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IRC log for #minetest, 2015-11-13

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All times shown according to UTC.

Time Nick Message
00:24 JohnnyComeL8ly https://github.com/minetest/minetest/issues/2717
00:24 JohnnyComeL8ly I have a similar warning that shows up....
00:24 JohnnyComeL8ly http://pastie.org/10553212
00:24 JohnnyComeL8ly I understand that it isn't an "error", but I still think that it could use fixing.  (I would propose a fix for it, but I don't know enough to fix it.)
00:24 JohnnyComeL8ly was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
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00:35 rubenwardy Is this reinterpret_cast safe: https://gist.github.com/rube​nwardy/52b872987fb857e23e09
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00:36 JohnnyComeL8ly I suppose I need to be a little more careful what I put here... (I had it all in Mousepad, so that I could edit out the extra stuff from the server.)
00:37 JohnnyComeL8ly rubenwardy: So, is that a patch? (loosely speaking...)
00:37 rubenwardy It's offtopic
00:37 rubenwardy sorry, should have said
00:38 JohnnyComeL8ly Oh, pardon. :-]
00:38 rubenwardy It's for this: https://twitter.com/rubenwar​dy/status/656257060540166144
00:46 est31 is it more ... generic?
00:47 est31 or is it more with a fixed game play in mind?
00:47 rubenwardy There's a fixed gameplay in mind
00:47 est31 okay
00:47 rubenwardy But I'd like to keep that a secret ;)
00:48 rubenwardy I'm trying to write it so that I'd be able to take the code and use it in other games I might want to make that have that sort of topdown game play
00:53 rubenwardy Already written 3,000 lines for it
00:53 rubenwardy NBE is 6,000
00:53 rubenwardy MT is 122,000
00:53 rubenwardy According to find src/ -name '*.*pp' -exec cat {} \; | wc -l
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00:56 rubenwardy I hate writing auto tests
00:57 rubenwardy probably not a good thing to come up when you search my nick ^
00:57 rubenwardy oh well
00:59 rubenwardy I've tried to write the code so that it's easy as possible to auto test
01:18 est31 where
01:18 est31 can you give me a link to the logs
01:18 JohnnyComeL8ly http://irc.minetest.ru/minetest/2015-11-13
01:18 JohnnyComeL8ly It is at the top.
01:19 est31 JohnnyComeL8ly, well yeah, as you can see, its there
01:19 est31 rubenwardy, idk about all this casting bs of c++
01:20 est31 but one thing, if you cast from float to u32, then it either might convert your value into an integer
01:20 JohnnyComeL8ly est31: I wasn't upset about that it was there, I just didn't want to have to paste it again.
01:20 est31 or it might take the raw memory
01:20 rubenwardy that happens when you do (u32)float
01:20 rubenwardy I want it to take the raw bits
01:20 rubenwardy and it does
01:21 rubenwardy readF32(writeF32(-10.222)) == -10.222
01:21 est31 ah yeah thats because you cast pointers
01:22 rubenwardy I think a bigger problem may be caused if I accidentally miscount the size of a packet, and go over
01:22 rubenwardy ie: with pascal strings
01:22 est31 JohnnyComeL8ly, that warning is nice and so on, but in this case, I cant really do anything
01:22 est31 I mean I can fake check the return value
01:23 est31 but what does it use
01:23 est31 also, if you can open /dev/urandom, you should be abled to read it
01:23 est31 if you can then its a problem usually
01:26 JohnnyComeL8ly Oh, ok... is this an "issue" for c55 to deal with?
01:26 est31 you can bring it up, sure
01:26 JohnnyComeL8ly Is there a link about that urandom stuff you're talking about?
01:27 est31 its just some over-protective stdlib
01:27 est31 they think they are smarter than us
01:27 est31 just i really dont know, if that can't be read, you have lost already
01:27 est31 and its for random generation
01:27 JohnnyComeL8ly It is a bunch of really strange characters.
01:28 JohnnyComeL8ly Yeah, I've gathered that much from what I've read.
01:28 est31 so if read fails, you end up with reading uninitialized memory
01:28 est31 there can be better stuff for random generation
01:28 est31 but generally that isnt bad
01:28 est31 I mean its better than the not being able to log in
01:28 est31 the player*
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01:37 MinetestBot [git] est31 -> minetest/minetest: Only allow players with shout to chat 657a16d http://git.io/v4e1i (2015-11-13T02:35:02+01:00)
01:39 est31 JohnnyComeL8ly, yes I have seen the pastie
01:39 Hirato JohnnyComeL8ly: do you PM everyone a welcome?
01:39 est31 as you can see, it is a known bug
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01:40 est31 its not just similar to https://github.com/minetest/minetest/issues/2717 its the same bug
01:42 JohnnyComeL8ly Hirato: no, I just didn't know you and so I didn't want to be "weird" and say hello, like I knew you, "in front of everyone...."  (Ended up the same, I guess.)
01:43 JohnnyComeL8ly est31: Thanks.
01:43 Hirato :P
01:43 Hirato it's just a weird thing to do on IRC :P
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01:45 JohnnyComeL8ly I suppose.... (sorry) (I was trying not to be awkward.)
02:03 Hirato JohnnyComeL8ly: so what's up
02:05 Hirato JohnnyComeL8ly: also, do you like the Waterboys?
02:08 JohnnyComeL8ly Hirato: I'm just looking at "random stuff" right now. like http://t.co/X5GjOehrMC from sfan5's twitter wall(?)
02:10 Hirato haha, alright
02:11 JohnnyComeL8ly Hirato: I figured out why you asked me about the Waterboys....
02:12 Hirato haha, I just remember 'Johhny come lately from one of their songs
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02:24 Hirato https://www.youtube.com/watch?v=Aupn-91BNwU they got some really nice tunes
02:24 Hirato haha, you're welcome I guess
02:25 Hirato and you don't need to prefix you messages with [off]
02:28 JohnnyComeL8ly Hirato: I'm just not sure which ones are not wanted in the logs....
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02:29 Hirato as far as I know, everything goes in there
02:35 JohnnyComeL8ly Using off in square brackets makes it not appear in the logs.  [off]  http://irc.minetest.ru/minetest/2015-11-13  Watch, go to this link... you won't see the part of the message past the off in square brackets.
02:36 Hirato lol, that's different
02:37 Hirato IRC is almost never on topic anyway, unless it's a really large channel like #ubuntu or #debian
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02:49 JohnnyComeL8ly Hirato: I guess [off] only works if placed at the beginning.... *facepalm*
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03:02 JohnnyComeL8ly Hya, fling. ;-)
03:03 JohnnyComeL8ly And, GunshipPenguin....
03:17 swift110-phone Hey guys
03:33 fling JohnnyComeL8ly: Hello!
03:33 fling JohnnyComeL8ly: you are verb!
03:34 fling swift110-phone: how are you?
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04:03 JohnnyComeL8ly fling: You are too funny. ;-)
04:06 JohnnyComeL8ly Oh, hello, swift110-phone.
04:31 MinetestBot [git] paramat -> minetest/minetest: Mgv6: Move global mapgen flag 'flat' into mgv6 spflags 4434498 http://git.io/v4vBQ (2015-11-13T04:25:08Z)
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05:32 JohnnyComeL8ly Ok, question... How many ppl look to see what somebody's status is? (And how many pay attention to what their "Away" msg is?)
05:32 JohnnyComeL8ly Just a show of hands is all that I'm going for.
05:35 * Hirato certainly doesn't check
05:37 JohnnyComeL8ly Ok, well, the score is 0 so far... (if I'm allowed to include myself ;-P ).
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06:32 MyTeke_ChrisWMas Hey there are problems for "hosting a server.."
06:33 MyTeke_ChrisWMas 2015-11-13 01:29:21: ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Failed binding local connection end) (response code 0)
06:38 sfan5 ffff
06:38 sfan5 why is it broken again
06:39 sfan5 MyTeke_ChrisWMas: paste your config please
06:52 swift110-phone Hey
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09:07 rubenwardy I love the rain so much
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10:01 JamesTait Good morning all; happy Friday, and happy Kindness Day! 😃
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13:10 Telesight Hello all: what does this setting actually do? dedicated_server_step = 0.1
13:13 Calinou Telesight, server frame-rate
13:13 Calinou (how often eg. player movement will be sent to clients)
13:13 Calinou by default, 0.1, so it is 10 times a second
13:13 Calinou if you have a powerful server, decrease this value to 0.05 for smoother player movement (when looking at other players)
13:14 Telesight Calinou, thanks that was my next question;-)
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14:57 Leoneof` hi
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14:57 Leoneof` why i am here?
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15:15 Ingar Leoneof`: you're a blockhead?
15:16 est31 minecrafters are blockheads
15:16 est31 minetesters are nodeheads :)
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15:19 Leoneof wot
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15:27 Ingar I'm a blockhead gone nodehead
15:27 who_wants_some you are all blockheads in a slowland
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15:27 who_wants_some with bugaxes
15:28 est31 lol bugax. Really fun wearing them out, so that they become less!
15:28 Ingar but at least we have the freedom to debug it
15:28 Ingar "!"
15:30 Leoneof why i am here? O_o
15:36 Leoneof what's new in minetest nowadays?
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15:41 Calinou Leoneof, minimap?
15:42 Leoneof Calinou: and? :|
15:46 Leoneof nothing new, see? because devs were playing and wasting time :}
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15:55 BlockMen Leoneof: use Minetest NeXt, there is some new content :P
15:59 Leoneof BlockMen: ok :]
16:00 JohnnyComeL8ly What is the context for this new content?
16:01 JohnnyComeL8ly Usability?  Or, bling?
16:06 Leoneof play minetest or convert to blocks
16:10 BlockMen JohnnyComeL8ly, survival based game
16:10 BlockMen *themed
16:10 BlockMen not being a blank sandbox, but it an ongoing thing, nothing complete yet
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17:32 Krock hi
17:38 JohnnyComeL8ly Hello, Krockalicious.
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17:48 thePalindrome_ Is the minetest_modding_book the goto place for minetest modding info?
17:50 Gael-de-Sailly see the developer wiki, and the lua_api.txt
17:51 Gael-de-Sailly http://dev.minetest.net/Main_Page
17:51 thePalindrome_ Ah, thanks
17:51 Gael-de-Sailly https://github.com/minetest/mine​test/blob/master/doc/lua_api.txt
17:51 Gael-de-Sailly (difficult to read, but always up-to-date)
17:52 thePalindrome_ Ah, I have a non API related question
17:53 thePalindrome_ I've checked the forum and wiki, but I can't seem to figure out if I can have folders in my textures/ folder
17:53 Gael-de-Sailly put the texture pachs folders inside
17:53 Gael-de-Sailly *packs
17:54 thePalindrome_ er...?
17:55 Gael-de-Sailly in my textures folder, I have one folder per texture pack
17:55 Gael-de-Sailly for example textures/Lush8
17:56 Gael-de-Sailly Oh I've just rediscovred the Minetest modding book
17:56 Gael-de-Sailly I thought it was a dropped project
17:56 thePalindrome_ This is for a mod, if it changes anything
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17:58 Gael-de-Sailly wow ! this book seems very interesting for modding !
17:59 Gael-de-Sailly A year ago I've tried to make another page for this book, but I've never finished it…
17:59 thePalindrome_ D:
18:00 Gael-de-Sailly That was about mapgen, there is still nothing related in the book
18:00 Gael-de-Sailly so… if I have the time
18:01 thePalindrome_ Ah, I see
18:01 thePalindrome_ So... folders inside textures/ or sounds/ or whatever still get pulled in?
18:02 Gael-de-Sailly oh sorry, mistake :
18:02 Gael-de-Sailly I was talking about the folder in the main folder of the game :/
18:02 thePalindrome_ Ah
18:03 Gael-de-Sailly for the textures in a mod, I don't know
18:04 Gael-de-Sailly I'm trying
18:06 thePalindrome_ It seems like it doesn't work as if they are all in the same folder, let's try something else
18:09 Gael-de-Sailly that doesn't work
18:09 Gael-de-Sailly they must to be directely in /textures
18:09 thePalindrome_ bother
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18:18 Krock So, this happens when the HDD fails to wake up after power down
18:19 JohnnyComeL8ly Krock: You mean, Hibernate?
18:20 Krock JohnnyComeL8ly, no, regular power down after 10 minutes without hibernate
18:21 Krock it tried to start multiple times but it shut down again after some seconds
18:28 TheWild can I receive help with minetest.register_entity today?
18:28 JohnnyComeL8ly That is TheWildest question I've heard today....
18:31 TheWild syntax: minetest.register_entity(name, definition) - lua_api.txt says something about that, but about entity definition it is just a set of properties with example values and few notes; nearby all properties have no good explanation. Let's start then
18:33 TheWild hp_max - sounds like "It's maximum value of hp for an entity". However I did few experiments yesterday, and it seems like author meant "initial value" rather than "limit". Am I right?
18:35 rubenwardy thePalindrome_, Minetest Modding Book is still active, I just haven't done much for a while as I'm busy with other things
18:36 rubenwardy !tell Gael-de-Sailly http://irc.minetest.ru/min​etest/2015-11-13#i_4449420
18:36 MinetestBot rubenwardy: I'll pass that on when Gael-de-Sailly is around
18:36 thePalindrome_ I was just wondering about something not in the book
18:37 Glorfindel rubenwardy: you got my message right?
18:37 rubenwardy No, you can't thePalindrome_. All the textures in a mod have to be in mod/textures not a subfolder
18:38 rubenwardy unfortunately
18:38 rubenwardy I don't think so, Glorfindel
18:38 rubenwardy MinetestBot is buggy
18:38 rubenwardy Well, a mod can also get textures from other mods and from texture packas
18:39 rubenwardy so you can use say default_stone.png in your mod without having to include it in textures/
18:39 rubenwardy it's definitely a wanted feature to be able to have subfolders
18:39 Glorfindel rubenwardy: ok, I said I got your program working :)
18:39 rubenwardy although you could argue that if you have enough items to need subfolders, then you should split the mod up into a mod pack
18:39 rubenwardy that's good, Glorfindel
18:41 thePalindrome_ Ah, I'm from the other voxel game, so I'm just trying to get started on the right foot ;)
18:46 rubenwardy Minetest isn't ideal
18:46 rubenwardy But we're improving
18:47 thePalindrome_ Yeah, I know :P
18:48 thePalindrome_ Just looking to put together a subgame that I couldn't ever finish
18:48 thePalindrome_ Is there any organization or behavior differences between a mod and a subgame (apart from terminology)
18:49 rubenwardy A subgame is a collection of mods, so is installed into games/
18:49 rubenwardy a subgame provides the base
18:49 rubenwardy a mod can either be in games/subgamename/mods or in mods/
18:49 rubenwardy a mod usually adds new things or extends things
18:50 rubenwardy Not much difference really, except you can run a mod ontop of a subgame
18:50 rubenwardy where-as it doesn't make sense to run a subgame on top of another subgame or ontop of a mod.
18:51 rubenwardy well, you can't run it ontop of a mod, the mod would need to be a subgame
18:51 rubenwardy I'm practically ranting now
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18:52 thePalindrome_ Ah, so I should split my subgame into mods?
18:52 thePalindrome_ er, a modpack...?
18:52 * thePalindrome_ is confuzzled
18:53 thePalindrome_ :brb:
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18:56 rubenwardy your subgame should be a subgame
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19:07 thePalindrome_ Ah, I think I see
19:08 thePalindrome_ I'd seperate my mod into a modpack, then I can write a subgame around it?
19:08 rubenwardy A good mod should have one purpose
19:09 rubenwardy default is a terrible mod
19:10 rubenwardy as in, "storage" (chests, locked chests), "crafting" (crafting, furnaces), "carpets", "wool", "farming"
19:10 rubenwardy A subgame is a collection of mods where all the content comes from mods. So you'd have to define dirt, grass, stone etc yourself
19:11 thePalindrome_ So a subgame doesn't have default?
19:11 rubenwardy Just my opinion ofc
19:11 rubenwardy You'd have to include default with your mods
19:11 rubenwardy default is a mod in a subgame
19:11 rubenwardy this is the subgame that comes with minetest: https://github.com/minetest/minetest_game/
19:12 rubenwardy this is the "default" mod: https://github.com/minetest/minet​est_game/tree/master/mods/default
19:12 rubenwardy you could potentially take "default" out and put it in mods/
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19:16 thePalindrome_ So... I break my mod into submods, then tie them with a modpack?
19:20 rubenwardy You don't need to make a modpack if you're making a subgame. Only if you want to install them to mods/
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19:21 thePalindrome_ I'm not sure what I'm trying to do here anymore
19:22 Obani Well Minetest is the engine
19:22 Obani With that engine you make games that you put in your games folder
19:22 Obani Your games are separated in mods
19:22 Obani That's all
19:23 thePalindrome_ That... doesn't help
19:23 thePalindrome_ Am I trying to make a subgame, or a mod, or a modpack?
19:23 Obani Well it depend on what you want to do p
19:23 Obani You can add mods to your games
19:23 Obani You can't add games to your mods :p
19:25 Obani Your games are made of mods
19:25 Obani But you can just make a mod to add things
19:25 Obani A game adds all the things to play
19:26 Obani thePalindrome_, If you want to make your own game universe, so make a game
19:28 LazyJ Tossing in my two cents,... I think of a sub-game as anything other than or more than just minetest_game by itself. If you add a mod in your .../minetest/mods   folder or in the .../minetest/worlds/worldmods   folder, you've only added a mod to minetest_game. If you add the mod *into* minetest_game's mods folder, then you've created a sub-game.
19:28 Obani If you just want to add a new mapgeneration, or just pancakes, make a mod
19:29 LazyJ I think of a sub-game as a self-contained set of mods.
19:30 LazyJ *self-contained set of mods with a mapgen.
19:30 LazyJ VanessaE
19:30 Obani But you can also use mapgens brought by engine :)
19:31 LazyJ VanessaE's "Dreambuilder" is a sub-game but her "HomeDecor" mod is a mod-pack.
19:31 LazyJ Yup.
19:32 Obani thePalindrome_ ?¿
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19:34 LazyJ Some links to check-out and compare for study.   "Dreambuilder":    https://github.com/VanessaE/dreambuilder_game        "HomeDecor":   https://github.com/VanessaE/homedecor_modpack
19:35 Obani thePalindrome_, did you check the forum ?
19:39 thePalindrome_ I'll go check the forum, I'm just being stupid :P
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19:40 kaeza o/
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19:42 LazyJ \o kaeza
19:44 thePalindrome_ I... think I'll make this a mod (?)
19:44 Obani Well what is your project thePalindrome_ ?
19:45 thePalindrome_ It's an idea I tried to do several times since 2011, it's a necromancy mod
19:45 thePalindrome_ From rituals to zealots, I had a lot planned
19:45 Obani Well yeah you should make that a mod
19:45 Obani But that shall be very hard to do ^^
19:46 thePalindrome_ Aye, hence why I kept failing since 2011 :P
19:47 thePalindrome_ So it's a mod, but would I want to split it into several mods bound into a "necrotest" modpack?
19:48 Obani Well yes it would be a good idea to split it into a modpack
19:48 Obani As it would be a bit hige I think ^^
19:48 thePalindrome_ Aye, that's what I've noticed, even just from the images I'm importing :P
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20:23 thePalindrome_ What's the callback on a rightclick for a tool?
20:24 thePalindrome_ on_place only works if I'm pointing at a block, and on_use is for left click
20:25 TheWild on_rightclick?
20:25 thePalindrome_ on_rightclick is for entities and nodes, but not items
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20:30 kaeza thePalindrome_, on_use ?
20:30 kaeza err, on_place rather
20:30 thePalindrome_ on_place only works if I'm pointing at a node
20:31 kaeza I had to hack around that in firearms mod too
20:32 kaeza what I did was simply register a globalstep timer and check for player:get_player_control().RMB
20:32 kaeza very hacky :P
20:32 thePalindrome_ Aye, sounds intensive as well
20:34 thePalindrome_ I guess maybe I'll go with on_use and just check if you aren't pointing at an entity?
20:34 kaeza I guess there's no other way if you want to do that stuff, short of actually patching the engine to support it
20:35 kaeza depends on what you actually want to do; you could also use on_use + check for `sneak` key pressed
20:35 thePalindrome_ I've heard that the engine occasionally lacks helpful api functions, but :shrug:
20:37 thePalindrome_ Tis a sacrificial dagger, that can be used as a weapon against certain enemies
20:37 kaeza I think there's also lack of different gameplay mechanics; most mods are derivatives of "here, have more blocks!"
20:38 thePalindrome_ Ah
20:39 Glorfindel haha
20:39 kaeza there are not many games, if any at all, which deviate from the "just build stuff" theme
20:40 kaeza probably CTF is one exception
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20:41 kaeza that kinda translates into the engine not having many tools for out of the box gameplay
20:41 Ataron joined #minetest
20:41 thePalindrome_ Huh, alright
20:41 swift110 joined #minetest
20:41 thePalindrome_ Welp, I'll see what I can make then
20:41 kaeza just some random rant :P
20:43 Glorfindel fwiw your guns are awesome :P
20:46 turtleman_ joined #minetest
20:46 kaeza glad you like 'em
20:52 thePalindrome_ When you attack an entity, is that also called "punch?"
20:52 thePalindrome_ I'm trying to intercept the death of an entity
20:55 Gael-de-Sailly joined #minetest
20:56 thePalindrome_ I can get when a player is punched, but... blech
20:58 tpe joined #minetest
21:04 who_wants_some guh
21:05 thePalindrome_ ?
21:07 twoelk joined #minetest
21:07 fusion44 joined #minetest
21:10 Amaz joined #minetest
21:10 kaeza git pull, 1 file changed, recompile entire application
21:10 swift110 hey all
21:10 kaeza WTH
21:10 kaeza hey
21:11 Ronsor ikr
21:11 alket joined #minetest
21:11 Ronsor not gonna update until 0.4.14
21:15 thePalindrome_ Welp, talk to y'all later
21:16 who_wants_some liquid bugs are annoying
21:29 rubenwardy kaeza, do you know anything about this? https://forum.minetest.net/vi​ewtopic.php?p=184417#p184417
21:29 rubenwardy damn
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22:05 Jeija joined #minetest
22:07 Jeija Experimental new website for mesecons: http://centralbank.eu/mesecons/
22:07 Jeija What do you think?
22:09 who_wants_some Minetest Extreme Survival got this right now -> https://imgur.com/a/F7SuR
22:11 * rubenwardy just realised that `head` exists as a counterpart to `tail`
22:14 Krock Jeija, I wouldn't take "Redstone" in in the mainpage - looks way too much as a MC ripoff
22:15 Jeija hm, okay, but it was there before
22:15 Krock Oh well then
22:15 Jeija on the current mesecons.net
22:16 Jeija because many people look for "redstone for minetest" and not for "digital technology mod for minetest"
22:17 rubenwardy I'd put it on a longer description, rather than in the straplin
22:17 Jeija hm maybe
22:22 GeHa joined #minetest
22:23 who_wants_some any news on "Stop liquids from flowing over ignore" #2977  ?
22:28 Jousway joined #minetest
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22:55 Jousway joined #minetest
23:18 who_wants_some hmm, new terrorist attack in Paris
23:20 rubenwardy yeah
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23:33 cloweling joined #minetest
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