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IRC log for #minetest, 2020-06-05

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All times shown according to UTC.

Time Nick Message
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01:23 MinetestBot [git] ubulem -> minetest/minetest: Show Toast in UI thread and fix unpacking on Android 10 (#9900) 87b25e5 https://git.io/JfXxl (2020-06-05T01:22:19Z)
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04:17 FrostRanger Been having some sound issues where occasionally the sound will work but 9 times out of 10 it won't
04:18 FrostRanger here's the output of when I ran mt with verbose: https://pastebin.com/mUE85FvW
04:18 FrostRanger (yes, I checked that sound is enabled and not muted and even toggled them off and on several times for good measure)
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06:07 freelikegnu damnit... I tried vscodium
06:08 freelikegnu shit is crack
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06:14 benrob0329 Anyone know if there are any docs for how mapgen seeds are generated from map_meta.txt?
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08:16 sfan5 FrostRanger: how does "sound won't work" manifest exactly?
08:17 sfan5 I mean sure you won't have sound, but what do you test to determine that?
08:18 oil_boi A note for broken sneaking, wouldn't doing a check to see if your character collision box crosses over a box, then running through the ones that your collision box is currently over and find the one closest to your character and use that box as the sneaking platform?
08:29 sfan5 probably/maybe/who knows
08:29 sfan5 I spent lots of time looking at sneaking in 2016(?) and it's still broken the way it is
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09:33 oil_boi sfan5, when I finish implementing sheep I will take a look at the code again and see if I can find a way to import the nodeboxes into the collision detection, or, rework sneaking entirely and specifically use the collision detection call purely
09:33 oil_boi I must first finish sheep because they're cute
09:50 texmex freelikegnu: crack indeed
10:22 oil_boi Another MC sound hidden from mojang's credits because it's NC https://freesound.org/people/acclivity/sounds/39947/
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11:25 oil_boi sfan5, I have added in sheep and overhauled the mob spawning algorithm along with the global mob count so the spawning algorithm will try to crank out mobs if it's too low
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12:29 MinetestBot [git] sfan5 -> minetest/minetest_game: Implement searching for translated names in creative inventory (#2675) b1ab8d5 https://git.io/Jf1cv (2020-06-05T12:29:34Z)
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15:29 iamwease1 i wish there was a sneak toggle, holding shift all the time is tricky
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18:05 MinetestBot [git] ClobberXD -> minetest/minetest: TestBan: Clean up properly after completing test (#9994) 08c0b76 https://git.io/Jf12v (2020-06-05T18:04:14Z)
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19:43 MinetestBot [git] MoNTE48 -> minetest/minetest: Fix HUD scaling (#9721) 7ec0e3d https://git.io/Jf1VW (2020-06-05T19:42:33Z)
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21:08 yrungr i have a question about mineclone2. https://git.minetest.land/Wuzzy/MineClone2/commit/d1d7c026e19c0802b3f471321979dbb241fdd774 < in this commit it was changed so buckets are not longer liquid_pointable. anyone have any guess why that would have been done and how water/lava might be picked up now?
21:10 sfan5 the code can detect that you rightclicked on a node and it can "guess" which liquid you wanted to pick up
21:10 sfan5 not perfect of course
21:10 yrungr strange that wuzzy disabled it.
21:10 sfan5 though if you use a raycast you could make it work close to perfectly
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21:18 yrungr is there a tool to leave messages for people on this channel?
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21:19 sfan5 you can use !tell
21:19 yrungr thank you.
21:20 yrungr !tell wuzzy hi. in this commit https://git.minetest.land/Wuzzy/MineClone2/commit/d1d7c026e19c0802b3f471321979dbb241fdd774 you made buckets no longer liquids_pointable. is there a plan to make buckets work again?
21:20 MinetestBot yrungr: I'll pass that on when wuzzy is around
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22:31 appguru you are implying they are not working ATM?
22:36 yrungr yep. you can't pick up lava with them.
22:37 yrungr buckets are basically broken now.
22:37 yrungr i've reverted to the commit just before that and the buckets are working ok there.
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