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IRC log for #minetest, 2014-12-27

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Time Nick Message
00:01 exio4 so, what?
00:08 Jordach exio4, making $10 from developers who spent their time doing it for free
00:08 exio4 oh
00:09 Jordach Krita has no version discrepancies if you bought it on Steam or installed it for free
00:09 Jordach the only difference is commercial support
00:21 PrincessKeiva joined #minetest
00:26 acerspyro I only crash on this one world...
00:28 exio4 joined #minetest
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00:34 turtleman_ joined #minetest
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00:36 acerspyro https://www.dropbox.com/s/mm9x​tq7d39crfaa/fegte.tar.gz?dl=0
00:36 acerspyro ^ the map in question
00:38 acerspyro idk if it matters, but it's using the dreambuilder game
00:39 * VanessaE 's ears perk up slightly
00:39 VanessaE what is the error you're getting, anyway?
00:39 acerspyro segfault
00:39 VanessaE eep
00:40 VanessaE how much RAM on your machine
00:40 VanessaE ?
00:40 acerspyro Enough. 4 gb
00:40 VanessaE (dreambuilder needs a fair bit)
00:40 VanessaE yup, that'll do
00:41 acerspyro It only crashes when you look a certain way, so I figured it was something it was trying to load. I couldn't debug, since I can't prevent optimization.
00:41 VanessaE sounds like it's trying to load a corrupt block then
00:41 VanessaE usually it would warn you in that case
00:44 acerspyro what am I looking for?
00:45 VanessaE not sure of the exact language, but normally if it were a corrupt block, it will warn you pretty plainly and then crash
00:45 VanessaE and it'll tell you of an option you can enable to ignore the load error, but that is probably not the real problem here
00:45 VanessaE just the first thing that comes to mind.
00:47 VanessaE loading your map now...
00:47 VanessaE oooo
00:47 VanessaE that's not goodf
00:47 VanessaE -f
00:47 acerspyro ?
00:48 VanessaE it crashes for me also once look around and reach a certain yaw, but it hasn't exited yet.  apport caught it so it's still chewing on it.
00:48 acerspyro ok
00:49 acerspyro same here, tho I don't have apport
00:50 VanessaE ok, gdb reports the segfauly
00:50 VanessaE t(
00:51 acerspyro yep
00:52 VanessaE backtrace:  http://pastebin.com/sg10KB0W
00:55 acerspyro Optimized out...
00:55 VanessaE this one beats the fuck outta me :)
00:55 kahrl apparently has to do with moreblocks:micro_desert_stone_4
00:56 kahrl and the facedir mesh cache
00:56 VanessaE better pass this on to the core dee..... ah, there's one of them now
00:56 kahrl I blame RBA ;)
00:56 VanessaE indeed I have mesh cache enabled here too
00:56 VanessaE lemme disable it.
00:57 acerspyro mesh cache?
00:57 VanessaE no good, kahrl
00:57 VanessaE crashes with the mesh cache disabled too
00:58 VanessaE lemme get a backtrace of that
00:59 VanessaE http://pastebin.com/NtrPtQYn
01:00 kahrl I wish facedir wasn't <optimized out>
01:00 acerspyro Why is it?
01:00 VanessaE and, it's not a corrupt bloc error, btw - I inadvertently had load errors set to be ignored
01:01 kahrl acerspyro: because minetest was compiled with optimizations
01:01 acerspyro kahrl, I've tried -O* options
01:01 acerspyro Always came out optimized out
01:01 kahrl huh
01:01 kahrl did you try -O0 -g
01:01 acerspyro No, but I've tried -Og
01:02 kahrl hmm, should also work
01:02 kahrl try -O0 nevertheless
01:02 acerspyro -O0 -g?
01:02 kahrl yeah, sorry
01:03 acerspyro compiling, excuse my i3
01:04 acerspyro Just wondering, is 80 C a normal temperature for a CPU when it compiles?
01:04 VanessaE um..no
01:04 acerspyro LAptop
01:04 VanessaE of course, that's probably not the real temperature anyway
01:05 acerspyro How so
01:05 VanessaE well, CPUs use some kind of weird "load" figure now
01:05 acerspyro ?
01:06 VanessaE the higher the value in that "temperature" field, the further the CPU is from it's ideal temperature, the closer it is to throttling (or shutdown)
01:06 VanessaE but it's not an actual degree figure
01:06 VanessaE it's almost exponential
01:07 acerspyro My laptop never had a thermal shutdown, max temp registered was 90 degrees.
01:08 VanessaE I'm not sure what's normal for a laptop, maybe 65?  on a desktop, 55 is about as hot as it should read with a good heat sink/fan/grease
01:08 VanessaE (assuming variable speed fan)
01:08 acerspyro When not using a lot of CPU (Browsing, chatting), it goes around 40-50c
01:08 VanessaE (and around 40ish idle)
01:08 acerspyro and when idle, about 30-40
01:12 acerspyro kahrl, Still optimized out
01:13 acerspyro tho not the same stuff as VanessaE
01:13 kahrl have you removed the line in src/CMakeLists.txt where it passes -O1?
01:15 acerspyro How do I search for something in Vim?
01:16 jin_xi /
01:16 acerspyro ty
01:17 VanessaE nano ftw :)
01:17 acerspyro I replace it with -O0
01:18 acerspyro recompiling again, for the x time today.
01:20 kahrl I got facedir = 28
01:20 kahrl which is obviously nonsense...
01:20 kahrl RBA!
01:20 VanessaE wat
01:20 VanessaE no, wait
01:20 acerspyro Sorry, I yet have to know what RBA means.
01:20 VanessaE kahrl: param2 can hold more than facedir
01:20 kahrl acerspyro: RealBadAngel, a core dev
01:20 n4x realbadangel
01:20 acerspyro oh
01:21 kahrl VanessaE: yeah but facedir is also supposed to be limited to 24
01:21 VanessaE kahrl: nope.avi
01:21 kahrl s/also/already
01:21 VanessaE what node is it being associated with?
01:22 kahrl moreblocks:micro_desert_stone_4
01:22 VanessaE hrm
01:22 VanessaE ok I stand corrected in that case
01:22 VanessaE RBA!!
01:22 VanessaE :)
01:23 VanessaE kahrl: reason I asked is that anything with plantlike draw type can have a range of...eh..  0-128 I think?  I forget now.
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01:24 kahrl this node has param2 = 92
01:24 kahrl 92 % 32 == 28
01:24 kahrl compare MapNode::getFaceDir()
01:25 VanessaE why is bit 6 set?
01:25 VanessaE that's only supposed to be for those tank/glass drawtypes
01:25 kahrl no idea
01:26 kahrl cosmic rays?
01:26 VanessaE heh
01:26 acerspyro Someone musta stuck a magnet on my RAM and my computer got drunk. :)
01:30 VanessaE kahrl: I guess 0.4.11.1 will be soon then? ;)
01:31 acerspyro VanessaE, how many FPS do you get?
01:32 VanessaE acerspyro: the acid test for me is my Survival server, standing on the purple block below the spawn looking toward the tunnel.  I get almost 30 fps at 75m range there
01:32 VanessaE in other places, it hits my 30 fps/240m cap.
01:32 acerspyro with what settings?
01:33 VanessaE http://pastebin.com/hLdb5nY4
01:33 acerspyro pastie?
01:33 kahrl VanessaE: next year ;)
01:33 VanessaE kahrl: heh
01:34 acerspyro Next year being in 5 days
01:34 VanessaE kahrl: feature freeze continues? :P
01:34 kahrl *looks at #minetest-dev topic* yeah, apparently it does :P
01:34 VanessaE haha
01:35 kahrl anyway, acerspyro, use this for now to get the world running again: https://gist.github.com/kahrl/d0a106bd79ddd0b8f2e2
01:36 acerspyro kahrl, That map wasn't important to me, it's just a map to test what the game's like
01:36 kahrl ah
01:36 acerspyro Is that fix going to be in the next revision?
01:37 kahrl nah, it's a hack
01:37 VanessaE wait, my game managed to plug a bad value into the map?
01:37 kahrl this should be discussed with RBA
01:37 kahrl VanessaE: I guess so
01:38 acerspyro lol
01:39 VanessaE kahrl: can you take a quick look rotate_node()?  in builtin/common/misc_helpers.lua, from line 450 on
01:40 VanessaE there are five instances of param2 being set and they all reference the dirs1/dirs2 tables, so that can't be the source
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01:41 VanessaE and if it's a moreblocks node, then nothing in my game is creating it at mapgen or elsewhere, so unless moreblocks is doing something REALLY funky, this smells like a glitch somewhere in the code that constructs the node in the map
01:41 VanessaE (well "they all", except for two that directly set the values to less than 24)
01:42 VanessaE acerspyro: did you use the screwdriver?
01:42 kahrl perhaps some ABM that modified the wrong position by accident?
01:42 acerspyro ?
01:42 acerspyro Screwdriver?
01:42 VanessaE acerspyro: that's a no :)
01:42 acerspyro lol
01:42 acerspyro VanessaE, I've never played minetest, and can't open the damn door :D
01:42 kahrl some ABM that might have nothing to do at all with moreblocks
01:43 VanessaE kahrl: hm, right.  but what?  O_o
01:43 kahrl it's your game, you should know :P
01:43 VanessaE heh
01:43 VanessaE well all my ABMs are carefully tested and quality-assured.  or something :)
01:44 kahrl :)
01:44 VanessaE seriously, I'm at a loss here
01:44 Sokomine acerspyro: right-click the door. unless it's redcrabs server. then left-click
01:45 VanessaE I've probably got 2'
01:45 VanessaE oops
01:45 VanessaE I've probably got 20
01:45 VanessaE DAMN IT
01:45 acerspyro It's VanessaE's server
01:45 acerspyro or is it
01:45 Sokomine VanessaE: rotation of nodes gets "fun" if you introduce mirroring :-/
01:45 Sokomine hope people won't complain about...oddly shaped benches and the like in the villages
01:45 acerspyro Sokomine, right-clicking is pretty much the first thing I tried :P
01:45 VanessaE I've probably got 20'000 hours worth of server time on Dreambuilder without it ever doing something like that, so.....
01:45 VanessaE Sokomine: eh?
01:45 Sokomine acerspyro: do you have interact?
01:45 acerspyro e
01:45 acerspyro Tried it
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01:46 acerspyro Will doors and stuff work with about 600 ping?
01:46 Sokomine acerspyro: type /privs yournick    and see if interact is listed. if so, right-clicking doors ought to work. unless it's a steel door? those can only be opened by their owners
01:46 Sokomine some few other doors may be like that as well
01:46 Sokomine eventually, yes
01:47 acerspyro fast home shout fly
01:47 VanessaE kaeza: http://pastebin.com/uzKt03XK
01:47 acerspyro So no
01:47 Sokomine VanessaE can grant you interact on her servers :-)
01:47 VanessaE there we go
01:48 Sokomine VanessaE: your spawn is very hard to handle for my igp
01:48 acerspyro it won't let me go down the steps?
01:48 VanessaE Sokomine: update to 0.4.11 :)
01:49 VanessaE acerspyro: open the door?
01:49 acerspyro did
01:49 acerspyro I am floating over the staircase
01:49 acerspyro And can't open the door to come back
01:49 acerspyro lol
01:49 acerspyro nvm
01:49 acerspyro I can open the door
01:49 acerspyro But I still am floating
01:49 VanessaE lemme fix.
01:51 VanessaE areare you in fly mode?
01:51 VanessaE acerspyro..
01:51 acerspyro ?
01:51 acerspyro Might have pressed keys trying to find something
01:51 acerspyro what key is it?
01:52 Sokomine VanessaE: hmm. still says 0.4.10-something-dirty. i forgot the solution for forcing it to update...touching some files and adjusting their time?
01:52 acerspyro I'm in creative
01:52 acerspyro I thought I was in surv
01:52 acerspyro However, I haven't found the key to crouch
01:52 acerspyro lshift is set
01:53 VanessaE the key to fly is k
01:53 VanessaE you shouldn't be in creative?
01:53 acerspyro idk
01:54 acerspyro I see a health bar
01:54 VanessaE right
01:55 acerspyro Am I supposed to be able to fly?
01:56 Sokomine VanessaE: i get about 14 fps at a view range of 35 when standing on the purple block below spawn, looking along the street (where on the right side on top twoelks castle would be if i could see it; and to the left the community reactor)
01:56 VanessaE Sokomine: right
01:56 Sokomine i don't remember. might be that all got the fly priv
01:56 VanessaE that's the standard test
01:56 VanessaE try it with 0.4.11
01:57 VanessaE it's much faster there
01:57 VanessaE acerspyro: yes, everyone can fly on this server
01:57 acerspyro ok
01:57 Sokomine i'm pretty sure this IS 0.4.11. just wrongly labled. or...not? hmm
01:57 acerspyro I have 0.4.11
01:57 VanessaE Sokomine: idk, but update anyway :D
01:58 acerspyro I have the version VanessaE gave me
02:00 Sokomine i always do git pull origin master  and then run my compile shell script
02:11 kaeza VanessaE, wat
02:11 kaeza the only way that could happen is if `ip` is nil
02:11 VanessaE kaeza: search me, I guess the user must have crashed out at the moment the mod went to add a record?
02:13 kaeza but shouldn't `get_player_ip` return a valid IP anyway?
02:17 acerspyro VanessaE, https://www.dropbox.com/s/482jabk0mkoe​84n/castle_workbench_1.png.tar.gz?dl=0
02:17 acerspyro dunno if you're interested
02:17 kaeza oh it's right there: static int ModApiServer::l_get_player_ip(lua_State*): peer was not found
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02:25 acerspyro VanessaE, I see you've got my router :)
02:25 acerspyro dlink
02:26 VanessaE actually I don't use a router.
02:26 acerspyro The router in the game is a dlink router
02:26 acerspyro Anyways did you check the link?
02:27 VanessaE OH that
02:27 VanessaE moment./
02:27 kaeza VanessaE, https://github.com/kaeza/minetest-xban2/comm​it/678af46dd7b6a3bec0cbeade863a589687abfffc
02:29 kaeza I guess this is a bug in the engine actually. `get_player_ip` should be guaranteed to return a meaningful value if `on_joinplayer` is called
02:31 acerspyro Is changing pages in creative mode supposed to be so slow?
02:34 kaeza acerspyro, the creative inventory is handled server-side. this means that it may be laggy due to latency (in case of remote servers), and it must wait for the server to acknowledge the page change and send back the new page (which may be laggy due to server being busy with other stuff like mapgen)
02:34 acerspyro kaeza, offline server is very slow
02:35 acerspyro Takes at least 2 seconds to answer
02:35 kaeza acerspyro, second point then :)
02:35 acerspyro Often 8 seconds
02:35 kaeza your local server may be busy generating terrain, so it cannot handle the "page change" request
02:35 acerspyro it can't handle anything
02:35 acerspyro And I'm not moving, so you're telling me it's always generating terrain
02:37 kaeza it must wait for anything involving Lua, which may be mapgens, entities, ABMs, global steps, etc. depends on which mods you have installed
02:37 acerspyro took 5 seconds to close laptop lol
02:37 acerspyro kaeza, only VanessaE's game, I did not install any mods
02:38 acerspyro but I get a ton of lua errors
02:38 kaeza lol VanessaE's game has *ALL* the mods!
02:38 kaeza :D
02:38 n4x not all
02:38 n4x you are a liar kaeza
02:38 n4x it doesn't have ALL the mods, only 99.98% of them.
02:38 acerspyro lol
02:38 acerspyro Is there a computer that can run it?
02:39 n4x it is unknown
02:39 n4x some people tried to run it in a supercomputer, but failed
02:39 n4x now a few countries are making a cluster of supercomputers, they believe they will finally be able to handle v's game... in idle
02:40 acerspyro lol
02:40 acerspyro Wait
02:40 acerspyro Apples are round?
02:41 VanessaE yep
02:41 acerspyro but why
02:41 n4x oh look, it is VanessaE ..
02:41 VanessaE because it looks better?
02:41 * n4x hides :P
02:41 acerspyro It's not minetest
02:41 VanessaE it's not minetest.  it's dreambuilder. :)
02:41 * kaeza points at n4x
02:41 * n4x hides behind kaeza
02:41 acerspyro It's a game of cubes
02:41 VanessaE nope.avi
02:41 * acerspyro hides behind VanessaE
02:42 * acerspyro figures it wasn't such a good idea
02:42 VanessaE it's freeform sandbox game
02:42 VanessaE that just happened to start with cubes
02:42 acerspyro lol
02:42 acerspyro VanessaE, Can your computer run your mod?
02:42 VanessaE yup
02:42 VanessaE quite sanely too
02:43 acerspyro what's your specs
02:43 VanessaE AMD Phenom II X6 1055T (2.8 GHz) w/16 GB RAM, 120 GB Mushkin SSD, AMD R9 280X video driving a pair of 1600x1200 panels
02:44 acerspyro Does it run your mod in singleplayer, I meant
02:49 VanessaE oh sure
02:49 VanessaE usually without any issues at all
02:49 VanessaE (any "issues" would be low fps in some scenes, but that's more the engine than the game)
02:50 acerspyro I've got a laptop
02:50 acerspyro But how come I get the same FPS (or even a bit more) with my Mobility Radeon HD 5470?
02:51 VanessaE because much of the rendering pipeline is CPU-bound
02:51 acerspyro Your CPU is better than my i3
02:52 VanessaE for minetest, not so much
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02:53 VanessaE it doesn't take much advantage of multiple cores at all, and I guess your i3 is about the same speed as one or two of my cores
02:53 VanessaE plus, memory speed is a big factor too
02:53 VanessaE Zeno for example gets nearly twice the performance I get, on the same map
02:53 acerspyro It's a 2.4 GHz, iirc
02:53 VanessaE because he's for like 3 GHz and DDR3/2000 RAM or some such
02:53 VanessaE (versus my DDR2/1333)
02:53 acerspyro I think Minetest should be more GPU-bound.
02:54 VanessaE indeed it should
02:54 VanessaE and that'll come in time
02:54 VanessaE now, about this castle workbench tarball, what was that about?  I didn't download it yet
02:55 acerspyro Changed it a bit, thought it might be better
02:55 acerspyro both faces
02:55 VanessaE oh ok.  submit it to philipbenr, he still maintains the castles mod
02:55 VanessaE https://github.com/Philipbenr/castles
02:56 acerspyro I open an issue?
02:56 VanessaE yeah
02:57 acerspyro https://github.com/Philipbenr/castles/issues/3
03:00 acerspyro wait, minetest doesn't use multicore?
03:01 VanessaE it "does"
03:02 VanessaE but not very effectively
03:02 Sokomine no, i don't think so. rba sounded a bit insulted when he heared about my gpu beeing an igp :-) there are not m any ressources there
03:03 VanessaE there are a few threads being run of course, see those backtraces, but where they REALLY matter like in the rendering pipeline, I guess not so much?
03:03 VanessaE in the mapgen, definitely not (because Lua)
03:03 acerspyro I'm sure there's a way they could find to get Lua to use multi core
03:04 Sokomine i did screw up mapgen a couple of times with mg_villages. it's fine now. but if you do something several times instead of once as would be enough, the poor cpu does get to work, and mapgen may become slow
03:04 VanessaE they're working on it
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03:05 VanessaE dreambuilder's mapgen stuff, which comes mainly from plantlife, is (I believe) thread-safe so it should be able to "just work" when the mapgen goes multithread
03:05 Sokomine normal mapgen works pretty well, and the lua mapgen is very convincing as well. it was the fault of bugs in my implementation of the villages that made it slow for a time :-)
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03:06 Sokomine ah, dreambuilder has a lot of plantlife. it still takes time
03:06 n4x VanessaE: you believe? are you using mutable data structures?
03:06 acerspyro Thing is, my CPU has HT, which means cores are split in two
03:06 acerspyro And it's locked in HT mode
03:06 exio4 kill mutability
03:07 VanessaE n4x: I don't know what mutable means in this context, but I coded it so that everything that matters is keyed in such a way that no part of the code will ever try to overwrite data being managed by another part of the code, or data created outside the current instance of the code, but since I can't test it under a multithreaded Lua setup (since such doesn't exist), I can't be 100% sure.
03:08 exio4 mutability is assignment
03:08 exio4 VanessaE, just being paranoic and because thread safety is one of the selling points of pure functional programming
03:09 exio4 (you get it for free, actually)
03:12 acerspyro Can't you like run a single thread across multiple cores?
03:13 acerspyro somehow
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03:13 exio4 how would that work?
03:13 acerspyro idk
03:13 exio4 a thread runs code "sequencially", and code may have "previous dependencies"
03:13 exio4 a/a thread/
03:13 VanessaE but anyway, the code creates large tables (200 kB or more per?) that are accessed over a period of time (15-30 seconds) before they're destroyed by the main controlling process
03:14 VanessaE and I wrote it in such a way that it can create many of these at once without risking getting them mixed up
03:15 exio4 VanessaE, I was more joking
03:15 exio4 mostly*
03:16 exio4 http://worrydream.com/refs/Hughes-W​hyFunctionalProgrammingMatters.pdf
03:17 acerspyro http://serverfault.com/questions/235825/disable-h​yperthreading-from-within-linux-no-access-to-bios
03:17 acerspyro Let's try that
03:17 exio4 why do you want to disable HT?
03:19 acerspyro Unless I'm wrong, software that only use one core will use only half of the first core, no?
03:20 exio4 it won't
03:21 exio4 you could think of like the "second fake core" uses the idle time of the "real core"
03:30 acerspyro What arguments do I add to cmake to see what is going to get built?
03:35 acerspyro re-compiled in release mode, 2x performance :D
03:37 acerspyro VanessaE, Now, FPS is running smooth, but the server is laggy.
03:37 acerspyro let me try a separate server process
03:44 VanessaE um, if I build in release mode, is not the build supposed to be devoid of debug symbols?
03:45 acerspyro yes
03:45 acerspyro But it's faster
03:45 acerspyro since it's optimized
03:46 VanessaE vanessa@rainbird:~/Minetest-related/minetest_core$ gdb --args minetest --config ~/.minetest/minetest.conf-lowres
03:46 VanessaE [...]
03:46 VanessaE Reading symbols from minetest...done.
03:46 VanessaE
03:46 VanessaE eh?
03:46 VanessaE was kicked by ShadowBot: Message flood detected.
03:46 VanessaE joined #minetest
03:46 acerspyro lolz
03:46 VanessaE piss off shadowbot :)
03:46 VanessaE anyway see above.
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03:46 acerspyro yeah
03:46 acerspyro it says that
03:47 VanessaE when I last knew, gdb would explicitly warn when there aren't any debugging symbols.
03:47 acerspyro then when you try to get a bt, it's missing stuff
03:47 VanessaE ok
03:47 VanessaE let's see how this performs now.
03:48 acerspyro VanessaE, your game performs well now
03:48 VanessaE seems to be about the same as before.
03:48 VanessaE oh?  good deal
03:49 acerspyro VanessaE, You ran the cmake command?
03:49 VanessaE yup.  I have a small script I use for building it.
03:50 acerspyro Btw, why is the wii bigger than the laptop?
03:50 VanessaE ask kaeza  :)
03:50 acerspyro lol
03:50 VanessaE lol
03:52 acerspyro {
03:52 acerspyro quit = "true"
03:52 acerspyro }
03:52 acerspyro Hm
03:52 acerspyro I see this happening at places in the server's log
03:52 VanessaE it's from some formspec
03:52 VanessaE probably Unified Inventory
03:53 acerspyro yup
03:53 acerspyro Btw, I'd like to be able to leave the inventory by pressing on the inventory button again
03:53 acerspyro (I use E, I like my keys to be close together, and use Ctrl to interact)
03:54 VanessaE huh...  there's NO -O switch passed in any of the makefiles?
03:54 acerspyro lol
03:54 acerspyro Don't look in the makefiles
03:59 acerspyro gn
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05:28 Tesseract ~tell PilzAdam Heh, yes.  I had some legitimate concerns, but she said it was all copy-paste and someone else wrote bad code.  She failed to modify the copied code to be properly applicable though, and only about 10% of one of the functions was really needed.
05:28 ShadowBot Tesseract: O.K.
05:29 Tesseract hmmmm: There is a "'max stack' parameter", although it's called stack_max.
05:30 Tesseract ~tell gregorycu Tools are basically just items with a few default itemdef fields, including but not limited to `stack_max = 1`.
05:30 ShadowBot Tesseract: O.K.
05:30 VanessaE Tesseract: she's more than a little upset over that btw.
05:31 Tesseract VanessaE: Yes... PM?
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05:36 FoxyThePegasus Hello?
05:36 someguy_irc Hello.
05:38 FoxyThePegasus ERROR[CurlFetchThread]: servers.minetest.net/announce not found (Could n't connect to server) (response code 0)
05:38 FoxyThePegasus Anyone know how to fix?
05:39 VanessaE again?!
05:39 someguy_irc again.
05:39 FoxyThePegasus ;~;
05:39 someguy_irc happened with foxy and my server.
05:39 FoxyThePegasus >.<
05:41 VanessaE FoxyThePegasus: that's happened before, and it's still unclear why
05:41 n4x joined #minetest
05:41 Tesseract FoxyThePegasus: Oh, that space in "Could n't"?  I'll fix that right away.  ;-)
05:42 FoxyThePegasus XD
05:42 someguy_irc Eh.
05:42 VanessaE hah
05:42 FoxyThePegasus yea cause it spammed it
05:42 FoxyThePegasus cause i left the server on XD
05:42 someguy_irc just a copy from console.
05:42 FoxyThePegasus :3
05:42 exio4 joined #minetest
05:42 FoxyThePegasus Here is the config
05:42 FoxyThePegasus http://puu.sh/dKWQn/9d52e7c6c6.png
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05:47 FoxyThePegasus !up 108.61.185.28 30000
05:47 MinetestBot 108.61.185.28:30000 is up (329ms)
05:47 someguy_irc ._.
05:47 FoxyThePegasus >.<
05:47 kaeza ( ͡° ͜ʖ ͡°)
05:47 Viper168 joined #minetest
05:48 someguy_irc kaeza, o/
05:48 FoxyThePegasus xD
05:49 kaeza ( ͡° ͜ʖ ͡°)/
05:50 FoxyThePegasus i set the curl timeout
05:50 FoxyThePegasus and its still happening >.<
05:53 gregorycu joined #minetest
05:58 someguy_irc VanessaE, http://puu.sh/dKXBP/0634b67eb5.png
05:58 someguy_irc weired.
05:58 someguy_irc rdddd
05:58 FoxyThePegasus XD
05:58 FoxyThePegasus after i updated it decided to work >.<
06:02 FoxyThePegasus Someguy just died i think >.<
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06:10 LazyJ What's the purpose of WorldEdit .mts schem files and .we schem files?
06:11 LazyJ They both save a build, but what is the reason for the two formats?
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06:19 Tesseract LazyJ: .mts supports probabilities, .we supports node meta.
06:19 Tesseract .mts is also much better compressed.
06:20 LazyJ Hmm....
06:20 Tesseract (deflated binary vs plain text Lua, it's really no competition)
06:21 LazyJ I'm currently bringing some of my builds from old worlds into a current Minetest world. The .mts is replacing nodes with other, odd nodes.
06:21 LazyJ The .we format brings in the build correctly.
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06:22 LazyJ So I've been curious if .mts was meant for something else.
06:31 Tesseract LazyJ: .mts was meant for placing mapgen structures like trees.
06:31 Tesseract Aaaaand I'm out.  o/
06:32 LazyJ Ok, thanks, Tesseract  ;)
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06:53 someguy_irc FoxyThePegasus,
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07:13 hmmmm https://github.com/kwolekr/minetest/commit​/b67f37f27ea7d89b2098fa9fcc2533fa1091e695
07:13 hmmmm LazyJ:  I am interested in the problem you're having
07:13 hmmmm could you go into more detail about the 'wrong' nodes being placed?
07:14 LazyJ Glass was replaced with chests, xpanes were replaced with windmill blades from Sokomine's Windmill mod.
07:15 hmmmm that's really not supposed to happen
07:15 LazyJ Can you read the .we files if I upload them to Dropbox?
07:15 hmmmm no.. why would I be interested in the .we files?
07:15 LazyJ Sorry, .mts
07:16 hmmmm *I* can read them
07:16 hmmmm other people probably cannot
07:16 LazyJ I wasn't sure if they would hold a clue to the problem or not.
07:16 hmmmm i should probably make a lua utility for reading/writing/modifying mts files
07:16 LazyJ At first I thought it maybe due to the trouble WE is currently having with the //load function.
07:16 hmmmm LazyJ, please upload the .mts file in question
07:17 LazyJ But even in the non-luajit Minetest the .mts files for larger builds did weird stuff.
07:17 hmmmm I don't know... I added the worldedit commands to create and place .mts files but i don't maintain it at all.  it's probably been modified since then.
07:18 LazyJ A bit of background info:
07:18 LazyJ https://github.com/Uberi/Mi​netest-WorldEdit/issues/67
07:20 LazyJ and the Dropbox - "asdf.mts":
07:20 LazyJ https://dl.dropboxuserconte​nt.com/u/30991334/asdf.mts
07:25 hmmmm so moreblocks:superglowglass, moreblocks:coalglass, moreblocks:cleanglass
07:26 LazyJ Yup.
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07:27 VanessaE your moreblocks is outdated...
07:27 VanessaE it'
07:27 someguy_irc Hi again.
07:27 LazyJ Some other node would come in as windmill blades in one attempt and not in another.
07:27 hmmmm were the chests that replaced the glass locked?
07:27 VanessaE it's moreblocks:super_glow_glass (with underscores) et al.
07:27 VanessaE LazyJ: ^^^
07:27 LazyJ This particular builds
07:27 LazyJ Ahk...
07:28 LazyJ This particular build dates back to 2013_04.
07:28 VanessaE you need some kind of translation/aliases table for those nodes I guess.
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07:28 LazyJ Several MoreBlocks updates ago.
07:28 LazyJ Not quite.
07:28 LazyJ I've uploaded two screenshots.
07:29 LazyJ One of the .we version and the other of the .mts version.
07:29 LazyJ The .we version came in correctly; the .mts did weird things.
07:30 LazyJ Same build, same Minetest, different WorldEdit formats:
07:30 LazyJ .we correct:    https://dl.dropboxusercontent.c​om/u/30991334/asdf_correct.png
07:30 LazyJ .mts weird:   https://dl.dropboxusercontent.co​m/u/30991334/asdf_mts_weird.png
07:30 LazyJ (atm dropbox is quicker to get things uploaded than imgur)
07:31 hmmmm hahaha
07:31 hmmmm that's hilarious
07:31 VanessaE heh
07:31 LazyJ In the "weird" screenshot, flowing water was replaced by junglegrass.
07:32 hmmmm vanessae, those chests in that screenshot are locked, right?
07:32 LazyJ Some xpanes were replaced with stone, others with static water.
07:32 VanessaE hmmmm: no
07:32 VanessaE those are unlocked.
07:32 hmmmm hrmm
07:32 VanessaE also, loading of a .we schematic looks to be done with minetest.add_node()
07:32 hmmmm oh nevermind
07:32 VanessaE so aliases in a mod would be applied while loading a .we
07:33 VanessaE but do they apply when integrating a minetest schematic?
07:33 hmmmm yes they do
07:33 VanessaE hrm
07:35 VanessaE <insert sfan5's "shrug" emoticon here>
07:35 hmmmm well i know why it messed up
07:35 hmmmm lazyj must have deactivated the fences mod or something
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07:36 hmmmm to fix this i know exactly what i should do
07:36 LazyJ iirc, there are two fence mods involved in these.
07:37 LazyJ Checking...
07:37 hmmmm so, I just rewrote the entire mechanism for resolving node names
07:37 hmmmm it was that commit i posted in -dev
07:38 LazyJ Yup. 2 fence mods. Default and Blockmen's fence mod.
07:38 hmmmm but it still has the same issue here - i assume that nodes in vectors are optional
07:38 hmmmm this is a pretty serious bug in fact
07:39 hmmmm damn, lazyj, how long has this been going on for?
07:39 hmmmm why couldn't you tell us about it before 0.4.11 was released?
07:39 LazyJ idk. This has been a project on the back burner for over a year now.
07:40 LazyJ Previous builds that I've archived didn't encounter this, but they were newer builds.
07:41 LazyJ That is, they were built under newer Minetests and newer mods.
07:41 LazyJ I'm finally getting through the part of my todo list of old-old builds.
07:43 LazyJ Those newer builds were also transfered during MT 0.4.9 and MT 0.4.10
07:43 LazyJ Well, early MT 0.4.10.
07:44 VanessaE hmmmm: I joked with kahrl earlier... acerspyro's crash and now LazyJ's bug, maybe 0.4.11.1 soon? ;)
07:44 hmmmm it's an actual possibility
07:45 VanessaE [12-26 20:33] <kahrl> VanessaE: next year ;)
07:45 hmmmm there's absolutely no reason why we be limited to releases
07:45 hmmmm we need the ability to address bugs with patch versions
07:46 LazyJ Some bugs can stay hidden for a long time till some one does something different that brings the bugs to light.
07:47 LazyJ I just fixed a minor bug in the default dye code. It's bug that only shows up in craft guides that show all possible crafts for an item (Unified Inventory in this case).
07:48 VanessaE you mean the dye:foocolor,bar thing?
07:48 LazyJ But from what I can see in my archive copies of minetest_game, the dye bug has been there for a long time.
07:49 VanessaE (or however it was specified; too wordy so I stopped using that method)
07:49 LazyJ One of these days I'll get GitHub figured out so I can post pulls(?) of the little things my players and I come across.
07:50 LazyJ The recipe for crafting dyes from flowers:
07:50 LazyJ recipe = {"group:flower,color_"..name},
07:51 hmmmm this is so screwed up
07:51 LazyJ The problem is the recipe tries to match a flower color for each of the *15* dye colors but there are only *6* flower colors.
07:51 hmmmm i'm not going to stand for it any more
07:52 VanessaE ?
07:52 LazyJ So every dye that is *not* made from putting a flower in the craft grid has an "unknown item" in it's list of alternate recipes.
07:53 VanessaE LazyJ: there's a bigger issue in UI, in that ANY recipe with unknown items should be ignored; one of homedecor's items registers a recipe with unknowns (that will never exist, ever) as a side effect of a loop.  I ignore it because in practice, it does nothing.
07:53 LazyJ The fix was to comment-out that bit of default code and create a crafting recipe for flowers-only dyes.
07:53 VanessaE but UI shows it..
07:53 * VanessaE looks at hmmmm and wonders what won't be stood for, specifically
07:54 hmmmm the idiotic code maintenance procedures
07:54 hmmmm and release methodology
07:54 LazyJ Hehehe... UI is one of my mod testing tools... and HomeDecor has a bit of notoriety in the recipe department. :)-
07:54 VanessaE LazyJ: hehe
07:54 hmmmm it's the most unflexible, amateur, un-thought-out pile of crap and it needs to change
07:54 VanessaE hmmmm: indeed.  your idea earlier of scripting the whole thing so that you can do it all on your own has merit, but what if you're just not around?
07:55 hmmmm not releasing things
07:55 hmmmm everything needs to change
07:55 VanessaE oh boy..
07:55 LazyJ Since we use UI on our server, there are players who will freak-out if they see an "unknown item" in UI's craft guide.
07:55 hmmmm we need to make use of branches more
07:55 hmmmm every single time we make a release, we add a branch instead of a tag
07:55 hmmmm we can add hotfixes to the release and ship out working stuff rather than broken stuff
07:56 hmmmm development always keeps happening
07:56 hmmmm no feature freezes
07:56 hmmmm we just create a new branch of what we're going to call the next release and after a week or so of release candidates, make an actual release
07:56 VanessaE I can agree with that so long as we're not talking about spending resources on backporting bug fixes down to $VERSION-2 or some such
07:57 VanessaE it sounds like you're proposing the linux kernel model, after a fashion
07:57 hmmmm I think this is more like the freebsd model
07:57 hmmmm the smallest thing we can start with is the versioning scheme
07:57 hmmmm why is it 0.4.11?
07:57 VanessaE been years since I used FBSD, but either way, the result is undoubtedly better than the current situation
07:57 hmmmm why not 4.11?
07:58 * LazyJ has inadvertently kicked-up enough dust and slinks back to hide under his rock.
07:58 hmmmm we get that it's unfinished
07:58 VanessaE I guess because most devs consider the engine to still be alpha quality?
07:58 hmmmm yes, but it'll never be finished at this current rate
07:58 VanessaE LazyJ: this kind of dust needs to be kicked up from time to time
07:58 hmmmm and due to feature creep it'll never get finished
07:59 hmmmm this isn't some kind of commercial development house where there is a point at which a vidya game is finished
07:59 VanessaE hmmmm: well then, what's stopping the next version from being tagged as 1.0.0 ?
07:59 VanessaE (the last couple of rather nasty bugs aside)
07:59 hmmmm celeron assigned much less weight to minor version numbers previously
07:59 hmmmm you can see how quickly he moved from 0.3.x to 0.4.x
08:00 VanessaE yep
08:00 hmmmm and here we're still 0.4.x when in fact the codebase is radically different from 0.4.4 even
08:00 hmmmm we could pull a Solaris
08:00 VanessaE hell enough of it got touched between 0.4.10 and 0.4.11, even
08:00 VanessaE yeah?
08:00 hmmmm SunOS 2.6 became known as Solaris 6
08:01 VanessaE hm, no :P
08:01 hmmmm and from then on the version increased
08:01 hmmmm solaris 7, 8, 9, and then they had 'update' levels
08:02 hmmmm so here's my recommendation:
08:02 hmmmm shift all the numbers one decimal place to the left
08:02 hmmmm 0.4.11 becomes 4.11 and we actually start using the patch level correctly
08:02 hmmmm so 4.11.1 will mean "the first patch on 4.11"
08:02 VanessaE if you do that, shift left and bump the version to 5.0.0
08:02 VanessaE start out at a round number
08:02 hmmmm yeah but
08:02 VanessaE it'll confuse users less.
08:03 hmmmm the 5 is sort of reserved for client-side scripting
08:03 VanessaE yeah I know
08:03 hmmmm well
08:03 VanessaE but who says it *has* to be?
08:03 hmmmm i'm not married to it
08:03 hmmmm next version we'll be Minetest 5.0
08:04 hmmmm reminds me of that one AOL commercial I always heard on tv
08:04 hmmmm "FIVE POINT OH! FIVE POINT OH! NEW AOL VERSION, FIVE POINT OH!"
08:04 VanessaE lol
08:05 VanessaE and then 6.x could be where client-side Lua goes in, or something
08:05 VanessaE (well, TBD when the time comes)
08:05 hmmmm sure
08:06 hmmmm oh, whoops, that was actually 6.0 I remember:  https://www.youtube.com/watch?v=g5oa5kKkHjQ
08:06 VanessaE that's it guys, we've lost him to the "weird" part of youtube now
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08:38 LazyJ Caffeine has run out, I'm calling it a night. Take care and good luck ;)
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10:02 Calinou http://www.phoronix.com/scan.ph​p?page=news_item&amp;px=MTg3MzM
10:02 Calinou “This was a triumph.”
10:02 Calinou Thanks to Phoronix reader and Minetest contributor "Calinou" for letting us know about this latest update to the game in ending out 2014.
10:04 VanessaE nice
10:05 VanessaE guess I should expect more shapes in moreblocks soon huh? :)
10:08 redstonecraftpl 15% building...
10:08 redstonecraftpl 25%
10:09 redstonecraftpl 35% xD
10:09 Calinou VanessaE, probably not
10:10 Calinou the current shapes we have are enough for almost everything, and largely surpass Minecraft
10:10 VanessaE Calinou: the mesh nodes?
10:10 Calinou Minecraft is unlikely to get slopes anytime soon :P
10:10 redstonecraftpl 45%
10:10 VanessaE I assumed you hadn't merged those to mainline yet
10:10 Calinou I will soon, when more people will have updated to 0.4.11
10:10 VanessaE ok
10:11 redstonecraftpl 55%
10:12 * Calinou is surprised at how many people still play Quake 2
10:12 Calinou way more  than QuakeWorld, apparently
10:12 * VanessaE headers off to bed.
10:12 VanessaE night
10:15 redstonecraftpl 95
10:15 redstonecraftpl %
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10:54 pisto hey there Calinou
10:55 Calinou hi pisto
10:55 Calinou I didn't know you play Minetest too :p
10:55 pisto you got a mention in phoronix.com
10:56 pisto well no but I checked it out
10:56 sfan5 oh
10:56 sfan5 look
10:56 sfan5 people
10:56 pisto I play sometimes minecraft with gf
10:56 Calinou phoronix.com brings quite a lot of input and visits on site
10:56 pisto yeah I would guess so
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10:57 pisto anyway I'm not so much into minecraft, but if that changes minetest would be perfect for me as I'm most skilled in c++ and lua
10:58 Calinou try it and see
10:58 Calinou be sure to complete the game using mods, if you think something is missing
10:59 pisto yeah, didn't actually try those and it felt naked
10:59 pisto maybe you should make it more clear with absolute beginners
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11:11 pisto how do you dodge complaints from minecraft? it's different sources but the game does indeed look alike
11:14 Jordach pisto, most textures dont even look alike
11:14 Jordach also: modding API
11:17 pisto ok. minecraft uses tcp and that always baffled me
11:17 pisto for something that deals with player movements I would expect udp
11:17 pisto what does minecraft use?
11:18 pisto minetest
11:20 Calinou Minetest uses UDP
11:20 Calinou port 30000 by default
11:21 Calinou usage of enet is being considered, although a fork of Minetest, Freeminer, already uses it
11:21 pisto yeah, good
11:21 pisto enet is bad for high bandwidth tough, I would keep a tcp stream aside
11:22 pisto also there are some security implications with vanilla enet
11:22 pisto basically zero protection against connect floods
11:23 pisto some code in servicing the host doesn't respect the timeout
11:23 pisto so it's technically possible to lock the server into reading packets (probably it would go down first for the traffic though)
11:24 pisto restoring after a big packet loss just doesn't work well
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11:48 rubenwardy Hi all!
11:48 Calinou hi rubenwardy
11:49 Calinou Lichess now has Antichess variant :p
11:49 rubenwardy Antichess D:
11:50 someguy_irc joined #minetest
11:51 rubenwardy interesting
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12:06 rubenwardy Greetings jojoa1997
12:06 jojoa1997 Greetings!
12:08 rubenwardy You know what time it is? Time for a cup 'o tea!
12:08 jojoa1997 I need sugar
12:08 jojoa1997 anything to either keep me up or knock me out
12:09 jojoa1997 sicknesses suck
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12:09 rubenwardy Did you know you can tea as a pH indicator? It changes color if you change the pH.
12:09 rubenwardy *can use tea
12:09 jojoa1997 cool
12:12 Jordach rubenwardy, i sometimes get really red tea
12:12 rubenwardy That's probably the type
12:12 rubenwardy Or you should stop disposing your bobies through the water pipes
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12:14 Jordach rubenwardy, does Typhoo normal teabags sound out of the ordinary
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12:24 Jordach how would i replace nodes using minetest.register_on_generated()
12:31 rubenwardy Open a voxel manip, read and write.
12:31 rubenwardy There are examples someplace
12:32 someguy_irc anyone knows the code for minetest.conf so I wont loose my stuff when I die?
12:34 rubenwardy 1 sec
12:34 rubenwardy There is none
12:35 rubenwardy Just delete the bones folder in minetest_game/mods/bones/init.lua
12:35 rubenwardy or whatever the subgame you use it
12:35 rubenwardy is
12:36 someguy_irc ok,thanks for the help!
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12:40 Jordach rubenwardy, i want to in a nutshell, replace mapgen:grass to randomly mapgen:grass_x
12:41 Jordach x being a random number from 1-4
12:43 rubenwardy Here is a basic mapgen function: https://github.com/rubenwardy/​jump/blob/master/init.lua#L60
12:44 sfan5 Jordach: why is that so hard
12:44 rubenwardy The v5/v6/v7 will already have generated at that point
12:44 rubenwardy Just loop through all nodes and do the replacement
12:46 Jordach sfan5, i'll most likely end up writing an automated function for randomised nodes
12:46 Krock joined #minetest
12:46 redstonecraftpl hi krock ;D
12:46 Krock hi
12:47 rubenwardy Hello!
12:48 Megaf Hi all
12:48 Megaf anyone here moving from master to stable-0.4? (0.4.11)
12:48 Megaf (server side)
12:49 Krock lol no.
12:49 Jordach yup already done with no issues
12:50 Krock would be dumb to move from 0.4.11-dev to 0.4.11 xD
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12:51 Jordach in the wise words of James May: koch
12:53 someguy_irc Anyone knows how to make a IRC account for my server?
12:54 Jordach u wot m8
12:54 Jordach someguy_irc, you'll want linux if you want the IRC mod
12:55 Jordach if it's a windows server you are out of luck
12:55 someguy_irc just answer pls ?
12:55 someguy_irc im on a VM
12:56 Jordach RTFM https://github.com/kaeza/minetest-irc
12:56 someguy_irc Dude.
12:57 Jordach https://cdn.mediacru.sh/M/MAWjvXiobVto.png (yarr, no $10 for you, you theiving open source developer)
12:58 someguy_irc ._.
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13:00 reber hi all
13:01 reber i need a little help please about installing mods
13:01 reber anyone here ?
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13:07 someguy_irc Jordach, my host is changing the server to linux
13:07 someguy_irc happy?
13:10 Jordach yes
13:10 someguy_irc :P
13:10 someguy_irc Ubuntu.
13:10 someguy_irc grr
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13:19 * Jordach returns to his programming
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13:24 jin_xi reber: whats the trouble you've got?
13:24 reber i have installed some mods, i don't see any differences jin_xi
13:25 reber i have minetest 0.4.10 (jessie/debGLin)
13:25 jin_xi you need to activate them per world, in configure menu
13:25 reber yep that's what i juste did right noz
13:25 reber how
13:25 reber *now
13:26 reber jin_xi, here is wy world.mt file : http://pastebin.com/wYnEapKt
13:27 reber ~/.minetest/mods/mt-firearms-master <---- i have installed this
13:27 ShadowBot reber: Error: Missing ">".  You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands.
13:27 reber ~/.minetest/mods/mt-firearms-master < --- i have installed this
13:27 ShadowBot reber: Error: Missing ">".  You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands.
13:28 reber ~/.minetest/mods/mt-firearms-master  i have installed this
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13:29 reber and and thes packages  :minetest-mod-mobfinstall
13:29 reber minetest-mod-moreblocksinstall
13:29 reber minetest-mod-moreoresinstall
13:29 reber minetest-mod-pipeworksinstall
13:29 reber was kicked by ShadowBot: Paste flood detected. Use a pastebin like pastebin.ubuntu.com or gist.github.com.
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13:29 reber sry for the 5 lines pasted
13:30 Jordach how do i check a node using voxelmanip
13:36 reber any help ?
13:37 sfan5 reber: rename the dir. to firearms and then try enabling it
13:38 reber ok i do it right now
13:39 Jordach sfan5, converting the mighty randomising ABM to VoxelManip
13:39 Jordach much speed, wow
13:44 twoelk joined #minetest
13:44 twoelk and a merry xmas
13:44 Jordach twoelk, BFD will be getting a mega optimisation in the form of VoxelManip
13:45 twoelk nice
13:45 reber sfan5, done i have "block unknown" now ...
13:45 * twoelk is wondering what the effect might be
13:45 lemonade joined #minetest
13:46 * twoelk notices that the beginning of his first message went to another channel
13:50 * Jordach noticed the speed boost
13:51 Jordach ~500ms -> 10ms per mapblock
13:51 ShadowBot Jordach: Error: Spurious ">".  You may want to quote your arguments with double quotes in order to prevent extra brackets from being evaluated as nested commands.
13:52 Jordach that does make a difference in generation time
13:55 nanepiwi joined #minetest
13:56 nanepiwi testing...
13:56 nanepiwi how to protect areas?
13:56 nanepiwi shadowbot?
13:58 Viper168 joined #minetest
13:58 roniz joined #minetest
14:06 twoelk hmm, so I might need to download a new version of BFD
14:07 Jordach twoelk, 0.5 RC3 coming up hot soon
14:07 twoelk using my xmas-holidays to move worlds and other content to the new stable version of Minetest :-)
14:07 T4im joined #minetest
14:10 twoelk had a little BFD testworld on my private-kiddies-server besides other bigger worlds, hope BFD doesn't breack the old world
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14:13 Jordach twoelk, i don't break worlds
14:14 Jordach the only change that did was the chest -> mesh chests for 1 commit before it got fixed properly
14:15 reber is it possible to download the world of a server from a client to play it locally ?
14:17 twoelk reber: yes
14:17 reber cool
14:17 reber how please ?
14:18 twoelk use Minetest version 0.4.11
14:18 twoelk put this into the minetest.config
14:18 twoelk enable_local_map_saving = true
14:20 twoelk Minetest will save areas you visit in the worlds folder under the name or ip of the server
14:20 twoelk but only the places that you indeed visit
14:21 twoelk for complete maps look at the threads or homepages of that server. some offer downloads
14:22 shadowzone joined #minetest
14:22 reber mmm ... ok i need whole maps ...
14:23 twoelk wich server?
14:24 twoelk VanessaE offers hers here http://digitalaudioconcepts.com/​vanessa/hobbies/minetest/worlds/
14:25 twoelk some others also offer backups
14:27 Jordach https://cdn.mediacru.sh/u/u5oAGHZ175-l.png https://cdn.mediacru.sh/3/3hr7ly8CtJS5.png
14:27 Jordach trees no longer have the same leaves pattern, and they're brand new
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14:29 sol_invictus Jordach: I like these textures
14:29 redstonecraftpl bye
14:29 Jordach sol_invictus, i'm one by one nuking Minetest Game textures and replacing them with better ones
14:30 sol_invictus good, mg textures (especially those commited recently) are worst
14:30 sol_invictus ever
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14:35 Jordach speeeeedy BFD https://github.com/VanessaE/moretrees/blob​/master/textures/moretrees_beech_trunk.png
14:35 Jordach derp
14:35 Jordach https://cdn.mediacru.sh/C/Ctur3ZQmPcU1.png ^
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14:44 * NekoGloop flops
14:45 * shadowzone opens blender
14:46 * NekoGloop explodes
14:46 shadowzone Ouch!
14:49 * NekoGloop licks shadowzone's hand
14:49 * shadowzone pets NekoGloop
14:49 NekoGloop mew
14:50 luizrpgluiz joined #minetest
14:50 * shadowzone scratches NekoGloop's head
14:51 NekoGloop mrow >w<
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14:55 * MinetestBot purrs at NekoGloop
14:55 Jordach mmmmm https://cdn.mediacru.sh/A/ArBIaOJ019ej.png
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14:56 reber twoelk, liberty land minetest
14:56 * NekoGloop licks MinetestBot
14:57 NekoGloop Jordach: redpower-like lamps? with the aura around them, I mean.
14:57 Jordach NekoGloop, yes
14:57 Jordach we got Mesh based nodes, which means all sorts of cool stuff
14:58 Jordach they can't be animated, but they can do stuff that's impossible with nodeboxes
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15:01 shadowzone https://www.youtube.com/watch?v=​oJgDU_hImew&amp;feature=youtu.be
15:01 shadowzone ~title
15:01 ShadowBot Bored and playing around with character.blend - YouTube
15:08 twoelk reber: at a first glance I don't see any links so you will have to ask the admins for such a backup-download link. From the other stuff they have published it seems you may be in for a several gigabyte large download though. Maybe they will only give a link as pm to avoid cluttering their bandwidth
15:08 reber ok thx
15:09 reber twoelk, i'm downloading the worlds from vanessa atm
15:10 twoelk be sure to open each with the correct game, like Dreambuilder, Realtest etc
15:10 * sfan5 licks NekoGloop
15:10 twoelk there are also maps in the maps section of the forum
15:11 twoelk you may find versions of NYC or Karsthaven in the forums somewhere
15:14 * Jordach finally adds the crafting guide into BFD
15:16 * NekoGloop pats sfan's head
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15:23 Jordach NekoGloop, you might like one of the additions into BFD
15:24 Jordach https://cdn.mediacru.sh/l/lw3DgoeOH59k.png
15:24 NekoGloop BFD?
15:24 NekoGloop meow kitty cat
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15:24 Jordach NekoGloop, Big Freakin Dig (I was forced to remove my best expletive)
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15:47 reber twoelk, heh i dindn't know about games, looks great
15:48 reber i downloaded and installed few of them
15:48 twoelk you will need them ore the maps will have unknown nodes or some random kittins might die
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15:51 twoelk http://wiki.minetest.net/List_of_Games <-almost complete list of Minetest-Games (shameless advertising of a wiki page)
15:52 kaeza joined #minetest
15:54 twoelk Jordach: seeing the screenshot on the forum. Are youre cats attracted by warm places and like sleeping on ovens?
15:55 Jordach twoelk, they like soft warm places
15:55 Jordach like beds, tops of active furnaces, carpets and wool
15:59 kaeza greetings
16:00 acerspyro kaeza, \o/
16:03 shadowzone joined #minetest
16:07 acerspyro Apples are part of which mod?
16:09 shadowzone Default
16:09 acerspyro Why are they round???
16:09 acerspyro >.<
16:09 shadowzone I don't know.
16:09 acerspyro Should be blocky
16:09 twoelk try another game than dreambuilder
16:10 twoelk Dreambuilder ventures on several unblocky paths
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16:10 acerspyro k
16:10 acerspyro what do you recommend?
16:11 shadowzone RealTest
16:11 Jordach bleh
16:11 Jordach outdated and probably doesn't work anymore
16:11 shadowzone Shadow_game(Yes, that's my game but I need to advertise or something)
16:12 twoelk Carbon or the default Minetest-Game seem the most uptodate but still voxely at the moment
16:12 acerspyro voxely?
16:12 * twoelk waits for BFD to be named
16:12 twoelk in Minetest one voxel = one cube of one meter by one meter
16:13 acerspyro ok
16:13 shadowzone twoelk: Lol
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16:13 kaeza Need For Speed: Carbone
16:13 kaeza <_<
16:14 kaeza wow, so old
16:14 twoelk uh? a need for speed in Minetest game - drool
16:16 twoelk hm, might need a mod that preloads the track and adds some drifting algorithm to movements for that
16:18 kaeza there's a car mod out there. some simple physics simulation could be added
16:19 kaeza still, lag would be a problem :/
16:20 acerspyro why is the singleplayer server laggy, but not the stand alone server?
16:21 * NekoGloop licks Jordach's hand
16:22 Jordach meow?
16:22 Jordach acerspyro, different threads
16:23 Jordach not even kidding, connecting to a standalone server via a client results in majorly better performance (as one thread can't handle rendering and game logic at the same time)
16:23 acerspyro What was so hard in making them different threads in the first place?
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16:23 acerspyro wtf!
16:23 Jordach acerspyro, mutex is a bitch
16:23 acerspyro Then just start a server co-process
16:23 Jordach acerspyro, on one system i found a server speed time of -1
16:24 Jordach my RTT locally was -1 (must have time traveled)
16:25 acerspyro argh, I pick stuff from the creative inventory, then it disappears and reappears. And changing pages flickers a lot.
16:26 acerspyro With the separate server process
16:26 acerspyro If only the client could be on its own, and THEN the server says yes/no
16:28 acerspyro A round soccer ball that can't even roll?
16:28 Beton joined #minetest
16:29 Beton hello ;)
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16:32 hmmmm [11:23 AM] <Jordach> not even kidding, connecting to a standalone server via a client results in majorly better performance
16:32 hmmmm that would be interesting if it turns out to be true
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16:40 Jordach hmmmm, game logic runs in a separate thread from the renderer
16:40 hmmmm yup, it does the same thing in a singleplayer game
16:40 Jordach which means the renderer doesn't have to wait for the game logic to process
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16:44 twoelk I also had the same impression that running a local server and joining with a seperate client was less laggy than singleplayer
16:45 roniz joined #minetest
16:45 Krock maybe because then you have 2 processes instead of one?
16:46 Calinou joined #minetest
16:46 Calinou https://forum.minetest.net/viewtopic.ph​p?f=17&amp;t=10833&amp;p=166049#p166049
16:46 Calinou aaaaaaaaahhhhhhh
16:46 Calinou AAAAAAAAAHHHHHH
16:46 Calinou Phoronix teleported into Minetest forums :\
16:47 shadowzone Krock: you gotta update the skins mod my skin "shadowzone" has been re-authored to crazyginger72 the creator.
16:47 Krock shadowzone, talk with addi
16:47 shadowzone Okay
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16:50 Calinou “Sometimes it just can't be avoided.” ⇒ RMS would prove you wrong :p
16:50 tyteen4a03 joined #minetest
16:51 twoelk on my way under recommendation pc the new 0.4.11 seems to be indeed quite often locked in some arguments about the current content of reallity for irritating amounts of time until the issue gets resolved. Of course by then I have fallen into the lava lake when my bridging node is finally placed as intended by me
16:52 * acerspyro thinks
16:52 acerspyro twoelk, Makes sense.
16:52 * VanessaE peeks in
16:52 VanessaE good morning
16:52 Calinou hi VanessaE
16:52 Calinou heh, you go to sleep, then you wake up, all that during day (in Europe)
16:52 acerspyro It's fucking noon :P
16:52 Calinou so I see you doing both
16:54 VanessaE heh
16:54 VanessaE well I was up late fighting with a bug and learning parts of minetest that I rarely deal with :P
16:54 VanessaE (this, in case others are interested: https://github.com/VanessaE/autoclose_doors )
16:55 Calinou I remember on Minecraft, everyone was annoyed by plugins that made doors automatically close
16:56 acerspyro lol
16:56 VanessaE well this adds a one specific door that does it. :)
16:57 VanessaE -a
16:57 VanessaE I forked it from homedecor's code so that I can extend it later to have a few types.
16:57 VanessaE this is mostly for spawn buildings where you want players to stay inside until they gain interact
16:58 n4x joined #minetest
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17:19 * kaeza suggests splitting homedecor into "git modules" and hides
17:19 kaeza submodules even
17:19 luizrpgluiz1 joined #minetest
17:19 * kaeza hides again
17:24 jalcine joined #minetest
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17:27 VanessaE you BETTER hide :P
17:27 VanessaE submodules, indeed.
17:28 VanessaE the whole thing does need refactored though.
17:34 Vargos joined #minetest
17:38 Calinou submodules can't be zip or tar-downloaded
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17:48 T4im VanessaE: you could use flipgates already though :) i.e. usual doors that are closed in both positions… will even be more "secure" in lag situations than autoclosing… though I guess it might also keep in some more inept users :/
17:49 VanessaE what's a flipgate?
17:49 T4im well.. the current doors flip between closing up one side if "open" and another if "closed", put walls around the other two sides of the door-node, and it will remain shut at all times
17:49 T4im to go through you simply enter the door node, flip the gate and are on the other side of the door
17:49 VanessaE not these.
17:50 VanessaE oh wait I see what you mean
17:50 VanessaE interesting trick
17:51 VanessaE wouldn't work for the purpose I have in mind though
17:52 T4im but great for securing areas.. has happened too often that a server crashed or a connection was lost right after you opened the door of your precious workshop or admin area :p
17:53 LazyJ joined #minetest
17:58 acerspyro I'm a heathen, I'm playing Minecraft :D
18:00 VanessaE idolater!  heretic!
18:00 shadowzone I am playing Minecraft too
18:00 * shadowzone hides behind acerspyro
18:00 acerspyro Minecraft runs faster than Minetest
18:00 VanessaE wat
18:00 VanessaE impossible
18:01 shadowzone It does, really.
18:01 shadowzone I get 60 FPS in Minecraft
18:01 acerspyro MineTest runs at 30 fps average
18:01 VanessaE at what view range?
18:01 shadowzone I'm lucky to get 50 in Minetest
18:01 acerspyro I get 150 fps in minecraft
18:01 shadowzone full
18:01 VanessaE define "full"
18:01 shadowzone a full 16x16x16 19 chunk view
18:01 shadowzone A chunk is 16x16x16
18:01 VanessaE indeed.
18:01 shadowzone and I can have about 19 chunk range
18:02 acerspyro I'm at render distance 8
18:02 shadowzone 16 to 19 for me
18:02 shadowzone mind if I send system info?
18:03 acerspyro sure
18:03 shadowzone HexChat: 2.9.6 ** OS: Linux 3.13.0-37-generic x86_64 ** Distro: Debian jessie/sid ** CPU: 4 x Intel(R) Xeon(R) CPU           X3320  @ 2.50GHz (GenuineIntel) @ 2.00GHz ** RAM: Physical: 3.9GB, 58.7% free ** Disk: Total: 105.1GB, 62.2% free ** VGA: Advanced Micro Devices, Inc. [AMD/ATI] Cedar [Radeon HD 5000/6000/7350/8350 Series] ** Sound: HDA-Intel - HDA Intel1: HDA-Intel - HDA ATI HDMI ** Ethernet: Realtek Sem
18:03 shadowzone iconductor Co., Ltd. CIe Gigabit Ethernet ** Uptime: 2h 0m 43s **
18:03 mitrom ...
18:03 mitrom ok
18:03 shadowzone see
18:03 mitrom dafuq do i do that
18:03 shadowzone Hexchat?
18:03 mitrom HexChat: 2.9.6 ** OS: Linux 3.13.0-40-generic x86_64 ** Distro: Debian jessie/sid ** CPU: 2 x Intel(R) Pentium(R) CPU G2030 @ 3.00GHz (GenuineIntel) @ 1.60GHz ** RAM: Physical: 3.8GB, 92.2% free ** Disk: Total: 289.5GB, 73.0% free ** VGA: Intel Corporation Xeon E3-1200 v2/3rd Gen Core processor Graphics Controller ** Sound: HDA-Intel - HDA Intel PCH1: USB-Audio - iCM10 ** Ethernet: Realtek Semiconductor Co., Ltd. CIe Gigabit
18:03 mitrom Ethernet ** Uptime: 1h 11m 28s **
18:03 mitrom wow
18:03 acerspyro I use konversation
18:03 VanessaE yeah, what's the command for that?
18:03 mitrom sysinfo
18:03 mitrom what a guess
18:03 shadowzone Window > send system info
18:04 mitrom or you could be l33t and use /sysinfo
18:04 VanessaE interesting.
18:04 shadowzone Yeah
18:04 acerspyro Sysinfo for 'FORTH212': Running inside KDE 4.14.1 on Ubuntu 14.10 (Utopic Unicorn) powered by Linux 3.16.0-26-generic, CPU: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz at 933-2399/2399 MHz, RAM: 2472/3817 MB, Storage: 28/73 GB, 241 procs, 65.89h up
18:04 mitrom oi fuck off with ur xeons
18:04 acerspyro ah
18:04 VanessaE HexChat: 2.9.6 ** OS: Linux 3.13.0-43-generic x86_64 ** Distro: Debian jessie/sid ** CPU: 6 x AMD Phenom(tm) II X6 1055T Processor (AuthenticAMD) @ 2.81GHz ** RAM: Physical: 15.7GB, 70.3% free ** Disk: Total: 1.0TB, 57.5% free ** VGA: Advanced Micro Devices, Inc. [AMD/ATI] Tahiti XT [Radeon HD 7970/8970 OEM / R9 280X] ** Sound: HDA-Intel - HDA ATI SB1: HDA-Intel - HDA ATI HDMI ** Ethernet: Realtek
18:04 VanessaE Semiconductor Co., Ltd. CIe Gigabit Ethernet ** Uptime: 2d 2h 1m 20s **
18:04 mitrom lol
18:04 VanessaE there, as long as we're flooding.
18:04 mitrom okay VanessaE
18:04 mitrom you win
18:04 shadowzone SYSTEM INFO FLOOD FTW!
18:04 mitrom oh wait
18:04 mitrom > AMD
18:04 acerspyro Doesn't tell my GPU, which is a Mobility Radeon HD 5470 512 mb
18:05 shadowzone Mine don
18:05 shadowzone Don't even have a graphics card
18:05 T4im 16Gb ram.. nice :)
18:05 mitrom same
18:05 shadowzone 4 gigs for me
18:05 acerspyro 4 here
18:05 acerspyro :D
18:05 shadowzone My MB caps at 4 gigs
18:06 mitrom I have 32Gb of ram
18:06 * twoelk gets interested in that flood of info
18:06 mitrom Technically
18:06 acerspyro mitrom, with swap
18:06 mitrom Use a capital b people
18:06 T4im never needed more than 8 so far.. and that's during java development... haha
18:06 acerspyro I have 8 with swap
18:06 mitrom No my statement was valid
18:06 acerspyro twoelk, /sysinfo
18:06 mitrom I have 32 gigabits of ram
18:07 twoelk hm, to wander systems not yet mentioned
18:07 mitrom screenfetch is so much better
18:07 mitrom I dare someone to send one
18:07 exio4 joined #minetest
18:08 mitrom hey hacker
18:08 exio4 joined #minetest
18:08 * mitrom invites n4x to ##hackers
18:08 mitrom wow
18:08 mitrom rude what
18:08 n4x you are rude
18:08 mitrom exio4 is rude
18:09 exio4 no, YOU are rude
18:18 Calinou acerspyro> Minecraft runs faster than Minetest
18:18 Calinou it is true, sadly
18:18 Calinou especially 1.8 and later
18:18 Calinou that said, Minetest is mostly CPU-limited
18:18 Calinou there is a big bottleneck somewhere
18:19 Calinou and that said, you don't need to care if you have >= 60 FPS
18:19 Jordach >450fps
18:19 Jordach u wot
18:19 acerspyro most people don't have >= 60 FPS
18:20 twoelk hm, seems there is no /sysinfo in KVIrc or anything similar or I might be just looking in the wrong places :-(
18:20 Calinou with view range 120, shaders enabled, 1920×1080 and default texture pack, I have 120-200 FPS depending on areas in Minetest
18:20 Calinou (with fps_max 0)
18:20 acerspyro twoelk, there is one in Konversation, which I wasn't expecting
18:20 VanessaE Calinou: c55 has said recently it has to do with how large of transactions are being made to the GPU (rather, they're too small), and that its lack of a texture atlas hurts it
18:20 acerspyro Calinou, fps_max 0?
18:20 Calinou so the texture atlas should be back in
18:20 Calinou acerspyro, disables FPS limit
18:20 acerspyro ik
18:21 Calinou /set -n fps_max 0
18:21 Calinou in singleplayer
18:21 twoelk ?
18:22 acerspyro why no tab completion?
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18:25 acerspyro Is there a
18:25 acerspyro player list*
18:31 VanessaE /status
18:32 VanessaE tab completion works on usernames, in the f10 console
18:32 acerspyro I meant for commands
18:33 VanessaE yeah, I know.  doesn't work for that
18:33 T4im oh, it works for names? that is awesome.. never tried
18:33 shadowzone VanessaE: he meant isis.inchra.net/#minetest
18:33 VanessaE shadowzone: ohh
18:33 Miner59 joined #minetest
18:35 acerspyro ?
18:35 Miner59 Hi, can a dev look at cavegen.cpp, line 125. Seems like a copy & paste mistake :-)
18:36 Miner59 it says GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN; but should be GENNOTIFY_LARGECAVE_END: GENNOTIFY_CAVE_END;, even the comment says it should be end
18:36 Calinou #minetest-dev is the developer channel
18:37 kaeza hmmmm, ^
18:37 Miner59 yeah sorry, hope some reads here too
18:43 Miner59 here is a link to the commit https://github.com/minetest/minetest/commi​t/5062b99cb0d252d9e377ff4560f7ecc9e66fd558
18:43 nore joined #minetest
18:44 Wayward_One Miner59, posted that on the dev channel for you :)
18:45 ElectronLibre left #minetest
18:46 Miner59 ok thanks,
18:46 Wayward_One np
18:47 twoelk why is there no world-dir switch like map-dir for the minetest.conf so one could save all worlds in some user defined folder or am I missing something?
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21:34 LazyJ How does one compile Minetest for a specific language? I have a player from the Netherlands who is getting "<invalid multibyte string>" messages from the Areas mod.
21:34 thelamest hi, would it be easily possible to render more view than r allows? if i get it correctly, not just the in memory blocks but also from the disk cached map?
21:35 sfan5 LazyJ: if you compile minetest with gettext it uses the system language
21:35 T4im LazyJ: I think he needs to compile with gettext support
21:35 thelamest and the former question interests me as well, i compiled with freetype afair and occasionaly get these messages and don't seem to see all the chat
21:35 LazyJ So does the client get the language the server uses?
21:36 acerspyro I got teh crashes again
21:36 acerspyro https://www.dropbox.com/s/8zl​1htx0jaa09g4/mt_gdb.txt?dl=0
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21:37 acerspyro on VanessaE's server
21:37 acerspyro At one place in the map, you will crash.
21:37 acerspyro Strangely, it fell on me again.
21:37 sfan5 LazyJ: the server does not use a language at all
21:37 sfan5 LazyJ: the client just gets the strings sent by the servers
21:38 sfan5 (which are probably in english)
21:38 Tg1 joined #minetest
21:38 LazyJ Hmm...
21:38 LazyJ Thanks, I'll pass on the info to him. Hopefully he's savvy enough to compile his own Minetest client.
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21:41 Jordach exio4, i'm now calling BS on how cold it is
21:41 Jordach i just overclocked my card to +655mhz and it's still less than 30c under load
21:42 acerspyro *it's actually at 110 C right now*
21:42 sfan5 where
21:42 twoelk joined #minetest
21:42 sfan5 if you are referring to the outside temp.
21:42 sfan5 it's fucking cold
21:42 sfan5 but no snow
21:42 sfan5 becuase fuck you
21:43 acerspyro lol
21:43 acerspyro Snow's melting a bit here, should be back at -15, -20 by tuesday.
21:43 acerspyro facedir = 24 '\030'
21:43 acerspyro is that supposed to happen?
21:43 exio4 Jordach, what
21:44 Jordach exio4, overclocking and rendering with CUDA
21:44 hmmmm no, it should be between 0 and 23
21:44 acerspyro So it crashed because it's at 24?
21:44 hmmmm that's invalid memory access... is it not?
21:44 acerspyro yes
21:44 hmmmm well
21:44 acerspyro On a public server map
21:44 hmmmm sounds like an errant mod
21:44 acerspyro VanessaE's map, precisely.
21:44 hmmmm either way this is a serious issue and must be fixed as soon as possible
21:44 acerspyro on her creative server
21:45 Jordach everyone put the earplugs in, it's going to be a tirade
21:45 hmmmm clients crashing due to server-supplied data?  no thank you.
21:45 acerspyro see the backtrace I posted earlier.
21:45 acerspyro https://www.dropbox.com/s/8zl​1htx0jaa09g4/mt_gdb.txt?dl=0
21:45 acerspyro I was building and using the screwdriver, then all of a sudden, segfault. :)
21:45 * Jordach smells a bug with PilzAdam's screwdriver or the old one
21:46 acerspyro And anyone coming in range of the area crashes aswell.
21:46 hmmmm yup, like I said
21:46 hmmmm errant mod
21:46 acerspyro The screwdriver mod
21:46 acerspyro Still, a map should be protected against corruption.
21:46 exio4 Jordach, winter over here was having the CPU clocked at >4GHz all the time too, and that was without beautiful case nor proper cooling and only 5C~
21:46 hmmmm you can't protect a map against that
21:47 acerspyro hmmmm, minetest can check if the values are actually valid
21:47 hmmmm it can't know the purpose of param2 until it's actually used
21:47 benoliver999 Noob server question. If I want to set up a public server, but restrict admin access to myself only, what would I need to do?
21:47 hmmmm the valid range depends on its usage
21:47 hmmmm but the client could do something about it on the other hand
21:48 acerspyro He's glitched
21:48 acerspyro oops
21:48 PilzAdam acerspyro, can we take that discussion to #minetest-dev ?
21:48 acerspyro PilzAdam, Sure
21:49 ElectronLibre benoliver999, you set the value of "name" in minetest.conf with your name, and you will be the only one with every privileges.
21:49 Jordach name = benoliver999
21:49 Jordach ^ just like thatr
21:50 ElectronLibre You cannot be banned, you cannot be revoked of any privilege. You can do everything you want. You're like a "Super User".
21:50 benoliver999 How do I then stop users logging in with that nick?
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21:52 ElectronLibre Use a password.
21:52 ElectronLibre And don't give it to anyone.
21:53 marktraceur Well, give parts of it to different people, and bury three parts in different remote locations
21:53 marktraceur Then hide a map to those locations in a locked puzzle box
21:53 benoliver999 lol
21:53 marktraceur Then we just have to sit back and wait for Nicolas Cage to take notice.
21:53 Jordach Where's the chocolate cake
21:53 marktraceur Jordach: Under there
21:54 benoliver999 How do I do that? I've only come across what I thought were server-wide passes, not user specific
21:54 benoliver999 I'm sure I've just missed it somewhere
21:54 marktraceur benoliver999: You set the user password on your first login.
21:54 Jordach marktraceur, you haven't heard of "Nicholas Cage wants Chocolate Cake?"
21:54 benoliver999 marktraceur: Got it, thanks.
21:54 marktraceur benoliver999: If you already have logged in, you can use the pause menu (which should have a "change user password" thing in it)
21:54 marktraceur Or something.
21:54 marktraceur Jordach: Nope
21:55 benoliver999 Is that then stored hashed in auth.txt?
21:55 Jordach benoliver999, yes
21:55 benoliver999 It all makes sense now
21:55 Jordach with a one-way salt iirc *
21:55 Jordach (*not sure)
21:55 benoliver999 lol
21:55 benoliver999 I saw they were  hashed but was like 'YES BUT WHERE DOES THE BLOODY PASSWORD GO'
21:56 Jordach right in auth.txt
21:57 benoliver999 Yeah I meant where do I feed auth.txt, but I see it now.
21:57 benoliver999 Man this is so much slicker than MC
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22:00 benoliver999 I'm also guessing that if a user forgets his/her password resetting it involves removing the relevant user from auth.txt
22:01 marktraceur Or something.
22:01 marktraceur benoliver999: Or you could just blank the password.
22:01 benoliver999 noted
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22:10 Beton I have a question. From version 0.4.11 of Minetest, client can save map from server. Can I prevent this on the server side?
22:11 PilzAdam Beton, no
22:13 marktraceur Why would you want to?
22:13 benoliver999 Is there a mod/add-on that might produce a web-based 'live map' of the world?
22:14 marktraceur A few...I don't think any are easy to install
22:14 PilzAdam benoliver999, search for "minetestmapper"
22:15 PilzAdam you may want to look into this, too https://github.com/xyzz/onomatopoeia
22:16 benoliver999 Thanks
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22:25 s-l-teichmann benoliver999: MTSatellite works pretty well https://forum.minetest.net/vi​ewtopic.php?f=14&amp;t=10278
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22:47 Beton marktraceur: Because I'm working on a "larger" project, and I doesn't want anyone from "competition" can easily copy my map. ;)
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22:57 mitrom Ok
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23:48 hmmmm Beton:  Minetest does not and will never have any kind of copy protection schemes
23:48 hmmmm how can the client save the map from the server?
23:50 T4im enable_local_map_saving = true I would assume (is that basicly sfan5/saveToLocalMap merged in?)
23:57 VanessaE T4im: correct on both counts
23:58 T4im ah, nice :)
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