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IRC log for #minetest, 2016-08-04

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All times shown according to UTC.

Time Nick Message
00:15 sabino joined #minetest
00:19 sabino hi everyone. I'm trying to run mod streets but the minetest find errors
00:20 sabino link of streets mod: https://github.com/webdesigner97/streets
00:20 DigDub_SD joined #minetest
00:21 DigDub_SD Hello
00:21 DigDub_SD I need help
00:21 DigDub_SD Anyone good with chips? Not eating chips.
00:21 DigDub_SD Calinou
00:22 DigDub_SD cheapie? DI3HARD? AnotherBrick? Anyone?
00:23 DigDub_SD Huh
00:23 AnotherBrick Really
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02:12 Hijiri wouldn't it be funny if a mod played surprise asmr sounds in someone's ears
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02:30 agrecascino can you read text files in lua?
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02:50 mdiehl1 Hello.  I've got mesecons and mobs installed.  What other mods would you recommend in order to compare Minetest w/ minecraft?
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03:08 Hijiri agrecascino: yes
03:08 Hijiri check the io standard library
03:08 agrecascino Hijiri, you can read or write to any file?
03:08 Hijiri you can't read outside the mod and world directories if you're running with mod security enabled
03:09 Hijiri otherwise you can, as long as you're running as a user who can access those files
03:09 agrecascino alright
03:09 Hijiri you can also whitelist a mod to allow dangerous things
03:09 agrecascino so, if i have a folder named resources
03:09 agrecascino i can iterate over the text files in there and parse them?
03:09 Hijiri yes
03:09 agrecascino alright
03:13 Hijiri agrecascino: actually I don't see a function to list a directory's contents
03:13 agrecascino oh
03:13 Hijiri you can use an os call with ls
03:14 Hijiri oh, but os calls require your mod to be trusted or have mod security off
03:14 Hijiri here's a stackoverflow answer: https://stackoverflow.com/questions/53031​74/how-to-get-list-of-directories-in-lua
03:14 Hijiri agrecascino: actually minetest provides a function
03:15 Hijiri minetest.get_dir_list
03:15 Hijiri (check in lua_api.txt)
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03:31 agrecascino Hijiri, do you know if there is callback for when someone kills someone?
03:31 Hijiri there isn't
03:32 Hijiri if you want a good heuristic you can record the time when someone punches someone
03:32 Hijiri and in a death callback check if it's still the same time (gametime)
03:32 Hijiri if it is, the punch most likely killed them
03:32 agrecascino :\
03:32 Hijiri this won't cover things like projectiles though
03:33 agrecascino yeah, no
03:33 agrecascino i need something consistent
03:33 Hijiri make an issue on github then
03:33 Hijiri register_on_death callbacks don't carry the cause of death
03:33 Hijiri punches don't even say who owns the punch, if it's a projectile or something
03:33 agrecascino wow
03:38 Hijiri I was thinking of writing a framework for "owned punches", but since you mentioned it I think it should be something in the engine
03:38 Hijiri agrecascino: are you planning on making an issue? If not, I'll open one
03:39 Hijiri (for the punches, I'm not sure about the death stuff)
03:39 agrecascino Hijiri, please do for me
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03:51 swift110-phone hmm
03:51 swift110-phone hey guys
03:53 Hijiri agrecascino: https://github.com/minetest/minetest/issues/4405
03:59 agrecascino thanks.
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04:18 agrecascino Hijiri, is there like an on_tick callback
04:19 agrecascino or something close?
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04:44 Hijiri agrecascino: yes, check register_on_globalstep
04:44 agrecascino Hijiri, thanks
04:44 Hijiri oh, it's register_globalstep
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04:55 agrecascino the lua error output i'm getting makes no sense
05:01 agrecascino Hijiri, i hooked that callback, and now i'm getting an error that makes no sense whatsoever
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05:11 agrecascino no actually what is going on
05:11 agrecascino i think i broke minetest's lua interpreter
05:12 agrecascino help
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05:17 Hijiri agrecascino: paste your error on a paste site
05:17 Hijiri and your code
05:19 agrecascino pastebin.com/AAZ8273A
05:20 Hijiri agrecascino: is that all your code?
05:20 agrecascino that's the code that's causing it
05:21 Hijiri how am I supposed to know what factionsmod, factionsmod.data, fanctionsmod.data.factionsmod, etc. are?
05:21 agrecascino oh
05:22 agrecascino http://github.com/agrecascino/factions
05:22 Hijiri thank you
05:23 Hijiri agrecascino: is that code up to date? I get a different error on startup
05:24 agrecascino ?
05:24 Hijiri also do you get your error when pipeworks mod is not installed?
05:24 Hijiri agrecascino: the code on github
05:24 agrecascino i just pushed the newest source to github
05:24 Hijiri ok
05:24 agrecascino what's the error?
05:24 Hijiri attempt to concatenate global 'factionsmod_modpath'
05:24 agrecascino wat
05:24 Hijiri oh
05:24 Hijiri it's because your repo name is factions
05:24 Hijiri and not factionsmod
05:24 agrecascino oh
05:25 Hijiri I'll try again
05:25 agrecascino yeah, i had to change the baseclass name, and used find and replace to do it
05:25 Hijiri I'm not getting the error
05:25 Hijiri what triggers it?
05:25 swift110-phone hmm
05:25 Hijiri oh
05:25 Hijiri it's not turned on, let me try yet again
05:26 Hijiri ok, I'm not getting the error
05:26 agrecascino what the actual fuck
05:26 agrecascino did you uncomment that line?
05:26 Hijiri I can't find the file it's in
05:26 Hijiri with grep -r Uncomment .
05:26 agrecascino factionsmod.lia
05:27 agrecascino i added that for pastebin
05:27 agrecascino it's at line 926
05:27 Hijiri thanks
05:27 Hijiri not getting the error
05:28 Hijiri what is v?
05:29 agrecascino v is the name of a faction
05:29 Hijiri I'm not getting an error but there is no v in scope at that line
05:29 agrecascino wait wut
05:29 agrecascino yeah you're right
05:29 agrecascino (wake me up)
05:29 Hijiri I don't know if that's what's causing the error
05:29 Hijiri I'm not getting one
05:29 agrecascino (can't wake up)
05:29 Hijiri maybe it will help though
05:30 agrecascino nope
05:30 Hijiri it's not printing anything, maybe it isn't running for some reason
05:30 agrecascino fixed it and i still get it
05:30 Hijiri it prints the loading message
05:30 Hijiri is that the entire error?
05:30 Hijiri I can't see how that line would cause a crash in pipeworks
05:31 agrecascino yes
05:31 agrecascino that's the entire error
05:31 Hijiri I enabled (an old version of) pipeworks and I don't get the error
05:32 agrecascino nice
05:32 Hijiri agrecascino: Did you try without pipeworks yet?
05:33 agrecascino alright
05:33 agrecascino i did
05:33 agrecascino and it sort of gave me a competent error
05:33 Hijiri does it help?
05:33 agrecascino sort of
05:34 Hijiri you can paste it if you want me to look at it
05:34 agrecascino alright
05:34 agrecascino so power is apparently nil
05:34 Hijiri oh, should I be uncommenting the joinplayer thing too?
05:34 Hijiri because I didn't uncomment that one
05:34 agrecascino no
05:34 agrecascino don't
05:34 Hijiri ok
05:35 agrecascino power is nil
05:35 Hijiri ok
05:35 Hijiri where does power usually get initialized?
05:35 agrecascino line 857 on startup
05:37 Hijiri I think the reasons I am not getting prints and things is because I have no factions
05:38 Hijiri how do I duplicate your setup?
05:38 agrecascino let me give you my factionsmod.conf
05:38 Hijiri ok
05:38 Hijiri does it have players that should exist
05:39 agrecascino a.pomf.cat/vevdat.conf
05:40 Hijiri I'm getting an error at line 925, attempt to call a number value
05:40 Hijiri apparently get_faction_list is a number
05:40 agrecascino oh
05:40 agrecascino hang on
05:40 agrecascino let me git push the latest version
05:41 agrecascino there
05:41 Hijiri ok, got it
05:42 Hijiri nice memes
05:42 agrecascino ?
05:42 Hijiri in the faction list
05:42 Yst joined #minetest
05:42 agrecascino oh, that's from players on my server ;)
05:44 Hijiri well the DuchyOfAbacab has no power set
05:44 agrecascino oh
05:44 agrecascino hmmm
05:44 agrecascino just add it to the conf?
05:44 Hijiri you could
05:44 Hijiri was there an older version of factions without power?
05:44 agrecascino yeah
05:44 Hijiri maybe that is the problem
05:45 Hijiri you could tag your configurations with versions and run migrations if they're too old
05:45 Hijiri or just run the migration one time manually
05:45 Hijiri there might be other factions missing powers
05:46 Hijiri or instead of migration you could simply set default fields in deserialization
05:46 Hijiri or maybe a constructor for factions?
05:46 agrecascino it seems more than one faction may be missing power
05:47 Hijiri you should probably refactor some of the things out of load()
05:47 Hijiri like deserialization
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05:53 agrecascino fixed
05:53 agrecascino thanks!
05:54 agrecascino now just hope for no crashes while i'm gone.
05:54 Hijiri good luck
05:54 Hijiri glad that the problem was resolved
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09:09 MinetestBot JamesTait: Mar-22 10:34 UTC <sfan5> test
09:09 sfan5 uh yes
09:10 JamesTait Good morning all!  Happy Thursday, and happy Chocolate Chip Cookie Day! 😁  🍪
09:10 * JamesTait hugs MinetestBot
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09:55 Krock everamzah, what do you mean with "for the love of Pete."?
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10:44 aix is there a way to fake the user number on the serverlist?
10:44 Calinou aix: sure, some servers have done it in the past
10:44 aix kiddies tend not to join if it's zero
10:44 Calinou but we can also ban servers from the list :)
10:44 aix but then neither do normal users
10:44 aix Calinou: is it worse to "lie" with a higher or a lower value?
10:45 Volkj >kiddies tend not to join if it's zero
10:45 Volkj that's more a pro than a con
10:45 Calinou claiming to have a higher player count than the real one will surely get you in trouble
10:45 Calinou the inverse, I don't know
10:45 aix Volkj: i know
10:45 aix Volkj: but decent users like busy servers too, so that's a con also
10:46 aix Calinou: can I turn it off entirely?
10:46 aix hold up i'll just read the example
10:46 Calinou not sure if you're allowed to hide player count
10:47 Krock are there any rules for the server list? Haven't seen them yet
10:47 juhdanad I think some kiddies can become decent users (just they have to learn the game).
10:48 aix juhdanad: if they don't flame and leave first
10:49 Krock aix: https://github.com/minetest/minetest/bl​ob/master/src/serverlist.cpp#L217-L231
10:49 Krock you can change that stuff but to make everything right you'd need to extend the client names list too
10:49 aix eh
10:49 aix too much effort
10:50 Krock lol
10:50 Krock that's just clients_names.push_back("player1234")
10:50 Krock nothing more ^^
10:50 * Krock shuts up
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10:52 aix what does full_block_send_enable_min_time_from_building do?
10:53 Markow joined #minetest
10:53 Krock the time to update a complete mapblock
10:53 shamoanjac joined #minetest
10:54 Krock (used in clientiface.cpp)
10:55 Krock there's a good description in the .example file
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11:03 aix what if i set it to 0 ?
11:06 Krock would increase the lag. Better set it to something higher
11:06 Krock (when you're already thinking to change it)
11:06 aix how's 2
11:09 Out`Of`Control !server liberty
11:09 MinetestBot Out`Of`Control: Liberty Land | mt.rbose.org | Clients: 6/50, 3/6 | Version: 0.4.14-dev / ayntest | Ping: 15ms
11:13 aix what combination of shader options do you use?
11:13 aix tone mapping is the only one that does anything on its own, but the others mix together in wierd ways
11:14 Krock 1600x818 - wow, that screen is huge
11:17 Out`Of`Control do i have to tweak config moving from 0.4.13 to 0.4.14-dev ?
11:18 Krock afaik no
11:18 Krock it's all backwards compatible
11:18 Out`Of`Control ok ty Krock
11:18 Krock !next
11:18 MinetestBot Another satisfied customer. Next!
11:27 Calinou aix: it decreases block sending speed while somebody is building
11:27 Calinou IMO it's really irrelevant, I suggest setting it to 0
11:27 Calinou now that we have block placement prediction
11:27 Calinou !server calinou
11:27 MinetestBot Calinou: Calinou [Europe/Paris] (survival - minimal mods) | hugo.pro:30002 | Clients: 2/32, 4/7 | Version: 0.4.14-dev / minetest | Ping: 10ms
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12:39 shamoanjac should get_wielded_item() be called with a colon or with a dot?
12:39 shamoanjac i.e. player:get_wielded_item() vs. player.get_wielded_item()
12:40 shamoanjac both yield an exception because "get_wielded_item()" is a "nil value"
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12:53 shamoanjac nvm turns out I was calling it on a string and not on an ObjectRef
12:54 Krock player:get_wielded_item() is identical with player.get_wielded_item(player)
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13:03 shamoanjac what was the way to get a player's ObjectRef from its name?
13:03 shamoanjac can't find it anymore on the wiki
13:04 shamoanjac right, found it
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13:16 Calinou !mod spectat
13:17 MinetestBot Calinou: Spectator Mode [spectator_mode] by jp - https://forum.minetest.net/viewtopic.php?t=13718
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13:22 swift110 sup yall
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13:55 Calinou spectator mode is great to catch griefers :]
13:55 Calinou already got one this way
13:56 swift110 hey Calinou
13:56 Calinou also installed travelnets to my server, pretty useful mod
13:57 Calinou just needs better default textures :P
14:01 Calinou hahaha, two players joined, went to public mine, and annoyed the miner out there
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14:28 agrecascino shamoanjac, i'm already on
14:29 shamoanjac oh
14:29 shamoanjac did you see muh banners
14:29 shamoanjac now it's just a matter of fixing their look
14:29 shamoanjac everything else has been figured out
14:30 shamoanjac https://8ch.net/v/src/1470318205776.png
14:30 shamoanjac note that there is a banner_support node and a banner atm, but I think I'll just merge them in a single node
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14:40 Krock shamoanjac, http://needsmorejpeg.com/i/eo15.jpeg
14:40 Krock reduced the file size to 11 kb
14:41 Krock (from 671 kb)
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14:52 shamoanjac woah Krock
14:53 shamoanjac thanks for the optimization
14:53 Krock fancy, eh? no problem for that
14:53 shamoanjac 3>needsmorejpeg.com
14:53 shamoanjac best page ever I guess
14:54 Krock you're wrong. this one is better: http://baconsizzling.com/
14:54 shamoanjac I've just eaten but I'm hungry again :(
14:54 Krock uhm. baaacooon!
14:54 shamoanjac there are people who, right now, are paying a domain just to host that
14:55 Krock bust be a cheap domain
14:55 Krock *must
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15:10 agaran Hello
15:19 Void7 hi
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15:29 shamoanjac woah Irrlicht can load .bsp files
15:29 shamoanjac can't wait to import Wolfenstein maps
15:31 Calinou shamoanjac: yes but Minetest won't read them
15:31 Calinou but yes, Irrlicht accepts all Q3BSP maps
15:32 shamoanjac does Minetest read md3 files though?
15:32 shamoanjac I remember last time I imported a model it only read .x files
15:32 Calinou Irrlicht supports .md3, but Minetest doesn't
15:33 Calinou we support .obj, .x, .b3d, .md2
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16:09 Krock !wiki colored chat
16:09 MinetestBot No such page.
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16:16 shangul can i play on a 0.4.14 server with a 0.4.13 client?
16:19 shangul how do i save the map while im walking in a server?
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16:31 agrecascino shamoanjac, banner mod done yet?
16:36 AnotherBrick joined #minetest
16:36 shamoanjac almost
16:36 shamoanjac I'm having troubles with UV mapping
16:36 swift110 joined #minetest
16:36 shamoanjac also some c*ck is defending proprietary software in #coolkids
16:36 shamoanjac gotta defend Stallman
16:37 shangul is there any minetest bot?
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16:39 shamoanjac agrecascino, add a "reload" command to the factions mod
16:39 shamoanjac instead of rebooting the server and kicking everyone
16:40 agrecascino i
16:40 agrecascino 'm offended by that
16:40 shamoanjac btw when does minetest get inotify support?
16:40 agrecascino reload is my trigger word
16:40 shamoanjac lel
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17:07 sofar inotify support? what would that be for?
17:07 sofar shamoanjac: ?
17:10 galex|713 what is the most used minetest server (of whatever subgame)?
17:10 galex|713 Also what are the most used subgames/mods?
17:10 Krock minetest_game is the most used one
17:11 Krock galex|713, also: http://i.imgur.com/FPvAuHi.png
17:12 Krock (or overall used mods: http://i.imgur.com/2cQxozY.png without regard of player count)
17:13 Krock or do you need a full list? (could create a pastebin with the current values)
17:15 galex|713 wow
17:15 galex|713 What is wordedit? is there a list of mods and their description somewhere?
17:16 galex|713 Yet what is the most used server?
17:17 Krock you can find those mods on the forum
17:17 galex|713 oh… ok, you mean nothing sorted/listed
17:17 Krock or try http://krock-works.16mb.com/MTstuff/modSearch.php for fast results
17:18 galex|713 oh cool
17:18 galex|713 Yet, what is the most used server?
17:19 Krock over all time? No idea. Maybe it's the one from Redcrab, it already existed in Minetest 0.3.x versions
17:19 agrecascino joined #minetest
17:19 Krock *existed back when Minetest 0.3.x was actual
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17:20 shamoanjac sofar, real time config updating
17:20 shamoanjac useful for mod testing
17:21 shamoanjac though it's true that I also hold the opinion that node/entity/items definitions should be separated from the lua files
17:21 agrecascino how to have an entirely secure vnc server
17:21 agrecascino have no authentication
17:22 sofar tunnel it entirely
17:22 agrecascino put login screen after vnc login
17:22 sofar screen locker?
17:22 agrecascino yeah
17:22 agrecascino lightdm
17:22 agaran agrecascino: not a best idea
17:23 agaran because other one may highjack session once one logged in..
17:23 agrecascino well
17:24 galex|713 oh gosh I forgot minetest was so slow ><
17:24 agrecascino i have it setup so many connections on one port are disparate sessions
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17:27 shamoanjac I present to the Minetest community
17:27 shamoanjac with a special mention to agrecascino
17:27 shamoanjac https://a.cocaine.ninja/gkehed.png
17:27 shamoanjac banners
17:27 shamoanjac (yes, I'd like to add vertical ones too)
17:28 agrecascino holy shit!
17:28 agrecascino that looks really good!
17:29 shamoanjac I'll fix some minor visual bugs and upload to Github/post on the forum
17:29 agrecascino shamoanjac, get on the server and scream at everybody
17:29 shamoanjac lel
17:30 KaadmY shamoanjac: that pic doesn't work
17:30 KaadmY "SSL connection error"
17:30 Krock works here
17:31 shamoanjac https://8ch.net/v/src/1470331827002.png 6<-- alternate URL
17:32 Krock ,04+
17:32 shamoanjac I've drawn national flags but they're not preset, you can create them at will with several basic chapes
17:32 shamoanjac s/chapes/shapes
17:32 KaadmY do the flags wave?
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17:32 Krock they can't move. Weather was removed from Minetest
17:33 sofar should be easily doable
17:33 shamoanjac no :(
17:33 shamoanjac yes, I guess, with armature
17:33 sofar make a flagpole node, entity flag
17:33 shamoanjac I'll upload the .blend to if someone wants to try
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18:26 galex-713 Hi
18:26 galex-713 How do you go down in minetest?
18:26 Krock hi
18:27 Krock Shift.
18:27 galex-713 The “sneak” key doesn’t work there :/
18:27 galex-713 Shift doesn’t work neither (redefined sneak to H here, but H doesn’t work)
18:27 Krock maybe you're colliding with a node below
18:27 galex-713 nope
18:27 galex-713 That's on a ladder I climbed
18:28 Krock so you have two commands that listen on the key H?
18:28 Krock or did you re-define the other keys too?
18:28 galex-713 no, redefined everything
18:28 galex-713 To fit on my BÉPO keyboard (it’s like Dvorak but for french)
18:29 Krock and it doesn't work when you restore the Shift as default?
18:30 galex-713 There's no Shift, only Right Shift and Left Shift
18:30 galex-713 ANd neither do work
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18:30 Krock that's very strange
18:31 galex-713 Also here “3” and “(” (the first being AltGr+4 in qwerty, the second being 4 in qwerty) equals Return here
18:32 galex-713 And it seems to be common to anything using Irrlicht, including Freeminer, voxelands, etc.
18:34 galex-713 Krock: also sneaking *do* work
18:34 Krock *does
18:35 galex-713 ah yeah
18:35 galex-713 thx
18:35 Krock I've seen that some keyboards are not (completely) supported by Irrlicht.. we can't do much against this
18:35 Krock *keyboard layouts
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18:37 galex-713 how can a keyboard layout not being supported? O.o
18:38 galex-713 Normally it's not up to the game engine to care about keyboard layout
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18:42 agaran simply, X sends numbers in keyboard event that are representation of keypress/keyrelease, Irrlicht may not know some of them..
18:43 galex-713 you mean keycodes?
18:43 agaran yup
18:43 galex-713 Keycodes are limited and not related to keyboard layouts
18:43 galex-713 unlike keysyms
18:43 galex-713 which are not numbers but strings
18:44 agaran so if you now all details, why you are surprised? technically keyboard sends numbers that are translated to keysyms, there is whole evdev layer on way too.. for me it works but I have pretty standard layout
18:46 galex-713 yeah but between bépo and qwerty, most keysyms (like Shift, H, etc.) are common, so using either qwerty or bépo shouldn’t change, that’s why I’m surprised
18:46 galex-713 I’m not suprised when it gives strange names to the “é” letter, but I am when it catch correctly H as “sneak” except for going down
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18:49 agaran I don't know Irrlicht internals, but I am quite sure you can dump events and make sure they as they should be. Also you can peek at events received by x application too, though filtering out junk may be more difficult
18:50 agaran https://wiki.archlinux.org/index.php/Xmodmap maybe there, modifier keys section, can help, define both shift keys to be 'shift' as well ?
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18:51 galex-713 X works well, I noticed that Irrlicht understand 3 as 3
18:51 galex-713 Because I can select an item with it
18:51 galex-713 So it’s quite strange
19:05 galex-713 agaran: how do you *learn* how to craft stuff?
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19:07 agaran galex-713: hmm, you don't need to learn that I guess, you put things in crafting box and get things out.. or you have mod improving inventory that adds crafting recipes display/selection
19:08 Krock there are too many mods and recipes - you can't learn them all
19:09 Krock recently I had to learn the new fence craft recipe.. haven't used MTG for a long time
19:09 agaran oh, there is new recipe ? in one after 0.4.14?
19:11 Krock no idea when it was added
19:11 Krock *changed
19:11 Krock maybe somewhen around 0.4.12
19:12 agaran wood|stick|wood, wood|stick|wood, this one you mean?
19:12 Krock yes, I remeber this one: stick|stick|stick stick|stick|stick
19:12 agaran so I only know latter one
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19:20 agaran Krock: do you remember which module was adding some industrial looking steel scaffold?
19:20 Krock perhaps the scaffolding mod?
19:21 Krock https://forum.minetest.net/viewtopic.php?t=11290
19:21 Krock "This mod adds Wooden scaffolding and Iron scaffolding to minetest"
19:23 agaran Krock: hmmm that was one of things I wanted to find too.. :) other I saw on VE server, well I need to dig there too
19:23 Krock F5 shows you the node name
19:24 Krock (when pointing at it)
19:28 agrecascino shamoanjac, you there?
19:28 shamoanjac yes
19:28 shamoanjac tell me
19:29 agrecascino shamoanjac, you want to work on integrating banners with the factions mod?
19:29 shamoanjac yes
19:29 shamoanjac I'm going to merge the banner craftitem with a pole node
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19:30 shamoanjac there could be several pole types
19:30 shamoanjac one could be a claiming pole
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19:35 twoelk like a marker?
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19:50 shamoanjac sorry agrecascino, interwebz connection went down
19:50 agrecascino f
19:50 agrecascino shamoanjac, how about having flags of your faction being placed increase your factions power
19:50 shamoanjac so u wuz sayin
19:50 shamoanjac maybe
19:51 shamoanjac I was thinking of using flags as claiming beacons
19:51 agrecascino shamoanjac, if flags are expensive enough, it could solve problems
19:51 shamoanjac yes
19:51 shamoanjac have several tiers of flag poles
19:51 shamoanjac like
19:51 shamoanjac wooden pole = merely decorative
19:51 shamoanjac silver pole = small claim
19:52 shamoanjac golden pole = large claim
19:52 agrecascino the issue with flags as claiming beacons is that hide it enough, and no one can get to it
19:52 shamoanjac diamond pole = increase power
19:52 shamoanjac did you remember my post about war mechanisms?
19:52 agrecascino no?
19:53 shamoanjac basically, the attacking team can just place a beacon/banner/block in your territory, and nothing else
19:53 shamoanjac the defending team has to destroy the beacon in a certain amount of time, otherwise the chunk in which the beacon was placed is lost
19:54 shamoanjac the beacon is unrelated to the claiming flag
19:54 agrecascino im thinking more minecraft factions, where you kill the players on a warring factions borders, and then claim the land on the edge, until done
19:55 shamoanjac yeah we tried that one on /intcraft/, but in the end people (we) just hid in the castle
19:56 shamoanjac http://vignette1.wikia.nocookie.net/int-craft/​images/8/80/Pleasent_pastures.png/revision/lat​est/scale-to-width-down/1000?cb=20150816221857
19:56 shamoanjac that was our castle
19:56 shamoanjac (I made the walls + gates)
19:56 shamoanjac of course, getting in to kill us was impossible
19:56 agrecascino how many members in the faction?
19:56 shamoanjac some12
19:57 agrecascino hmm
19:57 shamoanjac then /int/craft switched to the mode I've described
19:57 shamoanjac and wars worked
19:57 agrecascino i'm not a fan of the whole beacon thing, but yeah, that's an issue
19:57 shamoanjac because people couldn't just hide
19:58 shamoanjac a thing I'd like to see in Minetest is construction blocks being actually hard af to destroy
19:58 agrecascino how about just making it so warring factions can destroy each others shit
19:58 shamoanjac 9>declare war on everybody
19:58 agrecascino and make going to way have a costy
19:58 shamoanjac 9>free griefing
19:58 agrecascino like, a big one
19:58 shamoanjac uhm
19:59 agrecascino wait
19:59 shamoanjac maybe every enemy destroyed block costs X to the attacking faction
19:59 agrecascino yeah
19:59 agrecascino or
19:59 shamoanjac but then the defending faction could just place tons of dirt
19:59 Krock >fancy colors ,04eyecancer
20:00 agrecascino or maybe a combination of your idea and mine, placing a flag in enemy territory making that chunk open to damage
20:00 shamoanjac 9,4don't you 2,13like it, Krock?
20:00 agrecascino and then, if you kill enough people in the faction, you can take the land
20:01 shamoanjac yes if the flag is expensive enough
20:01 Krock ,09I ,04love ,09it, ,04shamoanjac.
20:01 agrecascino shamoanjac, make the war flag the most expensive flag
20:01 shamoanjac yeah
20:01 shamoanjac mandatory black pirate flag
20:01 agaran Krock: one I was looking for was steel support from streets, used your suggestion :)
20:01 shamoanjac or have factions design their own war flag
20:02 agrecascino >everyone makes a confederate battle flag
20:02 shamoanjac lel
20:02 Krock agaran, using them for singleplayer worlds now? ^^
20:02 shamoanjac confederate battle flag is almost possible, but I don't want to add that one star pattern just for one flag
20:03 shamoanjac though I guess it'd cost nothing anyway
20:03 shamoanjac also knowing the userbase of /v/ half the warflags would be German Kriegsflagge from 1935-1945
20:04 Krock the nazi cross?
20:05 shamoanjac no, the one which is a black Nordic Cross
20:05 shamoanjac outlined with a white stripe, and then a black stripe
20:05 shamoanjac black w/ white outlining iron cross in the top left corner
20:06 shamoanjac black on white swastika in a black outlined circle at the cross intersection
20:06 Krock Krock->InitializeImagination();
20:06 Krock Fatal error in line 1
20:06 shamoanjac really similar to the German warflag from 1870-1919
20:07 shamoanjac https://images.duckduckgo.com/iu/?u=https%3A%2F​%2Ftse4.mm.bing.net%2Fth%3Fid%3DOIP.Mbb1071b5ac​65d63756cf56e7dcdc50b9o0%26pid%3D15.1&amp;f=1
20:07 Krock Ah I see
20:07 Krock found the same image over ddg about 30s ago :3
20:07 shamoanjac welp it's even more complex than what I recorded
20:07 shamoanjac lel
20:08 Krock too funny. duckduckgo loads an image from bing, which is surely hosted somewhere else
20:08 Krock 3rd party content \o/
20:08 shamoanjac yep
20:08 agrecascino searching a search engine
20:08 agrecascino now that's meta
20:08 agaran Krock: yep only, but thats because I wanted to find something that fits not to make it. Still working on that cables..
20:09 agaran local vm = VoxelManip()
20:09 agaran local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
20:09 agaran anyone knows if I load node this way, it will get normally flushed off memory when not used/near player, or I need manually free it somehow?
20:10 shamoanjac https://images.duckduckgo.com/iu/?u=http%3A%2F%2​Ft11.deviantart.net%2FFSUsRBQ8RQY82XyalYCQ-r1eCp​M%3D%2F300x200%2Ffilters%3Afixed_height%28100%2C​100%29%3Aorigin%28%29%2Fpre15%2Fceb4%2Fth%2Fpre%​2Ff%2F2015%2F176%2Fe%2Ff%2Falternate_colonial_am​erican_flag_by_andrewtodaro-d8wj6du.jpg&amp;f=1
20:10 shamoanjac toplel
20:10 Krock agaran, it reads the data into a new array, so there's nothing to free
20:11 Krock well, that data variable should be deleted after a while to prevent memory overflow, yes.
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20:11 agaran Krock: yep, but I mean, if that (voxel manip) causes node to get loaded, if it is some enforced load, thus I need somehow free it later, or not.. but I'll check probably, need reliable way to reload structure after server restart..
20:11 XtremeHacker Hi swift110
20:12 XtremeHacker I decided to dev on (K)ubuntu 16.04, I have atom, and git, no I just need Blender 3D, and code. :D
20:12 Krock the vmanip causes whole mapblocks to be loaded. They also will be unloaded after a time that I don't know how long it is
20:12 XtremeHacker now*
20:13 agaran Krock: perfect, so I can safelly use it during rescan of topology not worrying about manual releasing any force-loaded blocks
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20:13 agrecascino shamoanjac,gtg
20:14 Krock agaran, doing that with boost_cart as fallback when the node wasn't loaded yet and no server owner complained about a memory overflow due to this yet :P
20:14 agaran Krock: want to see (very)old screenshot?
20:14 agaran Krock: great
20:14 Krock nothing after 0.2.xxx is old
20:14 agaran Krock: my mod old screenshot.. didn't make new as there are some missing pieces I want to fix first..
20:14 agaran Krock: http://wstaw.org/h/74f53e1099a/
20:15 shamoanjac k agrecascino
20:15 agrecascino shamoanjac, also, i'm uploading the latest version http://github.com/agrecascino/factions
20:15 shamoanjac alright, I'll have uploaded factions by tomorrow
20:15 shamoanjac s/factions/banners
20:16 Krock agaran, and the mod connected the wires automatically?
20:16 agaran Krock: nope, all manual (and thats goal) so you can have not-connected segments on adjacent blocks etc
20:16 agaran also >1 wire per node as you see..
20:16 Krock yeah, looks nice
20:17 agaran so lighting will survive even if there is power outage for factory side..
20:17 agaran and yes, light will go out when there is no power..
20:17 agaran thats one of goals, but now I am fixing/(re)writing internal stuff and it goes SLOOOOW
20:18 agaran well then maybe over weekend some stuff will get forward, good night :)
20:18 swift110 hey XtremeHacker
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21:20 shamoanjac I can't use custom meshes as nodes, can I?
21:20 Krock you can
21:20 Krock drawtype = "mesh"
21:20 Krock http://i.imgur.com/jUQBqkG.png
21:21 shamoanjac lel
21:21 shamoanjac which property do I set then for the model?
21:21 shamoanjac it's in register_node(), right?
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21:22 Krock oh right it's visual = "mesh"
21:22 Krock and then mesh = "my_mesh_file_in_the_models_directory.x"
21:23 Krock don't forget to set the textures too
21:23 shamoanjac welp, there is no mesh field in the wiki
21:23 shamoanjac but yeah, I've got the UV mapping done ;)
21:23 shamoanjac becoming a pro of Blender
21:23 Krock uuh nice
21:23 shamoanjac all your flags are belong to me
21:24 Krock write it in caps
21:24 shamoanjac ALL YOUR FLAGS ARE BELONG TO ME
21:24 Krock better :)
21:24 Krock !mod mesh
21:24 MinetestBot Krock: Meshnodes [meshnode] by stu - https://forum.minetest.net/viewtopic.php?t=8059
21:25 Krock or maybe check out this one: https://forum.minetest.net/viewtopic.php?t=10428
21:25 shamoanjac ah yeah we saw that one mod
21:25 Krock Looking into the code of other mods is a good way to learn something :)
21:26 shamoanjac yeah, that's how I did for the banners
21:26 shamoanjac copypast... getting inspirations from signs_lib
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23:10 exio4 PilzAdam: I have to thank you!
23:11 PilzAdam ok?
23:11 exio4 you made it easier to learn that Pilz means mushroom, I just relate it to minetest :p
23:11 PilzAdam you are learning german?
23:11 exio4 yeah
23:11 PilzAdam #minetest-de
23:12 exio4 nice!
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23:49 XtremeHacker Hi

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