Time |
Nick |
Message |
01:54 |
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xy joined #minetest-delta |
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13:30 |
Taoki |
http://minetest.net/forum/viewtopic.php?pid=48557 dooooo it <3 |
13:30 |
Taoki |
(means I'm curious what people think and if such can be done) |
13:30 |
PilzAdam |
IMO its useless for MT |
13:31 |
Taoki |
I think it would be interesting. I linked some videos of how Terasology did it, they're really awesome if anyone's interested |
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18:02 |
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18:20 |
Taoki |
To everyone who's interested in 3D model support for players and mobs: I dug into the code and spoke with some Irrlicht users, and found some very useful information on how to use the native Irrlicht support for meshes. It should be fairly easy to do if I understand right. Here's what I found: http://minetest.net/forum/viewtopic.php?pid=48604#p48604 |
18:20 |
Taoki |
My post mentioned where I think the code for mesh support should come, and it's easier than I expected. IF I understand everything right |
18:21 |
Taoki |
However, I don't know about animations or where to add the LUA hooks. But if things go right it should be able to have the static model rendering at least. |
18:26 |
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20:41 |
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20:48 |
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20:52 |
Taoki |
Regarding the 3D player models: I was able to render a static obj mesh for the first time as a player. More info here: http://minetest.net/forum/viewtopic.php?pid=48624#p48624 |
20:53 |
Taoki |
In other words, I got 3D players to work. The basis at least. It's still a static mesh and there's a LOT more to do |
20:54 |
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21:01 |
thexyz |
nice |
21:04 |
Taoki |
Thank you |
21:06 |
Taoki |
celeron55: I'm getting 3D players to work at last. It's a lot to do and still being new to c++ programming, it will be difficult to finish it all. I'm wondering if you can check this and merge it to GIT once it's done. As it will have quite some code changes, and if they wait for too long they risk GIT conflicts. Pretty much what you think on the matter |
21:07 |
Taoki |
They use animated models, and any mesh supported by Irrlicht will work. The base is already functional, players are rendering as a static 3D mesh in obj format (posted a screenshot on the thread). |
21:09 |
LunaVorax |
Hello! |
21:10 |
Taoki |
hi |
21:31 |
Taoki |
The changes for my 3D model (so far) can be seen here: https://github.com/MirceaKitsune/minetest/commit/0fd4508c6f0332a6818103015604ae810e4a6fcc |
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