Minetest logo

IRC log for #minetest, 2016-11-19

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:02 STHGOM_ joined #minetest
00:13 ircSparky__ joined #minetest
00:49 ircSparky__ joined #minetest
01:09 Optical_Long joined #minetest
01:16 whitephoenix_ joined #minetest
01:51 GrimKriegor joined #minetest
02:06 ssieb joined #minetest
02:07 rcmaehl joined #minetest
02:07 rcmaehl joined #minetest
02:19 DMackey- joined #minetest
02:44 Hirato joined #minetest
02:53 jordan4ibanez joined #minetest
02:59 STHGOM joined #minetest
02:59 STHGOM joined #minetest
02:59 namespace joined #minetest
03:07 garywhite joined #minetest
03:08 xunto joined #minetest
03:21 swift110-phone joined #minetest
04:01 Sokomine joined #minetest
05:24 jordan4ibanez joined #minetest
05:36 DMackey joined #minetest
05:51 LazyJ joined #minetest
06:11 frostsnow joined #minetest
06:19 AcidNinjaFWHR joined #minetest
07:00 CWz joined #minetest
07:04 Out`Of`Control joined #minetest
07:07 asl97 joined #minetest
07:08 MrSmurf joined #minetest
07:10 lumidify joined #minetest
07:20 renard joined #minetest
07:20 renard left #minetest
07:20 renard joined #minetest
07:20 renard left #minetest
07:21 renard joined #minetest
07:22 renard left #minetest
07:38 ssieb joined #minetest
07:43 DMackey- joined #minetest
07:51 Krock joined #minetest
08:28 DI3HARD139 joined #minetest
08:37 lordfingle joined #minetest
08:40 Fritigern joined #minetest
08:41 Fritigern joined #minetest
08:43 Alcyone2 joined #minetest
08:43 Hawk777 joined #minetest
08:57 Brikooba joined #minetest
08:59 Brikooba What is the radius within which things grow?
09:01 Hijiri it's a setting, I think active_blocks_range or active_block_range
09:01 Hijiri one block is 16 nodes
09:01 Krock active_block_range = 2 [default]
09:03 Krock with a range of 2 you'd have 27 blocks loaded at a time
09:04 Krock but I'm not sure how exactly it is calculated
09:05 Krock so, (2*n - 1)^3 blocks
09:23 IhrFussel joined #minetest
09:28 Brikooba perhaps it is tied to the mapgen blocks.
09:33 PseudoNoob joined #minetest
09:37 agaran Brikooba: mapgen block is what Krock was speaking about, which is cube 16 nodes on each side
09:37 Krock no
09:38 Brikooba Sometimes I have died because creep deactivated when I switched tools.  I wish there were a creep toggle.
09:38 Krock a mapgen block is per default 5^3 * 16^3 nodes
09:38 agaran so mapgen block is larger? I did not know..
09:39 Krock agaran, http://dev.minetest.net/Terminology yes, mapgen stuff is much larger to prevent cut-offs
09:39 agaran so thats why generating map is so expensive.. runs for long moment when it gets triggered..
09:50 sfan5 Krock: those are MapChunks not MapBlocks
09:50 Krock agaran, stop confusing me please
09:50 agaran Me?
09:51 Krock yeah, you started with the term "mapgen block" :<
09:51 agaran noo...
09:51 agaran Brikooba did;)
09:51 * Chinchou snorts
09:51 Krock Brikooba, please stop comfusing me
09:51 Krock s/m/n/
09:55 jin_xi joined #minetest
09:55 asl97 I am sure we all can agree that the terminology can get confusing, I now direct people affected by it to see http://dev.minetest.net/Terminology
09:59 eidy joined #minetest
10:00 sfan5 !dev Terminology
10:00 MinetestBot "Minetest and its components" - http://dev.minetest.net/Terminology
10:00 sfan5 oh nice that works
10:01 DI3HARD139 joined #minetest
10:03 Markow joined #minetest
10:15 Szkodnix joined #minetest
10:20 lordfingle joined #minetest
10:27 Telesight joined #minetest
10:28 Brikooba Is there a way to see where the MapBlock boundaries are?  That would be useful for farming, for 1 thing.
10:32 agaran there is node information tool, which shows both, node coords, and block coords (and light level)
10:36 lumidify joined #minetest
10:51 DI3HARD139 joined #minetest
11:10 Not_a_Robot joined #minetest
11:17 DMackey joined #minetest
11:20 red-001 joined #minetest
11:23 Darcidride joined #minetest
11:36 SylvieLorxu joined #minetest
11:40 Tux[Qyou] joined #minetest
11:44 Exagone313 joined #minetest
12:01 basxto joined #minetest
12:02 IhrFussel joined #minetest
12:03 IhrFussel Question about playeranim mod: Can someone tell me where exactly the rotation speed is set? Like when a player turns around it should turn faster
12:05 Brikooba Can an item, such as compass, be made active when it is in the inventory rather than hotbar?
12:05 IhrFussel Link to mod https://github.com/minetest-mods/playeranim
12:05 Brikooba Can the mod be written so?
12:06 asl97 Brikooba: it can, just make it check the whole inventory
12:10 asl97 IhrFussel: i would guess the rotation is delay by 7 ticks https://github.com/minetest-mods/pl​ayeranim/blob/master/init.lua#L210
12:13 IhrFussel asl97, so I have to reduce that number I guess..thanks
12:14 asl97 Brikooba: i can't find that mod again to point you to the line that should be change to get what you want
12:16 Fixer joined #minetest
12:22 Brikooba Is there anything such as contains_stack_name or contains_item_name which operates on InvRef ? I'm thinking it would be common enough not everyone needs to write their own.
12:22 Brikooba I want to see whether an item of a given name exists in the inventory.
12:23 asl97 Brikooba: http://dev.minetest.net/InvRef:contains_item
12:23 asl97 InvRef:contains_item
12:23 Brikooba asl97: that is what i am looking at -- so there is probably something I don't understand.  What is 'stack' there?  can I give it the name of an item as a string?
12:25 asl97 the stack is an ItemStack,  ir can be created via ItemStack(itemstack or itemstring or table or nil). see http://dev.minetest.net/ItemStack
12:25 asl97 eg:  ItemStack('default:dirt 5')
12:31 Brikooba Knowing the constructor for ItemStack gave me the missing piece.  Thanks, asl97
12:32 asl97 iirc, the mod check each item one at a time resulting in an N^M operation,  it could be optimize to a N operation by passing a table with items and marking them when it exists in the inv or even hard code the return values in a certain order
12:34 Jordach joined #minetest
12:37 IhrFussel asl97, do you happen to know which function sets the amount of yaw turning per step?
12:38 IhrFussel Cause I don't only want the animations to be faster but also to turn more degrees per step
12:42 mtimm_01 joined #minetest
13:18 Brikooba I have 2 mods which produce overlapping information text at the top:  compassgps , orientiering .  What is the best way to solve it?
13:19 asl97 IhrFussel: the mod just take the yaw and delay it,  to make quicker turning, you would need to rewrite the whole turning code to use the last yaw vs now yaw
13:20 asl97 Brikooba: probably rewrite the mod so that it doesn't overlap or maybe even intergrate one of them into another
13:21 IhrFussel asl97, oh I see...well it's fine for now =) The body parts turn a lot faster since I decreased the number
13:24 asl97 IhrFussel: it shouldn't be that hard,  the logic should just be min(last-now, max_turning_degrees)
13:25 asl97 you could lose sharp turn that is currently recorded and replay by the mod though
13:26 Taoki joined #minetest
13:30 lumidify joined #minetest
13:33 Not_a_Robot joined #minetest
13:39 luizsab joined #minetest
13:40 luizsab hello. I have in school where I works some slow computers with 512mb ram and with Debian. Sometimes it's very difficult with lan games. What can I do in Minetest.conf to improve performance in game?
13:48 asl97 luizsab: it depend on which part is lacking performance, if it's server lag, there is a number of options, if it's fps lag, you could probably reduce the view range and turn off the shaders
13:49 asl97 running the server on it's own computer could help if you are hosting a 'lan party'
13:51 luizsab no the server it's running very well because it's a computer with 2mb ram, in clients we had very lags, I already disabled shaders and reduce view range
13:51 asl97 wat, 2mb ram O.o
13:52 luizsab asl97: 2mb ram in the server
13:52 luizsab asl97: the clients has 512mb
13:53 luizsab if I disabled clouds its can helps
13:53 asl97 how does the server even run with 2mb?
13:53 luizsab asl97: it's a lan game with 16 clients
13:55 asl97 luizsab: you could try leaves_style = opaque
13:55 luizsab asl97: I did
13:56 asl97 honestly,  it sound like your computers is way too underpower,  imo, minetest is playable with just 30fps
13:57 luizsab asl97: problably :-/ its has celeron processor
13:57 Wuzzy joined #minetest
13:57 asl97 it sound more like gpu is the problem rather than the cpu
13:58 luizsab asl97: that I don't know
13:59 asl97 i suppose you could try a smaller texture pack
13:59 luizsab asl97: that computers is especially brazilian project called multiterminal, them has one videocard that became one PC in two PC
14:00 luizsab asl97: I having use none
14:02 luizsab asl97: sorry, them has one video card that  one PC become in two PC
14:02 luizsab asl97: my english is very poor
14:02 asl97 luizsab: something like this? https://en.wikipedia.org/wi​ki/Multiseat_configuration
14:07 STHGOM joined #minetest
14:09 luizsab asl97: yes, I already read this article. In case of Brazil project there's a linux system called Linux Educacional for this pcs, but I found some people that development some configurations for Debian and its better
14:10 luizsab asl97: so I'm running Debian in computers
14:15 asl97 luizsab: it sounds like you tried everything i know already
14:16 luizsab asl97: I undestand, thank you for all
14:34 lumidify joined #minetest
14:40 turtleman joined #minetest
14:48 renard- joined #minetest
15:12 LazyJ joined #minetest
15:24 jin_xi joined #minetest
15:47 Szkodnix joined #minetest
15:47 xSmurf joined #minetest
16:05 whitephoenix joined #minetest
16:16 KaadmY joined #minetest
16:17 Hirato_ joined #minetest
16:27 Brikooba CompassGPS has a user setting for location of the text.
16:30 rubenwardy joined #minetest
16:31 Sockbat joined #minetest
16:48 Passant joined #minetest
16:49 Passant hey partypeople, is it possible to register two biomes with the same / nearly the same y_min y_max?
16:49 Passant in my case 140, 31000 and -8, 31000
16:53 Passant okey it seems like, thanks for reading :D
16:57 maximsecret joined #minetest
17:03 torgdor joined #minetest
17:08 kaeza joined #minetest
17:16 hmmmm joined #minetest
17:19 Player_2 joined #minetest
17:21 Krock Passant, yes sure it is possible. Just keep in mind that the ores will sum up at the place where they overlap
17:27 Passant good to know, the ore thing, Krock, thanks. :)
17:29 ShrewdSpirit joined #minetest
17:30 DI3HARD139 Anyone know how to speed up sftp transfers. Im attempting to push a 21.2GB .tar.gz file to my server but its only uploading ~380-400KB/s
17:30 DI3HARD139 My bandwidth tops around 1.4MB/s
17:31 ShrewdSpirit Hello. Minetest doesn't find minetest_game in ./games/minetest_game and it's always showing the minimal game (I'm on Linux and the run from source thingy wasn't checked)
17:31 ShrewdSpirit Also it doesn't find any mods
17:31 DI3HARD139 its in .minetest/games
17:31 ShrewdSpirit Yeah, there. It's not finding it
17:31 DI3HARD139 Did you build or install from the repo?
17:32 ShrewdSpirit I've built from source
17:32 DI3HARD139 portable or permanent install?
17:32 kaeza ShrewdSpirit, RUN_IN_PLACE?
17:32 ShrewdSpirit Can't remember, lemme check
17:32 ShrewdSpirit No, unchecked
17:33 DI3HARD139 RUN_IN_PLACE = /home/<user>/minetest | Install = /home/<user>/.minetest
17:33 DI3HARD139 unless the director was defined otherwise
17:33 kaeza no
17:33 kaeza /home/user/.minetest
17:33 kaeza note the '.'
17:33 garywhite Why can't juanmati just wait a couple hours for the files to be uploaded
17:34 DI3HARD139 directory*. Thats from what I've observed from experimenting between both ways anyway
17:34 DI3HARD139 IKR garywhite. He keeps it up and Ill delete the world
17:34 ShrewdSpirit RUN_IN_PLACE is a boolean so I can't give it a path in cmake-gui. Also why a hidden directory? Can I put it somewhere else?
17:34 DI3HARD139 you would have to re-run cmake with the location defined
17:35 DI3HARD139 so use a RUN_IN_PLACE build in a different folder
17:35 kaeza ShrewdSpirit, I'd just `ln -s .minetest Minetest` or so
17:35 ShrewdSpirit Hmm, okay lemme try
17:35 DI3HARD139 @kaeza is .minetest an actual directory or just a linked directory?
17:36 kaeza DI3HARD139, .minetest is real; with that command, you'd have a very visible `Minetest` dir directly in ~
17:36 kaeza err, dir symlink
17:37 ShrewdSpirit Also what happens if I check both BUILD_CLIENT and BUILD_SERVER?
17:37 ShrewdSpirit Does it build both?
17:38 ShrewdSpirit (Separate executables)
17:38 kaeza though TBH, I'd `cd ~; mv .minetest .config/minetest; ln -s .config/minetest .minetest; ln -s .minetest Minetest` :P
17:38 yol joined #minetest
17:38 kaeza ShrewdSpirit, yep
17:38 yol Question
17:38 yol I just discovered this
17:38 yol Are there any servers that are friendly to noobs :>
17:38 Krock no.
17:38 kaeza ShrewdSpirit, the reason is that `minetestserver` does not require X at all
17:39 Krock just kidding. I don't know, yol :/
17:39 yol ; - ;
17:39 yol I
17:39 yol want to play
17:39 kaeza while the plain `minetest` one does
17:39 ShrewdSpirit kaeza: Aha :d
17:39 yol I litterally bought a minecraft account a week ago.
17:39 DI3HARD139 torrents ftw! 1.1MB/s vs SFTP 400KB/s
17:39 yol (a friend and i wanted to play together and he couldn't remember his account)
17:39 ShrewdSpirit yol: Waste of money ... :p
17:39 yol ShrewdSpirit: I like it
17:39 yol been playing minecraft since beta 1.2
17:40 ShrewdSpirit With mods, it's worth to play ;)
17:40 yol #BringBack1.4
17:40 asl97 yol: play in single player until you figure out the basic before joining a server,  some server can be really mean
17:40 asl97 but once you know the basic, it should be fine
17:40 yol Is it not just like minecraft
17:40 DI3HARD139 and now sftp decides to speed up. wth
17:41 Krock there used to be some very good servers, such as the LandRush server from Brandon, which is either not used anymore or offline
17:41 asl97 Krock: it is back but pretty dead atm
17:41 Krock yeah
17:42 asl97 Krock: https://voxeladventures.com/servers/landrush
17:42 DI3HARD139 Im looking for opinions. FTP server or torrent server?
17:42 DI3HARD139 Only going to be used for world archives and misc mod storage etc
17:42 asl97 DI3HARD139: meh, tcp socket xD
17:42 garywhite At that rate it'll take...5 hours or so at 1.1 MB/s
17:42 DI3HARD139 yep
17:43 yol ok
17:43 yol this doesn't seem too hard
17:43 DI3HARD139 It just jumped to 2MB/s
17:43 yol graphical performance is kinda shitty
17:43 ShrewdSpirit Ahhh yeah, thank you DI3HARD139 and kaeza. It
17:43 ShrewdSpirit It's working now \o/
17:43 DI3HARD139 np
17:43 kaeza you're quite welcome
17:43 kaeza !next
17:43 MinetestBot Another satisfied customer. Next!
17:43 * DI3HARD139 glares at his webserver for crashing on him when the original transfer was at 99%
17:44 Krock asl97, uuh nice. Bookmarking .)
17:44 asl97 yol: turn off shaders, it's usually the main cause
17:44 yol I did
17:44 yol still choppy/
17:44 DI3HARD139 decrease view range
17:44 yol where's the modding API?
17:44 yol I could see a few areas I could try and improve
17:44 Krock doc/lua_api.txt
17:45 Krock or wiki.minetest.net
17:45 Krock or http://rubenwardy.com/minete​st_modding_book/lua_api.html
17:45 Krock that's the modding api
17:45 yol yu
17:45 yol ty*
17:47 yol IDK how to set the render range but I'm going to try the d3d9 backend
17:47 yol better but still
17:47 DI3HARD139 good luck with that. I dont think anyone is working on the d3d side of things
17:47 asl97 yol: you just need to press - in game
17:47 DI3HARD139 ^
17:48 asl97 yol: and afaik, shaders don't work on the d3d9 backend
17:48 yol I disable shaders
17:48 yol I never have liked them
17:48 asl97 yol: if you find the formating of that modding api unreadable, just check the plain text source https://github.com/minetest/mine​test/blob/master/doc/lua_api.txt
17:49 yol ok
17:49 yol anyone want to join me on fivetwoone,ddns,net?
17:49 yol :>
17:49 yol It's Survival server No. 521 under client
17:49 DI3HARD139 I would but I need to leave my upload bandwidth open
17:49 rubenwardy aw, got excited because I thought someone wanted to talk to me :'(
17:49 DI3HARD139 Hi rubenwardy!
17:49 erstazi joined #minetest
17:49 yol So this is a FOSS minecraft clone in essense?
17:49 DI3HARD139 Long time no see
17:50 Not_a_Robot joined #minetest
17:50 DI3HARD139 not really a "clone"
17:50 garywhite yol: This is an alternative to Minecraft
17:50 DI3HARD139 More of a fork of the idea
17:50 WaterReflowBug yol: no
17:51 yol How do  Itturn my view range back uip?
17:51 DI3HARD139 Speaking of. Are there any plans of adding discord support?
17:51 WaterReflowBug +/-
17:51 asl97 yol: press +
17:51 DI3HARD139 +
17:51 yol + aint working for me
17:51 yol but hitting r did
17:51 yol O_o
17:51 DI3HARD139 r = full range
17:51 garywhite Basically R key makes you see as far as you can
17:51 DI3HARD139 r = full range = laggy for low end systems
17:52 DI3HARD139 Ah not true actually
17:52 DI3HARD139 I have seen times where Full Range had actually started fading
17:52 rubenwardy Hi DI3HARD139!
17:52 asl97 yol: you might have to hit i (open the invertory) before being able to increase or decrease the view range after changing it
17:52 yol that's... weird...
17:52 asl97 open and close the invertory*
17:52 yol The game seems interesting
17:53 yol I just need to find a good server to join now
17:53 asl97 it's a weird bug which i can't recall if it been reported before or not
17:53 garywhite Hello rubenwardy
17:54 rubenwardy What's everyone up to?
17:54 DI3HARD139 Im just waiting for a 21.2GB archive to finish uploading so I can restore world operations
17:55 garywhite Just hanging around
17:58 DI3HARD139 Anyone here that has experience with 10gb/s fiber switches?
17:58 DI3HARD139 had*
17:58 rubenwardy I just took some code from my new app and made it into a standalone library: https://github.com/rubenwardy/monzo_retrofit
17:59 * DI3HARD139 takes a look
17:59 DI3HARD139 Im assuming for in app purchases?
17:59 asl97 what would be nice is if there is a html5 ltree system viewer thingy
17:59 DI3HARD139 or in game funds for shops and such?
18:00 Not_a_Robot joined #minetest
18:01 asl97 DI3HARD139: searching for monzo points to a banking thingy
18:02 yol 1. How to fullscreen
18:02 yol 2. There's volanos?!
18:02 DI3HARD139 F11 I think. Dont quote me on that
18:02 garywhite monzo?
18:03 asl97 yol: for 1, i think you have to edit the setting file
18:03 DI3HARD139 or enable_fullscreen = true in the minetest.conf if I recall
18:03 garywhite Or just click Maximize
18:04 * DI3HARD139 prefers MT in windowed mode as hes always multitasking with 2 monitors
18:04 kaeza Alt+F11 FTW! (*)
18:04 kaeza (*) Probably not available under Windows
18:04 DI3HARD139 nope
18:04 DI3HARD139 just tried it :P
18:04 garywhite ok DI3, I don't think juanmati will cause you any more trouble
18:04 asl97 garywhite: that ain't really full screen but imo is better than full screen since it oesn't stop notification
18:04 DI3HARD139 lol. yeah no he will most likely
18:05 STHGOM joined #minetest
18:05 STHGOM joined #minetest
18:05 garywhite Probably, but if he does, then you just make his server come on last to make him wait more
18:05 DI3HARD139 rubenwardy: is the forceload mod for the client use or server sided?
18:06 rubenwardy server side, but is still useful in singleplayer
18:06 DI3HARD139 hmm... could help speed up loading times for spawn locations
18:06 DI3HARD139 and jails and such
18:07 DI3HARD139 geez itunes is slow af in windows 10
18:09 DI3HARD139 btw I heard the Canonicale and Microsoft are teaming up.
18:12 ShrewdSpirit joined #minetest
18:16 behalebabo joined #minetest
18:23 paramat joined #minetest
18:23 WaterReflowBug kaeza: not available in win7*
18:24 fireglow How can I call a function from another mod?
18:24 fireglow do I need to declare an API or something?
18:24 paramat yol try 'SHIFT =' which is '+' or use numberpad '+'
18:25 * kaeza has a dedicated '+' key
18:25 DI3HARD139 I think you would use a dofile at the beginning and use a local <insert whatever here> | Dont quote me as Im still observing myself
18:25 kaeza Spanish layout wins :P
18:25 DI3HARD139 assuming your making a modpack. else IDK
18:26 WaterReflowBug kaeza: how exactly it wins?
18:26 kaeza too bad typing '/' involves Shift+7
18:26 WaterReflowBug kaeza: does it even work with minetest? i've heared about some problems
18:26 rubenwardy I hate it when games don't support multiple monitors proper
18:26 rubenwardy +ly
18:26 kaeza WaterReflowBug, no problems here whatsoever
18:27 WaterReflowBug crap
18:27 WaterReflowBug i had two monitors and I can remember for sure it run on one, but not on both?
18:27 yol anyone know the redcat minetest irc?
18:27 WaterReflowBug yes, Shara should know
18:28 WaterReflowBug rubenwardy: have you tried minetest on 2 monitors?
18:29 rubenwardy no - I mean when they crash or close when you click another winder
18:32 asl97 paramat: i find myself being able to increase view range with =, i think the key binding was changed to allow with or without shift
18:33 WaterReflowBug rubenwardy: don't remember this, I played 0.4.14-dev some month ago, with minetest opened in monitor 1 and irc in monitor 2
18:33 WaterReflowBug months
18:33 WaterReflowBug paramat: yes, it is mipmapping
18:34 rubenwardy ...minetest works fine
18:34 rubenwardy nevermind :P
18:35 WaterReflowBug paramat: it is indexing, because I checked 2 days old build right before those merges and it was fine
18:35 asl97 wasn't the multimonitors problem usually due to full screen implementation?
18:36 paramat we should discuss the bug in dev channel not here
18:37 fireglow How can I call a function from another mod?
18:38 asl97 fireglow: you make the other mod depend on the mod and then just call it
18:39 fireglow asl97: hmm, how exactly? Say, I have test_mod with function foo(). How do I call function foo() from another_mod/init.lua?
18:40 asl97 you add test_mod into another_mod/depend.txt and you should be able to call foo in another_mod/init.lua
18:40 Krock *depends.txt
18:40 fireglow ooh
18:41 fireglow ok, sec I'll try
18:41 asl97 fireglow: it is recommended to put the function into the mod namespace though
18:42 fireglow ah, that's easy, okay. Thanks
18:42 fireglow asl97: ok, got an example? I'm very new to Lua :)
18:43 asl97 test_mod = {}; test_mod.foo = function() print('UGHHHHHH') end; test_mod.foo()
18:44 asl97 ^afaik, that's how people usually do it
18:44 Krock can confirm
18:48 fireglow ok, thank you!
18:50 Krock asl97, don't forget this:
18:50 Krock !next
18:50 MinetestBot Another satisfied customer. Next!
18:50 Krock otherwise the poor customers wait forever
18:54 Hijiri fireglow: you can also do function test_mod.foo() print('blah') end, if you prefer that syntax
18:54 fireglow is there a way to hide the position on minimap for a player?
18:54 Hijiri I think you would have to remove their nametag
18:56 Krock afaik, it's not possible because the minimap code only looks at the player's positions
18:58 fireglow hmm ok
19:05 yol Anyone here know the redcat irc channel?
19:06 Krock See whisper message
19:07 Krock Shara doesn't want that everyone knows about it here
19:07 fireglow I'd totally join
19:10 Wuzzy joined #minetest
19:14 Shara MT server reached capacity... now people want to see if they can fill channel as well!
19:14 * Shara hides!
19:14 Krock oh noes :P
19:14 Krock but they will fail at filling the channel
19:14 fireglow ^_^
19:14 Krock not enough minetesters
19:14 fireglow but more than enough IoT devices :>
19:14 Shara True, I'd find some more, but then I'd need second server...
19:15 Shara Oh wait... I'm doing that soon >.>
19:15 * Shara hides again
19:26 garywhite Shara: You're getting a second server?
19:26 torgdor joined #minetest
19:30 Shara garywhite: Don't pretend you don't know my secret plans!
19:33 STHGOM joined #minetest
19:37 FreeFull joined #minetest
19:38 Brikooba Can mods be native code/ C++ ?
19:39 Krock yes sure, but you'd need to compile them and include with Lua scripts
19:39 Krock speed loss is also programmed
19:39 Krock better do it in Lua directly
19:39 Brikooba --but I know C++ and don't want to learn Lua
19:40 Krock http://tylerneylon.com/a/learn-lua/
19:42 Tuxedo[Qyou] joined #minetest
19:44 tuxella joined #minetest
19:44 Wuzzy joined #minetest
19:59 GeHa joined #minetest
20:15 WaterReflowBug Krock: in 15 minutes
20:16 Krock the world end came so early?
20:16 Krock I'M NOT READY FOR IT YET
20:16 Krock noooooo
20:16 Krock actually, what's up with these 15 mins?
20:17 Krock sounds like a reasonable time to learn lua
20:17 Krock (first I haven't got what you were talking about btw)
20:24 WaterReflowBug Krock: http://tylerneylon.com/a/learn-lua/
20:24 WaterReflowBug "Learn Lua in 15 Minutes"
20:25 WaterReflowBug Krock: https://learnxinyminutes.com/
20:25 Krock yeah, that's a good time when you already know other programming languages
20:26 Krock lol, identical
20:27 WaterReflowBug Krock: imagine, you can learn C++/LUA in just 30 minute and be a huuuuge pro
20:27 Krock Lua and C++ are two completely different worlds
20:28 WaterReflowBug Krock: just 30 min and you are ready to completely rewrite minetest
20:28 Krock starting with the amount of different data types
20:28 Markow joined #minetest
20:28 Krock heh, that would be somewhat amazing
20:28 WaterReflowBug make minetest great (not again)
20:29 lumidify joined #minetest
20:29 Krock I think "greater" would match better in there
20:29 WaterReflowBug yes
20:29 WaterReflowBug spot on
20:30 WaterReflowBug Krock: Make Minetest Greater Again in 15 Minutes
20:30 Krock add a page on wikihow.com xD
20:31 WaterReflowBug wirst
20:31 WaterReflowBug wait
20:31 Krock and learn by the way how to make your hamster love you
20:31 WaterReflowBug first we will learn C++/LUA in 30 min
20:31 WaterReflowBug and then we build
20:31 WaterReflowBug wall
20:31 WaterReflowBug imean
20:31 WaterReflowBug rewrite minetest
20:31 Krock gcc -Wall
20:31 Krock builds a wall?
20:31 WaterReflowBug yes, very high
20:31 agaran gcc -fomit-frame-pointer -funroll-loops ;)
20:32 Krock we don't need loops in the wall
20:32 WaterReflowBug we need looping wall
20:32 Krock interesting approach
20:32 WaterReflowBug so we rewrite minetest, great again, merge all stuff, fix bugs, deport all bugs
20:45 aix joined #minetest
20:49 Weedy joined #minetest
20:51 kaeza <WaterReflowBug> Krock: imagine, you can learn C++/LUA in just 30 minute and be a huuuuge pro
20:51 kaeza https://github.com/mniip/LUA
20:51 Krock ^^
20:51 agaran kaeza: that would be neat..
20:52 Krock FOR I = 1, 100 DO PRINT("hello world") END
20:52 kaeza you mean adding LUA to Minetest?
20:52 kaeza :+1:
20:53 kaeza I love this bit: > (STRING.CHAR % PRINT)[104](101,108,108,111)
20:54 paramat left #minetest
20:57 DMackey- joined #minetest
21:27 red-002 is the login command in irc commands broken?
21:40 ShrewdSpirit joined #minetest
21:40 behalebabo red-002: It doesn't work with the new authentication method
21:40 ShrewdSpirit Hi, again :D Is it possible to change game settings from mods? Such as disabling clouds (and sky if possible)
21:46 asl97 ShrewdSpirit: http://dev.minetest.net/minetest.setting_set
21:50 ShrewdSpirit Ah, yes. Thanks
21:51 asl97 ShrewdSpirit: set_sky method in player for sky
21:52 asl97 no idea about cloud
21:52 ShrewdSpirit I've used minetest.setting_setbool('enable_clouds', false) for clouds and it works after reconnect
21:53 asl97 i thought that was just a client side option?
21:54 ShrewdSpirit You mean it doesn't work in server mods?
21:55 ShrewdSpirit Dunno, I'm still a noob in Minetest modding X_X
21:55 asl97 i mean i think the setting only affect the client which set it to false,  setting it on the server shouldn't do anything
21:56 asl97 Krock: do you know if the setting does anything on the server?^
21:56 Krock it's client only
21:58 ShrewdSpirit I see
21:59 Krock and clients can't "manipulate" the server in this context
21:59 asl97 there is this https://github.com/minetest/minetest/pull/4524
22:02 ShrewdSpirit So is it a good idea to set client's cloud setting whenever a player joins the server? Since it just needs to modify client and not the server
22:02 asl97 you might have to wait for weeks if not months or even years before it get merge.  it could also get forgotten.
22:02 asl97 ShrewdSpirit: you can't set a client setting afaik
22:03 ShrewdSpirit :c
22:03 asl97 the player has to set it themselves
22:04 ShrewdSpirit I guess I should FORCE the player to disable clouds somehow :3
22:04 asl97 lol, good luck on that,  afaik there is no way for you to check if the player did disable them
22:07 ShrewdSpirit Yeah. What if I create a custom minetest client with no clouds? >:)
22:08 ShrewdSpirit Commenting out a few lines somewhere should do it I guess :D
22:09 asl97 so you are gonna only allow your custom client to join your server?
22:09 ShrewdSpirit Maybe
22:10 asl97 i doubt it would have any player in that case
22:11 ShrewdSpirit Yeah, I know :c But ads can do I guess. Anyways I'm trying to make a space subgame. I will have to generate space islands (like skyblock) and remove sky and clouds .. that's why I need this :D
22:11 asl97 your best bet right now is probably giving that pull request a thumb up and then subscribe to it
22:12 ShrewdSpirit Yeah, I guess I should do that
22:34 jin_xi joined #minetest
22:39 DI3HARD139 What does ERROR[Main]: /home/di3hard139/.minetest/mods/irc/init.lua:10: The IRC mod requires access to insecure functions in order to work.  mean??
22:42 asl97 DI3HARD139: it means it require to be listed in secure.trusted_mods
22:44 DI3HARD139 I think the mods are corrupted. I only say as almost every server is crashing due to various mods
22:44 asl97 the mod should have said something in the readme
22:44 asl97 see the history of the secure thingy here https://github.com/minetest/minetest/pull/1606
22:48 ShrewdSpirit Does USE_LUAJIT=0 mean it's not using LuaJIT at all? D:
22:48 ShrewdSpirit (In pause menu)
22:54 Hijiri yes
22:56 ShrewdSpirit But LUAJIT thingy was checked in cmake
22:56 ShrewdSpirit And LuaJIT is installed on my system
22:58 Hijiri maybe you need to compile with -DUSE_LUAJIT=1 option? or something like that, not sure if that is the option
22:58 est31 probably that's what ShrewdSpirit means by "checked in cmake"
22:58 est31 (there are gui backends for cmake)
22:58 Hijiri oh
22:58 ShrewdSpirit Yeah
22:58 ShrewdSpirit I use cmake-gui
22:59 PseudoNoob joined #minetest
23:00 ShrewdSpirit It's ENABLE_LUAJIT and it's set to true/checked/1 or whatever enable means
23:05 est31 ShrewdSpirit: probably it failed to find luajit then?
23:06 ShrewdSpirit How should I know if it fails?
23:06 ShrewdSpirit Well, I mean where are the logs n stuff?
23:06 ShrewdSpirit Cmake output doesn't tell any errors when generating
23:07 Hijiri could have failed to find at runtime
23:07 Hijiri usually minetest will say something in its output if it can't find luajit
23:08 ShrewdSpirit The only warning I get in MT output is this 'WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition'
23:09 soloojos joined #minetest
23:17 torgdor joined #minetest
23:18 asl97 ShrewdSpirit: check cmake output, if luajit wasn't found, it just fallback to bundle lua without error
23:18 KaadmY joined #minetest
23:20 ShrewdSpirit asl97: "LuaJIT not found, using bundled Lua." :c
23:21 asl97 you probably is just missing the headers files,  if you are on linux, check your package manager for luajit-dev or luajit-devel
23:23 ShrewdSpirit Ah right, I thought luajit package installs everything required, but it's libluajit<version>-dev
23:23 KikaRz joined #minetest
23:27 kaeza joined #minetest
23:46 Optical_Long joined #minetest
23:48 MinetestBot [git] paramat -> minetest/minetest_game: Textures: Revert many back to RGBA to fix visual bug 47efa2f https://git.io/vXbeN (2016-11-19T23:45:08Z)
23:48 MinetestBot [git] pilino1234 -> minetest/minetest_game: Boats: Use player yaw on place, align player yaw with boat on enter 2c12205 https://git.io/vXbeA (2016-11-19T23:44:27Z)
23:59 DI3HARD139 joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext