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IRC log for #minetest, 2015-11-18

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All times shown according to UTC.

Time Nick Message
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00:50 rubenwardy !title https://twitter.com/rubenwar​dy/status/666774637683036160
00:50 rubenwardy XD
00:50 MinetestBot rubenwardy: rubenwardy op Twitter: "Learning to use the #GodotEngine. #gamedev https://t.co/jBiT1qJRM8"
00:50 rubenwardy urr
00:50 rubenwardy *on
00:50 rubenwardy !title https://twitter.com/rubenwar​dy/status/666774637683036160
00:50 MinetestBot rubenwardy: rubenwardy op Twitter: "Learning to use the #GodotEngine. #gamedev https://t.co/jBiT1qJRM8"
00:50 rubenwardy It's definitely on
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01:04 afflatus you can't say heercules is roman rubenwardy it's just the latin spelling. Same hero.
01:04 afflatus minus the extra e
01:04 rubenwardy Different myths though
01:05 afflatus ? really ?
01:05 rubenwardy well, it's mostly the same, but there are differences
01:06 rubenwardy http://www.diffen.com/differe​nce/Greek_Gods_vs_Roman_Gods
01:07 rubenwardy Regardless, Hercules is still the roman name
01:07 rubenwardy s/myths/mythology
01:08 afflatus Bacchus was also originally Greek
01:08 rubenwardy Don't you mean Dionysus
01:09 afflatus No
01:09 afflatus Different Gods
01:09 rubenwardy They're both the gods of wine though?
01:09 afflatus It doesn't really work like that
01:09 afflatus Dionysus had a specific mystery cult
01:10 rubenwardy !title https://en.wikipedia.org/wiki/Bacchus
01:10 MinetestBot rubenwardy: Dionysus - Wikipedia, the free encyclopedia
01:10 afflatus Adherents of Apollo didn't necesarily like or approve of Dionysus, or any other gods for that matter
01:10 rubenwardy Well, wikipedia isn't a source
01:11 rubenwardy What/where is bacchus in greek mythology?
01:11 afflatus Oddly enough, the Dionysian cult appears to have influenced Christianity
01:12 rubenwardy anyway, goodnight o/
01:13 afflatus Yeah
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01:51 firebudgy Hello
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03:33 fling Is there a recommended redis config?
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04:21 firebudgy Hey I'm Back :)
04:24 firebudgy Hello??
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04:54 firebudgy Hello :D
05:02 firebudgy Hello??
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05:17 fling stampy_game anyone?
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05:19 thePalindrome ?
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05:25 fling thePalindrome: ??
05:25 thePalindrome what's stampy_game?
05:26 fling thePalindrome: mc clone made for this world -> https://forum.minetest.net/viewtopic.​php?f=12&t=8592&sid=2921cf532​e7ab208faf82f67c93a72b8&start=75
05:26 fling thePalindrome: I'm trying to play it but with the recent minecraft the generator is not working :<
05:26 fling thePalindrome: but it was worknig last week or so
05:26 thePalindrome odd
05:26 fling s/minecraft/minetest ;D
05:28 thePalindrome ah
05:28 thePalindrome lol
05:28 fling haha
05:28 fling thePalindrome: I'm now trying to downgrade my server to stable
05:37 fling ok, the problem is not in minetest version
05:37 * fling is trying to downgrade luajit
05:43 swift110-phone Hey
05:43 fling swift110-phone: Hello.
05:44 swift110-phone How r u fling
05:45 fling I'm fine, what about you?
05:48 swift110-phone Im good
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05:56 swift110-phone Wyd
06:14 fling What is dungeons parameter doing for mg7?
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06:20 JohnnyComeL8ly swift110-phone, WhatchaYaDoing? is that what you asked?
06:21 fling JohnnyComeL8ly: Hello.
06:21 JohnnyComeL8ly fling, hello, good chap! ;-)
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06:22 thePalindrome Oh hey, people
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06:27 swift110-phone Yes
06:27 JohnnyComeL8ly thePalindrome, you aren't the only one of your kind... I have a friend who uses a palindrome. ;-)
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06:59 thePalindrome heheh
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07:33 afflatus fling: Has stampy game updated in the last week?
07:34 fling afflatus: looks like the problem is in minetest.
07:34 fling afflatus: minetest is not working with luajit 2.1 properly.
07:34 afflatus Oh ok :(
07:34 fling afflatus: so I fixed things by downgrading luajit :>
07:35 afflatus Ah, thanks. That might explain something
07:35 fling If this is what your question about… Are you playing it btw?
07:36 afflatus I'm not playing it
07:37 fling what are you playing?
07:37 afflatus I have been asked to put up the map of my (different) sub-game.
07:38 afflatus I'm interested in the problems.
07:38 afflatus Sorry not explaining well, only just woken up
07:41 swift110-phone Hmm
07:45 afflatus fling: you should post something in the forum page as they are recommending using a latest git build of MT
07:45 fling afflatus: who? where? why? :D
07:46 afflatus The forum page you posted a link to 2 hours ago
07:46 fling afflatus: now I don't get it.
07:46 afflatus Stampy's Lovely World
07:47 fling afflatus: They recommending and I'm using, right.
07:47 fling afflatus: what should I post there?
07:47 afflatus that you've had problems using the latest minetest
07:47 afflatus with it
07:48 fling afflatus: no problems with lateest minetest. It is just something in the subgame is not working properly with luajit-2.1
07:50 afflatus It's up to you. I just thought it could help anyone else who is having the same problem, that's all.
07:50 fling hmm ok
07:51 afflatus s/should/could
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08:24 fling How to fix item_drop mod?
08:24 fling The items are dropped on top of the node and being teleported to the closest air at the top.
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09:03 fling how to get coordinates of any generated blocks in the world?
09:04 fling I've converted a minecraft world partially and I can't find where it is :P
09:04 fling I could look in the database. What should be my query?
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09:22 afflatus fling F5
09:23 afflatus or use minetestmapper?
09:26 fling afflatus: F5 shows me 0,0,0 yes.
09:26 fling afflatus: I want to find pregenerated blocks in the world ;>
09:27 afflatus yes, so make a map?
09:27 fling Because I want teleport somewhere where I could find any blocks, not only air
09:27 fling hmm hmmm
09:27 afflatus I have no idea how to query the db, sorry
09:27 fling afflatus: great idea, doing
09:45 fling afflatus: I gave the task to my player to find a block, and they did it ;P
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10:04 JamesTait Good morning all; happy Wednesday, and happy Education Support Professionals Day! 😃
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10:07 fling JamesTait: Hello.
10:07 JamesTait 👋 fling
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10:12 swift110-phone Ok
10:13 paramat i'll look at the mod list
10:16 paramat is there a list of the mods in stampy game anywhere?
10:18 Amaz https://github.com/mdoege/s​tampy_game/tree/master/mods
10:18 fling Amaz: thanks. Are you using it?
10:19 Amaz Nope.
10:19 Amaz I have it installed though.
10:19 paramat thanks
10:19 fling Another issue with this game is item_drop drops the item wrongly. It goes too high and gets teleported to the nearest air at the top.
10:19 Amaz np
10:24 paramat my highlandpools mod is in there and can occasionally be very slow
10:25 paramat it might just be the combination of many mods that generate structures
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10:29 fling hmm hmmm
10:30 fling paramat: but even on pregenerated world the game runs really slow
10:31 paramat ah, other mods then
10:33 fling paramat: /emergeblocks I mean.
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10:36 fling paramat: also one of the mods causing the server to lag really hard, the world is not loading on clients when luajit-2.1 is used ;>
10:55 Ingar is there a general issue with luajit 2.1 ?
10:55 Ingar (I bet itwill be installed with my next round of Arch udpates)
10:59 fling Ingar: no, works fine with minetest_game
10:59 fling Ingar: also I'm running my redis server with it.
10:59 fling otoh upstream says luajit is not supported.
11:00 fling paramat: so which mod to drop first?
11:03 paramat no idea
11:03 afflatus Ingar: immediate reaction to new sounds is that they seem rather soft
11:04 afflatus But I like where you're going with them
11:04 afflatus A little more attack generally, and swishyness in the grass sounds might be good.
11:05 afflatus But that feeling may change over time.
11:06 afflatus It may be that I've just got too used to the standard sounds
11:07 fling afflatus: where do you hear the new sounds?
11:08 afflatus Ingar's MT fork
11:08 fling What is it about?
11:09 afflatus ? about
11:10 afflatus Just new sounds
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11:17 fling Which mod do I need for powered and detector rails?
11:19 Ingar afflatus: thanks, I know it's not perfect (yet!) but still working on it!
11:19 afflatus idk I'm still stuck in the dark ages
11:20 afflatus Ingar: I will come back with some better feedback after a week or so.
11:21 afflatus They are an improvement, or certainly a step in the right direction AFAIC
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11:29 Ingar afflatus: I'm aiming at a set that doesnt drive you nuts after a few hours
11:30 fling Which mod to use for Lapis Lazuli?
11:32 afflatus Ingar: yep, if I don't end up turning the sound off, you win ;-)
11:35 afflatus fling: https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=12368 looks nice
11:35 fling afflatus: stampy_game has it in the default mod :<
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12:04 afflatus I'm tempted to include it in mine too
12:05 afflatus However I am also currently trying to avoid feature creep
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12:21 fling Which mod for nether fence?
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12:55 amadin hi people, why in 0.4.13-dev unktown items don't drop?
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12:58 VanessaE I don't think they ever did (drop an unknown item and it just disappears)
13:01 amadin in 0.4.12-dev i was can drop any unknown item, now items accumulate in inventory
13:02 amadin unknown items i mean
13:04 amadin so if i will found bug in some mod on my public server i will can't turn off it, because players will can't drop unknown items
13:05 VanessaE it's a mod doing it, I'm pretty sure.
13:05 amadin i test on clear minetest
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13:06 amadin do you mean this trouble isonly for my server?
13:06 VanessaE idk
13:08 amadin so we can test it on your's server now
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13:08 amadin if you want
13:08 VanessaE try if you like but I can't guarantee that I'm right.
13:08 VanessaE I just recall last time I dropped an item (and I use 0.4.13-dev), it disappeared.
13:09 amadin hmmm
13:09 VanessaE dropped an unknown item that is.
13:10 VanessaE usually end up with a few of them while I'm working on writing/expanding a mod or something
13:11 amadin mysticism
13:18 amadin that is in server log: 2015-11-18 16:15:10: ERROR[Server]: Item "workbench:33" not defined
13:19 VanessaE good.
13:19 amadin if i try drop unknown item
13:19 VanessaE that's normal.
13:26 VanessaE bbl
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13:53 Milan lol, looks like i spawned as Milan ... will be glad if i could register me with that name :D
13:54 Milan *would ...i guess
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15:09 thePalindrome hullo Mr wardy
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15:38 rubenwardy Konnichiwa
15:41 JohnnyComeL8ly rubenwardy, I had to look it up, so here's a link for those who don't know.... I'll probably forget. ;-)
15:42 JohnnyComeL8ly http://en.rocketnews24.com/2014/04/​08/what-does-konichiwa-really-mean-​understanding-japanese-greetings/
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15:47 fling What is the fastest mapper around?
15:49 JohnnyComeL8ly fling, the C++ one.
15:50 JohnnyComeL8ly https://github.com/minetest/minetestmapper
15:50 fling JohnnyComeL8ly: thanks.
15:51 JohnnyComeL8ly I know that per http://wiki.minetest.net/Minetestmapper
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16:08 fling JohnnyComeL8ly: it is really fast!
16:09 fling JohnnyComeL8ly: it is doing my 11008x11008 world in seconds!
16:09 JohnnyComeL8ly fling: Wonderful! :-D
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16:11 fling Looks like I will need more than just few hours to convert this world.
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17:10 thePalindrome I'll be glad once my right click patch gets applied
17:11 thePalindrome Then I should be able to get some basics of my mod going
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17:20 fling VanessaE: Hello. Which mod to enable for moretrees:stair_oak_planks and moretrees:spruce_leaves?
17:20 VanessaE stairs/slabs come from the moreblocks mox
17:20 VanessaE mod*
17:20 VanessaE spruce should already be enabled by default.
17:21 fling moreblocks enabled but the block is unknown hmm hmmm
17:22 fling and this one -> stairs:stair_nether_brick
17:22 VanessaE I don't know anything about nether-related mods
17:22 fling Btw is not there a mod for nether fence? Ok.
17:23 fling VanessaE: could you please join my server?
17:23 fling mt.dno.so:30005
17:23 VanessaE not right now.
17:23 fling ok
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17:40 sofar is pilzadam taking a minetest break? I was wondering why I haven't seen him around and he's not merging github pull requests it seems either
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17:44 VanessaE no idea, sofar.
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17:56 Krock meow
17:56 VanessaE meow
17:58 Krock !cat
17:58 MinetestBot http://i.imgur.com/ERebecg.jpg
17:59 Krock needs more jpeg
18:00 Krock oh noes.. that's just unethical. Won't post it here.
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18:02 sofar VanessaE: more and more I believe we should just create a minetest-mods group and have capable developers publish and collectively maintain them... there are quite a few mods that I'm using that have only one maintainer and they're not responsive...
18:03 sofar I for one wouldn't mind other devs committing bugfixes and enhancements to my own mods
18:04 JohnnyComeL8ly sofar: (soclose) I like that idea too.
18:05 sofar I've got a few mods myself, and tbh I'm not nearly as responsive as I should be sometimes
18:06 ElectronLibre sofar: There is a #minetest-mods channel, maybe you could find modders in there you could work with, and propose your idea to (I like it by the way).
18:07 sofar nono
18:07 sofar I'm not talking about an IRC channel
18:07 sofar I'm talking about a github.com/minetest-mods group
18:07 ElectronLibre Oh. Well you may probably need a place outside of github to discuss but I get it.
18:08 JohnnyComeL8ly Git with it man.... ;-D
18:08 sofar ElectronLibre: ah sure, yes not a bad idea to chat over there as well
18:09 ElectronLibre That would bring back life to that channel, but you're the one who decides what you do.
18:09 JohnnyComeL8ly I just joined and set it to auto-join.
18:13 ElectronLibre There are usually two or three messages... per month. But if we managed to make it more active it would be an interesting place for modders to gather and share about their work. (I don't have high hopes though)
18:14 JohnnyComeL8ly ElectronLibre, your optimistic view is electrifying! xD
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18:15 sofar tbh I think this channel is fine
18:15 Obani always :3
18:15 sofar mods have a strong user connection anyways
18:16 JohnnyComeL8ly I think we should use #minetest-mods for what it was made for... that would make it more interesting, as EL put it.
18:16 ElectronLibre It would depend on how long/frequent the discussions would be.
18:17 ElectronLibre JohnnyComeL8ly, I agree with you. #minetest-mods was created to discuss about modding, while #minetest is for more general topics. That's why I thought about #minetest-mods in the first place.
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18:22 JohnnyComeL8ly sofar: You might get better help/suggestions if people knew the channel wasn't going to be full of "something's wrong with Minetest help plz"  Channel purity is good because then you can follow the messages and have a really big notice/alert when something is there: you would be ~95% sure that it was legitimate modding discussion.
18:23 thePalindrome I'd agree with that
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18:34 Calinou most FLOSS projects don't need anything else than #projectname, #projectname-dev
18:34 Calinou even our language-specific channels are barely used
18:34 Calinou (we got 11 people in #minetest-fr)
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18:39 firebudgy :p Still Here
18:40 bionictoothpick joined #minetest
18:40 firebudgy I found oldcoders secret channel
18:40 firebudgy #minetest-lott
18:40 firebudgy : Im not kiddin
18:40 firebudgy if you do info it says he isint connected
18:40 firebudgy but if you info him there he is
18:40 firebudgy thus leading to mu conclusion that he has the secret mode on
18:41 firebudgy my*
18:41 bionictoothpick I'm missing something simple...have debian testing running, used git for dreambuilder...trying to start server in creative mode using it...but missing something it the /etc/minetest/minetest.conf file.
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18:42 VanessaE bionictoothpick: did you remember to  git clone --recursive  to get it?
18:42 bionictoothpick default_game = whatdoicallthis?
18:42 bionictoothpick VanessaE: ys
18:42 bionictoothpick VanessaE: yes
18:42 VanessaE you don't need to set a default game but it would be just dreambuilder_game
18:43 firebudgy Hi VanessaE
18:43 VanessaE hi.
18:43 OldCoder firebudgy, have you ever heard of bouncers? Google IRC bouncer
18:43 OldCoder VanessaE, hello
18:44 firebudgy Huh?
18:44 VanessaE hi
18:44 firebudgy Bouncers?
18:44 OldCoder VanessaE, send me the list of terrain nodes
18:44 VanessaE OldCoder: not gonna mess with that
18:44 OldCoder firebudgy, I have a bouncer. Google it.
18:44 VanessaE don't really care too much right now, sorry :-/
18:44 OldCoder VanessaE, I thought you had a short list of 20 nodes
18:44 OldCoder ??
18:44 OldCoder This is for you, you know
18:44 firebudgy ah, OldCoder i found your secret irc channel
18:44 OldCoder firebudgy, read above
18:44 OldCoder I have a bouncer
18:45 bionictoothpick Thanks VanessaE
18:45 OldCoder The channel is highly public :-)
18:45 OldCoder The bouncer means that I both am and am not present
18:45 firebudgy Ah
18:45 OldCoder VanessaE, I think there may be confusion. I said terrain nodes, not non-terrain nodes.
18:45 OldCoder It was your idea.
18:45 firebudgy just saying i found your hidden lott channel
18:45 OldCoder It isn't hidden
18:46 OldCoder It is highly public
18:46 firebudgy its got +s
18:46 OldCoder I have explained this several times now
18:46 OldCoder I don't even know what +s is
18:46 firebudgy Ok so you fixed it
18:46 OldCoder ??
18:46 firebudgy you on it now?
18:46 VanessaE OldCoder: I know.
18:46 OldCoder firebudgy, I am always on it
18:46 firebudgy because its in your list...
18:46 OldCoder That is what a bouncer does
18:46 firebudgy I cant seem to find the lott bot
18:47 firebudgy nvm
18:47 thePalindrome A bouncer is logged in as you
18:47 OldCoder VanessaE, whatever you wish or don't is fine. But no need to say "I don't care". It was your idea and there are only 20 or so terrain nodes.
18:47 thePalindrome er, vice versa
18:47 VanessaE firebudgy: car analogy:  IRC is a parking lot where every car has a speaker and microphone.  SOme people's cars are always there all the time, but they're not always in them.
18:47 OldCoder thePalindrome, I seem to recall saying it over and over, yes :-)
18:48 thePalindrome Yup, I know :P
18:50 firebudgy i dont understand the lott commands D:
18:50 firebudgy oh well
18:51 * bionictoothpick thanks VanessaE, and will now experiment.
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19:09 thePalindrome ??
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19:10 who_wants_some what is this off thing?
19:11 ElectronLibre Look at the IRC logs.
19:11 ElectronLibre Then look at your logs.
19:11 who_wants_some OldCoder, you here? want some crab time?
19:11 who_wants_some ahh
19:11 who_wants_some ty
19:12 Krock !c (1 != 1) != (1 != 1)
19:12 MinetestBot False
19:12 thePalindrome ?
19:13 OldCoder who_wants_some, ?
19:14 who_wants_some OldCoder, i'm Fixer
19:14 OldCoder who_wants_some, Hi!
19:14 OldCoder I'd like to be able to get onto Redcrab
19:14 who_wants_some OldCoder, yes, hi, I can join RedCrab now
19:14 OldCoder Can you capture the travelnets?
19:14 OldCoder Just walk through all of them?
19:15 who_wants_some on original redcrab?
19:15 OldCoder Yes
19:15 OldCoder This is main piece that needs to be finished
19:16 OldCoder BTW To be on the safe side I may wait a week or two to fix latest area
19:16 OldCoder I'm preoccupied and wish to give it full attention
19:16 OldCoder Feel free to send other problems or areas
19:16 who_wants_some 0.4.11 with map save should work?
19:17 who_wants_some btw i'm not sure if I know every single travelnet on original RedCrab
19:18 who_wants_some spawn travelnets could be done
19:18 VanessaE 0.4.11 is obsolete.
19:19 VanessaE besides, map save won't grab the travelnet datafile
19:19 who_wants_some it can connect to old 0.4.4 redcrab
19:19 who_wants_some 1.04239e+07, nice uptime
19:20 who_wants_some OldCoder, or maybe you mean travelnets on your RedCrab server copy?
19:20 OldCoder No
19:21 OldCoder I mean exactly walk through travelnets on Old Redcrab
19:21 OldCoder That is all there is to it
19:21 OldCoder And VanessaE I can recreate the datafile
19:21 Krock who_wants_some, there are some very old servers... http://servers.minetest.ru/
19:21 OldCoder Plus I have additional travelnet tools of my own creation
19:21 OldCoder 0.4.11 has map save? and connect to RC? use that
19:22 OldCoder VanessaE, who_wants_some ^
19:23 who_wants_some is there some kind list with coordinates of travelnets? :)
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19:27 who_wants_some OldCoder, can you look at your New RedCrab database and query travelnet coordinates so I can visit them on Old Redcrab?
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19:49 who_wants_some looks like i have problems with 0.4.11 on RC, right click is not working o_0
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19:51 swift110 hey all
19:55 TheWild hello swift110
19:56 swift110 hey TheWild how are you?
19:56 TheWild fine, thank you
19:56 TheWild and you?
20:05 TheWild devs, please fix that horrible (7-gonal in this case) light pattern. http://pasteboard.co/2eFxc0fD.png
20:05 Calinou impossible, TheWild
20:05 Calinou this is how smooth lighting works
20:06 TheWild why? Mojang could do it so why not we?
20:06 TheWild (okay, maybe they're doing some triangle divisions secretly)
20:10 who_wants_some OldCoder, I have a blocking problem, first MT with map save is 0.4.11... and it works... but right click is not! :(
20:11 who_wants_some so I can't use teleporters
20:12 who_wants_some don't see sign edit box etc
20:14 Calinou how did Mojang did it, TheWild?
20:14 Calinou screenshots?
20:14 TheWild in the process
20:15 TheWild http://pasteboard.co/2eGSfdTc.png, http://pasteboard.co/2eGTOUsd.png
20:16 TheWild you can even take the picture and tweak with contrast.
20:18 who_wants_some TheWild, ha, I've actually seen the same pattern, it is cube like
20:19 TheWild ok, that was single candle. Here's another test: http://pasteboard.co/2eH7ioiG.png
20:21 TheWild ofc I mean the MT's light pattern is bad becuase of lack of X/Y/Z symmetry.
20:22 TheWild e.g. this one is without flaw: http://pasteboard.co/2eHlMJvF.png
20:24 JohnnyComeL8ly TheWild, I'm not seeing something to be desired in MC's lighting methods... could you help me as to why smooth lighting, as MT has, isn't good the way it is?
20:28 TheWild yeah, but no much of idea for now. Square faces of blocks are consisting of two triangles, and there are two possible arrangments of triangles.
20:30 TheWild I noticed no flaw withing ambient occlussion and arrangment of triangles in MT. Well, ambient occlussion was just 0 or 1 so the decision to which arrangment to use was pretty trivial. Light however is a more difficult case as it consists of one from 16 different levels.
20:31 TheWild I'm trying to figure out how MC does this.
20:32 TheWild we could construct squares with 4 triangles (fan with root corner in the center of square). It could bring symmetry, however it is more polygons to draw then.
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20:58 fling JohnnyComeL8ly: http://map.dno.so/world0.png
20:58 TheWild in MT, in most cases a non-glowing block does not produce light but its faces may reflect light by taking the light value from adjacent nodes of air.
20:59 TheWild how corner light levels are calculated? It is maximum, minimum, average?
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21:12 who_wants_some who misses old gravel walking sound, am I only one?
21:12 VanessaE apparently a lot of people miss the older sounds
21:13 VanessaE if I had a good mic I could record a nice gravel sound (my driveway)
21:14 who_wants_some i like old one, it is strange anigmatic sound, like snow sound
21:14 who_wants_some VanessaE, btw, did you read my message about palm trees in tundra and moretrees shadow bug?
21:15 VanessaE missed that.
21:15 VanessaE I know there's a shadow bug, but it only happens with mgv7
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21:18 who_wants_some VanessaE, water - tiny strip of sand with palm trees (and shadow bug obviously) - huge snow blocks area
21:19 VanessaE heh
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21:43 JohnnyComeL8ly Btw, fling, FF was crashing trying to open your world0.png xD
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22:53 TheWild please tell me how does MT calculate light levels for vertices
22:56 TheWild having a square defined by consecutive vertices A, B, C and D, when light levels A+C is equal to B+D, triangle arrangement simply does not matter.
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22:59 TheWild ^ JohnnyComeL8ly
23:00 TheWild the above is the most common case, I think.
23:03 TheWild there is also more rare, when light of A is equal to B and C, but D is different (1 level lighter or darker). In such case it is better to make triangles ABC and CDA (different vertex is at right angle of triangle).
23:05 TheWild differences of more than one level of light between vertices doesn't seem to happen.
23:05 VanessaE why is the world even built of triangles anyway?  I mean, why not quads?
23:06 Jordach quads = expensive
23:06 TheWild hmm... because a triangle is the most basic primitive and easiest to fill by GPU
23:06 Jordach and that Irrlicht processes meshes on the CPU, still
23:06 Jordach (iirc)
23:06 RealBadAngel https://github.com/minetest/minetest/b​lob/master/src/mapblock_mesh.cpp#L225
23:06 VanessaE looks like opengl > 3.1 doesn't support quads anyway
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23:13 Space_Core :D i am back
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23:34 afflatus Ug testing mapgen
23:34 afflatus It's lika Alice Through The Looking Glass
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23:47 swift110 hey guys
23:51 afflatus Despite gaining a better understanding of perlin noise, I'm still finding it really difficult to get the effect I want.
23:51 afflatus It's either too much or too little
23:51 afflatus Finding the sweet spot is ^*$%£&% difficult
23:54 sofar this is why I'm not a fan of the current generators around in minetest
23:55 sofar perlin parameters work well for one biome, but the next one over or transition is bad
23:55 sofar each biome itself should have different perlin parameters, and the transitions should themselves have procedural parameters

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