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IRC log for #minetest, 2015-02-05

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All times shown according to UTC.

Time Nick Message
00:00 acerspyro Well, game, I meant Minetest, not Irrlight
00:00 acerspyro irrlicht*
00:00 crazyR im sure someone will eventually fix it lol
00:01 crazyR its not as much of an issue as mesh's was
00:01 acerspyro >eventually
00:01 acerspyro When the game will become abandonware
00:01 acerspyro :D
00:01 acerspyro I'm taunting yall devs
00:30 VanessaE acerspyro: thanks for the tip, that fixed the lighting on all of them except the quarter round corner
00:30 acerspyro np
00:30 VanessaE something wrong with blender's exporter, breaks that one when I export with those options
00:32 Jordach VanessaE, i called bullshit and was right
00:32 Jordach $5 pls
00:32 kahrl VanessaE: I noticed some z-fighting issues with the quarter-round corner, might be related
00:34 kahrl http://imgur.com/SqTsbYe
00:34 VanessaE kahrl: ok
00:35 VanessaE Jordach: you called bullshit without backing up your claim or even trying to help
00:35 VanessaE at least acerspyro figured out wtf actually went wrong
00:35 acerspyro lol
00:35 Jordach VanessaE, b3d best format
00:36 VanessaE Jordach: it would ssssuuuuure be nice if Blender supported it nativelyt...
00:36 VanessaE -t
00:36 Jordach VanessaE, it does
00:36 VanessaE not.
00:36 acerspyro yes
00:36 acerspyro Just add a plug in
00:36 Jordach why;d you think i put that addon in my dropbox
00:37 VanessaE natively != "load a plugin that doesn't come with the program"
00:38 exio4 minetest is based on mods
00:38 exio4 it doesn't support much 'natively'
00:38 Jordach [x] rekt [ ] not rekt
00:39 exio4 that is annoying
00:39 acerspyro exio4: We're not talking about minetest you lost twit
00:39 acerspyro :P
00:39 exio4 I know?
00:44 VanessaE https://forum.minetest.net​/download/file.php?id=1922
00:44 crazyR Jordach: http://i.imgur.com/PqzctGt.png?1 i liked your screenshot of the mese model from the other day so i brought it to life and added it to ethicrush server
00:44 VanessaE many thanks, acerspyro :-)
00:45 acerspyro VanessaE: np
00:45 VanessaE can you give those models a try and see if I missed anything?  (I fixed and re-checked them all, but a second set of eyes, etc)
00:45 acerspyro ok
00:46 acerspyro I consider myself to be worth 100 eyes
00:46 acerspyro 50 sets of eyes
00:46 VanessaE :D
00:48 sofar anyone that has "Carts" installed can tell me how to move a minecart while you're inside one?
00:48 sofar acerspyro: eyes are cheap nowadays...
00:48 VanessaE sofar: powered rails
00:48 VanessaE use mesecons to activate them
00:48 sofar no, while inside a cart.
00:48 sofar on normal tracks
00:49 VanessaE you can't.
00:49 VanessaE you have to use powered rails.
00:49 VanessaE (or a cart will also just go down a hill, too)
00:49 sofar I don't understand that logic. My legs stop working cuz I'm in a minecart?
00:50 VanessaE well, if you're in a minecart, how are you gonna push it if your legs are IN the cart?
00:50 VanessaE it's not like the cart has holes in the bottom :P
00:50 sofar stick a leg out and push, just like normal humans would
00:50 sofar that's how you ride a skateboard
00:50 sofar you don't glue your feet to the board
00:50 sofar that's snowboarding
00:50 VanessaE eh, I don't think normal humans did that too often :P
00:50 acerspyro :|>-|o
00:51 acerspyro Guy on a skateboard
00:51 VanessaE more likely they used powered carts
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00:53 Piggybear87 CraigyDavi, you there?
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00:59 est31 cheapie Jordach who of you wrote this file? I'm planning to release it as WTFPL, add its own github repo. is that ok?
00:59 cheapie What file?
00:59 est31 and use recent api functions...
00:59 tim_flatus Anyone got any great solutions to half chopped down trees?
00:59 est31 https://github.com/VanessaE/dreambuilde​r_game/blob/master/mods/spawn/init.lua
00:59 cheapie I think that one was me.
01:00 cheapie (it's an old version, in any case)
01:00 est31 is there a more recent one?
01:00 cheapie *However*, as it's mostly just stuff Jordach wrote and I modified, ask him.
01:00 cheapie I don't know where the latest one went.
01:01 est31 it seems that is deployed at VE-S and such
01:01 est31 VanessaE also pointed me to that
01:01 cheapie VE-S and such have that old version you linked to.
01:01 cheapie OK, here's the latest: https://github.com/cheapie/spawn
01:01 est31 ah great
01:02 cheapie That one is WTFPL, by the way.
01:03 Jordach -!- Sleep mode activating
01:09 VanessaE cheapie: I forgot about that one
01:09 VanessaE switching to yours.
01:10 est31 is it useful to cache the setting?
01:10 est31 dunno if its not faster to store it inside a local variable
01:11 est31 minetest.setting_get_pos is called twice per invocatoin
01:12 est31 best for the caching is to store it inside a global variable.
01:12 est31 the minetest.conf isnt reloaded when it got changed?
01:12 est31 requires a start....
01:12 est31 restart?*
01:14 VanessaE correct
01:14 est31 to the last statement?
01:15 est31 ok then I'm doing a pr :P
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01:17 VanessaE yeah, minetest.conf is not saved by the server, and requires a restart to re-read it
01:17 VanessaE at least I don't THINK it's saved
01:17 est31 has advantages, also has disadvantages
01:17 est31 either its saved by the server, or its not
01:17 cheapie Last time I tested it, it took effect immediately and persisted across a (clean) restart.
01:19 VanessaE wait, which did?
01:19 VanessaE the set-spawn ?
01:19 cheapie Yep, /setspawn.
01:19 VanessaE oh ok
01:19 VanessaE I was talking more generally
01:22 tim_flatus I think I'll follow suit and implement that spawn mod cheapie. Thanks.
01:22 est31 its called deploy not implement :)
01:23 * tim_flatus stands correctly deployed
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01:25 * cheapie loads tim_flatus into a deployer and sends it a mesecons signal
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01:28 acerspyro VanessaE: idk about the other blocks,tho
01:29 tim_flatus Does anyone run a server via /etc/init.d/ ? And can you explain how to correctly pass options to minetestserver. I have already tried asking this on #debian
01:29 VanessaE acerspyro: eh?
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01:29 tim_flatus I want to run a game that resides in my home folder.
01:29 acerspyro VanessaE: the round-edged blocks
01:29 acerspyro idk wat do bout them
01:29 VanessaE ok, I took care of those also
01:29 VanessaE oh*
01:30 VanessaE everything should work now
01:30 VanessaE in -19.zip that is
01:30 VanessaE I'm about to push relevant fixes to technic also
01:30 est31 I'm currently trying to set a server up with /etc/init.d, but I'll do other things first.
01:30 est31 in 10 minutes?
01:31 tim_flatus :-)
01:32 VanessaE pushed.
01:32 est31 what?
01:32 est31 not my stuff ok
01:32 VanessaE models in technic should be fixed now
01:33 acerspyro ty
01:33 VanessaE the lighting issue reported in minetest bug #2150
01:33 VanessaE https://github.com/minetest/minetest/issues/2150
01:33 est31 #2150
01:33 est31 core#2150
01:34 est31 ok ShadowBot, you dont link, do you :)
01:34 VanessaE I think it only links when in -dev
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01:40 SilvaMerner Hi
01:40 VanessaE hi
01:41 SilvaMerner Hey Vanessa :D
01:42 VanessaE uh..
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01:44 est31 cheapie somehow its not persistent over restarts.... can my commit have broken it?https://github.com/est31/spawn/commit/2​209b347efaa96f01d528d5b92643cb9a7471f9b
01:45 tim_flatus Is it possible to use some override mechanism to remove items from a 3rd party mod? I want to remove cactus armor etc from 3d-armor
01:45 est31 otherwise I'd open a PR
01:45 est31 tim_flatus: it is, just remove them
01:45 tim_flatus Without directly editing that mod. i.e. from within my game.
01:45 est31 you can edit the mod as you wish
01:45 cheapie I don't know... maybe the engine's behavior has simply changed since I last tried it.
01:45 est31 you can disable the crafts
01:46 tim_flatus I know and I have, but that will make keeping it up to date more complex
01:46 est31 but they'll show up in most crafting guides
01:46 est31 best is to edit the mod itself :\
01:46 tim_flatus ok, I'll stick with just commenting them out.
01:47 est31 cheapie PR sent.
01:47 est31 im afraid thats the only way...
01:47 cheapie est31: Can you test an unmodified version first to see if it persists (using the /shutdown command to stop the server)?
01:47 est31 /shutdown ...
01:48 est31 always did ctrl + c
01:48 tim_flatus est31: OK, thanks.
01:48 cheapie I've only tested it with /shutdown, never SIGINT.
01:48 cheapie (and if it works with one but not the other, that would probably be an engine bug)
01:50 * tim_flatus celebrates a minor victory: players below y=-600 Yay!
01:50 est31 doesnt work with my patch and /shutdown, trying HEAD^
01:52 est31 no, doesnt work with that either
01:52 cheapie Huh.
01:52 tim_flatus I'm thinking of writing a mod to cause reverse damage when players attempt to dig protected positions or punch other players
01:52 est31 forgot minetest.setting_save then
01:52 cheapie Huh? I've never heard of that.
01:52 est31 http://rubenwardy.com/minete​st_modding_book/lua_api.html
01:52 est31 search for it
01:53 est31 gonna try that ...
01:53 cheapie If you can get it to work, go ahead and I'll merge whatever you come up with.
01:55 est31 tim_flatus: I'm against that personally, people should be abled to try at least. who gets harmed?
01:55 est31 also, the functionality for getting hurt already exists
01:55 est31 ask in #ethicrush
01:56 est31 cheapie: it works
01:56 cheapie est31: OK, good.
01:56 est31 gonna check how old that function is
01:56 tim_flatus I'm interested in reservations, that's why I mentioned it.
01:57 tim_flatus Perhaps I'll just limit it to "magic" tools.
02:07 est31 cheapie: the function is already inside 0.4.8
02:08 est31 and older
02:08 est31 so I'll add no check
02:08 est31 I guess its as old as the settings functions themselves
02:08 cheapie OK. I wrote that thing forever ago... it doesn't surprise me too much that the default behavior has changed.
02:08 * est31 wishes the lua_api.txt included "since: version"
02:11 est31 cheapie: my PR is ready
02:11 cheapie OK.
02:11 * cheapie looks at it
02:12 cheapie Looks good. Merged.
02:12 cheapie Thanks.
02:12 est31 great
02:25 VanessaE acerspyro: https://forum.minetest.net​/download/file.php?id=1923
02:25 VanessaE fixed the wooden quarter rounds also, apparently the glitch isn't limited to just whole-wrapped-image UV mapping
02:26 VanessaE ~tell Calinou "please get new models for moreblocks from slope_test (rev. 20, https://forum.minetest.net/​download/file.php?id=1923) to fix the lighting glitches."
02:26 ShadowBot VanessaE: O.K.
02:28 acerspyro busy
02:28 acerspyro I'm busy wasting my life on Steam
02:28 VanessaE haha
02:44 acerspyro at least it's a fun way to waste your life
02:45 acerspyro playing robocraft
02:45 acerspyro my laptop runs it better than my tower
02:51 Sokomine hihi
02:51 Sokomine er, hi :-) (only once)
02:52 Sokomine ah. fireglow pinged me yesterday
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04:27 est31 http://pastebin.com/VSbUW1zZ
04:27 est31 I have no Idea
04:27 est31 this must not happen
04:27 est31 thats inside an if name
04:28 est31 ah its about output
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04:32 est31 and the user this runs under _has_ write access to the file
04:32 est31 skins.mt in this case
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04:38 est31 trying with luajit...
04:40 Mallot1 Hey guys, would anyone be able to look at some Irrlicht code for a bit? I'm pretty new to Irrlicht and I am trying to figure out what is wrong with this code. I followed the tutorials that came with Irrlicht 1.8.1.
04:40 Mallot1 For some reason my code to move around my SceneNode is not working. What am I doing wrong? here's my code: http://www.hastebin.com/aferotomev.coffee
04:43 bas080 print( type( minetest.get_player_by_name( player_name ) ) )  <<< returns a string? Wat? player_name is singleplayer
04:44 bas080 an empty string
04:51 bas080 I am stuck... don't know how to fix this.
04:52 est31 bas080: are you logged in as singleplayer?
04:52 bas080 If i push to test branch could someone help me find the solution?
04:52 bas080 yes
04:52 bas080 i am
04:52 est31 and when do you execute the code?
04:52 bas080 when i print the player_name it prints singleplayer
04:53 bas080 2 seconds after the on_joinplayer
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04:53 bas080 minetest.register_on_joinplayer( function( player
04:53 bas080 minetest.after( 2, function()
04:54 est31 yea
04:54 bas080 I will push and share the branch
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04:54 est31 good ides
04:54 est31 idea
05:00 bas080 https://github.com/bas080/pathogen/tree/tests
05:00 bas080 est31, that's it.
05:00 est31 yea
05:01 bas080 You can find the bug in testitus/init.lua
05:02 est31 there is a print( player:getpos() )
05:02 bas080 The error will trigger after a few seconds in the game
05:03 bas080 What do you mean?
05:03 bas080 It's in the on_recover function.
05:04 bas080 There is no print( player:getpos() )
05:05 est31 is it a game or a modpack
05:06 bas080 It is a modpack
05:07 bas080 I have been working on it for almost 2 hours now to find the reason for this bug.
05:07 bas080 It's really annoying.
05:09 est31 so how to test the output
05:09 bas080 The output of what?
05:09 est31 im not getting anytinh
05:10 bas080 If you run a server nd client
05:10 bas080 it should throw the error
05:10 bas080 and*
05:12 est31 no no error at all
05:12 bas080 What does it print where the line says print( player_name, player)
05:12 est31 anything I should enable
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05:12 bas080 is the second argument player userdata?
05:13 bas080 "userdata..."
05:13 est31 I have no output at all
05:13 bas080 Is the mod loading?
05:13 est31 yes
05:13 bas080 that is very unlikely as it clearly says that it should print
05:15 bas080 Are yu sure you downloaded the tests branch I shared?
05:15 est31 ah
05:15 est31 yea checking that out
05:17 est31 I'm on the tests branch and nothing happens
05:18 bas080 can you check if the init.lua of the testitus mod is loading
05:18 bas080 What is the output?
05:19 bas080 And are you joining as a player
05:19 bas080 And wait 8 seconds for the error to start
05:19 bas080 it should also be saying "on_sympton" three times in a row if that file is loading
05:20 est31 yea
05:20 est31 I get singleplayer        nil
05:21 bas080 You get nil... i get an empty string.
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05:21 bas080 But why is it not returning userdata
05:21 bas080 ?
05:22 bas080 player_name is singleplayer.
05:22 bas080 That should return the userdata of the singleplayer
05:26 est31 I'm logged in as est
05:27 bas080 That won't work
05:27 est31 singleplayer    userdata: 0x41e08b60
05:27 est31 thats what I get when im logged in
05:27 est31 as singleplayer
05:28 bas080 So you do get the userdata
05:28 est31 yes
05:28 bas080 Does it spawn the blood?
05:29 est31 yes
05:29 bas080 What is wrong with my minetest?
05:30 bas080 That is good news i guess
05:31 bas080 No idea what I should do now...
05:31 bas080 maybe recompile or restart system.
05:31 est31 bas080: go out, get some fresh ait
05:31 est31 air*
05:31 est31 this is what I'm doing
05:31 bas080 est31 thanks for the help
05:31 bas080 then how can you test?
05:32 est31 ?
05:33 bas080 I thought you meant that you were out getting fresh air while testing. Which is unlikely because you would have to be walking around outside with a computer
05:33 bas080 But you are getting some air. So you are atm still infront of pc
05:34 est31 isnt that possible :) no got the wrong tense
05:34 * est31 isnt getting fresh air, but will
05:35 bas080 understood. you are right btw. I have seen very little air lately. The weather is not nice.
05:35 bas080 How is the weather there?
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05:50 est31 cloudy cold but not raining
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07:32 ThatGraemeGuy 'lo
07:34 VanessaE hi
07:34 JohnnyComeL8ly Hi.
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07:37 MinetestBot [git] Zeno- -> minetest/minetest: Fix performance regression 9a0dd47 http://git.io/bRQy (2015-02-05T17:34:10+10:00)
07:37 MinetestBot [git] SmallJoker -> minetest/minetest: Give full breath after death 929e0b0 http://git.io/bRQS (2015-02-05T17:33:08+10:00)
07:37 MinetestBot [git] gregorycu -> minetest/minetest: Fix dying of lava causes repeated death This is a bugfix for issue #81 5e075c3 http://git.io/bRQ9 (2015-02-05T17:32:35+10:00)
07:47 est31 I can make time run slower, but then again you wouldnt percieve it, as your conscience emulators (=brains) would run slower too
07:48 est31 or I can't dunno, every time I've tried nothing has changed, as its supposed to :P
07:57 mazal VanessaE: You still here ?
08:00 VanessaE yeah
08:00 mazal Thanx for fix on the teleport tube. You rock !! Wish I could get such quick responses from so called profesionals where I live :)
08:01 VanessaE t4im rocks :)
08:01 VanessaE he fixed it :)
08:02 mazal Well , thank you to him then. Really quick response :)
08:02 VanessaE thanks from both of us :)
08:02 est31 make that 3
08:02 VanessaE three of us then :D
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08:16 fireglow Sokomine: yes, about a bug I found on locks: https://github.com/Sokomine/locks/issues/9
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09:27 alket what the itemstring of boat
09:28 alket to use it as /giveme default:boat 1
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09:44 JamesTait Good morning all; happy Weatherman’s Day! :-D
09:46 VanessaE hi
09:46 JamesTait Hey VanessaE! :)
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10:03 VanessaE bbl, bedtime
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12:50 alket est31: server is almos full :)
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13:07 alket can i name a x,y,z ?
13:07 alket like , /teleport name var
13:08 alket where var = x,y,z ?
13:08 mazal The mod travelpoints can do that
13:08 mazal You can mark and give names to your points via chat commands
13:09 mazal https://forum.minetest.net/v​iewtopic.php?f=11&amp;t=8021
13:10 mazal You can also craft teleporter pads for your point , but that is entirely optional. Can be used with commands only as well
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13:11 alket thanks :)
13:12 mazal plz
13:12 ipv6b Is it a new addition that I can see an IPv6 address in http://servers.minetest.net/list ?
13:15 fireglow Calinou: please tell me how to use the bow and arrow in your throwing mod
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13:34 ipv6b Does anybody know who implemented the ipv6 features in minetest? I could do the research myself of course, but if you know or if you were among those who put them in please let me know :)
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13:35 ipv6b An ipv6 address show up at http://servers.minetest.net/list as "ip": "2a01:1e8:e100:8553:a00:27ff:fe83:af93" but I could not connect because the server admin told me that it's not implemented yet in minetest to allow both ipv4+ipv6 players at the same time.
13:35 Zeno` ipv6 has been supported for a fairly long time AFAIK
13:37 ThatGraemeGuy git log | grep -i ipv6 :)
13:37 ThatGraemeGuy mid-2013
13:37 ThatGraemeGuy aka 112 internet years
13:38 Zeno` https://github.com/minetest/minetest/commi​t/f960c3be313c761fe02f9167dc1fe3fca5dc4ada
13:39 Zeno` with some corrections since then
13:42 Zeno` I'm not sure that the comment " Enable/disable running an IPv6 server. An IPv6 server may be restricted to IPv6 clients, depending on system configuration." is true now though
13:42 Zeno` I'd have to check that
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13:54 ipv6c Hi rnd :)
13:55 swaaws rnd
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14:07 ipv6b rnd, sorry, I was trying to ping6 to test's ipv6 addresses.
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14:10 ipv6b but all I got was 10+ errors.
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14:12 ipv6b There are now at least 3 ipv6 addresses in http://servers.minetest.net/list
14:16 alket lol , everyone asks meto be admin lol
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14:23 ipv6b I thank Zeno for showing me the commit, although Zeno parted the channel. I'm now contacting the contributor and ask if it's possible for ipv4+ipv6 players to connect to the same server.
14:24 * ipv6b will try to test that tomorrow after acquiring an IPv4+IPv6 address on the same computer.
14:26 swaaws at the same time
14:27 ipv6b yes. that's correct.
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14:43 MinetestBot [git] VanessaE -> Jeija/minetest-mod-mesecons: Add meshes for water turbine and and wall lever instead of nodeboxes 775d250 http://git.io/bufw (2015-02-05T15:40:08+01:00)
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14:50 Babaum Hi guys... I have a problem... Me and a mine friend are trying to create a lan server... all works except for the tnt mod.. in single player we can craft it but not in multiplayer
14:50 Babaum what i should do?
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14:54 Tesseract Babaum: Set enable_tnt = true.  It defaults to disabled in multiplayer because of its destructive nature.
14:54 Babaum in the console?
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15:13 Babaum I can't set enable_tnt... I tried to do this in the console but it does not work
15:14 rubenwardy /set -n enable_tnt
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15:14 rubenwardy You'll need to restart, though
15:14 Babaum ah ok
15:14 Babaum i restart now
15:14 rubenwardy If it doesn't work, try editing minetest.conf directly.
15:14 Babaum It works... ty :D
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15:22 alket one thing i noticed is many come from mobile phones, i dont think they downloaded through web :p
15:24 Tg1 yeah this is a problem because the mobile clients are very bad and have not the half of the functions they should have
15:24 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Merge pull request #216 from MT-Modder/mvps-additions a9ec0a1 http://git.io/bu8v (2015-02-05T16:23:58+01:00)
15:26 Tg1 maybe someone sould do anything against those phone clients
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15:47 Lugal hi
15:47 Lugal how can I make the plowed earth not dissappear?
15:47 Lugal or at least change the timeout?
15:49 Caleneledh I am guessing you would have to change the abm for the node in farming/init.lua
15:49 Caleneledh /s/init.lua/nodes.lua/
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15:51 Lugal any idea which variable? :D
15:52 Caleneledh Lines 85 and 86 of nodes.lua set the how often and the chance of the field chaning into the various types.
15:52 Caleneledh It doesn't just change fields returning to dirt though, it also covers changing dry fields into wet onces, etc
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15:57 Lugal you mean interval and chance in line 94?
15:59 Lugal ok I got it^
15:59 Lugal ^^
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16:02 Caleneledh Possibly?  You may have a different version than me
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16:05 Lugal I have engine 4.11 and game from the last version a few months ago^^
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16:13 Calinou 0.4.11
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16:19 Piggybear87 CraigyDavi, You there?
16:19 CraigyDavi Yep
16:19 Piggybear87 When I join the server, it crashes. Do you know what's wrong?
16:20 CraigyDavi Ok, must be a problem with that mod again...do you know where your location is?
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16:21 Piggybear87 I can get it, but it will crash again.
16:21 CraigyDavi One sec, I'll try fix this now
16:22 Piggybear87 -1808, 1.5, -93
16:22 Piggybear87 When I placed my conveyor belt thing is when it started to happen.
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16:25 CraigyDavi Fixed
16:26 Piggybear87 haha! Thank you. I have been trying for 2 days to get on.
16:27 Piggybear87 I think it's because I placed it backwards. I will try not to do that again.
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16:43 Wuzzy Hi, does Minetest support minetest.get_mapgen_params() yet?
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16:43 Wuzzy (in 0.4.11 stable?)
16:43 Calinou yes but you must use it in a specific way
16:43 Wuzzy how?
16:44 Calinou look at how yappy uses it
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16:45 Calinou http://paste.ubuntu.com/10075799/
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16:47 Wuzzy I said get_mapgen_params, not set_mapgen_params... :-(
16:47 Wuzzy or does this work, too?
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16:50 Builder123 ok I'm in...
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18:06 testmine hi, do you have some offhand ideas on how to make travelnet boxes unfloodable by lava and water? is it just a matter of a small tweak in definition?
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18:25 Builder123 test
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19:03 rubenwardy !title https://github.com/rubenwardy/NodeBoxEditor/co​mmit/d33070ee8990b573352d8042f29df0d45db952ee
19:03 MinetestBot rubenwardy: Add viewport scrolling using middle mouse button ·  d33070e · rubenwardy/NodeBoxEditor · GitHub
19:03 rubenwardy XD
19:03 rubenwardy Not sure what to do for people with no middle mouse
19:03 ElectronLibre Just let them cry.
19:03 rubenwardy Lol. :P
19:04 ElectronLibre But most of the mouse(pads) can handle a pseudo-middle mouse by scrolling with two fingers.
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19:28 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Fix onstate sticky piston drop: Must be sticky instead of normal piston 639fc89 http://git.io/bg6O (2015-02-05T20:26:51+01:00)
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21:29 tim_flatus Is anyone familiar with setting up minetestserver to run from /etc/init.d/ (i.e. Debian)?
21:29 tim_flatus I want to know how to pass the -exec options so I can run something other than the default game
21:30 parabyte tim_flatus, systemd nowadays
21:30 tim_flatus ??
21:30 parabyte tim_flatus, i just used a generic init script and just changed it to stop and start minetestdaemon
21:30 tim_flatus That doesn't make a lot of sense
21:30 parabyte im terribly not good at explaining stuff sorry tim_flatus
21:30 parabyte im just a user like yourself
21:31 tim_flatus No, I mean minetestserver has already set itself up to run from /etc/init.d
21:31 init parabyte: the heck has systemd to do with
21:31 parabyte tim_flatus, https://forum.minetest.net/viewtopic.php?id=8867
21:31 jin_xi systemd comes with its own minetest server these days
21:31 init yeah
21:31 parabyte init, this systemd change is very much on my mind sorry
21:31 marktraceur emacs did it first
21:31 parabyte it creeped out my fingers
21:32 init marktraceur: but emacs isn't pid1
21:32 marktraceur M-x place-node
21:32 marktraceur init: Maybe not for you
21:32 marktraceur emacs is a wonderful operating system.
21:32 init marktraceur: it doesn't need to be!
21:32 init compared to systemd
21:32 init I am a good init
21:32 parabyte I got a question for you guys, that is really stupid. what is the lowest spec device that could successfully run the daemon for lets say 10 users
21:32 fireglow use runit
21:33 parabyte marktraceur, just supply a kernel to emacs ;)
21:33 tim_flatus Thanks. I'm even more confused now. I thought all I needed to do was pass minetestserver some options ...
21:34 parabyte Tiktalik, eventually when you get confused enough everything at 3am starts making sense ;)
21:34 parabyte sorry auto tab fail
21:34 parabyte tim_flatus,  eventually when you get confused enough everything at 3am starts making sense ;)
21:34 parabyte lol i had to still correct my error!
21:35 fireglow are you on any drugs?
21:39 tim_flatus OK, the script posted by JPRuehmann / MagicFab does make some sense.
21:39 est31 Is there a way to kick all players?
21:40 est31 If not, I'll make a mod
21:40 tim_flatus est31: /shutdown ?
21:40 parabyte fireglow, its nearly 22:oo
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21:40 est31 /shutdown sends a *** server shutting down. ppl may not see this
21:41 Babaum hey guys... I have throwing mod... but I can't craft a bow... what am I doing wrong?
21:45 Trixar_za I need to try something
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21:49 tim_flatus Babaum that's really hard to say without more detail.
21:50 Babaum what do you need to know?
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21:53 alket how to get the full list of /giveme
21:53 tim_flatus possible itemstrings? good question
21:54 tim_flatus Babaum: I'm not really familiar with throwing. All I know is I think it needs rewriting. :/
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21:54 Babaum ah :/
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22:19 ccady How would I go about figuring out why my bushes are rendered as blocks, and not being modeled?  Screenshot: https://www.dropbox.com/s/9x47zbkpolfaifs/Screensh​ot%20-%2002052015%20-%2002%3A13%3A54%20PM.png?dl=0
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22:24 tim_flatus ccady because you need to upgrade by the looks of it.
22:25 tim_flatus VanessaE just remodelled bushes-classic IIRC. Not sure which version you're using here.
22:25 ccady Ah.  I am using the "latest" version in the testing repo of Debian, which seems to be 4.10.
22:27 tim_flatus get 0.4.11 from experimental or even better compile from a recent github version.
22:28 ccady That's a good suggestion.  I was being lazy and hoping that I wouldn't have to, but ... oh well.  Thank you for helping me, BTW!
22:29 tim_flatus Debian has made me lazy too. I'm using the version from experimental, which is the supposedly stable 0.4.11 (actually a bit buggy)
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22:33 ccady I'm leery of trying to get a single program from experimental using apt-pinning.  I will compile from source.
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22:35 Trixar_za I just use the launchpad build myself
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