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IRC log for #minetest, 2018-01-24

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All times shown according to UTC.

Time Nick Message
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00:28 blaise hrmm
00:30 blaise whelp, finished a above ground high speed train,..
00:30 blaise now there's easy access to nice lush green forest and land
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00:36 blaise how far can power travel through a cable before it requires another switching station?
00:37 nepugia Depends on the cable and if you use alternating currency or not
00:38 nepugia oh, sorry context :3 (did not think that you were reffering to a mod)
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00:42 blaise in real life it requires an amplifier of some kind
00:43 blaise nepugia: I'm talking about the technic mod in minetest
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00:50 nepugia ah, never used that one so can't really help you with that one :/
00:51 blaise you never used technic?!
00:51 blaise nepugia: what about mesecons?
00:51 blaise digilines?
00:51 blaise Pipeworks?
00:51 nepugia that is what i said, yes
00:52 blaise homedecor?
00:52 nepugia i tried mesecons... didnt like it, as for the other 2, havent used them either
00:52 blaise wtf, why even play minetest at that point
00:52 nepugia sorry?
00:52 blaise you play minetest because you're sorry?
00:52 nepugia i don't understand your reasonning :/
00:53 blaise I completely understand...
00:55 nepugia I meen... sure some mods, but i don't see them neccesary for playing it
00:55 nepugia especially since minetest wants to make subgames switchable
00:57 blaise nepugia: would you care to log in to my sever and check out the advanced train mod?
00:57 blaise it's pretty awsome...
00:58 blaise I have a high speed rail system to transport players from my welcome center to lush green pastures and forests...
00:58 blaise I also have a subway system
00:58 nepugia are you the author?
00:59 blaise no, a guy named Orwell is
00:59 blaise he's a genious
00:59 blaise I on the other hand can't spell
01:00 nepugia some other time perhaps, i need to get some sleep :)
01:00 blaise okay, well.. it's at midnightsystems.net:30000
01:00 blaise if you ever get the chance
01:00 blaise up 24/7 365
01:00 blaise public..
01:00 blaise no pvp
01:01 blaise and it's a survivor server
01:01 blaise lots of hunting and farming and stuff
01:01 blaise random villages and what not
01:01 blaise Sokomine was wanting me to build him a massive 3 mast wooden sail ship, so I might be working on that
01:02 blaise I'm trying to figure out how I would do the sails...
01:03 blaise apparently troller has a crappy connection
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01:10 Sokomine smaller ships are also highly welcomed :-)
01:10 blaise oh, I'm terribly sorry
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01:23 blaise oh wow
01:24 blaise I'm reading about possible seemless server transitions...
01:24 blaise could you imagine walking through a gateway to get to other servers?
01:24 blaise that sounds lovely
01:24 blaise but how would authentication be handled
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01:38 Roman-von-Ungern Sup
01:39 red-001 blaise, ? (tm)
01:40 blaise red-001: hrm?
01:40 red-001 could just ask on connection, but that would be jarring
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01:40 red-001 blaise, re: authentication when transfering from one server to another
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02:13 blaise yes
02:19 blaise red-001: I'm trying to find the forum article with the conversation...
02:19 blaise red-001: just a moment
02:19 blaise i was eating dinner
02:22 Roman-von-Ungern So if I'm not mistaken update 0.5.0 will bring fixes to the netcode right
02:22 blaise red-001: it had to do with spatial support in minetest... http://dev.minetest.net/Spatial_location
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02:23 blaise which i'm still not sure what that is...
02:24 Roman-von-Ungern IMO this game has better potential/adaptibility than Minecraft will ever have
02:24 Roman-von-Ungern Why gauge progress off of a broken mess of a game
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02:44 Lone-Star minetest runs a lot smoother than MC, even with gfx all set to max, shaders, animations, etc.. would have to turn everything to min on MC
02:55 Foz VanessaE, I want to thank you again for you help earlier.  I was able to recover using the local backup and WE //mtschemcreate and //mtschemplace.  These commands were much faster than //save, //load.  So thanks again :)
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03:21 blaise Roman-von-Ungern: what game do you speak of?
03:21 blaise certainly not minetest
03:22 Roman-von-Ungern Broken mess = Minecraft
03:22 Roman-von-Ungern AKA Brown bricks building simulator
03:22 Roman-von-Ungern LOL
03:25 blaise indeed
03:25 blaise java is a major cause
03:25 blaise would anyone happen to know a good fishing mod for minetest? the only one I could find, seems to be abandonware
03:27 Roman-von-Ungern Will it ever be possible in Minetest to have servers with like 100 people or ridiculous numbers like that?
03:27 Roman-von-Ungern I know it's a bit of a rhetorical question but as it stands the answer is no lol
03:28 Roman-von-Ungern (no for the current stage)
03:31 rubenwardy unlikely, as the server doesn't support clustering or distribution
03:31 rubenwardy well
03:31 rubenwardy you can get close
03:31 lumberJ blaise, this looks promising: https://github.com/MinetestForFun/fishing
03:31 rubenwardy there's servers on good hardware with 60 players running ok
03:31 blaise I was just looking at that
03:31 rubenwardy with lag, but not unplayable
03:31 lumberJ but as a disclaimer, i haven't tested it
03:32 rubenwardy CTF can't do that due to the massive amount of packets it sends
03:32 lumberJ it at least appears to still be maintained based on github activity, blaise
03:32 rubenwardy as it sends packets twice as fast as another server
03:32 rubenwardy and all players are in the same area, so lots of syncing
03:32 blaise apparently there are talks of infinit world support with transparent transitions to other servers
03:32 blaise which, in it self would be distributed
03:33 lumberJ also, hello rubenwardy
03:33 blaise yes, hello rubenwardy
03:34 blaise so with transparent transition to other servers, I suppose some kind of multichannel chat would be apropriate
03:35 blaise with interserver chat, and a global chat
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03:41 rubenwardy yeah, probably the easiest way
03:41 rubenwardy not the best way
03:42 rubenwardy the best way would be to have parallelism in mind from the start
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03:47 blaise ah, so it seems like it's all one server
03:47 blaise yes, I like
03:49 rubenwardy I had a concept for a program which would load balance mapblock loading essentially
03:50 rubenwardy it would be a program which would be between the client and the server, and would listen for select packets
03:50 rubenwardy it would would then handle chunk sending directly without Minetest
03:50 rubenwardy the issue is the map changing in the minetest server memory
03:51 rubenwardy ah, I remember. you can handle this by only allowing Minetest to send chunks when they're changed, and then having the middleman notice that and update their local cache
03:52 rubenwardy probably wouldn't have worked that well, you're still limited on how fast the client can receive and generate meshes
03:53 blaise yeah
03:54 blaise is there a good sea mod on github?
03:54 blaise I tend to not trust those 3rd party archived mods
03:57 Sokomine there's the sea modpack
04:02 blaise yeah, but it's not on github
04:02 blaise =(
04:03 Sokomine a fork is
04:04 blaise ah, hamlet phorked it
04:04 blaise yay
04:05 Sokomine you can also see the sea modpack in action on trainwreck tonys server
04:05 blaise indeed
04:05 blaise is clams a seperate mod?
04:06 blaise i don't seem to understand the topology of the depends statement
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06:12 blaise hrmmm
06:12 blaise I have a digtron miner working pretty good at mining but it's not building anything
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06:28 Hijiri #6688
06:28 Hijiri oh, wrong channel
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09:11 jas_ cancel sneak sounds code for this github issue: https://github.com/minetest/minetest​/issues/5651#issuecomment-360065717 <-- wonder if it works multiplayer, wonder why it was not done before.  or was it?
09:11 jas_ !title
09:11 MinetestBot jas_: Make no walking sounds when sneaking · Issue #5651 · minetest/minetest · GitHub
09:35 VanessaE oh come on, everyone knows that you're supposed to make those "teek-teek-teek" sounds when you sneak around (presumably on tiptoe).  every comedic cartoon ever made says so :)
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09:43 nepugia Sneak Level up+ [37/100]
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13:40 viaken How important is latency on performance?
13:41 viaken Like, if I'm looking at 2 servers, one with a 70ms ping and one with 141ms, what's the difference going to be in experience?
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13:42 Calinou viaken: Minetest is not a competitive game, it doesn't matter very much
13:42 Calinou what matters is avoiding servers with frequent lag spikes though, but you can't predict that
13:42 Calinou besides, the client framerate is not linked to server lag at all :)
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14:08 jluc 'o
14:08 jluc i've seen mentionned things like "achievements" sometimes on irc or pages
14:08 jluc is it some kind of automatic bonus provided when the player manages some difficult steps ?
14:09 jluc some kind of reward ?
14:09 jluc new abilities ? new ore types ? new commands ? new tools ?
14:12 ThomasMonroe if there are mods that provide something like that, then sure
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14:23 jluc do you know what mods provide such a feature ?
14:23 ThomasMonroe not at the moment, but I'm sure if you asked around you could find some
14:25 ehlodex jluc: Have you seen the Achievements mod by rubenwardy? It doesn't give you things, but does keep track of "notable" events
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14:42 jluc ok
14:42 jluc nice i didnt know
14:42 jluc i'll have a look for sure
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15:05 jas_ there should be a way to get minetest down to 3-5 ms realtime with custom kernel. hrm
15:05 jas_ (lol)
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17:36 jordan4ibanez Hope everyone's having a great day/night!
17:42 * twoelk looks at the pile of work on his desk, glares at the deadline and sighs
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17:56 swift110 hey jordan4ibanez
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17:58 jordan4ibanez Hey swift110. Any epic builds today?
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18:01 swift110 jordan4ibanez, nope you
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18:12 jordan4ibanez Swift110, I'm thinking of making a model railroad using the advance trains mod
18:12 jordan4ibanez Gotta make some cool bridges and stations!
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18:22 fireglow !mod guest
18:22 MinetestBot fireglow: No More Guests! [no_guests] by kaeza - https://forum.minetest.net/viewtopic.php?t=8004
18:23 swift110 nice jordan4ibanez what have you done already
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18:26 talamh ls
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18:38 rubenwardy jluc, ehlodex: awards supports rewards on unlocks (ie: items)
18:39 rubenwardy !tell jluc awards supports rewards on unlocks (ie: giving items)
18:39 MinetestBot rubenwardy: I'll pass that on when jluc is around
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20:57 Sires Hello
20:57 Sires I would like an account to help with missing examples, incomplete functions and translations :)
20:58 Sires account in minetest dev wiki
20:59 Sires If it is needed, the name can be Sires :P
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22:36 H-H-H anyone fancy an easy fix for android builds ?#
22:37 H-H-H just did a clean build as per the wiki and the patching faioled due to line endings :|
22:37 H-H-H patching file source/Irrlicht/CEGLManager.cpp
22:37 H-H-H Hunk #1 FAILED at 8 (different line endings).
22:37 H-H-H im on 64 bit linux
22:38 sfan5 well you can try to get patch to ignore differing line endings
22:41 H-H-H well i  will just reformat the patch file i was more thinking to make the wiki build instructions work :)
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22:46 H-H-H building now :)
23:46 H-H-H ok that last error was caused by me lolso ignore lol
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