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IRC log for #minetest, 2014-08-21

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All times shown according to UTC.

Time Nick Message
00:00 blaise they don't need the areas privlage, right?
00:00 blaise WindHero: it looks like your cmake is fouled up
00:01 WindHero ...blast
00:01 WindHero thanks
00:01 WindHero also, regarding your question
00:02 WindHero I believe that you don't need areas priv
00:02 WindHero as long as the server owner changed the value in the init.lua enable_self_protection
00:02 WindHero (or something like that)
00:03 WindHero otherwise, the default is that you need the priv
00:04 WindHero (if it weren't so, "protection griefing" would be possible: protecting tons of area for no good reason)
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00:23 blaise k,
00:23 blaise what's the commands again?
00:23 blaise .. /set_pos1 or some such?
00:24 WindHero yeah
00:24 WindHero on this end
00:24 WindHero Error1error MSB3073: The command "setlocal
00:24 WindHero "C:\Program Files (x86)\CMake\bin\cmake.exe" -DBUILD_TYPE=Release -P cmake_install.cmake
00:24 WindHero if %errorlevel% neq 0 goto :cmEnd
00:24 WindHero :cmEnd
00:24 WindHero endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
00:24 WindHero :cmErrorLevel
00:24 WindHero exit /b %1
00:24 WindHero :cmDone
00:24 WindHero if %errorlevel% neq 0 goto :VCEnd
00:24 WindHero :VCEnd" exited with code 1.C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.CppCommon.targets1345INSTALL
00:25 WindHero :/ .................
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01:33 like2omg joined #minetest
01:33 like2omg Oh how long has it been since I've been playing Minetest?
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01:38 like2omg VanessaE, are you around right now?
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01:44 YuGiOhJCJ hello the water is transformed in fallen water when I pick up some blocks in my workd, sometimes it is hard to restore the original shape of the water in my world because I moved some blocks and don't know how to have a flat surface, can you explain how it works please?
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01:45 YuGiOhJCJ *world
01:46 like2omg YuGiOhJCJ are you using a mod that makes the water finite?
01:46 YuGiOhJCJ no it is the original version 0.4.10 no mods
01:46 YuGiOhJCJ but I just don't understand exactly how water works
01:47 like2omg I haven't played Minetest in quite some time
01:47 like2omg Have you tried placing two water sources near each other, like one block in the middle to flow with?
01:48 like2omg My "possible solution" may be impossible... I haven't played this since some months ago
01:49 YuGiOhJCJ how to place a water source? using bucket filled with water ?
01:49 like2omg if it turns into flowing water... then I haven't played this game in ages!
01:50 YuGiOhJCJ maybe it is the solution
01:54 like2omg well... just found out it works just like Minecraft... albiet slower
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02:04 YuGiOhJCJ yeah in fact I remove a block near a water block and instead of having a flat water at the place of this block, I see a falling water, so it seems I need to use my bucket to add water at this place and problem solved
02:05 like2omg you're welcome for the help
02:05 zat someone here knows what are the maximum humidity and heat point values?
02:06 like2omg ... wow... I just crashed the game I think
02:06 like2omg Note to self: don't place too many TNT
02:06 like2omg and then blow them up
02:07 like2omg oh my! nice crater
02:08 zat is there TNT in minetest?
02:08 like2omg I compiled the latest version (using Ubuntu Linux) and somehow there's the item tnt:tnt
02:09 like2omg It will start its fuse when exposed to fire
02:14 zat omfg
02:20 like2omg also, it has the old Minecraft style of TNT exploding other TNT
02:20 like2omg read: instead of blowing it instantly, set the fuse
02:20 like2omg but unfortunately, they don't fall while the fuse is set
02:21 like2omg this sucks, the fire stopped being a wildfire
02:22 Cylus Lovely. I hoped TNT would never make it to vanilla Minetest. It's just too destructive.
02:25 like2omg after this forest fire is done, i'll recheck what Minetest Game offered
02:27 YuGiOhJCJ http://wiki.minetest.net/TNT
02:28 YuGiOhJCJ I was not aware about TNT ^^
02:30 like2omg well... Fire destroys Reeds
02:32 YuGiOhJCJ hmm strange I can't destroy my furnace with my wooden pickaxe...
02:34 like2omg time for me to try
02:34 like2omg *opens wiki for item names*
02:35 like2omg there's a wooden pickaxe>
02:36 like2omg ? *
02:36 like2omg nvm
02:39 like2omg YuGiOhJCJ, I think you need at least a stone pick
02:47 like2omg also YuGiOhJCJ, I think you already know this, but the furnace must not have any items in it
02:49 YuGiOhJCJ oh yeah but it is empty so I think I need to build a stone pick*
02:50 like2omg Yeah, stone is the minimum for Minetest
02:51 like2omg Also, how cool is it to teleport yourself so far down to where the game will crash? xD
02:51 like2omg that's a bummer... I had to close the terminal I started it from.
02:53 like2omg although, I must admit. I
02:53 like2omg I am impressed at the startup time
02:54 like2omg launch from terminal to main menu seems pretty instant
02:55 like2omg Wait a second... RealBadAngel is a Perl script? [/joking]
02:56 * like2omg is looking at the Credits
03:06 YuGiOhJCJ yeah Stone Pickaxe does the job to pick up my furnace, thank you
03:08 like2omg you're welcome YuGiOhJCJ. Glad I could help.
03:08 blaise so, I have this device here... 01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS690M [Radeon Xpress 1200/1250/1270] and it hasn't worked on any recent kernel after 3.14.x
03:09 blaise so far the entire 3.14.x line has been just fine, but 3.15 and 3.16 is a no go
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03:10 YuGiOhJCJ do you want to use the proprietary driver or the open-source driver for your AMD/ATI graphic card ?
03:19 YuGiOhJCJ blaise, because I have the "00:01.0 VGA compatible controller: AMD/ATI [Advanced Micro Devices, Inc.] Kabini [Radeon HD 8180]" device here which seems to be similar to your device and it works good on kernel 3.15.8
03:22 YuGiOhJCJ at least I have about 25 FPS with this card on minetest 0.4.10
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03:23 blaise YuGiOhJCJ: this is #linux, yes?
03:23 YuGiOhJCJ that was hard to make it works because kernel was not the only thing to update ("xorg", "mesa" and "xf86-video-ati" too)
03:23 YuGiOhJCJ yes it is
03:23 blaise ah crap
03:23 blaise this is #minetest
03:23 blaise XD
03:23 blaise lol
03:23 YuGiOhJCJ ah ok wrong channel ^^
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03:26 blaise YuGiOhJCJ: I am however currently stuck on linux-3.14.x till they fix this.. XD
03:27 blaise I have another machine with an intel chipset which works just fine.. it's running my minetest server atm..
03:27 blaise !server MidnightSystems
03:27 MinetestBot blaise: MidnightSystems | midnightsystems.net | Clients: 0/100, 0/4 | Version: 0.4.10 / minetest | Ping: 473ms
03:27 YuGiOhJCJ the most important is that you found a way to make your card working not matter that you are on the last linux kernel
03:27 YuGiOhJCJ *no
03:28 YuGiOhJCJ same for me I have an other machine with intel graphic card
03:28 blaise yeah, I guess..
03:28 YuGiOhJCJ no problem with this one too
03:28 blaise my main machine is currently suffering from a bad bios flash...
03:28 blaise It needs to be j-tagged
03:30 blaise it has a HIS IceQ radeon HD 4670 AGP and two AMD Athlon MP 2600+ cpu's
03:30 * blaise sheds a few tears
03:31 * blaise digs around for his serial cables
03:31 * blaise mumbles a few obcenities..
03:32 blaise it's an old box, but damn I liked it..
03:35 blaise fairly decent gigabyte server motherboard
03:40 VanessaE !seen kaeza
03:40 MinetestBot VanessaE: kaeza was last seen at 2014-08-15 22:46:43 UTC on #minetest
03:40 VanessaE fark.
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04:26 blaise fricketty frel frackness?
04:28 CraigyDavi`` joined #minetest
04:29 VanessaE fark, fek, frak, and a whole lotta fork.
04:32 fling Hello.
04:33 fling Is git HEAD sever version compatible with 0.4.10 stable clients?
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04:48 VanessaE yes
04:48 VanessaE generally one is compatible with the other backward and forward for at least two or three 0.x.y versions of .y
04:49 VanessaE but expect mods on a server to break clients that are too old to handle whatever feature may be in use, if any
04:49 fling hmm hmmmmm
04:50 VanessaE e.g. don't expect to use the latest git server and latest git of all your favorite mods and have 0.4.6 clients connecting :)
04:53 fling VanessaE: I'm expecting 0.4.10 clients
04:53 VanessaE then you'll be fine
04:53 fling VanessaE: thanks for the info.
05:29 blaise hey, if we want the streets mod, we have to use the prefab mod that dan made befor he went insane?
05:29 blaise or did they switch to something else?
05:38 VanessaE streets isn't related to prefab.
05:38 VanessaE afaik one works without the other.
05:38 VanessaE though dreambuilder has both
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05:46 blaise lol
05:48 blaise https://forum.minetest.net/viewtopic.php?f=9&t=7459&p=114693
05:48 blaise :o
05:52 VanessaE ''tell kaeza locked sign support in home decor/signs lib, but I didn't do it quite right it seems.  Can you fix this?  "[08-20 17:47] <qwrwed> i have a locked sign that won't save anything i type and it keeps coming back when i try to remove it..."
05:52 HLuaBot I'll tell that to "kaeza" next time I see them around.
05:53 VanessaE ''tell kaeza it worked perfectly for me in singleplayer, so I don't know what's wrong.  could be an old sign that was already on the map, but I had no trouble editing old signs (of course, I'm admin).  help? :-)
05:53 HLuaBot I'll tell that to "kaeza" next time I see them around.
05:53 VanessaE and with that, I'm off for the night.
05:53 VanessaE night all.
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06:56 blaise did weather things get included in default?
06:58 Jordach nope
07:03 blaise which is the best one for snow and stuff
07:03 blaise and rain,
07:04 blaise which sometimes I sware I see rain drops falling from the sky
07:04 blaise and I don't have a mod that would cause that
07:04 blaise lol
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07:08 * Jordach drools
07:08 Jordach https://cdn.mediacru.sh/Zu7HXpNyMtZB.png
07:08 LemonLake too bad
07:08 LemonLake already got it
07:09 * Jordach gets the entire
07:09 Jordach house net connection to himself*
07:09 Jordach i'm the only person here
07:09 Jordach 8mbps ftw
07:10 Jordach Steam knows i have £33 in my account and wants me to do it
07:11 Jordach i get paid on next Tuesday :(
07:11 OldCoder joined #minetest
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07:29 nore joined #minetest
07:33 * Jordach noticed the Samsung monitor was redshifted quite a lot
07:57 asie joined #minetest
07:58 asie Bukkit (Minecraft's top server-side modding framework) decided to quit due to licensing
07:58 asie this is your chance to shine
07:58 asie please don't waste it.,
07:59 PilzAdam joined #minetest
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08:19 Jordach hai asie
08:22 Jordach asie, we just need modders who are inspired to make good mods
08:22 asie Jordach: I am
08:22 asie but I just lack the motivation
08:31 raffahacks joined #minetest
08:31 RealBadAngel asie, i miss your mods, i mean possible ones :)
08:31 RealBadAngel gates and lamps mods are just cool
08:31 asie i might make a new one
08:31 asie just make creating better GUIs possible
08:32 RealBadAngel i can help make your lamps even better lookin
08:32 asie so do it
08:32 asie the mod is open
08:32 RealBadAngel http://i.imgur.com/wHjL1dJ.png
08:32 RealBadAngel i mean the engine side
08:33 raffahacks Is lua the only mod language?
08:33 RealBadAngel im working on real lights for us
08:33 RealBadAngel raffahacks, in case of mt, yes
08:34 Jordach RealBadAngel, realtime lights with colours
08:34 Jordach you fucking madman
08:34 RealBadAngel no im not
08:34 RealBadAngel irrlicht is capable of doing that easily
08:34 Jordach show me realtime shadows
08:34 RealBadAngel i will
08:35 asie RealBadAngel: YES
08:35 RealBadAngel current light system will be used as lightmap (and shadows map)
08:35 raffahacks But why lua? Mt was written in c, this means that celeron11*5 wrote a lua interpreter?
08:36 RealBadAngel no
08:36 RealBadAngel lua was born as scripting language, with easy interface to c++
08:36 ElectronLibre joined #minetest
08:36 RealBadAngel its a natural pair, c++ and lua
08:37 RealBadAngel both share similar behaviour, syntax and style
08:41 raffahacks Thanks
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09:37 Calinou http://forums.bukkit.org/threads/bukkit-its-time-to-say-goodbye.305106/
09:37 Calinou for a good laugh
09:40 Jordach got a new tower case (replacing the shitty stock one) https://mediacru.sh/3ceb930ead27
09:41 Jordach and yes i'm preparing for a GT750ti (current case will fit, as will the zoostorm, but will overheat)
09:41 Jordach GTX*
09:43 asie Calinou: Mojang is taking over maintenance
09:44 Xack joined #minetest
09:45 Calinou Jordach, buy a modified one, not a reference one
09:45 Calinou (reference 750 Ti is OK because it's a small card, but there is better and quieter)
09:57 Megaf LazyJ: Hi there
09:59 rubenwardy joined #minetest
09:59 rubenwardy Hi all!
10:01 ElectronLibre Hi.
10:10 asie joined #minetest
10:16 rubenwardy joined #minetest
10:25 FreeFull joined #minetest
10:29 LazyJ A belated "Howdy", Megaf ;)  Sorry, I forgot to shut-off chat before crawling into bed.
10:30 Megaf heh, no problem
10:30 rubenwardy D: https://github.com/minetest/minetest/commit/c24e0753fc240636b2f9b1889554649e67c9046c
10:30 rubenwardy !title
10:30 MinetestBot rubenwardy: Bukkit: It's time to say ... | Bukkit Forums
10:30 rubenwardy no
10:30 rubenwardy D: https://github.com/minetest/minetest/commit/c24e0753fc240636b2f9b1889554649e67c9046c
10:30 rubenwardy !title
10:30 MinetestBot rubenwardy: Bukkit: It's time to say ... | Bukkit Forums
10:30 LazyJ My feline alarm clock decided I needed to wake up and refill his food bowl.
10:30 rubenwardy "Mod profiling support"
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12:01 Jordach joined #minetest
12:02 Jordach wooo
12:02 Jordach new case installed ;3
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12:08 Jordach rebuilt and ready for gaming properly https://mediacru.sh/da56b901ec56
12:14 Matsetes Is it normal that mt crashes regularly on windows?
12:16 sfan5 when does it crash?
12:16 Jordach Matsetes, hitting enter by chance in a formspec / text box?
12:17 Matsetes No, randomly
12:17 ElectronLibre Wow, beautiful *-*.
12:17 Matsetes And with no error
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12:20 ElectronLibre I see. You're playing and then : "Minetest Engine Core application crashed". This arrived regulary for me on Windows...
12:21 Jordach Matsetes, no problems on W7U
12:21 sfan5 Matsetes: which build are you using?
12:22 Matsetes 0.4.10 64bit
12:22 Jordach Matsetes, BlockMen's 64bit builds always work
12:23 Matsetes What's that?
12:24 ElectronLibre An unofficial build.
12:25 sfan5 Jordach: official 64bit == BlockMen 64bit
12:25 sfan5 Matsetes: can you try the 64-bit MinGW build?
12:26 Matsetes I use that
12:27 Matsetes Cause the other does not work
12:28 sfan5 hm
12:29 sfan5 Matsetes: can you try this one? http://sfan5.pf-control.de/minetest-builds/latest.php?b=minetest_64
12:31 Matsetes Ok
12:46 CaveJohnson hm, minetest doesn't seem to be sending any requests to the media server
13:04 Akagi201 joined #minetest
13:09 sfan5 CaveJohnson: how did you set it up?
13:18 ImQ009 joined #minetest
13:20 CaveJohnson sec
13:24 sfan5 CaveJohnson: don't bother, I'll be afk in a minute
13:24 CabalJohnson fffffffffffffffffff
13:24 * CabalJohnson slaps sfan5
13:25 CabalJohnson bad kitty
13:25 CabalJohnson no food 4 u
13:25 CabalJohnson :(
13:26 * ElectronLibre give sfan5 his bowl
13:27 reactor joined #minetest
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13:51 PenguinDad !tell EvergreenTree https://soundcloud.com/just-a-gent/superfriends
13:51 MinetestBot PenguinDad: I'll pass that on when EvergreenTree is around
13:52 ElectronLibre Wow... What a command O_o..
13:54 PenguinDad ElectronLibre: what's so special about that command?
13:56 ElectronLibre I don't know exactly but it is... useful..
14:05 Matsetes Is there some farming mod?
14:06 Jordach joined #minetest
14:06 PenguinDad Matsetes: there's one built into minetest_game
14:07 Matsetes Yes but it has only weed and cotton, isn't it?
14:08 ElectronLibre There is farming_plus.
14:08 ThatGraemeGuy if it had weed, a lot less would get done :-p
14:09 PenguinDad Matsetes: if you want additional plants try farming_plus
14:09 Matsetes But isn't it too old?
14:10 ElectronLibre It actually runs perfectly.
14:10 sfan5 CabalJohnson: re
14:12 ThatGraemeGuy joined #minetest
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14:14 ThatGraemeGuy joined #minetest
14:22 CabalJohnson hi sfan5
14:22 sfan5 hi CabalJohnson
14:23 CabalJohnson hm
14:23 CabalJohnson i think i just copied it wrong
14:23 CabalJohnson sfan5: do you have a bash script to copy all the mod assets (images, etc.) to a certain folder?
14:24 sfan5 guess what I have?
14:24 sfan5 s/?//
14:24 CabalJohnson i tried `cp **/*.{png,ogg,xcf,blend,x} ~/assets/mt/creative`
14:25 sfan5 no u
14:25 CabalJohnson however, i get loads of cp: will not overwrite just-created ‘/home/zack/assets/mt/creative/technic_stainless_steel_ingot.png’ with ‘mods/technic/technic_worldgen/textures/x32/technic_stainless_steel_ingot.png’
14:25 sfan5 and you don't need blend or xcf
14:25 sfan5 irrlicht can't read both so you don't even need to bother
14:25 CabalJohnson ok
14:26 sfan5 CabalJohnson: https://gist.github.com/sfan5/6351560 and ensure a POST index.mth return the data of index.mth
14:29 CabalJohnson omg
14:29 CabalJohnson sfan5: thx <32
14:29 CabalJohnson *<3
14:30 sfan5 <3 CabalJohnson
14:31 CabalJohnson yay it's doing things :D
14:32 PenguinDad CabalJohnson: Hopefully it's doing the things it is supposed to do :D
14:33 CabalJohnson yes! it is! :D
14:41 CabalJohnson sfan5: hm
14:41 CabalJohnson 15:41:03: INFO[main]: Lazily creating item texture and mesh for ":stairs:stair_wood_orange_s50"
14:41 CabalJohnson seems to be happening for all textures
14:41 CabalJohnson and minetest hasn't even made a _single_ request to the webserver
14:41 sfan5 why are you running with --verbose?
14:41 sfan5 CabalJohnson: did you set remote_media on the server and what did you set it to?
14:42 CabalJohnson remote_media = http://assets.apertron.net/mt/creative/
14:42 ex http://127.0.0.1/ best remote_media
14:42 CabalJohnson heh
14:43 CabalJohnson dat ex tho
14:43 ex yeah, dat me
14:44 sfan5 CabalJohnson: client build with curl?
14:44 CabalJohnson sfan5: yes
14:44 CabalJohnson Build info: VER=0.4.10-29-g6929206 BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=0 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=0 USE_LUAJIT=0 STATIC_SHAREDIR=/usr/local/share/minetest
14:44 sfan5 hmmm
14:44 sfan5 can I try to connect
14:44 CabalJohnson sfan5: sure :)
14:44 ex minetest://127.0.0.1:1337/
14:44 CabalJohnson ...
14:44 CabalJohnson uh sec
14:44 * CabalJohnson restarts it
14:45 CabalJohnson sfan5: now try
14:45 CabalJohnson (i stopped it to edit configs)
14:45 sfan5 which address?
14:45 CabalJohnson apertron.net
14:45 sfan5 !up apertron.net
14:45 MinetestBot apertron.net:30000 is up (285ms)
14:46 CabalJohnson also, i kinda like this, if this was an MC channel, i would have been kbanned
14:46 CabalJohnson (for "advertising servers")
14:46 CabalJohnson anyway
14:46 sfan5 can reproduce
14:47 sfan5 hmmmm
14:47 CabalJohnson o:
14:47 sfan5 what
14:47 ex they'll kban you in a few minutes CabalJohnson
14:47 CabalJohnson lol
14:47 CabalJohnson sfan5: one sec
14:47 CabalJohnson lemme stop it
14:47 sfan5 why is it downloading the data after I pressed esc
14:47 CabalJohnson what
14:47 CabalJohnson !??!? D:
14:48 sfan5 o.O
14:48 CabalJohnson yep
14:48 sfan5 ..
14:48 CabalJohnson in the logs it requested index.mth
14:48 sfan5 maybe because it run in a thread
14:48 sfan5 CabalJohnson: that was me with cURL command linew
14:48 CabalJohnson o
14:48 CabalJohnson ("Minetest" UA)
14:48 CabalJohnson :P
14:48 sfan5 CabalJohnson: make index.mth the default page (no POST hackery needed anymore)
14:48 sfan5 o.O
14:48 sfan5 didn't see that in wireshark
14:48 sfan5 not me
14:48 CabalJohnson huh
14:48 CabalJohnson ok
14:49 CabalJohnson sfan5: ok
14:49 sfan5 uh wait
14:49 sfan5 wait wait wait
14:49 CabalJohnson ok
14:49 sfan5 CabalJohnson: up?
14:49 CabalJohnson yup
14:50 sfan5 works for me
14:50 sfan5 you should see traffic
14:50 CabalJohnson o:
14:50 CabalJohnson yeah
14:50 CabalJohnson how?
14:50 sfan5 GET /mt/creative/567577eb3aa99fc36c9ee368de86ada65f5e0657 HTTP/1.1
14:50 sfan5 User-Agent: Minetest/0.4.10-42-g4caa00c (Linux/3.16.1-1-ARCH x86_64)
14:50 sfan5 le work
14:50 sfan5 dunno
14:51 CabalJohnson uh, what did you change then, to make it work? :
14:51 CabalJohnson P
14:51 sfan5 nothing
14:51 sfan5 I connected
14:51 CabalJohnson huh
14:52 sfan5 ooooohhhhh
14:52 sfan5 CabalJohnson: maybe your client already has all media in it's cache
14:52 CabalJohnson hmm
14:52 CabalJohnson where is the cache stored?
14:52 CabalJohnson ah
14:52 ex .minetest/cache
14:52 CabalJohnson .minetest/ca--
14:52 sfan5 CabalJohnson: $ rm -R cache/media
14:53 CabalJohnson YASY
14:53 CabalJohnson *YAY
14:53 CabalJohnson it's odd how when it had the cache, it took a _very_ long time to--- oh.
14:54 sfan5 CabalJohnson: what the heck did you install?
14:54 CabalJohnson seems that the item textures are the problem
14:54 sfan5 theres stones laying around
14:54 sfan5 and theres white rain
14:54 sfan5 and snow
14:54 CabalJohnson sfan5:w
14:54 sfan5 CabalJohnson: disable "preload item visuals"
14:54 CabalJohnson uh
14:54 CabalJohnson dreambuilder
14:54 sfan5 ah
14:55 ex buildingwhiletripping
14:55 MinetestBot GIT: BlockMen commited to minetest/minetest_game: Localize player_attached 11c04e9 2014-08-21T16:49:30+02:00 http://git.io/Ny1k3A
14:55 MinetestBot GIT: BlockMen commited to minetest/minetest_game: Fix some farming stuff ef1f66a 2014-08-21T16:48:48+02:00 http://git.io/FAqUSg
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14:57 sfan5 o
14:57 sfan5 look
14:57 sfan5 a banana tree
14:58 * sfan5 meows at CabalJohnson
15:07 PenguinDad adv_spawning seems to need funsafe math :/
15:19 fishyWET left #minetest
15:32 MinetestBot GIT: Sapier at GMX dot net commited to minetest/minetest: Don't call a player event without having player to do a event for 2a5c88b 2014-08-21T17:29:26+02:00 http://git.io/EhwFNg
15:39 Calinou joined #minetest
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15:52 Calinou VanessaE, do you have your automatic server restart, backup and mapper scripts somewhere?
15:56 Jordach joined #minetest
16:01 Pest joined #minetest
16:07 VanessaE Calinou: http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/\
16:07 VanessaE -\\
16:07 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/backup-server.sh  does most of the work for that
16:07 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/minetestserver-creative.sh  and similar are the auto-restart scripts
16:08 VanessaE http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/update-server-maps.sh  is the mapper script
16:08 VanessaE (called at the end of the backup script)
16:12 Mikeonline joined #minetest
16:13 Mikeonline hi
16:19 Mikeonline does someone know the type: mesecons_extrawires:crossingBC
16:20 Mikeonline its an unknown block but should be an insulated cross
16:20 Mikeonline all other mesecons work
16:24 ElectronLibre I never saw an insulated cross being an unknown... look at in the creative inventory is it diseaper and if not, create an alias :/..
16:24 sfan5 asie: ohai
16:24 asie sfan5: hi
16:25 zat joined #minetest
16:32 sfan5 asie: did you release this anywhere? https://twitter.com/asiekierka/status/463652100103487488/photo/1
16:32 Mikeonline hm
16:36 PenguinDad sfan5: yes asie did https://github.com/asiekierka/meselamps
16:36 sfan5 ooh
16:36 sfan5 \o/
16:38 Krock joined #minetest
16:39 Krock hi.
16:39 PenguinDad EHLO Krock
16:40 * Krock PenguinDads at meow
16:40 ElectronLibre Hi Krock.
16:40 * Krock wonders who ElectronLibre is
16:42 ElectronLibre My nickname is usualy Mg but it was still used...
16:43 Krock cuz of the machine gun.
16:44 PenguinDad Krock: ElectronLibre is an alkaline earth metal :P
16:44 * Krock wonders how a metal can talk
16:44 ElectronLibre I don't know exactly...
16:47 q66 joined #minetest
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17:02 LemonLake joined #minetest
17:03 LemonLake bang
17:03 ElectronLibre Bang?
17:03 LemonLake that's an onomatopoeia
17:03 LemonLake deal with it
17:10 Cylus joined #minetest
17:19 OldCoder joined #minetest
17:23 kioty Anyone know how to setup Twitch in IRC? One I tried didn't work
17:29 PenguinDad kioty: something using libcaca maybe?
17:30 Calinou “caca” means “crap”
17:30 Calinou (childish)
17:35 realtinymonster joined #minetest
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17:36 sfan5 Calinou: andwho cares about that?
17:40 realtinymonster !tell
17:40 MinetestBot realtinymonster: Need a nickname...
17:40 realtinymonster !tell Amaz Join #moontest
17:41 MinetestBot realtinymonster: I'll pass that on when Amaz is around
17:44 Calinou we're talking about Twitch here.
17:46 Krock libpoop
17:48 roboman2444 joined #minetest
17:49 PenguinDad I have no idea how you want to setup Twitch in IRC
17:50 Mikeonline doors is so confusing
17:51 Mikeonline i can now dig all steeldoors top but not bottom part.
17:51 Mikeonline crazy
17:52 Krock Mikeonline, right click on one to heal it
17:52 Mikeonline i modified doors
17:52 Mikeonline so that players with a special priv can dig all doors
17:52 Mikeonline so check_player_priv will always return true for these
17:52 Mikeonline but it seems not to work
17:53 Mikeonline ah
17:54 * Krock had a Dig+[E]+Server_priv recipe to remove those doorst
17:54 Krock -t
17:55 Mikeonline i try to overwrite ownership metadata now
17:55 Mikeonline maybe that could work
17:57 sol_invictus someone mention me, please
17:57 PenguinDad sol_invictus: hi
17:57 Mikeonline hm
17:57 Mikeonline krock how did you do it?
17:57 Krock coding?
17:58 Mikeonline i think it should be a line or two
17:58 Krock 4 lines IIRC
17:58 Krock you can find the codes at base_game if insterest exists
18:00 Mikeonline i see
18:00 Mikeonline you added the line and player:get_player_control().aux1 then
18:00 sol_invictus Krock, btw do you have that chainsaw in public?
18:00 Mikeonline what does it do?
18:00 Krock sol_invictus, I've one at home. why?
18:00 Krock Mikeonline, aux1 = E
18:00 sol_invictus Krock: haha, I mean that mod
18:00 Mikeonline means the player needs to press E while digging?
18:01 Krock sol_invictus, the one on my server is in the "special" mod.
18:01 Krock Mikeonline, yes.
18:02 Krock also to open/close it
18:02 Mikeonline ok krock that change except aux is exactly what i have done
18:02 Mikeonline but it does not work
18:03 Krock too bad.
18:03 Mikeonline its confusing
18:03 Mikeonline or did you change other code lines?
18:05 Calinou you should submit an issue for adding an “access” privilege which allows bypassing protection
18:05 Calinou I'll do that…
18:06 Calinou https://github.com/minetest/minetest_game/issues/304
18:07 Mikeonline :)
18:07 Mikeonline thats a good idea
18:08 Mikeonline that you submitted it means you like the idea @ Calinou?
18:08 Calinou yes, I'd like to see it implemented
18:08 Mikeonline krock: i did a diff, you used an older version of doors but nothing functional has changed much. strange if it works for you
18:08 Calinou we need more standardization, that's a way towards it
18:09 Mikeonline the doors after dig function does not obey the protection isnt it?
18:09 Mikeonline so the second node will be digged if protected?
18:10 Krock Mikeonline, how about testing?
18:10 Mikeonline Calinou: another suggestion: if a server hangs or you have just disconnect there should be a reconnect option or the password should still be filled out
18:10 Mikeonline krock: if protection works then that might cause trouble
18:10 Krock k
18:11 Mikeonline but it cant
18:11 Mikeonline hm
18:11 Mikeonline now lets do the usual way: this problem is not that important right now so go to the next problem :D
18:12 Calinou there should just be a “remember password” option…
18:12 Calinou this would encourage people to use stronger passwords
18:13 sol_invictus I solwed this prablem with the --go option
18:13 sol_invictus damn
18:13 sol_invictus solved problem*
18:13 Mikeonline Calinou: another feature request: sort creative inventory per group of nodes
18:14 Calinou I've added remember password issues
18:14 Mikeonline sol: that could be a trick
18:14 Calinou Mikeonline, much harder to do
18:14 Mikeonline k
18:14 Calinou non-trivial
18:14 Calinou it's sorted per mod already
18:14 Mikeonline hm
18:14 Calinou it's not completely random ;)
18:14 Mikeonline then the mod names should be clickable
18:14 Calinou in order of definitions
18:14 Mikeonline like a button for: all, mesecon, moreores..
18:14 Mikeonline maybe checkboxes
18:14 Mikeonline like a filter
18:17 Calinou too hard too
18:18 sol_invictus Krock: can't find the mod in your github
18:18 Krock sol_invictus, which mod?
18:18 sol_invictus special
18:18 Krock oh. that one isn't public
18:19 sol_invictus ah, okay
18:19 kioty I guess this would run on a Samsung Chromebook if I use linux?
18:19 Mikeonline now i changed creative mode so that there are 99 items inside again
18:19 Mikeonline thats more usefull if in mixed mode
18:20 Calinou kioty, this = ?
18:20 Calinou Minetest would be slow, still
18:20 kioty Really?
18:20 Calinou it's a demanding game, despite being pixel-y
18:20 sfan5 "Twitter was given two weeks to comply with the court order before daily fines of €1,000 (about US$1,300) would be assessed. Issues over jurisdiction arise, because Twitter has no offices nor employees within France, so it is unclear how a French court could sanction Twitter."
18:20 sfan5 wikipedia articles are interesting
18:20 kioty Less than Minecraft though?
18:20 sfan5 and the french govt is apprently stupid
18:21 sfan5 kioty: yes
18:21 Calinou not that stupid
18:21 Calinou we have something dedicated to privacy here
18:21 Calinou CNIL
18:21 Calinou they mostly do their job, although it's not perfect and costs us money
18:21 Calinou we've had privacy laws very early (1978-01-06)
18:22 sfan5 that doesn't mean they were goocd
18:22 sfan5 -c
18:22 Mikeonline calinou: europe privacy cant be compared to usa ...
18:22 Mikeonline usa has no privacy :P
18:23 Krock > NSA
18:27 WindHero joined #minetest
18:35 jp__ joined #minetest
18:35 jp__ goal
18:35 Krock laog
18:36 twoelk joined #minetest
18:36 * WindHero is down
18:36 WindHero ....since I don't think I'll have much time for Minetest when college starts next Tuesday...
18:37 WindHero and despite being a CS major, I'll be working with C++, not Lua. xD
18:37 * PenguinDad restarts WindHero
18:37 WindHero rofl
18:37 twoelk anybody else keep landing in ##overflow while trying to join?
18:37 Calinou pfft
18:37 * WindHero powers down
18:37 Calinou judging people based on degrees
18:37 * WindHero boots back up
18:38 PenguinDad WindHero: You said you were down :P
18:38 Calinou twoelk, register and identify to NickServ
18:38 Calinou so that you aren't catched by +r
18:38 WindHero oh, i see
18:38 twoelk WindHero: make Minetest a school project
18:38 WindHero I wish
18:38 twoelk hm I thought I had
18:38 WindHero I tried compiling it yesterday
18:39 WindHero but failed
18:39 WindHero the last error I got was "error msb3073 exited with code 1"
18:39 Calinou <twoelk> WindHero: make Minetest a school project
18:39 Calinou it's silly
18:39 Calinou using games in a school doesn't make much sense to me
18:39 Calinou except for silly projects
18:40 WindHero xD
18:40 WindHero What's really silly?
18:40 PenguinDad Calinou: tell that spin/ispn
18:40 WindHero Since I already know the basics of C++, I got permission to skip CS 150 and take CS 151
18:40 WindHero but I still have to take 150 anyway
18:40 Calinou heh
18:41 WindHero So now I have a double load of C++ homework xD
18:41 PenguinDad You learn Counter Strike? :P
18:41 Calinou skipping courses seems to be a bad thing to me
18:41 WindHero (granted, I'm getting waived to do CS 150 semi-independently)
18:42 WindHero If I didn't, I'd have to drive 70 miles every day :P
18:42 WindHero rather than just two
18:42 WindHero *days
18:43 SoniEx2 joined #minetest
18:44 WindHero In any case, I don't have any concerns on whether or not I'll do well in my classes
18:45 WindHero if I crunched two years of PreCalc into one, as well as survived three years of Latin... I think I can handle it. ;)
18:45 WindHero it's just the MT deprivation :P
18:48 deltib joined #minetest
18:51 Calinou PreCalc?
18:51 Calinou meh, I don't miss Minecraft-style games at all
18:51 Calinou games in general
18:51 Mikeonline i added protection for seed planting to farming
18:51 WindHero I guess I misphrased that.
18:52 WindHero I would miss coding for MT, not playing it (I barely do that as is)
18:52 WindHero Mikeonline: interesting, although usually it seems best to just use a protection mod on your whole farm
18:52 Calinou cool, we need more work to make protection completely fool-proof
18:55 Mikeonline windhero?
18:55 WindHero yeah?
18:55 Mikeonline i use a protection mod
18:56 Mikeonline but hoe/seeding is not protected
18:56 * Mikeonline is cooking afk
18:56 WindHero ohhh, didn't know that
18:56 * WindHero rarely farms in-game
18:59 * Krock wonders how cooked afk tastes
18:59 Calinou it asks you for a date
18:59 Calinou spells “diamond” incorrectly
19:00 Calinou and talks Russian
19:00 WindHero rofl
19:01 PenguinDad plol
19:01 WindHero no spreche Russian
19:01 WindHero (ik that;s not russian either)
19:02 WindHero *sprechen
19:04 deltib joined #minetest
19:06 PenguinDad WindHero: why are you talking semi-german?
19:06 WindHero I was quoting the movie Get Smart
19:08 roboman2444 joined #minetest
19:08 * PenguinDad only knows the series
19:12 nyuszika7h joined #minetest
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19:21 reactor_ WindHero: 3ВЗФИСЕИНТЕУ
19:22 WindHero ...?
19:24 LemonLake reactor_: how drunk are you
19:24 WindHero reactor_, what exactly is that?
19:24 reactor_ Russian
19:24 reactor_ That's the Russian for "Hello"
19:25 LemonLake it loks more like an encryption to me but i'll buy it
19:25 reactor_ LemonLake: I don't drink, ever.
19:25 LemonLake how high are you then
19:25 WindHero not even water?!
19:25 WindHero btw, LemonLake, I'm taking Japanese this semester! :D
19:25 reactor_ LemonLake: it doesn't compute.
19:26 LemonLake WindHero: neat
19:26 LemonLake WindHero: who's the dealer?
19:26 LemonLake japanese is a pretty neat drug
19:26 WindHero rofl
19:26 LemonLake pretty hard to get too
19:26 WindHero Masafumi Honda
19:27 LemonLake i see
19:27 WindHero I'm gonna exchange it for 4 credits
19:27 reactor_ They smoke credit cards nowadays?
19:28 LemonLake fuckin hell
19:28 WindHero no, only you.
19:28 LemonLake im really outdated
19:28 reactor_ But I don't smoke!
19:28 * WindHero is gonna split a gut with all this laughter
19:29 LemonLake WindHero: i just choke when i laugh
19:29 LemonLake welcome to the world of fucked over ribs
19:29 WindHero rofl
19:29 reactor_ Someone's been fucking over your ribs?
19:29 reactor_ Are you a mattress?
19:29 LemonLake yeah sure
19:29 WindHero moving along now...........
19:29 LemonLake no, i tripped over a headset wire
19:29 LemonLake landed on my chest
19:30 Calinou https://github.com/github/dmca/blob/master/2014-08-08-Thaumcraft.md → free laugh
19:30 Miner_48er joined #minetest
19:30 LemonLake laugh?
19:31 WindHero heh
19:31 WindHero more like chuckle
19:31 Calinou pathetic laugh, that is
19:31 WindHero omgoodness, DMCA is on GitHub now
19:32 WindHero let's go and make their rules actually good
19:32 reactor_ [private]
19:32 iqualfragile joined #minetest
19:32 WindHero mailto:[private]@[private].[private]
19:36 deltib joined #minetest
19:37 reactor_ [CENSORED]@[CENSORED]
19:38 WindHero heh
19:42 PenguinDad My mainboard has DCMA too
19:42 deltib joined #minetest
19:43 WindHero DCMA ~= DMCA
19:44 twoelk Calinou: regarding "remember password", that button has the psychological effect of instantly forgetting the password
19:44 PenguinDad My glasses are getting too weak :/
19:45 Jordach twoelk, BULLSHIT
19:45 * Jordach has had one password for four years on his Microsoft Account
19:46 Jordach (i signed up for XBL and got shit thrown at me later down the line due to Microsoft Accounts)
19:47 Broam Calinou: lol :)
19:47 WindHero twoelk, haven't you heard the theory about doorways?
19:48 WindHero walking through doorways is proven to cause memory loss about what you entered the room to do.
19:48 twoelk indeed I have and can confirm ;-P
19:50 Calinou twoelk, not always
19:51 twoelk Jordach: you may have paid attention while choosing a good password, most users don't and just want to start working and not be bothered with security stuff
19:51 twoelk woorking or playing or both
19:51 twoelk -o
19:51 Calinou empty passwords should be disallowed by default
19:52 Calinou I'm sick of people getting their account stolen or such
19:53 twoelk "remember password" is dangerous withj siplings or roommates around
19:53 twoelk or coworkers
19:57 Jordach http://paste.debian.net/116799/
20:02 reactor_ And when you mandate passwords, people start joining with random names.
20:02 reactor_ And spawn a lot of accounts...
20:02 reactor_ This sucks :(
20:04 Mikeonline Calinou: feature request: account expire if not used for n days - some accounts should have a non expire flag (see nickserv)
20:04 PenguinDad uncompressed pngs suck too
20:06 Mikeonline screwdriver does not obey protection
20:06 Mikeonline and moves doors
20:07 twoelk Jordach: btw, have you made a colors.txt for the new nodes of bfd? have done some but if you have something "official" I would rather use that
20:10 domtron joined #minetest
20:13 twoelk http://pastebin.com/x4YsfTqg <- colors ffor BFD I use so far. Added to whenever the mapper complained. Probably not complete
20:18 Mati^1 joined #minetest
20:21 Calinou nicks do expire after 10 weeks
20:21 Calinou 1 week per year of account oldness
20:21 Calinou up to +5 weeks
20:21 Calinou here, I can have a nick for 14 weeks
20:21 Akagi201_ joined #minetest
20:21 Calinou PenguinDad, OptiPNG ;)
20:22 Calinou <twoelk> "remember password" is dangerous withj siplings or roommates around
20:22 Calinou then you shouldn't use in these cases
20:22 Calinou <reactor_> And when you mandate passwords, people start joining with random names.
20:22 Calinou why so?
20:22 Calinou use a max accounts per IP thing
20:22 Calinou in Carbone, it's limited to 5, you can set a lower limit, even 1
20:22 reactor_ They can join from different address.
20:22 PenguinDad Calinou: that's what I do with that file right now
20:22 reactor_ Nick expiry is nice. Wish it was included by default.
20:23 reactor_ twoelk: then you should lock your machine when unused
20:23 * twoelk never uses remember password but has listened to server chat
20:25 twoelk my stuff is safe enough but I'm the office guy that gets called when passwords get lost
20:36 deltib joined #minetest
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21:06 * VanessaE is back.  yay.
21:07 Mikeonline yeah
21:08 iqualfragile VanessaE: still alive?
21:09 VanessaE yup
21:11 blaise do we need a weather mod? and if so, what's the best weather mod?
21:11 VanessaE snowdrift is good
21:11 VanessaE lightweight
21:11 blaise I have it
21:11 blaise is weather worth a damn?
21:11 iqualfragile we mainly need better mapgen
21:11 VanessaE engine doesn't really have the facilities for better weather at this point though
21:12 Calinou >better mapgen
21:12 VanessaE it had, but then proller got stupid.
21:12 Calinou it's good enough by far
21:12 iqualfragile Calinou: im not really confident with it yet
21:12 hmmmm joined #minetest
21:12 iqualfragile im currently writing a prototype for another mapgen
21:13 * VanessaE pounces on hmmmm
21:13 proller VanessaE, you sure?
21:13 iqualfragile lets just not start this
21:14 VanessaE proller: it was your decision to mix weather with finite water (rather, you could have chosen not to make water/snow accumulate at all) and all of the things that followed.
21:14 Calinou Lua mapgens are slow
21:15 proller VanessaE, folowed what? now it works very well and fast
21:15 VanessaE proller: all of the meshegas that surrounded/followed it in Minetest.
21:15 proller [watershed] 10304 ms   - its not slow, its FUCKING SLOOOOW
21:16 Jessch8281 joined #minetest
21:16 proller 100 times slower than singlethreaded core mapgen
21:16 proller and ~300-600 times slower than multithreaded
21:16 proller also you cant use inventory 10s
21:17 proller VanessaE, but minetest is dead
21:17 VanessaE can't be helped.
21:17 VanessaE proller: hardly.
21:18 EvergreenTree joined #minetest
21:18 MinetestBot EvergreenTree: 08-21 18:51 UTC <PenguinDad> https://soundcloud.com/just-a-gent/superfriends
21:18 iqualfragile proller: does freeminer still live?
21:19 proller active? - yes
21:19 blaise joined #minetest
21:19 proller live? - like minetest
21:20 ThatGraemeGuy joined #minetest
21:20 zat Guys, someone knows what are the humidity_point and heat_point supposed to mean? In respect to, are they equivalent to air humidity percentage and celcius degrees respectively?
21:23 Mikeonline n8
21:24 zat neight
21:28 MinetestBot GIT: maciej.kasatkin@o2.pl commited to minetest/minetest: Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes. d9df592 2014-08-21T23:28:01+02:00 http://git.io/RssUmA
21:30 * EvergreenTree prods Jordach with an teleporting stick
21:34 JamesTait joined #minetest
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21:38 EvergreenTree I don't understand why people go out of their way to use rar files.  Just use zip, it's much easier.
21:40 zat rar normally compress more
21:40 iqualfragile i don't understand why people go out of their way to use zip files. just use 7z/tar.bz2, its so much less ancient
21:41 EvergreenTree I prefer using .tar.gz and .zip
21:41 zat I prefer 7z
21:41 zat I won
21:41 EvergreenTree 7z is better than rar.
21:41 iqualfragile gz is ancient
21:42 EvergreenTree Yes, it is
21:42 iqualfragile its neither the fast enough for the compression ratio it delivers, nor does it deliver a good enough compression ratio to justify its speed
21:42 iqualfragile the algorithms it is based on are old and busted
21:42 EvergreenTree iqualfragile: I honestly don't care about performace and squeezing the best possible file size out of something
21:43 iqualfragile well, that just happens to be what you would usually want to archive witch an archiving tool
21:44 EvergreenTree Speed is good if you are archiving huge things, but I rarely need to do that
21:46 twoelk semi ancient is good 'cause everyone has it
21:50 blaise this damn areas mod
21:50 blaise every time the server is restarted the areas are gone
21:50 blaise am I missing a command or something?
21:50 blaise is there a /areas_save or something?
21:50 blaise it works perfectly till the server rolls over
21:51 blaise and from what my users tell me, they can't set up their own areas and I have the personal_protection stuff enabled in minetest.conf
21:51 blaise areas.self_protection = true
21:52 twoelk doesn't the areas mod save data in an extra file?
21:53 blaise areas.dat
21:54 blaise it's alive and well
21:55 twoelk so it isn't reread on server start
21:57 blaise actually
21:57 SEx2 joined #minetest
21:57 blaise areas.dat didn't exist
21:57 blaise :\
21:57 blaise I did a "touch ~/.minetest/world/world/areas.dat
21:57 blaise "
21:57 blaise maybe it will work now that the file exists
21:57 blaise :\
21:58 ImQ009 joined #minetest
21:59 VanessaE blaise: sounds like a permissions issue
21:59 VanessaE wrong ownership on the dir the file is being written to maybe
22:00 VanessaE e.g. you run the server user "minetest" but user "blaise" owns the world directory
22:00 blaise the permissions of the entire /var/lib/minetest dir is all fine,
22:00 VanessaE or similar.
22:00 VanessaE um
22:00 VanessaE /var/lib should be owned by root?
22:00 blaise and I don't modify any files by any user but minetest
22:00 iqualfragile VanessaE: yes
22:00 iqualfragile so?
22:01 iqualfragile /var/cache too
22:01 iqualfragile and /var/cache/squid3 is owned by squid
22:02 VanessaE blaise: in other words, why the hell are you storing world files in /var?
22:02 VanessaE put them in /home/minetest
22:02 blaise the home directory for my minetest user is set as /var/lib/minetest
22:02 VanessaE why?
22:02 blaise it's how the ebuild was set up in gentoo to install it
22:03 VanessaE no offense, but that's....dumb :P
22:03 blaise I'm not the ebuild maintainer
22:03 blaise :\
22:04 blaise -rw-r--r-- 1 minetest games        0 Aug 21 16:54 areas.dat
22:04 VanessaE but what about the ownership of the dir?
22:07 Jordach EvergreenTree, was playing Borderlands 2 with hoodedice
22:12 iqualfragile VanessaE: no, its not stupid, /var/lib is where all servers put their data
22:13 VanessaE iqualfragile: but minetest is written with the expectation of being put in a "home" directory (if it's a global install).  to my mind, those always belong in /home.
22:14 VanessaE or /usr/home if it's BSD.
22:14 VanessaE (or whatever the path was.  it's been yeares)
22:14 VanessaE years*
22:14 iqualfragile VanessaE: to my mind its still linux and i can put my home where i want
22:14 VanessaE heretic ;)
22:16 * Jordach starts a witch hunt
22:16 Jordach get yer pitchforks and torches here
22:16 * iqualfragile hides
22:18 iqualfragile i love how you can one day decide to put your data on a luks partition on a raid 1 consisting of a raid 0 of usb-sticks on the one and an server in china on the other hand
22:18 iqualfragile and linux lets you do that
22:18 Jordach iqualfragile, and other internet syncing options does the same thing
22:18 blaise it's all good
22:18 Jordach (i can script quite well with powershell)
22:19 blaise for some reason it just wasn't able to create the file
22:19 blaise when I touched it, it was able to use it
22:19 iqualfragile Jordach: what are you referrin to?
22:19 iqualfragile what internet syncing options are you talking about?
22:19 iqualfragile i don't understand
22:19 blaise lol
22:19 Jordach iqualfragile, often i just run a powershell when i want to update my local copies of specific dirs and clone them to 4 flash drives
22:19 blaise Today Pinkey! we are going to Sync The Internet!
22:19 blaise lol
22:20 iqualfragile Jordach: wtf is a powershell?
22:20 Jordach iqualfragile, syncing options like mega, dropbox, owncloud
22:20 VanessaE iqualfragile: this one:  Scripts/update-website.sh  ;-)
22:20 iqualfragile i know bourne again shell
22:20 iqualfragile or z shell
22:20 iqualfragile or korn shell
22:20 iqualfragile but wtf is a powershell?
22:20 blaise powershell is a craptastic attempt to make cmd from winblows seem more posixy
22:20 blaise it's been around for a long time
22:20 iqualfragile oh…
22:21 iqualfragile Jordach: why would you use windows and openly promote it?
22:21 Jordach iqualfragile, because i've stopped giving a fuck about the zealots
22:21 Jordach they can go shove the GPL up their ass if they like
22:21 iqualfragile additionally i was takling about raid, not "syncing"
22:22 iqualfragile exactly, bsd 2 clause is the only true open source license
22:22 Jordach iqualfragile, it's the constant - proprietary is the end of the world
22:22 Jordach they sound more like christians during 2012 than they do normal people
22:24 iqualfragile proprietary is stupid, the only reason it still exists is because our society has not yet addapted to a world in wich things are reproduceable and producable automatically
22:26 VanessaE iqualfragile: naw, WTFPL :)
22:29 blaise Richard Stallman would be very upset right now
22:29 * blaise burts into laughter
22:29 VanessaE he can go back to eating his own toejam :{
22:29 VanessaE :P
22:30 blaise but what about Steve and his developer screaming frenzy ?
22:30 VanessaE GPL is good, zealotry is bad.
22:30 VanessaE that ^^^ is worse :P
22:30 blaise exactly..
22:32 paramat joined #minetest
22:46 crazyR if i run minetest.show_formspec() inside the after_place_node function of a register node. how can i get the pos of that node from the on_receive_fields
22:46 crazyR i cant receive the form through the on_receive_fields function within the register node, i have to use the external one
22:47 crazyR i think
22:48 tano joined #minetest
22:49 iqualfragile paramat: you wrote some mapgens, didn't you?
22:51 paramat hi yeah a few
22:52 iqualfragile have i ever told you about the idea i had for a mapgen?
22:52 Jordach iqualfragile, some random gif http://gfycat.com/AltruisticSingleAmericangoldfinch
22:53 proller iqualfragile, paramat rewrite all mapgens to c++ ? ;)
22:56 paramat i can vox my nipples fast enough
22:58 paramat iqualfragile i remember you for something, but forget what, go for it
22:59 iqualfragile ok, so usually you would generate a heightmap (or 3d landscape), a temperature map and a humidity map
22:59 iqualfragile the basic idea is to remove the humidity and generate it from the height and temperature differences
23:00 iqualfragile so: 1st: generate height and temperature map
23:00 iqualfragile 2nd: alter temperature using height (oceans are cooler then land during the day)
23:01 iqualfragile 3rd: create winds by balancing out temperature differences
23:02 iqualfragile 4th: move clouds: start clouds at local temperature minimas in oceans, move them along the wind vectors, accumulate humidity while over water, the hotter the more water
23:03 iqualfragile "rain" while over land, the more the quicker the temperature falls and the more the landscape rises (in real life these both reduce the maximum water capacity of the air and therefore might put the too much water into rain)
23:04 iqualfragile remember the places colouds stopped and how much water they still had (they will all stop at local temperature maximas)
23:04 proller you already have 1024-cores system ?
23:05 iqualfragile proller: while it really is quite paralelizable there really is no need to, it does not take that long to calculate on a single core
23:05 proller lua mapgen already superslow
23:05 proller you want to 5 hours step ?
23:05 iqualfragile you don't need to use the same resolution for your wind map as for the rest
23:05 iqualfragile proller: shut up
23:06 proller 8(
23:06 iqualfragile paramat: continuing
23:06 iqualfragile you obviously need to remember the amounts of rains on each field, too
23:07 paramat hi just need a few minutes to read and digest
23:08 iqualfragile 5th: make rivers: remove any cloud stops with less then a cetrain treshold of water in them, use the others as river starts, for the rivers just follow the hightmap untill you reach the sea. local minima on islands/continents will create seas
23:10 iqualfragile 6th: (optional) use that data to refine humidity map (just make the regions around rivers and seas a bit wetter)
23:10 * Jordach nearly had a scare attack
23:10 Jordach at random i'll think #minetest is #minetest-dev
23:10 iqualfragile 7th: use the height map, the original temperature map, the (refined) humidity map and the information about the locations of rivers and sees to decide biomes for each location on map
23:11 * Jordach smells Dwarf Fortress
23:11 iqualfragile Jordach: no, its by far not as complex as df
23:11 paramat whoa complex, i look forward to you coding it ;)
23:11 iqualfragile i already did, at least most parts, but its in python
23:11 paramat i might actually tackle rivers following gradients
23:12 iqualfragile great, that part i did not yet write
23:12 zat https://twitter.com/claudio_zambra1/status/502590607626612736
23:12 Jordach wat
23:13 iqualfragile the main problem is to decide when to stop generating surrounding mapchunks
23:13 iqualfragile but that is actually solvable as temperature is (should not be) measured in floats, but in integers
23:14 paramat zat 'mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0' will mean 1/4 land area is freezing, i prefer the mgv6 approach where 1/3 is freezing 1/3 temperate 1/3 hot, so i would use 'mgv7_np_heat = 16, 50, (500, 500, 500), 35293, 1, 0'
23:15 paramat ... -34C to +66C
23:15 iqualfragile so it is doable, but it might be nescesarry to create quite a bit of heightmaps and temperature maps of surrounding chunks
23:15 iqualfragile and redo a bit of the cloud calculation
23:16 iqualfragile unless you reverse it
23:17 zat paramat: I see a change from25 to 16 in ...offset?
23:17 paramat yes
23:17 zat 25 means 1/4 then 16 1/3?
23:17 paramat offset is centre value, scale is variance either side
23:18 paramat yep
23:18 zat I was expecting something like 33 to be 1/3
23:18 zat (note that I know something close to nothing on perlin noises)
23:19 paramat offset 33 would mean -17 to +83
23:19 paramat which is 1/6 area freezing
23:19 zat uh
23:20 zat I will base my biomes on that then, the values you gave me
23:20 paramat depends how much land area you want below zero
23:23 zat I wonder if we can find +83°C in real life
23:23 iqualfragile zat: not as a natural temperature, i think
23:27 zat uhm, making the noise yield real-life-like values would be useful
23:27 zat but no idea on how to do that
23:28 VanessaE zat: at a hydrothermal vent, sure
23:28 VanessaE there are extremophiles that live around those
23:28 paramat heat -34 to +66 is fairly realistic
23:28 VanessaE and those things can get to perhaps 90C or a bit more
23:29 zat D:
23:29 zat and one more thing
23:29 zat in a v7 biome, say: heat_point: 50 means up to 50 or from 50 up?
23:30 VanessaE strike that, water coming out of one of those things can get to 464 C
23:30 VanessaE (obviously not at standard atmospheric pressure)
23:32 paramat heat point i think is the average value for that biome
23:33 paramat the range either side is determined by other biomes and their heat points (i think)
23:34 iqualfragile my brain is melting
23:34 zat iqualfragile: what heat point?
23:35 paramat so as heat crosses the midpoint between 2 biome heat points you get a biome border
23:36 paramat search 'voronoi diagram'
23:36 zat I will end up with 48 biomes D:
23:37 zat voronoi diagram? I thought it was for xscreensaver D:
23:37 paramat mgv7 works with a 2D voronoi with heat and humidity as the axes
23:37 paramat AFAIK
23:37 zat http://bl.ocks.org/mbostock/4060366
23:38 zat move the mouse around
23:39 hintss lol
23:41 zat I wonder if I should make polar, subpolar, boreal, cold, warm and tropical desert just a single desert biome...

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