Time Nick Message 07:07 OdnetninI Hi 07:08 hmmmm ... 07:08 hmmmm hello 07:08 hmmmm sorry for the wall of text in #minetest, OldCoder talks a lot but he doesn't know shit 07:09 OdnetninI ok 07:09 hmmmm this channel seems promising but it's not 07:09 OdnetninI Where is the close, open inventory fuction? 07:09 hmmmm nobody ever responds 07:09 OdnetninI OoO 07:10 hmmmm just the GUI part you see? 07:10 OdnetninI yes 07:10 OldCoder OdnetninI, Most people are asleep 07:10 OldCoder Try in some hours 07:13 OldCoder Calinou, wb 07:14 Calinou hi 07:20 jyfl987 Calinou: have you tried the win32 client? 07:21 Calinou the nightly one or the stable one? the stable works fine for me 07:34 jyfl987 i have applied thexyz's ttf patch and compiled that, it all works, but in win32, the mingw version's sound dosnt work 07:37 Calinou do you have openAL stuff installed? 07:37 Calinou did you enable sound when compiling it? 07:37 Calinou have to go anyway :/ 07:40 hmmmm yeah this isn't the place for such chit-chat. anyway, i just noticed something in the mapgen where the water areas are pushed onto the liquid transform queue: for (x...) for (z...) 07:40 hmmmm i know you're not going for optimal, but come on.. 07:40 hmmmm there's really no reason to trash the cache beyond belief by jumping around like that 07:41 hmmmm need to go to sleep, 'night. 07:43 jyfl987 well i have openal.dll in the win32's bin directory 07:44 jyfl987 maybe i should check the enable_sound option tonight 14:33 thexyz jyfl987_: did you try to build using vs? 16:36 hmmmm why is the top node of a block not added to the liquid transform queue if it's liquid? 16:39 hmmmm in fact, the entire add liquid to transform queue code block is flawed 16:39 hmmmm in the else case, you check m_data[i + 1] 16:39 hmmmm that's the next node in the x direction 16:40 hmmmm and if that's a liquid, you add the next node in the _y_ position to the transform queue 16:40 hmmmm but it's funny how such a blatant bug isn't even noticable in game 16:43 celeron55_ a bug in minetest? outrageous! 16:44 celeron55_ fix it and enjoy of your fix, then 16:45 celeron55_ and to the question: i have no idea 16:47 hmmmm i'm just trying to understand the nuances of things i haven't looked at much (lighting update, liquid update, etc.) that entire bit of code is being re-written. 16:48 hmmmm it only does hardcoded checks for water and lava, so any other liquids wouldn't work properly 16:49 celeron55_ the point of the add-to-liquid-transform-queue code is to add the liquid nodes to the queue that are likely to maybe start flowing from their generated positions 16:49 celeron55_ the code is old as hell 16:53 celeron55_ by the way, if somebody thinks they could make good use of push rights to upstream, tell me 17:17 Jordach celeron55_, there are many pull requests, could you view them please? 17:18 celeron55_ no 17:31 hmmmm mm 17:32 hmmmm well i was tasked with forking minetest and adding in all the pulls that are finished 17:32 hmmmm i did not get around to it though 17:34 hmmmm i'd rather push to upstream because it'd reduce fragmentation 18:54 hmmmm On line 461 of guiFormSpecMenu.cpp, insert e->setUseAlphaChannel(true); in order to fix the recent formspec transparency problems. 20:16 hmmmm celeron55_, it would be helpful if you described the boundaries in make_chunk (e.g. blockpos_min, blockpos_full_min, node_min, full_node_min, et cetera) 20:18 hmmmm can you comment on this code? http://ideone.com/d45Af i'm not sure if it does exactly what you intended