Time |
Nick |
Message |
05:01 |
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jyfl987_ |
d |
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16:41 |
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16:55 |
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17:38 |
Taoki |
New progress on mesh players: http://minetest.net/forum/viewtopic.php?pid=48742#p48742 |
17:40 |
Taoki |
For anyone interested to see the code changes without switching the GIT: https://github.com/MirceaKitsune/minetest/compare/models |
17:40 |
Taoki |
BBL |
18:22 |
celeron55 |
I request every developer-ish person to fill this long-looking but actually short thingy: http://c55.me/temp/mt_dev_survey/ |
18:25 |
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19:30 |
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20:01 |
Taoki |
celeron55: I will fill iy, even if I'm not a good dev to be trusted with merge access. Not sure if it matters then but I dev-ish so yeah |
20:02 |
Taoki |
That's a good idea anyway, thanks for making it |
20:18 |
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20:56 |
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21:03 |
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21:27 |
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22:10 |
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23:16 |
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23:16 |
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23:23 |
Taoki |
I've been looking for 2 hours for this, so I have to ask: How on earth are files read from their mods folder / file cache? eg: How are textures read from .../minetest/games/minetest_game/mods/default/textures, or sounds from /sounds there? |
23:24 |
Taoki |
I cannot find exen the slightest hint in the code for hours on how that's done |
23:24 |
Taoki |
*even |
23:25 |
Taoki |
Only part I could find is porting::path_share + DIR_DELIM which points to the base folder. Past that point there's no way to reach your mods folder. Normally files are cached and read from there, not no use... I tried simply writing the path and that doesn't change anything |
23:25 |
Taoki |
Can someone please clarify this? I need to make files readable by filename from the cache |
23:30 |
Taoki |
No one seems to know either... it's like the code was written by aliens beyond our understanding |