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IRC log for #minetest, 2017-12-10

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All times shown according to UTC.

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01:22 Lone-Star just noticed there was a minetest user account in linux mint. is this normall?
01:23 Calinou Lone-Star: the package probably created it (if you installed the server package as well)
01:23 Calinou blame Debian or whoever created the package you installed ¯\_(ツ)_/¯
01:26 Lone-Star only installed client from minetest site a while back, now I just use what i build as run_in_place. I disable the account anyways
01:27 Lone-Star if it's not needed, i will delete
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01:41 redblade7 hi
01:42 redblade7 i just got a notification for a private message on the minetest forum
01:42 redblade7 the title is very scary
01:42 sy Same here
01:42 sy i didnt click it
01:42 redblade7 i just want to know if the individual was a troll or is banned
01:42 redblade7 "frankenmine"
01:43 redblade7 i dont know if it meant something really really illegal could have happened on my server, because i'm too afraid to log into the forums and read the message
01:43 redblade7 based on the title alone
01:45 redblade7 typing in "frankenmine" got me this thread
01:46 redblade7 i havent read it yet
01:46 redblade7 https://forum.minetest.net/v​iewtopic.php?f=3&t=18946
01:47 redblade7 so i can safely delete this message without reading it?
01:47 redblade7 it's just a troll?
01:48 redblade7 i've been away from my servers for a week so it's kind of scary to see  a message like that
01:48 rubenwardy already panned
01:48 rubenwardy *banned
01:50 datapunk[m] anyone now a good server with a lot of not-kids
01:51 Shara Regardless of how many non-kids there are, if it's public, there will be kids
01:51 rubenwardy Redcat is pretty good
01:52 Lone-Star is MT anything like MC, as far as bs on servers?
01:53 GNU[BDC] banned most kids on my server
01:53 redblade7 thank you for deleting the message for me
01:53 redblade7 it's been a stressful week and i didnt need anything more
01:53 Shara Lone-Star: likely depends on the server and how it's run.
01:53 Shara But I never played MC, so can't really compare
01:53 GNU[BDC] bs?
01:54 redblade7 i just logged onto the forum and it got messed up with  a blank page?
01:55 redblade7 no it's me
01:55 redblade7 just have to restart my browser everything was blank
01:57 datapunk[m] i'm on Hometown now, but i'm running out of stuff to do
01:57 datapunk[m] other than decorating
01:57 datapunk[m] the Lilith TechEth seems cool, because i like technics and ethereal
01:59 datapunk[m] i wish minetest had server federation like OpenSim
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02:42 kaeza greetings
02:43 redblade7 hi
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08:08 MinetestBot [git] adrido -> minetest/minetest: Use std::vector instead of dynamic C-Array (#6744) d677f29 https://git.io/vbBdC (2017-12-10T08:07:24Z)
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14:38 MinetestBot [git] ashtrayoz -> minetest/minetest: Lua_api.txt: Fix a spelling error 02cc257 https://git.io/vbRLg (2017-12-10T14:30:37Z)
14:38 MinetestBot [git] ThomasMonroe314 -> minetest/minetest: F5 debug info: Add colons, use lowercase except for FPS and RTT 419799b https://git.io/vbRL2 (2017-12-10T14:24:28Z)
14:38 MinetestBot [git] SmallJoker -> minetest/minetest: Damage: Remove damage ignore timer 03caa1e https://git.io/vbRLa (2017-12-10T14:23:45Z)
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14:51 metathink Hi
14:52 metathink Is there any mods that changes the defaults sounds? Especially the mining sound that hurt my ears.
14:53 rubenwardy you can make sound packs by putting sounds in the "sounds/" folder
14:53 rubenwardy unlike texture packs, you put them directly in the sounds folder
14:54 rubenwardy like   sounds/stone_break.ogg
14:54 rubenwardy or w/e
14:54 rubenwardy as for actual sound packs, not sure
14:54 rubenwardy if you're able to find any nice ones that are suitably licensed, then they could become the official sounds. We are rather lacking on people to contribute/find consistent sounds
14:55 metathink I see, thank you
15:01 metathink I don't find sounds/ folder, should I created it?
15:02 rubenwardy yeah
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15:10 metathink The soundpack I downloaded doesn't seem to work, were can I find info about building a soundpack? Like with the different path if linux/windows, the list sounds name, etc.
15:11 rubenwardy you can find a list of sound names in this folder: https://github.com/minetest/minetest_​game/tree/master/mods/default/sounds
15:12 rubenwardy should be    ~/.minetest/sounds/
15:12 rubenwardy hmmmm
15:12 rubenwardy wonder if this is documented anywhere
15:12 rubenwardy https://wiki.minetest.net/Sound_Packs
15:12 rubenwardy aah
15:12 metathink Oh thank you
15:12 rubenwardy they need to be placed at the user path
15:12 rubenwardy not the share path
15:13 rubenwardy so /usr/share/minetest/sounds/
15:13 rubenwardy that's stupid
15:13 metathink it seems be to games\minetest_game\mods\default\sounds for me
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15:14 rubenwardy metathink, that's the sounds folder for the subgame, not sound packs
15:14 rubenwardy but you can replace things in there
15:15 rubenwardy but it'll only work in singleplayer
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15:15 rubenwardy for multiplayer, you'll need to use the sounds/ folder in share
15:15 metathink It does not work anywere, I play it with Windows 7
15:15 rubenwardy ah
15:15 metathink I tried different path without success
15:16 rubenwardy so, you'll have a folder somewhere called "minetest"
15:16 rubenwardy that folder will have a "bin" folder with a "minetest.exe" file
15:16 rubenwardy in the folder with the "bin" folder, make a new folder called "sounds"
15:16 metathink ohhh
15:17 metathink nop x)
15:18 metathink C:\Games\minetest\bin\sounds
15:18 metathink And I still have the default sounds
15:18 rubenwardy yeah, you need to find new sounds to put in threre
15:18 metathink Oh wait
15:18 metathink Maybe I fucked up with the folders and used the default one
15:22 metathink default_dig_choppy.ogg is the sound when we punch wood, right ?
15:24 rubenwardy it's for choppy things, which includes wood
15:24 rubenwardy basically, there are a few types of material
15:24 rubenwardy and one of them is "Choppy", and that'll be the default sound for it
15:24 rubenwardy there may be a wood sound which overrides it
15:25 rubenwardy these types correspond to the types of tool as well
15:25 rubenwardy for example, axes are good with choppy things
15:26 metathink What I put in C:\Games\minetest\bin\sounds is not recognized
15:26 rubenwardy C:\Games\minetest\sounds
15:27 metathink I tried that too, that is the first thing I tried
15:36 metathink My soundpack was incomplete
15:37 metathink I put the sounds inside C:\Games\minetest\games\minet​est_game\mods\default\sounds and it is working
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15:40 metathink But it's not working inside C:\Games\minetest\sounds or C:\Games\minetest\bin/sounds
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17:30 yusf If I remove the `nofloatlands` flag in map_meta.txt on an existing map, will new floatlands render with ugly sharp angles in new chunks?
17:31 sfan5 no
17:52 yusf sfan5: That's awesome. So any nofloatlands map may be converted to a "yesfloatlands" map totally whenever? (just double checking)
17:57 nepugia for unix like systems, where is the shared sound folder (so it would work on servers)
17:59 yusf nepugia: See https://wiki.minetest.net/Sound_Packs#Installation
18:00 yusf Can I scale mgv7 so that each biome is smaller?
18:01 nepugia lol.. i definetely wont put any thirdparty stuff in /usr/share wtf...
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18:15 yusf nepugia: Yes, it's weird, that's why you symlink. :)
18:16 nepugia does the term system folder ring a bell :p
18:16 nepugia i wont symlink minetest into /bin either
18:19 sfan5 yusf: yes that "conversion" can be done without any problems (provided nobody has explored the area where floatlands would be to appear)
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18:41 yusf sfan5: Excellent, thank you for answering!
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