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IRC log for #minetest, 2020-06-06

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All times shown according to UTC.

Time Nick Message
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00:04 MinetestBot Wuzzy: Jun-05 19:13 UTC <Krock> [hudbars] How can I get the amount of displayed hudbars, or the total dimensions?
00:04 MinetestBot Wuzzy: Jun-05 21:20 UTC <yrungr> hi. in this commit https://git.minetest.land/Wuzzy/MineClone2/commit/d1d7c026e19c0802b3f471321979dbb241fdd774 you made buckets no longer liquids_pointable. is there a plan to make buckets work again?
00:04 Wuzzy Krock: you can't.
00:05 Wuzzy yrungr: buckets still work
00:05 Wuzzy yrungr: why do you imply they don't work?
00:07 yrungr because they weren't working.
00:07 yrungr i reverted to the commit before and now they do.
00:07 Wuzzy What do you mean, they don't work?
00:08 yrungr i point at the lava source, click mouse2 and nothing happens.
00:08 Wuzzy the liquid is now places at the pointed SOLID node
00:09 yrungr pardon?
00:09 Wuzzy its possible you pointed somehow deeper into the lava...
00:09 yrungr nope.
00:09 yrungr i have a screenshot.
00:09 Wuzzy Liquids get placed ON TOP of the node you point on now
00:10 Wuzzy and only solid nodes are pointable now
00:10 Wuzzy not liquid ones
00:10 Wuzzy This change was made because someone claimed that this is MC behavior
00:10 yrungr i'm not not talking about putting lava down, i'm talking about picking it up.
00:11 Wuzzy oh crap
00:11 yrungr http://mine.grue.world/images/lava.png
00:11 Wuzzy bug confirmed
00:11 Wuzzy 🙁
00:12 yrungr cool.
00:12 Wuzzy ok thanks for important, it was stupid of me to not test the empty bucket as well
00:12 yrungr glad i could help.
00:12 Wuzzy maybe I'll just make the empty bucket liquid_pointable while keeping the others untouched
00:13 yrungr that sounds like it would work.
00:13 Wuzzy hmm it would be certainly odd if you can take a liquid that is "behind" another liquid
00:13 Wuzzy although that would be another option
00:16 yrungr Wuzzy: btw, thank you so much for the work you do on mineclone2. my friends and are having so much fun with it. :)
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03:46 oil_boi Hm, so what if we just move sneaking into collision.cpp?
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05:45 oil_boi sfan5, an update, it works, I just gotta work out how to stop the player from not being able to sneak past their current node
05:57 oil_boi Ooooo, I think I found a way, in the ending of collision.cpp you can gain access to all the nodes a player could stand on, let's see if I can work with this
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09:08 sfan5 oil_boi: nice
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11:36 Vili71 Hey, I am running Minetest as a server on ubuntu 20.04 and was wondering how do I use server commands from terminal without actually starting the client?
11:36 Vili71 I start the server with minetest --server
11:37 heavygale ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
11:37 Vili71 If I try to use --terminal I see an error "ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring."
11:37 Vili71 I see that the defaultis ON
11:39 Vili71 If I will build this my self how do I set the ENABLE_CURSES?
11:39 Vili71 Default is already ON
11:39 heavygale but is it available on yout system? did you check the output of ./configure? maybe it didn't found it
11:40 Vili71 What do you mean? Do I have to install curses?
11:40 heavygale depends on your os
11:41 Vili71 ubuntu 20.04
11:41 Krock libncurses5, libncurses5-dev
11:41 Krock probably
11:44 Vili71 Ok did "apt-get install libncurses5-dev libncursesw5-dev"
11:44 Vili71 But same message when starting server
11:44 heavygale did you recompile it?
11:46 Vili71 Minetest? No I installed it from binaries but I still see that is should be enabled as the default is ON or am I wrong on that?
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11:53 Krock > Cmd arg --terminal passed, but compiled without ncurses. Ignoring."
11:53 Krock > but compiled
11:54 Krock this means the computer that compiled Minetest (where you got it from) did not have ncurses installed
11:54 Krock this means you need to compile Minetest manually
11:54 Vili71 Ok so the default value is not ON but I have to compile it and set it to ON
11:55 Krock first set it to ON, then compile. yes.
11:55 Krock https://dev.minetest.net/Compiling_Minetest
11:56 Vili71 ok. It seems my current version is installed from snap. Can I save the worlds by just copying the files?
11:56 Vili71 or games
11:56 Krock if your worlds and games are in ~/.minetest then you don't need to copy them somewhere else
11:57 Krock nonetheless, backups are surely not a wrong thing to do
11:57 Vili71 not there. They are deep in the snap directory
11:58 Krock no idea where that is, but I recommend moving them just to be sure
11:58 Vili71 Yeah. Before snap I could actually find something in ubuntu even though I am not that good with it
11:59 Vili71 I presume it is enough to copy the /worlds directory
12:00 Krock though I don't think packages will clean up user data unless you explicitly tell them to do so
12:01 Vili71 I think I will remove the snap version if I compile own
12:06 Emerald2 I installed minetest from the Ubuntu PPA. https://launchpad.net/~minetestdevs/+archive/ubuntu/stable
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12:28 yrungr Vili71: i've got a backup script that makes copies of the sqlite database files even while the server is running. one sec...
12:29 yrungr Vili71: https://github.com/yrungr/mineclone2_tools/blob/master/bin/backup.sh
12:29 yrungr if you copy the files while the server is running you will probably end up with corrupted files.
12:30 yrungr this script uses sqlite to make a copy of the sqlite database files and then compresses them.
12:30 yrungr and it works while the server is running.
12:30 Vili71 Thanks. Server is offline so it should not be a problem. These are so called family servers. For my and neighbors kids
12:31 yrungr nice.
12:31 yrungr i have a cron job set up to run this script automatically.
12:32 Vili71 At least now I see the ENABLE_CURSES:BOOL=ON
12:33 yrungr Vili71: the server terminal thing sounds interesting.
12:34 Vili71 Yeah I am planning to use it to give stuff to players to help them out. They like the survival mode but prefer to get easier start with stuff
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12:38 yrungr Vili71: i like survival mode. i think you get more enjoyment from the things you build when you feel like you earned it.
12:39 Vili71 Yeah. Kids still too young. Maybe in couple of years
12:43 tf2ftw my kid (5 yo) freaked the f out the first time he saw the tree monster mob. We had to turn that one off :)
12:44 Vili71 We got Mineclone game running
12:45 Vili71 LuaJIT.. Should I use it? I installed it but cmake does not find it
12:53 Emerald2 You can have players start with a specific set of items.
12:54 Vili71 Yeah not sure where to start with that yet
12:56 Emerald2 Servers commonly give new players some steel tools, torches and a bit of food.
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13:02 Vili71 Trying to find an example somewhere.. Maybe that would be better way
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13:10 Emerald2 Yeah sorry I don't remember how it's done.
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14:02 erlehmann anyone knows if mineclone2 oder the pontoons mod break picking up water with a bucket lately?
14:04 Krock "break" as in "error and shutdown the server"?
14:05 sfan5 someone asked about https://git.minetest.land/Wuzzy/MineClone2/commit/d1d7c026e19c0802b3f471321979dbb241fdd774 yesterday
14:05 Wuzzy yes
14:07 Krock Wuzzy: 2020-06-06 16:07:10: WARNING[Server]: Deprecated usage of statbar without size! (at [..]/mods/hudbars/init.lua:203)
14:07 Wuzzy 🙁
14:08 erlehmann Krock, we just can not pick up water
14:09 sfan5 https://git.minetest.land/Wuzzy/MineClone2/commit/56d49e08b ...is there a reason for this fix?
14:09 Wuzzy omg... duuudes
14:09 Wuzzy calm down, everyone
14:09 Wuzzy It will be fixed in next version, OK?
14:09 Krock that's what you get by using different engine and builtin versions
14:10 Wuzzy ???
14:10 Wuzzy I don't understand
14:10 Krock get_connected_players removed from builtin, but using an older binary that does not have it implemented
14:11 Wuzzy Why would anyone want to use an incompatible builtin????
14:11 Wuzzy Someone must have been trying to deliberately break builtin. it doesnt make sense
14:11 sfan5 there is no reason to delay calling get_connected_players() either way
14:11 Wuzzy ...
14:12 Krock sfan5: well, calling it in init time logs a deprecation warning
14:12 Wuzzy I still think get_connnected_players should just return {} instead of nil. its so annoying otherwise
14:12 Krock so that's probably there to avoid the log mesage
14:12 Krock it returns a table
14:13 Krock at least in the current master build it does
14:13 Wuzzy Wait. the deprecation warning is fake?? omgggggg
14:13 Krock it's not fake
14:13 sfan5 oh
14:13 sfan5 it *does* return {} at load time though
14:14 sfan5 but yeah you get a warning
14:14 sfan5 totally forgot about that
14:14 Wuzzy LOL
14:14 Wuzzy yes please remove the pointless warning then
14:22 erlehmann if someone wanted to have a web interface for the server to show e.g. how many players are on it or a map, how would that work?
14:22 erlehmann is there a drop-in solution?
14:23 rubenwardy see https://forum.minetest.net/viewtopic.php?f=14&amp;t=21999
14:23 rubenwardy it contains player markers and more
14:23 rubenwardy not sure on performance
14:25 erlehmann thx rubenwardy
14:27 erlehmann rubenwardy, is there also some kind of API to ask the server stuff like how many ppl are online, e.g. over http?
14:27 rubenwardy you can use the server list
14:27 rubenwardy there's also my metrics API
14:28 rubenwardy https://gitlab.com/rubenwardy/public_minetest_metrics
14:28 sfan5 mods generally can't expose e.g. a HTTP server but you can make them push data to elsewhere
14:28 rubenwardy ie:   https://minetest.rubenwardy.com/metrics?server=ctf.rubenwardy.com:30001
14:28 rubenwardy if it's your server, you can use prometheus
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15:18 Vili71 Emerald2 Alright it was quite simple to make a small mod to give stuff on respawn
15:19 Vili71 Just made a folder in /mods and added init.lua with minetest.register_on_respawnplayer(function(player)
15:19 Vili71 player:get_inventory():add_item("main","mcl_tools:pick_iron")
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15:34 SKCro Hi
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16:19 MinetestBot [git] rubenwardy -> minetest/minetest: Add HTTP API to main menu (#9998) 60bab8b https://git.io/JfMvA (2020-06-06T16:17:08Z)
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16:44 Wuzzy Calinou: Can you please honour the wiki requests? Some players have been waiting since Oct 2019. https://forum.minetest.net/viewtopic.php?f=3&amp;t=10473
16:46 Wuzzy Calinou: If you don't have time for Minetest stuff anymore, maybe you should give a trusted core dev control over the wiki, one that will honour wiki requests faster
16:46 rubenwardy doesn't need to be a core dev, could be someone who is trusted and already uses the wiki lots
16:47 rubenwardy 👀
16:47 Wuzzy 'trusted' is the keyword, yea
16:47 rubenwardy I'd trust you
16:49 rubenwardy alternatively, the captchas could be fixed
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17:33 MinetestBot [git] rubenwardy -> minetest/minetest: Fix incorrect extension used for ContentDB thumbnails 36099ba https://git.io/JfMUm (2020-06-06T17:31:39Z)
17:46 Calinou Wuzzy: I can't give other people administrator privileges
17:46 Calinou but to those who can, feel free to add more people
17:47 Wuzzy 🙁
17:47 Wuzzy who are those people?
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17:47 Calinou no idea :/
17:48 appguru celeron55 got to have an idea
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17:52 Calinou I made accounts for all pending requests but one of them is someone who didn't get the original email
17:52 Calinou since the account is already created, I can't create a new one with a manually assigned password I'd PM to them :(
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18:07 celeron55 hmm, the wiki account situation is a lacking for sure
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20:14 appguru WeeChat 2.8 seems to support IRC
20:15 appguru !tell macc24_ I recommend you use something better than WeeChat
20:15 MinetestBot appguru: yeah, sure, whatever
20:19 sfan5 huh?
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20:22 appguru #10003
20:22 ShadowBot https://github.com/minetest/minetest/issues/10003 -- Inventory image render-to-texture (texture modifier + store_texture) by appgurueu
20:26 MinetestBot [git] numberZero -> minetest/minetest: Restore visual_scale support for nodeboxes (and allfaces) (#9906) e746607 https://git.io/JfMLp (2020-06-06T20:25:18Z)
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22:15 MinetestBot [git] sfan5 -> minetest/minetest_game: creative: Update for compatibility with minetest.creative_is_enabled … 6d2a897 https://git.io/JfMmj (2020-06-06T22:15:35Z)
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