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IRC log for #minetest, 2016-08-05

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All times shown according to UTC.

Time Nick Message
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00:14 XtremeHacker Hello
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00:31 Void7 XtremeHacker: it's not dead
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01:27 agrecascino how would i find a block in a map, without actually looking for it?
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06:04 Jellonator Hi, I'm a bit new here. I've heard of Minetest before, but never really looked much into it until recently
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06:22 Hijiri is there a tellbot?
06:23 Hijiri nevermind, I see it in MinetestBot's commands
06:23 Hijiri !tell agrecascino Found an old Github issue for the other feature you wanted: https://github.com/minetest/minetest/issues/1342
06:23 MinetestBot Hijiri: I'll pass that on when agrecascino is around
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07:29 Hijiri Calinou: Can I have a wiki account (also a dev wiki account)?
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08:19 Jellonator Hey, is it possible to change the hitbox of an entity after it has already been created?
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08:21 Krock Jellonator, yes. It's what the dropped items do, as example: self.object:set_properties({ collisionbox = { .. new size .. } })
08:21 Jellonator Ah sweet, thanks
08:22 Krock np
08:22 Krock !next
08:22 MinetestBot Another satisfied customer. Next!
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09:16 JamesTait Good morning all! ¬†Happy Tuesday and happy International Beer Day! ūüėÉ ūüćļ
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09:26 Krock Wohoo! Beer day!
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09:40 Calinou Hijiri: PM me your e-mail and desired username
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11:22 Out`Of`Control hi
11:22 Out`Of`Control what is difference between clearobjects full and quick?
11:24 Fixer quick works on loaded chunks only, much faster
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11:41 MinetestBot T4im: Aug-05 09:54 UTC <Krock> Schade dass du den Arcade-Modus auf GitHub verlassen hast :(
11:41 T4im :D
11:45 Out`Of`Control Fixer:  thanks
11:45 Fixer MinetestBot:
11:47 Out`Of`Control Fixer:  does it run till all map is done? or only loaded junks then it stops
11:47 Fixer probably stops
11:56 Krock loaded junkies
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12:20 Out`Of`Control how can i see when it stops?
12:20 Krock type /status and wait for the answer, I'd say
12:21 Out`Of`Control Krock:  there was no lag for a while after some min 6 sec lag appear
12:21 Out`Of`Control Krock:  i run quick
12:22 T4im this sounds like a clearobjects situation :D
12:22 Krock shouldn't take more than some seconds
12:22 Krock T4im, because it is :)
12:23 Out`Of`Control many users online
12:23 Out`Of`Control lag is gone now
12:24 Out`Of`Control i was just wondering clearobjects cause it, or something else
12:27 T4im clearobjects is pretty locking, but there is flag to make it lazy
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12:27 T4im is a *
12:27 T4im lazy as in clearing a block on load only, not everything
12:27 T4im iirc
12:28 Out`Of`Control T4im: neat how can i trigger that?
12:30 T4im hm I think you can look that up with /help clearobjects
12:30 T4im should be listed in the params
12:30 T4im "quick" or something
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12:32 * Krock tells T4im to read the logs
12:33 T4im oops
12:35 T4im but "only in loaded chunks, much faster" isn't correct
12:35 T4im at least not according to the documentation
12:35 T4im well not quite anyway
12:35 T4im "Clear objects immediately in loaded mapblocks; clear objects in unloaded mapblocks only when the mapblocks are next activated."
12:35 T4im ^^ that's lazy clearing
12:36 T4im and I don't see why it should be faster, it'll just distribute the clearing over more time to make it less disrupting
12:37 T4im it's actually slower, if you will :3
12:39 Out`Of`Control T4im: so quick clears all map, only when its activated
12:40 T4im seems so, it'll delay the clearing of an unloaded block to "later"
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12:40 Out`Of`Control that explains lag
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12:41 T4im you essentially choose here to rip of the bandage all at once (full) or slowly a bit at a time (quick)
12:43 Out`Of`Control so it can run for weeks till all nodes are done?
12:44 T4im it operates on blocks, so 16^3 nodes at a time
12:44 T4im it's actually not as bad then, I guess, because you already have to load it from the database anyway for a player, so why not do a small amount of clean up then as well?
12:47 T4im It seems to set a timestamp of "any block older than this is dirty", so it'll not actively run for those weeks, but rather for months there will be "dirty blocks" that are scheduled for cleaning
12:48 T4im or rather years, I cannot imagine every block to be visited on a server; all those underground blocks for example...
12:56 Out`Of`Control T4im: its better that full, would be nice if i can see when its done
12:56 Out`Of`Control that/than
12:56 Out`Of`Control or any progress
12:59 T4im there is no progress on lazy-ness x) it's really just done on-demand
13:01 Out`Of`Control clearobjects stops on restart?
13:02 T4im clearobjects doesn't actually "run" in "quick mode"
13:02 T4im well it does on the active blocks initially, I guess
13:05 T4im it shouldn't stop on_demand cleaning on a restart, it seems to save the timestamp to env_meta.txt
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14:13 MinetestBot [git] sfan5 -> minetest/minetestmapper: Improve README (fixes #30) 7c1989a https://git.io/v6YlO (2016-08-05T16:12:51+02:00)
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14:15 nuzzle hello there
14:16 nuzzle i'm trying to create schematics (using the WorldEdit mod). can anyone tell me how probabilities work?
14:16 nuzzle i can set them, but `//mtschemprob get` isn't doing anything for me
14:18 nuzzle except making my game crash every now and then
14:19 nuzzle also, i've got no clue what to set them to
14:19 nuzzle 0 to 100? 0.0 to 1.0?
14:20 sfan5 can you provide the debug output of one of those crashes?
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14:22 nuzzle i'm getting them if i call `start` then `finish` then `get`. so after i've ben in mtschemprob-mode once
14:22 nuzzle 1sec i'm getting logs
14:24 sfan5 nuzzle: prob. value is from 0 to 255
14:24 sfan5 0 means always appear
14:24 sfan5 sorry
14:24 sfan5 0 means never, 255 means always
14:27 Calinou hey, I found out a way to figure out if someone is a mobile client or not
14:27 Calinou look if they step up nodes automatically
14:27 Calinou using the spectator mod for example
14:27 Calinou just spotted one :)
14:27 Calinou we added that for Android a while ago
14:27 nuzzle sfan5: ok
14:27 Calinou (there's also the probability that a PC user uses a modified client, although unlikely)
14:28 nuzzle no, i'm actually getting it if i enter mtschemprob-mode, then punch a node and quit the dialogbox (not entering anything), then i run the `get` command
14:28 nuzzle http://paste.debian.net/plain/787064
14:28 nuzzle 1. place something
14:28 nuzzle 2. //mtschemaprob start
14:28 nuzzle 3. punch node
14:28 nuzzle 4. quite dialogbox without entering anything
14:28 nuzzle 5. //mtschemaprob get
14:29 nuzzle *mtschemprob
14:29 sfan5 that shouldn't happen
14:30 nuzzle Minetest 0.4.14-dev-6621dae-dirty (Linux) with Luajit
14:30 nuzzle should i create a issue on github?
14:31 sfan5 nah i'll fix it right nowe
14:32 sfan5 doesnt' happen for me
14:33 nuzzle i'm placing the default apple_tree.mts
14:33 nuzzle let me try something else
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14:34 nuzzle nope, also happens for me with blocks i've built
14:35 nuzzle also, what is `//mtschemprob get` supposed to do? print out the probability in chat or open a dialog box?
14:35 sfan5 print in chat
14:37 sfan5 nuzzle: do you quit the dialogbox by pressing the button or by pressing ESC?
14:37 nuzzle ESC
14:38 sfan5 huh now it happened
14:39 sfan5 oh it's just nil
14:43 MinetestBot [git] sfan5 -> Uberi/Minetest-WorldEdit: Fix exiting mtschemprob entry dialog with ESC 5abe1ce https://git.io/v6YRR (2016-08-05T16:41:37+02:00)
14:44 sfan5 there, fixed
14:44 nuzzle gj
14:50 nuzzle oh
14:51 nuzzle `//mtschemprob get` is supposed to print out the probability of the currently focused node
14:53 sfan5 nah
14:53 sfan5 of all nodes
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15:19 agaran Hello
15:21 Void7 hi
15:25 Krock hi
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15:35 agaran do bots here have something like !seen?
15:35 est31 !seen est31
15:35 MinetestBot est31: est31 was last seen at 2016-08-05 15:33:08 UTC on #minetest-de
15:36 agaran !seen lordawe
15:36 MinetestBot agaran: lordawe was last seen at 2016-07-29 20:57:57 UTC on #minetest
15:36 agaran thx :)
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16:36 Megaf Hi all, so I did some tweeks in my system, increased the battery life in around +1:30 hour and reduced the regular memory use by 2 GB!
16:36 Megaf This is my free -m with gnome 3 and google chrome open http://paste.debian.net/plain/787085
16:36 Megaf I'm pretty content with the result
16:37 agaran Hi Megaf
16:37 Megaf Hi agaran
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16:39 MinetestBot agrecascino: Aug-05 06:23 UTC <Hijiri> Found an old Github issue for the other feature you wanted: https://github.com/minetest/minetest/issues/1342
16:40 agrecascino shamoanjac, hey
16:48 shamoanjac hey agrecascino
16:48 agrecascino banners mod ready yet?
16:48 shamoanjac I'm cleaning my kitchen and then we can start working on banners+factions
16:48 agrecascino okay
16:48 shamoanjac yes, they just need craft recipes
16:48 shamoanjac everything else is complete
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16:53 agrecascino i now understand why people use state machines
16:55 KaadmY Megaf: the -h option usually shows memory in human-readable format
16:55 KaadmY ie. free -mh
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16:58 Megaf KaadmY: yup, but I like asking it to show always in MB
16:58 Megaf KaadmY: with -h it shows like 864M        1.5G
16:59 Megaf and -h overwrites the -m
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17:09 shamoanjac agrecascino,
17:10 agrecascino shamoanjac, yeah
17:10 shamoanjac we can get started
17:10 agrecascino shamoanjac, i can't work on it now, since my battery is about to die
17:11 shamoanjac alright
17:12 agrecascino shouldn't be too long though, as this flight is almost over, and my next one is short
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17:17 agrecascino https://gyazo.com/5b19577799838bf1a87ad2fd3dbd9c65
17:17 agrecascino rip
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17:27 KaadmY o
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18:03 Megaf !seen LazyJ
18:03 MinetestBot Megaf: lazyj was last seen at 2016-08-05 04:14:40 UTC on #minetest
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18:35 agaran if minetest ends with asertion failed when conneting to particular server, is it client bug or server asset bug likely? minetest: /home/agaran/deb/minetest-0.4.‚Äč14+repack/src/nodedef.cpp:938: virtual void CNodeDefManager::updateTextures(IGameDef*, void (*)(void*, irr::u32, irr::u32), void*): Assertion `f->liquid_type == LIQUID_SOURCE' failed.
18:39 Megaf hopefully is not mine server
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18:43 juhdanad agaran: It seems that there is a node that has a liquid-source-like draw type but is not a liquid source. I think it is a mod on the server.
18:47 agaran ah, thx :)
18:47 agaran Megaf: nope, not yours
18:48 juhdanad By the way, you should notify the server admins.
18:49 T4im just join and... oh right..
18:49 T4im x)
18:49 T4im which server was it?
18:50 agaran T4im: extreme survival minetest city
18:51 T4im Ah, so one of OldCoder's
18:51 T4im Which now knows of it ^^
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18:52 T4im hm, unless the description lies :x
18:52 juhdanad https://github.com/minetest/minetest/issues/4118
18:58 juhdanad agaran: this server works for me (on port 30000)
18:58 agaran thried twice, crashed every time in same way so
18:58 T4im you guys have the same version/os?
18:58 juhdanad Which version do you use?
18:59 agaran 4.14 from debian
18:59 juhdanad mine is 4.14-dev
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19:13 juhdanad agaran: Maybe try to clone and compile the latest version from github to play.
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19:15 Nosrick Hey folks
19:15 juhdanad hey
19:15 Jellonator Hey
19:17 OldCoder Reading
19:17 OldCoder <agaran> T4im: extreme survival minetest city
19:17 OldCoder <T4im> Ah, so one of OldCoder's
19:17 OldCoder <T4im> Which now knows of it ^^
19:17 agaran juhdanad: i am not that much motivated to tray to join there :)
19:17 OldCoder Hm? What is the connection to my worlds?
19:17 agaran 23.28.87.79:30000
19:18 T4im the description names you
19:19 T4im although, it did have a fishy taste to it, since it wrote the OLD in uppercaps, and the title didn't had your common pattern
19:19 Nosrick Anyone know how I'd go about creating ongoing effects on a player?
19:19 Nosrick I'm thinking of using globalstep, but I think that might be too CPU consuming.
19:20 T4im what kind of effects?
19:20 juhdanad Like MC potions? (leaping, fire resistance...)
19:20 Nosrick Taking less damage from certain creatures, etc
19:20 Nosrick Yeah, pretty much MC potions, but better.
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19:21 T4im there are a few framework-mods out there if I'm not mistaken, that can help you with that
19:21 T4im https://github.com/minetest-mods/monoidal_effects looks like one
19:21 juhdanad For each effect there should be a solution using the engine. Otherwise I would make a feature request.
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19:25 Nosrick Thanks for the pointers, folks.
19:31 Krock Here are more pointers, if you need some: http://pointerpointer.com/
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19:35 Jellonator I've got some pointers too
19:35 Krock either give them to Nosrick or delete them - they're evil
19:35 Jellonator 0x056F3D88 0x372EE13D
19:36 Nosrick No
19:36 Nosrick Nooo
19:36 Nosrick NOOOOO
19:36 Krock \o/ x86 system
19:36 Jellonator Nah I'm just too lazy to type out 16 more characters
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19:54 Nosrick I need to do lightning... How on earth am I going to do that?
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19:54 shamoanjac take lights
19:54 agaran well you can make block that hurts player when is inside it, and make some special code that creates them in air nodes sometimes..
19:55 juhdanad Is a mob with a large model good?
19:55 juhdanad This mob spawns, hurts, lights fire and dies.
19:56 Megaf very hacky
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20:09 Nosrick It's the only way I can think of doing it.
20:10 shamoanjac what's the simplest way to give a player an itemstack if possible and if not then drop the item on the ground?
20:10 shamoanjac from the wiki it looks like I have to manually find the first free spot and then add an ItemStack there
20:11 rubenwardy shamoanjac, inv:add_item() I believe
20:12 rubenwardy also the wiki is only a secondary source
20:12 Nosrick What's the primary source?
20:12 shamoanjac so, what is this "listname" argument?
20:12 Nosrick That's the inventory name.
20:12 Nosrick "main" is the player's inventory.
20:12 Nosrick I use "mana" to store my mana stuff.
20:13 shamoanjac oh thanks
20:13 shamoanjac so, an inventory can have several lists?
20:13 shamoanjac interesting
20:13 MinetestBot [git] t4im -> minetest/minetest_game: Screwdriver: disallow rotation with `on_rotate = false` 20fa037 https://git.io/v6OZk (2016-08-05T20:41:24+01:00)
20:13 MinetestBot [git] t4im -> minetest/minetest_game: Doors: Allow the screwdriver to rotate doors around y-axis. 60cf3f8 https://git.io/v6OZI (2016-08-05T12:34:46+02:00)
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20:14 shamoanjac with this add_item method, should the "stack" argument be an ItemStack in string format or table format?
20:18 BrandonReese I believe it can be table or string
20:20 rubenwardy docs/lua_api.txt is the primary source
20:21 T4im "itemstack or itemstring or table or nil" from a source comment
20:21 rubenwardy inv:add_item("main", ItemStack("default:dirt 99"))
20:21 shamoanjac okay, thanks
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20:26 Hijiri Nosrick: monoidal effects is deprecated
20:27 Hijiri use player_monoids
20:27 Hijiri it's more flexible
20:27 Hijiri If you want time-limited effects like MC potions, you can use it together with playereffects
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20:29 Hijiri there is an old mod armor_monoid for monoidal_effects that also provides a framework for adding more damage types, and damage reduction/multiplication effects
20:30 Hijiri I haven't updated it to use player_monoids yet though
20:31 Hijiri I'll do that now
20:37 Nosrick Okay, so I'll use player_monoids.
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20:54 Fixer T4im: i've seen you applied few patches to craftguide, can you also apply them to https://github.com/minetest-mods/xdecor which originally includes this craftguide?
20:57 Hijiri Nosrick: it's updated
20:57 Hijiri I haven't fully-tested it though
20:59 T4im Fixer: already on it, just patching up some other things, too
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21:10 Megaf is http://g1.globo.com/ working for you guys?
21:10 Megaf !title
21:10 MinetestBot Megaf: G1 - O portal de notícias da Globo
21:11 Megaf I guess it is now
21:12 Megaf so, Globo is the main TV network of Brazil, and they have all rights for all streamings and coverage of the olympics
21:12 Megaf analog and digital TV
21:15 Hijiri exclusive rights?
21:20 Megaf yep
21:20 Megaf does this work for anyone? http://www.bbc.co.uk/sport/live/olympics/36706107
21:20 Megaf you need a UK proxy/VPN
21:28 Nosrick Thanks, Hijiri.
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21:29 Fixer_ Megaf: https://twitter.com/sranysov‚Äčok/status/761611152073818112
21:31 Nosrick What on earth is going on there?
21:31 est31 loool
21:32 est31 she should have placed the bucket
21:32 est31 it would have placed a default:water_source
21:32 est31 filling the place with 1 m of water
21:32 est31 :)
21:32 est31 (or maybe it was a he who dropped the water)
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21:35 rubenwardy stupid griefers
21:36 agaran rubenwardy: be glad they are stupid, smart ones could have more annoying ways to grief..
21:37 Krock lol, how true
21:37 est31 watergrief is comparatively easy to remove
21:37 * T4im considers for a moment to change a certain testing framework into a penetration testing tool for griefing
21:38 est31 (at least as long as mtgame doesnt get this plantlike sweeping thing)
21:38 * T4im knows where all the bugs are *starts waving with his arms*
21:50 VanessaE "plantlike sweeping thing"?
21:53 Fixer Anyone knows ways to make minecraft like lava casts in minetest?
21:55 shamoanjac what is a lava cast?
21:59 Fixer shamoanjac: structures made by pouring water over lava
22:00 shamoanjac do you mean ingame or by modding?
22:00 shamoanjac I remember making large volcanoes when I got bored in minecraft with just a bucket of water and a bucket of lava lel
22:01 Hijiri Fixer: when I was running a server some player lava-casted over someone's tower
22:01 Hijiri that was fun
22:01 Hijiri I messed up with the rollback too so it had to be manually cleane
22:01 shamoanjac why didn't you worldedit the cobble?
22:01 Hijiri I was afraid of damaging the tower
22:02 Fixer Hijiri: yes, but those casts look badly in minetest, like layered stone, pain in the ass to clean up
22:02 shamoanjac there should be basalt
22:02 shamoanjac it doesn't make much sense that cooled lava turns into metamorphic rocks
22:03 Fixer geologist?
22:03 shamoanjac yes, I did some geology in 11th grade lel
22:05 agaran shamoanjac: well it is as good as making bronze out of copper and steel..
22:05 agaran which in turn was made out of iron lump.. by cooking
22:05 Fixer who said it is metamorphic, all we know it is just stone
22:05 shamoanjac fortunately technic somewhat fixes that
22:05 betterthanyou710 /who freenode/staff/*
22:05 agaran only to some degree...
22:05 betterthanyou710 oops
22:06 shamoanjac it doesn't look like basalt
22:06 agaran still it does make stainless steel out of carbon one..
22:07 shamoanjac my personal favourite is wool out of cotton
22:07 agaran thats another level of awesomness :)
22:07 shamoanjac I wish I could do that in november
22:10 Fixer shamoanjac: default stone does look little like basalt
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22:13 Fixer shamoanjac: example http://geology.com/rocks/pictures/basalt-380.jpg
22:14 shamoanjac too dark
22:20 Fixer "Basalt is usually grey to black in colour"
22:20 Hijiri could mean a dark grey
22:20 AnotherBrick joined #minetest
22:21 Fixer "but rapidly weathers to brown or rust-red due to oxidation of its mafic (iron-rich) minerals into hematite and other iron oxides and hydroxides"
22:21 Fixer https://upload.wikimedia.org/wik‚Äčipedia/commons/e/e7/Boyabat.jpg
22:22 Nosrick Okay, so I'm looking at monoids, but I'm not sure it can do what I want it to do.
22:22 Nosrick How would I make it so that a player takes less damage from certain creatures?
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22:24 Hijiri Nosrick: Make the creatures do damage of a certain type, and reduce the player's damage of that type
22:25 Nosrick That's what I was thinking, but how would I use monoids to check when a player is hit?
22:25 Hijiri alternatively you could make your own monoids for your creatures and check that when attacking a player
22:25 Hijiri Nosrick: you don't, armor reductions are done automatically for punches
22:25 Nosrick Oh!
22:25 shamoanjac does someone want to help me make sure my mod works from the github repo before I post it on the forum?
22:25 shamoanjac I've ""finished"" banners
22:26 Hijiri the punching system does things like reduce damage for armor and reduce damage if a punch occurs before the "recovery" period
22:26 T4im link?
22:26 shamoanjac it's a bit ugly, but it works
22:26 shamoanjac https://github.com/shamoanjac/banners-mod
22:26 T4im what is a banner mod? :)
22:27 shamoanjac a mod that adds...
22:27 shamoanjac ...
22:27 shamoanjac ... banners!
22:27 Hijiri Nosrick: there is also register_on_punchplayer
22:27 T4im so much i understood from the descrioption, too :P
22:27 shamoanjac the only dependency beside default is farming
22:27 Hijiri I think you can return true or something else that will cancel the ordinary punching damage mechanics and let you do your own thing
22:27 shamoanjac I know that the README is somewhat... frugal, I'll change that asap
22:28 Hijiri yes, just checked, returning true will do that
22:28 T4im you mean banners as in those flag-like things they carried with them to show who they are loyal to etc?
22:28 Hijiri if you use a register_on_punchplayer callback, remember that the hitter can be nil
22:28 shamoanjac banners = flags
22:28 T4im "we are house targaryen" etc
22:29 T4im ah ok :)
22:29 T4im cool
22:29 shamoanjac unfortunately, no wieldable flags *yet*
22:29 shamoanjac I don't know if these would be possible without modifying the engine, mind you
22:29 rubenwardy !mod wield
22:29 MinetestBot rubenwardy: 3d visible wielded items [wield3d] by stu - https://forum.minetest.net/viewtopic.php?t=6407
22:29 shamoanjac awesome
22:30 Nosrick Thanks for all the help, Hijiri.
22:30 shamoanjac wait a moment, that one doesn't allow custom models, does it, rubenwardy ?
22:30 rubenwardy no idea
22:32 shamoanjac ah well it probably does if you use an entity
22:32 shamoanjac I guess I'll try and see what can be done
22:33 T4im looks nice, is the banner supposed to be green?
22:33 T4im or some uv mapping issues?
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22:35 shamoanjac uh
22:35 shamoanjac shouldn't
22:35 T4im ah, nvm, didn't activate the formspec before i placed it
22:35 shamoanjac yeah sorry there are no instructions yet lel
22:36 shamoanjac you're the first person to try this epic mod besides me ;)
22:36 T4im but nice
22:36 shamoanjac so everything works fine?
22:36 T4im yea
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22:36 shamoanjac cool, thanks for being my lab monk... fellow human helper :P
22:37 T4im seems so, it certainly is the first mod of that complexity that survived smoketesting, so, that's already impressive
22:39 T4im "formspec closing not yet created"
22:39 shamoanjac yeah, I know
22:39 shamoanjac oh this reminds me
22:39 T4im why not just return?
22:39 shamoanjac rubenwardy is on here
22:39 T4im ah, smartfs
22:39 shamoanjac it's a feature of rubenwardy's smart formspecs :P
22:39 rubenwardy ah
22:40 rubenwardy it is impossible to close a formspec from code
22:40 shamoanjac I couldn't really find how to properly close a formspec from a button
22:40 rubenwardy button_exit or button_close
22:40 shamoanjac there's a "on_close()" callback or something, is it?
22:41 shamoanjac though I guess I could just update the player's wielded item's metadata every time the banner design is updated
22:41 rubenwardy state:button( x,y,w,h,name,text [, exit_on_click] )
22:41 rubenwardy you want state:button(x,y,w,h,name,text,true)
22:43 Nosrick How do I add armour to a player?
22:45 Nosrick Is it set_armor_groups()?
22:46 Nosrick And how exactly does armour work in Minetest?
22:46 Nosrick Is it just a straight damage reduction?
22:46 shamoanjac welp I broke the mod :(
22:46 Nosrick Oh man, that sucks.
22:47 whitephoenix joined #minetest
22:48 shamoanjac for some reason, when I do what you say, rubenwardy, I can't update the preview anymore
22:49 shamoanjac plus the click callback doesn't run
22:51 Hijiri Nosrick: armor values are a percentage of the damage that will be applied to the player
22:51 Hijiri so it is a straight multiplication
22:52 Nosrick Ah, thank you.
22:52 Hijiri It would be possible to implement an entirely different damage system though, if you used register_on_punchplayer to override every single player punch
22:52 Nosrick Nah, I don't think I'll rework the entire system.
22:52 Hijiri alright
22:52 Nosrick (As fun as it would be)
22:52 Hijiri also if you're still using armor_monoid, it is incompatible with raw uses of set_armor_groups
22:53 Nosrick I'm just using the latest player_monoids.
22:53 Hijiri ok
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23:00 agaran ight
23:00 agaran night
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23:06 T4im whitephoenix: do you have the fly glitch you reported on xdecor in singleplayer too? or only on a server?
23:06 Wuzzy joined #minetest
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23:09 whitephoenix T4im, singleplayer too
23:09 T4im what minetest version are you running? a recent dev build or the latest stable?
23:10 whitephoenix 0.4.14
23:11 T4im hm, ok thanks; and all you need to do is press a movement key?
23:11 whitephoenix yep
23:11 T4im because i cannot reproduce it, but another user reported the same issue :/
23:11 T4im kinda weird
23:11 whitephoenix weird
23:11 whitephoenix want a video of it?
23:12 T4im does it happen in both firstperson/thirdperson?
23:13 whitephoenix yeah
23:16 whitephoenix T4im, heres a quick video of it https://vid.me/FY5p
23:17 T4im thanks
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23:29 agrecascino shamoanjac, hey
23:30 shamoanjac hey agrecascino
23:30 shamoanjac https://github.com/shamoanjac/banners-mod
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23:30 T4im whitephoenix: have you tested this also on a vanilla minetest_game with xdecor? you do seem to have a lot of mods installed, maybe isome of them don't work well with each other
23:30 T4im that could explain, why i cannot reproduce it :)
23:30 shamoanjac I'm fixing a last-minute minor annoyance
23:30 shamoanjac but it's there, ready to be used
23:30 shamoanjac requires farming
23:32 agrecascino shamoanjac, so now to integrate it?
23:32 shamoanjac yep
23:33 shamoanjac I've thought about the claiming/power/war flags
23:33 shamoanjac maybe we could use silk
23:33 shamoanjac instead of regular cotton
23:33 shamoanjac for increased cost
23:35 whitephoenix T4im yeah it doesn't happen without any other mods, when I add my own stupid little simplesprint thing in it does it again
23:36 T4im ah, so it's probably somehow the mods messing with each other in terms of physics override i would assume
23:36 T4im the chair sets everything to 0, but sprinting seems like something that might want to increase it rather :)
23:37 T4im the solution is to only set physics override to something else if the player isn't attached to something
23:37 T4im at least partial solution
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23:50 Nosrick So if I set an armour to 50, the player will take 50% less damage?
23:50 agrecascino shamoanjac, so my idea here is
23:50 agrecascino have war and power flags
23:50 agrecascino power flags cost less
23:51 agrecascino war flags can temporarily disable protection on land to let you break into them
23:51 shamoanjac yes
23:51 T4im alright thank you whitephoenix, you can check for `default.player_attached[player_name]` first before setting a physics override to sprinting speeds, that should avoid any issues with xdecor or other mods (i assume there are more attachable things that might want the player not to move)
23:51 T4im :)
23:51 agrecascino into peoples faction land*
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