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IRC log for #minetest, 2018-01-23

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00:17 blaise anyone here have anything to do with advanced trains ?
00:20 blaise I don't guess orwell idles in here
00:20 blaise :G
00:20 * blaise jumps on his minetest
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00:24 blaise well, crao
00:24 blaise his server is down
00:24 blaise :(
00:25 blaise that's not good...
00:27 blaise I hope they're okay
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00:29 blaise holy macaroni and cheese
00:31 blaise well, their web server is online
00:31 blaise that's odd
00:31 red-001 servers crashing isn't that weird
00:32 blaise i accidently shut mine down, but I have scripting that will cycle the minetest-server init script in the event of a crash..
00:33 blaise it also will email me any kind of backtrace with the log file though
00:34 blaise and that hasn't happened once with minetest-0.4.16-stable
00:36 blaise I've not played with 0.5.0 any though
00:36 blaise I'm pretty sure they don't run 0.5.0 anyway
00:36 blaise atleast not in a production environment
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00:38 blaise red-001: you ever had any dealings with the advanced trains mod?
00:38 red-001 can't say I have
00:38 blaise oh, okay..
00:39 blaise I spawned a locomotive and coupled a car to it, and now I cant seem to access the boarding menu on the loco to uncouple the cars
00:40 blaise and you can't despawn the loco with cars attached to it.. even if you pull up the rails underneath the train it just lives eternally
00:41 blaise it wont even fall down
00:41 blaise lmao
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01:03 blaise hrmmm
01:04 blaise I can't even find where the menu is in the lua
01:04 blaise lol
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03:21 blaise wow
03:22 blaise linux-works minetest server still suffering downage
03:22 blaise so sad
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03:57 raymoo[m] Did it collapse from cobble farm lag
03:57 raymoo[m] I've been too busy to see the aftermath of that
03:58 raymoo[m] Did they remove the money for cobble shop?
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04:57 GreenDimond meh. I need a way to ping all the mods at once :P
05:00 GreenDimond *sigh*
05:02 GreenDimond Calinou, rubenwardy, sfan5, Shara, VanessaE, check forum please (OldCoder). (rip me if someone gets mad :P)
05:07 VanessaE link?
05:08 VanessaE (to an example post)
05:08 VanessaE never mnind.
05:08 GreenDimond yeah.
05:09 GreenDimond kinda hard to miss ;P
05:09 VanessaE gone.
05:10 GreenDimond ty
05:10 VanessaE when is that troll gonna learn, it's trivial to make all his spam disappear with just few clicks
05:11 GreenDimond How hard would it be to set up an anti-spam system?
05:11 VanessaE idk
05:11 GreenDimond he posts the same exact thing over and over
05:11 GreenDimond one might think a way to detect that could be simple
05:11 GreenDimond oh well ¯\_(ツ)_/¯
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05:24 VanessaE that shithead posted on four of my topics also
05:32 MinetestBot [git] red-001 -> minetest/minetest: CSM: Remove screenshot API 0425c6b https://git.io/vNwvJ (2018-01-23T05:27:38Z)
05:33 blaise hrmm
05:34 blaise I think something happened to the creator of advanced trains mod
05:34 blaise server is down
05:35 blaise which sucks because I need some tech support with his mob
05:35 blaise mod
05:38 blaise I have a loco that I can't decouple cars to/from which means it's stuck on the map.. and ... yeah
05:40 blaise seems like I'm never on when people are active
05:41 progysm damn.. two players on JT2... so much monsters...
05:41 blaise must have been spawning for a long time
05:42 progysm it's even worst on JT
05:42 lumberJ you might have better luck with specific mod issues by posting on the mods' forum page, or better yet posting an issue on the github page, blaise
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05:44 blaise lumberJ: hrmm
05:47 lumberJ possibly this is a related issue, but probably not enough information here to identify what the problem is: https://github.com/orwell96/advtrains/issues/72
05:47 blaise I'm trying to find in the lua where the bording menu code is and why it's not on the large industrial loco
05:48 blaise it's existent in the small one, but I can't see the difference
05:48 blaise in the code that is.. but in game the menu button isn't there
05:49 blaise but nothing has gotten stuck yet
05:49 blaise lol
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05:50 blaise i can drive it, I just can't uncouple the cars
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05:59 blaise I wonder if I can remove it from the map with worldedit
05:59 blaise :G
06:11 lumberJ looks like something was fixed with discoupling about 8 hours ago
06:11 lumberJ maybe just try updating the mod
06:19 swift110-phone_ Hey lumberJ
06:19 lumberJ yes?
06:19 lumberJ oh, you are just saying hello :P
06:19 lumberJ hey swift
06:21 lumberJ blaise, another option might be the clearobjects command but this may have some unintended consequences as it will remove all objects (such as mobs, minecarts and any other entities)
06:21 blaise I'll resort to that if I have to
06:22 blaise I'll shut down and sync up my mods
06:22 lumberJ i'm not sure if the remove stick from the admintools mod works on all entities
06:22 lumberJ i think it removes mobs though
06:22 lumberJ so that might be a less drastic option to try first
06:23 lumberJ aparently it does remove entities: https://forum.minetest.net/viewtopic.php?f=11&t=1144
06:25 lumberJ its a pretty useful tool for thing like protected item frames as well. just make sure the tools don't appear in the creative inventory if your server is set to creative and is public
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06:47 MinetestBot [git] paramat -> minetest/minetest_game: Dungeon loot: Reduce maximum processed rooms to 8 ee6d2f2 https://git.io/vNwUg (2018-01-23T06:43:49Z)
06:47 MinetestBot [git] paramat -> minetest/minetest_game: Creative: New textures for less distortion 41a4073 https://git.io/vNwU2 (2018-01-23T06:43:46Z)
06:47 MinetestBot [git] paramat -> minetest/minetest_game: default:dirt_with_snow: Re-add to soil group a6aa68d https://git.io/vNwUa (2018-01-23T06:43:40Z)
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07:23 blaise lumberJ: there was some kind of weird anomoly where the decouple switch was showing some 35 nodes away from the train itself, and the big industrial engine seems to just not have the bording menu..
07:23 blaise but I figured it out and despawned the locomotive
07:23 blaise thank the maker
07:24 blaise also I think that maybe s/bording/boarding/
07:25 blaise I believe orwell natively speaks german.... so...
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08:31 blaise anyone alive in here?
08:32 nepugia o̸/
08:32 blaise nepugia: hey, do you happen to know what the block name for air is?
08:32 blaise default:air maybe?
08:32 blaise i can't remember
08:32 nepugia heh, no idea honestly
08:32 nepugia maybe hack your creative inventory to show all blocks ;)
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09:08 blaise hey, how long does it take the announce server to refresh information on servers?
09:08 blaise like name, description, pvp status, all that?
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09:23 VanessaE blaise: up to 2 mins I think
09:24 Foz has anyone dealt with a large chunk of a world map suddenly disappearing?
09:24 blaise well, my server name and desc was changed days ago, and I switched pvp off about 30 minutes ago
09:24 Foz there are no errors in the logs
09:25 blaise nepugia: it was default:air
09:25 blaise btw
09:25 blaise lol
09:29 VanessaE sorry, foz, nothing like that any time recently.
09:30 VanessaE blaise: well fixer tells me that my daconcepts.com:30008 server doesn't show on the public list, even though there are no announce errors on the master server's logs (according to sfan5)
09:30 blaise interesting
09:31 VanessaE it was only recently that that started, but I haven't changed the announce settings in at least a few months.
09:31 blaise random rouge weirdness from the announce server then,...
09:31 blaise lmao
09:32 VanessaE rouge?  I didn't know my servers wore make-up :)
09:32 VanessaE rogue*
09:32 Foz this is first time I've seen anything like this in about three years of hosting a server
09:32 blaise heh
09:33 VanessaE Foz: once, many many moons ago, redcrab's server lost most of the spawn area, because the disk storing the world ran out of space.
09:33 blaise oh, that's exciting...
09:33 VanessaE took us a week or two to rebuild everything that was notable.
09:33 VanessaE yeah.   way old version though, like 0.4.4 or so.
09:34 blaise I remember that version
09:34 VanessaE I think that particular vulnerability has since been fixed
09:34 blaise it was seemingly much better than 0.4.3
09:35 blaise it's interesting that when new map was generated that it would toss the oldest place in existence out the window
09:35 Foz well i'm only using 37 out of 88 G so I don't think thats the issue
09:36 blaise one would think that if it absolutly had to make such decisions that it would toss blocks that had never been modified or read from  the longest
09:37 Foz I have a local copy of the map from the last time I visited the area. Do you know if there is an easy way to copy blocks from one map into another. I'm thinking about saving it in chunks using world edit, transfering the saved files and then loading them back in
09:38 Foz not sure if that will work for all blocks, I know travelnets will need manual correction
09:40 VanessaE yes, you canm
09:41 VanessaE Foz: load up the old copy, save the affected area as a worldedit schematic, then go to the trashed map, set pos1 to *exactly* the same coords as you were at on the old map, //allocate <name of saved file>  then  //hide  so that you can see what will be overwritten
09:42 VanessaE if it looks good, //restore  then  //set air  to erase it, then  //load <filename>  to bring in the backup data
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09:43 VanessaE obviously you'll need to scp or rsync the saved file over to the server before you try to //allocate
09:43 VanessaE (that command merely reads the saved file and draws a box to enclose the area covered by it)
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09:44 VanessaE note that //hide and //restore can be very slow
09:44 Foz awesome, thank you! I wasn't aware of those commands, just //save //load
09:44 VanessaE also when you save the file, you should use the minetest schematic variant of the save commandf
09:45 blaise :)
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09:45 blaise VanessaE: hey, since you're super awsome with worldedit
09:45 * VanessaE hides
09:45 blaise VanessaE: will //r weather:snow_cover default:air  remove all snow cover server wide?
09:46 VanessaE foz, test those commands on an unoccupied area of the map first,
09:46 Foz how do I choose the schematic variant
09:46 VanessaE something where you can predict precisely what will change when loading the save file
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09:47 VanessaE oh, the minetest-specific schematic is just a different command..  //mtschemcreate or something like that
09:47 VanessaE look it up ;)
09:47 Foz thank you so much, I will be sure to test before implementing
09:47 Foz I
09:47 VanessaE blaise: no it will not.  it'll only affect what's between //pos1 and //pos2
09:47 blaise apparently I have the wrong name for air
09:47 Foz m going to try to make a back up of the damaged database before I attempt this as well
09:48 VanessaE it's just air.
09:48 blaise ah
09:48 VanessaE no prefix.
09:48 VanessaE //replace foo:bar air
09:48 VanessaE Foz: good luck.
09:48 blaise so how do I go world wide with it?
09:48 Foz Thanks
09:49 blaise aka if I remove this weather mod and dont want those unknown node blocks covering my entire map
09:50 blaise VanessaE: I'm sorry, I didn't mean to bother you
09:50 VanessaE make a stub mod with just a LBM that transforms those nodes into air.
09:50 VanessaE no bother, blaise
09:50 blaise ok, I'll see what I can muster up
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09:50 VanessaE you could set //1 and //2 at opposite corners of the world, but that'll probably crash worldedit
09:51 VanessaE not to mention it'll take an ice age to finish.
09:51 blaise heh
09:53 VanessaE an LBM would of course take longer if it had to affect the whole server, but it'll only affect areas that are actively being visited, which is just as good
09:54 VanessaE (there's no point in transforming nodes that no one ever looks at)
09:55 blaise VanessaE: how does this look? https://paste.pound-python.org/show/ATv5lc3zpadRILzGkNlY/
09:55 VanessaE that should do.  you should set the "only run once" flag.
09:55 blaise ok,
09:55 blaise thanks a lot
09:56 VanessaE (otherwise it'll reprocess every block every time they're loaded, whether or not they need it.
09:56 VanessaE )
09:56 blaise will the only run once flag only run it on blocks of the map once or only run it on the server once>
09:56 VanessaE once.  ever.
09:56 blaise ah,
09:56 VanessaE unless you change the name= field.
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09:58 VanessaE I'm not sure how minetest records what once-only lbms have hit what blocks.  I assume the mapblock has some metadata into which the name= field is stored)
10:01 blaise hrmm, I can't find run once in the documentation
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10:03 blaise VanessaE: should I just  ONLY_RUN_ONCE = true in the lua ?:
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10:04 VanessaE well, whatever the name of the flag
10:04 VanessaE probably "only_run_once" on all lowercase
10:05 blaise k...
10:05 blaise i can't even find the flag in the documentation
10:07 VanessaE https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4537
10:08 blaise VanessaE: is this it??    run_at_every_load = false
10:08 VanessaE ninja'd :)
10:08 blaise heh
10:08 VanessaE (insert fancy martial arts moves and chop-socky shouts here)
10:09 * blaise hugs VanessaE
10:09 VanessaE :)
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10:13 blaise wtf, why did I cycle?
10:14 * blaise shrugs
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10:35 blaise uhrm
10:35 blaise I found a village on my server
10:36 blaise I hadn't seen one yet so I was kind of happy
10:36 blaise but something startled me...
10:37 blaise they are farming, "computer:printer"
10:37 blaise like, litterally fields and fields of computer printers
10:37 blaise i don't understand....
10:38 blaise VanessaE: have you ever seen villagers farming computer printers?
10:38 VanessaE eh
10:38 VanessaE ??
10:38 blaise I don't even know how they're growing, but if I pick one, another pops up after a while
10:39 VanessaE that's new to me....
10:39 blaise it's so weird,
10:39 blaise VanessaE: also, i have mobs redo, is there better these days?
10:40 VanessaE dunno
10:40 blaise I was looking at something that mentioned AI ?
10:46 nepugia >they are farming, "computer:printer"
10:46 nepugia maybe they want to print money
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11:45 blaise │2018-01-23 11:44:19: ERROR[Main]: ModError: Failed to load and run script from /var/lib/minetest/.minetest/mods/remove_snow/init.lua:                                 │
11:45 blaise │2018-01-23 11:44:19: ERROR[Main]: /var/lib/minetest/.minetest/mods/remove_snow/init.lua:7: '}' expected (to close '{' at line 3) near 'action'
11:45 blaise =(
11:46 blaise i dunno..
11:46 blaise vi shows my syntax is fine
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11:59 pgimeno_ blaise: https://forum.minetest.net/viewtopic.php?t=18420
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12:01 pgimeno_ blaise: also, I've had a similar problem in past, where my cotton turned into wheat for some unknown reason, see https://github.com/minetest/minetest/issues/5375
12:02 blaise eh, I'm just trying to get rid of weather:snow_cover
12:02 pgimeno_ at first I thought it was a compiler bug; nowadays I think that's a problem with buffer overflow or writing freed memory, or with a thread gone rogue
12:02 blaise I have the mod made but it says my syntax is wrong and is missing a closing }
12:02 pgimeno_ blaise: yeah, set nodenames = {"wheather:snow_cover"}
12:03 blaise it's right though
12:04 blaise >---nodenames = {"weather:snow_cover"},
12:04 pgimeno_ you have a syntax problems somewhere
12:04 pgimeno_ problem
12:04 blaise yeah, well.. I dont see it
12:05 blaise pgimeno_: do you?       https://paste.pound-python.org/show/3hU4qnXsKj87k2RV4qpZ/
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12:07 pgimeno_ blaise: are you sure the saved file matches exactly that?
12:08 blaise yeah, I used wgetpaste to toss it to a pastebin
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12:10 blaise oh my god I figured it out
12:11 blaise pgimeno_:  this worked... https://paste.pound-python.org/show/S0mZWgY8H9qbYOZi0cAM/
12:11 blaise lol
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12:14 blaise pgimeno_: nope, never mind.. still broke
12:14 blaise had the mod disabled still
12:14 * blaise facepalms
12:15 blaise i gotta get some sleep
12:16 blaise I'm losing my mind
12:16 blaise o/
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14:10 ymorin missing a comma at 6 no ?
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14:15 Tatoes Foz, when do you think fozland will be up?
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15:33 ymorin in a fozzy week?
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16:28 Tommy432 where would i look to limit players travel distance?
16:29 srifqi What do you mean by that?
16:30 Tommy432 lets say, I didnt want players to fly or walk 100 miles and slow the server down
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16:30 srifqi 100 miles from spawn point?
16:31 Tommy432 yes. something like that
16:31 srifqi Also, the only unit used in Minetest is "node".
16:32 srifqi There are many ways to do that.
16:33 Tommy432 ok good. where can i read up on that?
16:33 Tommy432 is it in the config?
16:34 srifqi No. You need to use mod or create your own mod.
16:34 srifqi (1) Add unbreakable node at 100 nodes from spawn. That will block access for player.
16:35 srifqi (2) Move the player to the nearest position inside 100 node limit when they are outside. You can use part of superflat mod (init.lua line 100 to 115) and modify it for this.
16:36 srifqi The (1) attempt requires world reset, which is not good.
16:36 srifqi The (2) attempt can be turned on or off, or exclude some players.
16:38 Tommy432 ok thank you. i will try it out.
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16:54 t20kdc Also, (1) is more of a barrier than a hard limit. If they get outside, they stay there.
16:55 t20kdc (Of course, they shouldn't be able to get outside, but still.)
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17:33 viaken I had an idea to hash people's names or something as they signed on, and use that to place them somewhere on the map. They'd be great distances from anyone else, so no harm could be done easily. It'd be like playing solo, but with global chat. You could have a common area they have to build a portal for, though. Raises the barrier to entry; fewer trolls of convenience.
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17:58 twoelk viaken: wouldn't that be simply a variant of skytest on a larger scale?
18:01 viaken Maybe! I've not seen skytest.
18:01 viaken Ah. Well, without the sky theme. That seems to do what I want, though, yeah.
18:02 twoelk go steal some code :-P
18:03 twoelk you could adjust the progress list to include some portal
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18:07 MinetestBot [git] paramat -> minetest/minetest: Intersects_protection(): Move from Minetest Game to builtin (#6952) 01bc817 https://git.io/vNrY3 (2018-01-23T18:04:58Z)
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18:28 MinetestBot [git] MuhdNurHidayat -> minetest/minetest: Add missing languages from menu (#6953) 04e5a65 https://git.io/vNr3Q (2018-01-23T18:27:41Z)
18:31 MinetestBot [git] lisacvuk -> minetest/minetest: Disable fall damage when "immortal" group set (#6946) 62c10e3 https://git.io/vNrsn (2018-01-23T18:28:21Z)
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22:41 blaise wow
22:41 blaise i
22:41 blaise I cant believe this is taking so long
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23:03 Foz Tatoes, all I can say for now is that I'm working on it.
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23:55 Foz anyone know if setting abm_interval = 0 in minetest.conf will disable all abms?
23:56 Foz I'm trying to temporarily disable all abms, nodetimer etc
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