Time Nick Message 02:20 Lunasa TEST : Is it working? 02:21 norkle no. 02:21 Lunasa Anyone is there? 02:21 Lunasa Oh,no ! lol 02:25 LoneWolfHT Definitely not working 02:25 norkle Lunasa: broke it 02:28 Lunasa You say it is not working, it means that it is working. XD 02:32 Lunasa I requested a Wiki account on the Minetest forum. How long does it take to approve? 03:06 Calinou (I just created the account, if anyone is wondering) 03:38 Lunasa I got it ! Thanks 03:59 MinetestBot 02[git] 04Calinou -> 03minetest/minetest: Improve grammar and formatting in the README 139b067ef https://git.io/fj66f (152019-07-05T03:56:15Z) 06:43 Miniontoby Hello 06:46 Miniontoby Hello cwz 17:06 twoelk so quiet - everybody on holiday? 17:09 Ingar the americans are still recovering from yesterday, the others are waiting for the tour de france to begin 18:49 VanessaE Ingar: it's weird. where I live, no one started shooting off even the smallest fireworks until like 11:55 pm i.e. 5 mins until July 5 (at which point, the neighbors across the street pulled out the heavy artillery :P ). it was dead quiet all day until then. 18:59 lllI1I fireworks for minetest when 19:00 LoneWolfHT https://forum.minetest.net/viewtopic.php?t=10046 19:01 lllI1I not in the contentdb 19:01 lllI1I rip 19:01 LoneWolfHT What does that have to do with it? :P 19:03 VanessaE kinda surprised cg72's repo still exists 19:03 VanessaE she vanished from MT a while ago. 19:04 VanessaE either way, all good mods should be in contendb so that they appear in the game's mod store 19:04 VanessaE (or whatever it's being called now) 19:04 lllI1I app store 19:04 nepugia >all good mods 19:05 nepugia Don't you mean popular? ;) 19:05 lllI1I they're now minetest apps 19:05 VanessaE um... 19:05 VanessaE I doubt that. 19:05 lllI1I every mod should be on contentdb 19:05 nepugia Jeez i hope not 19:05 VanessaE (the minetest client just refers to them as "Online content") 19:06 nepugia having to type git clone gives atleast some barrier to entry, you know, so users should atleast be able to report bugs to me directly 19:06 lllI1I also is it bad form to name a mod something like "lib_somethingorother" when it's intended to be used by other mods 19:06 VanessaE no 19:06 VanessaE x_lib or lib_x is fine as long as people understand that it's a mod and not a C++ library module or something 19:07 lllI1I s/by other mods/by other mods and provides no nodes or items or entities itself/ 19:07 VanessaE still okay 19:07 nepugia can always distribute it as a modpack with one mod the lib and others examples for the usage 19:07 VanessaE think biome_lib or intllib 19:07 lllI1I yeah just wanting to clarify 19:08 lllI1I how about like namespaces, e.g. llli1i_magic 19:08 lllI1I to make sure it doesn't conflict with any other magic mod 19:08 nepugia namespaces are fine in generall, you should imo use them for global vars and modnames 19:08 VanessaE namespaces should be by mod name. mod foo item blerg should be foo_blerg. 19:09 nepugia don't name your mod "default" or "magic" or something ;) 19:09 VanessaE same for functions. 19:09 lllI1I what if a mod depends on my magic mod but someone else's magic mod is installed 19:09 VanessaE mod bleh function foo would be something like bleh = {} bleh.foo = function..... 19:09 nepugia shouldn 19:09 nepugia 't conflict 19:10 lllI1I depends on what functionality they each provide 19:10 nepugia i.e for my technology like mod every function is in the global sparktech table 19:10 lllI1I my way of magic could be entirely different from someone else's 19:10 nepugia kind of unlikely that someone else provides a sparktech table, unless they were to provide a compatible implementationt 19:10 VanessaE as long as there's no possibility to confuse your mod or its items and functions, with someone else's mod. 19:11 VanessaE (Plus it *is* bad form to name yours like someone else's :P ) 19:11 nepugia there is always a possibility :) 19:11 lllI1I yes but that would mean whoever made a mod named "magic" and got it popular first would mean no one else can have a magic mod named that 19:12 lllI1I perhaps best to keep to the unwritten rule that we just don't have generic names 19:12 VanessaE more like don't call yours lllI1I_magic if you can avoid it. come up with a more unique name. 19:13 lllI1I was thinking magems or maggems, for "magic gems" 19:13 nepugia lllI1I: sure, but dunno if "magic" is a good name for a magic mod to begin with 19:13 VanessaE also, https://xkcd.com/1105/ 19:13 VanessaE :P 19:14 lllI1I the idea was that I'd join with this name and then eventually switch to my normal name as I got more comfortable with being a part of this community 19:14 lllI1I then I just kinda kept it that way 19:14 lllI1I huhu 19:14 nepugia so, you are making a gem stones mod? ;) 19:16 lllI1I yes, for magic stuff 19:16 lllI1I base mod will add red and blue mese counterparts 19:17 lllI1I then probably in a separate mod have the basic magic stuff I want to add, in case someone wants to use just the two other gems for their own mods 19:17 nepugia Hmmm, declaring a mod as magic is a lot easier than coming up with logic crafting recipes :/ 19:18 nepugia logical* 19:18 lllI1I logical, magical crafting recipes 19:19 VanessaE of course logic. eye of newt turns someone into a badger, bat's wing ground up turns someone's hair yellow, ... 19:19 VanessaE logic. :) 19:20 nepugia I haven't seen anyone make a clothing mod, is there one? 19:20 lllI1I I thought about doing that 19:20 VanessaE there are skin mods, and the "3d armor" mod comes close to "clothing" 19:20 lllI1I probably wouldn't be so tough if we use 3d_armor 19:21 nepugia not sure what 3d_armor is 19:21 nepugia but if it is "put meshes that stay put on a skin" then sure, it'd be usefull 19:21 lllI1I exactly what it says on the tin 19:22 nepugia doesn't really help me to understand how you propose to use it, or what api it'd use in minetest 19:22 lllI1I I haven't made anything with 3d_armor 19:22 nepugia (i.e is it just some physics reparenting thing? in that case you should be able to make as much clothing as you want :D) 19:22 lllI1I shouldn't be too hard 19:23 nepugia depending on how the implementation is it is either easy or impossible 19:24 nepugia eh... lgpl :/ 19:24 lllI1I yeah pain, should be AGPL 19:25 nepugia I disagree with that too ;) 19:25 lllI1I yes I'm joking 19:25 lllI1I I like (L)GPL but not a fan of AGPL myself 19:26 nepugia they apparently picked "armor" as their global table .-. 19:26 lllI1I gj 19:34 nepugia I would really like a shared dig progress in minetest, i.e a node that is dug by me to 40% stays dug at 40% for the time beeing, and slowly regenerates or something 19:34 nepugia and have this networked too 19:34 nepugia i really really dislike dig progress resetting because i looked away 200ms too early from the block 19:36 lllI1I maybe have a digging process override thing 19:37 lllI1I instead of default digging behaviour maybe it acts differently 19:37 lllI1I every server tick when it's being mined call the override function if any 19:38 lllI1I and it'll handle the uhh storing the progress from there? 19:38 nepugia for this to work i need to be able to put the crack texture dynamically onto blocks 19:38 LoneWolfHT nepugia: https://lmgtfy.com/?q=minetest+clothing 19:38 nepugia the current system with node swap is really infeasible to use for this 19:38 LoneWolfHT works for searching most minetest mods 19:38 nepugia LoneWolfHT: what is the point of sending me that site? 19:39 LoneWolfHT > `I haven't seen anyone make a clothing mod, is there one?` 19:39 nepugia You could then either answer the question, not answer it, or ignore it 19:39 nepugia sending me that link seems more as an insult to me, was this your intention? 19:40 LoneWolfHT Nope. Just a way to say if you're looking for a mod you can just google `minetest ` 19:41 nepugia One could think that you meant to imply that i lack the knowledge required to operate a search engine 19:41 nepugia Do you think that i am unaware of the existance of alphabet's search offerings? somehow i doubt that you wanted to imply that anyhow 19:50 LoneWolfHT I doubt you lack the knowledge, I used the site jokingly. It also ends in an actual search. Which is probably something you'd prefer over links to all the mods I could find since I can see about 3 19:50 LoneWolfHT *3-5 19:53 MinetestBot FFleder: May-13 21:22 UTC in MT 5.x.x the only way to remove liquids from caves is adding 'node_cave_liquid = "air",' to the biome definitions 19:54 nepugia Well, it was moreso to gauge if any are *known* here, not as much to see whether people here can operate a search engine ;) 19:55 lllI1I I hadn't tried any but I had thought of making one 20:01 lllI1I at what point is it safe to forceload a chunk 20:01 lllI1I on server start 20:10 lllI1I nvm I see a way to do what I was doing