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IRC log for #minetest, 2015-08-04

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All times shown according to UTC.

Time Nick Message
00:00 Sketch2 https://github.com/HybridDog/minetest-nether
00:01 Sketch2 you might find what you're looking for in that code
00:01 Sketch2 I think he does something like that in Glow as well - https://github.com/HybridDog/minetest-glow
00:02 Sketch2 oh wait, that's not the right glow mod.
00:02 sloantothebone How do I use minetest.env:set_node to make a node change itself?
00:03 Sketch2 maybe it is, who knows.  I think the glowing objects I was thinking of must be in the nether pack
00:04 sloantothebone Ok I'm gonna take a look at default:dirt, it changes itself to default:dirt_with_grass
00:04 MinetestBot [git] CraigyDavi -> minetest/minetest_game: Fix mese block alias 14ee61a http://git.io/vOET6 (2015-08-04T01:02:01+01:00)
00:04 MinetestBot [git] paramat -> minetest/minetest_game: Stairs: Lengthen interval of replace abm f7f178c http://git.io/vOETi (2015-08-04T01:01:40+01:00)
00:04 MinetestBot [git] paramat -> minetest/minetest_game: Default/functions: Reduce lavacooling ABM/sound overload 547a7b3 http://git.io/vOETP (2015-08-04T01:01:25+01:00)
00:04 MinetestBot [git] paramat -> minetest/minetest_game: Flowers: Make mushrooms farmable using spores 8d1eef0 http://git.io/vOETX (2015-08-04T01:00:47+01:00)
00:07 sloantothebone Oook maybe not??
00:12 sloantothebone VanessaE why isnt register_alias working?
00:13 sloantothebone How do I debug this??? its frusterating mr
00:13 sloantothebone me*
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01:57 sloantothebone Something's wrong with my code: http://pastebin.com/9iUk05WQ
01:58 sloantothebone I need somebody to tell me whats wrong with my code
02:01 RealBadAngel the error log?
02:05 sloantothebone There was no error, it just didnt do what I wanted it to do
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02:05 stormchaser3000 hi
02:06 sloantothebone hi
02:06 sloantothebone I never saw any default:water_flowing appearing and dissapearing when it rained and when it snowed, weather:snow_cover would appear when USE_DEFAULT_SNOW = true
02:07 sloantothebone I never saw any default:water_flowing appearing and dissapearing when it rained (without waterplus), and when it snowed, weather:snow_cover would appear when USE_DEFAULT_SNOW = true
02:07 sloantothebone stormchaser3000, I'm talking about this code: http://pastebin.com/9iUk05WQ
02:09 sloantothebone The fixed code does this: drop waterplus:finite_1 when waterplus mod is activated and RaiN_DROPS = true and drop default:snow when it snows and SNOW_DROPS = true
02:09 xfceKris How the heck do I generate oxygen in the moontest ggame?
02:09 stormchaser3000 sloantothebone: is the from a minetest_game mod or is that from one of the mods that add weather?
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02:10 stormchaser3000 xfcekris: um. build an oxygen generator?
02:11 xfceKris How? I've been looking through all of the files and haven't found a single mention of anything like that?
02:11 sloantothebone Its from the weather mod, it shouldn't matter what am I doing wrong??
02:12 sloantothebone xfceKris, its called "airgen"
02:12 sloantothebone look it up in unified inventory
02:13 xfceKris Unified inventory doesn't seem to work. I activated the mod, but once I go into the game, it's like I didn't do anything at all.
02:13 sloantothebone Try /giveme moontest:airgen (just a guess)
02:15 xfceKris Thanks sloantothebone. That worked.
02:15 sloantothebone You're welcome :D
02:16 xfceKris I'm still going to dig for a craft recipe for it, since unified inventory doesn't work.
02:20 sloantothebone Ok. Good luck getting unified inventory to work
02:21 sloantothebone Here is a paste that goes into more detail about my problem: http://pastebin.com/ckyqYRHa
02:21 RealBadAngel xfceKris, whats the problem with UI?
02:21 RealBadAngel do you use any other inventory mod maybe?
02:24 RealBadAngel sloantothebone, plz upload whole project somwhere (github maybe?)
02:24 sloantothebone It is on github the link is in the pastebin
02:25 sloantothebone https://github.com/sloantot​hebone/minetest-mod-weather
02:25 xfceKris RealBadAngel, No other inventory mods except the default one in the moontest game.
02:26 RealBadAngel xfceKris, link to that game?
02:26 sloantothebone at least I thought I did...
02:27 sloantothebone Ok when I commited and pushed it did not add the file weather.conf
02:27 xfceKris https://github.com/Amaz1/moontest
02:28 RealBadAngel xfceKris, try to remove creative mod from that game
02:28 RealBadAngel UI replaces it anyway
02:28 xfceKris I'll give it a shot.
02:31 RealBadAngel xfceKris, it has its own inventory mod which is replaced by creative too
02:31 sloantothebone Ok done yeah the whole project with the fixed code is at https://github.com/sloantot​hebone/minetest-mod-weather
02:31 RealBadAngel i could see for a moment different formspec
02:37 xfceKris Its got to be the inventory mod in moontest. removing creative didnt do it.
02:38 xfceKris Wish I knew more about lua and git. I'd pull request and add a crafting guide to the game.
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02:39 sloantothebone xfceKris: maybe you should take a look at what I have done to the weather mod, I'm rusty on lua too
02:40 xfceKris rusty? I know as much about lua as I know about Pluto.
02:41 sloantothebone Also, I use a program called RabbitVCS, it has plugins to integrate git, svn and whatnot into your file manager. (nautilus and thunar anyway)
02:42 sloantothebone Lua is not a standalone language, it is usually used for empowering a larger program, and if you wanna learn about lua or at least minetest lua, open up a few mods with gedit.
02:42 sloantothebone Wanna play chess? I'm rusty with chess too
02:42 RealBadAngel xfceKris, removing creative mod makes aviable moontest one
02:43 RealBadAngel if you remove moontest one (lookin for it atm) UI should pop up
02:43 sloantothebone actually I'm not "rusty" as in its been a while, with lua, I mean I don't program in lua very often and am not good at it
02:43 sloantothebone I'm a lua beginner
02:44 RealBadAngel but then you wont have moontest funcionality
02:44 sloantothebone Oldcoder's moontest server has UI
02:53 RealBadAngel xfceKris, armor.lua comment out line 251 and UI will work
02:53 RealBadAngel --player:set_inventory_formspec(formspec)
02:56 RealBadAngel if OldCoder has modified moontest maybe you should ask him to get it
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03:24 sloantothebone Hi
03:55 Sketch2 oh, by the way, I just found out the IP of the person that was faking my name the other day
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03:58 Sketch2 24.170.156.134   was going by:   Diamond__Sketch4     Jaydeline     Diamond__Sketch2     Riley_    and    Crystal
04:04 Sketch2 not certain why she had my name in there.
04:05 Sketch2 maybe it was a legitimate typo, so no action really needed at this time.
04:05 Sketch2 just putting it out there, in case anyone else sees suspicious activit
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04:29 yaman I am having trouble with formspec buttons. The code for the button with label 'savetrustees' is not being run when the button is pressed. please help http://pastebin.com/M6uTYjRj
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05:09 RealBadAngel yaman, i think that button_exit just exists the formspec without any callback
05:12 RealBadAngel but im not sure bout that
05:16 yaman RealBadAngel, I have tried with both button and button_exit
05:17 OldCoder Who rang?
05:18 OldCoder What am I being asked to do at Moontest?
05:18 aerth :D
05:19 RealBadAngel OldCoder, some1 wanted your copy of moontest with UI integrate
05:19 RealBadAngel +d
05:20 Sketch2 ^ xfceKris
05:35 OldCoder RealBadAngel, "UI integrate" ? Can you explain?
05:35 OldCoder I can make a ZIP file. My devs wandered off so GitHub repo is not ready.
05:36 RealBadAngel some1 said that your moontest server has UI
05:37 RealBadAngel since moontest have its own formspecs for space suits it has to bo modified somehow in order to work together
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06:23 OldCoder RealBadAngel, I don't have a special UI
06:23 OldCoder CWz, Hi
06:23 OldCoder AFAIK
06:24 OldCoder RealBadAngel, I was given fixes for things related to air generators
06:24 OldCoder and other back-end
06:24 OldCoder I don't think we've changed much on the front-end side
06:25 RealBadAngel anyway, if you could make a zip with your moontest
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06:37 OldCoder RealBadAngel, will you share fixes back? if so, deal
06:37 swift110-phone Hey all
06:37 OldCoder swift110-phone hello
06:37 * OldCoder is AFK mostly
06:37 RealBadAngel OldCoder, propably yes, it depends its an UI change or moontest itself
06:38 RealBadAngel we will see
06:39 swift110-phone Oldcoder how r u
06:40 OldCoder swift110-phone, Have we met?
06:42 swift110-phone Nope
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06:45 swift110-phone What ya up too
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07:43 amadin Can anybody help me, lava don't deal damage, i don't know what to do
07:44 swift110-phone Hm,
07:44 Calinou it does deal damage in the default game...
07:44 Calinou it deals damage only once per second
07:44 rubenwardy amadin: platform?
07:45 rubenwardy Have you checked damage is enabled?
07:46 swift110-phone Ok
07:50 amadin linux i686, 0.4.12-dev
07:51 amadin damage enabled in minetest.conf it is public server
07:51 amadin mobs deal damage, falling deal damage
07:52 amadin but i can swim in lava
07:52 amadin wihout armor
07:52 amadin without
07:54 amadin i think it is some mod turn off damage from lava, but i not undestand what is mod is
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08:02 Calinou amadin, grep in all your mods for "lava_source"
08:02 Calinou grep -r "lava_source" in the mods folder
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08:13 amadin # grep -r "lava_source"
08:13 amadin lava_flan.lua:mobs:registe​r_spawn("mobs:lava_flan", {"default:lava_source"}, 15, 0, 1000, 1, 0)
08:13 Calinou then no, no mod modifies the default:lava_source node
08:13 amadin it is mobs redo mod i think
08:22 xenkey !server bitx
08:22 MinetestBot xenkey: Zenith | BitX - We use FreeBSD! | 149.255.109.175 | Clients: 0/32, 0/1 | Version: 0.4.12 / bitx | Ping: 8ms
08:22 xenkey Damn
08:22 xenkey !server ping:least
08:22 MinetestBot xenkey: Craig's Server | minetest.davison.io | Clients: 0/50, 0/2 | Version: 0.4.12-dev / Craig-Server | Ping: 0ms
08:22 xenkey Lol
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08:26 Calinou !server ping:most
08:26 MinetestBot Calinou: The Darkside | darkside.zapto.org:30003 | Clients: 1/10, 0/2 | Version: 0.4.11-dev / minetest | Ping: 468ms
08:27 xenkey !server ping:median
08:27 MinetestBot xenkey: No results
08:27 amadin So any people can't help me with damage of lava?
08:27 xenkey Me
08:28 xenkey I can't help
08:28 amadin )
08:28 amadin Can anybody help me, lava don't deal damage, i don't know what to do
08:29 Calinou did you test with yourself or other clients?
08:29 amadin yes other players have this problem too
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08:37 amadin on 0.4.11 this problem is too, i tested myself
08:38 amadin on client 0.4.11 i mean
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08:59 JamesTait Good morning all; happy Coast Guard Day! 😃
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10:22 TBC_x TSan warnings printed for server running for over 12 hours http://sprunge.us/FGFP
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12:39 Sketch2 there's someone named Faker on Australia Skyblock claiming to be a dev. using a hacked client
12:39 Sketch2 does anybody know the admin?
12:39 sfan5 !server skyblock
12:39 Sketch2 says he's testing for bucgs in the core engine
12:40 proller sue him!
12:40 xenkey lol
12:40 MinetestBot joined #minetest
12:40 sfan5 ^
12:40 sfan5 !server skyblock
12:40 MinetestBot sfan5: skyblock server | stormchaser3000.noip.me:30001 | Clients: 30/40, 20/37 | Version: 0.4.12-dev / minetest | Ping: 117ms
12:40 sfan5 !server skyblock australia
12:40 MinetestBot sfan5: Skyblock Australia | 27.33.254.153 | Clients: 9/10, 8/9 | Version: 0.4.12 / skyblock | Ping: 400ms
12:41 sfan5 >400ms
12:41 sfan5 poor australians
12:43 hoodedice > username: Faker
12:43 hoodedice > claims to be a dev
12:43 hoodedice > mfw
12:44 Calinou hi hoodedice
12:44 hoodedice ayyy lmao
12:45 sfan5 ayy
12:45 sfan5 !server ping:most
12:45 MinetestBot sfan5:  | 149.0.214.83 | Clients: 0/15, 0/0 | Version: 0.4.12 / MultiCraft | Ping: 1070ms
12:45 sfan5 turkey huh
12:46 Sketch2 I've got an Uncle from there
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12:52 xenkey !server ping:manyest
12:52 MinetestBot xenkey: No results
12:52 xenkey !server ping:8
12:52 MinetestBot xenkey: No results
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12:56 amadin does can anybody help me, lava don't deal damage, linux i386 0.4.12-dev?
12:56 Sketch2 Faker flying  -  http://oi61.tinypic.com/ofc2lc.jpg
12:56 sfan5 amadin: did you enable damage in the menu?
12:57 xenkey did you enabled damages/
12:57 amadin yes in mintetest.conf
12:57 amadin all players have this problem
12:58 xenkey okay then buy new computer
12:58 sfan5 pastebin your minetest.conf
12:58 amadin paste minetests.conf here?
12:58 sfan5 no
12:58 sfan5 on a pastebin
12:58 sfan5 and put the link here
12:58 RealBadAngel pastie.org or pastebin.com
12:58 sfan5 http://pastie.org
13:00 amadin http://pastie.org/10329457#1-2,21-71
13:01 amadin http://pastie.org/10329457
13:02 sfan5 hm
13:02 sfan5 do you use minetest_game?
13:02 amadin i use ethereal mod and mapgen7
13:02 amadin yes
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13:06 sfan5 hm
13:06 sfan5 no idea
13:06 amadin it was compiled from sources
13:14 CWz what is today's standard for ram size
13:14 CWz 6GB?
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13:17 israuor hellooooo
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13:20 Calinou CWz, more like 8
13:21 Calinou but lots of people still have 4
13:21 * H-H-H only haz 2
13:21 H-H-H on this box anyway
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13:22 CWz hmm
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14:16 hoodedice I have 6, upgraded from 4
14:17 TBC_x I have 2, upgraded from .5
14:19 hoodedice > .05
14:19 hoodedice > 2
14:27 Calinou .5.5.5.5.5
14:31 sfan5 ⒌⒌⒌⒌⒌
14:39 alket im really confused, how to fix this https://github.com/kaeza/minetest-irc/issues/21
14:40 alket Calinou: did you fix that ? ^
14:40 sfan5 do what shadowninja commented
14:40 sfan5 easiest solution is to just use luajit
14:40 alket yes but minetest is already looking at /usr/share/lua/5.1/
14:41 alket how to use LuaJIT
14:41 sfan5 you need to build minetest with luajit
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14:42 twoelk wow, some pretty nasty hail hammering at my window here. hope most are through with harvesting
14:43 sfan5 harvesting?
14:44 alket sfan5: how to do that ?
14:44 H-H-H twoelk UK?
14:44 sfan5 alket: README.txt
14:45 alket I never read README.txt :p, always forget
14:45 alket thanks
14:46 TBC_x yeah, me neither.... README.txt should get renamed to ASCIIBOOBS.txt
14:46 twoelk northern germany
14:46 alket lol
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14:47 sfan5 twoelk: what are they harvesting?
14:48 alket is this the right command: cmake . -DRUN_IN_PLACE=TRUE -ENABLE_LUAJIT=TRUE
14:49 sfan5 uh actually
14:49 sfan5 i think you dont need to enable luajit
14:49 sfan5 just have it installed
14:49 sfan5 when you run cmake it will automagically pick it up
14:51 alket thanks
14:53 alket sfan5: im still getting the same error
14:53 sfan5 did you recompile yet?
14:53 alket /usr/share/lua/5.1/socket.lua:12: module 'socket.core' not found:
14:53 alket yes I did
14:54 sfan5 and reinstall?
14:54 alket the mod ?
14:54 sfan5 minetest
14:54 sfan5 ah whatever
14:54 sfan5 what did cmake output?
14:54 alket i did , make clean,  cmake . -DRUN_IN_PLACE=TRUE , make -j4
14:55 alket https://paste.kde.org/pjkbfpyic
14:55 sfan5 -- LuaJIT not found, using bundled Lua.
14:55 alket but i installed it
14:55 sfan5 did you also install the dev package?
14:55 alket sudo apt-get install luajit
14:55 alket installing
14:56 alket found it xD
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15:01 alket I'm getting a error from mod now https://paste.kde.org/pde5j6lmr the mod claims to use default values http://wiki.minetest.net/Mods/IRC , i tried to manually set them, but still the same error
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15:07 alket sha1
15:07 alket wrong channel ^
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15:28 sfan5 alket: sha256
15:29 alket xD
15:30 alket sfan5: do you know whats wrong with irc mod ?
15:30 rubenwardy Hi all!
15:31 sfan5 alket: no
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15:49 sfan5 http://todogroup.org/opencodeofconduct/
15:49 sfan5 hilarious
15:49 sfan5 >Physical contact and simulated physical contact (eg, textual descriptions like “hug” or “backrub”) without consent
15:49 Calinou sfan5, added them as obit objects in #redeclipse's ~obit :)
15:50 sfan5 "them"?
15:50 Calinou hug and backrub
15:50 sfan5 o i c
15:51 sfan5 > If someone has been [...] offended, it is our responsibility to listen carefully and respectfully, [...].
15:51 sfan5 "i am offend, now listen to all the shit i have to say"
15:52 sfan5 https://xkcd.com/1357/ ? nope.
15:52 sfan5 not with that code of conduct thing
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15:59 CWz terraria now runs natively linux   to bad it aint opensource though.
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16:07 exio4 sfan5: indeed
16:08 Sketch2 yeah, my kid was getting on me 'bout Terraria on Linux just the other day
16:08 exio4 nice
16:08 CWz it's in beta though
16:17 CWz https://en.wikipedia.org/wiki/Red_Star_OS --Kind of ironic
16:17 Sketch2 I know I've seen a few Terraria / Papercraft games on Scratch
16:21 Sketch2 these were 'prolly the two I was thinking of - https://scratch.mit.edu/studios/309793
16:21 CWz by Scratch you mean that slideshow maker that being past off has a game development tool
16:21 Sketch2 if you're really craving open-source, that is
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16:22 Sketch2 I guess so.  It's open-source programming web-apps
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16:22 exio4 https://github.com/domgetter/NCoC
16:24 rubenwardy fuck you lua
16:24 rubenwardy No continue
16:24 rubenwardy :(
16:24 rubenwardy How to get around this?
16:25 rubenwardy I'll just use a variable
16:25 exio4 rubenwardy: tail-recursive functions
16:25 exio4 rubenwardy: and refactoring to code to make the control flow explicit
16:26 Sketch2 what are you trying to do again?
16:26 exio4 you can always "loop" by doing return itself(whatever,whatever), anything else after won't run you know
16:27 Sketch2 just make sure you have some kind of exit before you start a recursive loop
16:27 exio4 the base case?
16:28 rubenwardy https://gist.github.com/rube​nwardy/e2f1f09fa0e0c8545850
16:28 Sketch2 I dunno, think I missed what the convo was pertaining to.  just trying to help in a general sense
16:28 rubenwardy https://gist.github.com/rubenwardy/e2f1f0​9fa0e0c8545850#file-mtpm_extract-lua-L38
16:28 rubenwardy wip
16:29 rubenwardy I started refactoring
16:29 rubenwardy I realised how to do it
16:30 rubenwardy done: https://gist.github.com/rube​nwardy/e2f1f09fa0e0c8545850
16:37 Sketch2 I got flippin' Black Eyed Peas "I got a feelin' that tonight's gonna be a good night"  running non-stop through my brain...  :P
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16:38 Sketch2 Heard it the other day on Pandora and now it's stuck
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16:44 * CWz is starting to think that the government cares not for amendments  or freedom much at all
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16:45 DusXMT CWz: Those things were only relevant during the cold war :)
16:46 freelikegnu Seems like BlockMens's pyramids and ruins mods are not liking the development 0.4.12 git
16:47 freelikegnu some short testing revealed undefined global variable p2 warnings in the log
16:47 freelikegnu and no generation of structures
16:47 CWz the ruins mode seems to work fine for me. i think they are just rare
16:48 CWz *seemed
16:48 freelikegnu CWz: are you using a recent git build of MT?
16:48 freelikegnu and have you seen such a warning message?
16:48 rubenwardy I want to zip up a portable ubuntu minetestserver - what would dependencies would it need on end user computers? All the libs without -dev?
16:51 CWz rubenwardy: hmm the windows version has the dll inside the bin folder. Maybe copying the .so files to the bin folder would also work here as well
16:51 freelikegnu I think this is relevant, rubenwardy
16:52 freelikegnu https://www.howtoforge.com/checking-package-de​pendencies-with-apt-rdepends-on-debian-ubuntu
16:54 freelikegnu rubenwardy: there is probably a docker recipe somewhere as well
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17:06 freelikegnu I could not find one with a quick websearch though
17:09 freelikegnu a live cd/usb would be nice too
17:09 freelikegnu it can probably be created from ubuntu-minimal
17:09 freelikegnu especially if it is just a server
17:09 freelikegnu and could be run from a vm
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17:16 twoelk where would you store the map with a server on a live cd?
17:17 twoelk having more things to customize the path for might be usefull for portable minetest installations
17:18 CWz Like the idea of a outofthebox minetestserver ubuntu distro
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17:21 Sketch2 Making progress on the node-box builder app  -  https://scratch.mit.edu/projects/71411106
17:21 Sketch2 everything looks good, just gotta program in the export functions
17:23 Sketch2 CWz, I made an out-of-the-box minetest distro for a moment
17:23 Sketch2 I was making it to convince my kids mom to let him play minetest while he was over there
17:24 Sketch2 but she got all spooked, and didn't want to run it
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17:27 twoelk all my minetest stuff runs from a portable device on any windows machine - except the one on the xubuntu laptop
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17:28 twoelk oops and except on that really old laptop runnibg an early xp with an even crappier grafik card
17:28 Sketch2 I wanted to go with a Debian based distro, 'cuz I know it well, but I think I tried some kinda goofy slimmed down thiing like SliTaz
17:29 Sketch2 then got rel frustrated with it 'cuz it had some strange packaging for installs
17:30 twoelk wouldn't Calinou's one line script install all depencies if you ran it from a portable linux installation?
17:31 Sketch2 yeah
17:31 twoelk that probably wouldn't catch all grafikcard possabilities of fail though
17:34 rubenwardy what's wrong with this lua pattern: \[([%a%d_]+)\]
17:34 rubenwardy I want it to match [abc] and return abs
17:34 rubenwardy *abc
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17:37 Sketch2 dunno if lua does regex  -  http://lua-users.org/wiki/PatternsTutorial
17:38 twoelk are them slashes placed correctly? not that I know any lua
17:38 twoelk just that everything else seems mirrored
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17:42 rubenwardy <rubenwardy> what's wrong with this lua pattern: \[([%a%d_]+)\]
17:44 rubenwardy those slashes are supposed to escape the [ and ]
17:44 rubenwardy but it's not working
17:45 Sketch2 I think % escapes characters
17:45 Sketch2 you're trying to use regex
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17:46 Sketch2 http://www.lua.org/pil/20.3.html
17:46 rubenwardy that's just stupid
17:46 rubenwardy I hate lua
17:48 Sketch2 yeah, it has its drawbacks.  this might help illustrate differences between what you're trying to do and what you want it to do  -  http://stackoverflow.com/questions/2693334/​lua-pattern-matching-vs-regular-expressions
17:49 rubenwardy Krock: please can you add searching by basename to http://nimg.pf-control.de/MTstuff/modSearchAPI.php
17:49 rubenwardy or allow a JSON download
17:49 Sketch2 *and what it's wanting you to do...
17:50 * twoelk focuses on what he knows more about and tests a third way to build a greco-roman temple
17:51 rubenwardy for example: Wrong result: [farming_plusplus] farming_plus fork. Wanted farming_plus
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17:59 alket what the best way to get items string name ?
18:01 rubenwardy alket, from what
18:01 rubenwardy as a player?
18:02 rubenwardy If it's placeable, you can place it, look at it and press F5
18:02 rubenwardy if not, then AFAIK you'd just have to look up
18:02 rubenwardy look it up
18:02 Sketch2 or use the info-tool if you're on a tablet
18:03 alket rubenwardy: as a player
18:03 alket thanks rubenwardy
18:03 Sketch2 yeah, F5  look to the right
18:04 alket how to name some areas so i can teleport easily like /teleport wood1
18:05 Sketch2 without travelnet boxes?
18:06 Sketch2 maybe if you modify the  /sethome  script to accept a name parameter
18:08 alket I need it it with a command
18:08 twoelk something like one of the bookmark mods?
18:09 alket idk what they are
18:11 twoelk https://forum.minetest.net/viewtopic.php?id=4152 here is one, may be to old though
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18:12 twoelk https://forum.minetest.net/viewtopic.php?id=8021 here is something different
18:13 alket yeah i know travelpoints
18:13 alket but having something like /bookmark area1 x,y,z and /teleport area1 could be very useful
18:14 H-H-H bookmarks does that im sure
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18:15 alket thanks all
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18:21 * twoelk is pretty sure there where more bookmark mods but just can't remember where he saw them
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18:25 xfceKris Amaz: Moontest issue when planting saplings. http://pastebin.com/v8mnUWCL
18:25 xfceKris thats the debug.txt
18:25 xfceKris err...a fresh debug.txt as it were.
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18:30 Amaz xfceKris, looking now... It's been an age since I worked on Moontest.. The only reason I have the repo is because the original creator deleted his copy...!
18:31 xfceKris Yeah, that's why I pinged you. I saw what happened on the forums. Thanks for taking a look. I'll just hold off on planting trees for a while.haha
18:31 Amaz No problem.
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18:36 twoelk|2 hm, just when I want to start my test server the connection collapses, should I be worried :-D
18:36 alket is there a way to install minetest without installing the graphical part, just for server, since im installing on Ubuntu 14.04 Server edition
18:38 Calinou alket, build from source with -DBUILD_CLIENT=0
18:38 alket it wants to install noveau
18:38 alket thanks
18:38 Calinou cmake . -DBUILD_CLIENT=0 -DBUILD_SERVER=1
18:38 Calinou (if you want to be sure it builds the server)
18:38 xfceKris alket All you need to know about it is here --> http://bfy.tw/190y
18:39 alket xfceKris: sorry but i dont use search engines
18:39 xfceKris I was just being a smartass.
18:40 xfceKris Out of curiosity though, why not?
18:40 alket why not ask here
18:40 alket chances are i will get a much better answer :) directly from devs or people involved
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18:42 twoelk http://dev.minetest.net/Compiling_Minetest the dev-wiki can be useful too. Consider the line "You can build the Minetest server without library dependencies to Irrlicht or any graphical stuff."
18:42 xfceKris I get that, but you said you don't use search engines..I inferred that meant not at all...for anything.
18:43 alket twoelk: yes i saw, i need to install *mesa etc
18:43 alket wich is a bumer
18:43 Sketch2 wonder if they put search engines in google cars
18:43 alket xfceKris: well, i searched for some answers, didin't find them, then i got busy, and out of habbit i kept asking here
18:44 alket not using search engines was a joke, since not using them is the stupidest thing one can do
18:44 xfceKris Ah gotcha. I clearly didn't catch the joke.
18:45 twoelk alket: if you do find something usefull that is not documented please add iot to the wiki so that we may point the next one to it when they ask
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18:53 twoelk|2 oh rats, whats wrong with my connection today?
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19:02 TheWild hello, back after being somewhere else longer than expected
19:03 TheWild what was exactly the reason of Wikipedia's page about Minetest being kicked off?
19:03 amadin Lava don't deal damage, please help, linux amd64, 0.4.12-dev, minetest_game, damage enabled
19:03 nrzkt join ##sysadmin ripsun
19:04 nrzkt oops
19:04 Calinou nice key
19:04 rubenwardy TheWild, Minetest is not notable
19:04 Calinou rubenwardy, Rainbow Dash did not mention Minetest is 20% cooler than Minecraft... yet
19:04 rubenwardy no good sources
19:09 Sketch2 'cuz Minetest has a liquid-cooled core
19:10 sloantothebone Why is my view direction moving slightly upward when I click in minetest
19:10 TBC_x shaky hand?
19:11 TBC_x or recoil was implemented?
19:11 sloantothebone I use a touchpad, I can click without touching the pad and my mouse cursor doesn't do it outside of minetest
19:12 freelikegnu greetings, Calinou
19:12 TBC_x that is really strange then...
19:13 TBC_x sloantothebone: do you have windows?
19:13 sloantothebone No, Ubuntu
19:14 freelikegnu can touch be enabled on a non-android build?
19:14 TBC_x with unity?
19:14 sloantothebone No, gnome
19:14 TBC_x that's very strange
19:15 sloantothebone Gnome 3.x
19:15 sloantothebone I'm using ubuntu gnome 14.04
19:15 TBC_x what minetest version do you have?
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20:00 sloantothebone The daily release, TBC_x
20:00 sloantothebone Hi kaeza!
20:00 freeemint_ good night
20:00 sloantothebone Hey kaeza, your firearms mod doesn't work
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20:05 kaeza sloantothebone, define "doesn't work"
20:05 sloantothebone If you shoot a mob nothing happens
20:07 H-H-H it might be the mob mod your using thats at fault
20:10 sloantothebone I hear that firearms is supposed to work on everything, including items (which are also immune I believe)
20:11 sloantothebone Hold on, it looks like I dont have the latest version
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20:14 sloantothebone Oook, it seems to be working now
20:16 GunshipPenguin joined #minetest
20:16 sloantothebone Hi gunshipPenguin
20:17 phantombeta joined #minetest
20:17 sloantothebone Oops firearms crashed when I used grenade launcher
20:17 H-H-H sorry kaeza it wasnt your mod after all :)
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20:22 sloantothebone kaeza, direct manipulation of HP should be changed to punch
20:24 xfceKris joined #minetest
20:25 kaeza sloantothebone, PRs welcome
20:27 sloantothebone What is PR
20:27 sloantothebone Oh!
20:28 xfceKris joined #minetest
20:28 sloantothebone What happens if I commit to someone else's repo on github?
20:31 xfceKris joined #minetest
20:31 sloantothebone Hi xfceKris
20:31 xfceKris HI sloan
20:32 sloantothebone Hey check out my mod: https://github.com/sloantot​hebone/minetest-mod-weather
20:32 alket_ joined #minetest
20:34 xfceKris I'll git clone in just a minute
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21:06 twoelk some forum admin online?
21:08 dzho joined #minetest
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21:26 kaeza twoelk, what do you need?
21:27 twoelk guess it's toio late to get rid of this: https://forum.minetest.net/vi​ewtopic.php?f=10&amp;t=12963
21:28 twoelk *too
21:30 twoelk poor DPYT-SC got a little too enthusiastic.
21:31 twoelk don't really know how to get out of that one in an elegant way
21:32 twoelk oh - thanks
21:32 kaeza it can be trashed, yes
21:32 kaeza I assume you can't host the server anymore, so it's a dead project?
21:32 twoelk not dead but not meant this way
21:33 sfan5 it already moved it to trash
21:33 sfan5 I*
21:33 sfan5 damn keyboard
21:33 * kaeza meows at sfan5
21:33 * sfan5 purrs and goes to bed
21:33 kaeza g'night then :P
21:33 sfan5 night
21:34 twoelk I run different things at random times on that server - not only minetest, let alone the roman map
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22:40 VanessaE kaeza: *poke*
22:40 kaeza ow
22:41 VanessaE kaeza: can you do me a favor?  can you puhleeeze make xban remember the admin name that executes a ban?
22:42 VanessaE :)
22:42 kaeza VanessaE, it does already: https://github.com/kaeza/minetest​-xban2/blob/master/init.lua#L198
22:43 VanessaE it doesn't report it when you do /xban_record
22:43 kaeza (i.e. it sets the ban "source" to the name of the player that executes /xban)
22:43 kaeza ah
22:43 kaeza well, derp
22:44 VanessaE heh
22:47 cheapie Also, there's still the same old problem where tempbanning doesn't work (the ban never expires)...
22:50 kaeza lemme look at that
22:51 Shackra joined #minetest
22:52 kaeza LOL
22:52 kaeza the function is there, but was never registered to be run anywhere :I
22:52 kaeza who writes this shit?
22:53 Hirato_ joined #minetest
22:56 VanessaE heh
23:07 kaeza cheapie, fixed in git
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23:47 cornernote is there a way to catch ANY node via an ABM ?
23:49 kaeza what are you trying to do?
23:49 cornernote remove nodes that are too low
23:49 cornernote i have a cloud floor, and if you go that low you die (once the server runs globalstep)
23:50 cornernote problem is you can go there, then place a node, and jump on it, and then you dont die (if you do it quick enough)
23:50 VanessaE use a globalstep to check the player's vertical coord instead
23:51 kaeza are you generating the map yourself? if not, then you could just override on_placenode to say "nope" if y<somevalue
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23:51 cornernote ok, good idea
23:53 kaeza if yes, I mean. it is probably a good idea to use a (Lua) mapgen that only generates nodes if y>somevalue too
23:53 kaeza or something
23:57 cornernote yep, works great
23:59 cornernote im trying to generate a floor of lava or water... but it seems to fall away

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