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IRC log for #minetest, 2019-07-05

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All times shown according to UTC.

Time Nick Message
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02:20 Lunasa TEST : Is it working?
02:21 norkle no.
02:21 Lunasa Anyone is there?
02:21 Lunasa Oh,no ! lol
02:25 LoneWolfHT Definitely not working
02:25 norkle Lunasa: broke it
02:28 Lunasa You say it is not working, it means that it is working. XD
02:32 Lunasa I requested a Wiki account on the Minetest forum. How long does it take to approve?
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03:06 Calinou (I just created the account, if anyone is wondering)
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03:38 Lunasa I got it ! Thanks
03:59 MinetestBot [git] Calinou -> minetest/minetest: Improve grammar and formatting in the README 9b067ef https://git.io/fj66f (2019-07-05T03:56:15Z)
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06:43 Miniontoby Hello
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06:46 Miniontoby Hello cwz
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17:06 twoelk so quiet - everybody on holiday?
17:09 Ingar the americans are still recovering from yesterday, the others are waiting for the tour de france to begin
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18:49 VanessaE Ingar: it's weird.  where I live, no one started shooting off even the smallest fireworks until like 11:55 pm i.e. 5 mins until July 5 (at which point, the neighbors across the street pulled out the heavy artillery :P ).  it was dead quiet all day until then.
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18:59 lllI1I fireworks for minetest when
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19:00 LoneWolfHT https://forum.minetest.net/viewtopic.php?t=10046
19:01 lllI1I not in the contentdb
19:01 lllI1I rip
19:01 LoneWolfHT What does that have to do with it? :P
19:03 VanessaE kinda surprised cg72's repo still exists
19:03 VanessaE she vanished from MT a while ago.
19:04 VanessaE either way, all good mods should be in contendb so that they appear in the game's mod store
19:04 VanessaE (or whatever it's being called now)
19:04 lllI1I app store
19:04 nepugia >all good mods
19:05 nepugia Don't you mean popular? ;)
19:05 lllI1I they're now minetest apps
19:05 VanessaE um...
19:05 VanessaE I doubt that.
19:05 lllI1I every mod should be on contentdb
19:05 nepugia Jeez i hope not
19:05 VanessaE (the minetest client just refers to them as "Online content")
19:06 nepugia having to type git clone gives atleast some barrier to entry, you know, so users should atleast be able to report bugs to me directly
19:06 lllI1I also is it bad form to name a mod something like "lib_somethingorother" when it's intended to be used by other mods
19:06 VanessaE no
19:06 VanessaE x_lib or lib_x is fine as long as people understand that it's a mod and not a C++ library module or something
19:07 lllI1I s/by other mods/by other mods and provides no nodes or items or entities itself/
19:07 VanessaE still okay
19:07 nepugia can always distribute it as a modpack with one mod the lib and others examples for the usage
19:07 VanessaE think biome_lib or intllib
19:07 lllI1I yeah just wanting to clarify
19:08 lllI1I how about like namespaces, e.g. llli1i_magic
19:08 lllI1I to make sure it doesn't conflict with any other magic mod
19:08 nepugia namespaces are fine in generall, you should imo use them for global vars and modnames
19:08 VanessaE namespaces should be by mod name.  mod foo item blerg should be foo_blerg.
19:09 nepugia don't name your mod "default" or "magic" or something ;)
19:09 VanessaE same for functions.
19:09 lllI1I what if a mod depends on my magic mod but someone else's magic mod is installed
19:09 VanessaE mod bleh function foo would be something like  bleh = {}   bleh.foo = function.....
19:09 nepugia shouldn
19:09 nepugia 't conflict
19:10 lllI1I depends on what functionality they each provide
19:10 nepugia i.e for my technology like mod every function is in the global sparktech table
19:10 lllI1I my way of magic could be entirely different from someone else's
19:10 nepugia kind of unlikely that someone else provides a sparktech table, unless they were to provide a compatible implementationt
19:10 VanessaE as long as there's no possibility to confuse your mod or its items and functions, with someone else's mod.
19:11 VanessaE (Plus it *is* bad form to name yours like someone else's :P )
19:11 nepugia there is always a possibility :)
19:11 lllI1I yes but that would mean whoever made a mod named "magic" and got it popular first would mean no one else can have a magic mod named that
19:12 lllI1I perhaps best to keep to the unwritten rule that we just don't have generic names
19:12 VanessaE more like don't call yours lllI1I_magic if you can avoid it.  come up with a more unique name.
19:13 lllI1I was thinking magems or maggems, for "magic gems"
19:13 nepugia lllI1I: sure, but dunno if "magic" is a good name for a magic mod to begin with
19:13 VanessaE also, https://xkcd.com/1105/
19:13 VanessaE :P
19:14 lllI1I the idea was that I'd join with this name and then eventually switch to my normal name as I got more comfortable with being a part of this community
19:14 lllI1I then I just kinda kept it that way
19:14 lllI1I huhu
19:14 nepugia so, you are making a gem stones mod? ;)
19:16 lllI1I yes, for magic stuff
19:16 lllI1I base mod will add red and blue mese counterparts
19:17 lllI1I then probably in a separate mod have the basic magic stuff I want to add, in case someone wants to use just the two other gems for their own mods
19:17 nepugia Hmmm, declaring a mod as magic is a lot easier than coming up with logic crafting recipes :/
19:18 nepugia logical*
19:18 lllI1I logical, magical crafting recipes
19:19 VanessaE of course logic.  eye of newt turns someone into a badger, bat's wing ground up turns someone's hair yellow, ...
19:19 VanessaE logic. :)
19:20 nepugia I haven't seen anyone make a clothing mod, is there one?
19:20 lllI1I I thought about doing that
19:20 VanessaE there are skin mods, and the "3d armor" mod comes close to "clothing"
19:20 lllI1I probably wouldn't be so tough if we use 3d_armor
19:21 nepugia not sure what 3d_armor is
19:21 nepugia but if it is "put meshes that stay put on a skin" then sure, it'd be usefull
19:21 lllI1I exactly what it says on the tin
19:22 nepugia doesn't really help me to understand how you propose to use it, or what api it'd use in minetest
19:22 lllI1I I haven't made anything with 3d_armor
19:22 nepugia (i.e is it just some physics reparenting thing? in that case you should be able to make as much clothing as you want :D)
19:22 lllI1I shouldn't be too hard
19:23 nepugia depending on how the implementation is it is either easy or impossible
19:24 nepugia eh... lgpl :/
19:24 lllI1I yeah pain, should be AGPL
19:25 nepugia I disagree with that too ;)
19:25 lllI1I yes I'm joking
19:25 lllI1I I like (L)GPL but not a fan of AGPL myself
19:26 nepugia they apparently picked "armor" as their global table .-.
19:26 lllI1I gj
19:34 nepugia I would really like a shared dig progress in minetest, i.e a node that is dug by me to 40% stays dug at 40% for the time beeing, and slowly regenerates or something
19:34 nepugia and have this networked too
19:34 nepugia i really really dislike dig progress resetting because i looked away 200ms too early from the block
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19:36 lllI1I maybe have a digging process override thing
19:37 lllI1I instead of default digging behaviour maybe it acts differently
19:37 lllI1I every server tick when it's being mined call the override function if any
19:38 lllI1I and it'll handle the uhh storing the progress from there?
19:38 nepugia for this to work i need to be able to put the crack texture dynamically onto blocks
19:38 LoneWolfHT nepugia: https://lmgtfy.com/?q=minetest+clothing
19:38 nepugia the current system with node swap is really infeasible to use for this
19:38 LoneWolfHT works for searching most minetest mods
19:38 nepugia LoneWolfHT: what is the point of sending me that site?
19:39 LoneWolfHT > `I haven't seen anyone make a clothing mod, is there one?`
19:39 nepugia You could then either answer the question, not answer it, or ignore it
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19:39 nepugia sending me that link seems more as an insult to me, was this your intention?
19:40 LoneWolfHT Nope. Just a way to say if you're looking for a mod you can just google `minetest <mod name/item>`
19:41 nepugia One could think that you meant to imply that i lack the knowledge required to operate a search engine
19:41 nepugia Do you think that i am unaware of the existance of alphabet's search offerings? somehow i doubt that you wanted to imply that anyhow
19:50 LoneWolfHT I doubt you lack the knowledge, I used the site jokingly. It also ends in an actual search. Which is probably something you'd prefer over links to all the mods I could find since I can see about 3
19:50 LoneWolfHT *3-5
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19:53 MinetestBot FFleder: May-13 21:22 UTC <paramat> in MT 5.x.x the only way to remove liquids from caves is adding 'node_cave_liquid = "air",' to the biome definitions
19:54 nepugia Well, it was moreso to gauge if any are *known* here, not as much to see whether people here can operate a search engine ;)
19:55 lllI1I I hadn't tried any but I had thought of making one
20:01 lllI1I at what point is it safe to forceload a chunk
20:01 lllI1I on server start
20:10 lllI1I nvm I see a way to do what I was doing
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