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IRC log for #minetest, 2014-08-22

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All times shown according to UTC.

Time Nick Message
00:09 paramat left #minetest
00:12 blaise VanessaE: turns out I was wrong
00:12 blaise it's not even bothering to use that file
00:12 blaise and I can't explain why it didn't create it in the first place
00:14 blaise !server MidnightSystems
00:14 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 2/100, 3/8 | Version: 0.4.10 / minetest | Ping: 361ms
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01:20 zat well, I ended up with 24 biomes in total
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02:33 RealBadAngel stupid question, wheres the node mentioned in single node mapgen?
02:36 blaise I'm not really getting any snow accumulation at all with weather mod
02:36 blaise :\
02:36 blaise zat: what mod are you using?
02:37 zat blaise: mod what for?
02:37 blaise your weather bioms
02:37 blaise biomes
02:38 zat I am just making the biomes, no mods in particular
02:38 zat created a v7.lua for the default mod
02:42 zat blaise: why?
02:42 blaise becuase I've been playing with all these weather mods
02:42 blaise and..
02:43 blaise the best one I've found was snow
02:43 zat I am using v7 biomes
02:43 blaise weather isn't too bad, but I don't see any water or snow accumulation at all
02:43 blaise I was told not to use v7 map type
02:43 blaise I dunno why..
02:45 zat I don't think anyone knows why
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03:13 YuGiOhJCJ hello, I am unable to pick up lava with my bucket... Is it different from water?
03:13 VanessaE should be the same?
03:13 VanessaE unless you're trying to scoop up flowing lava, or lava buckets have been disabled on the server you're playing on maybe
03:18 YuGiOhJCJ it is my server so I don't think I have disabled anything ^^
03:19 VanessaE you're not playing with the "minimal" game I hope"?
03:19 YuGiOhJCJ when I click with my bucket on lava, I don't get a lava bucket...
03:19 YuGiOhJCJ how to know?
03:19 VanessaE you would know.
03:20 VanessaE it says "minimal development test" and has a green theme
03:20 VanessaE whereas the standard Minetest Game has either dirt or clouds (depending on your client/engine version) and says "Minetest" with a sort of "stony" font.
03:21 YuGiOhJCJ my window is called "Minetest" and I can read "Minetest 0.4.10"
03:21 YuGiOhJCJ (on the main menu)
03:21 YuGiOhJCJ first time I see lava and I can't pick up it :\
03:22 VanessaE I mean in the main menu
03:22 VanessaE before you start a world
03:22 VanessaE 0.4.10 is the current engine version, that's good for surew.
03:22 VanessaE -w
03:23 VanessaE exit the world and go back to the main menu.  what does it say in the parts of the screen outside the menu itself?
03:23 VanessaE it is a sort of olive green, or it is blue with clouds, or a sort of brown dirt?
03:24 VanessaE !seen kaeza
03:24 MinetestBot VanessaE: kaeza was last seen at 2014-08-15 22:46:43 UTC on #minetest
03:24 VanessaE ''seen kaeza
03:24 HLuaBot Unknown command "seen". Try "help".
03:24 VanessaE :<
03:25 YuGiOhJCJ blue with clouds
03:26 VanessaE and the standard Minetest logo at the bottom of the menu?\
03:26 VanessaE (perhaps next to a green button)
03:28 VanessaE that's probably minetest_game if so.
03:28 VanessaE I just checked in a new world with current minetest_game and I'm able to pick up a lava source with the bucket just fine
03:29 VanessaE are you sure you're not trying ti pick up flowing lava?
03:29 YuGiOhJCJ no Minetest logo at the bottom
03:29 VanessaE no logo?
03:29 VanessaE can you post a screenshot please?
03:29 * VanessaE is confused.
03:29 YuGiOhJCJ in fact the logo is only in single player
03:29 VanessaE of the main menu I mean
03:30 YuGiOhJCJ yeah the logo is only present on the main menu when I am on the "single player" tab
03:30 VanessaE yeah, that's the tab I meant
03:30 VanessaE ok
03:30 VanessaE so, on your "server" then
03:30 YuGiOhJCJ but I am playing on the "Client" tab that's why I don't see it
03:30 VanessaE that's normal.
03:31 VanessaE what game are you really running on the server, is the question.
03:31 YuGiOhJCJ I am running Minetest 0.4.10 same version on the server
03:31 YuGiOhJCJ but the world was created with an old version of Minetest I don't remember well
03:32 YuGiOhJCJ each time a new version of Minetest was released, I have updated Minetest on my server
03:32 VanessaE yes but the game is a different thing from the engine itself
03:32 VanessaE the engine runs the game, the game provides the actual content and game logic.
03:33 VanessaE you have to make sure you keep your game content up-to-date too
03:33 VanessaE it's not supplied with the engine
03:33 VanessaE it sounds like you might be running minimal on the server]
03:33 VanessaE lemme check if that's consistent
03:34 YuGiOhJCJ is there a way to verify that my world on the server provides the lava bucket feature?
03:34 VanessaE hm, minimal has a working lava bucket aldso
03:34 VanessaE also*
03:34 VanessaE so that ain't it.
03:35 VanessaE you'd have to check the code, just see if there's a lava bucket texture in <whatever the game is>/bucket/textures maybe
03:35 VanessaE that's the only guess I have is that your game is simply that old that it somehow doesn't have one :)
03:36 VanessaE latest version of minetest_game can be had from here:  https://github.com/minetest/minetest_game
03:36 YuGiOhJCJ oh but wait I have already installed minetest and minetest game last version
03:36 YuGiOhJCJ I mean that's only the "world" that was created with an old version of minetest (the first one I have played)
03:37 VanessaE oh that doesn't much matter
03:37 YuGiOhJCJ but after this I always updated minetest (and minetest game too)
03:37 VanessaE it should port over okay
03:37 VanessaE I wonder..
03:37 VanessaE hm, no, that world won't have lava in it.
03:37 * VanessaE checks anyway
03:38 VanessaE hm, nope.  if this lava was already here before, then that's not the issue either.
03:38 VanessaE I can pick it up.
03:39 VanessaE (it might be 0.3.x-generated, it was only a couple of mapblocks below the surface)
03:40 VanessaE (well -67m anyway)
03:41 YuGiOhJCJ so if I want to be able to pick up lava, I need to create a new world? Damned... I am on this one since a lot of time I want to keep it :\
03:41 VanessaE no
03:41 VanessaE there's something else busted
03:42 VanessaE but I'm out of guesses :(
03:42 VanessaE just out of curiosity
03:42 VanessaE does it work on a new world?
03:43 YuGiOhJCJ it is hard to find lava ^^
03:43 YuGiOhJCJ I can create a new world but I don't know how to find quickly lava
03:43 VanessaE just fly straight down
03:43 VanessaE you'll find some then
03:43 YuGiOhJCJ ok I try this
03:43 YuGiOhJCJ in "single player" mode
03:44 VanessaE yes
03:45 YuGiOhJCJ damned no "fly" privilege xD
03:45 VanessaE heh
03:46 YuGiOhJCJ ok I add it
03:47 YuGiOhJCJ fly straight down? you mean I need to dig?
03:48 VanessaE fly.
03:48 YuGiOhJCJ when I fly down I hit the ground
03:49 YuGiOhJCJ and I need to dig the ground to reach lava
03:50 YuGiOhJCJ anyway in this new world I see some flowers like "Rose" that I have never seen before in my previous world
03:50 VanessaE turn on noclip
03:50 YuGiOhJCJ ok
03:50 VanessaE /grant singleplayer all
03:52 YuGiOhJCJ in fact, I think I have a better way to know if I have a "minimal" world
03:52 YuGiOhJCJ I just need to copy this world from my server to my client and play it in "single player" mode
03:52 VanessaE look at world.mt :)
03:53 VanessaE but I wanted to see if your game is behaving right on a new world.
03:53 YuGiOhJCJ here I will be able to see if it is minimal because the logo should not appears, isn't it?
03:53 VanessaE yes
03:53 YuGiOhJCJ ok I try this if you want first
03:53 VanessaE or you can just look at the world.mt file in that world dir
03:53 VanessaE it'll say there also
03:53 VanessaE but this isn't minimal
03:53 VanessaE because it has a working lava bucket also
03:53 VanessaE something else is wrong
03:54 YuGiOhJCJ I see lava !
03:54 YuGiOhJCJ I will create a bucket
03:56 blaise oh yeah?
04:02 YuGiOhJCJ ok bucket ready
04:03 YuGiOhJCJ yes pick up is working on flat lava
04:03 YuGiOhJCJ I have a lava bucket with this new world
04:05 YuGiOhJCJ hmm I am wondering if it is because this lava is "flat"
04:05 YuGiOhJCJ I need to do more tests
04:07 YuGiOhJCJ yeah I think it is because it is flat
04:08 YuGiOhJCJ if I go to the extremity of the lava I can't pick it in my bucket like in the previous world
04:08 YuGiOhJCJ I go back to the previous world to try on flat lava
04:09 YuGiOhJCJ world.mit tells me "gameid = minetest" in my previous world so it is not "minimal" :)
04:09 YuGiOhJCJ *world.mt
04:16 VanessaE ok yeah
04:16 VanessaE the lava has to be "flat"
04:16 VanessaE that's a lava source
04:16 VanessaE flat != flowing
04:16 VanessaE you cannot pick up flowing lava
04:17 VanessaE or flowing water for that matter
04:22 YuGiOhJCJ yes that's it :)
04:22 YuGiOhJCJ it works also on my previous world
04:23 YuGiOhJCJ only on "flat" lava...
04:23 VanessaE ok
04:23 VanessaE now we know
04:23 VanessaE PEBCAK :)
04:23 YuGiOhJCJ yes I was not aware about that ^^
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04:37 paramat zat mgv7 works but hmmmmm has plans to rewrite it, however the biome API will remain
04:37 paramat i look forward to your 24 biome mapgen
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04:43 zat paramat: :D
04:52 hmmmm hey hold up
04:53 hmmmm i am not rewriting mapgen v7
04:53 hmmmm i just want to modify the base terrain generation
04:53 hmmmm the biome api is going to change btw
04:53 paramat oh okay
04:54 hmmmm temperature and humidity will still be there ofc
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04:55 hmmmm those two will just select the "climate" biome
04:55 hmmmm and there's still the "terrain" biome that consists of terrain height and terrain variance
04:55 hmmmm the climate biome and terrain biome come together to make a unique biome, for example "ice mountains"
04:56 paramat it's a good idea
04:57 hmmmm i'm wondering if i should expand a biome ID to be 16 bits for that
04:57 hmmmm the original idea was to have 16 | 16
04:57 hmmmm but 256 | 256 will make people not complain as much
04:58 hmmmm see a biome id as it exists right now is only 8 bit.  so that was 256 possibilities for unique biomes.  with the two separate biome types it'd still be 256 possibilities, but only 16 possibilities for temperature type and 16 possibilities for terrain type
04:58 hmmmm so i'll have to crank the size of that up too
05:00 paramat i see ... BTW do you still avoid the forum? im wondering if i should continue to link you to my recent mods
05:00 paramat here's a large scale dungeon generator https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=9896
05:00 hmmmm I don't *avoid* the forum, I just don't use it
05:01 hmmmm oh cool
05:01 paramat new mapgen with generated paths and bridges https://forum.minetest.net/v​iewtopic.php?f=11&amp;t=9210
05:01 hmmmm that's sort of what I was going for with the dungeon generator code update i did a while back
05:01 hmmmm i really love your mountain there btw
05:02 paramat i love the desert dungeons!
05:02 hmmmm they're underground temples!
05:02 hmmmm anyway
05:02 hmmmm if you looked at the code you'd notice that I have some core set of attributes for defining a dungeon separated and varied based on biome
05:03 hmmmm hint hint
05:03 hmmmm add in some lua definition functions
05:04 paramat ahhh okay cool ;)
05:07 blaise so what's this weather support that proller added in 0.4.8 ?
05:07 blaise :\
05:08 hmmmm half assed bullshit
05:08 paramat dynamic weather, changing with 'seasons'
05:08 paramat lol
05:08 VanessaE and the insistence that it use finite water
05:08 VanessaE instead of just wet ground
05:08 hmmmm it would be awesome if it were a mod and it wasn't buggy
05:09 hmmmm that's my primary gripe with proller's stuff
05:09 hmmmm Freeminer has weather though!
05:10 paramat hmmmm, also working on walkable/driveable generated roads/paths https://forum.minetest.net/v​iewtopic.php?f=11&amp;t=9306
05:10 VanessaE if particle spawners used proper irrlicht particles (and thus, didn't murder your fps), then things like the snowdrift mod (which has rain) would be a perfectly good weather mod for minetest.
05:10 VanessaE jin_xi is working on that.
05:10 VanessaE paramat: yeah, cheapie has a test server with that mod on it
05:11 paramat !! cool
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05:13 hmmmm cool
05:13 hmmmm how do you do those paths
05:13 hmmmm is that 3d noise intersection?
05:13 VanessaE (snowdrift is already really good, don't get me wrong, but it would be *perfect* if it could say cause blizzards, rainstorms etc, but it can't without being able to spawn thousands of particles)
05:14 hmmmm particle spawner isn't exactly the best code
05:14 paramat 2D noise, paths are created from a circular 'brush' when 2D noise switches sign
05:15 hmmmm the code quality itself is quite suspect, but more important is that it creates many scenenodes rather than uses irrlicht's particle support
05:15 VanessaE hmmmm: each particle entity is a scene node too?
05:15 paramat then air around the brush is replaced by a slab, uses overgeneration too as do all my recent mods, no discontinuities at chunk borders
05:16 hmmmm vanessae:  as it exists right now, yes
05:16 VanessaE hmmmm: ouch.
05:16 hmmmm hmmm, paramat, circular brush?
05:16 paramat well im writing a new mod for rain
05:16 VanessaE paramat: saw it
05:17 paramat hmmmm, yes because it has to be omni-directional
05:17 hmmmm what do you mean by brush though
05:17 paramat brush as in 3x3 nodes for path, 5x5 for roads
05:18 hmmmm ahh I understand what you mean
05:18 paramat i busted my brains over this =)
05:18 hmmmm so you use the 2d noise to draw squiggly lines
05:19 hmmmm and then for each pixel the line drawn consists of, you place the appropriately sized circle "node brush"
05:19 paramat yep
05:19 hmmmm see
05:19 hmmmm I used to use 2d noise for rivers and roads and stuff but I didn't like it
05:19 hmmmm because it'd often form circles
05:20 paramat oh yeah i can't avoid that
05:20 hmmmm perlin noise is very convenient but i want something generated by a different process
05:20 paramat it makes racetracks
05:20 hmmmm haha
05:20 hmmmm grrrrrrrrrrr
05:20 hmmmm grrrrrrrrrrrrrrrrrr
05:21 hmmmm you could do so many more amazing things with map generation if you were able to generate the whole thing all at once
05:21 paramat and yes i want to try to make rivers that flow downhill, generated by abm and lvm
05:22 hmmmm did you see my downhill river attempt
05:22 paramat in the wiki?
05:22 hmmmm yeah
05:22 hmmmm those
05:22 hmmmm woah
05:22 paramat yes saw it but haven't tried it
05:22 hmmmm did I write all that documentation
05:23 hmmmm ahh presdigitator edited it, he's the guy who hates me because I didn't like his overly-object oriented code
05:23 paramat (6:23am here in the UK) are you USA E/W/Mid?
05:25 paramat 'generate whole thing at once' ... whole world?
05:25 hmmmm paramat:  yea!
05:25 hmmmm I am GMT -5:00
05:25 hmmmm so it's 1:25 where I am
05:25 VanessaE suddenly, 200 TB world dirs..  erk
05:25 hmmmm hah
05:26 hmmmm but no seriously.  the 'pre-generate area' idea is still on the table
05:26 paramat good
05:26 hmmmm minetest --pregen 1000x100+0+0
05:26 hmmmm and then a 1000 by 1000 area starting at (0,0,0) gets generated
05:27 VanessaE that could be useful
05:27 hmmmm and then subsequently generated blocks won't have as intricate cave systems or whatever
05:27 hmmmm because they're limited to 80x80x80 :(!
05:32 paramat https://mediacru.sh/qU1RuuaBfOjr racetrack
05:38 paramat and here's the circular brush https://mediacru.sh/_v46CuVPGjWf ... goodnight all
05:38 VanessaE night paramat
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05:39 blaise hey, what go in the upgrade slots of a HV Battery Box ?
05:40 VanessaE a contoller chip
05:40 VanessaE controller(
05:40 blaise and what will that do?
05:40 VanessaE I forget exactly
05:40 blaise lol
05:41 VanessaE and I may be wrong on that, but that's what those slots are used for elsewhere
05:41 blaise microcontroller ?
05:41 VanessaE chips allow items to be routed through tubes
05:41 VanessaE no
05:41 VanessaE a regular control chip
05:41 VanessaE bbl, bedtime for me also
05:41 blaise LUA controller ?
05:41 VanessaE no, a control CHIP
05:42 VanessaE looks like an old fashioned DIL circuit
05:42 blaise I find nothing when I search for anything with the word chip
05:42 VanessaE I don't remember the exact name of it
05:42 blaise gn, ty.. :)
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05:43 VanessaE Control Logic Unit
05:43 VanessaE that's the name of it
05:43 VanessaE looks like an 8-leg DIL circuit chip from the old days
05:43 VanessaE now, I'm off to bed.
05:44 jp__ g'night/morning
05:44 blaise ah, like a ROM chip
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06:06 blaise !server MidnightSystems
06:06 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 1/50, 0/1 | Version: 0.4.10 / minetest | Ping: 121ms
06:07 blaise ah, that's better
06:07 blaise hehe
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06:34 veerh01 what was wrong with this channel?
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08:25 jp__ https://www.youtube.com/watch?v=Km4Bitr6vVM
08:25 jp__ « Minetest is an unoptimized Minecraft clone with severe performance issues. »
08:38 ruskie rofl
08:40 ruskie so bad that it ran way better than minecraft on my system when I was still interested in playing suc games
08:42 Harmless great, the more stay away from this game, the more I can enjoy it :)
08:43 ruskie hehe
08:45 Harmless funny review though. I can recognise some of it. First time I played it I also had something like "how does this work?" You have to invest some time to get the system especially when you see it as a minecraft clone; because it just isn't
08:47 Harmless Oh, and the review was for the ouya system...
08:48 jp__ "free" is often associated with "crappy" in the common low-minds...
08:49 jp__ we need a neat propaganda to reverse that
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09:17 MinetestBot GIT: CasimirKaPazi commited to minetest/minetest: Remove buildable_to nodes without dropping item when replaced by a falling node 08f7ac5 2014-08-22T11:14:15+02:00 http://git.io/Hnrd9A
09:26 Calinou what about dropping node when replacing buildable_to node regardless of method? :/
09:27 nore ^ would that include dropping liquids ?
09:28 Calinou no…
09:28 Calinou you drop the node's drop
09:28 Calinou liquids should have no drop already
09:29 nore hm... then it makes sense
09:37 Calinou I replied on the pull request
09:40 Calinou in HDX, stone tiles poorly :'(
09:45 Calinou going to make a minetest_game PR for quieter sound
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10:08 Calinou Minetest performance improved quite a bit, looks like I can set my view range back to 128
10:08 Calinou 130
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11:10 YuGiOhJCJ hello, how to know if the lava in my bucket is a "lava source" or a "flowing lava" please?
11:11 YuGiOhJCJ I don't see any difference
11:12 YuGiOhJCJ but there is a difference when I use it because if it is a "lava source" I can produce obsidian, and if it is a "flowing lava" I can produce stone
11:14 ThatGraemeGuy YuGiOhJCJ: flowing lava looks like its moving, source lava doesn
11:14 ThatGraemeGuy +'t
11:19 YuGiOhJCJ in fact as you can see here : https://lut.im/JjVOklxA/ABhrMlqN
11:19 YuGiOhJCJ I get stone when I put together lava and water
11:20 ThatGraemeGuy that is flowing lava
11:20 ThatGraemeGuy and flowing water for that matter
11:20 ThatGraemeGuy you can see that it isn't quite the same height as a dirt node as well
11:20 YuGiOhJCJ really? It does not look like to move for me :p
11:21 ThatGraemeGuy hrmm actually i might be full of crap
11:21 ThatGraemeGuy if those were both flowing nodes they couldn't actually exist
11:21 Jordach YuGiOhJCJ, Lava sources look like water sources
11:22 ThatGraemeGuy but yes, its forming stone because that centre node is not lava source
11:22 ThatGraemeGuy the left one is source, the centre one would be flowing lava
11:22 ThatGraemeGuy flowing lava+water = stone
11:22 ThatGraemeGuy if you placed water on top of source lava you would get obsidian
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11:23 raffahacks Where is evilbetty?
11:24 raffahacks Oops sorry wrong channel
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11:29 YuGiOhJCJ hmm I don't understand you mean than on the picture I have at the left a flowing lava, but at the right a source water?
11:29 YuGiOhJCJ *that
11:29 ThatGraemeGuy there are 3 nodes that are relevant in the picture
11:29 ThatGraemeGuy the left node is lava source, the right is water source
11:30 ThatGraemeGuy lava flows to the centre block and meets water. flowing lava + water = stone
11:35 YuGiOhJCJ OK, and so yes putting my water at the top of the lava source creates obsidian but here the difference is that the lava source is lost during the transformation
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11:45 YuGiOhJCJ ah... strange I have put water on the top of my lava and water has replaced my lava source by ... water :\ no obsidian here
11:46 Jordach don't put it in the same spot
11:46 Jordach it needs to flow over the lava or next to it
11:47 YuGiOhJCJ OK
11:48 YuGiOhJCJ thank you yes it works now
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11:51 Jordach hello PenguinDad
11:52 PenguinDad Hello everypony!
11:52 Jordach ^ pilzadam impostor
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12:10 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix wrong Icon name in minetest.desktop 7993696 2014-08-22T14:09:39+02:00 http://git.io/NgYnqg
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13:36 Sokomine how can spoilers be written on the forum? that thing which can only be opened with javascript enabled?
13:37 Lukie Hi Sokomine
13:37 Sokomine hi
13:38 PenguinDad Sokomine: [spoiler]Some text here[/spoiler] or [spoiler=sometitlehere]Some text here[/spoiler]
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13:39 Sokomine penguindad: aah. i mistyped. and that's why it wasn't working :-) thank you!
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13:44 VanessaE PenguinDad: [spoiler = "some title here"] foo [/spoiler]
13:44 VanessaE (title in quotes)
13:47 PenguinDad Ah I forgot about that
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14:54 sfan5 Sokomine: stars are not that color, and you would see the world-color too; it's simply photoshop
14:59 CabalJohnson hm
15:00 CabalJohnson what is the privlege for giving myself items?
15:00 VanessaE give  :)
15:01 CabalJohnson thanks!
15:01 CabalJohnson :d
15:01 CabalJohnson *:D
15:05 Jordach it should be taken as a given that most commands are identical to MC's
15:05 Jordach <3 puns
15:05 sfan5 lol
15:07 Sokomine sfan5: ah, ok. yet it could almost be stars
15:08 Calinou CabalJohnson, /giveme as an alias
15:08 Calinou -1 gives you 65535 items
15:08 Calinou tools cannot be stacked: you can't give yourself multiple tools, instead the amount is used to determine the damage.
15:08 Calinou /giveme stone -1
15:08 Calinou this works because stone is aliased to default:stone (for 0.3.x world compatibility)
15:08 sfan5 !c struct
15:08 MinetestBot <calc.SomeObject object at 0x7f3cf6367780>
15:09 sfan5 !c struct.unpack("!H", struct.pack("!h", -1))
15:09 MinetestBot (65535,)
15:13 rayn_ !c print("lol")
15:13 MinetestBot NameError: name 'print' is not defined
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15:37 CabalJohnson hm
15:37 CabalJohnson /revoke doesn't seem to work on me
15:42 Calinou CabalJohnson, you're the name player
15:42 Calinou name player has all privileges, they can't be taken down
15:42 Calinou to prevent server takeovers
15:43 Calinou when you host a server from your client (this includes singleplayer), you're the player whose name matches the “name” minetest.conf setting
15:43 Calinou so you're always the name player there
15:45 veerh01 joined #minetest
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15:57 Sokomine ah yes. meldrian reported that - for reasons unkown - /revoke playername creative does not work in his worlds. any ideas?
15:58 Jordach Sokomine, you must restart the server for it to take effect
15:58 Jordach either the creative priv inv isn't updating anytime a priv is changed, or that bad programming is around
15:59 Sokomine for a simple revoke? sounds odd. anyway, it seems he was running the server on another machine (or just as a manually started process?)
16:00 Jordach Stop. Coffee time.
16:02 CabalJohnson oh also, Calinou
16:02 CabalJohnson Calinou: i just got 3 people into minetest
16:02 CabalJohnson lilly (you've heard of her), Gdoom1, and my brother
16:02 Jordach Achivement Unlocked: Spread the master race.
16:02 CabalJohnson xD
16:03 Jordach i spend too much time on /r/pcmasterrace/
16:06 Krock joined #minetest
16:06 Krock Shark.
16:10 Tux[Qyou] joined #minetest
16:10 Krock Iz everyponey dead?
16:12 VanessaE zzz
16:12 * Jordach loads the rifle
16:12 Jordach they should advertise Findus MLP toys
16:13 Jordach ಠ_ಠ :P
16:16 Calinou I iz super griffer.
16:23 zat joined #minetest
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16:43 rubenwardy Hi all!
16:44 rubenwardy Can anyone recommend a good screen recorder for Ubuntu based OSes?
16:44 * Jordach constructed his next micro short using MT
16:44 Krock micro short?
16:45 rubenwardy Like a short video, but shorter
16:45 rubenwardy short as in not a feature length video
16:45 rubenwardy I guess, anyway.
16:45 Jordach and you can use it as a gif :P
16:46 Calinou SimpleScreenRecorder
16:46 Calinou http://www.maartenbaert.be/simplescreenrecorder/
16:46 Calinou records games well, can record sound
16:47 Calinou customisable FPS, size, format
16:47 Calinou can stitch up several records (pause recording)
16:47 Calinou (I think)
16:47 Calinou there's a PPA
16:47 khonkhortisan joined #minetest
16:47 Calinou OpenGL injection is available for better performance, but you can record without it
16:48 rubenwardy Thanks
16:50 jp__ joined #minetest
16:52 Krock !cat
16:52 MinetestBot http://i.imgur.com/ERebecg.jpg
16:53 asie joined #minetest
16:53 Krock !cat
16:53 MinetestBot https://cdn.mediacru.sh/LGwqjSoddQ2G.jpg
16:54 rubenwardy what is a good video format which kdelive supports? Is WebM better than MP4?
16:54 Krock I'd prefer WebM
16:55 Jordach rubenwardy, it is
16:55 Jordach kden exports in it iirc
16:56 rubenwardy does youtube like it?
16:56 Krock youtube downloader offers WebM downloads, so yes
16:57 Jordach rubenwardy, yes
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17:05 zat guys, is there any way to change brightness/contrast and such of a texture ingame?
17:06 Krock exit light.cpp and recompile minetest
17:06 sfan5 rubenwardy: use mp4 (H.264, AAC)
17:06 Krock s/x/d
17:07 VanessaE zat: there is a [brighten operator I think
17:07 VanessaE but no "darken" operator
17:07 PenguinDad rubenwardy: mp4 is better than WebM imho
17:07 VanessaE https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L218
17:07 zat VanessaE: brighten a negative value :D
17:08 sfan5 !cat
17:08 MinetestBot http://i.imgur.com/3012uP2.jpg
17:08 VanessaE zat: it doesn't accept any parameters
17:08 VanessaE it's a fixed, internal amount
17:08 Jordach !cat
17:08 MinetestBot http://i.imgur.com/nySOBtb.jpg
17:08 zat damn it
17:08 zat lol a typo in the api
17:09 VanessaE oh G*d, a typo in a minetest document
17:09 sfan5 where?
17:09 VanessaE there's a shock :)
17:11 zat typo there: https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L214
17:12 Miner_48er joined #minetest
17:12 sfan5 omg
17:12 Krock holy typos
17:13 PenguinDad There's a typo! *faints*
17:13 Krock joined #minetest
17:13 zat impakted
17:16 LazyJ joined #minetest
17:19 q66 joined #minetest
17:20 Mikeonline joined #minetest
17:20 Mikeonline hi
17:20 sfan5 hi
17:20 Mikeonline today is the day i finished the main adaption from 0.4.3 to latest stable
17:21 Mikeonline still some minor things todo but the main work is done
17:21 Mikeonline ..
17:21 sfan5 0.4.3? ಠ_ಠ
17:21 Mikeonline yes
17:21 sfan5 wait what
17:21 Mikeonline wait what?
17:21 sfan5 1234567890 ಠ_ಠ
17:21 sfan5 lolwat
17:21 Mikeonline i havent upgraded the server since 0.4.3
17:23 Mikeonline if someone wants to testplay :D
17:29 VanessaE sfan5: next thing you know we're gonna hear that Redcrab is updating his server or something :)
17:29 Mikeonline :P
17:29 Mikeonline is he as slow as me? :)
17:29 VanessaE Mikeonline: he still runs some git 0.4.4 pull
17:29 Mikeonline hehe
17:30 Mikeonline its the doubt of the developers
17:30 Mikeonline so much has changed
17:30 Mikeonline :P
17:30 Mikeonline the main problem was the missing protection
17:30 VanessaE nope, lack of time is more likely.
17:30 Mikeonline node ownership did not work anymore
17:30 Mikeonline now the api is better for protection
17:30 VanessaE areas mod.
17:30 VanessaE does the same thing, better.
17:30 Mikeonline yes
17:30 Mikeonline i installed it
17:30 Mikeonline that was my main problem
17:30 Mikeonline after apichange+areas mod it was possible to upgrade
17:31 Mikeonline then trouble with moreores as legacy  etc
17:31 Mikeonline and the look and feel with new steel icons terrible ;)
17:31 Mikeonline so i had hours of adaption work todo
17:31 Calinou hey, I see Mikeonline in #etlegacy :)
17:32 zat VanessaE: yesterday you said that you would like to see how plantslib would work in a v7 mapgen with dirt and grass...
17:32 zat I saw it, or I think it was it
17:32 zat with everything disabled, something was creating cactuses in the desert
17:32 rubenwardy lol. The minetest API has misspellings. threshhold -> threshold
17:32 zat and moretrees was enabled only
17:32 VanessaE zat: yes.
17:32 zat rubenwardy: those damn english words lol
17:33 VanessaE zat: that wasn't moretrees.
17:33 VanessaE it doesn't add cacti
17:33 rubenwardy threshhold is correct in no english based languages
17:33 zat omfg lol
17:33 Mikeonline Calinou: yes :P
17:33 zat yes, it would be morecacti otherwise...
17:34 Mikeonline rubenwardy: same as in http spefication "referer"
17:34 VanessaE zat: however, as long as there is default:stone, default:sand, default:dirt, and default:dirt_with_grass it should work.  but I've never seen any reports definitely one way or the other
17:36 zat VanessaE: I have defined five types of dirt and dirt_with_grass in my mod
17:36 zat D:
17:36 VanessaE node names are what it looks for
17:37 VanessaE but only because the mods that depend on plants_lib look for them
17:37 VanessaE you could add more surfaces easily enough to those mods
17:37 VanessaE it won't increase the actions list any
17:37 VanessaE it'll just increase the surfaces list, so the speed shouldn't be impacted too much as long as there isn't a huge quantity of those surfaces in a mapblock
17:38 VanessaE (huge as in dozens of layers of the substance, bounded by air)
17:39 VanessaE but the question is whether the on_generated calls can do their jobs properly.
17:39 Krock !server Krock
17:39 MinetestBot Krock: Krock's Ultimative Platform | minetest.ntdll.net | Clients: 2/25, 1/4 | Version: 0.4.10-dev_MSVC / base | Ping: 653ms
17:40 zat VanessaE: is there a way to refer to all my types of dirt?
17:40 Mikeonline !server dlk
17:40 MinetestBot Mikeonline: No results
17:40 zat maybe somehow grouping them
17:41 Mikeonline ping 653 ms??
17:41 sfan5 !up minetest.ntdll.net
17:41 MinetestBot minetest.ntdll.net:30000 is up (100ms)
17:41 Mikeonline !up game.d-l-k.net
17:41 MinetestBot game.d-l-k.net:30000 is up (249ms)
17:41 Mikeonline !up game.d-l-k.net:30001
17:41 MinetestBot Mikeonline: Syntax changed, please use 'example.org 1337' instead of 'example.org:1337'
17:41 Mikeonline !up game.d-l-k.net 30001
17:41 MinetestBot game.d-l-k.net:30001 is up (207ms)
17:42 Mikeonline !up localhost
17:42 MinetestBot Mikeonline: Invalid Address
17:42 Mikeonline !up 127.0.0.1
17:42 MinetestBot 127.0.0.1:30000 seems to be down
17:43 Mikeonline !up 127.0.0.1 80
17:43 MinetestBot 127.0.0.1:80 seems to be down
17:43 Krock ...
17:43 Mikeonline :P
17:43 Krock ##minetestbot
17:43 jp__ !up minetest.whitehouse.gov 30000
17:43 MinetestBot minetest.whitehouse.gov:30000 seems to be down
17:47 Calinou lol
17:47 Calinou /grant PresidentObama all
17:47 Calinou else no Obamacare
17:48 Mikeonline any
17:48 Mikeonline no
17:48 Miner_48er is the default ore generation rates listed anywhere?
17:48 Mikeonline /kickban Obama
17:48 jp__ /revoke PresidentObama spy
17:48 Krock Miner_48er, mapgen.lua
17:48 Calinou Miner_48er, yes, mods/default/mapgen.lua
17:48 Calinou not really a percentage though :P
17:48 VanessaE zat: indeed, I think a group designation will work.
17:48 Calinou muchmore complex
17:48 sol_invictus anyone can tell me about backing up leveldb?
17:49 VanessaE sol_invictus: just copy the whole map.db dir or for that matter the whole world dir.
17:49 VanessaE that's all
17:49 sol_invictus well, I have a weird issue
17:50 VanessaE what?
17:50 sol_invictus backups work perfectly fine on the remote server, but when I copy backup to my local machine I can only see one world block
17:50 * Krock wonders if there's someone who uses his builds
17:51 VanessaE jp__:  /revoke us_congress spy,shout
17:51 zat VanessaE: is that even possible? (groups)
17:51 jp__ VanessaE : haha
17:51 VanessaE zat: I think so.  group:foo in the surface table
17:51 VanessaE and groups = { foo = 1}  in the node defs
17:51 VanessaE but I don't remember if that actually works or not
17:51 zat :S
17:52 VanessaE try it and see?
17:52 * VanessaE looks at the code
17:53 VanessaE mmmm...
17:53 VanessaE no, it won't.
17:53 VanessaE if ((not biome.depth and string.find(biome_surfaces_string, minetest.get_node(pos).name))  ....
17:53 VanessaE this check here would prevent it, unfortunately.
17:54 VanessaE is there a call in the API that can "extract" a group back to that which it contains?
17:54 VanessaE (e.g. return everything in group:wood for example)
17:54 Sokomine hi :-)
17:54 VanessaE hey
17:54 blaise how do I disable fog again?
17:54 VanessaE F3
17:54 blaise yy
17:54 blaise ty
17:54 Sokomine does anyone know by any chance if there's a reasonable way to make sure that - before the current map chunk is fully done - another one will be generated?
17:55 Sokomine perhaps placing a schematic there?
17:55 rubenwardy VanessaE: you can loop through minetest.registered_items and check groups
17:55 VanessaE rubenwardy: ew.
17:55 VanessaE that's nasty.
17:56 CraigyDavi` joined #minetest
17:56 Sokomine hm, at least it'll work i suppose :-) looping through all items and checking groups can be well done in lua
17:56 VanessaE speed isn't a concern since the dereference would be done during the registration code (and not in the action loop) but still
17:57 Sokomine could be helpful for the various craft guides as well
17:58 rubenwardy It has to be done somewhere
17:58 rubenwardy It doesn't take very long, VanessaE
17:58 Sokomine hm, yes, one of the things that require a minetest.after or such i think
18:07 Miner_48er is there a way for tablets to get F5 for the coords?
18:09 Jordach Miner_48er, depends on the build
18:09 Jordach BC = NO. Legit = ?
18:09 Jordach (Stu's does)
18:10 PenguinDad BitCoin?
18:10 Jordach BuildCrap
18:11 Sokomine best talk to sapier about a key for coordinates on android. it'd be good to have
18:12 Miner_48er ok
18:14 Miner_48er temporary solution would be to enable debug in conf
18:29 Krock see yappy active at minetest.ntdll.net:46381 :) a very temponary server
18:30 Mikeonline is air air or default:ai
18:30 Mikeonline r
18:30 Akagi201 joined #minetest
18:30 Krock no. just air
18:31 * sfan5 meows at Krock
18:31 Krock NEWO
18:31 Krock MEOW
18:31 * sfan5 meows at Krock
18:32 * Krock meows at sfan5
18:33 * Jordach meows at Krock and sfan5
18:33 * sfan5 purrs
18:33 * sfan5 cats
18:33 * Krock Jordachs meow sfan5
18:35 asie joined #minetest
18:35 * PenguinDad kcorK ta swöm:
18:35 Mikeonline thx @ krock
18:36 PenguinDad s/:/ P:/
18:36 * Krock wonders about Mikeonline
18:37 Calinou PenguinDad, BTC = Bitcoin
18:37 Calinou LTC = Litecoin and so on
18:37 CraigyDavi joined #minetest
18:39 PenguinDad I just wasn't sure what BC meant :/
18:40 sfan5 BC probably means something else
18:40 basxto joined #minetest
18:41 * sfan5 throws ꃏꏒ at Calinou
18:44 Calinou I see Unicode squares, that's all
18:44 Calinou birth control, sfan5, of course
18:49 Mikeonline can the viewing player names distance be changed by config?
18:50 VanessaE ok minetest/mesecond geeks, can we beat this?  http://soylentnews.org/arti​cle.pl?sid=14/08/21/2120241
18:50 VanessaE mesecons*
18:53 Jordach VanessaE, saw ~2 days ago
18:54 PenguinDad how big is that thing?
18:54 ImQ009 joined #minetest
18:58 MinetestBot GIT: rubenwardy commited to minetest/minetest: Correct spelling mistakes in documentation 944ffe9 2014-08-22T20:55:01+02:00 http://git.io/McfF7Q
19:04 sfan5 !tell Calinou ???
19:04 MinetestBot sfan5: I'll pass that on when Calinou is around
19:05 alket joined #minetest
19:15 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix "ghost" blocks if block update is "on wire" while player digs nodes 8e9d896 2014-08-22T20:56:16+02:00 http://git.io/wOPBcA
19:15 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Improve timeout calculation 247a1eb 2014-08-22T20:56:16+02:00 http://git.io/k1rG6w
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19:43 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add player name length checks d7d8aa1 2014-08-22T21:18:43+02:00 http://git.io/M0v4QA
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19:53 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix to to too two times dec8c43 2014-08-22T21:51:20+02:00 http://git.io/2cOr6A
19:53 Jordach dat engrish
19:54 VanessaE Jordach: look at the commit and the one it fixes and you'll see why :)
20:01 LazyJ So what is the player name size limited to?
20:02 VanessaE 18 or 19 chars or some such
20:02 VanessaE (internally hard cut to 20 but I think that includes the null delimiter)
20:03 VanessaE yeah, *checks code* should be 19 chars.
20:04 LazyJ Oh, no. Now they are going to have to either count how many nonsense letters they use or actually... maybe... think of a name. o.O
20:04 VanessaE oh G*d forbid!
20:09 MinetestBot GIT: Selat commited to minetest/minetest: ban.cpp refactoring c58b9d8 2014-08-22T22:03:08+02:00 http://git.io/nbt1zg
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20:23 MinetestBot GIT: st.rentsch@hotmail.com commited to minetest/minetest: Reduce time of red screen when damaged e4d570e 2014-08-22T22:19:07+02:00 http://git.io/juTlEw
20:24 luizrpgluiz joined #minetest
20:24 luizrpgluiz hi
20:31 Harmless joined #minetest
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20:42 MinetestBot GIT: sfan5 commited to minetest/minetest: Add ^[mask texture modifier b19dd92 2014-08-22T22:42:04+02:00 http://git.io/8BEENA
20:54 MinetestBot GIT: st.rentsch@hotmail.com commited to minetest/minetest: Use pause_fps_max also on multiplayer 55c646c 2014-08-22T22:52:20+02:00 http://git.io/9MKntA
21:05 Mikeonline minetest server has a very high cpu load
21:06 Mikeonline strang laggy
21:06 Mikeonline wasnt so in past..
21:07 VanessaE are you sure it isn't a mod that's lagging?
21:09 Mikeonline thats what i have to figure out
21:09 Mikeonline is there a trick to give the server much more ram?
21:09 Mikeonline it uses so lees ram
21:09 Mikeonline less
21:09 VanessaE you don't need to
21:09 VanessaE it'll only use as much RAM as it needs.
21:09 Mikeonline so there is no tuning possibility?
21:10 VanessaE what's to tune?
21:10 Mikeonline i want it to use 2gb ram or more
21:10 Mikeonline instead of 252
21:10 VanessaE more RAM usage isn't gonna make it faster.
21:10 Mikeonline i know
21:10 Mikeonline but it should keep the whole world in ram
21:10 VanessaE if it needs more, it'll use it.
21:10 RealBadAngel lol
21:10 sfan5 then use redis
21:10 Mikeonline 252m seems to be small
21:10 sfan5 redis will keep the whole world in ram
21:10 sfan5 always
21:10 VanessaE it'll load more of the world into RAM as it needs to
21:10 VanessaE up to a point
21:11 VanessaE what's the default limit?  a couple thousand mapblocks or something?
21:11 sfan5 or decrease the unload timeout and make the active block radius and block load radius bigger
21:11 RealBadAngel better buy an SSD
21:11 Mikeonline hm
21:11 RealBadAngel this will make it real faster
21:11 Mikeonline but this wont solve my cpu issue?
21:11 Mikeonline i think hdd is fast enough
21:11 VanessaE Mikeonline:  I told you to look into your mods for CPU usage problems
21:11 VanessaE one of your mods is the CPU hog
21:12 Mikeonline its nearly dedicated to minetest 7400rpm raid0 or jbod cant remember
21:12 Mikeonline so i have to disable mod after mod
21:12 Mikeonline is there an unload command?
21:12 VanessaE just remove mods from your configuration and restart
21:12 VanessaE there is no unload command
21:14 Mikeonline yes i will remove one half and another half
21:14 Mikeonline and then split until i find it
21:14 Mikeonline do you think it must be a mod?
21:14 Mikeonline i hope its not areas mod..
21:14 Mikeonline but if then its just the show area on hud part
21:14 VanessaE bisecting is a good way to search for it, but start by removing the obvious hogs like mesecons, technic (sorry RBA), pipeworks (sorry me), anything based on plants_lib, etc.
21:14 asie joined #minetest
21:15 Mikeonline mesecons i could remove
21:15 VanessaE if the CPU is still excessive, then bisect it
21:15 Mikeonline feature request: mod cpu load statistic :D
21:15 VanessaE already in
21:15 VanessaE sapier added profiling support just recently.
21:15 Mikeonline :D
21:15 VanessaE as in yesterday I think.
21:15 Mikeonline minetest development is fast
21:16 VanessaE you'll need a git development build to use it though
21:16 Mikeonline thats good
21:16 VanessaE it's not in 0.4.10
21:16 VanessaE (or you could wait for 0.4.11)
21:16 Mikeonline then i better split
21:16 Mikeonline i just got it running :D
21:16 Mikeonline i prefer stable versions
21:16 Mikeonline i love rock solid things instead of devel branches
21:16 Mikeonline hm
21:17 VanessaE minetest dev is usually stable, as far as whether it's crashy etc.
21:17 Mikeonline what can i cook tonight?
21:17 VanessaE no more or less so than stable.
21:17 Mikeonline hm
21:17 VanessaE pizza :)
21:17 Mikeonline hm
21:17 Mikeonline maybe :D
21:17 Mikeonline new feature request: make player name distance configurable
21:17 Mikeonline and let the admin see all names unlimited
21:17 Mikeonline :D
21:17 VanessaE there's already an issue for that.
21:18 Mikeonline :D
21:18 Mikeonline damn
21:18 Mikeonline ok
21:18 Mikeonline i will make a pizza now :)
21:18 Mikeonline its time to go to bed
21:18 Mikeonline near zero !
21:18 * Mikeonline slaps VanessaE around a bit with a large trout
21:19 LazyJ Phttt... I'd like the name font to be larger so I can read the names when they are visible.
21:19 Mikeonline bye
21:19 VanessaE hm, I *thought* there was an issue for it
21:19 VanessaE can't find it now.
21:19 VanessaE LazyJ: YES
21:19 VanessaE dear G*d yes
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21:27 Sokomine lazyj: oh yes! that would be very helpful. playernames are so small...
21:27 Sokomine i sometimes have to walk around a player until the background fits. if they run around themshelves, chances of identifying the player are low
21:28 Sokomine oh, er...i mean LARGER player names. not invisible player names after some distance...
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21:55 paramat celeron55, seems to me you like dungeons so in case you haven't seen it here's my unlimited giant dungeon generator https://forum.minetest.net/v​iewtopic.php?f=9&amp;t=9896
21:59 celeron55 "ever-shifting interpenetrating dungeon nightmare" sounds good
22:01 celeron55 (i actually already saw that; haven't tried yet because it's kind of just a tech demo)
22:06 proller paramat, when you will start making c++ mapgens?
22:08 alket joined #minetest
22:24 paramat ok cool
22:24 paramat proller, when i can't vox my nipples fast enough :P
22:25 jin_xi paramat: your mapgens rock!
22:25 jin_xi any plans on a combination of all the ideas at some point?
22:26 proller witth 100s chunk gen time...
22:26 paramat if only we had threaded lua mapgen they could be suitable for servers
22:26 paramat but hmmmmm says that's impossible at the moment
22:27 paramat jin, watershed is the one for multiple ideas into one monster mapgen
22:29 proller with 10s gen time even 24 cores will not help
22:30 jin_xi oh i see
22:30 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Fix chat messages capturing mouse interactions for menu/formspecs 7940a42 2014-08-23T00:23:14+02:00 http://git.io/JL_3Ow
22:30 PenguinDad I can't even reach 10s chunk gen time without luajit
22:30 proller try watershed
22:31 PenguinDad proller: Of course I did that using watershed
22:33 paramat 2s per chunk for watershed on my new computer (intel core i5-4670t0
22:33 Akagi201 joined #minetest
22:34 proller still 20x slower than c++
22:35 paramat i actually love lua, it took me a year to get good with lua mapgen, i don't want to suck at c++ for a year when i can do what i'm good at
22:35 proller converting mapgen from lua to c++ now very hard
22:36 proller not
22:36 proller change types and perlin noise calls
22:37 PenguinDad Yeah but you can't easily install a C++ mapgen
22:37 paramat hm i guess conversion is not so bad, developing is much better in lua though (for me)
22:38 paramat mauvebic (who i miss a lot) said 'mapgen is the one thing that hasn't been done to death in lua', i then realised i was happy to stick with lua instead of being sucked into core ;)
22:38 proller no need to install, make pull for adding standard mt mapgen
22:39 LazyJ "Somethings are worth waiting for." I don't mind if it takes a few seconds more for Watershed to do it's thing compared to the default mapgen v6.
22:39 paramat but since hmmmmm's freetime is short i can see a need for me to do more core stuff
22:40 proller default mapgens is full shit
22:40 paramat lol
22:40 LazyJ For a multi-player server full of app-kids, go with flat mapgen and "vanilla" setup, no mods.
22:40 PenguinDad lol
22:41 PenguinDad Only air and ignore \o/
22:41 proller flat with obsidian
22:42 LazyJ For a multi-player, war server, Watershed could raise the "hardcore level" much higher.
22:43 paramat i feel like my work has built up some pressure for new core features that make lua mapgen faster, i feel that server-practical lua mapgen would be an amazing development
22:44 LazyJ It would.
22:44 LazyJ Not only do mods define a sub-game but so could the mapgen.
22:46 LazyJ It seems that all mapgens for Minetest, that I've seen so far, are focused on creating "Earth"-like worlds.
22:46 LazyJ Change things up a bit.
22:47 LazyJ A mapgen that forms entirely underwater, no surface landmasses.
22:47 proller not all ;)
22:47 LazyJ Now build Atlantis.
22:47 proller paramat, watershed can be converted to c++ in 2-3 days
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22:55 MinetestBot GIT: kahrl commited to minetest/minetest: Minimal game: add /dummyball <count> command 26f4a5c 2014-08-23T00:52:57+02:00 http://git.io/PLwpkw
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23:33 luizrpgluiz hi
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23:37 paramat o/
23:38 jin_xi paramat: you seen this? its a site from a dwarf fortress world. https://dl.dropboxusercontent.com/​u/32146097/AlaraatBrookColored.png
23:41 * paramat looks
23:48 jin_xi df uses fractals a lot for mapgen stuff
23:58 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Add video driver selection to settings menu (based uppon idea from webdesigner97) 996ea60 2014-08-23T01:55:54+02:00 http://git.io/gt1fbw
23:59 paramat yeah and impressive river and world generation

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