Time |
Nick |
Message |
05:13 |
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celeron55_ joined #minetest-dev |
07:05 |
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09:00 |
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10:01 |
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10:36 |
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10:36 |
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10:42 |
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10:58 |
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11:04 |
cornernote |
hi, im not a c programmer, but i am a faster learner... i was wondering if you can give me any tips on how to fix the limit on the number of ingame items that can be defined? https://github.com/celeron55/minetest/issues/144 |
11:22 |
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art joined #minetest-dev |
12:02 |
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14:01 |
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14:54 |
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15:35 |
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16:27 |
darkrose |
celeron55_: implemented formspec: https://github.com/darkrose/minetest/commit/f4b1544429d45d59d9d8a0142c195c7d994f2a39 |
16:27 |
Calinou |
formspec = ? |
16:28 |
darkrose |
create custom gui menus when right clicking on nodes |
16:28 |
Calinou |
that was possible before your changes... |
16:28 |
Calinou |
see workbench |
16:29 |
darkrose |
that was inventory, this is gui fields, text input etc |
16:29 |
darkrose |
I wrote the workbench mod, I know how it works |
16:31 |
Calinou |
cool! |
16:35 |
darkrose |
look at the change to games/minimal/mods/default/init.lua and you'll see it in action |
16:36 |
Calinou |
about the signs? |
16:36 |
Calinou |
pheh, invisible change. |
16:37 |
darkrose |
yeah, but it gets rid of a hack |
16:37 |
Calinou |
noone cares. |
16:37 |
Calinou |
:P still good |
18:27 |
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18:57 |
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18:57 |
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19:58 |
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celeron55 joined #minetest-dev |
20:51 |
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celeron55 joined #minetest-dev |
21:10 |
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21:13 |
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celeron55 joined #minetest-dev |
22:20 |
celeron55 |
hmm |
22:21 |
celeron55 |
a small status update: one guy is working on some minetest stuff here: https://github.com/lesliev/minetest |
22:22 |
celeron55 |
he communicates by e-mail and i have added two pages in the wiki based on the answers i dug up for him: http://minetest.net/wiki/doku.php?id=code:inner_workings_of_minetest |
22:23 |
celeron55 |
i am still on a hiatus, working on other hobby projects |
22:24 |
celeron55 |
(or she? whatever) |
22:29 |
|
Topic for #minetest-dev is now The Minetest no-bullshit channel. Chit-chat goes to #minetest-delta. If you need to /msg celeron55, consider this channel instead. http://minetest.net/wiki/doku.php?id=dev_index |
22:33 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest-delta. Consider this instead of /msg celeron55. http://minetest.net/wiki/doku.php?id=dev_index |
22:42 |
celeron55 |
leslie is attempting to make a game based on minetest, adding some stuff to the engine before going about the content side of things; the aim is at completeness and consistency, leslie taking responsibility of creative work |
22:42 |
celeron55 |
if there are people who are eager to do stuff, i suggest messaging leslie; i quite approve what he/she is aiming for |
22:46 |
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exe_ joined #minetest-dev |
22:47 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest-delta. Consider this instead of /msg celeron55. http://irc.minetest.ru/minetest-dev/ http://minetest.net/wiki/doku.php?id=dev_index |
22:48 |
celeron55 |
exe_: what brings you here at this exact moment when i happen to be active? |
22:48 |
exe_ |
hi |
22:48 |
exe_ |
nothing |
22:49 |
exe_ |
i was asking at #minetest if lua sandbox is secure from system calls (files delete, trojans etc.) |
22:49 |
celeron55 |
see today's and yesterday's log for this channel; otherwise it's been very quiet |
22:49 |
exe_ |
it isn't but now i see that it isn't a problem |
22:50 |
exe_ |
brb copying minetest scripting to MD :) |
22:51 |
celeron55 |
lol |
22:51 |
celeron55 |
how is MD these days? |
22:51 |
exe_ |
we are using JInt for secure sandbox. but it's super-slow (1000x slower than native code). so it can't script worldgen. we will use c# scripts (compiled to .dll on start) for worldgen scripts. |
22:52 |
exe_ |
jint=javascript interpreter |
22:52 |
celeron55 |
you can't really script the world generator in any interpreted language |
22:53 |
celeron55 |
good JIT might be good enough |
22:53 |
celeron55 |
this assuming that the whole block-by-block generation would be done in the language |
22:54 |
celeron55 |
with a well integrated native noise and world data mass modification implementations anything probably does |
22:55 |
celeron55 |
i haven't attempted either, and won't in a long time |
22:56 |
celeron55 |
you should make some useless blog post or news just to keep the website look up-to-date 8) |
22:56 |
exe_ |
minetest scripts are great. worldgens, redstone, oil pipes, vegetation, and even simple new blocks |
22:56 |
celeron55 |
worldgens are hugely slow |
22:56 |
exe_ |
http://manicdigger.sourceforge.net/news2/ |
22:56 |
exe_ |
i'll merge both news pages |
22:57 |
celeron55 |
but indeed, the scripting has turned out pretty good |
22:58 |
exe_ |
i think about add_block("name",1,0,true,0,5,1,5) |
22:58 |
exe_ |
instead of very 15 lines function for each block |
23:00 |
exe_ |
00:55 <@celeron55> with a well integrated native noise and world data mass modification implementations anything probably does <- not JInt |
23:00 |
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23:00 |
celeron55 |
well that's laughable then :P |
23:02 |
celeron55 |
anyway, nice seeing you still around |