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IRC log for #minetest, 2017-06-13

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All times shown according to UTC.

Time Nick Message
00:29 bigfoot547 joined #minetest
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01:23 kaeza joined #minetest
01:24 kaeza greetings
01:26 bigfoot547 Hi kaeza
01:28 kaeza hello bigfoot547
01:30 habeangur hi kaeza
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02:13 iiKrazie joined #minetest
02:14 iiKrazie hai
02:14 bigfoot547 Hi iiKrazie
02:14 iiKrazie okey
02:14 iiKrazie I just downloaded it
02:14 iiKrazie Minetest
02:14 iiKrazie But I played in like
02:14 bigfoot547 How do you like it?
02:14 iiKrazie 2013 before
02:15 iiKrazie I played the game back in like 2013 with username "Awesomeness""
02:15 iiKrazie And I still remember the password
02:15 iiKrazie But,
02:15 iiKrazie I like it
02:15 iiKrazie It's a good alternative to Minecraft
02:15 iiKrazie Which hates me
02:16 iiKrazie and doesn't load
02:16 iiKrazie anymore
02:16 iiKrazie saldly for me
02:16 iiKrazie sadly*
02:16 iiKrazie But then i remembered this
02:16 iiKrazie So I just reinstalled it
02:16 bigfoot547 Yes... Minecraft is a great game... to an extent
02:16 bigfoot547 I don;t have it saddly
02:16 bigfoot547 sadly*
02:16 iiKrazie I bought it
02:16 iiKrazie But, now it crashed as soon as I launch it now
02:17 bigfoot547 Do you use mods?
02:17 iiKrazie I boutght when it was in 1.7
02:17 iiKrazie bought*
02:17 iiKrazie I think
02:18 iiKrazie I cant login to my old account D::::
02:18 iiKrazie Nooooo
02:18 iiKrazie My stuff is gone now
02:19 bigfoot547 Why can't you log in
02:19 bigfoot547 ?
02:19 iiKrazie Idk
02:19 iiKrazie I remember my password!
02:19 iiKrazie Can I pm on here?
02:19 bigfoot547 Yes
02:19 iiKrazie can I pm u the pass
02:20 bigfoot547 Ok
02:20 iiKrazie Will u steal the account
02:20 bigfoot547 No, I promise!
02:20 iiKrazie :D
02:20 iiKrazie Ok how do I pm?
02:21 bigfoot547 /msg <name>
02:21 bigfoot547 /msg <name> <message>
02:21 iiKrazie Oh
02:21 iiKrazie It's a bad password lol
02:21 iiKrazie That's the pass
02:22 iiKrazie IDk why it doesn't work
02:28 bigfoot547 iiKrazie, I've been PM-ing you
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02:31 bigfoot547 iiKrazie?
02:49 iiKrazie rutre
02:49 iiKrazie Yeah
02:49 iiKrazie Lol
02:50 iiKrazie I was on the server with a new username
02:50 kaeza what
02:50 kaeza *sigh*
02:51 kaeza kids, never, EVER, share your paswords with anyone
02:51 bigfoot547 kaeza, What do you take me for?
02:51 bigfoot547 an account stealer?!?!?!?!
02:52 bigfoot547 well, iiKrazie doesn't know me...
02:52 kaeza ...
02:53 bigfoot547 C'mon kaeza
02:53 iiKrazie Way
02:53 iiKrazie >>
02:53 iiKrazie t
02:53 iiKrazie What happened
02:53 iiKrazie I was on thhe server again
02:54 iiKrazie I need notifications
02:54 bigfoot547 kaeza, I know you hate me because I have crazy signatures, but really? I don't steal accounts.
02:55 kaeza bigfoot547, no matter who, where, when, and how, you shouldn't share passwords. period
02:55 kaeza no matter how well intentioned the person is (or pretends to be)
02:55 kaeza not saying you are, not saying you aren't
02:55 bigfoot547 Well yeah, I wouldn't just tell you my root password ($De2'Yas&)
02:55 bigfoot547 Oh crap!
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02:56 iiKrazie lol
02:56 bigfoot547 Can I delete that last message?
02:56 iiKrazie idk what a root password is
02:56 kaeza or maybe this is a really bad joke and I don't get it
02:56 cheapie "<bigfoot547> HELP MY MOUSE IS MOVING BY IT SELF" "* bigfoot547 has quit (Quit: Owned)" :P
02:56 iiKrazie No
02:56 iiKrazie I pm'ed him my pass
02:56 kaeza in any case, I said my part
02:57 iiKrazie For an account
02:57 iiKrazie But idk if it'll work
02:57 iiKrazie It doesn't work for me
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02:57 kaeza that was a part, not a quit
02:57 kaeza you fail
02:59 bigfoot547 Ok, you will get what you want kaeza.
02:59 kaeza yey?
02:59 kaeza wtf
02:59 bigfoot547 joined #minetest
02:59 cheapie bigfoot547: Wrong quit message :P
03:00 bigfoot547 joined #minetest
03:00 cheapie bigfoot547: And that time, you hadn't been connected for long enough to use a custom quit message.
03:00 cheapie (takes 5 minutes, IIRC)
03:00 bigfoot547 fuuuuuc--
03:00 kaeza meh, back to fixing my sh¡t blog software
03:01 kaeza <3 python
03:01 bigfoot547 python = spagetti
03:01 bigfoot547 python = spaghetti
03:02 kaeza bigfoot547, yay Lua https://gist.github.com/kaeza/0​d0cdb0e395bdb1006976c33f4be1cf9
03:02 kaeza yes, it IS valid Lua
03:02 bigfoot547 No, this is serious spaghetti in C: #define rangelim(exp, min, max) ((((exp) > (min)) && ((exp) < (max))) ? (exp) : (((exp) < (min)) ? (min) : (max)))
03:02 bigfoot547 It works though.
03:05 iiKrazie Im on the Free Pizza Server
03:05 iiKrazie And there's a mob
03:05 iiKrazie That shoots fireball things
03:05 iiKrazie And it wont quit
03:06 iiKrazie What should I do
03:06 iiKrazie I only have a silver sword
03:06 bigfoot547 Lay down and die :P
03:06 iiKrazie No
03:06 iiKrazie I started digging down
03:06 bigfoot547 It's a dungeon master, you don't really have a chance...
03:06 iiKrazie But it kept shooting fireball things
03:06 iiKrazie and it was destroying the blocks
03:06 iiKrazie Idk how close it is
03:06 iiKrazie I just want mese
03:07 iiKrazie I hear it walking :(
03:07 bigfoot547 I have an idea!
03:07 iiKrazie What
03:07 bigfoot547 PANIC!
03:07 iiKrazie I did
03:07 iiKrazie XD
03:07 iiKrazie I started strafing and making it miss me
03:07 iiKrazie Then began to dig down
03:07 iiKrazie And now
03:07 bigfoot547 I'm coming on the server
03:08 iiKrazie It almost made me pee my pants XD
03:08 iiKrazie It was so sudden
03:08 iiKrazie and surprising
03:08 iiKrazie :(
03:09 bigfoot547 I went on the server and I'm stuck in the void.
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03:13 iiKrazie Hi stormchaser
03:13 iiKrazie BigFoot
03:13 iiKrazie Are you redsotr?
03:13 iiKrazie stor*
03:17 bigfoot547 What do you mean?
03:19 bigfoot547 iiKrazie, what do you mean?
03:22 bigfoot547 Who is redstor?
03:29 bigfoot547 iiKrazie?
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06:32 Hoboneer hello peoples
06:32 all|knowing hello
06:32 Hoboneer anyone know which version of minetest i should install?
06:32 Hoboneer im on windows 32 bit
06:32 Hoboneer no clue which of the two to get ;p
06:33 all|knowing the latest
06:33 all|knowing wait, g 0.4.15
06:33 Hoboneer the latest is 0.4.16 afaik
06:33 all|knowing yep
06:34 Hoboneer but uh, the downloads page gives me no indication as to their differences
06:34 all|knowing thers not much difference except for preformance pretty much
06:35 Hoboneer I'd assume the MSVC is the one I should get considering that google said minGW is a programming tool
06:35 all|knowing yea
06:35 Hoboneer sweet as
06:35 Hoboneer thanks!
06:35 all|knowing wc
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09:30 Sporax hi guys, i can't connect to any server... i don't know why, what happens to my app?
09:30 Sporax https://cdn.discordapp.com/attachments/307457​122944155648/323154122432053248/Screenshot_20​17-06-10-19-11-31.pnghttps://cdn.discordapp.c​om/attachments/307457122944155648/32315412243​2053248/Screenshot_2017-06-10-19-11-31.png
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10:19 IhrFussel Several players have a protocol version of 0 on my server...how old again does a client need to be to have 0?
10:26 sfan5 IhrFussel: 0 is not a valid protocol version
10:27 sfan5 not sure but I'd say it just mean the client version is unknown (even though that doesn't make sense)
10:30 IhrFussel sfan5, the protocol version seems to be empty then... I applied red-001's code which is "local version = 0 local player_info = minetest.get_player_information(joinn) if player_info then version = player_info.protocol_version end"
10:31 IhrFussel Not empty...nil/NULL whatever
10:31 sfan5 no in that case it means the player information did not exist
10:34 IhrFussel VERY WEIRD...players RANDOMLY seem to return a non-existent version...the same player sometimes has 27 or 0
10:37 sfan5 sounds like a race-condition to me
10:38 IhrFussel There can't be any race conditions since I only call the function ONCE on_joinplayer()
10:39 sfan5 no
10:39 sfan5 the race-condition here is that another threads fills in the player information and it might or might not be available already in on_joinplayer
10:40 IhrFussel So you suggest minetest.after?
10:40 sfan5 you could try that
10:41 IhrFussel Should 0.1 be enough?
10:42 sfan5 dunno, try it
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11:12 IhrFussel The protocol version got bumped 2 times in ~ 1 week? o.o
11:13 Lord_Buckethead apprently
11:13 Lord_Buckethead I guess we went from hating protocol bumps to doing them for the fun of it
11:16 IhrFussel Well...I understand the bump if it's really essential for the new feature (like sound pitch)
11:16 Lord_Buckethead it wasn't
11:17 Lord_Buckethead it's ok to break recent dev versions
11:19 IhrFussel Lord_Buckethead, umm...so the protocol version is just an internal way to mark "waypoints" in dev now?
11:19 Lord_Buckethead it's a way to avoid breaking stuff
11:20 Lord_Buckethead like breaking stable versions
11:20 IhrFussel Yes but if you introduce a new feature you HAVE TO bump the prot version or else older clients might not handle it...or not?
11:21 Lord_Buckethead well its ussually seen as ok to break recent dev builds as people that are using dev builds likely have the means to update
11:22 IhrFussel Well unless the feature is just server side (which the pitch is AFAIK)
11:22 sfan5 protocol bumps don't break anything
11:22 Lord_Buckethead no it's client and server side
11:22 Lord_Buckethead the server sends a new vaule to the client
11:23 Lord_Buckethead and iirc the client will crash to main menu if that value isn't there and it tries to read it
11:23 sfan5 that's not how it works
11:23 IhrFussel Oh so the client calculates the pitch and plays the sound? I thought the server calculates everything and sends the media to the client (but that wouldn't work in runtime so it makes sense)
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11:26 sfan5 Lord_Buckethead: the client and server will agree on a version they both support, the client will only try to read values it knows that are present (for that version) and the server will only write values for the same conditions
11:26 Lord_Buckethead I know
11:27 Lord_Buckethead I was pointing out what would happen if the client tried to read the value but the server didn't send it
11:27 Lord_Buckethead e.g. if there wasn't a protocol bump
11:28 sfan5 true, however that situation (should) never happens
11:29 Lord_Buckethead so what are the rules for protocol bumps and dev clients?
11:29 Lord_Buckethead is it that it's ok to break something as long as the break isn't a crash?
11:29 sfan5 unless someone makes a mistake, nothing will break
11:32 Lord_Buckethead huh so I guess the guidelines changed then
11:33 sfan5 what?
11:33 IhrFussel The current min version supported on servers is 24 right? Is that 0.4.11?
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11:38 DI3HARD139 0.4.14
11:38 DI3HARD139 If I recall correctly
11:39 DI3HARD139 never mind. It indeed is 0.4.11 though clients older then 0.4.13 don't seem to work anymore on the servers I host.
11:39 ThomasMonroe DI3 o/
11:39 DI3HARD139 Hello
11:40 Lord_Buckethead DI3HARD139, what happens with older clients?
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11:41 IhrFussel That doesn't sound right...did you manually increase the min version?
11:41 DI3HARD139 They tend to have trouble communicating. Seems to depend on what commit the client and/or server was built from
11:42 IhrFussel That would be bad if the clients the devs supposedly still support don't work properly
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11:45 IhrFussel But luckily almost all 3rd-party clones use 0.4.13+ by now
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16:55 jcalve is there a setting to disable mouse acceleration?
16:56 Lord_Buckethead we even have mouse acceleration?
16:57 jcalve looks like it
16:59 Lord_Buckethead oh
16:59 Lord_Buckethead maybe you turned on cinematic mode?
17:00 jcalve nope
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20:00 jcalve is it normal for shadows to look this strong?
20:00 jcalve https://p.iotek.org/za2.png
20:00 Raven262 Yes it is I think.
20:01 jcalve i don't remember so much darnkess in my house in the last version lol
20:01 Raven262 Maybe you changed your contrast/brightness of the screen?
20:02 Raven262 Or of your system
20:02 Raven262 Or you enabled some extra shaders
20:02 sfan5 light curves were changed
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20:05 jcalve also not sure if this is intended behavior but light filters through stair blocks: https://p.iotek.org/zce.png
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20:21 TestyRabbit Where can I find the code that runs when the user opens their inventory by pressing "i"? in the source?
20:22 sfan5 probably game.cpp
20:23 TestyRabbit oh yeah here it is, found the function. thanks
20:26 TestyRabbit I'm looking to have a button release control of the mouse cursor, any thoughts?
20:26 TestyRabbit or where you think maybe it would be best to look?
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21:54 AntumDeluge So, I've been able to disable tool wear/breaking. But I haven't figured out how to disable wear/breaking for tools being used as weapons to fight enemies. When a tool is used to attack, it still wears & breaks because that mode is not affected by 'uses=0'.
21:54 AntumDeluge Does anyone know how I can disable it?
21:55 AntumDeluge I wouldn't think it would be 'damage_groups', because that sounds like it's related to how much damage the weapon deals. But, I will try it.
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22:00 * AntumDeluge casts his vote for Lord_Buckethead.
22:01 red-001 "And 250 votes for... Lord Buckethead"
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22:07 AntumDeluge It looks like my answers lies in the 'HitParams' structure: https://github.com/minetest/minetest/blob/683ab3a​154a40f13dd1bcd54ba111f7b21e98483/src/tool.h#L102
22:07 AntumDeluge 'HitParams.wear'
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22:40 Jordach AntumDeluge, usually the mods decide if wear occurs
22:40 Jordach (aka mobs, etc)
22:41 AntumDeluge But the amount of wear should be defined in the mod where the tool is defined.
22:42 AlexYst I agree. The tool knows how strong it is, the thing hit with it doesn't.
22:45 AntumDeluge I tried adding 'hitparams' & 'hit_params' to the register_tool definition. But that does nothing.
22:46 Out`Of`Control can i update mod without restarting server?
22:46 Out`Of`Control on the fly
22:46 AntumDeluge e.g.: 'hitparams.hp = 0', 'hitparams.wear = 0', 'hit_params.hp = 0', etc.
22:46 Jordach Out`Of`Control, changing anything in MT needs a restart, period
22:47 AntumDeluge Out`Of`Control, I mods are loaded into memory at launch, I believe.
22:47 Out`Of`Control i see
22:47 Out`Of`Control thanks
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23:03 AlexYst You only need to restart the world though, not the entire application. Just exit to the menu and go back in.
23:04 AntumDeluge AlexYst, that's if you are playing singleplayer. If you are running a server, you need to restart the entire server.
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23:11 AlexYst AntumDeluge: Oh ... right ... I've been unable to host a server for a while due to a lack of an Internet connection, so I've totally forgotten about everything but single-player. My bad.
23:12 AlexYst For a server, yeah, shutting down the world means shutting down all of Minetest.
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23:30 AntumDeluge Documentation on 'register_tool' is pretty scanty: http://dev.minetest.net/minetest.register_tool :-\
23:35 ThomasMonroe does anyone here know how to use the minetestmapper on a server?
23:38 rubenwardy ThomasMonroe, you'll need to stop the server, run the mapper, then resume
23:38 rubenwardy it's traditional to do this during the back up window
23:39 rubenwardy the C++ version only takes 10s of seconds for a big portion of a world, better than backing up
23:39 rubenwardy iirc
23:40 ThomasMonroe i meant for me as a client, running the mapper on a server
23:40 ThomasMonroe ik of a person who does that
23:41 rubenwardy hmmm
23:41 rubenwardy not sure what you mean
23:41 ThomasMonroe he told me to use the GUI
23:41 rubenwardy so the client is mapping the world?
23:41 ThomasMonroe yes
23:41 rubenwardy do you mean the minimap?
23:41 ThomasMonroe no
23:41 ThomasMonroe he created a picture of the world from his client
23:41 rubenwardy well, the only way I'd suggest is to use local world downloading
23:42 ThomasMonroe https://filebin.net/lavtg3lk3rq1zt32/2017-06-14​_01.20.23_server_mt.rrhgameservers.ml_48265.png
23:42 ThomasMonroe how would that work?
23:42 rubenwardy download the map locally, run mapper on that
23:42 rubenwardy you enable a config, connect to the server, then it saves to a world called SERVER_SERVERIP_PORT
23:42 rubenwardy or smth
23:43 ThomasMonroe which config?
23:43 rubenwardy we need a !setting command to fuzzy match config options
23:43 rubenwardy ThomasMonroe, search for "local" or "save", I gtg
23:44 ThomasMonroe found it
23:44 ThomasMonroe its under client/network/enable_saving_of map downloaded from server
23:56 AntumDeluge I have a feeling that tool/weapon wear from battle cannot be disabled from Lua side. It seems that wear is determined by the engine according to how much damage is dealt to an entity.

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