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IRC log for #minetest, 2017-02-07

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Time Nick Message
00:23 MinetestBot [git] paramat -> minetest/minetest: Face shading: Add shade factor comments 8bc6a30 https://git.io/vD8UN (2017-02-07T00:19:52Z)
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00:54 DI3HARD139 Quick question. When compiling Minetest, do we need to manually change the version #? Tried compiling 5 times already and it still states 0.4.14
00:57 Fixer rerun cmake, should help
00:57 Fixer good night :)
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01:07 diemartin huh. the build sys should do that for you
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01:31 MinetestBot endev15: Nov-25 21:42 UTC <Krock> Will your git server somewhen stop becoming unavailable?
01:32 endev15 Wow that message had been waiting a while
01:32 endev15 diemartin: FYI, this is octacianm
01:33 endev15 * octacian
01:33 diemartin wut
01:33 endev15 I can't enter commands on my mobile IRC client so am unable to ghost
01:33 diemartin til
01:34 endev15 Anyway, my solution to my problem is garbage collection on start. IDK of any other good way to do it
01:34 endev15 If I delete on start (before computers are running) the files cannot be locked.
01:35 endev15 So anyways, I just wanted to say that I think I have a solution.
01:35 diemartin endev15: check that you explicitly close any files you open
01:36 endev15 Will also do that.
01:36 endev15 WAIT..
01:36 diemartin iirc you leave files open in exists funx
01:36 diemartin func
01:36 endev15 I feel like an idiot now. I remember removing f:close in the read fun
01:37 endev15 func
01:37 endev15 >_<
01:37 endev15 Well, will fix when I get home and test.
01:39 endev15 If you can, check near the top of builtin for bultin.read, if this is the issue, it's likely there as I think I remove the close portion during work to get digicompute on Windows.
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01:42 endev15 Ah, line 70: forgot f:close(]
01:43 endev15 I don't do it in exists tho, as I'm not assigning io.open to a variable
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01:45 endev15 Anyways, I'm out.
01:45 endev15 (kinda, not leaving yet, just not paying attention anymore)
01:55 diemartin battery is dying on me, so...
02:11 STHGOM will minetest servers ever have the ability to re-load textures and mods without fully restarting the server?
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02:56 Benrob0329[m] fully dynamic media would be awesome
03:11 Taose Okay... I need an alternative train mod... any ideas?
03:11 Taose advtrain isn't in good working order.
03:12 Taose (carts works better -_-)
03:15 Taose and I also have to scrap my work because I can't remove half the stuff -_-
03:16 Benrob0329[m] You could combine RailNet and advtrains
03:20 Taose Considering I can't get the train to rejoin the track, advtrains is out of the question.
03:20 Taose (i.e I built a loop into the track to turn the train around, but the join bit won't work)
03:20 Taose (the train just stops dead and refuses to go forwards)
03:21 Taose Railnet is wip so that's a no go.
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03:29 Benrob0329[m] Seems pretty stable to me, but that was only with a few people
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03:37 Taose I re-downloaded from github just to make sure
03:38 Taose Now I have bigger fish to fry.
03:38 Taose How does one "make" a train
03:38 Taose The steel ring with some dye in the middle no longer computes
03:40 Taose and the pieces don't attach to the bones...
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06:54 gusto hi
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07:15 ftugrul hi
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07:17 passant[m] ohai - the forum gives me 504 quite often these days...
07:19 gusto hmm
07:20 gusto might be a bad gateway
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07:22 Yellowberry Ayy
07:22 Yellowberry How is everyone?
07:22 Yellowberry and howe is Minetest doing?
07:22 Yellowberry I might come back.
07:22 gusto I set up a minetest server some weeks ago
07:23 gusto but now I have enough power on the server, now the client gives me lags sometimes, but that's due to my graphics hw
07:23 Yellowberry What makes it unique?
07:23 gusto nothing
07:23 gusto I just wanted to have my own playground there
07:23 passant[m] gusto: no, gateway timed out s far^^
07:23 Yellowberry Just good old Minetest
07:24 gusto yes, the only idea would be to have a script generate the auth database
07:25 gusto and having the ppl who want to join register over a site, for example over their google account (OAuth)
07:25 gusto that would be cool
07:25 Yellowberry that would be pretty neat.
07:25 ftugrul are there any methods to find bone locations on database of my server please?
07:26 Yellowberry I haven't been around in a while, but that sounds like it could require hard code modification
07:26 gusto you want to search the sqlite?
07:26 gusto btw. has here someone a server with some other than sqlite?
07:26 gusto because I am not such a big fan of sqlite, even though it is nice, but for this, maybe another db would be even better
07:27 ftugrul sqlite or leveldb
07:27 ftugrul I want to know if it's possible
07:28 gusto your bone locations?
07:28 passant[m] brrrr i read leveldb hide
07:29 gusto it should be theoretically possible, since minetest stores everything inside that db
07:29 Yellowberry anyone know an image-pushing site that will work with Firefox 2?
07:29 ftugrul I'm going to try writing an app for finding bones
07:30 gusto my problem with minetest is the lack of parallelisation on the mods (or at least what I believe it is causing) because on activity it can max out a core of i7 quite easily
07:30 passant[m] maybe postgres makes this easier - i hat very very bad experience with leveldb
07:30 passant[m] *had
07:30 gusto is there a postgres backend to minetest?
07:30 gusto I was thinking that only redis and crap was in
07:31 passant[m] redis can be misused for non-crap
07:31 passant[m] and yes, postgres is sopported since ... uhmmmm i guess .14
07:31 gusto so quite current
07:32 gusto you mean 0.4.14?
07:32 passant[m] i misuse the redis backend for the ssdb nosql server for example
07:32 passant[m] yes gusto
07:32 gusto ok, you see
07:33 ftugrul I'll check for sqlite
07:34 passant[m] it is quite cool that i was able to join #minetest from matrix :P
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07:35 passant[m] ( https://matrix.org )
07:36 Yellowberry sounds magical
07:37 ftugrul thank you
07:38 Yellowberry gusto, is your server in the serverlist?
07:42 Yellowberry I really want to host a proper moontest server one day.
07:42 gusto m00ntest lol
07:43 gusto no, it should not be on the serverlist
07:43 gusto and what also drives me crazy is that it can not listen on both ipv4 and ipv6
07:43 Yellowberry that is quite annoying
07:43 Yellowberry I have had the same problem before, never figured it out
07:44 gusto because lately I have better IPv6 connectivity than I have IPv4
07:44 gusto logically, as address spaces run out
07:44 gusto the quick fix would be to tell the client to use ipv4 when it can not connect to ipv6 like browsers do
07:45 gusto and not just to tell you that it can not connect because the ipv6 address is not listening
07:46 Yellowberry Sadly, I cannot run Minetest on my current machine
07:46 gusto why?
07:48 Yellowberry because specs
07:50 Yellowberry hold on
07:52 Yellowberry Speccy output: http://pastebin.com/FPtUg6zm
07:55 Yellowberry Oh yeah
07:56 Yellowberry I also run Minetest at < 1FPS
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08:13 passant[m] may someone fix the forum please...
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08:33 gusto I had a geforce 4200 ti too
08:33 gusto but that's 18 years old
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09:00 passant[m] in the meantime i got one 'bad gateway', curious about the next upcoming forum error
09:21 PureTryOut[m] rubenwardy: that seems stupid (txt files because of Windows compat). any text editor nowadays knows how to open Markdown
09:21 PureTryOut[m] it's basically plain text, how can that be troublesome?
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10:01 JamesTait Good morning all! Happy Tuesday, and happy Wave All Your Fingers At Your Neighbours Day! 😃 👋
10:04 passant[m] forum works again \o/
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11:15 yusf[m] passant: You admin?
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11:28 passant[m] yusf: no not of this forum.
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15:18 STHGOM example of mushroom infestation: http://i.imgur.com/P7ixrsF.png
15:33 Fixer STHGOM: lol, nice
15:33 Fixer spicy
15:34 Fixer STHGOM: i don't think they spread like that everywhere, only in some places
15:34 Fixer STHGOM: what version?
15:34 Beerholder Lol that's a lot of shrooms ... O_o XD think it requires some tweaking of https://github.com/minetest/minetest_game/blob/master/mods/flowers/init.lua#L200 ?
15:34 VanessaE STHGOM: make boeuf bourguignon :)
15:38 VanessaE it used to be they'd spawn only near trees and only if it's just the right amount of light (dim, but not too dark)
15:39 VanessaE idk how they spread now
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15:41 Krock kill em with fire
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15:43 STHGOM_ its 0.4.14 stable and _game, pretty sure
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15:49 VanessaE STHGOM: dude, get a late dev build already
15:50 VanessaE 0.4.14 was from last year
15:53 STHGOM my client is 0.4.15, but i guess that's from last year, too :P
15:53 Beerholder 0.4.14 shroom spread code seems to be the same :) https://github.com/minetest/minetest_game/blob/0.4.14/mods/flowers/init.lua#L169
15:53 * twoelk sometimes gets the blues when he notices things from twenty years ago are from the last century
15:54 Beerholder It indeed (still) spreads when light is < 3 and if trees are nearby
15:56 twoelk only with trees nearby? no spreading into caves ? :-(
15:59 STHGOM ok,thanks for the help yall
16:03 agaran Beerholder: why I read your nick at first glance as Beholder? maybe.. ad&d overdosed..
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16:04 cimbakahn Hello!
16:04 STHGOM ah, there is a difference
16:04 STHGOM hi
16:05 cimbakahn I am having trouble signing in to some servers.  All are new, and i am getting this message ----> Access denied. Reason: Invalid password
16:06 STHGOM are you able to log in with a different name?
16:06 STHGOM it sounds like the nameis already taken
16:06 cimbakahn I wouldn't want to do that because it feels dishonest.
16:07 cimbakahn Already taken?  What do you mean?
16:07 STHGOM yea, but you might be ableto get in with cimbakahn123
16:07 STHGOM there might be another player with the name you are trying to login with
16:07 STHGOM and has a password set
16:09 cimbakahn I am the only cimbakahn in the minetest world.  Most people have heard of me because i have a great reputation.
16:10 STHGOM hm, then maybe people are pretending to be you, or just big fans? you could talk to the server owner, and sak him for the name?
16:10 cimbakahn sak?
16:10 STHGOM if the real DanTDM tried to join any popular minetest server, it would say invalid password, too :P
16:10 STHGOM ask*
16:11 cimbakahn Ok.
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16:50 cimbakahn Does anyone know where Hex DSL's server is?  He was supposed to be tearing it down and starting all over fresh.
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17:41 reallynotarobot Hey guys, I have this debug info showing up on my screen (FPS rate, drawtime, coordinates, etc.) that I'd like to hide. Is there a way to do this?
17:41 Krock F5
17:41 reallynotarobot Thank you.
17:41 Krock !next
17:41 MinetestBot Another satisfied customer. Next!
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17:45 cimbakahn Does anyone know where Hex DSL's server is?  He was supposed to be tearing it down and starting all over fresh.
17:55 rdococ I need moon dust for a crafting recipe I'm creating, what is the most popular lunar mod?
17:57 rdococ ...
18:01 rdococ ooook
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18:33 twoelk rdococ: try http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&amp;at=0&amp;q=moon  ? most popular is probably whatever runs on that moontest server
18:34 agaran is possible to change font which is used by minetest without recompiling?
18:34 Krock agaran, set the setting font_ath
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18:34 Krock * font_path
18:35 Krock twoelk, looks like hostinger generates internal server error pages
18:36 Krock nvm, seems to be temporary
18:36 twoelk yep - maybe I mistyped something
18:37 twoelk if we are talking about the link I gave
18:38 Krock yes
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18:51 rdococ the top result is a moonflower mod?
18:51 rdococ anyway, where is that moontest server
19:05 twoelk I think it uses this game: oops, github account doesn't exist anymore? When did moontestgame vanish? or has somebody taken over?
19:05 twoelk ok so moontest is now solartest server https://forum.minetest.net/viewtopic.php?t=10382
19:05 twoelk hosted by OldCoder
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19:11 garywhite https://goo.gl/forms/rw9GxXb0wncyuv4q2 Any response is greatly appreciated
19:17 rdococ k
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19:23 rdococ twoelk: it seems to be in a "restricted state"... if I can't build there what's the point of going there?
19:25 twoelk you may need to contact OldCoder, he did have some trouble with "difficult" players and has indeed declared some less visited worlds museums
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19:30 cimbakahn Does anyone know where Hex DSL's server is?  He was supposed to be tearing it down and starting all over fresh.
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19:56 Jordach fuuuuuuu twoelk i miss redcrab the most
19:59 twoelk I traveled mostly on redcrab - never built much there - so much to see, so little time
19:59 Jordach rip sweet prince
20:05 Fixer Jordach: OldCoder Redcrab has original redcrab capture, that looks the same, museum worlds
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21:19 passant[m] may someone knows a way to make v7 mountains begin smoothly?
21:21 MinetestBot [git] rubenwardy -> minetest/minetest: Fix incompatibility of ItemStack.to_table() introduced by stack meta 0680c47 https://git.io/vDBgJ (2017-02-07T21:18:17Z)
21:27 passant[m] oh lol, matrix can also show colored messages from the irc
21:27 passant[m] but you folks don't have markdown nor emojis there >:-]
21:28 sfan5 emojis are part of the unicode standard and work everywhere
21:29 passant[m] i am sorry ment the fancy ones
21:29 rubenwardy Thomas-S ^
21:29 sfan5 ALL emojis are part of the unicode standard
21:30 passant[m] oh come on
21:31 passant[m] i ment something like the emojione pack (last try)
21:33 sfan5 that's a font which specifies how emojis look
21:33 sfan5 if your irc client or font renderer or whatever supports colored fonts you can use it with irc
21:34 passant[m] i am sorry but sometimes i am not in the mood to descripe each detail where the most people i know exactly know how i mean it...
21:34 passant[m] i know that, sfan5 but thanks anyway
21:34 sfan5 i still don't get what kind of "special emoji" you mean but okay
21:38 passant[m] there is nothing special, i just love to be able to do markdown which is beside missing (trigger warning) in the the forum.. . and "fancy emojis" like :cat:
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21:39 passant[m] beside - i was quite surprised that the forum is trying to do popup windows for message notes :D
21:41 sfan5 oh you mean the textual input of emojis
21:42 passant[m] this might be the "cool/professional" way to say this...
21:43 passant[m] but since you was asking the way you way asking i was sure you know emojione and what i tried to tell.
21:43 passant[m] *the way you was
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22:52 bkeys Does anyone here run a minetest that is compiled from source?
22:52 bkeys I am attempting to run minetestserver in place but I am getting this error
22:52 bkeys https://paste.fedoraproject.org/550772/48650791
22:54 VanessaE looks like you're just missing a copy of minetest_game
22:55 VanessaE clone it from here, https://github.com/minetest/minetest_game
22:55 VanessaE put it in <minetest_dir>/games
22:55 VanessaE (what you compiled is just the engine.  _game provides all the gameplay mechanics and "assets" and such)
22:56 bkeys I see
22:59 bkeys Ha! it works
22:59 bkeys Thank you
22:59 VanessaE you're welcome :)
22:59 Jordach evening, V
22:59 VanessaE hi
23:00 VanessaE sfan5: was that you on Nostalgia?
23:01 bkeys https://github.com/minetest/minetest/blob/b88595050f3af5ccac06aac331ead4ebdcb9deb9/src/serverlist.cpp#L199
23:01 bkeys Given this function
23:01 bkeys Does anyone here know how to print out the JSON that gets sent via HTTP to the master server?
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23:02 rubenwardy before line 258:   errorstream << server << std::endl;
23:03 rubenwardy or below 261:   errorsteam << fetch_request.post_fields["json"] << std::endl;    but that won't include nice whitespace
23:04 rubenwardy this website is pretty sweet: https://jsonformatter.curiousconcept.com/
23:06 bkeys I put the errorstream << server << std::endl; before line 258
23:06 bkeys Is this code for the client only?
23:06 rubenwardy server only
23:06 bkeys Strange cause I put a puts statement there and I do not see the puts statement nor the JSON
23:07 bkeys https://paste.fedoraproject.org/550778/86508842
23:08 bkeys L257
23:08 rubenwardy definitely compiled? Looking at the server terminal?
23:08 rubenwardy have server_announce = true?
23:09 bkeys Yeah I can remove a semicolon in the function and the compiler reports the error
23:09 bkeys I just ../bin/minetestserver
23:09 bkeys Let me see if server_announce is true
23:10 bkeys I do not see the variable
23:11 rubenwardy it's a setting
23:11 bkeys There is server_dedicated
23:11 bkeys in minetest.conf
23:12 rubenwardy add server_announce = true to minetest.conf
23:12 rubenwardy see here for documentation of all settings: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L759
23:13 bkeys There you go
23:13 bkeys That worked
23:14 bkeys https://share.riseup.net/#4cN89G9kiVoxLFWVdsNtyQ
23:14 bkeys Then the JSON on the bottom kind of freaks out
23:14 bkeys I suppose that is not part of the actual JSON
23:15 bkeys Since it is not part of the same stream
23:15 bkeys Ah yes, that is where it is supposed to say "minetest"
23:15 rubenwardy multi-threading
23:16 bkeys Yes, cause I am trying to see if I can get my game server registered with my local instance of the minetest master server
23:17 bkeys So I wanted to see what JSON I send up there to get my server registered with it
23:17 bkeys Cause a lot of the data is the same
23:17 MinetestBot [git] nerzhul -> minetest/minetest: Add ModMetadata API (#5131) ef6feca https://git.io/vDBHr (2017-02-07T23:15:55Z)
23:17 bkeys I think the "mods" part of the JSON will be really helpful down the road
23:19 rubenwardy I'm getting the impression that this is a spam bot: https://forum.minetest.net/viewtopic.php?p=250273#p250273
23:19 bkeys Hmm I know some Russian so I can read some of that
23:19 bkeys But I am just making a game in Godot and wanted to use the minetest master server
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