Time |
Nick |
Message |
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10:40 |
OddGandalf |
what can you tell me about how animals are implemented? |
10:40 |
OddGandalf |
i cant find any animal class |
11:36 |
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16:13 |
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16:47 |
OddGandalf |
do you know where i can change the mouse speed? |
16:48 |
celeron55 |
umm |
16:48 |
celeron55 |
i think there actually still is no setting for it |
16:48 |
OddGandalf |
oh i think i found it |
16:48 |
OddGandalf |
ill make a setting for it |
16:48 |
celeron55 |
somewhere around game.cpp |
16:49 |
OddGandalf |
as soon as i figure out how gui connects to settings |
16:50 |
celeron55 |
you'll just do something like float d = 0.2 * g_settings->getFloat("mouse_speed"); |
16:50 |
celeron55 |
and add a default for mouse_speed to defaultsettings.cpp, and document it in minetest.conf.example |
16:51 |
celeron55 |
(then maybe add it to the GUI, if ever) |
16:51 |
OddGandalf |
d = 0.1 feels much better |
16:51 |
OddGandalf |
we also need a setting for fov |
16:51 |
celeron55 |
it mostly depends on your screen resolution |
16:51 |
celeron55 |
there is a setting for fov |
16:51 |
OddGandalf |
and screen size |
16:52 |
OddGandalf |
there is? |
16:52 |
celeron55 |
the current d there works well for mouse speeds on low resolution displays |
16:52 |
OddGandalf |
ive only got 4 checkboxes in the settings tab |
16:53 |
celeron55 |
they are not exposed in the GUI, but they can be configured in the configuration file |
16:53 |
celeron55 |
see minetest.conf.example and defaultsettings.cpp, as i said |
16:56 |
OddGandalf |
i started refactoring those 877 lines of main menu code |
16:57 |
OddGandalf |
it guess that will take a while |
16:59 |
celeron55 |
refactoring the main menu? doesn't sound useful |
17:10 |
OddGandalf |
if i'm going to add menus, it's kind of necessary. else that file will get even bigger |
18:13 |
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21:32 |
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