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IRC log for #minetest, 2015-09-27

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All times shown according to UTC.

Time Nick Message
00:00 clueless_user dreambuilder generated other world with lots of trees, got 60 fps on it, block generation lowers it 50, looks like
00:00 clueless_user but feels smooth too
00:00 clueless_user it is noticable only on a very high fps, probably
00:01 clueless_user 60->50 is much less, not like 100->70
00:01 clueless_user good night anyway
00:01 clueless_user have fun
00:01 asl97 ugh.... i was about to finish typing my reply :|
00:09 xfceKris Okay. how tf do I get after_place_node to place a node beside it?
00:10 arsdragonfly !server arsdragonfly
00:10 MinetestBot arsdragonfly: Arsdragonfly's Landrush! Minetest server | arsenalmp.noip.me:30001 | Clients: 1/15, 1/4 | Version: 0.4.13-dev / minetest | Ping: 228ms
00:11 xfceKris I've never played on a landrush server...How's that work?
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00:27 Siva_Machina you place the block which gives you ownership within a certain chunk
00:28 Siva_Machina I have forgotten the command to show the chunk though
00:28 xfceKris soooo....I guess I'll just have to play and find out exactly how that works huh?
00:29 asl97 Siva_Machina: /showarea
00:29 Siva_Machina that's it
00:29 RichardTheTurd xfceKris: I dont think [off] does anything here
00:30 asl97 RichardTheTurd: it does
00:30 xfceKris keeps it off the logs
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00:30 asl97 RichardTheTurd: http://moritz.faui2k3.org/en/ilbot
00:31 RichardTheTurd I did not know that
00:32 RichardTheTurd I know it keeps the chat from relaying to the MT Servers
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00:48 xfceKris since Celeron55 doesn't dev for minetest any more, then line 19 should be changed here
00:48 xfceKris https://github.com/minetest/mine​test/blob/master/doc/lua_api.txt
00:53 rubenwardy definitely
00:55 est31 he's still a repo maintainer
00:57 est31 its entirely his descision. even though counting commits are a bad measure, more than a third of the commits are still by him.
00:57 est31 code even more
00:57 asl97 does he apply patch sended to him though
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01:03 xfceKris ^^this was my point. also...https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L1936 does everything on this line need to be included? (specifically, everything after "alias")
01:04 xfceKris When using this ...function?
01:05 xfceKris or is the alias part just referencing the line before? meaning both do the same thing.
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01:11 xfceKris dang internet reset. Hope my question wasn't answered while I was reconnecting
01:11 asl97 you can always check the log
01:13 xfceKris I can, but I doubt it got answered
01:14 xfceKris Yeah, checked, no answer
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01:37 xfceKris Okay, I'm getting kinda ticked off. I'm almost ready to scrap the mod and just give up learning lua...
01:37 asl97 did you try set_node?
01:38 waressearcher2 xfceKris: why it took you so long, is reading other's mods not enough to learn all details ?
01:38 VanessaE xfceKris: you just need the first part.
01:39 VanessaE at most, minetest.set_node({pos}, {name=foo, param2=bar})
01:39 VanessaE e.g. set_node({x=123, y=456, z=789}, {name = "default:cobble"})
01:39 xfceKris I think I have the syntax wrong. It won't load the world, telling me " ')' expected near ',' "
01:40 asl97 xfceKris: you should have just said so
01:40 asl97 and i would have said 'post the code'
01:41 xfceKris Let me try something, if it doesn't work. I'll post the code.
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01:41 asl wtf, socket error
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01:48 xfceKris It works...sort of, Now I just need to position it next to the placed node, instead of at a specific set of coords.
01:49 waressearcher2 xfceKris: what is your mod doing ?
01:49 xfceKris It's a chest mod...(I know, another one?) placing a double width chest
01:50 xfceKris by placing the chest from inventory, the left half (as you look at it) is placed by the player, then the right half would be automatically placed.
01:50 VanessaE xfceKris: look at homedecor's "expansion" code.
01:50 VanessaE you may find part of it useful
01:50 VanessaE in particular, there's code there that handles your use case.
01:51 * xfceKris looks
01:51 VanessaE (homedecor_modpack/homedec​or/handlers/expansion.lua or some such)
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01:53 xfceKris found it
01:53 xfceKris the lua file that it. not to dig through it.
01:54 VanessaE the trick is reading param2 from the placed node and using that plus the "fdir_to_right" table to determine the values to add to the placed position to create the placment for the second node
02:00 xfceKris Damn, so I'm sitting here thinking it's gonna be a simple thing I can do it in just a few small files...Nah..I gotta do some in depth crap to get this right.
02:01 VanessaE nah
02:01 VanessaE it's simple.
02:02 VanessaE get the param2 of the node you just placed.  use that as an index into the fdir_to_right table.  add the values you get to the pos.x and pos.z of the node you just placed.  place your other half at that spot, with the same param2 as the first node
02:02 VanessaE you can do that in 2 or 3 lines of code + the table
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02:03 VanessaE all the other code in that file ytou're looking at is part of the homedecor API and/or to handle checking for buildable-to at the secondary target
02:03 VanessaE -t
02:05 cg_ hello ve
02:05 VanessaE hi
02:06 cg_ someone registered my nick while i was gone wtf lol
02:06 VanessaE so just use your full nick like you used to
02:06 VanessaE (and register is)
02:06 VanessaE (it*)
02:06 cg_ i did but im lazy :P
02:06 VanessaE stop being lazy :P
02:07 cg_ never
02:07 cg_ oh ve, here i added an abm, unerwater lights and shortened the code
02:07 cg_ https://github.com/pinkysnowman/projection_light
02:08 cg_ https://github.com/pinkysnowman/server_tools  and my chat filter is all done
02:08 VanessaE cool
02:09 asl cg_: should really move this out of the loop https://github.com/pinkysnowman/proje​ction_light/blob/master/init.lua#L27
02:09 cg_ you never did use my friggin lights on a server yet
02:10 xfceKris Here's an interesting question...Can I do what I'm trying to do all in one file, init.lua?
02:10 VanessaE xfceKris: sure
02:10 asl xfceKris: there was never a need for you to split it
02:10 VanessaE homedecor is split up like it is just because it's a big, complex project
02:10 xfceKris beds mod is what I'm thinking of when I ask that.
02:10 VanessaE same diff
02:10 xfceKris It's just one file, and does a similar job
02:11 VanessaE cg_: didn't need them
02:11 cg_ asl, thats from the old code from i think........ 0.4.8, it was added as once and a while on dig it would leave the light. im sure the engine is fixed now but it may still be needed for the older versions
02:11 cg_ tvanessaE everyone needs them
02:12 cg_ i always hit "t" this isnt the game lol
02:12 asl cg_: the abm should remove them after a while
02:13 cg_ it wont as thats the light its self and 60+ nodes takes the abm some time
02:14 asl by leave the light, you mean the projection node?
02:14 xfceKris I could almost use the EXACT same after_place_node code that beds uses. Just change it for the right positioning, and the right node to place...
02:14 xfceKris dang
02:15 waressearcher2 in file main.cpp there is a class:     "class SimpleTimeGetter: public TimeGetter { public: u32 getTime(TimePrecision prec) return porting::getTime(prec); } };"     and comments are saying: "// Not so precise one which works without irrlicht"          but what does that mean "without irrlicht" ? how do you use minetest without irrlicht ?
02:15 cg_ yes in 0.4.8 or right before it left the main light not the light_node upon digging it
02:17 cg_ asl i think that code was actually 0.3.X when it was first written lol
02:25 xfceKris shoot, how does minetest define the x, y, and z axis? i'm drawing a blank
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02:28 waressearcher2 xfceKris: take a break, you are on a fumes
02:29 xfceKris If I take a break now, I'll forget where I'm at. I've almost got it, just got to get positioning right.
02:29 waressearcher2 don't let that mod be the last nail in a coffin of your programming career
02:29 asl xfceKris: if you mean facedir, https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L533
02:30 xfceKris I mean which axis is which and the positive and negative direction of them. I read it the other day, just can't find it again.
02:30 waressearcher2 I remember was trying to make AI for a bomberman, so I kind of burned myself so I abandoned it compeletely
02:31 xfceKris I know them feels waressearcher2. I've kind of learned to recognize when I'm getting to that point, to stop myself from getting there.
02:31 VanessaE xfceKris: X- is west, Z- is south, Y- is down
02:31 xfceKris perfect, thank you VanessaE
02:32 VanessaE so for a two-nodes-side-by-side object, you only need to consider X and Z.
02:34 xfceKris Indeed..
02:34 xfceKris as it stands the second half is going behind the placed first half
02:34 xfceKris lmao
02:34 xfceKris need to move around some + and - signs
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02:38 VanessaE not THOSE +/- signs, you twit :)
02:38 VanessaE not THOSE +/- signs, you twit :)
02:38 VanessaE see what happens when you switch the wrong wires around? :)
02:39 xfceKris huh?
02:39 xfceKris my connection reset. Gotta love satellite internet
02:39 VanessaE [09-26 22:34] <xfceKris> need to move around some + and - signs
02:39 VanessaE [09-26 22:37] * xfceKris has quit (Read error: Connection reset by peer)
02:40 xfceKris Yeah, I hate that
02:40 VanessaE you switched the polarity on your cables and blew everything up :)
02:43 xfceKris Actually, as long as polarity is switched at both terminals, It should have no negative affect
02:43 xfceKris :D
02:45 xfceKris Okay, this keeps messing up. it'll only place the second half in front of or behind for some reason. never beside
02:49 xfceKris I think it's my "if param2 == 0 then" "elseif param2 == 1 then" "elseif param2 == 2 then" "elseif param2 == 3 then" lines
02:59 xfceKris WOOOHOOO !!!!!
02:59 xfceKris got it to place the node correctly
03:00 VanessaE yay
03:00 xfceKris Now to get the cracky stuff and particles to work across both halves. Then the actual formspec of the chest itself which will be calling on_rightclick if I'm not mistaken
03:01 xfceKris Okay...not now. I've done enough for tonight.
03:01 xfceKris gonna watch a movie, then get some shuteye.
03:02 xfceKris I'm out
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04:31 swift110-phone Hey a
04:31 swift110-phone Hey all
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06:00 swift110-phone joined #minetest
06:00 swift110-phone Hey all
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07:23 Niebieski Heey guys.
07:43 OldCoder Heeyback
07:43 OldCoder swift110-phone, ditto
07:44 swift110-phone How r u oldcoder
07:45 OldCoder swift110-phone, cud b better but t y
07:48 swift110-phone Syre
07:48 swift110-phone Sure
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08:17 swift110-phone Oldcodet what ya doin
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10:53 gravgun I just went through the log of this chan looking for the keywords "minetest hack". Results were pretty funny and ridiculous.
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11:06 Krock gravgun, just edit the source and re-compile <.<
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11:23 xenkey Hi
11:23 xenkey just wanted to pop in to give you this https://sr.ht/_l2N.txt
11:24 xenkey And a smaller version https://sr.ht/fdnH.txt
11:25 Calinou "Don't host a server on a home connection. Ever."
11:25 Calinou what if you have fiber, VDSL, cable?
11:25 Calinou it's enough
11:41 VanessaE man ISPs will shut off your internet if you do.
11:41 VanessaE (if they care to investigate anyway)
11:45 nm0i if they have such policy
11:47 gravgun Krock: I know, right ;) Anyway I'm not actually looking for a hacked client, was just trying to see if a "hacking" activity developed around MT, which is FLOSS, thus showing people's ignorance and idiocy towards how things actually are and work
11:47 VanessaE many*
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11:48 gravgun VanessaE: many ISPs are shit also. You're paying an often expensive price monthly for their service, that is using your bandwidth in both direction, but these scumbags go ahead and tells you using your upwards bandwidth is bad and bla bla something server something security.
11:48 Calinou VanessaE, they don't care :p
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11:59 nm0i second issue you can have on home server is low pps
11:59 ElectronLibre gravgun, the most recent hack I did on minetest was unlocking the minimap when reconnecting to a server which enabled it.
12:00 ElectronLibre I've noticed that even if a server enables minimap, when you connect a second time on it, and try to enable it, your client will tell you it is "disabled by server".
12:01 Calinou nm0i, I think you can reach 10-20 players on a home router still
12:01 gravgun Calinou: what if the so-called router is a Raspberry Pi 2 or a OLinuXino A10?
12:01 gravgun :P
12:02 nm0i yeah, or more with sysctl tweaks
12:10 xenkey gravgun: if your home router is a rasperry pi you're the coolest person who ever lives
12:10 xenkey lived*
12:11 gravgun xenkey: sadly it's not the case. What I currently have is a shitty Orange Livebox that's plugged on the opposite end of the flat I live in and the wifi signal intensity oscillates between -70 dBm and nothing.
12:12 xenkey damn
12:12 xenkey Do you have a Pi ?
12:12 gravgun I do
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12:12 xenkey What I did was connect a proper router in the back of my BT one
12:12 gravgun I'll set it up as a server when I get back to my flat btw
12:13 xenkey I'd really like to run a server once more but I don't have any boxes to run it on
12:13 xenkey I ran a few in the past, when they reach 3rd in the server list you stop caring about them, surprisingly
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12:13 xenkey I still have the game and world if you want to claim it
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12:14 gravgun (sorry didn't say it won't be a MT server, just a web server and some ssh access so I can do actual things on my shit winblows-running uni comps)
12:14 xenkey woah ok
12:14 xenkey well this is awkward
12:14 gravgun Maybe I'll run a MT server anyway
12:14 gravgun just to test
12:15 gravgun But I only have 128 kbytes/s upwards
12:15 xenkey Me too
12:15 xenkey I used to have gigabit
12:15 xenkey But my ISP went to shit
12:15 xenkey (this is on muh server)
12:15 gravgun :)
12:16 xenkey Maybe I'll run a MT server on it anyway
12:16 gravgun AFK, going to stack firewood we cut
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12:17 xenkey would anyone at all be interested in running an MT server but doesn't have the hardware to do it?
12:21 VanessaE I see that all the time.
12:21 VanessaE usually tablet users asking how.
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12:39 clueless_user hi, someone asked me about minecraft vs minetest performance on PC, i've managed to find lots of results for Minecraft here on a freshly generated world - http://minecraft.gamepedia​.com/Hardware_performance , should be over 100 fps on any modern PC with decent videocard, and windows.
12:40 Calinou yes, Minecraft is very optimized by now
12:40 Calinou (but they have the money to do it)=
12:40 clueless_user sure
12:40 clueless_user i got the impression that Java related stuff is super slow
12:40 clueless_user incl 3d
12:41 Calinou Minecraft uses LWJGL, which is implemented in... C
12:41 Calinou despite being a Java library
12:41 clueless_user looks like it could be as fast, as minetest
12:41 Calinou and it uses native OpenGL like a C program
12:41 Calinou it is faster than Minetest alreayd
12:41 clueless_user oh
12:41 clueless_user o.O
12:42 clueless_user i'm not saying minetest is slow
12:43 clueless_user i get 200-300 fps on fresh world myself (if fps_max = 1000 or smth)
12:43 clueless_user it is crowded places that lower fps down
12:44 Calinou Minetest is quite slow
12:44 Calinou it's sad that you need a 200 € card to have 60 FPS with high viewing range
12:45 clueless_user i forgot to mention yesterday, that i actually cap FPS at 120 and v_range is 70, so FPS could be much higher in carbone
12:45 Calinou this kind of game should run well on modern IGPs
12:46 clueless_user it runs pretty well on my ultracheap Lenovo notebook with Pentium M and Intel HD
12:46 clueless_user i will test it with 0.4.13
12:46 clueless_user i guess
12:46 CWz It runs fine on my computer which is abot 6 years of age
12:46 CWz it has Radeon x1800
12:46 clueless_user MT could ran very fast, it is just some bottlenecks
12:47 clueless_user x1800, good old school card
12:47 clueless_user hmm
12:47 clueless_user Calinou, do you play with default settings, or change fps_max?
12:48 Krock !c 1800 / 6
12:48 MinetestBot 300.0
12:48 Krock ^ my radeon card
12:48 nm0i i play from integrated intel card with fps 30+
12:49 nm0i but i don't run server locally
12:51 clueless_user just now, v_min_range=70 and fps_max=1000, solid 100 fps with trees, and 200fps, without on snow biome
12:51 nm0i And yeah, minecraft is lots faster than minetest, especially when you have "too many mods".
12:51 clueless_user only block gen stutter is visible sometimes
12:53 clueless_user hmm
12:53 clueless_user btw, there is another problem that i remember, need your advice, will post some pics
12:54 Krock There are discussions of switching the render engine on the forums
12:55 Megaf sfan5: you there?
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12:55 sfan5 Megaf: yes
12:55 Megaf sfan5: does this still works? https://gist.github.com/sfan5/6351560
12:56 sfan5 yes
12:56 Megaf I think id failed to copy my $MINETESTDIR/mods/ folder
12:56 Megaf s/id/it
12:56 Megaf I ran it from inside my minetestdir
12:56 clueless_user https://i.imgur.com/A1PYUNv.jpg do you have this issue? it is step-like glitch (that changes depending on camera view), and i remember this behaviour in games since 2000
12:56 Megaf it copied all stuff from the minetest_game
12:57 Megaf but Im not sure if it copied the other stuff
12:57 clueless_user i'm using "no filter", "mipmap + aniso"
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13:02 Megaf sfan5: is this correct? http://139.162.150.137/index.mth
13:03 Megaf nevermind, is binary
13:03 sfan5 that looks correct
13:03 Megaf well, I think theres only one way to know if it is owrking
13:03 sfan5 Megaf: you should have a file 4cd37741775f<some more stuff>
13:03 sfan5 (at least i think thats how it works)
13:04 sfan5 do you?
13:04 Megaf lots of them
13:05 Megaf oh
13:05 Megaf let me check
13:05 sfan5 i mean do you have a file that starts with 4cd37741775f
13:05 Megaf 4cd37741775fd4fd36e68669972a75ed57586f69
13:05 Megaf there
13:06 Megaf anyway, this wont tell if it copied the mods folder or not
13:07 Megaf sfan5: on remote_media = I put http://139.162.150.137/index.mth or http://139.162.150.137/ ?
13:07 nm0i second
13:07 Megaf Thanks
13:08 ElectronLibre sfan5, I think I found something you could improve in that script.
13:08 ElectronLibre If $WORLDDIR/worldmods or $MINETESTDIR/mods are symbolic links, then 'find' won't do anything.
13:09 sfan5 Megaf: without the index.mth
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13:09 ElectronLibre I'm not very used to 'find' but according to its man page you should put the option -L before the path to look into.
13:09 sfan5 Megaf: and yes it looks correct (because you have that file)
13:10 Calinou clueless_user> Calinou, do you play with default settings, or change fps_max?
13:10 Calinou I keep the default fps_max
13:10 Calinou I use fsaa = 4 too
13:10 ElectronLibre (Yes, after adding -L it works with symbolic links.)
13:10 sfan5 ElectronLibre: worldmods and mods are not supposed to be symlinks
13:10 Calinou (much better world looks)
13:10 sfan5 I'm not even sure whether MT works with them if they are symlinks
13:11 ElectronLibre It does.
13:11 ElectronLibre That's how I connect worldmods directly to the mods/ directory of some git repositories.
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13:12 Megaf 2015-09-27 14:11:30: INFO[Main]: Client: Failed to remote-fetch 4244 files. Requesting them the usual way.
13:12 Megaf something didnt work very well
13:12 Megaf !server Megaf
13:12 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms
13:13 sfan5 what do the http logs say?
13:14 Megaf well, nginx itself served lots of files
13:14 Megaf and minetest got some
13:15 Megaf but then it failed
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13:16 Megaf I think minetest is timing out
13:16 Megaf in getting the files
13:18 sfan5 ...
13:18 Megaf well, if anyone wants to take a look and see if remote media is working for me, just try to connect to mt.megaf.info 30003
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13:20 Megaf 2015-09-27 14:19:28: INFO[Main]: Client: Adding remote server "http://139.162.150.137/" for media download
13:20 Megaf 2015-09-27 14:19:28: ACTION[Main]: Client: Contacting remote server "http://139.162.150.137/"
13:20 STHGOM !up mt.megaf.info 30003
13:20 MinetestBot mt.megaf.info:30003 is up (7ms)
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13:24 sfan5 Megaf: works perfectly here
13:25 Megaf hm, ok then
13:25 sfan5 Megaf: http://i.imgur.com/mSjaGgh.png
13:27 Megaf thanks then, but I wish there was more things we could do to speed up loading times
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13:38 Megaf sent 1911841661 bytes  received 591541 bytes  5839490.69 bytes/sec
13:38 Megaf total size is 3818912105  speedup is 2.00
13:38 Megaf that's a lot of bytes in one second
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13:46 Megaf !up 139.162.150.137
13:46 MinetestBot 139.162.150.137:30000 is up (7ms)
13:46 Megaf !server Megaf
13:46 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms
13:46 Megaf !server Apocalypse
13:46 MinetestBot Megaf: Megaf Server Apocalypse | 139.162.150.137 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms
13:47 Megaf weird, I time out when I try to connect to apocalypse
13:47 Megaf it doesnt connect
13:47 Megaf can you try to connect please?
13:47 Megaf !server Apocalypse
13:47 MinetestBot Megaf: Megaf Server Apocalypse | 139.162.150.137 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms
13:47 Krock Connectio tined out.
13:48 Megaf That's interesting
13:49 Krock wrong ports forwarded?
13:49 Megaf I changed the bind address from 0.0.0.0 to 139.162.150.137 and it worked
13:51 Megaf !server Apocalypse
13:51 MinetestBot Megaf: Megaf Server Apocalypse | 139.162.150.137 | Clients: 0/11, 0/0 | Version: 0.4.13-Megaf / MegafXploreNext | Ping: 7ms
13:51 Megaf and its timing out again now
13:52 Megaf maybe a datacenter connectivity issue
13:54 clueless_user i'm impressed, minecraft 1.8.8, 1280*1024, maximum distance, nice graphics, ... >100 fps
13:55 clueless_user solid 100 fps and more
13:55 clueless_user if many trees - 60
13:56 clueless_user its is fast as hell (at least with optifine)
13:56 clueless_user interesting
13:57 Megaf this is a very very weird error
13:58 Megaf 2015-09-27 13:57:29: ERROR[Server]: ERROR: An unhandled exception occurred: SQLite3 database error (/run/shm/SourceMegafServer/s​rc/database-sqlite3.cpp:182): database disk image is malformed
13:59 Krock Megaf, missing write access
14:00 Krock https://github.com/minetest/minetest/bl​ob/master/src/database-sqlite3.cpp#L182
14:01 Megaf hm, I think I get that error because I copied the server from one version of Debian to another different version
14:04 Krock sqlite should be backwards compatible
14:04 Megaf it wasnt
14:04 Megaf that folder, /run/shm/Source is where the server was originally compiled
14:05 Megaf the hardware is stlithly different too
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14:14 Megaf Krock: I recompiled the server and it is working nicely now
14:14 Krock good
14:15 Krock !next
14:15 MinetestBot Another satisfied customer. Next!
14:15 Megaf apocalypse is a clone of Megaf Server but with several /deleteblocks here issued :) [DO NOT RUN /DELETEBLOCKS NEVER EVER DO IT]
14:16 nm0i Why, its fun to see kids reaction to their wool-houses being aged by nature.
14:17 Krock Yes, just delete map.sqlite directly
14:17 Krock wool houses? Kids use dirt or cobble
14:17 ElectronLibre ^ Krock is right
14:17 ElectronLibre On both statements.
14:17 nm0i They use wool on my server >.>
14:17 Krock \o/
14:17 nm0i (Because it is COLORFUL)
14:18 Krock uhm... okay...
14:18 ElectronLibre I don't know why people are that interested in colors.
14:19 ElectronLibre A cube made out of stone/obsidian/cobble with a locked door and some locked chests is just what they need.
14:19 Krock Yes, sepia-ize everthing!
14:19 Krock Looks much more nostalgic
14:23 Krock ElectronLibre, for the ultimative house, you need a furnace, a locked chest, sapling, and a dirt node
14:24 ElectronLibre Oh, of course, I forgot about the furnace.
14:24 Krock stack that on a 1x1 pile and protect the area
14:24 ElectronLibre And also the sapling, but that requires some place to grow.
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14:25 larjona Hi all, at home we are using minetest from Debian stable
14:25 larjona we found that there are no beds
14:25 larjona I saw there are several mods out there about beds
14:25 larjona (but they are not packaged for Debian)
14:25 larjona I wonder how to determine the most used/better maintained mod for "something"
14:27 larjona OTOH, I sent some Spanish localization for mod "vortoj" so the objects are in our language. They merged them (thanks!) and I wanted to try it in my minetest, but loading the mod fails because it depends on a lot of other mods (the ones providing many objects that are translated) and I don't have those mods in my minetest.
14:27 larjona Is it "normal" and I should install a bunch of mods (from the wild internet) just after apt-get install minetest?
14:32 Krock Update to minetest_game HEAD and there will be beds
14:32 ElectronLibre Also update to Minetest (engine) 0.4.13-stable.
14:32 ElectronLibre Otherwise minetest_game HEAD won't run.
14:32 Krock ah yes, that too.
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15:08 larjona thanks for the info. I'll try with the Debian backports repository (version 0.4.13+repack-1~bpo8+1 is there) but in any case I would appreciate advice about from where to "pull" new mods when they are not present in Debian.
15:08 kaeza greetings
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15:47 larjona hi again, friends. Another question. Can I upload minecraft maps in minetest? My son watches some videos and they offer the map for download but they use minecraft in windows, not minetest in gnu/linux. I wonder if the maps are interchangeable between minecraft and minetest
15:47 ElectronLibre Short answer : No.
15:48 ElectronLibre Longer answer : You may probably be able to use a map converter, I don't know where it is, but I know it exists. You won't get all the nodes correctly and may loose some datas stored in them but it may work.
15:48 larjona thanks ElectronLibre
15:48 larjona I'll try
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15:50 Out`Of`Control is there an option to disable rotation in minimap?
15:51 ElectronLibre You mean switch minimap mode? try Sneak+F9.
15:52 ElectronLibre s/mode/layout/
15:52 Out`Of`Control i try, it rotates on all modes
15:53 ElectronLibre Sneak+F9 switches layout, from square to circle, and circle to square.
15:54 ElectronLibre The square-shaped minimap won't rotate.
15:54 Out`Of`Control ElectronLibre:  thank you!
15:54 ElectronLibre If you simply press F9 it will simply change mode (zoom, radar).
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16:13 Yellowberry_ Hello all!
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17:27 swift110 joined #minetest
17:30 swift110 hello all
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19:00 Krock [of] Smiling every time when I see it. https://xkcd.com/730/
19:05 * Flory slaps Calinou with a big cayman tail https://github.com/mbasaglia/PixelCayman/releases
19:06 * Calinou discovers blast radius
19:06 Flory :D
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19:09 ElectronLibre Krock: You realize you were logged? http://irc.minetest.ru/min​etest/2015-09-27#i_4407514
19:09 Krock ElectronLibre, yes, right now.
19:09 ElectronLibre Next time, put two 'f' between the 'o' and the ']'.
19:09 Krock Yes, I see my horrible fault
19:09 Krock won't happen again, sir!
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19:11 Krock Acting "serious"
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20:10 Telesight Hello all, I got a server fault: A fatal error occurred: Lua: Node name is not set or is not a string!
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20:30 Krock Telesight, pastebin the full error log
20:31 Telesight http://pastebin.com/68B7J23G
20:31 Telesight Here it is ...
20:32 waressearcher2 is it possble to make a mod that actually accepts external commands ? like opens a port and you can connect to the port and send "drop apple" and in the game the apple will drops infront of you ?
20:32 Krock Telesight, too bad. there's no modpath as source of this error :/
20:33 Krock A mod adds a node with no name
20:34 Telesight Is the best strategy to disable mod by mod  untill it is stable ?
20:34 Krock I think so, yes.
20:35 Telesight I do have an idea ...
20:35 Telesight TThe last mods I installed are mobs ...
20:35 Krock Uh no. It happens in the function ServerMap::loadBlock(v3s16))
20:35 waressearcher2 if I had a nickle every time I said "I do have an idea" I would be able to hire Bill Gates as a janitor
20:36 Krock so it could be that the database saved something strange
20:36 Telesight mobs_sky and mobs_water are the latest I installed
20:38 Telesight So it is a map error ...
20:41 Telesight Ok I will try tomorrow again, if it persists I will come back on irc with it ...
20:41 Telesight thanks for now
20:42 Krock I helped just with the basics of reading some text
20:43 Krock No idea how to fix this bug
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21:07 cg_ ok im thinking of doing a feature to my mod so it has a test list in the top right of the screen listing any admins and moderators online curently. who likes the idea??
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21:10 waressearcher2 cg_: any mod is welcome
21:10 cg_ lol oh im doing it, just tryint to get some input and opinions
21:17 cg_ https://github.com/pinkysnowman/server_tools
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21:27 rubenwardy <Krock> Uh no. It happens in the function ServerMap::loadBlock(v3s16))
21:27 rubenwardy No it didn't
21:27 rubenwardy It happened in Server::step()
21:27 rubenwardy remember that Minetest is multithreaded
21:28 rubenwardy line 511 is {
21:29 rubenwardy so I think they're using a different version than upstream
21:30 rubenwardy nevermind
21:32 rubenwardy Server::step() throws errors from other threads
21:33 rubenwardy https://github.com/minetest/minetest/blob/m​aster/src/script/common/c_content.cpp#L609
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22:35 swift110 good evening all
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22:46 xfceKris Do I have to create a background image for the the custom chest formspec?
22:50 cg_ you can but if not it will just be the semi transparent like it is on default
22:55 xfceKris That's what I want is the default appearance.
22:55 xfceKris thanks
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23:04 impankaj Hi
23:05 impankaj anyone there?
23:05 * STHGOM is away: )
23:05 impankaj is this channel dead?
23:06 impankaj HELLO!
23:06 STHGOM not dead,
23:06 impankaj thank god
23:06 impankaj 'caue I love the game
23:06 STHGOM 126 dead people would be a lot
23:07 impankaj but no one replies
23:07 impankaj that's what I was asking
23:07 STHGOM most people dont reply unless there is something to reply to
23:08 STHGOM ill be afk for a few hours, so cya
23:09 xfceKris impankaj. just because we are here, doesn't mean we are sitting here watching the channel
23:09 impankaj cya
23:09 impankaj okay
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23:12 xfceKris I just don't get the concept of formspecs it seems...
23:13 xfceKris I'm gonna have to find some really detailed study guide and sit down to study it for a few days.
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23:55 waressearcher2 is it easy to find free virtual private server ? I noticed may minetest servers are on vps
23:55 waressearcher2 what would be the limitations of free ones ?
23:55 waressearcher2 if they do exist

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