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IRC log for #minetest, 2014-12-18

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All times shown according to UTC.

Time Nick Message
00:02 crazyR joined #minetest
00:02 Wayward_One yeah, there's many
00:02 ciwolsey they include textures for mescons/technic too?
00:03 Wayward_One yeah, especially VanessaE's HDX
00:03 ciwolsey i will get that
00:12 ciwolsey is there a way to search for items in creative mode?
00:13 kaeza unified inventory :)
00:13 ciwolsey nice
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01:22 kriller509 Hey
01:23 kriller509 Anyone on here good with code?
01:23 Bratmon Sorta; why?
01:23 kriller509 Looking for help with a Subgame I am making
01:24 Bratmon I can't really take on a new project right now, sorry.
01:24 kriller509 Damn
01:24 kriller509 Say, how would I go about adding a new biome?
01:25 kriller509 Or changing an existing one
01:27 kriller509 I tried doing the default Directory but that seemed more for Ore Generating / Environment(Grass, Cactuses)
01:27 kriller509 the mapgen.lua in it
01:32 Bratmon Most of the biomes stuff tends to be in the engine.
01:34 Bratmon So it might be hard to change it in a mod.
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01:57 hmmmm kriller509, adding a biome could be as simple as a line of code or as complex as reimplementing the entire biome system
01:57 hmmmm it depends on whether the map generation algorithm you're creating the biome for has biome support
01:58 hmmmm v5 and v7 do; v6 does not
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06:07 stormchaser3000 wth
06:08 stormchaser3000 http://pastebin.ubuntu.com/9557528/
06:08 stormchaser3000 mods keep throwing errors
06:08 stormchaser3000 i am assuing that these functions exist or used to but are messed up
06:10 Bratmon stormchaser3000, Is this on a fresh world?
06:11 stormchaser3000 yes
06:12 Bratmon Is this every mod or just that one?
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06:19 Bratmon I think it's a worldedit problem.
06:19 Bratmon Or a problem with a schematic file.
06:21 Bratmon If you don't have any schematics you care about, try just deleting/renaming them all.
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06:28 Zeno` hi MinerDad
06:28 MinerDad hi
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06:29 Zeno` Anything new happening?
06:31 gregorycu So, how are mods meant to work
06:31 gregorycu I'll be more precise
06:31 Calinou today I learned about this: https://github.com/takezoe/gitbucket
06:31 Calinou hi Zeno`
06:31 MinerDad Looking at https://github.com/minetest/minetest/issues/1374 and seeing what I can do about it
06:32 Bratmon gregorycu, please do.
06:32 Zeno` MinerDad, you don't muck around do you :D
06:32 Bratmon MinerDad, If you could fix that, that would be awesome.
06:33 Calinou Zeno`, is there progress on the gamma PR?
06:33 Zeno` Calinou, nobody has commented at all :/
06:33 gregorycu You register a node, which is a table of callbacks. If you want your node to have state, I'm guessing you have your own container somewhere, that has an index of positions to node data?
06:33 MinerDad lol. That bug really bothers me while playing the game.
06:33 gregorycu And the callbacks should "pass-through" to the object in that container
06:34 Bratmon Calinou, What's a github clone doing being hosted on github?  It seems like there's a lack of confidence being displayed.
06:34 Calinou Bratmon, well… this is GitHub
06:34 Zeno` Calinou, I'm using the gamma patch already (have been since I made it)
06:35 gregorycu Is that accurate?
06:36 Bratmon gregorycu, nodes have their own metadata (if needed), accessible by minetest.get_meta(pos)
06:37 Bratmon Most state of nodes usually goes there.
06:37 gregorycu Where do helper functions live?
06:37 Calinou in builtin/ folder
06:38 gregorycu I mean, for my node, it has functions to assist me, I can't chuck them in the callback definition table as I don't think I'd be able to call them
06:38 Bratmon gregorycu, can they be made static?
06:39 gregorycu In lua, what does static mean?
06:41 gregorycu I gotta admit, I'm a programmer used to OO programming
06:41 Bratmon Err not static.
06:42 Bratmon I don't really know much lua either.
06:42 gregorycu I think I'm trying to shoehorn my mod to use OO
06:42 gregorycu Ok, one more question
06:42 Bratmon That's not a bad choice.
06:42 Calinou celeron55 will like you
06:42 Calinou he dislikes excessive OOPisms :p
06:43 gregorycu When does the world get saved?
06:43 Bratmon That I don't know.
06:43 Calinou on a regular interval, every 5.3 seconds by default, I think
06:43 Calinou Carbone increases it to 15.3 seconsd
06:44 gregorycu Wow
06:44 gregorycu That's... frequent
06:44 Calinou but the changes are small at each save
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06:44 gregorycu It's a diff, in other words
06:46 gregorycu What I was thinking, was I have a container full of objects, and during save, it writes out the metadata
06:46 gregorycu Rather than me continually reading/writing the metadata every tick
06:46 gregorycu Where the metadata is going to be JSON
06:47 gregorycu But that sounds like it ain't gunna work
06:47 gregorycu One of the reasons is that I can't register an event to fire on-save
06:48 Zeno` "I can't chuck them in the callback definition table as I don't think I'd be able to call them"  <--- I think you probably can
06:48 Zeno` I'm not great with Lua either, but I can't see why "callbacks" can't be saved into a table
06:48 Zeno` plantlife modpack does a similar thing
06:49 Zeno` you'd have to register a "master callback" and then call your callbacks in the table from that master callback
06:50 gregorycu But a callback function doesn't know where it will be stored, therefore how can it call other callbacks?
06:50 Zeno` callback is probably the wrong word. You'd store the actual function in the table
06:51 Zeno` have a look at plantlife modpack anyway, it may give ideas
06:51 Zeno` (and I may be misunderstanding what you're saying)
06:51 gregorycu Alright, plantlife
06:51 gregorycu You may be, but I'll check out plantlife
06:51 gregorycu But thank you
06:52 Zeno` hehe, no problem. Can't hurt looking even if it's not applicable ;)
06:52 Zeno` you want to look in the plants_lib directory; i.e. https://github.com/VanessaE/plantl​ife_modpack/tree/master/plants_lib
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06:55 MinerDad What's the difference between a detached inventory and a node inventory?
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06:57 MinerDad nevermind, I think I finally figured it out
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06:58 Bratmon I was about to say "A node inventory is attached to a node, a detached inventory is detached"
06:58 Bratmon But that seemed silly.
07:02 MinerDad yeah
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07:08 gregorycu Wasn't helpful, but in interesting read anyway
07:08 Zeno` :D
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07:09 gregorycu Well, I mean, it kinda did
07:10 gregorycu I know what you mean by static functions
07:10 gregorycu More like named functions
07:11 gregorycu Or something, functions that don't exist in the callback table, but in a "global" table elsewhere
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07:16 Zeno` they don't need to be named
07:16 Zeno` You'll work it out, I'm sure :)
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07:16 Zeno` in plants-lib named functions are obsolete AFAIK
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07:16 Zeno` they're still there for backwards compatibility though
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07:20 stormchaser3000 Bratmon: sorry about the slow response but um a lot of mods are throwing errors
07:21 stormchaser3000 3d_armor
07:21 stormchaser3000 ambience
07:21 stormchaser3000 worldedit
07:21 stormchaser3000 and signs_lib from the homedecor mod pack
07:23 stormchaser3000 oh and skyblock
07:24 gregorycu I figured out a solution
07:24 Bluebird testing
07:24 gregorycu At the moment, I register nodes like so  register_node("name", { ... unnamed table
07:25 gregorycu What this means is because the table itself is unnamed, I can't reference it
07:25 gregorycu However, if I defined a table elsewhere, and instead  register_node("name",some_table) the table could reference itself via some_table
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07:26 Bluebird testing
07:26 gregorycu Bluebird, you came through twice
07:26 gregorycu I heard you before you left and rejoined
07:26 gregorycu this doesn't answer the question of the best way for me to handle state, but it does allow me to have as many helper functions as I want
07:27 Bluebird Ok, good. I'm completely new to IRC and am trying to figure out the Quassel interface.
07:31 Zeno` seems everyone is using Quassel these days
07:32 gregorycu I'm using chatzilla
07:33 gregorycu Cause it's easy
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07:52 BluebirdGreycoat Testing.
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07:57 gregorycu Bluebird, 5 by 5
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08:04 Zeno` hmm
08:05 gregorycu It's pretty unfortunate that bad Lua causes minetest to crash
08:06 Zeno` does it?
08:06 gregorycu Yes
08:07 gregorycu An unhandled LuaException bubbles up
08:07 gregorycu Maybe I should grab the src and fix it
08:07 gregorycu Considering C++ is my best language
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08:09 gregorycu Urgh, lots of deps
08:09 Zeno` well that's a bug
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08:36 gregorycu 1.5k compile warnings...
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09:02 Zeno` lol
09:02 Zeno` what compiler and warning settings?
09:03 Zeno` Try with -Wall -Wextra !
09:03 Zeno` more like 17k warnings
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09:18 gregorycu lol, got it all compiling
09:18 gregorycu Now linking
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09:19 Zeno` I'd still like to know which compiler gave you 1500 warnings...
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09:19 gregorycu Visual studio 2013
09:19 gregorycu I'll tell you the warning level one sec
09:19 gregorycu 3
09:19 Zeno` hmm ok
09:20 gregorycu Mostly about shortening conversions
09:20 Zeno` "shortening conversions"? Can you paste an example?
09:22 gregorycu double d = 1.; float f = d;
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09:23 Zeno` oh ok
09:24 Zeno` hmm, they should be fixed at some point I guess
09:30 Zeno` I don't think we have anyone using Visual Studio
09:30 MinetestBot [git] Zeno- -> minetest/minetest: Suppress compiler warning f5211bb http://git.io/-W5HHA (2014-12-18T19:29:04+10:00)
09:30 Zeno` I know Krock uses MSVC from the .net folders
09:31 Zeno` make, rather
09:32 gregorycu Well, "good news" is that I got it compiling and linking
09:32 gregorycu Let's see if it works
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09:41 gregorycu lol nice unit tests
09:42 Zeno` what'd they do?
09:42 Zeno` apart from being mostly useless
09:50 gregorycu Check out test.cpp
09:52 Zeno` I'd rather not
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10:30 MinetestBot [git] Zeno- -> minetest/minetest: Fix visual_scale for NDT_PLANTLIKE being set too small 815876e http://git.io/0CaL2A (2014-12-18T20:28:14+10:00)
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10:42 TenPlus1 Hi folks...
10:47 gregorycu Hello there
10:47 TenPlus1 hi greg
10:49 Zeno` TenPlus1, tell Rifqi I rebased their patch please. I'll PM you the link
10:51 Zeno` gregorycu, profile client separate from server
10:51 gregorycu Will do
10:51 Zeno` you'll need to set up the local server as I suggested before. If you're profiling a "singleplayer" build it's too confusing
10:51 Zeno` s/build/game
10:52 gregorycu If you want, I can show you the very simple optimisation
10:52 gregorycu It's a datatype optimisation
10:52 gregorycu But yeah, I'll have to profile release first
10:54 TenPlus1 gregory, is it a c++ or lua optimization ?
10:55 gregorycu C++
10:55 gregorycu On the MeshThread
10:56 TenPlus1 ah kewl, am always looking for new ways to speedup things :)
10:56 Zeno` yes, show me please
10:56 gregorycu This stood out very easily, at least in a debug build
10:57 Zeno` wait, what are you profiling? client or server?
10:57 gregorycu Singleplayer, for the moment
10:58 gregorycu But anyway, the optimisation was the frame member on the TileSpec, I changed it from std::map to std::vector
10:58 TenPlus1 is it much of a speed increase ?
10:59 gregorycu In debug it is
10:59 gregorycu I'm about to test release
10:59 TenPlus1 sweet <fingers crossed>
10:59 Zeno` line 1307?
11:00 gregorycu Tile.h, line 276
11:00 Zeno` oh wait
11:00 Zeno` yeah
11:00 gregorycu In debug, the thread spends a lot of time deleting the map
11:01 gregorycu cause it creates a lot of temporaries
11:02 Zeno` I only profile optimized builds
11:02 gregorycu I usually only do that too, but if I can't use something in debug it annoys me :)
11:07 Zeno` http://i.imgur.com/AAWsYgx.jpg
11:07 Zeno` getTileInfo() is a very expensive function
11:08 gregorycu I gotta roll-back my changes and rerun my test
11:08 gregorycu yeah, shit function
11:09 gregorycu Maybe it has to be this expensive
11:09 gregorycu But I doubt it
11:11 TenPlus1 many things can be optimized with enough time
11:12 gregorycu The trick is to find the low-hanging fruit
11:12 gregorycu The low-risk, easy changes, that give big improvements
11:13 Zeno` gregorycu, profile the client from a month ago before my changes ;)
11:13 TenPlus1 been trying to tweak the falling.lua code and think I have improvements :P
11:16 Zeno` 22% of getTileInfo() is VoxelManipulator::addArea() though
11:16 Zeno` 15% is the smooth lighting
11:17 TenPlus1 smooth lighting only works on full blocks though, stairs and slabs are ignored
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11:19 gregorycu Good news
11:19 gregorycu At least in single player, my "optimisation" results in an improvement in release build
11:19 TenPlus1 working ?
11:19 gregorycu I'll post a screenie
11:19 TenPlus1 :)
11:26 gregorycu http://i.imgur.com/U0J2HKE.png
11:26 gregorycu Top is before, bottom is after
11:29 TenPlus1 will be handy to see if it goes upstream :P
11:29 gregorycu That's a speedup of 30% for updateFastFaceRow :)
11:30 gregorycu Which is half of the processing time
11:30 Zeno` make a PR
11:30 Zeno` it needs to be tested
11:30 gregorycu Alright, I'll figure out how to do this
11:30 Zeno` :)
11:31 TenPlus1 cya folks :P
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11:38 Zeno` gregorycu, you're new to git?
11:38 Zeno` *always* make a PR in a branch
11:38 gregorycu Yes, I'm used to TFS
11:39 Zeno` i.e. clone minetest; make a new branch; make your changes (in that new branch); push; and then create a PR for that branch
11:39 Zeno` without branches you're in for a lot of pain :)
11:40 gregorycu Looks like minetest only has 4 bracnes?
11:40 gregorycu brances?
11:40 gregorycu ffs
11:40 gregorycu branches
11:41 gregorycu hmm...
11:41 gregorycu Apparently I already have a branch
11:42 gregorycu Must have done that when I was drunk
11:45 Zeno` lol
11:45 Zeno` yeah, make a branch from master (head)
11:48 ThatGraemeGuy <gregorycu> Looks like minetest only has 4 bracnes?
11:48 ThatGraemeGuy you make the PR against minetest's master, using your branch
11:48 gregorycu Ahh ok
11:49 ThatGraemeGuy knowledge filed under the dept. of things I won't screw up ever again
11:49 Zeno` ... until next time
11:49 Zeno` :D
11:49 ThatGraemeGuy lol
11:50 ThatGraemeGuy nope I did one for something the other day, nice and clean like
11:50 Zeno` smooth
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12:15 gregorycu This is the best tutorial I've ever seen:  http://rogerdudler.github.io/git-guide/
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12:32 gregorycu Zeno`: I think I did it
12:32 gregorycu https://github.com/minetest/minetest/pull/1987
12:33 gregorycu Though it failed CI?!
12:35 Zeno` it hasn't failed
12:35 Zeno` it's still in progress
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12:36 gregorycu Oh, I thought it said it failed checks
12:36 gregorycu This branch has failed checks, but can be merged.
12:37 Zeno` https://github.com/minetest/minetest/pull/1987
12:37 Zeno` maybe it says that until TI is finished
12:37 Zeno` https://travis-ci.org/minete​st/minetest/builds/44448292
12:38 gregorycu I haven't even profiled singleplayer vs server yet, like a promised I would, for you
12:38 gregorycu I bet you think I'm a real arsehole
12:38 Zeno` nah
12:39 Zeno` building
12:40 gregorycu You building my changes? Awesome
12:45 Zeno` Do you want the bad news or the good news first?
12:47 gregorycu Bad
12:48 gregorycu Be gentle
12:51 Zeno` First, I am only profiling the client (I connect to my local test server)
12:51 Zeno` Bad news is I see no significant difference
12:51 Zeno` Good news is I only did short tests
12:51 gregorycu hmm...
12:52 gregorycu What do you mean when you say "see"
12:52 Zeno` in my profile
12:53 Zeno` I'll paste
12:53 gregorycu Thanks
12:55 Zeno` another bit of good news is that (IMO) std::Map is the incorrect datatype in the first place
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12:56 gregorycu The MeshUpdateThread
12:56 gregorycu I assume that's a client thread?
12:58 Zeno` yes
12:58 Zeno` I'll perform more extensive tests tomorrow
12:58 Zeno` the screenshots I linked to you are optimised builds, btw
12:59 Zeno` Incl. is pointless to look at because of the frame limiting
13:00 Zeno` self cost is another matter...
13:00 gregorycu Looks like I'm using a new compiler
13:00 Zeno` maybe
13:00 gregorycu Maybe that did it
13:00 Zeno` I compiling and testing on Linux
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13:02 Zeno` but, std::vector is almost certainly the better data type
13:02 Zeno` better/more appropriate
13:03 gregorycu Yeah, it's a dense index
13:05 Zeno` oh, one more thing
13:06 Zeno` since the profiles (at least these preliminary ones) are basically the same on Linux but not on Windows then this might be a good thing!
13:06 gregorycu How so?
13:06 Zeno` i.e. it can be changed without affecting linux performance but improve Windows performance
13:07 gregorycu I think I'll ahve to install an older version of the compiler
13:07 Zeno` we have very few Windows testers
13:07 gregorycu I may be relying on a new compiler feature
13:07 gregorycu Also, in your "before" screenie, what is the 2nd function in the bottom right pane
13:07 * Zeno` looks
13:08 Zeno` std::map
13:08 Zeno` rebalancing
13:08 Zeno` std::map in c98 is a RB tree
13:08 gregorycu Isn't it the same in c++11?
13:09 Zeno` maybe, I'm not sure. I know c11 adds an unordered map but I don't know if this is related
13:09 gregorycu unordered_map is a hash map
13:09 gregorycu So, the main different seems to be operator= for std::vector
13:10 gregorycu 1% for me, 7.9% for you
13:10 gregorycu Anyway, run those tests on client/server
13:10 Zeno` I will
13:11 Zeno` I think vector is the more appropriate type whatever the case
13:11 Zeno` There is no reason, that I can see at a glance, that it should be a map
13:11 Zeno` it's only 11PM here but I am dead tired lol
13:12 gregorycu Where is here?
13:12 Zeno` Gold Coast, Australia
13:12 gregorycu See
13:12 gregorycu What I don't understand
13:12 gregorycu Why the fuck is it 12am in melbourne, but 11pm in goldcoast
13:12 Zeno` lol
13:12 Zeno` because Melbourne has a bug
13:12 gregorycu You guys are furthur east than us
13:12 gregorycu I'm from Melbourne, by the way
13:13 Zeno` I guessed that from your comment ;) Nice to finally meet a fellow Australian on here :D
13:13 gregorycu Well, have a good sleep then
13:14 gregorycu I'll catch you tomorrow maybe :)
13:14 Zeno` I'll idle. I think your PR might be good even if there is NOT a performance increase
13:14 Zeno` mainly because it's more correct
13:14 Zeno` I'll do some big tests tomorrow
13:14 Zeno` yeah, I'm always here (addicted) lol
13:15 Zeno` nice work
13:15 * Zeno` is idling
13:16 Zeno` p.s. there is a bug that apparently only shows on Windows ;)
13:16 Zeno` https://github.com/minetest/minetest/issues/1959
13:17 gregorycu It's like your asking me to check it out, but you're not
13:17 gregorycu I'll check it out
13:20 Zeno` me... I just mentioned it :)
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14:22 luizrpgluiz hi
14:23 Bratmon Hi
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14:23 * Zeno` stands on his head
14:23 Zeno` weeeeeeeeeeee
14:24 Zeno` i am a dalek!
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14:25 * Zeno` makes funny noises
14:25 marktraceur YOU ARE NOT A DALEK. EXPLAIN. EXPLAAAAAAIIIIN.
14:25 Zeno` arrrrrrrgh
14:25 Zeno` !
14:25 * Zeno` hides in the corner
14:25 marktraceur Sound strategy
14:25 luizrpgluiz someone here has some mod terrain generator with other blocks?
14:27 gregorycu I can't repo that bug, by the way
14:28 shadowzone Zeno`, you are not a f'ing dalek
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14:28 shadowzone You are a wizard
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14:32 Zeno` I am a wizard dalek!
14:33 shadowzone -_-
14:34 Zeno` instead of "exterminate!" I say "experiment!"
14:34 Zeno` not much of a difference really
14:34 shadowzone Do you like Doctor Who?
14:34 Zeno` I do like who
14:35 shadowzone I do too
14:35 shadowzone In our house if you
14:35 shadowzone oops
14:35 shadowzone If you're not a whovian you can go to bed
14:41 LazyJ "Who's who?" wondered Horton who heard a Who. "The Doctor, that's who!", exclaimed Roger Daltrey, lead singer of "The Who". And perched above them all was the sleepy owl perplexed, "Who who?", "Who who?"
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14:52 brothersome Is there a person who is an admin for m.ayntest.net ?
14:54 shadowzone Not that I know of.
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16:43 AgentFire Do you have to have the irrlicht open when playing minetest?
16:44 jin_xi AgentFire: no, irrlicht is a library
16:44 Calinou AgentFire, the console window? yes, if you close it, the game closes too
16:44 Calinou feel free to minimize it though
16:44 AgentFire Can the console window cause lag though?
16:44 jin_xi also, what is the irrlicht? also if console is problem you can do & disown when launching and close it
16:45 jin_xi on linux that is
16:45 Calinou no, not at all
16:47 Cacatoes joined #minetest
16:47 AgentFire Okay. Also, jin_xi, I'm running Windows
16:48 twoelk joined #minetest
16:49 jin_xi AgentFire: yes, my bad for trying to answer question without even understanding.
16:49 twoelk uh? is http://mediacrush.net/ down?
16:50 AgentFire It's fine, at least you tried to help. Sometimes, I ask a question in other places, and I get no answers whatsoever.
16:51 Calinou twoelk, try lut.im
16:52 twoelk was rather trying to see old pics on the forum
16:53 twoelk like the stuff I posted at the JustTest server thread
16:56 sfan5 !py __import__("os").popen("curl https://mediacru.sh 1>/dev/null 2>&1").read()
16:56 sfan5 MinetestBot!
16:56 MinetestBot sfan5!
16:57 MinetestBot ''
16:57 sfan5 yup
16:57 sfan5 down
16:58 twoelk time to panic?
16:59 exio4 http://i.imgur.com/Xbik2.gif
16:59 AgentFire MinetestBot!
16:59 MinetestBot AgentFire!
17:00 sfan5 twoelk: SirCmpwn> working on it fast as we can
17:01 LazyJ The farming mod in minetest_game allows cotton to grow on sand_soil but not wheat. Was this intentional or just overlooked among all the other lines of code?
17:01 sfan5 LazyJ: intentional afaik
17:01 crazyR joined #minetest
17:02 LazyJ Darn. I was hoping it was a typo. :p
17:12 Jordach joined #minetest
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17:14 twoelk I like this one http://i.imgur.com/aI5KJV8.png
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17:22 shadowzone gotta go
17:26 rubenwardy Hi all!
17:29 Yellowberry hi rubenwardy
17:42 crazyR joined #minetest
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17:49 Jordach mmmm
17:49 Jordach dat pressure sensitivity
17:49 Jordach Krita lieks my graphics tablet
17:51 Calinou what graphics tablet did you get? how much did it cost?
17:52 DFeniks so i heard you need to test windows build , and i go to https://forum.minetest.net/vi​ewtopic.php?f=18&amp;t=10742 and downloaded both versions
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17:53 DFeniks and now i will need to upload 1 picture first
17:53 Jordach Calinou, £16 (by Trust, rolls up much like paper, and uses a AAA battery, plus 3 years warranty and spare pen tips)
17:53 Jordach i might also play Minetest with it for pen practice :3
17:53 Calinou probably only works on Windows
17:53 Jordach Calinou, it supports Linux too
17:54 Jordach (uses a generic one)
17:54 Calinou does it require proprietary firmware?
17:54 Calinou and in general… does it work well for drawing?
17:54 Jordach Calinou, yes
17:54 Calinou ie. firmware that you'd find in kernel
17:55 Calinou not in the hardware itself
17:55 Jordach Calinou, no non-free drivers under linux
17:55 DFeniks so i launched 32 bit version and clicked on public server checkbox and got this https://mediacru.sh/r3KPXV7urO0o wtf?
17:55 Calinou try it with Linux-libre then
17:55 Calinou a distribution like Trisquel
17:55 Jordach Calinou, using Win64 right now
17:55 Jordach may test later
17:55 Calinou Linux bundles non-free drivers :P
17:56 Jordach Calinou, it puts mouse acceleration at 100% D:
17:56 DFeniks where does that version stores things ? i want to replicate
17:56 Jordach (it's uncontrollable)
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17:57 sfan5 twoelk: mcrush is back up again
17:57 Jordach >KDE >on Steam
17:57 Jordach u wot m8
17:57 Jordach u fookin wat m8
17:58 sfan5 DFeniks: can you somehow collect all of the stuff it says
17:59 rubenwardy DFeniks: you don't need to download both. Just the one for your system.
17:59 * Jordach cp
17:59 Jordach dammit
17:59 DFeniks sadly no . i didnt screenshot all wall of text .
17:59 * Jordach considers paining MT screenshots
17:59 Jordach better
17:59 Jordach i can't type this evening after knocking back 4 pints
17:59 DFeniks i tried to re unzip and replicate
17:59 sfan5 DFeniks: can you paste debug.txt somewhere
18:00 ruben2 use pastie.org
18:01 ruben2 Or at least the title of this channel suggests you should :S
18:02 DFeniks http://pastebin.com/A22TdEEX
18:03 rubenwardy 17:56:46: ERROR[AsyncWorkerThread_0]: Failed to parse json data * Line 1, Column 24594
18:03 rubenwardy 17:56:46: ERROR[AsyncWorkerThread_0]:   Syntax error: value, object or array expected.
18:05 DFeniks 64 bit version seems to work normally
18:06 ruben2 You either have a 64 bit computer, or there are problems waiting to happen.
18:08 DFeniks yes 64 bit computer
18:08 ruben2 Excellent
18:09 ruben2 You appear to have issues when downloading the server list.
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18:12 ruben2 Greetings Mr Shadow.
18:12 shadowzone um..
18:12 shadowzone ms shadow
18:12 ruben2 oops
18:12 ruben2 I apologise. Don't hit me
18:12 shadowzone I won't
18:13 rubenwardy ^ developing my IRC client
18:13 shadowzone oh cool
18:13 shadowzone I finally got my PC back
18:13 Krock joined #minetest
18:13 shadowzone I had it getting worked on
18:13 twoelk DFeniks: the list should end with something like )]) so it looks like an uncomplete download
18:14 twoelk http://servers.minetest.net/list <- this would be the complete list
18:15 DFeniks so this is whats happening here ? https://github.com/minetest/minetest/issues/1959
18:16 ruben2 They say that they don't get an error
18:16 Calinou http://servers.minetest.net/list
18:17 Calinou I Ctrl + F'd Calinou and found me :D
18:17 Calinou (but I left the server, so you can't anymore)
18:18 Krock meow
18:20 Jordach dafuq
18:20 ruben2 //me puts a cat on Krock's head
18:20 DFeniks anyway it happened only first time. and on 32bit version
18:20 * Krock takes the kitten and gives it a cup of milk
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18:20 ruben2 Hmm. Need to make /me, and no idea why there are two slashes there
18:20 * ruben2 sa
18:20 DFeniks i dont remember whitch version i launched first
18:20 ruben2 oh
18:20 ruben2 Typo
18:20 Calinou ruben2, chess?
18:21 rubenwardy Nah, I'm writing.
18:21 rubenwardy :(
18:22 kaeza greetings
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18:22 Jordach D: why does Krita follow my tablets edges of the paintable area
18:22 * Calinou is impressed by Blender's new view modes
18:22 Calinou Material is handy, lets you have a near-render preview of the world
18:23 Calinou also Render, a rotatable render, can be very useful
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18:37 * VanessaE peeks in
18:37 Jordach meow
18:38 VanessaE hi
18:38 Calinou hi VanessaE
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18:39 Jordach VanessaE, digitally painting over a MT screenshot using Krita
18:39 Jordach with my trusty graphics tablet
18:40 VanessaE cool
18:41 TenPlus1 joined #minetest
18:41 TenPlus1 Hi folks
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18:45 TenPlus1 hmmmm, I tested the latest dev and found a problem
18:48 raffahacks joined #minetest
18:49 Krock https://github.com/SmallJok​er/worldedge/commit/0783778
18:49 rubenwardy hmmmm's name is confusing
18:49 pro joined #minetest
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18:50 rubenwardy As in, it is a real word. I have been in a community where one of them is called "Example".
18:50 kaeza he thought a lot when choosing it
18:50 Jordach </pun?>
18:52 TenPlus1 not the worse nick I've came across though
18:52 Jordach could always be GuestXXXX
18:53 TenPlus1 heh
18:53 TenPlus1 hey guys, will layers be added to the mapgen in the near future ?
18:54 Jordach they already are with MGV5/7
18:54 Jordach iirc
18:54 Jordach (i did it somewhat with BFD)
18:54 TenPlus1 really ? so I can make biomes underground and floating in the air like aether ??
18:55 Jordach yes
18:55 Jordach min_height and max_height
18:56 Jordach but due to Minetest you'll only get stone underground due to water_level
18:56 Jordach which is bullshit
18:56 TenPlus1 ahh, so layers dont work yet...
18:57 Jordach they do
18:57 Jordach you only get layered stone
18:57 TenPlus1 I couldnt get floating islands to work before using heigt min./max
18:57 TenPlus1 ignored that biome unless another rose up to form a mountain for it to attach to
18:57 Jordach you only get floaty islands if you get lucky with the mapgen (eg, those things that MGV5 makes can get one)
18:58 TenPlus1 so a nether and aether wont work for now... gotcha...
18:58 Jordach you'll have to ask paramat on that one
18:59 TenPlus1 I submitted an idea in github for underground and floating realms with some new settings when defining biomes...
19:00 TenPlus1 issues 1626 and 1621
19:02 TenPlus1 not a big issue for now, I know hmmmm is working on biomes to get them working again and still a few glitches to sort out 1st
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19:14 hmmmm TenPlus1, instead of saying "I found a problem", perhaps you could just say your problem
19:16 TenPlus1 sorry dude, didnt know if you were here or not...  the biomes work fine btw but anything underwater is 1 single node now...
19:17 TenPlus1 in ethereal's case isntead of sand it's all gravel, in simplev7 it's all dirt
19:21 hmmmm is it broken by 0a5373d4?
19:23 TenPlus1 explain 0a5373d4 please
19:24 hmmmm okay... do you know what git is?
19:24 TenPlus1 yeah I'm signed up there
19:24 hmmmm it'll be faster for me to do this myself
19:25 * Jordach waits for hmmmm to smack the shit out of TenPlus1
19:25 * TenPlus1 prolly deserves it (am no good with github)
19:26 jin_xi TenPlus1: the weird number and letter combo is part of a commit hash, it is used to uniquely identify a commit
19:26 paramat joined #minetest
19:26 jin_xi and a commit is an applied set of changes to the source.
19:26 TenPlus1 ah ok, lemmie check commits
19:26 hmmmm i can't replicate the problem
19:27 paramat perhaps hmmmmm's new default biome is interfering?
19:27 hmmmm doubtful
19:27 hmmmm perhaps people don't understand that the top layer of nodes is varied by 2d perlin noise
19:27 TenPlus1 on a fresh v7 ethereal world anything underwater is gravel, even though it is only registered to appear as a layer under sand..
19:28 hmmmm the value set in register_biome is the average height, not the exact height
19:28 paramat perhaps 'clear registered biomes()' before registering biomes in ethereal?
19:28 hmmmm well, to me ethereal is the name of a packet logger.
19:29 hmmmm i don't know anything about specific mods so please don't reference them in PRs
19:29 TenPlus1 I've added those lines you recommended paramat inc. the clear registered biomes
19:29 paramat okay
19:30 hmmmm paramat, i heard you were writing biomes for minetest_game - where is that right now?
19:30 paramat https://github.com/paramat/m​inetest_game/tree/mgv5biomes
19:31 hmmmm is it usable?
19:31 paramat tenplus1 your biomes are now correct and continuous above water level?
19:31 hmmmm i didn't like putting a biome in builtin
19:31 TenPlus1 yes, biomes work perfectly now, it's just underwater they bug out and give me gravel
19:31 paramat hmmmmm yes that branch can be used with current MTdev
19:32 TenPlus1 whereas before it was all sand
19:32 hmmmm is it waiting for anything?
19:32 paramat .. but the trees are just trunks for now
19:32 paramat waiting for tree schems
19:32 hmmmm i have a tree schematic
19:33 jin_xi so... are trees in mt games generally made with schematics? anyone use ltrees at all?
19:33 paramat needs jungletree and pinetree schems too
19:34 TenPlus1 schems are faster to draw on a map I thought
19:34 paramat my branch is not yet releasable though
19:34 hmmmm alright
19:34 hmmmm do you mind if I put in a single biome with a single kind of tree and whatever
19:34 paramat go ahead, i think your defualt biome needs node top and node filler?
19:35 hmmmm those are optional parameters
19:37 paramat but mapgens will still be stone without top and filler? you'll explode
19:37 hmmmm they default to 1 and 3, respectively
19:38 paramat ah and default to grass and dirt?
19:38 hmmmm yup
19:38 TenPlus1 the biome that defines sand underwater I changed filler to sand instead of gravel and instead of generating gravel it becomes dirt now ?!?! *confused*
19:40 paramat hmmmmm feel free to cherrypick the deciduous forest biome and grasses/flowers decos from my branch though
19:41 paramat .. and add your appletree schem
19:41 paramat tenplus sorry for the trouble it's weird
19:42 TenPlus1 it's ok paramat, it's a work in progess
19:42 TenPlus1 k, I think I have a solution though, I removed terrain_type from the biome and changed filler to sand and it works now
19:43 Krock hmmmm, about yesterdays question with "flags = eased".. In Lua, it's better to use "flags = "eased"" because it would throw warnings the other way. ( 20:43:20: WARNING: Undeclared global variable "eased" accessed at E:\Programme\minetest\bin\..\mods\
19:43 Krock yappy\init.lua:57 )
19:43 paramat the biome api is a little tricky to work with currently, especially underwater, i'm working on it
19:43 TenPlus1 thanks for hard work dude...
19:44 paramat Krock i get that warning too for flags
19:44 Krock paramat, so wouldn't it be better to use "eased"?
19:44 Krock and define those as strings in a table?
19:44 paramat flags are not variables so ignore the warning
19:45 paramat just use eased without quotes
19:46 hmmmm what no
19:46 hmmmm use eased with quotes ...
19:47 hmmmm either flags = {eased=true}  or flags = "eased"
19:47 Krock hmmmm, then I didn't write my message correctly yesterday
19:48 TenPlus1 paramat, setting node filler as sand and 2 depth, and top as sand and 1 in depth gives 3 sand underwater... but... setting top to 1 sand and filler as 2 gravel only gives 2 gravel, it ognores sand
19:48 hmmmm you must have mistyped your question, because i remember saying that the second one is a syntax error
19:48 Krock also, the noise seems is the same as in 0.4.10-stable again :)
19:48 hmmmm i didn't understand what you were getting at
19:48 ImQ009 joined #minetest
19:49 Krock hmmmm, okay. I will write my messages more percise the next time. It was obviously a misunderstanding
19:50 GrimKriegor joined #minetest
19:51 paramat oh okay "eased"
19:54 paramat tenplus1 i'll look at ethereal's biome defs later then and test
19:55 Jordach https://cdn.mediacru.sh/Q/QDfEVzeqH-gm.png :3
19:55 TenPlus1 no probs dude, thx...
19:57 TenPlus1 latest version looks amazing btw, the landscapes are pretty neat...
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19:59 TenPlus1 cya folks
20:00 paramat oops looks like flags do have to be in quotes: "flag1, flag2" sets flag 1 and flag 2
20:00 paramat flags = { flag1 = true, flag2 = true } in table format
20:00 Jordach !tell Calinou GIMP 2.6 even supports the sensitivity feature
20:00 MinetestBot Jordach: I'll pass that on when Calinou is around
20:09 Yellowberry oh my, its a paramat!
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21:28 roniz i am setting up a minetest server
21:28 roniz trhough SSH
21:29 roniz how do I make a v7 worldgen with ethereal and a few other mods and start it?
21:33 roniz guys
21:37 roniz is that possible?
21:38 RealBadAngel joined #minetest
21:39 roniz RealBadAngel, what do you think
21:39 RealBadAngel left #minetest
21:39 shadowzone XD
21:39 realbadangel__ joined #minetest
21:39 shadowzone roniz, should be possible
21:39 RealBadAngel joined #minetest
21:39 roniz what do I do then ShadowBot
21:40 roniz what do I do then shadowzone*
21:40 shadowzone I don't know exactly
21:40 shadowzone never done that
21:42 roniz is there any way to create a v7 worldgen in the config file or something
21:44 roniz guys
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22:06 hmmmm https://github.com/blog/1938-git​-client-vulnerability-announced
22:06 gamemanj ...Are there any mods for minetest similar to OpenComputers/ComputerCraft,specifically the automatic robots...?
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22:16 Megaf VanessaE: how do I get this tree? https://camo.githubusercontent.com/cfd9978bf4c​6835a41f9c18759ee2ea70711993b/687474703a2f2f64​69676974616c617564696f636f6e63657074732e636f6d​2f76616e657373612f686f62626965732f6d696e657465​73742f73637265656e73686f74732f53637265656e7368​6f742532302d25323031323138323031342532302d2532​30303125336135342533613334253230504d2e706e67
22:19 VanessaE Megaf: that's a giant tree fern, part of the plantlife modpack.
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23:30 FreeFull What sort of mods are there for lighting?
23:32 jin_xi there is the wieldlight thing, and various lamps and torches mods
23:32 VanessaE stained glass mod is good, homedecor has a few things
23:33 FreeFull I want something to light up a large room
23:33 VanessaE so some kind of "floodlight" mod?
23:33 FreeFull Mhmm
23:33 VanessaE not sure such a thing is possible in a graceful way
23:34 VanessaE light sources have a limited throw distance
23:34 FreeFull Yeah
23:35 VanessaE the closest I've seen was mauvebic's spotlight mod
23:36 VanessaE you placed the spotlight and it would automatically place an airlike light source at the spotlight's target
23:36 FreeFull It's just that having large, dark spots is annoying
23:36 jin_xi so, couldn't it be done with vm and set_lighting
23:36 FreeFull When you want realistic lighting
23:39 FreeFull It'd be also nice if things like stairs and slabs supported smooth lighting
23:40 VanessaE those things will be fixed when hardware lighting is made available.
23:40 FreeFull When will that be?
23:40 VanessaE dunno
23:41 harrison VanessaE: after a long time away i am back in your world server -- how may i escape the room in which i spawned?
23:41 VanessaE harrison: I guess you need interact; which server?
23:41 VanessaE hm, survivel I guess.
23:41 VanessaE al*
23:42 proller joined #minetest
23:43 harrison minetest looks very good now. and what is more, and more important -- it is fast
23:43 harrison i keep trying terasology but the framerate is so low
23:43 harrison i must be doing something wrong
23:45 harrison is there a way to see the frame time in ms, or the framerate?
23:46 harrison thx vanessa for enabling me
23:47 VanessaE press f5 for the framerate

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