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IRC log for #minetest, 2016-10-28

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Time Nick Message
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00:06 imr bump, also downloaded Multicraft and same issue. Guess I'm filing a issue report then...
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00:32 OldCoder Gekki
00:33 OldCoder nm0i, that is quite a growth strategy! :P
00:33 garywhite Hi OldCoder
00:34 OldCoder garywhite, Hello
00:35 OldCoder o/
00:35 garywhite o/
00:41 nm0i OldCoder: no players → no headache
00:46 garywhite no players = no use for a server
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00:58 nm0i Well I have nive db of username/password pairs.
00:58 nm0i *nice
01:02 OldCoder nm0i, that is surely true
01:02 OldCoder But garywhite is correct as well
01:03 nm0i sarcasm.jpg.to
01:03 OldCoder nm0i, perhaps simply fill your world with spiders and vampire hedgehogs
01:03 OldCoder Hm
01:03 OldCoder The Blob
01:03 OldCoder There ought to be a Blob Mob
01:04 nm0i Cobble and air.
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01:15 nm0i All blobs are hidden in the kernels.
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09:28 Amadin Is there any programmer now?
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10:18 Amadin Is here any programmer now?
10:19 nyuszika7h just ask your question
10:19 nyuszika7h someone will answer if they can
10:20 Amadin my question is here http://forum.minetest.net/viewtopic.php​?f=47&t=4668&start=3250#p237881
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11:50 stiell I'm having trouble with the F-Droid build of Minetest, it crashes whenever I try to connect to a server. I'm using 0.4.14.14. Is there anything I can try to make it work?
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11:58 sfan5 try building the apk yourself
11:58 sfan5 that's more of a workaround than a solution though
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12:55 PureTryOut[m] hey guys I was wondering, is the creative mode setting per world or per player? it seems to be per world, and it seems that is an engine limitation?
12:56 PureTryOut[m] (as `world.mt` in the world save folder has a setting `creative_mode`)
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13:03 Amaz PureTryOut[m]: it's a per world setting, but there are mods (I think) which allow it to be per player.
13:03 Amaz (And it's a Minetest Game limitation rather than an engine limitation)
13:03 PureTryOut[m] really? I'll have to check that out
13:04 PureTryOut[m] ooh is it? the default creative mod doesn't seem to do much with it tbh
13:04 PureTryOut[m] `minetest.setting_getbool("creative_mode")` seems like a world setting, or is that just the "default" setting for if a player joins the first time?
13:05 Amaz I'm not entirely sure, but I think that unified inventory adds a "creative" privilige, which allows players with it to have infinite items.
13:06 Amaz I think that whether a world is creative or not is saved in the world.mt file, which affects the creative_mode setting.
13:06 Amaz I may be making all of this up, I'm not really entirely sure about it :P
13:07 PureTryOut[m] well that last I know yeah
13:08 PureTryOut[m] but if I look into the creative mod, it enables an actual creative mode (instant block destroying) by registering a new "hand" item for every player
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13:10 PureTryOut[m] (an seperate inventory per player is not that hard, I'm just talking about the "creative" hand item now)
13:10 PureTryOut[m] I don't think there is a way to do that per player right?
13:11 Amaz Ah, no
13:11 Amaz I don't think that's possible, sadly
13:11 PureTryOut[m] :/ that's rather limiting tbh
13:12 PureTryOut[m] I don't mind it being different in minetest_game, but it would be awesome to be able to change that ourselves with mods :p
13:12 Amaz Yeah
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13:14 PureTryOut[m] should I make a post on the forum about it? or should I make an issue on Github?
13:15 Amaz Have a look through the issues on github, there might be one there already, but if there isn't one, make it there :)
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13:38 MinetestBot [git] nerzhul -> minetest/minetest: Add missing remoteplayer.cpp to Android build 7252c80 https://git.io/vXk43 (2016-10-28T15:37:19+02:00)
13:40 PureTryOut[m] created an issue for it https://github.com/minetest/minetest/issues/4688
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13:47 PureTryOut[m] I don't think Minetest supports multiple worlds/dimensions (like the Nether and the End in Minecraft) either right?
13:49 swift110 hmm
13:49 swift110 sup PureTryOut[m]
13:49 PureTryOut[m] ooh hey swift110
13:53 sfan5 PureTryOut[m]: nope
13:55 sfan5 PureTryOut[m]: however due to the huge vertical size mods often place seperate "dimensions" at high altitudes like +20000
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14:04 MinetestBot [git] sfan5 -> minetest/minetest: Add missing keyname_to_keycode function (needed on Android) 6d7b95d https://git.io/vXkEj (2016-10-28T15:50:23+02:00)
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14:31 PureTryOut[m] sfan5: ooh yeah, I saw the nether mod that does that. however, (I'm assuming it wants to be like Minecraft) you can still place water fine. not sure if that's a mod limitation or a limitation of not having dimensions
14:31 sfan5 that's a missing feature
14:31 PureTryOut[m] also I find how that mod works strange anyway. do I understand it right that it lets the world generate first, and if under -5000 or whatever, it replaces what's generated already with it's own stuff
14:31 PureTryOut[m] ?
14:32 sfan5 i'm not sure it does that
14:32 sfan5 would be inefficient anyway
14:33 PureTryOut[m] well it gets called on `minetest.register_on_generated`, and having a quick look in the Minetest docs, I don't see a way to generate your own stuff without replacing it like the nether mod
14:34 sfan5 yeah it definitely generates its own terrain
14:34 PureTryOut[m] but that gets called after a chunk or so has been generated
14:35 sfan5 well then it probably just discards the results of the usual mapgen
14:36 PureTryOut[m] so it does generate a normal piece of world first? just discards it and then puts it's own stuff instead?
14:36 sfan5 yes
14:37 PureTryOut[m] that seems inefficient...
14:38 swift110 how are you PureTryOut[m]
14:39 PureTryOut[m] I'm good swift110 thanks, how are you? been playing Minetest for long?
14:41 swift110 PureTryOut[m]: I am relatively new but I hope to get more into it
14:41 swift110 PureTryOut[m]: how much do you play it
14:41 PureTryOut[m] ha, I'm new since 2 days ago ;)
14:41 PureTryOut[m] however, I pretty much recreated MC's creative inventory. has some bugs left, but in general works nicely
14:42 PureTryOut[m] creating custom inventories works pretty nifty imo
14:42 PureTryOut[m] I'm going to have a shot at the survival inventory as well
14:43 swift110 so how much have you played mc
14:43 PureTryOut[m] tons 0_0
14:43 PureTryOut[m] my most played game, probably a few thousand hours into it
14:43 PureTryOut[m] however, not so much recently (1.8 and later)
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14:44 swift110 when did you start on it
14:44 swift110 I am asking because I am curious about how you compare the two personally
14:44 PureTryOut[m] well... right now I can't really compare them tbh. Minetest's gameplay sucks right now
14:45 PureTryOut[m] Minecraft right now is waaayyy more fun imo, even when having Minetest modded.
14:45 PureTryOut[m] but, we can fix that ofc ;)
14:45 PureTryOut[m] I really want a FOSS Minecraft clone without Minecraft's problems (height limit and stuff), I think Minetest can be that
14:46 sfan5 it's a long way
14:46 swift110 ok thats cool you have a positive attitude about it and aren't just doing the bash thing that people do so frequently
14:46 garywhite FOSS is Free Open Source Software right?
14:46 PureTryOut[m] yes
14:46 PureTryOut[m] swift110: well I started with bashing 2 days ago
14:46 Out`Of`Control GPL!
14:46 PureTryOut[m] however, I decided to just be a man and start "fixing" it myself :p
14:46 sfan5 Out`Of`Control: Stallman!
14:47 garywhite Yeah, never happen...You forget, MC/Mojang is under the ownership of Microsoft
14:47 PureTryOut[m] it's quite a bit of work though, not going to be done in a day :p
14:47 swift110 I agree PureTryOut[m]
14:47 Out`Of`Control PureTryOut[m]:  minecraft without minecraft problems is not minecraft
14:47 PureTryOut[m] ooh I'm not going to copy textures or sounds or anything
14:47 Out`Of`Control sfan5:  yeah
14:48 PureTryOut[m] well the main problem imo is it not being FOSS and having a low height limit Out`Of`Control
14:48 PureTryOut[m] those are easily fixable
14:48 PureTryOut[m] it's just that Minetest's content still lacks
14:48 Out`Of`Control oh i need a mod to limit height on my server
14:48 Out`Of`Control some build 3k 1 node tower
14:48 sfan5 when you start creating content you will find that the script api is lacking too
14:49 sfan5 !server players:most
14:49 MinetestBot sfan5: @test@   JUST TEST 2 | 23.28.87.79:30002 | Clients: 38/53, 37/40 | Version: 0.4.14-403dada / just_test_tribute | Ping: 140ms
14:49 PureTryOut[m] https://matrix.org/_matrix/media/v1/down​load/matrix.org/PSTWRiLCdlLHZpppgiWSxXFV - Screenshot_2016-10-28_16-48-55.png (175KB)
14:49 sfan5 hm
14:49 PureTryOut[m] ain't that awesome? ;)
14:49 swift110 well isnt it true that minecraft has had a nice head start with regards to minetest not to mention more financial backing
14:49 sfan5 yes
14:49 sfan5 :D
14:49 PureTryOut[m] biggest problem with Minetest not being as big right now is being not so user-friendly
14:50 PureTryOut[m] however that would require menu changes = core stuff
14:50 PureTryOut[m] someday I will tackle that ;)
14:50 swift110 I am under the impression that while Minetest may be rough around the edges in certain respects that it still has the potential to become pretty much whatever your heart desires
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14:50 PureTryOut[m] indeed
14:50 swift110 So it will take work and time but ultimately will pay off
14:51 PureTryOut[m] yup I agree
14:51 swift110 I do notice that minecraft is popular with children, they are able to just pick it up and play and therein lies a major part of its appeal
14:52 PureTryOut[m] yup, it's user-friendly
14:52 PureTryOut[m] except for the launcher though 0_0
14:52 PureTryOut[m] but once in-game, everything looks nice, multi-language support, not too many technical texts, etc
14:52 swift110 I intend on playing both and then being in a better position to make comparisons that are fair
14:52 PureTryOut[m] good idea
14:53 swift110 Granted my attention span sucks so it's hard for me to really get into it
14:53 swift110 I have more experience with playing minetest though because its free but I did have a problem installing the tutorial which I felt should be part of the default download
14:54 swift110 Also you have to search for it and I dislike that intensely
14:54 PureTryOut[m] having a tutorial included by default would be good yeah
14:56 swift110 PureTryOut[m]: now did you have an issue installing the tutorial?
14:56 PureTryOut[m] it seems that Minetest *needs* `default:dirt` and `default:water_source`?
14:57 PureTryOut[m] nvm I'm just dumb
14:58 PureTryOut[m] aliases in several mods: are they just there for compatibility with old mods?
15:01 sfan5 yes
15:01 PureTryOut[m] well except for the `mapgen_` ones it seems
15:01 sfan5 yes those a special
15:02 PureTryOut[m] strange though, except for being set ones, they are not used anymore
15:02 PureTryOut[m] or does the core look for that?
15:02 PureTryOut[m] s/ones/once
15:02 sfan5 the mapgen uses them
15:02 sfan5 and the mapgen is normally done in the core
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15:03 PureTryOut[m] yeah... it would be nice to be able to generate pieces of the map from mods as well
15:03 sfan5 currently you can either
15:03 whitephoenix Is there a way to get and set facedir manually?
15:03 sfan5 1) set the mapgen to "singlenode" to be able to generate everything in the world from mods
15:03 sfan5 ir
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15:04 sfan5 *or
15:04 sfan5 2) do it like nether and just overwrite the usual mapgen for the parts you need
15:04 PureTryOut[m] ooh but you can in fact generate stuff from mods?
15:04 PureTryOut[m] but then everything has to be generated by mods?
15:04 sfan5 yes
15:04 PureTryOut[m] hmm :/
15:04 sfan5 the singlenode mapgen will just fill the world with a single node
15:04 sfan5 usually "air"
15:04 PureTryOut[m] well I'll look into it, thanks
15:05 PureTryOut[m] I'm wondering if the Lua API is performant enough to generate an entire world
15:05 sfan5 whitephoenix: https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L2114 and look at param2 probably
15:05 whitephoenix awesome thanks
15:06 sfan5 PureTryOut[m]: it is https://github.com/minetest-mods/mg
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15:06 PureTryOut[m] ooh thanks! I'll bookmark that one
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15:10 sfan5 PureTryOut[m]: also minetest can be built with LuaJIT which makes doing stuff in mods waay faster
15:11 PureTryOut[m] really?
15:11 sfan5 ye
15:11 PureTryOut[m] I should setup my AUR build to use that then
15:11 PureTryOut[m] does it not cause more bugs?
15:11 sfan5 no
15:13 PureTryOut[m] I get an error "attempt to access external file ... with mod security on" with some mods, what does that mean? the files they try to access are often their own files
15:13 PureTryOut[m] the `crafting` modpack is a good example of that
15:13 Out`Of`Control i disable security mod, it break many other mods and cause crash with no errors
15:13 Out`Of`Control in log
15:14 PureTryOut[m] I don't even have a security mod?
15:15 red-001 PureTryOut[m] They might be using unsupported ways to access the files
15:16 sfan5 security is a built-in feature that was recently enabled
15:16 red-001 could you link to an example of a mod that causes that error?
15:16 sfan5 however it seems that it isn't production ready yet
15:17 PureTryOut[m] red-001: https://forum.minetest.net/viewtopic.php?t=5641
15:17 sfan5 !title
15:17 MinetestBot sfan5: [Mod] Crafting [2.0.1] [crafting] - Minetest Forums
15:17 PureTryOut[m] doesn't really matter, I'm implementing my own inventory/in-game ui mod anyway, but at least I will know what is wrong if it happens with other mods/my own mods
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15:22 swift110 this is awesome
15:22 swift110 has anyone here come from minecraft and has decided they prefer minetest?
15:23 PureTryOut[m] well the idea of it, yeah definitely. not so much the content/implementation right now though ;)
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15:48 swift110 PureTryOut[m]: ok but that is something that can change
15:49 PureTryOut[m] definitely
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16:11 swift110 So lets work on the change then, I am curious as to what the future has in store for us as a result
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16:13 PureTryOut[m] is there any way to listen to key presses? for example I want to do something everytime the player presses the middle mouse button
16:13 Persi[m] swift110: if it helps, I originally discovered minetest because I couldn't get minecraft to run properly on my girlfriends eee
16:14 Persi[m] I'd say this counts as preferring
16:14 PureTryOut[m] your girlfriends eee?
16:16 Persi[m] Ever heard of the Asus eee? They were insanely popular in 2009
16:17 Persi[m] It was right before smartphones started becoming useful
16:17 swift110 cool Persi[m]
16:18 swift110 Persi[m]: when was this?
16:18 swift110 Persi[m]: I used to want an eee pc when they first came out
16:18 Persi[m] Probably 2009
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16:20 Persi[m] Yeah I bought it for her as a gift, one of the nicer models with 10" screen, I just didn't realise how terrible the CPU was before buying it
16:21 Fixer_ yes, linux people where crazy about eee pc
16:22 Persi[m] Not like the GPU was any better, I think the driver supported gl1.1
16:22 Persi[m] Just enough for glquake!
16:22 PureTryOut[m] "Linux people" <-- the best people
16:23 Jacob_Lavoie I want to install a mod to my server. The server is on Arch Linux, the directory structure is:/srv/minetest/world/players/
16:23 Persi[m] It was way more than that, it was so successful that every laptop maker had its own clone within months
16:24 Jacob_Lavoie I am assuming that I place the unzipped mod folder into /world/mods?
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16:24 MinetestBot Krock: Oct-27 20:16 UTC <Hijiri> something being a "clone" doesn't mean it's derived from the same code, just that it's meant to operate in the same way.
16:24 Krock Hijiri, ACK.
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16:40 xordspar0 I am trying to make a mod for the first time. I'm using the Minetest Modding Book. I have the simplest of mods with a print() statement in init.lua. Where do messages get printed out to?
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16:52 whitephoenix xordspar0_, probably the terminal if you run minetest through it
16:52 whitephoenix I just use minetest.chat_send_all() for debugging stuff
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16:58 PureTryOut[m] ^ chat sends it in-game, `minetest.log` and `print()` show it in the terminal
17:00 sfan5 PureTryOut[m]: you can't listen for keypresses
17:00 sfan5 because mods run server side
17:00 sfan5 and it would be
17:00 sfan5 1) a latency disaster
17:00 sfan5 and 2) uhhh
17:00 sfan5 well just the first
17:01 PureTryOut[m] darn :/
17:01 PureTryOut[m] can mods not use custom keybinds at all then?
17:01 PureTryOut[m] can only the core listen to them?
17:01 PureTryOut[m] what if you add some kind of new inventory which you want to open by pressing say 'P', that would be impossible?
17:02 sfan5 no custom keybinds
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17:02 sfan5 except maybe doing something different if the player sneaks why clicking your node
17:02 sfan5 yes that's impossible
17:02 PureTryOut[m] :(
17:02 PureTryOut[m] damn it
17:03 sfan5 the client parses pressed keys according to it's config and processes them
17:03 PureTryOut[m] feature request it is then
17:03 sfan5 nothing is sent to the server (of raw key stuff)
17:05 sfan5 PureTryOut[m]: also that would not be portable for e.g. android
17:05 PureTryOut[m] true, although I do not care about Android
17:05 PureTryOut[m] tbh, if I wanted Android support, I would have to create custom inventories for it anyway
17:05 PureTryOut[m] a custom keybinding wouldn't be a problem ;)
17:07 sfan5 yeah but it's not whether *you* want to support android
17:07 sfan5 missing android support is a problem when a feature is considered for addition
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17:11 PureTryOut[m] well I see the game does listen to LMB and RMB, but phones don't have that either
17:12 PureTryOut[m] on Android you could maybe listen for longer presses on specific buttons or something
17:12 PureTryOut[m] and Android often supports controllers as well, so that could be an option
17:12 sfan5 that's how it works on android basically
17:13 PureTryOut[m] well then why wouldn't this be possible?
17:13 sfan5 how would custom keys work on android?
17:14 Hijiri barf buttons onto the screen
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17:14 Hijiri you could have some kind of virtual buttons and the user maps them
17:15 Hijiri android could have some kind of button menu or something
17:15 swift110 i like the fact that minetest exists for android
17:15 Hijiri then computer users could map keys to virtual buttons
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17:15 swift110 but if i could play it on my iPad that would be awesome...oh if only. I know Apple are retards so it wont happen but a guy can dream
17:16 sfan5 well yes that is possible
17:16 Hijiri Apple isn't feeling GNU/freedom
17:16 swift110 lol
17:16 PureTryOut[m] I'm running the mobile version right now, it seems that on the left side of the screen you have some kind of menu with several buttons
17:16 swift110 LOL
17:16 PureTryOut[m] it is used to open the inventory for example, that could be used for mods as well
17:16 sfan5 yeah then that menu will end up with 200 buttons due to modders
17:16 sfan5 but generally: someone has to write the code for features
17:16 PureTryOut[m] it wouldn't be that bad ;)
17:16 sfan5 and nobody wants too
17:17 PureTryOut[m] well that I understand haha
17:17 Hijiri you could have a pull-out menu with buttons
17:17 Hijiri I don't want to touch android stuff though
17:17 sfan5 Hijiri: that's how it work on android rn
17:17 sfan5 *works
17:17 Hijiri oh
17:17 Hijiri maybe a separate menu for mod buttons so they don't make the ordinary ones unfindable?
17:18 PureTryOut[m] how do you even place a block on Android? it doesn't seem to work for me...
17:18 PureTryOut[m] ^ what Hijiri said
17:18 kaeza that's what the inventory is for
17:18 Hijiri Are PRs adding controls obligated to do it for both the desktop and mobile versions?
17:18 kaeza see for example, UI
17:18 kaeza also, Greetings
17:18 Hijiri kaeza: I'd like to be able to not fill up the inventory
17:19 Hijiri oh
17:19 Hijiri you mean the formspec
17:19 Hijiri in that case I'd like to be able to move while pressing buttons
17:19 Hijiri for e.g. spells
17:20 PureTryOut[m] ooh Minetest does have a 3rd person mode, damn
17:20 Hijiri though maybe there is some way to force spell selection + casting into one item, which would make it not too bad
17:20 PureTryOut[m] I had to run the Android version to figure that out lol
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17:20 Hijiri shift + left click to move selection left, shift + right click to move selection right, and click to cast, or something like that
17:20 PureTryOut[m] ooh... it's F7 on PC
17:20 Hijiri if my "glue controls stuff onto interact packets" PR gets in, that would work fine
17:21 Hijiri I think when I was considering it before, I was worried about lag in the controls info
17:21 Hijiri There is a mod idea that wouldn't really work well without custom keys though
17:21 PureTryOut[m] Hijiri: ooh you were working on control presses listeners?
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17:22 Hijiri PureTryOut[m]: not really
17:22 Hijiri I just made a PR making sure that the get_player_controls() stuff, get_look_dir() etc. are updated when the item callbacks are called
17:22 PureTryOut[m] aah yeah ok
17:22 Hijiri currently if you hold shift and press very quickly it might not register because control info is sent at intervals, not as asoon as things change
17:23 Hijiri anyway, the mod idea is some spellcrafting thing, except you do it spontaneously on the spot by reciting symbols
17:23 PureTryOut[m] aah cool
17:23 Hijiri I was thinking there would be five symbols (classical chinese elements)
17:24 Hijiri So I ran into the problem of how do you make it nice to select them
17:24 PureTryOut[m] I was going for something more simple: if the player is in creative mode and he presses the middle mouse button, put the block that he is looking at in the players inventory (wield it)
17:25 whitephoenix would be easy if there was a way to get middle mouse
17:26 Hijiri for the elements thing though I was thinking that a very simple gesture system (up for fire, stay still for dirt, etc.) might be a nice solution that doesn't require a bunch of buttons
17:26 Hijiri and you click between each symbol
17:26 Hijiri The problem I see with that is that if you go up too far, you might run out of space to recite fire symbols
17:27 Hijiri maybe that can be considered a feature
17:27 Hijiri but it feels asymmetric since you don't have the same issue with left and right
17:27 PureTryOut[m] whitephoenix: well I would have to listen for it somehow, as I would need to run code only when that button is pressed
17:28 Hijiri I think I remember some post about doing the middle-click copy thing in the engine
17:28 PureTryOut[m] hmm... imo all that kind of stuff should be done by mods, if they're going for the full "everything is a mod" thing anyway
17:29 PureTryOut[m] maybe in the default creative mod sure, but in a mod
17:29 PureTryOut[m] anyways didn't Minetest support controllers now? how would I test this?
17:29 Hijiri plug a controller in?
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17:29 Hijiri and maybe set keybinds
17:29 PureTryOut[m] well I figured that part out ;)
17:29 PureTryOut[m] nothing happens though
17:30 garywhite So you could use, say, an Xbox 360 controller with MT?
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17:30 PureTryOut[m] yeah I believe so
17:30 PureTryOut[m] in my case this would be either a DS4 or DS3 controller, but shouldn't matter. I thought I saw something on it being supported now?
17:30 Amadin Plaease help, how get time from here http://pastebin.com/1DYV4zBV
17:32 kaeza Amadin, is that in your mod? if so, you could make the value of `time` into a local, and use that
17:33 kaeza if not, see if the potions mod or whatever that is registers its definitions in some public table
17:33 Amadin i meat time in table
17:36 Amadin now it use time but this is another time from lottpotion.register_potion string (100) but i need time from types (type 1 or type 2)
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17:37 Amadin mod use time here http://pastebin.com/Ww0qwzY7 if this help
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17:39 Amadin is types a table ?
17:40 Amadin it seems 2 tables in one table
17:44 Amadin i not programmer but this is last step before mod release
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17:52 Hijiri Amadin: yeah, looks like a table with some tables in it
17:52 Hijiri if you have some_table = { a, b, c}, that becomes a table where some_table[1] = a. some_table[2] = b, some_table[3] = c
17:52 Hijiri so there types[1] would give you the first thing, and types[2] would give you the second thing
17:53 Out`Of`Control now my server eats 4.5 gigs ram
17:53 Hijiri so you might be able to omit the type = 1, type = 2 thing inside the type definitions themselves, since you already have the type number from the key
17:55 Amadin can you write example for get time from table in my code up
17:55 Amadin ?
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18:06 Amadin i try minetest.chat_send_all(types[1]) and minetest.chat_send_all(types[time]) it crash because nil value
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18:08 Amadin after using potion
18:08 Hijiri Amadin: types isn't a global table, it's part of the potion definition
18:08 Amadin local minetest.chat_send_all(types[1]) ?
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18:08 Hijiri Amadin: no
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18:09 Hijiri if you have a potion definition "def", you can do def.types to get the table that contains the types
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18:10 Hijiri Amadin: can you post the code around where minetest.after is called
18:10 Hijiri you probably have the potion definition there somewhere
18:10 Amadin yes
18:13 Amadin http://pastebin.com/C2MMe6qm 178 line
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18:17 Hijiri Amadin: your end goal is to print out the time?
18:18 Hijiri oh, type is passed as a parameter
18:18 Hijiri you probably do type.time
18:18 Hijiri type[time] is not the same as type.time
18:18 Hijiri type.time means type["time"]
18:18 Amadin ok i will try now
18:19 Hijiri type[time] means get the value of the variable called "time", and use it to index into type
18:19 Hijiri if time is nil then that will give an error, I think
18:19 Hijiri though maybe not
18:19 Hijiri Also "type" is a bad choice for variable name, since it shadows the global function named "type"
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18:21 Hijiri Amadin: brb for 20 mins or so
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18:22 Amadin ok
18:38 Hijiri Amadin: back
18:40 Hijiri Amadin: did it work?
18:40 Hijiri I have to leave in about 30 mins also btw
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18:45 Amadin i replaced time by type.time in minetest.after - still nill value
18:45 xordspar0_ Why is water as thick as molasses in Minetest?
18:45 Amadin I do not fully understand how it works
18:46 Amadin i mean mod
18:48 Hijiri oh, type is the name of the type
18:48 Hijiri hmm
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18:54 Amadin def.time also get nil
18:55 Hijiri Amadin: I just noticed, the first parameter of grant is time already
18:56 Hijiri why not get it from there?
18:57 Amadin this time get 100 but i need get 10
18:59 Amadin lottpotion.register_potion have time too it value 100 but i need time value from table
18:59 Hijiri why do you want a different time than the one being used for the effect?
19:00 Amadin because i work under potions mod similar minecraft
19:00 Hijiri I mean in the grant function
19:00 Hijiri I don't understand why you would want to use a completely different time there
19:01 Amadin i need different time for Swiftness (speed) potion 1lvl and 2lvl
19:01 Hijiri the grant function is not the place to do that
19:01 Hijiri you would do that in the potion definition you register
19:01 whitephoenix player_physics?
19:02 Amadin can you tell me where i must do this?
19:02 Hijiri line 283, I'm guessing
19:02 Hijiri also it looks like it already has different levels of duration?
19:04 Amadin line 283 have one time for all speed potions, but i need different time for speed potions and the identical speed
19:04 Hijiri it has time 10 for type 1 speed potinos and time 100 for type 2 speed potions
19:05 Amadin yes but in game time is 100 for all speed potions, for 1 and for 2
19:05 Hijiri wait, is the time key already used by the mod, or is that something you added on?
19:05 Amadin time from type 1 and 2 not work now
19:06 Hijiri as in, does the mod already check for the time field
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19:06 Amadin this code i don't edit, only added decoration
19:07 Hijiri ok, I think I see how this works
19:08 Hijiri on line 220 change "time" to "sdata.time or time"
19:08 Hijiri this will make it use the time from the definition if it exists, or else defaults to the one passed into register potion
19:08 Amadin will try now
19:12 Amadin ahahah it works!!!!!
19:12 Hijiri yay
19:12 Amadin thank you!!!!!!
19:12 Hijiri the problem is that the original mod was not designed for potions with different times in different types
19:13 Hijiri any I have to go now, glad it worked
19:13 Amadin good buy
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19:16 Jacob_Lavoie I am trying to install world edit on my linux minetest server, i can not get it to work. I have added load_mod_<modnamehere> to world.mt, i have the mod's folder in the mod directory located at /minetest/mods
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19:20 whitephoenix load_mod_worldedit or whatever is set to true?
19:21 whitephoenix check the folder name too, its gotta match the mod name
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19:23 kaeza Jacob_Lavoie, WE is a modpack, that is, a collection of mods. you must enable each mod separately
19:23 Jacob_Lavoie whitephoenix, yes and what is the mod name? (WorldEdit or worldedit or minetest-worldedit-1.0)?
19:23 whitephoenix should be worldedit
19:23 whitephoenix the folder that is
19:23 whitephoenix probably
19:24 Jacob_Lavoie so i need to mv the folder (rename) to worldedit?
19:24 whitephoenix yeah
19:25 Jacob_Lavoie and instead of load_mod_Minetest-WorldEdit-1.0 = true it would be load_mod_worldedit = true
19:25 whitephoenix yep
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19:36 kaeza https://forum.minetest.net/v​iewtopic.php?f=3&amp;t=15784
19:41 whitephoenix notavirus.exe
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20:08 PureTryOut[m] damn it seems that the discussion about passing key presses to mods has been going for a long time
20:11 Hijiri it's controversial and would probably require significant effort
20:11 Hijiri so I don't think anyone wants to work on something that has a good chance of not being accepted
20:12 PureTryOut[m] I guess...
20:12 PureTryOut[m] a shame...
20:18 PureTryOut[m] anyways it seems initial gamepad support is indeed in there https://github.com/minetest/minetest/blob/​master/src/client/joystick_controller.cpp
20:18 PureTryOut[m] now how to test it...
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