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IRC log for #minetest-dev, 2012-08-14

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All times shown according to UTC.

Time Nick Message
07:40 Calinou joined #minetest-dev
10:19 thexyz joined #minetest-dev
13:20 loggingbot joined #minetest-dev
13:20 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest-delta. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://minetest.net/wiki/doku.php?id=dev_index
13:25 loggingbot joined #minetest-dev
13:25 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest-delta. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://minetest.net/wiki/doku.php?id=dev_index
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16:18 Calinou joined #minetest-dev
17:33 saschaheylik we should make the game theme based on ancient egypt with all it's mysticism, magic, alchemy, alien high tech and pyramids... that just fits perfectly
17:34 saschaheylik gives us a clearer goal and theme for the items and everything, some sort of story/quest line
17:34 saschaheylik i gotta write this down...
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18:59 saschaheylik_ <Rosenzweig> Got something funny to share about proceduralism.
18:59 saschaheylik_ <Rosenzweig> "Question. If in a forest, there's an atom on a leaf, that's the exact same green colored atom on a blade of grass, do I load it into memory twice?
18:59 saschaheylik_ <Rosenzweig> I ask this because, if every colored atom was stored separately, it all could be held in RAM.
18:59 saschaheylik_ <Rosenzweig> Even if we used 5 Bytes for each "colored atom". 16.7M colors at 5 Bytes is only 81.5 MB's. Euclideon renders atom by atom, so pre-loading every colored atom into RAM, means they could access what they need on the fly without extremely large datasets."
18:59 saschaheylik_ <saschaheylik_> thats not a bad idea
18:59 saschaheylik_ from #gamedev
18:59 saschaheylik_ it could at the very least save some memory
19:02 saschaheylik_ basically that would mean that each unique state of a voxel is a seperate type while the geometric data is nothing more than position:type pairs
19:12 celeron55 in minetest, the properties of each unique voxel are stored only once, and the world is a grid of ids of those with a very small bit of extra data
19:12 celeron55 once again it is the basis of how the thing can even work in the first place
19:20 saschaheylik_ oh ok
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