Time Nick Message 11:04 cornernote hi, im not a c programmer, but i am a faster learner... i was wondering if you can give me any tips on how to fix the limit on the number of ingame items that can be defined? https://github.com/celeron55/minetest/issues/144 16:27 darkrose celeron55_: implemented formspec: https://github.com/darkrose/minetest/commit/f4b1544429d45d59d9d8a0142c195c7d994f2a39 16:27 Calinou formspec = ? 16:28 darkrose create custom gui menus when right clicking on nodes 16:28 Calinou that was possible before your changes... 16:28 Calinou see workbench 16:29 darkrose that was inventory, this is gui fields, text input etc 16:29 darkrose I wrote the workbench mod, I know how it works 16:31 Calinou cool! 16:35 darkrose look at the change to games/minimal/mods/default/init.lua and you'll see it in action 16:36 Calinou about the signs? 16:36 Calinou pheh, invisible change. 16:37 darkrose yeah, but it gets rid of a hack 16:37 Calinou noone cares. 16:37 Calinou :P still good 22:20 celeron55 hmm 22:21 celeron55 a small status update: one guy is working on some minetest stuff here: https://github.com/lesliev/minetest 22:22 celeron55 he communicates by e-mail and i have added two pages in the wiki based on the answers i dug up for him: http://minetest.net/wiki/doku.php?id=code:inner_workings_of_minetest 22:23 celeron55 i am still on a hiatus, working on other hobby projects 22:24 celeron55 (or she? whatever) 22:42 celeron55 leslie is attempting to make a game based on minetest, adding some stuff to the engine before going about the content side of things; the aim is at completeness and consistency, leslie taking responsibility of creative work 22:42 celeron55 if there are people who are eager to do stuff, i suggest messaging leslie; i quite approve what he/she is aiming for 22:48 celeron55 exe_: what brings you here at this exact moment when i happen to be active? 22:48 exe_ hi 22:48 exe_ nothing 22:49 exe_ i was asking at #minetest if lua sandbox is secure from system calls (files delete, trojans etc.) 22:49 celeron55 see today's and yesterday's log for this channel; otherwise it's been very quiet 22:49 exe_ it isn't but now i see that it isn't a problem 22:50 exe_ brb copying minetest scripting to MD :) 22:51 celeron55 lol 22:51 celeron55 how is MD these days? 22:51 exe_ we are using JInt for secure sandbox. but it's super-slow (1000x slower than native code). so it can't script worldgen. we will use c# scripts (compiled to .dll on start) for worldgen scripts. 22:52 exe_ jint=javascript interpreter 22:52 celeron55 you can't really script the world generator in any interpreted language 22:53 celeron55 good JIT might be good enough 22:53 celeron55 this assuming that the whole block-by-block generation would be done in the language 22:54 celeron55 with a well integrated native noise and world data mass modification implementations anything probably does 22:55 celeron55 i haven't attempted either, and won't in a long time 22:56 celeron55 you should make some useless blog post or news just to keep the website look up-to-date 8) 22:56 exe_ minetest scripts are great. worldgens, redstone, oil pipes, vegetation, and even simple new blocks 22:56 celeron55 worldgens are hugely slow 22:56 exe_ http://manicdigger.sourceforge.net/news2/ 22:56 exe_ i'll merge both news pages 22:57 celeron55 but indeed, the scripting has turned out pretty good 22:58 exe_ i think about add_block("name",1,0,true,0,5,1,5) 22:58 exe_ instead of very 15 lines function for each block 23:00 exe_ 00:55 <@celeron55> with a well integrated native noise and world data mass modification implementations anything probably does <- not JInt 23:00 celeron55 well that's laughable then :P 23:02 celeron55 anyway, nice seeing you still around