Time Nick Message 00:51 * Fixer is hoping for Metal Trapdoor. #744 02:16 lemon hello 03:32 lemon There is really strange thing happening. The map generator I wrote takes around 0.2 sec to generate a block when running on minetestserver and 4 sec when running on plane minetest. 10:44 Blekpug It seems that my hard disc never sleeps when running minetest. 10:44 Blekpug Even if it is at the launch screen. 10:46 Calinou probably normal, Blekpug 10:47 Calinou if you're annoyed by this, get a SSD :) 10:53 RealBadAngel or maybe some RAM 11:02 lemon or just get rid of the hard disc 11:06 Blekpug RealBadAngel: I have much RAM and no swap. Calinou, lemon: SSD would hide the sound of disc seeks. Writes shouldn't happen anyway, I think. 11:06 Blekpug Can teleporters be moved/mined ? 11:07 lemon what teleporters? 11:07 lemon Blekpug, I think there is a way to track writes to the disc 11:08 Blekpug https://forum.minetest.net/viewtopic.php?f=11&t=2149 11:16 lemon Is it possible to change time of a particular player without changing the global time? 11:17 lemon Blekpug, oh, I remember those 11:17 lemon you can mine them 11:17 lemon but it's hard to move them 11:17 lemon you'll have to rebind them 11:18 lemon luckily, you can copy data from the teleporters before destroying them 11:20 Blekpug I liked mushroom spores because I could plant them underground without light. 11:51 * Blekpug imagines the next mod being 'mushroom spores'. 11:57 lemon Blekpug, maybe there should be more underground life 11:57 lemon worms, for instance 11:59 lemon flies 12:26 sapier funny mobs_redo changelog reads almost same as mobf changelog just about 2 years delayed ;-) 12:28 sapier well guess I should be proud I've been copied almost exactly 12:31 Blekpug I would find it good if gathering leaves with wood sword were faster than by hand. I can't think of any other use for wooden sword in single player. 12:31 Blekpug --and gathering grass and plants 12:33 everamzah wood tools are pretty weak. but swords in general are snappy, which is supposed to be for vegetation if i'm not mistaken. it's just wood is almost equal to hand? 12:33 Blekpug everamzah: they seem same. 2 hits to gather a leaf node. 12:35 Blekpug While on the subject of mushrooms, -- they should burn. Some mushrooms are gathered for tinder. Anything plant material should burn. 12:35 everamzah ya wood is pretty weak. only use i know is to make a pick to get cobble tools. 12:42 lemon Blekpug, burning mushrooms should summon nagual 12:42 lemon also, there should be a way to cook cactuses :) 12:43 * Blekpug chuckles. I hadn't thought of that. 12:46 est31 lemon, you can use cactuses as fuel 12:50 Out`Of`Control cactus is good fuel 12:51 lemon burning cactus is disrespectful 12:51 Out`Of`Control hah 13:00 Blekpug My first hatchet is wood. 13:00 Blekpug Having a hoe of wood is perhaps better than cobble. It swings faster. 13:01 Blekpug and lasts a long time even when made of wood 13:03 lemon you can also use them as a torch 13:03 lemon or plant them to grow a tree 13:06 Blekpug lemon: use and plant what? Saplings can't (currently) be used as a torch. Sticks can not plant a tree. 13:15 lemon Blekpug, well there might be a mod for that 13:24 Blekpug Mushrooms disappear! 13:24 Blekpug I planted some (not from spores) which vanished. 13:25 Blekpug I use the red ones as markers. Perhaps I can use flowers instead and they won't vanish. 13:29 RealBadAngel Blekpug, if mushrooms have light ==15 they do disappear 13:30 RealBadAngel also they have to be planted on nodes in group "soil" 13:30 Blekpug Group 'wood' would be appropriate also. 13:30 Blekpug I put 1 on a tree stump. 13:31 Blekpug --still had too much light. 13:31 RealBadAngel https://github.com/minetest/minetest_game/blob/master/mods/flowers/init.lua#L166 13:31 RealBadAngel theres only group "soil" in here 13:32 RealBadAngel but thats about only growing i think 13:32 RealBadAngel only condition to remove mushroom is the light 13:41 cmdskip I pushed a patch for the Circular Saw in MoreBlocks mod. It resolves player inventory/saw corruption on servers in some use cases. Is it okay if I post a link to calinou's github for it? It's been added in. 13:51 cmdskp I pushed a critical patch for the Circular Saw in MoreBlocks, yesterday. It's in calinou's master now on github. It resolves occasional, major corruption of player/saw inventory stack counts and/or 'unknown' items. 13:58 cmdskp I advise anyone with a server to update to the latest MoreBlocks mod - to prevent these glitches. 14:19 Fixer oh boy, +14C today 14:19 Fixer :( 14:20 cmdskp Too warm? Only +6C here :) 14:21 Fixer very warm 14:21 Fixer should be like -5 or so 14:21 cmdskp that seems an odd difference then 14:40 STHGOM -20 C here 14:59 everamzah so i made a see-through stair using stock stairs mod and its .obj, when i noticed that there's z-fighting there. changed it to a nodebox instead. are the meshes faster? i did notice the disclaimer in lua_api.txt about nodeboxes being experimental, but i find them often enough. 15:02 STHGOM one nice thing about nodeboxes is that they are in the code, no big .obj file 15:03 STHGOM also no texture UV mapping 15:03 STHGOM but that is a good thing, and a bad thing 15:04 STHGOM but i dont really know how well they work performance-wiss 15:04 STHGOM wise* 15:17 everamzah maybe nodeboxes are more costly to render on the screen, i dunno 15:28 Calinou everamzah, nodeboxes are converted to meshes by the engine now 15:29 Calinou nodeboxes never really were experimental, they work just fine :) we should remove that mention 15:32 everamzah ah! great news.. :) 15:34 asl97 Calinou: doesn't the thing mention in https://github.com/minetest/minetest_game/pull/551#issue-92852365 still apply? 15:34 Calinou yes, it does 15:34 Calinou the impact is probably tiny on modern GPUs 15:42 asl97 everamzah: unless it's going to be widely use (like dirt, stone, etc etc) or use a crazy amount of nodeboxes, it shouldn't affect performance 15:44 everamzah ah, good to know. ty 15:48 Blekpug in the dev version, i have some leaves which are floating detached in the air and are not decaying. 15:48 Blekpug Other Leaves from freshly fallen trees do decay. 15:49 Blekpug The leaves are distance 2 away from nearest other leaves. 15:49 Emperor_Genshin Added a fix for skybox_extended, https://forum.minetest.net/viewtopic.php?f=9&t=13775 16:08 Megaf Hello 16:09 Megaf Folks, how is that free and opensource and community driven Minetest texture pack called again? 16:09 Megaf Amaz: ? 16:09 everamzah gitpack i think 16:09 Megaf everamzah: that one! Thanks a million! 16:10 everamzah https://forum.minetest.net/viewtopic.php?f=4&t=9396&hilit=community+texture+pack 16:10 everamzah you're welcome 16:13 Blekpug The screenshot is at a spam squatter domain. 16:15 hoodedice .. 16:17 Megaf ... 16:19 hoodedice sfan5 there? 16:19 hoodedice anything big changed as per the modding api between stable and nightly? 16:25 asl97 hoodedice: other than the emerge api and puff ore type, not much 16:26 hoodedice emerge api? 16:26 asl97 https://github.com/minetest/minetest/commit/f062bbd7a182233f96c61287d0397534811627d9 16:26 hoodedice thank you 16:32 STHGOM what is the default collisionbox for player? 16:32 asl97 hoodedice: oh, and that Add on_secondary_use when right clicking an item in the air 16:32 asl97 ^https://github.com/minetest/minetest/commit/97908cc65670d3f6cf2e286390bfea10f653aaa8 16:35 everamzah named entities? 17:04 Thomas-S hi 17:05 kaadmy hi 17:16 Blekpug Is there any way to climb downward into void? 17:16 kaadmy "void"? the 31000-node limit? 17:18 everamzah you can't walk passed the edge without noclip mode on. 17:18 kaadmy probably how collisions are calculated 17:23 Blekpug I meant into emptyness. 17:23 Blekpug emptiness 17:23 kaadmy if your y-position is about -31000, then you probably can't climb down 17:24 Blekpug When you are at the edge of a ledge and there is nothing to climb or build upon underneath you. 17:24 kaadmy ah 17:24 Blekpug and you wish to descend 17:24 kaadmy afaik, you can't, but you can pour water down and climb down 17:25 Blekpug a water source. hmm. 17:30 Megaf Am I here? 17:30 Megaf !server Megaf 17:30 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/10, 0/2 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 8ms 17:30 Megaf !up mt.megaf.info 30004 17:30 everamzah 8ms nice 17:30 MinetestBot mt.megaf.info:30004 is up (8ms) 17:30 kaadmy yes 17:30 Megaf !up mt.megaf.info 30003 17:30 MinetestBot mt.megaf.info:30003 is up (7ms) 17:30 Megaf Ok, I am, My internet is not very stable today. Sad, isn't it? 17:31 everamzah could be worse ;) 17:32 kaadmy is there a way to run commands via the launch command line? 17:32 kaadmy +exec? 17:32 kaadmy wrong channel ;) 17:55 tmc Hi. Is anybody there, that i can ask a question to?? 17:55 kaadmy yes? 17:56 tmc I have installed minetest (under Linux Mint) version 0.4.9 and there are alot of items i cannot build like for example a bed. 17:57 tmc I also did not have "Wood", but only "Wood planks" 18:01 tmc Nobody?? 18:01 kaadmy isn't wood and wood planks the same? 18:01 Calinou 0.4.9 is old, we don't support it anymore, tmc 18:01 Calinou use a PPA or build from source 18:01 kaadmy also, 0.4.13 is the only suppported 18:02 Calinou it's easy: https://forum.minetest.net/viewtopic.php?f=42&t=3837 18:02 tmc ok. i get it. Do you recommend a ppa? 18:02 Calinou but you can also get daily-builds or stable release PPA 18:02 Calinou http://www.minetest.net/downloads/ 18:02 Calinou https://code.launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds/+packages 18:03 Calinou (get the one for Ubuntu 14.04) 18:10 Megaf Cool, auto nickserv ID and autojoin on weechat 18:10 Megaf and mouse support, now I just have to get the notification thingy working 18:10 Megaf !server Megaf Test 18:10 MinetestBot Megaf: Megaf Vanilla Server Test | mt.megaf.info:30004 | Clients: 0/10, 0/0 | Version: 0.4.13-Megaf / minetest | Ping: 7ms 18:12 tmc Thanks @Callinou and @kaadmy. Now it works. 18:14 everamzah Megaf: i assume u installed the iset script :D 18:15 everamzah mod_profiling, there's an interesting setting... nils everywhere 18:17 Megaf Amaz: any change of getting a 16x16 version of GitPack? 18:18 Megaf and maybe 8 bit of colour 18:18 everamzah have you ever tried vanessae's c64 texture pack? it's a favorite of mine for sure 18:19 Megaf not yet 18:22 Megaf wow, thats an interesting texture everamzah 18:31 everamzah that's the first texture pack i've seen where i thought "hey, this deserves its own sub-game" hehe 18:34 Megaf I dont quite the leaves tho, they "blink" too much 18:36 everamzah keep in mind: 18:36 everamzah many textures are missing, so it'll default to .. default 18:37 everamzah i noticed the leaves too, something something transparency 18:37 everamzah but i don't believe that's the intended effect! 19:21 cmdskp Custom item group: 'melty' - can anyone help guide if this is currently used anywhere and how? 19:22 LazyJ iirc, Splizard's "Snow" mod might still use "melts" in the groups. 19:23 cmdskp does that mod cause the melting too? 19:23 cmdskp I'll look into it, thank you! 19:24 LazyJ cmdskp: https://forum.minetest.net/viewtopic.php?f=11&t=2290&sid=74339679dc1e06f4aae63e8264b3eba6 19:24 cmdskp ah, very nice to see the images too (had went straight to github via google and missed those!) ^_^ ty 19:25 LazyJ Melting is not a default function but you can create the affects and then add it to the node through the groups... or something like that. I haven't tinkered with the mod in a very long time so I don't remember how the pieces work together. 19:26 LazyJ HybridDog has done a lot of code improvement to Snow. 19:26 LazyJ 19:27 cmdskp It looks like it might be integrated with the Carbone game - I've been playing on a server with those blocks and biomes, without realising which mod made them. 19:27 Calinou Carbone or Carbone NG? 19:27 cmdskp Originally Carbone - recently they upgraded 19:27 Calinou the "they" is me 19:28 LazyJ ^^ 19:28 kaadmy :) 19:28 cmdskp As in the server owner - 'Dan' 19:28 Calinou ah 19:28 cmdskp =) 19:28 kaadmy btw Calinou have you fixed the infinite wood glitch in Carbone yet? 19:28 cmdskp I have been looking at the Carbone NG in detail too ^_^ 19:28 Calinou nope 19:28 cmdskp I'm enjoying the improvements 19:29 LazyJ paramat has a companion mod to Snow called "Snowdrift": https://forum.minetest.net/viewtopic.php?f=11&t=6854 19:30 kaadmy 1 Wood->9 Sticks->Moreblocks recipe, 4 Sticks->1 Wood 19:30 LazyJ and paramat is the dev that added snow biomes to the default game so he is one who will have good insights. 19:31 cmdskp cool to know :) 19:35 kaadmy btw Calinou I have made huge houses from a couple trees in Carbone :) 19:35 kaadmy mostly in multiplayer to make a point 19:35 Calinou heh 19:35 kaadmy worked i think 19:35 kaadmy tried to tell everyone possible ;) 19:37 cmdskp seems that the snow mod uses 'melts' group compared to the 'melty' 19:37 cmdskp which is useful to know for future uses of either! 19:42 cmdskp is there a way for a server mod to detect the server version info? 19:45 LazyJ idk if there is a way for the mods to detect what version of Minetest the server is running. 19:46 cmdskp found it! :) I'd forgotten about the /status command - it uses minetest.get_server_status(), which I can skim for version= string 19:46 cmdskp ty though 19:46 LazyJ I've seen the more experienced modders post their mods with MT version requirements ("Requires Minetest 0.4.9 or newer") 19:47 LazyJ Ah! Cool. 19:47 cmdskp Yeah, I've just last night got the latest dev compiled, so I'm thinking about modifying mod code depending on differences between it and the last release 19:48 cmdskp like how currently, 0.4.13 only generates one quarter of blobs (pretty much fixed in the latest dev version) 19:48 cmdskp for ores 19:50 LazyJ If you are creating a weather related mod, definitely chat with paramat. He has a good grasp of how the heat map (?) of Minetest works. 19:52 LazyJ Also, weather-like code used to exist in Minetest but was removed; however, considering some of the recent changes to the mapgen (more biomes) and some neat weather related mods recently (DonBatman has a leaf changing mod to simulate seasons), I wouldn't be surprised if weather code is either re-incorporated back into the default setup or if a library-type mod (like Biome_Lib) is created. 19:53 LazyJ So that is something to keep an eye on. 19:53 LazyJ 19:53 Blekpug The free floating leaves got garbage collected when I harvested nearby trees. 19:53 cmdskp I came across a forum post talking about the removal and how to similate the humidity/heat function with a little function 19:53 * cmdskp made notes ^_^ 19:54 cmdskp ah, now seasons was something I was thinking on tackling - after looking at some earlier mods from a few years ago 19:55 cmdskp @Blekpug, I've noticed that happening sometimes 20:15 Blekpug leaves work well for clearing water 20:15 Blekpug ;-) 20:16 kaadmy just stick 'em there and they remove themselves :) 20:40 oswald Hello. 20:40 kaadmy hi 20:49 Thomas-S bye 21:50 hoodedice formspectoolkit is vanilla> 21:50 hoodedice *? 22:05 Fixer damn, that carrot salad was so powerful, my a** is burning 22:05 kaadmy hmm, i have yet to find a flammable carrot 22:11 twoelk hm - my sister just said to me and her son - Timetravelling and horses with six legs, period - 22:12 twoelk I might be a little confused 22:14 twoelk I was discussing with her son the issues of having individuell versions of physics and environment values per player on a mltiplayer server - I might have missed some vital connection there 22:17 Blekpug Whoever said leaves remove themselves when used to remove water, they do not. Placed leaves stay. 22:18 kaadmy they do? they used to remove themselves iirc 22:19 twoelk they do get less though cause some become sapplings when recollected - also decay values may varry 22:21 Amaz https://github.com/minetest/minetest_game/pull/367 22:21 Amaz ^ That changed leaf behavior 22:29 kaadmy ah, hadn't known about that 23:14 Niebieski Anyone by chance familiar with Independent Component Analysis ? 23:45 FisherX Hello 23:46 VanessaE wrong network. 23:46 FisherX Send me link plz 23:47 VanessaE webchat.inchra.net/#ve-servers