |
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celeron55_ joined #minetest-dev |
14:33 |
thexyz |
jyfl987_: did you try to build using vs? |
15:12 |
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15:30 |
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rubenwardy joined #minetest-dev |
15:42 |
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Calinou joined #minetest-dev |
15:55 |
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hmmmm joined #minetest-dev |
15:55 |
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EdB joined #minetest-dev |
16:36 |
hmmmm |
why is the top node of a block not added to the liquid transform queue if it's liquid? |
16:39 |
hmmmm |
in fact, the entire add liquid to transform queue code block is flawed |
16:39 |
hmmmm |
in the else case, you check m_data[i + 1] |
16:39 |
hmmmm |
that's the next node in the x direction |
16:40 |
hmmmm |
and if that's a liquid, you add the next node in the _y_ position to the transform queue |
16:40 |
hmmmm |
but it's funny how such a blatant bug isn't even noticable in game |
16:43 |
celeron55_ |
a bug in minetest? outrageous! |
16:44 |
celeron55_ |
fix it and enjoy of your fix, then |
16:45 |
celeron55_ |
and to the question: i have no idea |
16:47 |
hmmmm |
i'm just trying to understand the nuances of things i haven't looked at much (lighting update, liquid update, etc.) that entire bit of code is being re-written. |
16:48 |
hmmmm |
it only does hardcoded checks for water and lava, so any other liquids wouldn't work properly |
16:49 |
celeron55_ |
the point of the add-to-liquid-transform-queue code is to add the liquid nodes to the queue that are likely to maybe start flowing from their generated positions |
16:49 |
celeron55_ |
the code is old as hell |
16:53 |
celeron55_ |
by the way, if somebody thinks they could make good use of push rights to upstream, tell me |
17:17 |
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Jordach joined #minetest-dev |
17:17 |
Jordach |
celeron55_, there are many pull requests, could you view them please? |
17:18 |
celeron55_ |
no |
17:31 |
hmmmm |
mm |
17:32 |
hmmmm |
well i was tasked with forking minetest and adding in all the pulls that are finished |
17:32 |
hmmmm |
i did not get around to it though |
17:34 |
hmmmm |
i'd rather push to upstream because it'd reduce fragmentation |
18:39 |
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18:53 |
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rubenwardy left #minetest-dev |
18:54 |
hmmmm |
On line 461 of guiFormSpecMenu.cpp, insert e->setUseAlphaChannel(true); in order to fix the recent formspec transparency problems. |
20:16 |
hmmmm |
celeron55_, it would be helpful if you described the boundaries in make_chunk (e.g. blockpos_min, blockpos_full_min, node_min, full_node_min, et cetera) |
20:18 |
hmmmm |
can you comment on this code? http://ideone.com/d45Af i'm not sure if it does exactly what you intended |