Time |
Nick |
Message |
00:07 |
|
SpeedProg joined #minetest-delta |
02:08 |
|
vortexlabs joined #minetest-delta |
04:06 |
thexyz |
fixed |
04:42 |
|
neko259 joined #minetest-delta |
08:28 |
|
sapier joined #minetest-delta |
09:02 |
|
xy joined #minetest-delta |
09:20 |
|
saddy joined #minetest-delta |
09:39 |
|
LunaVorax joined #minetest-delta |
09:57 |
|
sapier joined #minetest-delta |
10:31 |
|
cisoun joined #minetest-delta |
11:12 |
|
SpeedProg joined #minetest-delta |
11:30 |
|
LunaVorax joined #minetest-delta |
12:06 |
|
CiaranG joined #minetest-delta |
12:36 |
|
saddy joined #minetest-delta |
12:38 |
|
saddy1 joined #minetest-delta |
12:40 |
|
saddy2 joined #minetest-delta |
12:41 |
|
Matsetes joined #minetest-delta |
12:41 |
Matsetes |
Hi! |
12:41 |
Matsetes |
celeron55 said me to write here |
12:42 |
Matsetes |
I found that machine as the furnace or workers in worker mod works only if you're next to them |
12:43 |
Matsetes |
Somebody said me that it's caused by the chunks |
12:43 |
Matsetes |
So I suggest: is it possible to insert an option for making some object works also if you're away? |
12:44 |
|
LunaVorax joined #minetest-delta |
12:45 |
Matsetes |
Only some... I know that this will use more memory, but I think that one or two is bearable |
12:47 |
Matsetes |
I don't know, a check option "full work"? |
12:47 |
Matsetes |
This is my suggestion... |
12:47 |
Matsetes |
Bye =) |
12:47 |
Matsetes |
(And thanks for your work!) |
12:48 |
|
Matsetes left #minetest-delta |
12:50 |
|
saddy joined #minetest-delta |
13:28 |
|
saddy1 joined #minetest-delta |
13:33 |
|
LunaVorax joined #minetest-delta |
13:42 |
|
PilzAdam joined #minetest-delta |
13:56 |
|
LunaVorax joined #minetest-delta |
13:58 |
|
Calinou joined #minetest-delta |
14:14 |
|
saddy joined #minetest-delta |
14:44 |
|
VanessaE joined #minetest-delta |
14:56 |
|
saddy1 joined #minetest-delta |
14:58 |
|
saddy2 joined #minetest-delta |
15:01 |
|
saddy joined #minetest-delta |
15:23 |
|
saddy joined #minetest-delta |
15:34 |
|
rubenwardy joined #minetest-delta |
15:35 |
|
NakedFury joined #minetest-delta |
15:42 |
|
LunaVorax joined #minetest-delta |
16:22 |
|
VanessaE joined #minetest-delta |
16:24 |
|
cisoun joined #minetest-delta |
16:29 |
PilzAdam |
celeron55, some suggestions: right clicking with the hand makes node place sound; fire should cause damage to the player; fire should have the drawtype plantlike; creative inventory should have 99 stacks instead of half sized stacks and conatain a trash field (see my minetest_game fork) |
16:30 |
|
VanessaE_ joined #minetest-delta |
16:30 |
Calinou |
"right clicking with the hand makes node place sound" it already does; you mean it is a bug? |
16:30 |
Calinou |
it's ok imo, because you're striking your hand against something :) |
16:31 |
Calinou |
he said no to plantlike drawtype; he wants fire to look chaotic |
16:31 |
Calinou |
fire should cause damage to player, +1 |
16:31 |
PilzAdam |
but left clicking on stone doesnt have sound |
16:31 |
Calinou |
then maybe it should |
16:31 |
PilzAdam |
also its a different sound than placing nodes |
16:32 |
PilzAdam |
<Calinou> he said no to plantlike drawtype; he wants fire to look chaotic |
16:32 |
PilzAdam |
IMO plantlike is the best drawtype for it (i tried some) |
16:41 |
|
bookwar joined #minetest-delta |
16:49 |
MiJyn |
it would |
16:51 |
MiJyn |
btw, would anyone use a Blender Game to Minetest .lua converter? I built a basic one, but I don't know if anyone would find it useful |
16:53 |
celeron55 |
MiJyn: have you been in any contact with leslie viljoen? (lesliev) |
16:57 |
PilzAdam |
celeron55, the torchlike drawtype causes that the light has no effect on the textures; the nodes "glow" at night: http://www.zimg.eu/i/125935931 |
17:01 |
celeron55 |
PilzAdam: you need to list the clear bugs you find in github; there's no way i could fix them properly at the rate and time you tell them |
17:02 |
PilzAdam |
k |
17:02 |
PilzAdam |
all in one issue or in seperate? |
17:11 |
Calinou |
separate |
17:18 |
|
neko259 joined #minetest-delta |
17:40 |
|
Mikeonline joined #minetest-delta |
17:40 |
Mikeonline |
hi |
17:40 |
PilzAdam |
hi |
17:43 |
Mikeonline |
is the a command like /deleteblock x,y,z to remove/reset a block which has been polluted by "cloud"? |
17:43 |
Mikeonline |
+re |
17:52 |
VanessaE |
in worldedit, the //dig does that |
17:53 |
VanessaE |
//dig command that is. |
18:02 |
Mikeonline |
there seems to be a bug in 0.4.1 if i put a chest-item from a chest storage slot over a book-item slot the chest-item is gone. |
18:03 |
Mikeonline |
whats the signature for /dig? |
18:04 |
Mikeonline |
or the parameters? |
18:11 |
VanessaE |
you just need to //pos1 and //pos2 (or //p set) and then //dig will clear out the area you've set. |
18:12 |
VanessaE |
the bug regarding chests might be fixed now, c55 did some work on that just in the last day or two |
18:12 |
Mikeonline |
good |
18:12 |
VanessaE |
(either way, 0.4.1 is olllllld :-) ) |
18:12 |
Mikeonline |
its the latest stable :P |
18:18 |
Mikeonline |
pos1 p dig confuses me.. isnt it "worldedit" if i play without item limits? |
18:21 |
VanessaE |
that's creative mode. |
18:21 |
Mikeonline |
not the same? |
18:21 |
VanessaE |
worldedit is the name of a mod that does that. |
18:21 |
Mikeonline |
ah |
18:21 |
VanessaE |
that = those commands I mean |
18:21 |
Mikeonline |
i just started clean |
18:21 |
Mikeonline |
dont know if using a mod is good.. |
18:21 |
VanessaE |
sure it is |
18:21 |
VanessaE |
the game itself consists of lots of mods |
18:22 |
Mikeonline |
maybe mods will confuse clients |
18:22 |
Mikeonline |
or is this a serverside only mod? |
18:25 |
VanessaE |
in minetest, mods are always server-side. |
18:25 |
PilzAdam |
read the wikipedia page |
18:25 |
VanessaE |
and some mods add a function where you must grant people privileges to use them. worldedit is like that. |
18:26 |
Mikeonline |
:) |
18:26 |
Mikeonline |
so clients dont have to download things |
18:27 |
VanessaE |
correct - the server will send the client whatever it needs i.e. textures and sounds, but the code stays on the server |
18:35 |
Mikeonline |
:) |
18:40 |
|
rubenwardy left #minetest-delta |
18:41 |
|
Neological joined #minetest-delta |
19:00 |
MiJyn |
<celeron55> MiJyn: have you been in any contact with leslie viljoen? (lesliev) |
19:00 |
MiJyn |
no |
19:00 |
MiJyn |
is (s)he on IRC? |
19:03 |
celeron55 |
no; but (s)he (lol i don't even know) has been working on 3D mob stuff for weeks |
19:03 |
celeron55 |
or even months; quite slowly |
19:04 |
celeron55 |
apparently lesliev is he |
19:05 |
MiJyn |
well, I'm not interested in a 3D API (I've used nodeboxes, plus I made a blender plugin that exports to .lua) |
19:14 |
celeron55 |
ok |
19:14 |
celeron55 |
just trying to keep an eye on people doing duplicate work 8) |
20:40 |
|
mrtux joined #minetest-delta |
21:56 |
|
MiJyn joined #minetest-delta |
22:26 |
Mikeonline |
n8 |
22:29 |
|
MiJyn joined #minetest-delta |
22:30 |
MiJyn |
<celeron55> just trying to keep an eye on people doing duplicate work 8) |
22:30 |
MiJyn |
Nope :) |
22:30 |
MiJyn |
Just kahrl's nodebox API :) |
22:37 |
|
Mikeonline left #minetest-delta |
22:39 |
|
bookwar joined #minetest-delta |
22:50 |
|
LunaVorax joined #minetest-delta |