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IRC log for #minetest, 2015-03-28

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All times shown according to UTC.

Time Nick Message
00:03 Hirato_ joined #minetest
00:05 twoelk http://i.imgur.com/LFRbTsv.png <- overview map of part of the roads server
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00:15 paxcoder twoelk, ehm
00:16 paxcoder doesn't look right, why are there undiscovered patches?
00:16 paramat nice but messy
00:17 twoelk that is as much as I explored. the client did not copy to local what wasn't visited. I don't have a copy of the complete map
00:18 paramat the map is at mapblock (16^3) resolution
00:18 paxcoder twoelk, oh *you* went through all that? darn
00:18 paramat looks great at the far right
00:18 paxcoder twoelk, can't imagine your view from far left towards the mountain with enabled distant view
00:19 paramat problem is freeminer adds wacky ideas that cause a mess
00:19 twoelk the mountains had horns and such, I built a base on the smaller one at some 300m
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00:21 twoelk raining water was difficult. It kept destroying torches and flooding tunnels
00:22 twoelk http://i.imgur.com/Bw8V0vW.png <- climbing on 4circles
00:22 paxcoder twoelk, sounds interesting
00:22 paxcoder twoelk, XD
00:22 twoelk both were rather experimental to say the least
00:23 twoelk gameplay needed work
00:23 paramat wow, has potential, but all that exposed dirt :P
00:23 paxcoder i like dirt better than stone
00:24 paramat i wonder if i can back-port this to MT..
00:24 paxcoder but this fractal is shabby
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00:24 twoelk keeping the regions in client memory for pictures wasn't easy, died often
00:26 MinetestBot [git] ShadowNinja -> minetest/minetest: Change error_message from wstring to string 3007546 http://git.io/jR83 (2015-03-27T20:24:04-04:00)
00:27 paxcoder twoelk, should've hacked your client for the occasion
00:29 paxcoder Why is there only that italian dude making minetest videos?
00:29 paxcoder I can't find a single one of Nodetest
00:29 paxcoder *Nodetopia
00:30 twoelk ever tried making good farview pictures. Gets difficult pretty soon. My pc isn't really good enough for that
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00:33 twoelk http://i.imgur.com/v6YfpPE.jpg <- looking back up after falling down several hundred meters. Notice that regions inbetween have allready unloaded
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00:36 paramat nice, but lighting is fullbright, yuck
00:36 paramat even glitchy shadows are preferable
00:37 * twoelk wonders why he hasn't any screenshots of the roads server :(
00:40 paramat i understand the maths behind fractals so could possibly code my own core mapgens
00:41 paxcoder paramat, could you do something like the current gens?
00:42 paxcoder instead of drawing a mendelbrot in minetest and stuff like that
00:42 paramat what mgv5/6/7?
00:42 * paxcoder has no idea what paramat said
00:43 paramat by current gens you mean MT core mapgens?
00:43 paxcoder yes
00:43 paramat yeah easy
00:43 paxcoder oh?
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00:43 paxcoder I don't know the math (btw how do you get to know the math?), so I can't imagine how that would be done.
00:44 twoelk paxcoder: you may want to search the forum for paramat's mapgen mods :D
00:44 paramat it's all down to time + hard work + obsession
00:44 Pretzel Is there any way to allocate more RAM to Minetest?
00:46 twoelk my favourite is still Mount Meru. just recently grew another one for the kids filled with glow trees
00:47 paxcoder paramat, so simple
00:49 * paxcoder gets his first pile of 3.5% dust ever
00:50 paxcoder Only 6*5-1 = 29 more to go.
00:52 Pretzel I've tried "minestest.exe --help" but I didn't see any options for more RAM allocation. Anybody have any ideas?
00:52 paxcoder Pretzel, I wouldn't know, but there would probably be a configuration option, rather than a command line switch
00:53 twoelk can't this be fed some recursive formulas? https://forum.minetest.net/viewtopic.php?f=11&amp;t=7887 :D
00:58 paramat wow meru, happy it's appreciated, it's so simple too
00:58 paramat ah good idea, then the world surface would follow the fractal shape
00:59 Pretzel paxcoder I looked there and couldn't find anything. What happened is that I placed too much tnt and after about 10-20 detonations it says "ERROR: An unhandled exception occurred: bad allocation"
01:04 paramat except lua is too slow for fractal math, it would have to be core. i might give this a go, the main issue is finding a suitable shaped fractal for landscape
01:09 paramat http://www.pixel-issue.net/2011/05/mandelbulber-3d-fractal-rendering-software/ the more cubic ones here would be nice
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01:15 hmmmm man, wtf is 'engrampa'
01:18 hmmmm paramat, proller already did that with his 'math' mapgen that he removed
01:18 paramat yep
01:18 hmmmm in any case you're able to make a native code mapgen and feed it input from the lua callbacks
01:18 hmmmm iirc there was somebody who wanted me to add hooks to make this task easier
01:19 hmmmm will do no problem
01:19 paramat i see
01:19 paramat i'd probably do it all in core though
01:20 twoelk I never saw anything close to the stuff in the last link in any of the worlds generated with Proller's mathmapgen
01:20 paramat difficult to find a non=wacky 3D fractal to use
01:20 hmmmm yeah I know, he didn't really put much effort into it
01:20 paramat non-wacky
01:20 hmmmm paramat does put effort into his mapgens so i'd argue they're much more welcome
01:20 paramat the math mapgen was awful
01:20 hmmmm yep
01:21 paramat freeminer stuff better but shapes too wacky
01:21 hmmmm core mapgens should try to stay playable
01:21 hmmmm one special exemption is singlenode
01:22 twoelk singlenode is more a tool than mapgen ;P
01:22 paramat yes, but there is room for speciality mapgens if good enough
01:22 hmmmm again, *playable* is the key word
01:23 paramat agreed
01:23 hmmmm yes, I realize this sounds pretty hypocritical considering the core lacked biome definitions for the longest time, but in my defense v7 was not officially supported, some wackjob added it to the options menu against my wishes 8]
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01:25 paramat i'm quite happy that happened actually, but it sure confuses the newbies
01:25 twoelk a math mapgen might be usefull for fractions worlds that need equall sections of similar terrain to give each fraction the same chance
01:32 hmmmm I don't get why people give shitty advice like
01:32 hmmmm "well buy a bigger flash drive"
01:32 hmmmm "well buy a newer video card"
01:32 hmmmm if they don't know the answer on how to fix the problem, why don't they STFU
01:33 rickmcfarley lol
01:35 exio4 that is because you should buy a better computer hmmmm
01:35 hmmmm i see this same mentality on ##C++ all the time
01:35 hmmmm "oh, you're not using the latest standard?  we can't help you"
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01:36 exio4 tbh the only language-specific language that I found useful was #haskell
01:36 exio4 ##java was basically "you suck, sorry"
01:37 hmmmm yeah.  language channels do suck
01:37 exio4 the community in haskell is really nice
01:37 hmmmm too bad haskell is so crazy
01:37 hmmmm =]
01:37 exio4 haskell is a gateway drug anyway
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01:52 paramat amazing how so many of these 3d fractals seem unsuitable for playability..
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01:57 paxcoder paramat, that's what i said
01:57 paxcoder you said it's easy
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02:00 paramat no i said a standard type mapgen is easy ;)
02:00 midnight i was wandering if its ok if i host a vanilla minetest server
02:00 paramat of course
02:02 paxcoder paramat, but with fractals - of course
02:07 paramat midnight, yes it's ok, my 'of course' was for you
02:07 srifqi anybody knows, with same seed, which mapgen is the fastest?
02:08 midnight ok thanks
02:08 * paxcoder doubts paramat's fractal prowess
02:09 paxcoder well, as advertized
02:09 twoelk srifqi: singlenode :D
02:09 paramat lol
02:10 srifqi twoelk, i mean v5 or v6 or v7?
02:10 srifqi i know that singlenode is the fastest mapgen
02:10 paramat i'm okay with fractals, not great
02:10 srifqi is v6
02:10 paramat erm i suspect v5 is fastest, need to time them all
02:11 srifqi has anybody test it?
02:12 srifqi will there be an improvement to other mapgen?
02:12 paramat i would need to time them to know for sure. mgv6 has got faster recently due to my recent commits
02:12 paxcoder normal-looking fractal generation when?
02:12 srifqi at minetet_game?
02:12 srifqi *minetest_game
02:13 paramat yes
02:13 paramat core decoration code replacing lua code
02:13 srifqi is there any trees at v5?
02:13 paramat not yet
02:13 srifqi i can't find any
02:14 srifqi oh, v7?
02:14 paramat but you can use https://github.com/paramat/biomesdev in v5 or v7
02:14 srifqi okay
02:14 srifqi will be there v8?
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02:14 paramat hope so, hmmmm was planning it
02:15 srifqi what will it be?
02:15 srifqi better biome?
02:15 srifqi it's game-based
02:15 srifqi right?
02:15 paxcoder FRACTALS
02:16 srifqi will MT only show 3 biomes? any chances of update?
02:16 srifqi um... *checking wiki
02:16 srifqi !wik Biomes
02:16 MinetestBot "According to Wikipedia, biomes are climatically and geographically defined as similar climatic conditions on the Earth, such as communities of plants, animals, and soil organisms, and are often referred to as ecosystems." - http://wiki.minetest.net/Biomes
02:17 paramat dunno about v8. i'm planning 7 biomes for mgv5/v7
02:18 paxcoder are you planning some fractals?
02:18 srifqi can you tell it (that 7 biomes)
02:18 paramat the ones in biomesdev
02:18 paxcoder also, can you tell if there will be fractals involved?
02:18 srifqi all of them?
02:18 paramat yes all hopefully
02:18 srifqi nice!
02:19 srifqi hope there are variants in every biome!
02:19 paxcoder hope there are fractals generating everything!
02:19 paramat variants?
02:19 srifqi like Plains -> Flower Plains
02:19 srifqi Forest -> Pine Forest
02:20 srifqi something like that
02:20 paramat no, it's meant to be simple
02:20 paramat but tree/plant density changes through biomes
02:20 twoelk bfd has some daisy meadows :P
02:20 srifqi that's great
02:21 ekem needs more wind
02:21 paramat biomesdev is the dev work for mgv5/v7 default biomes
02:21 srifqi um... paramat, did you declare every place in every biome? (_beach, _ocean)
02:22 paramat yes thats necessary due to how the biome API works
02:23 srifqi paramat, this line: https://github.com/paramat/biomesdev/blob/master/init.lua#L395
02:23 srifqi why schematics?
02:23 paramat ah thats the larger cactus with branches
02:24 srifqi branches?
02:24 srifqi *downloading
02:29 MinetestBot [git] ShadowNinja -> minetest/minetest: Make camera clear error message if there's no error 3ef0b4e http://git.io/jRPb (2015-03-27T22:20:10-04:00)
02:29 MinetestBot [git] ShadowNinja -> minetest/minetest: Fix GetText translation loading 5659434 http://git.io/jRPN (2015-03-27T22:10:08-04:00)
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02:44 jordan4ibanez Check out this new mod I made, it creates giant robots https://www.youtube.com/watch?v=dQw4w9WgXcQ
02:52 rickmcfarley Lol got me
02:52 rickmcfarley stupid robot obsession
02:53 jordan4ibanez Shhhh
02:53 jordan4ibanez Lol
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03:29 MinetestBot [git] Zeno- -> minetest/minetest: Add Lua function get_video_modes() for main menu 2430b2e http://git.io/jR9T (2015-03-28T13:26:03+10:00)
03:32 Zeno` jolly good show
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04:37 midnight is there a good tut on hosting a server
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05:12 wooddude246 Hello guys, i'v made a server but for some reason its not shown in public server list + i dont know how to set server
05:12 wooddude246 s
05:13 wooddude246 name and description
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05:13 wooddude246 could someone help me out? there is nothing about this online
05:14 wooddude246 srsly? -_-
05:17 midnight watcha need
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05:18 wooddude246 i'v made a server but for some reason its not shown in public server list + i dont know how to set server's name and description
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05:19 midnight im having that same issue
05:20 wooddude246 hah..
05:20 wooddude246 i searched all over google there is nothing about it not even on faqs...
05:20 wooddude246 anybodie got a good server or knows one that i could join than?
05:21 midnight yep sorry i couldn't  help
05:21 wooddude246 nope? allright..
05:21 wooddude246 thanks for tryng mid :)
05:22 midnight your wellcome
05:25 wooddude246 hey im ho
05:26 wooddude246 hey im gonna try to play on this server = 98.166.169.32 if u want u could join me ^_^
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06:07 MinetestBot [git] Rui914 -> minetest/minetest: Update minetest.po b21230b http://git.io/jRjD (2015-03-28T16:05:29+10:00)
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12:40 Megaf Hi everyone!
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12:50 fuznuts any people here who are very skilled in world building?
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13:01 * Jordach pets Zeno`
13:01 Jordach poor zenie
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15:29 luizrpgluiz hi
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16:36 VanessaE hi
16:38 luizrpgluiz VanessaE: You know etha?
16:40 VanessaE eh?
16:42 VanessaE Calinou: I'm told current HEAD of homedecor is not working under current HEAD of carbone.  Some add_node error, unspecific.  can you confirm?
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16:54 VanessaE Calinou: some "backtrace" if you can call it that, http://pastebin.com/LK8ytZnZ ... doesn't look like a carbone or homedecor problem though.
16:54 VanessaE meh, ignore that.
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17:11 deezl Calinou, I have a pastebin of the latest errors I get
17:11 deezl this is with latest git of the engine, homedecor, and carbone: http://pastebin.com/BWc9j0XH
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17:14 Calinou this gui_slots thing again.
17:15 Calinou just add a gui_slots declaration taken from mods/default/init.lua
17:15 deezl that's not the only issue, but I can start there :D
17:17 deezl thanks for the direction, I'll try that and report back later
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17:48 sally hi
17:48 sally Hello everyone, I have some problem with DIGILINE, I created both tic tac toe, the clock, I followed the guides mesecon laboratory, I set all the lua controller as described and rechecked but it seems that DIGILINE not send any signal. my minetest is 4:12 DIGILINE still works? the luacontroller not indicate errors in the script
17:50 sally t?
17:50 Tablet_One Should still work with 0.4.12
17:51 sally tdigiline?
17:53 Tablet_One Yes
17:54 sally tconflict whit industiryal pack?
17:56 sally my tic tac toe no worck and clock too
18:00 Sokomine hmm. will the code from builtin always "dig"/destroy nodes if a falling node falls on them?
18:03 sally t?
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18:52 * Sokomine throws a snowball at sally
19:05 Krock nrzkt, ack. you could download google with that speed. almost, at least.
19:06 nrzkt :p
19:06 nrzkt i'm waiting GTA V on steam, 50GB to download, my 100Mbps will be very good for that ^^
19:06 Krock (switching here because #-dev is not made for those offtopic talks)
19:06 Krock uh. only 50 GB LOL
19:07 nrzkt Star Citizen was announced: 100GB and future patches 1-5GB
19:07 Calinou this is sillya
19:07 Calinou a game shouldn't be > 6-8 GB
19:08 nrzkt in fact it depends of the models complexity and the texture quality, high res textures = high space :(
19:09 Krock I'm used to play games < 1 GB
19:09 nrzkt are you sure after 3 years of minetest the game is < 1GB ? :p
19:10 Krock perhaps.
19:22 deezl Calinou, I was able to get homedecor working in carbone, by replacing the gui stuff in carbone/mods/default/init.lua with the lines from minetest_game's file. Also, for some reason after doing that had to copy player.lua from minetest_game into carbone as well.
19:22 Calinou this is why I should rebase Carbone entirely, somewhen :(
19:22 Calinou it's a lot of work
19:22 deezl I'm sure that will be a pain
19:22 Calinou I'm still running a minetest_game based on 0.4.69
19:22 Calinou 0.4.9*
19:23 Calinou I consider minetest_game to be good enough, which is why I don't maintain Carbone as much
19:23 deezl oi
19:23 Calinou there are a few quirks remaining, like movement speed being too slow
19:23 deezl yeah, it is, but there are a few conventions I like in carbone, and there is way too much stuff involved to just port the entire server over to minetest_game
19:24 Calinou what do you like in Carbone?
19:24 deezl things like ice, the snow biome, the mobs, "meze", I like the physics as well
19:25 Calinou there's carbone_mobs available as separate mod already
19:25 deezl right
19:25 Calinou I could make a mod carbone_physics that just applies Carbone's physics
19:25 Calinou and a meze mod too
19:25 Calinou (that generates Mese blocks at surface + Meze)
19:25 deezl the mapgen stuff is what is difficult about changing over to minetest_game
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19:26 deezl I tried it once, and gave up :D
19:28 deezl also, the different sounds and textures are nice as well
19:28 Calinou Carbone Textures is available ;)
19:28 Calinou I like minetest_game textures, they used to be very bad, so I just play with the defaults
19:28 deezl it is overall, a nicely done _game, even though I have had to modify a few mods to make them work properly
19:29 Jordach Calinou, perhaps convert carbone into an "addon" + "modpack" for MTG
19:30 deezl Jordach, that's not a bad idea
19:30 Jordach most of the game changing features (hotbar, etc) can be pr'd into the repo itself
19:31 deezl oh yeah, I do like the 16 slot hotbar too :D
19:31 Jordach configurable hotbar would most likely need to be separate or part of MTG
19:31 Jordach people don't realise i'm a smart person with an idiot's mind :P
19:31 deezl hehe
19:33 Krock Jordach, I see. You're the combination of a smart, idiotic guy
19:34 deezl also, I added this in place of the one that comes with carbone: https://github.com/crazyginger72/minetest-3d_armor
19:34 deezl admin armor is nice to have on a PVP server :P
19:34 deezl keeps the defaultskinners off ya
19:37 deezl ya know, the idiots that think they are supposed to try and kill everything in site when PVP is enabled
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19:42 Sokomine some carbone textures are very nice
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21:31 ElectronLibre (It's been a long time since freenode splitted.)
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21:33 jordan4ibanez Nah it happened a few days ago I think lol
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21:39 ElectronLibre Oh I wasn't connected so, but it's quite rare.
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23:26 Sokomine do we have a recommended way for getting the files in a directory?
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23:54 JohnnyComeL8ly Do you mean getting the list, or coping them?
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