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IRC log for #minetest, 2018-01-11

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All times shown according to UTC.

Time Nick Message
00:00 Stix thx
00:00 red-001 and see if those users are here and message them
00:00 Stix the command ist doing anything
00:00 YuGiOhJCJ2 joined #minetest
00:01 Stix welcome
00:05 BBmine joined #minetest
00:06 BBmine What's going on with the forums?
00:07 Stix what?
00:07 rubenwardy BBmine: back ups
00:07 rubenwardy and maintenance
00:08 BBmine oh
00:08 Stix hi bbmine
00:09 EvergreenTree_ joined #minetest
00:09 BBmine hello stix!
00:10 nac joined #minetest
00:10 Stix hi evergreen! i thought you left minetest!
00:10 BBmine so backups don't happen OS-side?
00:11 rubenwardy lol
00:12 rubenwardy turns out isn't not supposed to be down like this, it's only supposed to be showing a status page
00:12 rubenwardy so there's some other technical difficulties
00:12 BBmine it is showing a status page
00:13 rubenwardy not for me
00:13 rubenwardy it was, not now
00:13 BBmine for some reason it won't let me change the address bar
00:14 EvergreenTree Stix: hey!
00:14 rubenwardy well, that's one way to stop the spam problem
00:14 BBmine lol
00:15 BBmine i can't even get to minetest.net
00:15 rubenwardy they're on the same server
00:15 rubenwardy wiki and dev will also be down
00:15 Gael-de-Sailly there was spam again in the last days?
00:15 BBmine ik
00:15 rubenwardy but servers won't
00:15 BBmine so is the server list on a different server?
00:15 rubenwardy Gael-de-Sailly: bot spam, selling marketing and pills mostly
00:15 rubenwardy yes
00:15 BBmine ah ok
00:16 BBmine lemme try to ping minetest.net
00:16 BBmine not pinging
00:16 BBmine i didn't think it would
00:18 BBmine yeah, they're hosted in different parts of the Netherlands
00:19 Gael-de-Sailly I'm leaving. Bye :)
00:19 rubenwardy :O
00:20 rubenwardy bye
00:20 Gael-de-Sailly not leaving MT
00:20 Gael-de-Sailly leaving IRC now to go to bed xD
00:20 rubenwardy I know, I was joking XD
00:20 BBmine lol
00:21 rubenwardy ...and Gael-de-Sailly was never seen again
00:21 BBmine xD
00:22 red-001 !tell Gael-de-Sailly Hi welcome back
00:22 MinetestBot red-001: I'll pass that on when Gael-de-Sailly is around
00:23 red-001 only known way to be faster then 11
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00:27 Samson1 Is it just me, or are the Minetest forums down?
00:27 rubenwardy yes
00:28 Samson1 Oh, how come? :)
00:28 rubenwardy unfortunately phpbb has gained self-awareness, we're trying as hard as we can to restore previous order
00:28 Samson1 Oh. :)
00:28 Samson1 Okay. :)
00:29 rubenwardy more seriously, it's general maintenance to do with backup scripts
00:29 Samson1 Oooo...
00:30 Samson1 That's bad..
00:30 rubenwardy it's not bad, just maintenance
00:30 Samson1 ?
00:30 Samson1 Oh..
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00:31 celeron55_ joined #minetest
00:31 Samson1 Sorry, I misread your message. :D
00:31 Samson1 Like me. ^_^
00:31 red-001 hey the status page is up
00:32 red-001 celeron55_, you got the vps working?
00:33 rubenwardy looks like it
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00:41 Samson1 Well, I hope it all goes well. :)
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00:41 GamerGirlSandy hi
00:42 rubenwardy hey
00:42 Samson1 Hello. :)
00:42 GamerGirlSandy I'm thinking about starting a Star Wars mod
00:43 Samson1 Nice!
00:44 GamerGirlSandy With lightsabers, darksabers, blasters, and blue milk
00:44 Cornelia :p
00:44 MaybeDragon with endless cantina band background music loop?
00:45 GamerGirlSandy lol
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00:45 MaybeDragon I have a bad feeling about this...
00:45 GamerGirlSandy that line was missing from the last jedi
00:45 MaybeDragon really?!
00:45 MaybeDragon Haven't seen that one yet
00:45 GamerGirlSandy but i think bb-8 said it
00:46 Samson1 I would use the mod if you made it. :)
00:46 GamerGirlSandy want stormtroopers?
00:46 Cornelia Sounds fun.
00:46 GamerGirlSandy that cant shoot in easy or hard mode?
00:46 Samson1 As long as I can disable them. ;)
00:47 nowhereman_ joined #minetest
00:47 GamerGirlSandy dont worry, whether you can disable them or not they will not be dangerous
00:48 ChimneySwift joined #minetest
00:48 Samson1 I'm not saying storm troopers are bad, I just find mods annoying when you can't disable things, specially when I need to disable something if it is compatible with another mod I have. :)
00:48 MaybeDragon "these impacts are too precise for sand people"
00:49 GamerGirlSandy trust me, sand people are much worse
00:49 Samson1 is not compatible*
00:49 GamerGirlSandy i should also add r2d2
00:49 talamh joined #minetest
00:50 GamerGirlSandy and c3po
00:50 GamerGirlSandy and snoke as a boss
00:51 Samson1 Make it so you can tame him. :D
00:51 GamerGirlSandy with the force? hey, hold f to use the force, not a bad idea
00:51 Samson1 And if you don't succeed he attacks you with pincers. xD
00:52 GamerGirlSandy force lightning
00:52 H-H-H joined #minetest
00:52 Samson1 :D
00:53 GamerGirlSandy for those who have not seen the last jedi...
00:53 Samson1 Force push. :D
00:53 Samson1 Admins only..
00:53 Samson1 I bet players would hate that on a PvP server.
00:54 H-H-H did i miss something or is minetest dev webs down ?
00:54 GamerGirlSandy try to find the hyperspace tracking plot hole made with rogue one
00:54 GamerGirlSandy yep
00:54 GamerGirlSandy both
00:54 rubenwardy H-H-H: as the maintenance page says, yes
00:54 Samson1 The forums are down. :)
00:55 GamerGirlSandy too bad i was going to announce the mod
00:55 AleksSyntek joined #minetest
00:55 Samson1 xD
00:55 H-H-H just as i decide to try an android build lol will see how i go ty
00:55 GamerGirlSandy what the flip celeron55_ is on
00:56 GamerGirlSandy the notch of minetest
00:56 rubenwardy slightly offense
00:56 rubenwardy slightly offensive*
00:56 rubenwardy celeron55 is way less of a bigot, from what I know
00:56 H-H-H also didnt sell out :O
00:57 Samson1 Hay! Minecraft lover here!
00:57 Samson1 Well..
00:57 Samson1 I suppose that is true about notice since I sold Mojang for money. xD
00:57 * Cornelia has played years of Minecraft, since Beta 1.5
00:58 Cornelia Or was it alpha 1.5.. I don't remember. :P
00:58 * GamerGirlSandy is not a Star Trek fan
00:58 Samson1 I have played Minecraft since just after MC 1.8
00:58 Cornelia 1.8 release or beta? :P
00:58 GamerGirlSandy i play mine blocks
00:58 Samson1 xD
00:58 Samson1 No. :\
00:58 GamerGirlSandy a 2d minecraft
00:58 Cornelia Oh.. you mean Terraria? :P
00:58 GamerGirlSandy i know the creator zanzlanz
00:59 GamerGirlSandy no mine blocks
00:59 Cornelia /Joke
00:59 GamerGirlSandy terraria is far from minecraft
01:00 GamerGirlSandy mine blocks is mostly MC but has nethereyes
01:01 Samson1 There is a 2d parkour map for minecraft, but it is vanilla minecraft, modded map. Which I think is amazing.
01:01 Samson1 I like the way a Minetest chat has turned into other things. :D
01:02 rubenwardy the forums being down isn't an excuse to talk about MC
01:02 Cornelia I started playing Minetest because I like that it's FOSS and everything is a mod. :P
01:02 Samson1 :P
01:03 Samson1 I played Minetest before Minecraft, I do like Minecraft 1.8.4, but Minetest just has so much more to offer.
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01:04 celeron55_ come on guys, you've started playing MC years after I started MT
01:04 viaken huh
01:04 viaken I bought Minecraft at Alpha 1.1.
01:05 celeron55_ that's more like it
01:05 celeron55_ 8)
01:05 viaken Had to go find out, out of curiosity.
01:05 BBmine hey MineYoshi!!
01:06 Stix hi mineyoshi!
01:06 Samson1 Shaders is a big let down in Minetest, but being able to stretch the game so far and do so much with it pays off, and minetest is going to last longer than Minetest since Microsoft are sucking as much money out of it as they can now, and adding and upgrading so much people like me can't even produce anything in it anymore.
01:06 Cornelia I bought at... Beta 1.7
01:07 Samson1 I have to admit, those old versions are so good.
01:07 Cornelia I didn't hear of MineTest until... A year or two ago when a friend on another network asked me to join his server
01:08 BBmine guys, rubenwardy is right. why are you talking a MC here? Find the MC IRC for that
01:08 viaken celeron55_: So, 2 months before you started Minetest. lol Nice! :) Thank you so much for this, btw. My niece lost her Minecraft account when her stepmom left and she's loved getting to play Minetest instead. She prefers it now.
01:08 Cornelia Samson1: also the fact that a mod API was long mentioned but never came to existence
01:08 Cornelia I can't convince my brothers to try MT
01:08 MineYoshi Hi, guys. Why is the forum down?
01:09 rubenwardy did you read the page?
01:09 Cornelia Maintenance :p
01:09 BBmine MineYoshi, it's doing a backup
01:09 BBmine wait, it works now
01:09 rubenwardy also, they're now up
01:09 MineYoshi Oh. Interesting.
01:10 celeron55_ looks like my script worked
01:10 Samson1 Oh, I know what you mean about getting people to try Minetest, I have the same problems..
01:10 celeron55_ sometimes things simply don't go up in flames like you expect
01:14 Samson1 People ask in the forums what Minetest is missing that Minecraft has, to be it's clear since I work with it almost every day and have done since day one, but I think people need to stop comparing the games so much. Though working cameras like from Mine-camera mod and shaders would be lovely, not to mention the moving heads; to me, that's all the game needs to win many hearts. Still two completely different games though.
01:15 * nepugia wonders if ezhh is here
01:15 rubenwardy Shara
01:15 rubenwardy Samson1: we're lacking people with the know-how to make good shaders and general rendering stuffs
01:15 Cornelia Samson1: they may be two different games.. but they look like two different games in the way Doom and Quake are two different games
01:15 Cornelia Oh?
01:16 Cornelia Good shaders and general rendering stuffs?
01:16 Cornelia Hmm...
01:16 Cornelia If only I could figure out how to dig into core :p
01:17 Samson1 I did see someone on the forums looking at shaders, but I don't think he ever finished them, it was a while ago, I don't really remember.
01:18 rubenwardy while being almost 2 years?
01:18 Samson1 two years?
01:18 rubenwardy was this around two years ago?
01:18 rubenwardy or more recently
01:19 Samson1 Oh,
01:19 Samson1 Yes it was. :)
01:19 Samson1 Around two years ago. :)
01:20 rubenwardy that'll likely be RealBadAngel then
01:20 nepugia is ezhh on irc?
01:20 Cornelia Oh joy...
01:20 rubenwardy nepugia: yes, as Shara
01:20 Cornelia These shaders :p
01:21 * Cornelia is browsing the github
01:21 Samson1 :)
01:22 Cornelia The node rendering shader packs the logic for rendering all kinds of nodes into a single shader
01:22 Cornelia It works.. but definitely not how I would implement it. :P
01:23 Stix monitoring a server takes lots of time
01:23 Stix tXD
01:23 Stix *XD
01:24 Cornelia Rendering core architecture is pretty nifty
01:25 Cornelia *The Rendering...
01:25 Stix am i the only one who doesnt know what half these terms mean?
01:25 Cornelia Sorry. :P
01:26 Cornelia I have a Computer Science bachelors and my masters is in game engineering so I've been exposed to the software jargon and forget not everyone knows what I'm talking about sometimes
01:29 celeron55 the rendering is kind of janky to be honest; it's missing the batching that would be required for efficiently splitting different kinds of things to be rendered one at a time
01:29 Cornelia I'm slowly trying to understand what I'm reading. I was mostly impressed by the factory system for stereo modes
01:30 celeron55 the solution has tended to be just batching anything in any way easily doable, and then the shaders just have to eat it
01:30 rubenwardy Cornelia: RenderingEngine?
01:30 celeron55 yeah that's one of the fancier parts
01:31 Cornelia src/client and src/client/render
01:31 rubenwardy that's that one. I'm quite happy with that, before it was one long file with a ton of functions
01:32 Cornelia Nice refactoring. :P
01:32 Stix it would be nice if there was no animosity between MT and MC players....
01:32 Cornelia I hold none.
01:32 Stix Both games are good for different reasons
01:33 Stix tyou might not but the average player on a server does
01:33 Stix im so used to hitting t to open chat XD
01:33 Cornelia :p
01:33 rubenwardy the average player on a server tends to think they're playing minecraft
01:34 Stix well, if there using android client, yess i guess thats true, but im refering to the ones who know what there playing
01:34 Samson1 I find that Minetest players are almost completely different on different servers, but Minecraft players are more the same, but definitely way more toxic on a lot of servers.
01:34 Cornelia The renderingengine could stand to be broken up into multiple cpp files, one for each platform. Might simplify reading and understanding a bit..
01:36 celeron55 that class isn't something that is generally modified so it doesn't really matter
01:38 Cornelia I figured; I'd personally just break it up to make it easier for me to read.
01:38 Cornelia I'm trying to trace the rendering path right now.
01:39 Cornelia It looks like Irrlicht's SceneManager handles the actual transfer to GPU.
01:39 Stix i guess this isnt related but could anyone tell me the best place to get replacement laptop keyboards? my L-shift doesnt work right...
01:39 Cornelia But I can't find where stuff is put into the scene
01:40 Stix it messes my typing up
01:40 Samson1 Have you ever played Minecraft PE? It's simply terrible compared to Minetest on Android, you can't actually compare them.
01:40 Cornelia Stix: depending on the laptop brand, you can Google online and maybe find a source
01:40 Stix thx
01:40 Cornelia I've played PE and don't find it terrible
01:41 Samson1 Maybe it's because I build and mess around with commands.
01:41 Cornelia I played MT on Android and couldn't get beyond the title screen as everything was too big or there were no touch controls
01:41 Cornelia So I never got far with MT Android
01:41 Samson1 Which phone do you have?
01:42 Cornelia A OnePlus 3. But this was a year or so ago.
01:42 Samson1 Oh.
01:42 Cornelia I forget exactly what made me frustrated with Android support
01:42 Samson1 I have a Galaxy S4.
01:43 Cornelia Just did a quick run again. It's different than I remember and definitely more playable than I remember.
01:43 celeron55 Cornelia: there's an irrlicht scene, yes; the voxel world is contained within the scene as a single scene node with lots of custom stuff, and the rest of the objects in the game are subclassed from irrlicht's scene nodes (or have a component that is) and are handed to the scene manager
01:43 Samson1 Interesting, I have never heard of that problem before, PE still lacks all of the console commands and mapgen configs that pc does.
01:45 celeron55 Cornelia: the first one happens to be called ClientMap
01:45 Stix ive fount mt android is frustrating to figure out at first but once youve done so it isnt that bad, my main complaints is that double tapping tapping is unresponsive and should be replace with single tap as its more convienent, oh and its much easier if you install unified inventory
01:46 celeron55 Cornelia: (from which you might assume, correctly, that the server does not run an irrlicht scene)
01:46 Samson1 It sounds like why I stopped playing Freeminer, when I finally got it to load literally all the notes had missing textures. I never found out why, Minetest was always more stable.
01:47 Cornelia Mm.. interesting that those client objects aren't in the client folder
01:48 celeron55 the client folder is the result of some refactoring, most of the code is just lying around at root
01:48 celeron55 as you might guess from the amount of files in there
01:50 celeron55 it's funny how many mods are organized better than what they run on, but that's life 8)
01:51 Stix any idea when 0.5 will be released/
01:51 Stix *?
01:52 celeron55 i sometimes find http://doxy.minetest.net quite useful when trying to recall something
01:52 Cornelia I should probably do some reading up on Irrlicht if I plan on contributing to the rendering stuffs.  Though I don't anticipate having enough time to work on anything in the near future.
01:52 celeron55 and if you're not overwhelmed yet, it gives you stuff like this http://doxy.minetest.net/cla​ssClientMap__coll__graph.svg
01:53 Cornelia That's neat.
01:53 celeron55 my short rundown on irrlicht is that it's basically a quake engine, designed for opengl 1 and then fluffied up a bit
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01:53 celeron55 :D
01:54 celeron55 there is no glory to be had in technical excellence, but it's starting to be an interesting historical piece already
01:54 Cornelia That's a nifty explanation. :P
01:55 celeron55 i'm not sure if anyone on this planet is up to the task of modernizing any of this but... i'm sure it would be appreciated
01:56 Cornelia I've thought about contributing to the cpp code.. I just wasn't sure what I'd do or where to start understanding it.
01:56 Cornelia Modernizing anything in particular?
01:57 celeron55 minetest's rendering side, and irrlicht, being a rather integral part of it
01:57 Cornelia Mm..
01:57 Cornelia I'd be up for the challenge if Grad School wasn't devouring my time. :P
01:58 celeron55 the good thing about these is that they are very compatible and reliable
01:58 Cornelia I've caught snippets of conversation about wanting to isolate Irrlicht from the core
01:59 celeron55 personally, i'm not sure if that's even possible in a practical way
01:59 Cornelia I'm of the "anything's possible given enough time" camp. :P
01:59 celeron55 swapping it for something else is also a thing
02:00 celeron55 to me, it seems forking and developing irrlicht to a direction MT needs might make the most sense, but that's just a guess too
02:01 Cornelia "github.com/MineTest/Irrlicht" :P
02:01 celeron55 it's what happened to supertuxkart, which used irrlicht but now uses their own fork of it which does what their game happens to need
02:01 Cornelia That idea amuses me for some reason.
02:01 celeron55 https://supertuxkart.net/An​tarctica:_Technical_Details
02:03 celeron55 or, not really a fork... they just don't use it for the actual rendering of the 3D scene, but for everything else, and made their own opengl 3 renderer that uses the irrlicht scene data
02:03 Cornelia Hmm... I think I like the idea of moving to something else more than forking Irrlicht after reading that.
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02:03 Cornelia *reading some of that :p
02:08 celeron55 in that, it's easy to say "something else", but actually finding something that fits is quite difficult
02:10 celeron55 irrlicht is kind of like SDL (as in window creation + input) + a scene graph + opengl + a collection of loaders for different file formats + a UI library
02:11 celeron55 it also supports direct3d and even software renderers but those aren't really used in practice
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02:12 celeron55 the way MT ended up in all those app stores is due to irrlicht's portability which completely disregards its age for some reason
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02:14 celeron55 anyway...
02:15 celeron55 if you keep reading the code, i'm sure you'll find at least some interesting and also some amusing parts
02:15 celeron55 there's no hurry, irrlicht will be around longer than those who complain about it 8)
02:16 celeron55 "see you in 2100"
02:16 celeron55 8D
02:19 Cornelia :p
02:19 celeron55 https://www.joelonsoftware.com/2000/04​/06/things-you-should-never-do-part-i/
02:19 celeron55 ^ very relevant
02:24 Cornelia Mmhmm.
02:24 Cornelia Most of the things I see with MineTest is just organizational quirks
02:24 Cornelia Things that can slowly be fixed over time. :P
02:24 celeron55 yeah they can, and will
02:25 celeron55 we're quite adamant on new code being organized better than old code
02:25 celeron55 so there's only one way it will go
02:27 Cornelia I kinda wish everything has more comments. :P
02:28 Cornelia I comment everything in the code I work on, even the private members because it helps me understand what's going on. :P
02:29 Cornelia Anyways.. I'll contribute eventually. Just got other things on my plate right now.. like a mod. :p
02:29 nepugia paramat: hello you
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05:18 GreenDimond Any forum mods on? I just reported a post that you may wanna remove sooner rather than later :P
05:18 GreenDimond I see Shara may be on perhaps
05:22 GreenDimond Funny, the guy is advertising for a Canadian pharmacy but his location clearly says Egypt ;P
05:24 GreenDimond Well I will poke VanessaE and Calinou just in case they can get to it.
05:25 GreenDimond And rubenwardy.
05:26 GreenDimond *runs*
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10:34 redblade7 hey does anyone know user "Krypt" or how to contact him?
10:42 redblade7 also called Starfire
11:15 redblade7 i wish there was a way to see who is on servers, not having to go by hovering yoru mouse
11:16 redblade7 over each server
11:16 redblade7 to find someone
11:16 redblade7 so nobody knows who this person is?
11:16 redblade7 i cant find evidence of either name used on the forums or anywhere else
11:16 redblade7 there is a skin in the skin database under the starfire name
11:17 redblade7 that's it
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12:14 Fixer i've started with Infiniminer first, then introduced myself to both MC beta and MT 0.2, since MT was open-source, had pretty good fps and needed no java I've stayed with minetest
12:14 Fixer I had only 1536mb ram back then
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15:43 ircSparky hey, what is the ip for inchtanet again?
15:44 ircSparky inchranet*
15:46 rubenwardy it's down forever
15:46 rubenwardy #ve-minetest-servers or smth
15:48 ircSparky ah, ok :P
15:48 rubenwardy also, is it your server that has nametags which cull behind nodes, ircSparky?
15:49 rubenwardy another thing, is playertags more reliable than gauges?
15:49 ircSparky if by cull you mean hide then yes :P
15:50 rubenwardy nice, I'd like such a feature for CTF
15:50 ircSparky its reliable, because i hacked it to reattach every few seconds
15:50 rubenwardy ha XD
15:50 rubenwardy I do a similar thing with my fork of guages
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15:50 rubenwardy it checks that the entity is attached, and the player has a gauge
15:50 rubenwardy however there's still bugs
15:50 rubenwardy so minetest has attachment issues
15:51 ircSparky yea
15:51 ircSparky how do you check if the entity is attached?
15:52 ircSparky it has problems when you first load either the player or the tag
15:52 ircSparky after that it works fine
15:52 rubenwardy I do a find entity in range
15:52 ircSparky aha
15:53 rubenwardy where is the code for the hiding nametag kept,
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15:54 ircSparky its in the kingdoms_game github, but ill make an own topic for tags
15:54 rubenwardy that would be good, it's a useful mod
15:54 rubenwardy although really it should be a MT feature
15:54 rubenwardy XD
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15:57 ircSparky also I should point out that any players joining with later than 0.4.14 will see the normal tags, since back then, it wasnt possible to hide them
15:58 rubenwardy that's fine
15:59 rubenwardy ah, it is in playertag
15:59 rubenwardy the readme is wrong, it only says there's a guagelike and a furnace thing
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16:03 Stix hello?
16:03 Stix i need help
16:03 Emerald2 With what, Stix?
16:04 Stix anyone know the irc chanell for empowered faction servers?
16:04 ircSparky yea its the readme for gauges rubenwardy :P
16:04 rubenwardy lol
16:05 Stix im a mod on there and need to talk to a player whos a helper cuz one of the admins have gone rogue and the server op isnt on and doesnt know of the situation
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16:06 Stix i cant join as the rogue admin banned all staff
16:06 Stix except tupac
16:06 rubenwardy suggestion: when you get back online, ask the admin to use ban_wl so that moderators can't ban each other
16:06 rubenwardy and also don't have moderators you don't trust
16:06 rubenwardy as the most important thing
16:07 Stix im not in charge of whos mod  so its beyond my reach
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16:08 Stix what does ban_wl mean ?
16:08 Stix the admin whos gone rogue is koby
16:08 rubenwardy ircSparky: what license is playertags?
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16:17 Stix nevermind bye
16:17 ircSparky rubenwardy, https://forum.minetest.net/v​iewtopic.php?f=9&t=19401
16:17 rubenwardy nice!
16:18 rubenwardy I'm not sure whether it should be an option to have globally visible mods in CTF
16:18 rubenwardy having culled tags is a cool strategy measure
16:18 ircSparky yea
16:18 rubenwardy hmmm
16:18 ircSparky though i would suggest to have a tag on the flag carrier
16:18 rubenwardy yeah, ofc
16:19 rubenwardy spoiler alert: I'm almost done with a multiple map feature
16:19 ircSparky cool
16:19 rubenwardy and the reason I want this is it will be needed for one of the maps which is designed for confusion / stealth
16:20 rubenwardy ircSparky: https://i.rubenwardy.com/AWR4iI8u1Y.png
16:21 ircSparky cool
16:21 ircSparky might be interesting to have a map with no apple trees
16:21 rubenwardy got that
16:21 rubenwardy XD
16:22 rubenwardy there are currently 3 maps:
16:22 rubenwardy 1. current map with the two hills
16:22 rubenwardy 2. new map with a gorge between the two teams, no trees
16:22 rubenwardy 3. new map which is underground, each team with a cavern
16:22 rubenwardy there's no path between the teams in 3. so players will have to mine a way
16:22 rubenwardy which means their entry point will be unpredictable
16:23 rubenwardy interested to see the game play which arises
16:26 ircSparky yea
16:27 ircSparky another note, constantly attaching the nametags appears to cause player's fps to drop the longer they are connected
16:27 rubenwardy just need to bug fix and balance (there's currently not enough tools underground)
16:27 rubenwardy oh lo
16:27 ircSparky it used to do it worse, but i made them reattach less
16:27 ircSparky and your method might work too
16:28 ircSparky the "find entity in range" method
16:28 rubenwardy heh
16:28 rubenwardy find entity in range is VERY VERY inefficient
16:28 rubenwardy jesus christ
16:29 rubenwardy the engine currently stores all entities in a list
16:29 rubenwardy and iterates through them all in find entity in range
16:29 rubenwardy so if you have a lot of entities...
16:29 rubenwardy this will change in 0.5.0 though
16:29 rubenwardy it's currently O(N^2) on the total number of entities for collision
16:29 rubenwardy which is excessive
16:34 ircSparky ah ok
16:37 ircSparky do you think it would be a good idea to have class based gear? the hungry games based system seems somewhat unbalanced. at least now there is spawn protection though
16:37 ircSparky class based: swordsman, builder, gunner, things like that
16:41 rubenwardy I was thinking about that
16:41 rubenwardy my inspiration, KAG, does that
16:41 rubenwardy but people I've asked don't like the idea
16:41 rubenwardy hmmm
16:42 rubenwardy they don't like it because they want to do all classes
16:42 rubenwardy KAG allows you to switch at the home base
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16:51 ircSparky yea
16:51 ircSparky I actually have that game :P
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16:54 ircSparky https://github.com/rubenwardy/capturetheflag <--- is this the exact stuff thats on the server?
16:54 rubenwardy yes
16:54 rubenwardy I deploy live from that repo
16:54 ircSparky yea I do that too, sweet
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19:00 MinetestBot xXaliXx: Jan-09 19:33 UTC <red-001> ping an admin or just contact them through PM's on the forum
19:06 Hijiri What if you had to open loot boxes to unlock new classes
19:08 Hijiri or even better, at the end of each game you get coins based on performance. these coins can be used ina lottery mechanic where you get a random power up card that you use during the game
19:08 Hijiri microtransactions included for getting more coins
19:09 nepugia wat.
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19:13 hisforever Hi I'm having trouble getting digtron going doen hill .https://imgur.com/a/jviZy . How do you set the slope and offset?
19:14 hisforever I need a gentle slope not a steep one lol
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19:44 hisforever
19:44 hisforever Tory Wright
19:44 hisforever If you're using the color coded sorting tube, you can add filters and even turn off tubes to prevent backwash like that. Turn off the ones that connect to your quarries; and it should be ok. It won't keep them from leaving the quarries. It just keeps them from going back into them.
19:44 hisforever sorry
19:54 rubenwardy Hijiri: oh man, have you been looking at my roadmap???
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20:02 Hijiri when will the first waifu collection subgame be made
20:03 Krock when will the first moe subgame be made
20:04 rubenwardy when will the first good subgame be made
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20:06 nepugia >when will the first good subgame be made
20:06 nepugia let's not get ahead of ourselves, a moe subgame sounds much more realistic
20:08 Krock lurker got triggered
20:08 rubenwardy what is moe?
20:08 sfan5 something good
20:09 Krock !g moe
20:09 rubenwardy ~g moe
20:09 ShadowBot rubenwardy: Moe - Tour information, photos, mailing list, and merchandise. </l/?kh=-1&uddg=http%3A%2F%2Fwww.moe.org%2F>, Moe (slang) - Wikipedia - Moe (萌え, pronounced ( listen)) is a Japanese slang loanword that refers to feelings of strong affection mainly towards characters (usually female) in anime, manga ... </l/?kh=-1&uddg=https%3A%2F%2Fen.wi​kipedia.org%2Fwiki%2FMoe_(slang)>, MØ (4 more messages)
20:09 * rubenwardy sighs
20:09 Krock most beautiful link I've ever seen
20:10 sfan5 very good, ShadowBot
20:10 red-001 ~g 1 + 1
20:10 ShadowBot red-001: 1&1 Webmail - Login to access your 1&1 e-mail account and read your e-mail online with 1&1 Webmail. </l/?kh=-1&uddg=https%3A%2F%2Femail.1and1.com%2F>, Preschoolers - 1+1+1=1 - Some posts on this blog contain affiliate links. 1+1+1=1 is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to ... (5 more messages)
20:10 red-001 !calc 1+1
20:10 sfan5 use !c
20:11 nepugia >lurker got triggered
20:11 nepugia hiding under the floorbords i have finally found you
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20:29 red-001 ~help
20:29 ShadowBot red-001: help [<plugin>] [<command>]
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20:48 Fixer trigger got triggered
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22:31 t20kdc t
22:32 t20kdc ...what the...
22:32 t20kdc ...w/w?
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22:49 VanessaE ?
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23:19 redblade7 hi
23:19 redblade7 is it my imagination, or did the forums once allow multi-line signatures but dont anymore?
23:19 redblade7 i could have sworn my multi-line signature listing my servers was visible at some point, but now only the first line is
23:20 rubenwardy correct
23:20 rubenwardy this is due to certain users abusing multi-line sigs
23:23 Cornelia joined #minetest
23:24 rubenwardy hi Cornelia '
23:24 redblade7 ok
23:24 redblade7 when did that start rubenwardy
23:24 rubenwardy can't remember
23:24 redblade7 k
23:25 rubenwardy maybe october
23:25 rubenwardy or november
23:25 Cornelia Hello. :)
23:25 nepugia someone abused \n hehe
23:25 redblade7 lol
23:25 nepugia beware, someone is gonna abuse \t next
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