Time Nick Message 06:03 jyfl987 found sapier posted some pretty cool mod 06:03 jyfl987 celeron55: can you check the github for my pull request? 06:05 VanessaE ehm, your code [is horrible|is random|doesn't make sense|is useless]. ;-) 06:06 jyfl987 VanessaE: i just add a simplified chinese translation file, so i dont think celeron55 could review that LOL 06:06 VanessaE haha 06:07 VanessaE being that it's chinese, I'd personally have to file it under random, because that's what that language looks like to me :D 06:07 jyfl987 and i have just tried simple mobs from plizadam 06:08 jyfl987 the mob model is really horrible 06:08 jyfl987 i see sheep walking to water and then die 06:08 jyfl987 and the sheep is very smooth which seems dismatch the game's grid style 06:08 VanessaE simple mobs doesn't have sheep? 06:08 VanessaE that's from MOBF (sapier) 06:09 jyfl987 nope , they have 06:09 jyfl987 i only installed one mob mod 06:09 VanessaE unless I've gotta behind in following that stuff :-) 06:09 jyfl987 sapier's mobf seems better 06:10 VanessaE ironic you should say that - as it's generally agreed that MOBF is quite heavy compared to simple mobs 06:10 VanessaE but I don't use either one anyway, so that may have changed 06:11 jyfl987 and i met the lag problem in just my 1 player server 06:11 jyfl987 which is also place in china 06:12 jyfl987 when i put items to chest, it lags 06:13 VanessaE I've seen slight lags in singleplayer when doing that too. worse when I have to wait for some of the heavier mods like jungle trees 06:15 jyfl987 of course i met that too 06:15 jyfl987 maybe its lag because of the sqlite3 search 06:22 VanessaE dunno 06:26 jyfl987 i have check the map format documents, and it only contains node value, so i just wondering why not use a key-value db like berkely or google's leveldb