Time Nick Message 17:33 saschaheylik we should make the game theme based on ancient egypt with all it's mysticism, magic, alchemy, alien high tech and pyramids... that just fits perfectly 17:34 saschaheylik gives us a clearer goal and theme for the items and everything, some sort of story/quest line 17:34 saschaheylik i gotta write this down... 18:59 saschaheylik_ Got something funny to share about proceduralism. 18:59 saschaheylik_ "Question. If in a forest, there's an atom on a leaf, that's the exact same green colored atom on a blade of grass, do I load it into memory twice? 18:59 saschaheylik_ I ask this because, if every colored atom was stored separately, it all could be held in RAM. 18:59 saschaheylik_ Even if we used 5 Bytes for each "colored atom". 16.7M colors at 5 Bytes is only 81.5 MB's. Euclideon renders atom by atom, so pre-loading every colored atom into RAM, means they could access what they need on the fly without extremely large datasets." 18:59 saschaheylik_ thats not a bad idea 18:59 saschaheylik_ from #gamedev 18:59 saschaheylik_ it could at the very least save some memory 19:02 saschaheylik_ basically that would mean that each unique state of a voxel is a seperate type while the geometric data is nothing more than position:type pairs 19:12 celeron55 in minetest, the properties of each unique voxel are stored only once, and the world is a grid of ids of those with a very small bit of extra data 19:12 celeron55 once again it is the basis of how the thing can even work in the first place 19:20 saschaheylik_ oh ok