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IRC log for #minetest, 2015-02-06

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Time Nick Message
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00:32 est31 where can I find the no bad names mod?
00:32 est31 do I have to extract it from the carbone game?
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00:37 VanessaE https://forum.minetest.net/viewtopic.php?id=8004
00:38 VanessaE carbone's version might be a bit different but it's derived from this one.
00:39 est31 it claims "No Bad Names (which is based on No Guests) is under the WTFPL, by kaeza, VanessaE and sfan5."
00:39 VanessaE maybe you need the one crazyginger72 made
00:39 est31 oh sorry for the pings :\
00:39 VanessaE it has filtering for offensive nicks also
00:40 est31 just want to kick the whole sexyhotguy shit
00:40 VanessaE https://github.com/crazyginger72/blocked_usernames
00:40 VanessaE this?
00:42 est31 looks good
00:43 VanessaE I should import that into my servers at some point
00:44 VanessaE (my copy lacks the offensive nick filtering)
00:50 acerspyro good
00:50 acerspyro offensive nicks are fun
00:55 est31 Vanessa thanks
01:00 shadowzone VanessaE, that's a good one
01:00 shadowzone acerspyro, you haven't seen offensive nicks till you've seen some I'd made up
01:05 est31 crashed!
01:05 est31 0.4.11
01:05 est31 http://pastebin.com/3sfAQGXL
01:05 est31 ^ and even on a restart
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01:05 est31 server of course
01:05 VanessaE ouch
01:06 VanessaE can you reproduce that in HEAD?
01:06 * est31 checks out HEAD, compiles
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01:13 acerspyro dickcummininmotherfuckingvag?
01:16 est31 seems to be alright...
01:17 est31 does running a debug build impair speed?
01:17 VanessaE I'm not sure
01:18 VanessaE zeno would know
01:18 est31 not online
01:22 est31 do you run one?
01:23 VanessaE nope
01:23 VanessaE the only thing I can remember for sure is that Debug builds have a different -O# level than Release builds
01:24 VanessaE (as well as having debug symbols of course)
01:28 tim_flatus I notice that judge() is commented out in no_bad_names
01:28 VanessaE yeah, cg72 doesn't like the gibberish filter
01:29 VanessaE well no, it's still active here?
01:29 tim_flatus exactly
01:29 tim_flatus Whereas no_bad_names is working fine for me.
01:30 tim_flatus Except I get gibberish usernames all the time.
01:30 VanessaE wait, whose fork has it commented?"
01:30 VanessaE -out*
01:30 tim_flatus I'm using the Carbone version - I think.
01:30 VanessaE ah
01:31 acerspyro Yes
01:31 acerspyro Running a debug build impairs speed
01:37 tim_flatus Did it crash on bootup est31 or login?
01:37 est31 bootup
01:38 tim_flatus ok I just uncommented the sections and ran a smoke test with no problems, so maybe it's not that
01:38 est31 ?
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01:38 est31 not regarding me
01:38 tim_flatus The judge() function
01:41 est31 tim_flatus: did you disable fire?
01:41 est31 you should
01:45 tim_flatus No, but I've stopped torches and bonfires igniting
01:46 est31 you should disble it for lava too
01:46 tim_flatus Thanks for the reminder
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02:17 est31 there was an option that makes the gamemods not appear in the /mods command wasnt there?
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02:26 * est31 is setting out to fix that annoying pedestal bug
02:33 est31 ok the bug wasnt reproducible. The server I experienced this on used as it seems an age old version of that mod
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02:56 bas080 Anyone server admin willing to test pathogen mod? https://github.com/bas080/pathogen
02:57 bas080 any*
02:58 bas080 It's like mobs only invisible
03:01 tim_flatus Um no
03:11 est31 For legacy reasons, I have to register some tools and nodes with names that dont follow the naming convention. what to do?
03:11 est31 how to bypass it
03:14 est31 gonna try it with an alias...
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05:29 est31 ~tell rubenwardy the lua api reference has a mistake: you have a headline "groups of tools". shouldn't it be "groups in tools"
05:29 ShadowBot est31: O.K.
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07:30 rdococ This ABM crashes whenever the waterplus:water and waterplus:lava node touch: http://pastie.org/private/1qn5futwqtn1fm57uywpq
07:31 VanessaE minetest.set_node(pos, { name = "foo" })
07:31 VanessaE but don't use default:stone.
07:31 VanessaE use something that can easily be picked apart from it, e.g. default:stone_cooled
07:32 VanessaE make it look identical to stone and make it drop default:stone when dug
07:32 rdococ why? I just wanted stone
07:32 rdococ as a block, not an item
07:32 VanessaE because if someone uses it to grief, you won't be able to just worldedit-away the cooled stone without creating a gigantic hole in the surrounding terrain also.
07:33 VanessaE if the node is uniquely named, you can just erase it without touching the terrain.
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07:38 rdococ I'll probably scrap the idea of making stone from it and register a steam node instead
07:38 VanessaE take a look at how gloopblocks does it
07:38 VanessaE maybe borrow some ideas/nodes from there
07:39 VanessaE a "steam" node would be fine too, that's unique
07:39 rdococ well I have basic water physics, I can invert the gravity
07:44 rdococ yay it makes unknown block
07:44 VanessaE heh
07:46 rdococ at the moment the steam looks the same as the water
07:46 rdococ and I can end up with tsunamis in the air.
07:47 VanessaE haha
07:47 VanessaE that's definitely unique :D
07:48 rdococ lol
07:48 rdococ it easily lags the game
07:48 VanessaE reduce your ABM chance setting
07:49 VanessaE interval 5, chance 15
07:49 VanessaE makes for fairly realistic lava flows
07:49 VanessaE might work well for steam too
07:50 rdococ hmm
07:50 VanessaE at least that works when you're colliding liquid water with lava anyway
07:50 rdococ I use a function to generate water physics abms. I can register it as a waterplus liquid and it undergoes the physics.
07:51 VanessaE nice
07:52 rdococ the only problem is, steam views unloaded chunks as solid nodes, so it spreads like the world is a huge cave
07:52 VanessaE bbl, off to bed.
07:52 VanessaE meanwhile, look at using voxel manipulator commands to read from the map
07:53 VanessaE that'll cause unloaded mapblocks to load
07:53 est31 https://github.com/minetest-technic/tech​nic/blob/master/technic/helpers.lua#L52
07:53 est31 rdococ: ^
07:53 VanessaE https://github.com/minetest-technic/tech​nic/blob/master/technic/helpers.lua#L52
07:53 VanessaE ninja'd
07:53 est31 lo
07:53 rdococ it's faster too...
07:53 est31 l
07:53 VanessaE use that code, but use it sparingly.
07:54 est31 what is ninjaing
07:54 VanessaE you ninja'd me - you pasted the link a split second before I did.
07:55 VanessaE anyway, I'm off.
07:55 VanessaE night
07:55 rdococ looks confusing
07:55 est31 n8
07:55 ThatGraemeGuy VanessaE: do you know if someone recently worldedit-ed a ton of extra power supply on VE-S?
07:55 ThatGraemeGuy daytime supply is now 13 million EU
07:55 VanessaE mmmmmmm
07:55 est31 yea
07:55 VanessaE I'm trying to go to bed
07:55 ThatGraemeGuy mmm'kay night night
07:56 VanessaE est31, take over :D
07:56 VanessaE night
07:56 VanessaE out ->
07:56 * ThatGraemeGuy wishes people would stop using creative privs on a survival server
07:56 Zeno` yeah
07:57 est31 ThatGraemeGuy: I dont think whoever increased the supply used worldedit
07:57 * Zeno` revokes VanessaE's privs
07:57 est31 I guess it was cheapie
07:57 ThatGraemeGuy we had a supply deficit and I was making stuff to build a couple more reactors
07:57 ThatGraemeGuy now its pointless
07:57 ThatGraemeGuy supply went from just under 2 million to just over 13 million
07:57 est31 Zeno` btw is serious all the time :)
07:57 Zeno` yep
07:57 ThatGraemeGuy there's no way that wasn't at the very least creative mode
07:58 ThatGraemeGuy s/mode/privs
07:58 Zeno` I will investigate!
07:58 est31 its restarting in 90 secs
07:58 ThatGraemeGuy there's also a 68-reactor complex that crazyginger made with creative/worldedit
07:58 Zeno` that should be enough time
07:58 ThatGraemeGuy at least that's not connected anymore
07:58 est31 lol
07:59 Zeno` i don't want to investigate tooooo much
08:00 Zeno` yep, looked good
08:00 ThatGraemeGuy lol
08:02 Zeno` I was on there a few hours ago and the lag was terrible
08:06 ThatGraemeGuy it comes and goes
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08:29 est31 lol got this on a local world : http://pbrd.co/1Dlog40
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08:29 est31 inside, there is a "best of" of all nodes
08:31 est31 http://pbrd.co/1zeBNnB
08:31 est31 just sharin' if someone else gets that too
08:32 est31 the world crashes, I guess because mesecons doesnt like nil (unknown) nodes
08:33 jin_xi its a bug in 0.4.11, and already fixed in git versions
08:34 jin_xi it places random nodes, and will crash with nothing but mt_game if you're unlucky
08:34 jin_xi due to nil, fuel and furnaces
08:34 est31 do you have the # number?
08:38 jin_xi idk what you mean but here is the commit with the fix: https://github.com/minetest/minetest/commi​t/57f2fa57cda957be302b3542a59cd51209d46f2d
08:39 est31 ok thx :)
08:39 est31 was reffering to the bugnumber
08:39 est31 but commit is better :)
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08:48 Krock moin
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09:18 fireglow how to I get minetestserver to bind to both udp4 and udp6?
09:18 Krock AFAIK, you can't
09:19 fireglow well
09:19 fireglow that is unfortunate
09:27 Krock why?
09:28 Krock Just use IPv4 and everyone's happy
09:30 fireglow thank you for that insight
09:30 Krock np
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10:02 JamesTait Good morning all; happy Friday, and happy Doodle Day! :-D
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10:43 Ritchie fireglow: try it, i think your mtserver should be available on all your addresses
10:43 Ritchie i don't have IPv6 so i can't try it
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12:14 Krock Very much talk.
12:15 ipv6b At least my ISP gave me another IPv4 address so soon I will be able to do my tests.
12:16 Krock I think my ISP should finally try to support IPv6 :/
12:17 ipv6b My ISP told me that they don't officially have customer support that addresses IPv6, but they are ready to give me support anyway. After I told them I wanted to setup a minetest server that accepts both IPv6+IPv4 connections they decided to give me a new IPv4 address, since they lack support that allows my router to give my computer an IPv6 address.(they lack DHCP-PD)
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13:10 MinetestBot [git] Zeno- -> minetest/minetest: Fix warnings in CGUITTFont.cpp 0904884 http://git.io/brNm (2015-02-06T23:02:15+10:00)
13:12 Zeno` weeeeeeeeeeeeeeeeeeeeee
13:13 Brains ipv6b: I was kinda impressed that my local ISP (TWC) is handing out IPv6 addresses these days...  Not impressed technically, but they are usually far more stupid.
13:22 Zeno` my ISP doesn't give out ipv6 addresses :(
13:22 Zeno` I guess it's "new" technology rofl
13:24 Brains lol
13:24 Zeno` I have a joke!
13:24 Zeno` What's yellow and looks like mashed banana?
13:25 Zeno` Monkey vomit
13:25 Zeno` HAH! /me falls on the floor laughing
13:26 * LazyJ thinks Zeno` put something extra in his coffee.
13:26 Zeno` possibly
13:26 LazyJ :)-
13:27 ElectronLibre Something very powerful apparently.
13:27 Zeno` and it aint sugar
13:27 ElectronLibre Does it look like sugar?
13:27 Zeno` lol, nah
13:28 LazyJ Tabasco sauce.
13:30 * ElectronLibre was thinking of a white powder but it's not.. dye:white so..
13:34 LazyJ Fresh ground medium roast coffee, a dash of cinnamon, a little less of nutmeg, a squirt of vanilla, and let steep in your French press for 3mins. Pour, add creamer if desired.
13:36 LazyJ Less fancy brewing method would be hotwater in a large measuring cup, add the ingredients, steep, pour into cup through a fine mesh tea strainer.
13:36 LazyJ Code - I'm clueless. Making coffee - I know stuff. ;)
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14:22 clayton__ Hello
14:22 clayton__ I can't get the pipeworks dispenser to work, nothing gets dispensed
14:23 clayton__ The hole opens, but nothing else is happening
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15:22 shadowzone http://picpaste.com/pics/shado​wzone-9Ji5NaJi.1423236022.png
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16:02 tim_flatus Documentation question: I have modified 'doors' with new textures and included Jeija's new trapdoor code. I have modified the README credits accordingly. I notice the README header still says "Minetest 0.4 mod: doors ... version: 1.3" -- Q: What would be the most useful way to change the version numbers / description?
16:02 tim_flatus It will be released as part of grail_test 0.3
16:05 rdococ ...wth
16:05 rdococ a trojan was discovered in some kind of rogue minecraft 1.8.1 file
16:06 rdococ but it was an exe not a jar
16:06 ElectronLibre Is it not shocking when you see a .exe file in a Java-made program?
16:07 est31 best virus scan ever strings file | grep exe
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16:29 rdococ welll duh
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17:08 rubenwardy Hi all!
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17:12 fireglow hello rubenwardy
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17:56 Arch-TK est31: You could also just grep -b <your file here> "exe"
17:56 Arch-TK est31: And then you would know where in the file it was, not just that there was somewhere a string of printable characters which matched.
17:57 Arch-TK because if you didn't care about knowing where it was, but instead, you cared about its existence you could just grep <your file here> "exe"
17:57 Arch-TK rather, swap <your file here> and "exe"
17:59 fireglow wtf
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18:35 rubenwardy https://www.youtube.com/playlist?lis​t=PL-uTdq9t8wyxzp5YcyELjQUsXPn2aL1ba
18:36 rubenwardy Who is that?
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18:39 Krock rubenwardy, you can find him on the forums
18:39 rubenwardy I've tried searching
18:39 rubenwardy google's probably just retarded
18:40 rubenwardy Ah, Nathan.S
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18:41 Krock yes
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20:10 twoelk grrrr, blender is frustrating, how do I deselect a single edge in a collection? Does blender really have the simple don't make a mistake approach?
20:11 twoelk and -loop select- with curved stuff isn't fun as well
20:11 twoelk :(
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20:26 VanessaE twoelk: shift-click
20:27 ipv6b fireglow, do you have any ipv6 minetest server?
20:28 fireglow ipv6b: well, I tried this morning, but I could only get it to bind to either udp6 OR udp4, but not both
20:28 twoelk won't help, not the way I need it. Seems I have multiple edges in some same places - stupid multistep import issue I guess
20:29 fireglow ipv6b: so I went back to ipv4-only, and adjusted announced server-addresses accordingly, now using hostnames that only have a A recond, and no AAAA
20:30 ipv6b fireglow, ok.
20:31 ipv6b fireglow, were the settings in minetest.conf enable_ipv6 = true and ipv6_server = true ?
20:31 twoelk hm, looks like all cylinders have inner and outer faces and edges - gah, how do I get rid of all that stuff not visible anyways. (have been away from blender for too long; I'm spoilt)
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20:32 fireglow ipv6b: yes, I think so
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20:33 ipv6b fireglow, do you know if this is the only commit that was done in minetest to implement IPv6? https://github.com/minetest/minetest/commi​t/f960c3be313c761fe02f9167dc1fe3fca5dc4ada
20:33 fireglow ipv6b: I do not, sorry
20:34 ipv6b in the link I sent it says ["enable_ipv6" to enable/disable the overall use of IPv6] and ["ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)]
20:37 ipv6b I contacted proller only yesterday, so I may receive a reply in email. Though I don't know how successful it will be for my email to arrive without arriving in some spam folder, because I'm using gmx.
20:37 ipv6b fireglow, did anybody manage to connect to your server in the end through IPv6?
20:40 ipv6b The green parts in that commit should be the new lines added. I think it would be possible for me to understand what's it all about if I just gave more time studying this...I guess.
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20:44 ipv6b Nevermind. I have a server up and running now and connecting to :: just worked. Did that work for you as well fireglow? If you want try to connect with your IPv6 address here: 2a01:3b8:1624:aaaa:e4a5:7003:eb2a:5556
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20:46 ipv6b Sorry, just a quick look to see if my firewall allows it, sorry :)
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20:46 ipv6b it didn't, will enable...
20:47 ipv6b Firewall opened for port 30000 on IPv6.
20:48 ipv6b I have an IPv4 address too, so if somebody can connect through IPv6 I will try to see if somebody can connect through 'the regular net' :)
20:48 ipv6b too.
20:51 twoelk hrmpf, guess my tool chain Ldraw>Sketchup>Meshlab>Blender>Minetest needs some tweaking. At the moment this is more work than it's worth - and that was a low poly model
20:53 fireglow ipv6b: works!
20:53 ipv6b fireglow, yes. So I don't know if this will work but my IPv4 address is...
20:54 ipv6b 37.46.163.79
20:54 twoelk http://i.imgur.com/oiALX0r.jpg <-what a mess. the triangles for the domes are all over the place. so much for blender's best guess
20:54 ipv6b If anybody wants try to connect to it and say if it works or if it says nonexistent or something...
20:54 ipv6b please do :)
20:54 fireglow nice, man
20:54 fireglow works!
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20:56 ipv6b Thanks for trying it out :)
20:56 ipv6b fireglow, if you want try to connect through IPv4 as well.
20:56 fireglow I did
20:56 fireglow 2nd connect was ipv4 address
20:56 ipv6b Wow.
20:57 ipv6b fireglow, you used 2 different IPv6 addresses, it wasn't an IPv4 address.
20:58 fireglow woot!
20:58 fireglow hmm!
20:58 VanessaE twoelk: Mesh -> Faces -> tris to quads
20:58 fireglow let me try again
20:58 ipv6b or it was, sorry
20:58 ipv6b Sorry, it was
20:58 fireglow ok
20:58 ipv6b I think
20:58 VanessaE select the dome part and do that ^^^^^
20:58 fireglow the ipv4 should be .255, and the ipv6 ::1000
20:58 ipv6b It preceded the connect with 37.46.163.79
20:58 fireglow rather :1000
20:58 ipv6b damn sorry that was a bad copy paste
20:58 Sokomine hi
20:58 ipv6b It preceded it with [::ffff:
20:58 Sokomine i do get "failed to initialize world"?
20:58 fireglow hi Sokomine!
20:59 Sokomine hi fireglow
20:59 VanessaE also on the cabin, axles, the tire treads (but not the rims), and anywhere else that it makes sense.  it'll help it look less messy
20:59 fireglow pls, there's a crash bug thing with locks :/
20:59 Sokomine bugs need to wait a bit i'm afraid. but i hope to solve that village problem soon
20:59 ipv6b Sokomine, yes sorry. When I tried to copy from the console I did Ctrl+C a bad habit when copy and pasting stuff, so it shut down the server
20:59 twoelk VanessaE: yeah for the rectangles sure but what about my two domes :(
20:59 ipv6b Now I fired it up again
20:59 Sokomine so severe? perhaps i'll have to look at it then..
20:59 VanessaE do the domes too.
20:59 VanessaE just be sure you leave the ends of the dome, the tires' rims (the flat sides I mean) and so on alone.  you want them to remain fanned like that.
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21:00 ipv6b fireglow, it worked. In the console it lists your IPv4 address correctly after the [::ffff:
21:00 Sokomine ipv6b: hm, which server? i tried a new one (after first trying to connect to krock - before it shuts down for today...)
21:00 fireglow ipv6b: oic, nice
21:00 VanessaE twoelk: send me your .blend
21:00 fireglow Sokomine: yes very ;(
21:00 VanessaE I'll take a look at it and maybe simplify it if you want
21:00 ipv6b Sokomine, can you connect to 37.46.163.79 ?
21:00 ipv6b on port 30000.
21:00 Jordach !up 37.46.163.79
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21:01 ipv6b fireglow, can you try to connect again through that address?
21:01 ipv6b I mean the IPv4 address.
21:01 fireglow ok I will, sec
21:01 Sokomine i get a "failed to initialize world" on all servers
21:01 ipv6b yes it worked.
21:01 fireglow ipv6b: ok, I got on
21:02 ipv6b fireglow got on with my IPv4 address
21:02 fireglow 4 and 6
21:02 ipv6b it registered correctly in my console with the preceding [::ffff: before the IPv4 address
21:02 Sokomine aaah. forget to mount that part
21:03 fireglow worked with ` minetest --go --address 37.46.163.79 --port 30000 --name fireglowp --password FLUFFYKITTENS`
21:03 ipv6b If anybody wants to try the IPv6 address its: 2a01:3b8:1624:aaaa:e4a5:7003:eb2a:5556
21:03 twoelk I don't mind the messy view. It's the coloring that will be dificult. I need similar colors together in the texturemap. btw have you counted the wheels? 16 sides! I need to find out how to get rid of them extra two sided stuff.
21:05 fireglow ipv6b: I'll give it another go, then. (Enabling it on my servers)
21:05 fireglow what are your enable_ipv6, etc settings, ipv6b?
21:05 ipv6b uhm...wait...
21:05 ipv6b in the link I sent it says ["enable_ipv6" to enable/disable the overall use of IPv6] and ["ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)]
21:06 ipv6b so set both to true in minetest.conf
21:06 fireglow word, cheers
21:06 fireglow I'm in a different game atm, will try it later, thank you
21:07 ipv6b The short version is enable_ipv6 = true + ipv6_server = true on two separate lines in minetest.conf. No worries. Do it when you have time :)
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21:14 ipv6b I guess I could probably find this info by a search but does anybody know how I can give all new players who connect the sethome/home command by default?
21:18 est31 the priv?
21:19 ipv6b yes, to get the priv by default for all new players est31
21:19 est31 its an option in minetest.conf
21:19 est31 looking it up...
21:19 est31 default_privs
21:19 est31 simple as that :)
21:20 est31 thats only for new players though
21:20 est31 you'll have to figure something out for existing players
21:20 est31 I have done some sed command
21:25 ipv6b ok
21:27 est31 could this be a memory (no free mem anymore) issue ? http://pastebin.com/k443CZNj
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21:35 ipv6b est31, it works. Thanks. I now see it was already part of minetest.conf.example so before I ask again I'll check there :)
21:37 ipv6b Though I know for sure that minetest will never work through Tor since the game requires UDP and Tor does not support UDP. Still good that it's all ready for IPv6 :D
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21:47 est31 nerzhul will make MT run on tcp too, however i am not sure if it will require an additional udp connection
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