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IRC log for #minetest, 2018-02-25

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All times shown according to UTC.

Time Nick Message
00:00 MrBlueEyes_ Shara I killed myself when I got where I couldn't move and it worked
00:01 Shara So you mean this is in some certain location?
00:02 MrBlueEyes_ Yeah mainly it happens at my home?
00:02 MrBlueEyes_ And or darks shop
00:04 Shara I have no idea how that makes sense
00:05 MrBlueEyes_ Idk Darksoul shop is where I first couldn't move
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00:09 MrBlueEyes_ I'm researching the problem
00:16 MrBlueEyes_ Shara, im gone to move my house see if it works if not I'll tell you
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01:23 blaise woot! built a digtron tunneling bridge builder
01:23 blaise that paves
01:23 blaise lmao
01:23 blaise it's, kinda massive
01:23 blaise not the largest digtron I've ever built, but.. pretty long
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01:24 MrBlueEyes_ Hey blaise
01:25 blaise Hello, person with okward name
01:25 MrBlueEyes_ Lol
02:23 blaise MrBlueEyes_: did you need something, or were you just saying hello?
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03:12 MrBlueEyes_ Just hello
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08:22 blaise some person claiming to be a 19 year old chick from Poland is confessing her undying love to me on my minetest server
08:22 blaise she has been talking to me fore less than 5 minutes and wants me to be her boyfriend
08:22 blaise it's extremely odd
08:25 Out`Of`Control AI
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08:36 blaise eh, no
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08:56 MarisaG2 Just put out a major update to my minetest startup scripts. Now works as intended :) you can get it from the MineCityBot in #MineCity or download it at https://MineCity.online - if you have any questions just ask!
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09:04 MarisaG2 hi krok
09:04 Krock hi marisa2
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09:19 MarisaG2 hi TheNemi
09:21 TheNemi hi
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09:29 MarisaG2 hi Weedy
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10:10 MarisaG2 wb remix2000
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10:11 MarisaG2 hehe remix2000
10:40 AndroBuilder_ hello :) is it possible to "edit" the minimap (ingame default F9) to show the coord. axis? (+/- x and +/- z) ? something like in a math coord.cross as arrows on the outer line of the circle rotating with it
10:42 Sketch2 possibly
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11:27 MinetestBot [git] nOOb3167 -> minetest/minetest: Fix CMake error (#7074) by bumping the required CMake version past 3.… 88a7160 https://git.io/vAwQ2 (2018-02-25T11:26:41Z)
11:27 MinetestBot [git] SmallJoker -> minetest/minetest: is_area_protected: Rename from intersects_protection (#7073) 66372e7 https://git.io/vAwQa (2018-02-25T11:25:39Z)
11:27 MinetestBot [git] Ezhh -> minetest/minetest_game: Put y_max above y_min in mapgen registrations (#2051) 280f1b1 https://git.io/vAwQV (2018-02-25T11:25:34Z)
11:31 Sketch2 AndroBuilder_, this adds cross to green one - https://pastebin.com/8xX4TxSs
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11:39 AndroBuilder_ Sketch2: great thanks ... and put this in a mod?
11:39 Sketch2 AndroBuilder_, this adds cross to color one - https://pastebin.com/LMdnnpbX
11:40 Sketch2 nono, you have to swap out the relevant lines in  minetest/src/minimap.cpp  then recompile
11:41 Sketch2 dunno how to from a mod.  maybe it's possible
11:41 AndroBuilder_ ah oke ... mhhh
11:41 Sketch2 don't know what control they give for the HUD that way
11:44 Sketch2 it's pretty simple.   if ((x < 5) && (y == width / 2))   green(255)
11:44 Sketch2 basically that, for each
11:44 AndroBuilder_ ok i understand, i will check this
11:49 Vapalus I'm currently compiling minetest on a tinkerboard with OpenGL ES
11:49 Vapalus For some reason, it seems to compile - up to now
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11:51 Sketch2 Vapalus, what, it halts on the crosshair mod?
11:52 Vapalus Naw, I'm not talking about crosshairs.
11:52 Vapalus First time compile for me on a Tinkerboard
11:52 Vapalus Like a RasPi, but from ASUS
11:52 Sketch2 cool
11:52 Vapalus It ran before, but with OpenGL
11:53 Vapalus I want to run with OpenGL ES, which actually is supported and should give me high framerates
11:53 Vapalus And for some reason, it's actually compiling
11:54 Sketch2 sounds good
11:55 Vapalus I hope it is, 60 FPS would be nice... It's just a Mali, but still
11:57 Vapalus if it runs, I'll post a link to my "stuff" on the forum, I guess
12:02 Vapalus Well, it just says "floating point exception" and dies in a fire
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12:42 MarisaG hi Fixer
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12:43 JeCel Hello
12:44 MarisaG hi JeCel
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13:16 Vapalus Hm, one question, why does Softwarerendering look weird on 1027x786?
13:16 Vapalus it kind of cuts off where you are standing, and only renders weird things before you.
13:16 Sketch2 turn of shaders, perhaps
13:16 Sketch2 *off
13:16 Vapalus welp, that was the first thing to do, logically
13:17 Sketch2 did it do?
13:17 Vapalus nope. Done it before.
13:18 Vapalus Maybe just weird settings, I'll have a look later on
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13:52 MarisaG !ip marisag
13:52 MineCityBot IP: 45.33.50.177 | Location: Fremont, United States, California | ORG: Linode, LLC
13:53 red-001 thats kinda neat
13:53 red-001 !ip red-001
13:53 MineCityBot [X] unable to resolve address gateway/shell/elitebnc/x-anjcawrfsfyiosyk from red-001.
13:53 MarisaG you can also use host names
13:53 red-001 !ip MineCityBot
13:53 Vapalus !ip Vapalus
13:53 MineCityBot NickName: MineCityBot | Host: minecity.online
13:53 MineCityBot IP: 45.33.50.177 | Location: Fremont, United States, California | ORG: Linode, LLC
13:53 MineCityBot [X] unable to resolve address gateway/web/freenode/ip.88.130.61.78 from Vapalus.
13:54 Vapalus neat
13:54 Sketch2 !ip silante, MI
13:54 MineCityBot [silante,] is not Online.
13:54 Sketch2 lols
13:54 sfan5 *raises eyebrow*
13:54 Vapalus whois got forbidden in Europe, due to data protection
13:54 red-001 MarisaG, how you doing the lookup?
13:54 MarisaG in a tcl script
13:54 red-001 Vapalus, huh never heard of your ISP
13:54 red-001 VERSATEL
13:54 red-001 sounds german enough
13:55 Vapalus guess it is
13:55 MarisaG try "!latest" :)
13:56 red-001 !latest
13:56 DI3HARD139 !ip DI3HARD139
13:56 Vapalus How did you get "Versatel"
13:56 MineCityBot IP: 2601:703:0:6ddb:85cb:520e:6ce5:ecb8 | Location: Sarasota, United States, Florida | ORG: Comcast Cable
13:57 red-001 Vapalus, looked up the ip?
13:57 DI3HARD139 Wooo!!! Now to get on Gigabit while its on sale!
13:57 Vapalus Yeh, that's why I ask, I looked it up and got tropolys
13:58 red-001 that was in the host name
13:58 red-001 I was just looking at who the ASN your ip is in seems to be registered to
13:58 Vapalus Weird though
13:58 red-001 https://ipinfo.io/AS25295
13:59 Vapalus but its usual for German ISPs to help each other out
13:59 Vapalus for a price, of course
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14:00 red-001 looks like there was a merger between the two
14:01 Vapalus I'm in neither, which is what i meant
14:01 red-001 and they call themselves Tele2 now
14:02 red-001 and are owned by Apax Partners LLP
14:02 MarisaG https://www.youtube.com/watch?v=sieIpZoR_Mg
14:02 MineCityBot [You0,4Tube] Title:4 MINETEST 0.4.16 IS HERE!! | Uploaded by:4 octacian | Date:4 19/06/2017 | Views:4 3,598 | Likes:4 94.03% | DisLIKEs:4 5.97%
14:02 Vapalus Yeh, Versatel is "one of those" companies
14:02 clavi oh I thought this was a new version
14:08 red-001 looks like they bought up a lot of smaller ISPs
14:08 Vapalus 1&1? Yes, they did
14:09 MarisaG !weather 94080
14:09 MineCityBot brentwood park, South San Francisco, California: Temperature:11 37.2F (2.9C) - Humidity: 96% - Wind: Calm - Pressure: 30.33in (1027hPa) (Falling) - Conditions: Partly Cloudy - Updated: 6:09 AM PST
14:09 MineCityBot Forecast: Sunday: Abundant sunshine. High near 55F. WNW winds at 5 to 10 mph, increasing to 15 to 25 mph. - Sunday Night: Cloudy with rain developing after midnight. Low 47F. Winds WSW at 10 to 20 mph. Chance of rain 80%.
14:10 MarisaG hehe done showing off lol
14:11 Vapalus Well, I show off using my car, my house, my wine cellar and my girlfriend
14:11 red-001 huh so they already are the largest german isp?
14:11 Vapalus but i got none of those so I am done, too
14:11 MarisaG hehe
14:11 red-001 United Internet a.k.a 1&1
14:11 Vapalus Actually, the Telekom still is
14:11 Vapalus and it is growing in the USA, too.
14:12 sfan5 red-001: 1&1 is (thankfully) nowhere near being the largest german ISP
14:12 Vapalus T-Mobile is the third largest wireless carrier in the United States with 72.6 million customers as of Q4 2017
14:12 Vapalus says Wikipedia
14:13 Vapalus wow, Germany is now invading the U.S.A, too. No wonder Trump goes full retard
14:15 DI3HARD139 Thankfully I will never be part of those 72.6m customers. I'm 100% loyal to comcast. The 8Kbps/8Kpbs speeds after throttling from tmobile was literally unusable. NOTHING would load.
14:16 red-001 rare to see someone defending comcast
14:16 DI3HARD139 Comcast/Verizon Wireless*
14:16 Vapalus I think the throttling is actually a nice feature - since all other companies just go and add every additional MB to milk people
14:17 Vapalus Fun fact, Vodafone tried those "auto-100MB-Updates" in Europe and was sued.
14:17 DI3HARD139 VZW throttles you to 600/600Kpbs after 22GB on their unlimited 4GLTE plan. Xfinity mobile 1.5Mbps/700Kpbs.
14:18 DI3HARD139 I heard ATT does that
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14:20 Vapalus calling it unlimited and throtteling after 22GB
14:20 Vapalus dude, wat
14:20 Sketch2 AndroBuilder_ here's more efficient code-  https://pastebin.com/LMdnnpbX
14:21 Sketch2 precalculated reticle placement, so it doesn't have to during the draw loop
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15:05 JeCel Does someone here know what's wrong with DarkLands?
15:06 * red-001 summons Shara
15:06 JeCel uhh
15:07 * Shara has been trying to summon the one who hosts it
15:08 Shara I can't SSH to the server, so I can't do much other than wait for him to wake up.
15:08 * red-001 summons that guy that wanted /summon to return
15:08 Shara (can't in that it doesn't respond. I do have access)
15:08 JeCel oh okay
15:10 JeCel :/
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15:19 heavygale_ hi, did someone of you guys build minetest with LibSpatial? I'm getting the following error: /home/minetest/public-0.4.16/spatialind​ex-src-1.8.5/bin/libspatialindex.so.4: error adding symbols: DSO missing from command line
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15:24 BillyS AFK
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15:47 * Sketch2 sings *hate muh PC*
15:49 Sketch2 it sux.  random crashes
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16:08 Vapalus well, make it a vacuum cleaner - then sucking is good.
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16:09 Sketch2 Spaceballs comes to mind
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16:27 Sketch2 wish YouTube wouldn't completely mute copyright music, but instead just do a bandpass filter on it, so you can still hear speech
16:28 derixithy No that wouldn't stop uploaders from using copyrighted music. Also youtube just sucks as a company
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16:29 Sketch2 it's not to stop 'em, it's so you can hear people talk, regardless of their choice in music
16:43 Vapalus is "default:hand" valid?
16:45 sfan5 the hand item is called ":"
16:49 Vapalus Actually it is called ""
16:49 Vapalus without :
16:49 Vapalus thx
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18:14 red-001 technically yes but you never refer to it as that
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20:05 dagreatnate This PM stuff is getting out of hand
20:05 rubenwardy /umode +R
20:05 dagreatnate just did :)
20:05 rubenwardy also report any nicks to a freenode or Minetest staff member
20:06 fireglow what was spammed this time?
20:06 rubenwardy don't post anything here, pls
20:06 dagreatnate nothing, it was something from 3 days ago but still
20:06 fireglow yes, obviously. Please msg me privately if you like
20:07 rubenwardy ah, probably already dealt with then
20:11 Sketch2 wrote a simple tile splitter for Gimp-  https://github.com/doyousketch2/tile_splitter
20:12 Sketch2 I know it can be done through ImageMagick, and I've done that route before
20:12 Sketch2 but if I'm already in Gimp counting how many pixels it is, then it's easier to split 'em right in there
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20:13 Sketch2 now to define a few floor nodes around those pix
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20:31 Sketch2 is it OK to have subdirs in 'textures' dir?
20:40 red-001 don't remeber, try it
20:40 red-001 texturepacks support it now
20:41 Sketch2 that's true
20:41 Sketch2 trying to do one of those   'for files in dir'   loops, to generate 'em
20:48 red-001 like I said I'm not sure if we are only applying the recursive texture load to only texturepacks or also indivual texutre folders
20:50 Sketch2 oh, yea.  I'm pretty sure it can be done.  if MT doesn't automatically traverse, then I can simply use the full pathname
20:50 Sketch2 was looking to see if there's an easier way to get contents of a dir than LFS
20:51 Sketch2 does MT have a helper method for that?
20:51 rubenwardy yes
20:51 rubenwardy minetest.get_dir_list
20:51 Sketch2 oh, ok.  ty
20:52 rubenwardy https://rubenwardy.com/minetest_modding_book​/lua_api.html#minetestget_dir_listpathis_dir
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22:28 Milan[m] hey i am currently wondering, i can get and set groups to entities or in this case - players, as =0 does not disable the groups (immortal in this case), i wonder if there was a way to remove the group too - didn't see anything helpful in the api docs
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22:36 Milan[m] ah i maybe have an idea for a workaround i'll try tomorrow
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