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IRC log for #minetest, 2017-02-06

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All times shown according to UTC.

Time Nick Message
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00:06 Fixer they grow in dark places
00:09 STHGOM_ ok
00:09 STHGOM_ if given time, they swarm forests
00:10 STHGOM maybe they should only grow on dirt, and not dirt woth grass
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00:42 Fixer STHGOM: screenshot?
00:46 Fixer anyway i have to go, bb
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08:00 cheapie Heh, something fun I just noticed is that when replacing a colored node with another one using WorldEdit, it keeps its color.
08:01 MinetestBot [git] sofar -> minetest/minetest: Prevent SIGFPE on entity tile loading issue. (#5178) 3e30731 https://git.io/vDCFk (2017-02-06T07:59:18Z)
09:27 Taose The advanced trains mod is about as intuitive as as a 4d Rubix cube...
09:28 Taose For some reason the train refuses to rejoin a track even though it *appears* to be the right track selection (via the track worker)
09:28 Taose Oh and the signal just cannot be removed.
09:28 Taose Which is great.
09:28 Taose ...not.
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09:50 Hijiri did you already post in the mod's thread
09:54 Taose Nah, I'm not registered on the forums at all.
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10:09 JamesTait Good morning all! Happy Monday, and happy Chopsticks Day! 😃
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11:12 IhrFussel What position does the hud need to make a stat bar appear at the top right corner? Is it x 0.7 y 0.1 ?
11:13 IhrFussel But y 0.1 means 10% down if i understood correctly so 0.0 and then adjust via offset?
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11:32 agaran Taose: what advanced trains mod?
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11:40 Taose ADVTRAINS by orwell96 @agaran
11:41 Taose Version 1.3.0, I downloaded straight from github
11:42 Taose Heads up but I do not have the optional dependency: mesecons
11:54 agaran thx
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11:59 Taose It's most likely me not doing something right. I'm good at that.
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12:24 Yawin I want to make my mod compatible with creatures, but there are a lot of mob mod, what do you think is the best mod to be compatible?
12:26 agaran well I am biased but i would use tenplus1 mobs, but as I said I am biased. They work well on few servers i visit..
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12:29 Yawin ok! thanks!!
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14:16 PureTryOut[m] besides eating the food, is it possible to make certain food have an extra effect when eaten? for example I could want to make a food that both heals you, but also throws you 2m in the air. If I look into the core.do_item_eat method I see there is some kind of callback being called, could I use that?
14:17 Jordach i remember something like on_eat
14:17 PureTryOut[m] ooh I see there is minetest.register_on_item_eat
14:17 PureTryOut[m] would I have to use that then?
14:17 Jordach that's the one
14:17 Jordach yes
14:17 PureTryOut[m] ok cool, thanks
14:18 Jordach eg, itemname = user:get_wielded_item():get_name()
14:18 Jordach then itemname == "item:name"
14:19 PureTryOut[m] yeah thanks
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14:19 Jordach PureTryOut[m], i'm one of the few that has done almost engine breaking features
14:19 Jordach most of them being a function demo
14:20 PureTryOut[m] do you mean "almost all engine breaking features"?
14:20 PureTryOut[m] wait sorry I don't understand you
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14:20 Jordach https://www.youtube.com/watch?v=JHfmoG4MUIQ
14:21 Jordach https://www.youtube.com/watch?v=42zb9T365Cc
14:22 Jordach ecutruin seen in video is the developer of MC's Ender Storage
14:24 PureTryOut[m] you mean you gave the nodes animations?
14:29 Krock it still looks like the meat eating book from hairy potter
14:31 * twoelk only knows books that eat time - but of those a lot
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14:55 Jordach >microfly buzzing around my monitors
14:55 Jordach >clapped down
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15:19 swift110 this was posted earlier:  https://www.reddit.com/r/LinuxActionShow/comments/5se5t3/more_talk_about_minetest_please/
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15:24 agaran Jordach: are you sure that user:get_wielded_item() never returns null?
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15:36 Jordach agaran, usually
15:37 Jordach agaran, like consoels Minetest needs a game that makes it look goooooooood
15:37 Jordach swift110, ^
15:38 Jordach make the item justifiable
15:38 agaran Jordach: when your will be accessible as beta?
15:38 Jordach not anytime soon
15:38 agaran meh
15:38 Jordach i've got plenty to work on
15:39 Jordach bonus: i can do specialist testing on the multiple formspecs i need to handle for droid clients
15:39 Fixer mt is just a sandbox really
15:39 agaran Fixer: but fun sandbox..
15:41 Jordach MT isn't a sandbox
15:41 Jordach you've got to realise that at some point
15:42 Jordach put MT in the terms of a game engine and ignore Minetest Game entirely
15:44 Jordach you should really be selling MT as a game engine, as Kenney a while back said so
15:44 Jordach people i know who are invested af into MC don't realise my prototype subgame IS MT
15:44 Jordach they think it's UNITY
15:46 Calinou the game engine split was mostly a fail, but it was bound to happen
15:46 Calinou it's good to modulariz
15:46 Calinou it's good to modularize things, so I think it was a good thing overall, but don't sell it as an engine
15:46 Calinou (the worst is that it was initially planned to be commercially licensed :P)
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15:52 rdococ sorry, what?
15:58 Fixer Jordach: unity? trololo
15:58 swift110 wow
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16:46 Jordach i still can't believe 0.4 WAS 5 YEARS AGO
16:51 * thefamilygrog66 wonders when 0.5 will be released...
16:52 Calinou yeah, on July 22nd it'll be 5 years old
16:52 PureTryOut[m] isn't Irrlicht the engine? ;)
16:52 Calinou #YearOfMinetestDesktop
16:52 Calinou PureTryOut[m]: yes, it is, but it's not a voxel game engine
16:52 Calinou it's not even a game engine, in fact
16:52 Calinou it's a 3D rendering engine, it doesn't handle sound for you, for example
16:53 PureTryOut[m] I know. but I find it quite funny that an engine is using an engine
17:04 Benrob0329[m] Its called the paradox of high level engine development.
17:05 Calinou we wouldn't be nearly as far if we created and maintained our own rendering engine
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17:13 garywhite What about updating Minetest on 7/22/17 as Minetest Anniversary Edition, like Windows 10 did?
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18:11 MinetestBot [git] moparisthebest -> minetest/minetest: Add support for unix socket connection to redis (#5179) 5da3ed1 https://git.io/vDlI4 (2017-02-06T18:10:03Z)
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18:23 rdococ what is the most popular space/moon mod?
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18:42 diemartin greetings
18:46 rdococ what do you think is the most popular space/moon mod?
18:46 rdococ I need it for my fork of a fork of a portal gun mod
18:46 Hijiri I found a good data structure / algorithms for it that would be good for implementing a power network or something similar
18:47 Hijiri but it would require bitwise operations
18:47 PureTryOut[m] so? those are easily done in Lua. there are some nice Lua only libraries out there you could use
18:47 Hijiri It would mean a mod that uses it would need mod trust
18:48 Hijiri maybe someone should just make a mod that provides a bitwise operations library to trust and everyone can depend on it
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19:08 Hijiri done https://forum.minetest.net/viewtopic.php?f=9&t=16607
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19:13 PureTryOut[m] I get tons of warnings every time I open a world. `WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile`
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20:27 bousket Hi all. I m looking for some help on a mod
20:28 Fixer PureTryOut[m]: nevermind about them
20:28 bousket nothing happens to craft inventory when I remove an item from craftPreview inventory. How to craft in lua ?
20:29 PureTryOut[m] Fixer: I fixed them all by running mogrify over them, no worries
20:29 PureTryOut[m] and I know they can be ignored, but it clutters up my terminal which I use to print stuff for debugging in :p
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21:16 bousket I found the solution. Do it by hand with get_craft_result().
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21:23 swift110 lol
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21:23 swift110 more responses to the reddit post
21:24 PureTryOut[m] what Reddit post?
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21:40 swift110 the one I posted here earlier
21:41 swift110 PureTryOut[m]: https://www.reddit.com/r/LinuxActionShow/comments/5se5t3/more_talk_about_minetest_please/
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21:42 PureTryOut[m] thanks
21:46 Baffy[m] i added Mobs Redo with the Animal park, i can create them manually in creative, but I never see them appear anywhere on their own
21:46 Baffy[m] how i can increase the spawn rate
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21:49 QwertyDragon <ERROR> 2017-02-06 16:12:35: [CurlFetch] servers.minetest.net/announce not found (Timeout
21:49 QwertyDragon was reached) (response code 0)
21:50 QwertyDragon "<ERROR> 2017-02-06 16:12:35: [CurlFetch] servers.minetest.net/announce not found (Timeout
21:52 QwertyDragon Every server on server list now has a "?" at the end of it. Did something happen?
21:52 * cheapie just opened a traffic light controller to find this: https://cheapiesystems.com/media/images/screenshot_20170206_155135.png
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21:53 cheapie A cabinet... inside a cabinet. I guess MSC was running low on "funds" when retrofitting the things?
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21:55 PureTryOut[m] holy! traffic lights? now that is cool
21:56 agaran cheapie: nice, i am tempted to steal those nodes and use for own purposes
21:57 cheapie The traffic lights are from here: https://github.com/cheapie/roads and the controller is from here: https://github.com/cheapie/ltc4000e (also requires https://github.com/cheapie/digistuff )
21:58 agaran cheapie: I mean just node shapes for open/close cabinet.. looks very nice..
21:58 Fixer !seen cisoun
21:58 MinetestBot Fixer: cisoun was last seen at 2015-09-22 01:49:52 UTC on #minetest
21:59 cheapie Heh, thanks.
21:59 Fixer https://i.imgur.com/7bfNuNC.jpg
21:59 agaran Fixer: but todays cobble looks same
21:59 Fixer i'm using new texture
22:00 Fixer i can slap old textures on it
22:01 Fixer https://i.imgur.com/DGgls3u.jpg
22:03 PureTryOut[m] why do all Minetest related projects use readme.txt instead of README.md? txt files look ugly in the Github preview, and it doesn't have the markdown formatting which allows for a more clean README design
22:03 cheapie Because markdown is a pain in the a** to deal with.
22:05 Fixer https://i.imgur.com/l3v8k0j.png
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22:08 rubenwardy I disagree, cheapie
22:09 rubenwardy Markdowns east
22:09 rubenwardy *easy
22:09 rubenwardy you've obviously not tried Tex :D
22:09 cheapie It interprets seemingly random punctuation as formatting, which is something HTML, BBCode, etc. don't do.
22:09 rubenwardy also, most README.txt are basically markdown anyway
22:09 rubenwardy makes it readable though
22:10 rubenwardy makes it **very** readable
22:11 rubenwardy also PureTryOut[m] - the true reason is Windows compat
22:12 rubenwardy users know how to open .txt files
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22:42 diemartin cheapie: Markdown is readable both in raw text and formatted
22:43 diemartin compare virtually any other markup language
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22:46 Calinou we should rename README.txt to README.md, except in Windows builds?
22:46 Calinou so it has pretty display on GitHub
22:46 Calinou (and make sure README on Windows has CRLF line endings)
22:46 Calinou either way, we should default to a real installer for Windows...
22:47 Calinou where a README is not necessary (or you can bundle it in the installer)
22:57 Fixer .txt
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23:32 Fixer anyone remembers when sector2 format was changed to sqlite?
23:33 Fixer somewhere in 0.4.0 i think
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23:43 diemartin more like .2.0 probably
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23:44 diemartin I think 3.1 was already sqlite
23:45 Fixer you are right
23:45 Fixer just checked
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23:46 Fixer 201107 has sectors
23:46 Fixer 2
23:47 Fixer mboitem not supported anymore
23:47 Fixer oh well
23:47 Fixer i can always put old textures to get that feel on the old save
23:52 diemartin what are you up to? if i may ask :p
23:52 Fixer diemartin: nothing, just enjoying some old saves
23:52 Fixer from 2011 *cough*
23:53 diemartin ah that is...old :p
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23:54 Fixer yes, dat feel
23:54 Fixer it was different
23:55 diemartin I remember when I updated from 3.1 to 4.something
23:55 diemartin had too many floating houses with gravel floors
23:56 Fixer haha
23:56 Fixer yes, I played since 2011 and I just realised we had floating sand back then
23:57 Fixer like this https://i.imgur.com/mvuzG0j.png
23:59 Fixer floating gravel: https://i.imgur.com/rLYl29o.jpg

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