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IRC log for #minetest, 2015-12-27

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Time Nick Message
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00:51 * Fixer is hoping for Metal Trapdoor. #744
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02:16 lemon hello
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03:32 lemon There is really strange thing happening. The map generator I wrote takes around 0.2 sec to generate a block when running on minetestserver and 4 sec when running on plane minetest.
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10:44 Blekpug It seems that my hard disc never sleeps when running minetest.
10:44 Blekpug Even if it is at the launch screen.
10:46 Calinou probably normal, Blekpug
10:47 Calinou if you're annoyed by this, get a SSD :)
10:53 RealBadAngel or maybe some RAM
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11:02 lemon or just get rid of the hard disc
11:06 Blekpug RealBadAngel: I have much RAM and no swap.  Calinou, lemon: SSD would hide the sound of disc seeks. Writes shouldn't happen anyway, I think.
11:06 Blekpug Can teleporters be moved/mined ?
11:07 lemon what teleporters?
11:07 lemon Blekpug, I think there is a way to track writes to the disc
11:08 Blekpug https://forum.minetest.net/v​iewtopic.php?f=11&t=2149
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11:16 lemon Is it possible to change time of a particular player without changing the global time?
11:17 lemon Blekpug, oh, I remember those
11:17 lemon you can mine them
11:17 lemon but it's hard to move them
11:17 lemon you'll have to rebind them
11:18 lemon luckily, you can copy data from the teleporters before destroying them
11:20 Blekpug I liked mushroom spores because I could plant them underground without light.
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11:51 * Blekpug imagines the next mod being 'mushroom spores'.
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11:57 lemon Blekpug, maybe there should be more underground life
11:57 lemon worms, for instance
11:59 lemon flies
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12:26 sapier funny mobs_redo changelog reads almost same as mobf changelog just about 2 years delayed ;-)
12:28 sapier well guess I should be proud I've been copied almost exactly
12:31 Blekpug I would find it good if gathering leaves with wood sword were faster than by hand. I can't think of any other use for wooden sword in single player.
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12:31 Blekpug --and gathering grass and plants
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12:33 everamzah wood tools are pretty weak. but swords in general are snappy, which is supposed to be for vegetation if i'm not mistaken.  it's just wood is almost equal to hand?
12:33 Blekpug everamzah: they seem same.  2 hits to gather a leaf node.
12:35 Blekpug While on the subject of mushrooms, -- they should burn. Some mushrooms are gathered for tinder.  Anything plant material should burn.
12:35 everamzah ya wood is pretty weak.  only use i know is to make a pick to get cobble tools.
12:42 lemon Blekpug, burning mushrooms should summon nagual
12:42 lemon also, there should be a way to cook cactuses :)
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12:43 * Blekpug chuckles. I hadn't thought of that.
12:46 est31 lemon, you can use cactuses as fuel
12:50 Out`Of`Control cactus is good fuel
12:51 lemon burning cactus is disrespectful
12:51 Out`Of`Control hah
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13:00 Blekpug My first hatchet is wood.
13:00 Blekpug Having a hoe of wood is perhaps better than cobble. It swings faster.
13:01 Blekpug and lasts a long time even when made of wood
13:03 lemon you can also use them as a torch
13:03 lemon or plant them to grow a tree
13:06 Blekpug lemon: use and plant what?  Saplings can't (currently) be used as a torch. Sticks can not plant a tree.
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13:15 lemon Blekpug, well there might be a mod for that
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13:24 Blekpug Mushrooms disappear!
13:24 Blekpug I planted some (not from spores) which vanished.
13:25 Blekpug I use the red ones as markers.  Perhaps I can use flowers instead and they won't vanish.
13:29 RealBadAngel Blekpug, if mushrooms have light ==15 they do disappear
13:30 RealBadAngel also they have to be planted on nodes in group "soil"
13:30 Blekpug Group 'wood' would be appropriate also.
13:30 Blekpug I put 1 on a tree stump.
13:31 Blekpug --still had too much light.
13:31 RealBadAngel https://github.com/minetest/minetest_gam​e/blob/master/mods/flowers/init.lua#L166
13:31 RealBadAngel theres only group "soil" in here
13:32 RealBadAngel but thats about only growing i think
13:32 RealBadAngel only condition to remove mushroom is the light
13:41 cmdskip I pushed a patch for the Circular Saw in MoreBlocks mod.  It resolves player inventory/saw corruption on servers in some use cases.  Is it okay if I post a link to calinou's github for it?  It's been added in.
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13:51 cmdskp I pushed a critical patch for the Circular Saw in MoreBlocks, yesterday.  It's in calinou's master now on github.  It resolves occasional, major corruption of player/saw inventory stack counts and/or 'unknown' items.
13:58 cmdskp I advise anyone with a server to update to the latest MoreBlocks mod - to prevent these glitches.
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14:19 Fixer oh boy, +14C today
14:19 Fixer :(
14:20 cmdskp Too warm? Only +6C here :)
14:21 Fixer very warm
14:21 Fixer should be like -5 or so
14:21 cmdskp that seems an odd difference then
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14:40 STHGOM -20 C here
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14:59 everamzah so i made a see-through stair using stock stairs mod and its .obj, when i noticed that there's z-fighting there. changed it to a nodebox instead. are the meshes faster?  i did notice the disclaimer in lua_api.txt about nodeboxes being experimental, but i find them often enough.
15:02 STHGOM one nice thing about nodeboxes is that they are in the code, no big .obj file
15:03 STHGOM also no texture UV mapping
15:03 STHGOM but that is a good thing, and a bad thing
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15:04 STHGOM but i dont really know how well they work performance-wiss
15:04 STHGOM wise*
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15:17 everamzah maybe nodeboxes are more costly to render on the screen, i dunno
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15:28 Calinou everamzah, nodeboxes are converted to meshes by the engine now
15:29 Calinou nodeboxes never really were experimental, they work just fine :) we should remove that mention
15:32 everamzah ah! great news.. :)
15:34 asl97 Calinou: doesn't the thing mention in https://github.com/minetest/minet​est_game/pull/551#issue-92852365 still apply?
15:34 Calinou yes, it does
15:34 Calinou the impact is probably tiny on modern GPUs
15:42 asl97 everamzah: unless it's going to be widely use (like dirt, stone, etc etc) or use a crazy amount of nodeboxes, it shouldn't affect performance
15:44 everamzah ah, good to know. ty
15:48 Blekpug in the dev version, i have some leaves which are floating detached in the air and are not decaying.
15:48 Blekpug Other Leaves from freshly fallen trees do decay.
15:49 Blekpug The leaves are distance 2 away from nearest other leaves.
15:49 Emperor_Genshin Added a fix for skybox_extended, https://forum.minetest.net/v​iewtopic.php?f=9&t=13775
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16:08 Megaf Hello
16:09 Megaf Folks, how is that free and opensource and community driven Minetest texture pack called again?
16:09 Megaf Amaz: ?
16:09 everamzah gitpack i think
16:09 Megaf everamzah: that one! Thanks a million!
16:10 everamzah https://forum.minetest.net/viewtopic.php?f=4​&t=9396&hilit=community+texture+pack
16:10 everamzah you're welcome
16:13 Blekpug The screenshot is at a spam squatter domain.
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16:15 hoodedice ..
16:17 Megaf ...
16:19 hoodedice sfan5 there?
16:19 hoodedice anything big changed as per the modding api between stable and nightly?
16:25 asl97 hoodedice: other than the emerge api and puff ore type, not much
16:26 hoodedice emerge api?
16:26 asl97 https://github.com/minetest/minetest/commi​t/f062bbd7a182233f96c61287d0397534811627d9
16:26 hoodedice thank you
16:32 STHGOM what is the default collisionbox for player?
16:32 asl97 hoodedice: oh, and that Add on_secondary_use when right clicking an item in the air
16:32 asl97 ^https://github.com/minetest/minetest/commi​t/97908cc65670d3f6cf2e286390bfea10f653aaa8
16:35 everamzah named entities?
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17:04 Thomas-S hi
17:05 kaadmy hi
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17:16 Blekpug Is there any way to climb downward into void?
17:16 kaadmy "void"? the 31000-node limit?
17:18 everamzah you can't walk passed the edge without noclip mode on.
17:18 kaadmy probably how collisions are calculated
17:23 Blekpug I meant into emptyness.
17:23 Blekpug emptiness
17:23 kaadmy if your y-position is about -31000, then you probably can't climb down
17:24 Blekpug When you are at the edge of a ledge and there is nothing to climb or build upon underneath you.
17:24 kaadmy ah
17:24 Blekpug and you wish to descend
17:24 kaadmy afaik, you can't, but you can pour water down and climb down
17:25 Blekpug a water source. hmm.
17:30 Megaf Am I here?
17:30 Megaf !server Megaf
17:30 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/10, 0/2 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms
17:30 Megaf !up mt.megaf.info 30004
17:30 everamzah 8ms nice
17:30 MinetestBot mt.megaf.info:30004 is up (8ms)
17:30 kaadmy yes
17:30 Megaf !up mt.megaf.info 30003
17:30 MinetestBot mt.megaf.info:30003 is up (7ms)
17:30 Megaf Ok, I am, My internet is not very stable today. Sad, isn't it?
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17:31 everamzah could be worse ;)
17:32 kaadmy is there a way to run commands via the launch command line?
17:32 kaadmy +exec?
17:32 kaadmy wrong channel ;)
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17:55 tmc Hi. Is anybody there, that i can ask a question to??
17:55 kaadmy yes?
17:56 tmc I have installed minetest (under Linux Mint) version 0.4.9 and there are alot of items i cannot build like for example a bed.
17:57 tmc I also did not have "Wood", but only "Wood planks"
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18:01 tmc Nobody??
18:01 kaadmy isn't  wood and wood planks the same?
18:01 Calinou 0.4.9 is old, we don't support it anymore, tmc
18:01 Calinou use a PPA or build from source
18:01 kaadmy also, 0.4.13 is the only suppported
18:02 Calinou it's easy: https://forum.minetest.net/v​iewtopic.php?f=42&t=3837
18:02 tmc ok. i get it. Do you recommend a ppa?
18:02 Calinou but you can also get daily-builds or stable release PPA
18:02 Calinou http://www.minetest.net/downloads/
18:02 Calinou https://code.launchpad.net/~minetestdevs​/+archive/ubuntu/daily-builds/+packages
18:03 Calinou (get the one for Ubuntu 14.04)
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18:10 Megaf Cool, auto nickserv ID and autojoin on weechat
18:10 Megaf and mouse support, now I just have to get the notification thingy working
18:10 Megaf !server Megaf Test
18:10 MinetestBot Megaf: Megaf Vanilla Server Test | mt.megaf.info:30004 | Clients: 0/10, 0/0 | Version: 0.4.13-Megaf / minetest | Ping: 7ms
18:12 tmc Thanks @Callinou and @kaadmy. Now it works.
18:14 everamzah Megaf: i assume u installed the iset script :D
18:15 everamzah mod_profiling, there's an interesting setting... nils everywhere
18:17 Megaf Amaz: any change of getting a 16x16 version of GitPack?
18:18 Megaf and maybe 8 bit of colour
18:18 everamzah have you ever tried vanessae's c64 texture pack? it's a favorite of mine for sure
18:19 Megaf not yet
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18:22 Megaf wow, thats an interesting texture everamzah
18:31 everamzah that's the first texture pack i've seen where i thought "hey, this deserves its own sub-game" hehe
18:34 Megaf I dont quite the leaves tho, they "blink" too much
18:36 everamzah keep in mind:
18:36 everamzah many textures are missing, so it'll default to .. default
18:37 everamzah i noticed the leaves too, something something transparency
18:37 everamzah but i don't believe that's the intended effect!
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19:21 cmdskp Custom item group: 'melty' - can anyone help guide if this is currently used anywhere and how?
19:22 LazyJ iirc, Splizard's "Snow" mod might still use "melts" in the groups.
19:23 cmdskp does that mod cause the melting too?
19:23 cmdskp I'll look into it, thank you!
19:24 LazyJ cmdskp:   https://forum.minetest.net/viewtopic.php?f=11&amp​;t=2290&sid=74339679dc1e06f4aae63e8264b3eba6
19:24 cmdskp ah, very nice to see the images too (had went straight to github via google and missed those!) ^_^ ty
19:25 LazyJ Melting is not a default function but you can create the affects and then add it to the node through the groups... or something like that. I haven't tinkered with the mod in a very long time so I don't remember how the pieces work together.
19:26 LazyJ HybridDog has done a lot of code improvement to Snow.
19:26 LazyJ
19:27 cmdskp It looks like it might be integrated with the Carbone game - I've been playing on a server with those blocks and biomes, without realising which mod made them.
19:27 Calinou Carbone or Carbone NG?
19:27 cmdskp Originally Carbone - recently they upgraded
19:27 Calinou the "they" is me
19:28 LazyJ ^^
19:28 kaadmy :)
19:28 cmdskp As in the server owner - 'Dan'
19:28 Calinou ah
19:28 cmdskp =)
19:28 kaadmy btw Calinou have you fixed the infinite wood glitch in Carbone yet?
19:28 cmdskp I have been looking at the Carbone NG in detail too ^_^
19:28 Calinou nope
19:28 cmdskp I'm enjoying the improvements
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19:29 LazyJ paramat has a companion mod to Snow called "Snowdrift":  https://forum.minetest.net/v​iewtopic.php?f=11&t=6854
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19:30 kaadmy 1 Wood->9 Sticks->Moreblocks recipe, 4 Sticks->1 Wood
19:30 LazyJ and paramat is the dev that added snow biomes to the default game so he is one who will have good insights.
19:31 cmdskp cool to know :)
19:35 kaadmy btw Calinou I have made huge houses from a couple trees in Carbone :)
19:35 kaadmy mostly in multiplayer to make a point
19:35 Calinou heh
19:35 kaadmy worked i think
19:35 kaadmy tried to tell everyone possible ;)
19:37 cmdskp seems that the snow mod uses 'melts' group compared to the 'melty'
19:37 cmdskp which is useful to know for future uses of either!
19:42 cmdskp is there a way for a server mod to detect the server version info?
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19:45 LazyJ idk if there is a way for the mods to detect what version of Minetest the server is running.
19:46 cmdskp found it! :) I'd forgotten about the /status command - it uses minetest.get_server_status(), which I can skim for version= string
19:46 cmdskp ty though
19:46 LazyJ I've seen the more experienced modders post their mods with MT version requirements ("Requires Minetest 0.4.9 or newer")
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19:47 LazyJ Ah! Cool.
19:47 cmdskp Yeah, I've just last night got the latest dev compiled, so I'm thinking about modifying mod code depending on differences between it and the last release
19:48 cmdskp like how currently, 0.4.13 only generates one quarter of blobs (pretty much fixed in the latest dev version)
19:48 cmdskp for ores
19:50 LazyJ If you are creating a weather related mod, definitely chat with paramat. He has a good grasp of how the heat map (?) of Minetest works.
19:52 LazyJ Also, weather-like code used to exist in Minetest but was removed; however, considering some of the recent changes to the mapgen (more biomes) and some neat weather related mods recently (DonBatman has a leaf changing mod to simulate seasons), I wouldn't be surprised if weather code is either re-incorporated back into the default setup or if a library-type mod (like Biome_Lib) is created.
19:53 LazyJ So that is something to keep an eye on.
19:53 LazyJ
19:53 Blekpug The free floating leaves got garbage collected when I harvested nearby trees.
19:53 cmdskp I came across a forum post talking about the removal and how to similate the humidity/heat function with a little function
19:53 * cmdskp made notes ^_^
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19:54 cmdskp ah, now seasons was something I was thinking on tackling - after looking at some earlier mods from a few years ago
19:55 cmdskp @Blekpug, I've noticed that happening sometimes
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20:15 Blekpug leaves work well for clearing water
20:15 Blekpug ;-)
20:16 kaadmy just stick 'em there and they remove themselves :)
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20:40 oswald Hello.
20:40 kaadmy hi
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20:49 Thomas-S bye
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21:50 hoodedice formspectoolkit is vanilla>
21:50 hoodedice *?
22:05 Fixer damn, that carrot salad was so powerful, my a** is burning
22:05 kaadmy hmm, i have yet to find a flammable carrot
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22:11 twoelk hm - my sister just said to me and her son - Timetravelling and horses with six legs, period -
22:12 twoelk I might be a little confused
22:14 twoelk I was discussing with her son the issues of having individuell versions of physics and environment values per player on a mltiplayer server - I might have missed some vital connection there
22:17 Blekpug Whoever said leaves remove themselves when used to remove water, they do not. Placed leaves stay.
22:18 kaadmy they do? they used to remove themselves iirc
22:19 twoelk they do get less though cause some become sapplings when recollected - also decay values may varry
22:21 Amaz https://github.com/minetest/minetest_game/pull/367
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22:21 Amaz ^ That changed leaf behavior
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22:29 kaadmy ah, hadn't known about that
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23:14 Niebieski Anyone by chance familiar with Independent Component Analysis ?
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23:45 FisherX Hello
23:46 VanessaE wrong network.
23:46 FisherX Send me link plz
23:47 VanessaE webchat.inchra.net/#ve-servers
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