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IRC log for #minetest-delta, 2012-10-11

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All times shown according to UTC.

Time Nick Message
01:30 NakedFury joined #minetest-delta
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06:03 jyfl987 found sapier posted some pretty cool mod
06:03 jyfl987 celeron55: can you check the github for my pull request?
06:05 VanessaE <celeron55> ehm, your code [is horrible|is random|doesn't make sense|is useless].  ;-)
06:06 jyfl987 VanessaE: i just add a simplified chinese translation file, so i dont think celeron55 could review that LOL
06:06 VanessaE haha
06:07 VanessaE being that it's chinese, I'd personally have to file it under random, because that's what that language looks like to me :D
06:07 jyfl987 and i have just tried simple mobs from plizadam
06:08 jyfl987 the mob model is really horrible
06:08 jyfl987 i see sheep walking to water and then die
06:08 jyfl987 and the sheep is very smooth which seems dismatch the game's grid style
06:08 VanessaE simple mobs doesn't have sheep?
06:08 VanessaE that's from MOBF (sapier)
06:09 jyfl987 nope , they have
06:09 jyfl987 i only installed one mob mod
06:09 VanessaE unless I've gotta behind in following that stuff :-)
06:09 jyfl987 sapier's mobf seems better
06:10 VanessaE ironic you should say that - as it's generally agreed that MOBF is quite heavy compared to simple mobs
06:10 VanessaE but I don't use either one anyway, so that may have changed
06:11 jyfl987 and i met the lag problem in just my 1 player server
06:11 jyfl987 which is also place in china
06:12 jyfl987 when i put items to chest, it lags
06:13 VanessaE I've seen slight lags in singleplayer when doing that too.  worse when I have to wait for some of the heavier mods like jungle trees
06:15 jyfl987 of course i met that too
06:15 jyfl987 maybe its lag because of the sqlite3 search
06:22 VanessaE dunno
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06:26 jyfl987 i have check the map format documents, and it only contains node value, so i just wondering why not use a key-value db like berkely or google's leveldb
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