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IRC log for #minetest, 2013-07-08

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All times shown according to UTC.

Time Nick Message
00:00 tjbarber joined #minetest
00:01 kaeza fun fact: I only have 178M free on the drive D:
00:01 MinetestBot GIT: PilzAdam commited to minetest/minetest: Settings: everything != 0 equals true; remove .asm shaders 6bc3a43d52 2013-07-07T16:58:49-07:00 http://git.io/T_jz1g
00:05 kaeza sokomine, I meant that the assert() causes an error (thus "crashing" the server)
00:05 kaeza in case there are errors reading the file
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00:07 sokomine ah. ok. ought to change that then
00:07 sokomine the reall rollback seems to do  std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
00:07 sokomine perhaps that's what is so inefficient? i don't know that much of c++, but this might mean copying a lot of data internally?
00:08 sokomine using a database would be better anyway
00:12 ShadowNinja sokomine: It loads the whole file in memory and iterates through it.
00:19 RealBadAngel http://i.imgur.com/wUSTw9r.jpg
00:19 RealBadAngel how do you like it?
00:20 kaeza :O
00:21 VanessaE verynice
00:21 RealBadAngel its bumpmapping + parallax occlusion
00:21 tjbarber_ joined #minetest
00:21 VanessaE what is parallax occulsion?
00:22 VanessaE (reads wiki)
00:22 RealBadAngel textures have height
00:22 VanessaE whoa whoa whao whoa whoa
00:22 VanessaE you're not...
00:22 VanessaE no
00:22 RealBadAngel and changes depending on the point of view
00:22 VanessaE you wouldn't
00:22 VanessaE that's gonna take horrendous amounts of CPU power?
00:22 RealBadAngel no
00:23 RealBadAngel its simpler than bumpmapping
00:23 VanessaE oh ok
00:23 RealBadAngel and works great together with it
00:23 RealBadAngel notice on screen that same stone texture looks different depending on the angle you are lookin at it
00:24 VanessaE yse I see that
00:24 VanessaE yes*
00:24 VanessaE a bit subtle in this picture though
00:24 VanessaE we need the lighting updates to really show it off
00:24 RealBadAngel parallax oclusion doesnt need lights
00:24 NakedFury amazing
00:24 RealBadAngel its geometry stuff just
00:24 VanessaE oh ok
00:24 NakedFury man 2013 is the year of minetest
00:25 VanessaE does it just rely on the normalmaps?
00:25 VanessaE or this needs something more?
00:25 RealBadAngel needs normalmaps with height stored in alpha channel
00:25 VanessaE oy.
00:25 RealBadAngel same script but set alpha to hold height
00:26 VanessaE oh, well that helps a little
00:26 RealBadAngel so there wont be need for extra files
00:28 * VanessaE does NOT look forward to re-processing all her bumpmaps :-/
00:29 MinetestBot GIT: PilzAdam commited to minetest/minetest: Set numeric locale in Lua in main menu 9bd5f612f7 2013-07-07T17:28:36-07:00 http://git.io/-VjANQ
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00:35 VanessaE RealBadAngel: now we definitely need to be able to turn shaders on/off one at a time
00:35 RealBadAngel those are bound together
00:36 VanessaE so make bumpmapping force to on if parallax occlusion is on
00:36 VanessaE (else let the user turn parallax off if they need to)
00:37 VanessaE there are surely video cards out there that can't handle the parallax feature but which can bumpmap just fine otherwise, etc.
00:39 MinetestBot GIT: kwolekr commited to minetest/minetest: Lua main menu: Fix world creation dialog 9dcd21911a 2013-07-07T17:37:00-07:00 http://git.io/YobsuQ
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00:45 PilzAdam new win build with a not broken menu: http://forum.minetest.net/viewtopic.php?id=4547
00:46 Uberi awesome!
00:51 RealBadAngel parallax alone does almost nothing
00:52 RealBadAngel well, at least by now :)
00:52 VanessaE btw, fix animated normalmaps :)
00:52 PilzAdam RealBadAngel, I dont understand how you only care about such (IMO useless) graphic things if we have real bugs, e.g http://mg.viewskew.com/mgoblin_media/media_entries/65/screenshot_3139971335.png
00:53 NekoGloop isn't that what happens when you're inside of a node or unloaded area and do that
00:54 NekoGloop which... doesn't even happen in normal gameplay?
00:54 RealBadAngel i have remade almost all the shaders code
00:54 PilzAdam NekoGloop, wut? the screenshot shows a object duplication bug
00:55 NekoGloop what object duplication bug
00:55 Uberi wherein objects become duplicated :P
00:55 NekoGloop no shit
00:56 ShadowNinja Uberi: Have you worked on LuaVoxelManip for WorldEdit?
00:56 Uberi nope, but you'll see what I've been working on when I release it in a few mins :)
00:58 ShadowNinja Uberi: 91.36s http://imgur.com/cOcbTZY
00:58 Uberi vanilla WE?
00:59 NekoGloop isn't that a nuke
00:59 ShadowNinja Uberi: No, my modified nuke mod, range 128.
01:00 ShadowNinja (With LuaVoxelManip support)
01:00 NekoGloop so I assume it drops nothing
01:00 ShadowNinja Um...
01:01 ShadowNinja You want 0.00001 FPY? (Frames Per Year)
01:01 Uberi nice
01:02 PilzAdam bye
01:02 RealBadAngel http://i.imgur.com/ISWBBB5.jpg
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01:05 NekoGloop So is noone going to tell me what the hell this item duping bug is
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01:05 Uberi look it up, there's tons of material on it
01:27 Uberi ladies and gentlemen, I present MODSTER: http://forum.minetest.net/viewtopic.php?pid=98623#p98623
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01:28 VanessaE Uberi: nice
01:28 Uberi I noticed all those people having trouble installing mods
01:29 VanessaE "Got the pipeworks-master blues?"   Oh sure, single out the greatest mod ever to hit Minetest :P
01:29 VanessaE :)
01:29 Uberi it detects the register_node("pipeworks: in the code and renames the folder automatically
01:29 VanessaE smart
01:29 Uberi you can select any folder within 2 levels of the actual desired folder and it'll find the right folder for you
01:30 Uberi there is really very little that a user can do to mess it up
01:30 VanessaE very nice
01:30 Uberi thanks :)
01:30 Uberi now we just need to get newbies to use it
01:31 ShadowNinja Uberi: Source code?
01:32 Uberi oh I knew I was forgetting something
01:32 Uberi lemme just pick a license first
01:33 VanessaE surely WTFPL :)
01:33 Uberi I'll go with something that at least has a disclaimer of warranty and liability
01:33 ShadowNinja BSD?
01:33 ShadowNinja zlib?
01:34 VanessaE I was thinking BSD.
01:34 Uberi AGPLv3 is usually my go-to one
01:34 VanessaE that works too
01:35 Uberi done, edited topic
01:38 ShadowNinja AutoHotKey?
01:39 Kacey back
01:39 Uberi correct!
01:39 Uberi it has to be one EXE that can be downloaded and opened immediately
01:39 ShadowNinja ... A windows specific language...
01:40 Uberi so that ruled out python and lua and etc.
01:40 ShadowNinja C++
01:40 ShadowNinja C
01:40 Uberi gee, no thanks
01:40 Uberi it works with WINE, btw
01:41 ShadowNinja Oh, and Py2exe.
01:41 Uberi I don't wanna distribute a 30mb binary, you know :P
01:42 VanessaE no linux binary? booooo
01:42 Uberi trust me, I tried tkinter + python already
01:42 Uberi the people who need this program are generally windows users, no?
01:42 ShadowNinja PyQt?
01:42 ShadowNinja Yep, probably.
01:42 Uberi ShadowNinja: see above point re. size of binaries :)
01:43 VanessaE Uberi: probably, but you'd be surprised :)
01:43 ShadowNinja Better that using AutoHotKey.
01:43 Uberi ShadowNinja: how so? it's small, light, and fast
01:44 Uberi quick for me to develop in, and reaches the target audience easily
01:44 VanessaE fair enoug
01:44 VanessaE h
01:44 Uberi beside user experiences, all other things pale in comparison
01:49 MinetestBot GIT: ShadowNinja commited to minetest/minetest: Move math.hypot() to misc_helpers.lua and fix zero-division error a75afb85ca 2013-07-07T18:47:38-07:00 http://git.io/GR6hJw
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01:58 Kacey http://xkcd.com/936/ exactly why my passwords are super simple/easy to remember but impossible to guess
02:06 VanessaE bbl
02:13 ShadowNinja Kacey: But that is a brute-force attack. A dictionary attack would crack that quickly.
02:27 Kacey no...
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02:52 kaeza yey
02:52 kaeza best way to waste time
02:52 kaeza coded a rudimentary mailing list with formspecs :P
02:52 NekoGloop what's that?
02:53 NekoGloop heh
02:53 Exio kaeza:
02:53 Exio https://www.youtube.com/watch?v=kTNhZlF4PMY
02:53 dranov joined #minetest
02:54 kaeza Exio, D:
02:54 kaeza no headphones ;_;
02:54 Exio damn
02:54 Exio you should hear it
02:54 * Exio was watching PPT :P
02:54 Exio read the lyrics then
02:55 Exio Le dije: Pero vos estás re bien, te quiero hacer una asignación universal.
02:55 Exio epic part ^
02:56 kaeza lol
02:56 Exio ikr
03:46 Exio night
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06:04 Slain joined #minetest
06:04 Slain hi, so i just started using LinuxMint, and i installed the minetest-c55 package and i dont know how to install mods on linux xD
06:10 Slain so, basically what im asking is, how do i move my downloaded mods?
06:10 Slain ~/.minetest/mods/
06:10 Slain so, i dont get it
06:11 VanessaE unzip them first, then copy the resultant folders to there ^^^, then rename whatever ones have the wrong names.
06:11 VanessaE what version of minetest did you end up with?
06:12 Slain ok, van you give me an example commandline for one
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06:12 Slain can*
06:12 Slain 0.3.1, let me see if i cant get 0.4.7 on my pc real fast
06:12 VanessaE 0.3.1 doesn't support mods.
06:13 VanessaE but 0.4.x does :)
06:15 Slain hehe ok. do i save minetestc55_0.4.7-0ppa1-raring1_i386.deb?
06:15 kaeza joined #minetest
06:15 VanessaE you install it.  sudo dpkg -i minetestc55_0.4.7-0ppa1-raring1_i386.deb
06:16 VanessaE be sure you uninstall 0.3.1 first.
06:16 VanessaE hi kaeza
06:18 Slain mint@mint ~ $ sudo dpkg minetestc55_0.4.7-0ppa1-raring1-i386.deb dpkg: error: need an action option  Type dpkg --help for help about installing and deinstalling packages [*]; Use `dselect' or `aptitude' for user-friendly package management; Type dpkg -Dhelp for a list of dpkg debug flag values; Type dpkg --force-help for a list of forcing options; Type dpkg-deb --help for help about manipulating *.deb files;  Options marked [*] pro
06:18 VanessaE sudo dpkg -i minetestc55_0.4.7-0ppa1-raring1_i386.deb
06:19 VanessaE read more carefully :)
06:21 Slain lolz, no such file or directory
06:21 VanessaE well make sure you provide the proper path to the file :)
06:21 Slain lolz ok
06:23 dranov joined #minetest
06:24 Slain sudo dpkg -i ~/.minetestc55_0.4.7-0ppa1-raring1_i386.deb
06:24 Slain ?
06:24 VanessaE well whatever the path is to the file, yeah
06:24 Slain i put it in homefolder
06:24 VanessaE maybe you put it in ~/Downloads when you got it
06:24 VanessaE ok
06:25 VanessaE lose the period though
06:25 VanessaE ~/.minetest--- ->  ~/minetest---
06:27 Slain weird, i did ~/ and ~/Downloads/ and still get No such file or directory
06:28 VanessaE it must not have saved where you thought then
06:28 VanessaE check ~/Desktop also
06:28 VanessaE and look in /tmp (no ~)
06:28 mikolalysenko joined #minetest
06:29 Slain found the error xD
06:29 Slain 0ppa1~raring1 not 0ppa1-raring1 xD
06:30 VanessaE oops :)
06:30 VanessaE tab-complete is your friend :)
06:30 Slain unpacking and installing now xD
06:30 VanessaE (type the first few characters of a command, path, or filename, then press tab and it'll try to complete the rest)
06:31 Slain ill check it out next time hehe
06:32 VanessaE have fun
06:32 Slain run in place= 0
06:32 VanessaE don't bother with the compiling stuff
06:32 VanessaE you just installed a binary
06:32 Slain ok, now, mods :P
06:32 VanessaE (which is indeed equivalent to RUN_IN_PLACE=0)
06:33 VanessaE unzip modfilename.zip; mv foldername newfoldername; mv newfoldername ~/.minetest/mods
06:33 VanessaE where modname, foldername, and newfoldername depend on the mod in question
06:34 Slain ok, so mv ~/Downloads/mobs ~/.minetest/mods
06:34 Slain ?
06:34 VanessaE yes as long as you unzipped and renamed it, sure
06:34 VanessaE ~/.minetest/mods/mobs
06:35 Slain ahh ok, so you want to set a new location for it in the mods directory
06:35 VanessaE mods have to be renamed so often because they're usually maintained using a system such as github, which screws up the downloaded filenames slightly.
06:35 VanessaE yes
06:35 VanessaE all mods go there
06:35 VanessaE mobs, pipeworks, mesecons, technic, etc etc etc.
06:35 Slain ok, that seems pretty simple.
06:36 VanessaE it is.  Once you've done it a couple times, it makes sense
06:36 VanessaE it's that rename step everyone seems to miss
06:36 Slain ok, im going to try real quick, wish me luch :)
06:37 VanessaE good luck :)
06:37 kaeza huh
06:37 * VanessaE pokes kaeza
06:37 VanessaE wake up.
06:38 kaeza *snore*
06:38 kaeza wha?
06:38 VanessaE someone hand me some ice >:-)
06:38 kaeza there's no ice in mgv6 :P
06:39 VanessaE unless you play in creative mode :)
06:39 kaeza -.-
06:39 kaeza byte yer tongue!
06:40 kaeza survival is the true way
06:40 kaeza of the shiny new world, etc etc
06:40 VanessaE blah blah, don't go channeling lamefun, G*d no
06:40 VanessaE :)
06:42 Slain mint@mint ~ $ mv ~/Downloads/hud-master ~/.minetest/mods/hud mv: cannot stat ‘/home/mint/Downloads/hud-master’: No such file or directory mint@mint ~ $ mv ~/Desktop/hud-master ~/.minetest/mods/hud mv: cannot move ‘/home/mint/Desktop/hud-master’ to ‘/home/mint/.minetest/mods/hud’: No such file or directory
06:42 kaeza well, that is obvious
06:42 VanessaE then the file ain't named hud-master :)
06:43 kaeza random: me wished there was a hidden[] formspec element
06:45 kaeza actually, I think I can abuse the 'formname' parameter :P
06:45 Slain wait should i do mv ~/Downloads/hud-master/ ?
06:45 VanessaE Slain: if that's where the file was saved
06:45 VanessaE only you know where you downloaded stuff to
06:45 Slain i mean the / after hud-master
06:46 VanessaE that doesn't matter.
06:47 Slain i didnt create the hud directory xD
06:50 VanessaE you shouldn't be creating any directories
06:50 VanessaE you should just unzip, rename, move.
07:01 Slain ok, i am successful :D
07:01 VanessaE \o/
07:01 Slain hud mod installed,. Thank you so much vannessa
07:01 VanessaE now go install some real kick-ass mods ;)
07:02 VanessaE no prob
07:02 Slain already got hunger, then simple mobs, then moreores, then moreblocks
07:02 Slain <2
07:02 Slain <3
07:02 VanessaE what, none of mine? :P
07:02 Slain name some, i probably had some of yours
07:02 Slain on my windows version that is
07:03 VanessaE the main ones are pipeworks, homedecor, moretrees (needs plantlife), and coloredwood
07:03 VanessaE (coloredwood needs unified dyes)
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07:04 Slain im a HUGE fan of homedecor :P
07:05 Slain was this game developed in linux, cause it lags on my windows machine, but on linux its flawless
07:05 VanessaE it's developed on both windows and linux machines afaik
07:06 VanessaE (though most of the devs use linux I guess)
07:09 Slain hehe
07:10 Slain thanks so much for your help. it put everything into retrospect, and now im installing mods with no issue
07:10 VanessaE also low fps != lag
07:11 Slain hehe
07:17 Slain dirt monsters = too easy to kill hehe
07:18 proller joined #minetest
07:18 Slain how many mods do u run vanessa
07:19 VanessaE 55 of 'em.
07:19 VanessaE (a few of which are modpacks, so technically somewhere in the 70's)
07:19 hmmmm do you know how mod you were goin'?
07:19 hmmmm the mod limit is 55 mph
07:20 VanessaE heh
07:20 VanessaE mph - mods per home directory? ;)
07:20 hmmmm sounds about right
07:21 VanessaE (as an aside, wtf are you still doing up?)
07:21 hmmmm i usually get tired around 4
07:21 VanessaE lately I guess, yeah
07:22 VanessaE (it used to be you'd hit the sheets around midnight)
07:22 hmmmm school's out
07:22 VanessaE good point
07:22 hmmmm i'll probably be getting to bed earlier again when i get a job
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07:28 Slain lolz
07:28 Slain im staying up cause im getting acquited with LinuxMint :P
07:29 Slain and, im addicted to minetest, so :P
07:29 dranov joined #minetest
07:31 Slain moreores, moreblocks, hud, and mobs installed, adding weather now
07:31 ladyunicornejg Hey
07:31 VanessaE hi
07:34 ladyunicornejg Sorry to sound stupid, but...there's weather?  I must have missed that mod.
07:34 Slain http://forum.minetest.net/viewtopic.php?id=5245
07:35 ladyunicornejg Nice, might have to add it.  I'm trying to set up a custom game mode to play with my sister and friend.  We had been playing minecraft, but one of the recent changes to the launcher really ticked me off.
07:37 ladyunicornejg Unfortunately so far most of my time has been spent trying to debug mostly trivial things.  I don't want to listen to complaints about the error messages
07:37 Slain lolz, whats your gamemode?
07:37 VanessaE ladyunicornejg: what was the recent change that "ticked you off"?
07:38 * VanessaE doesn't play MC
07:38 Slain the change in the new launcher
07:38 Slain they released horses xD
07:38 ladyunicornejg The horses are fine LOL!
07:38 VanessaE ohh
07:39 Slain lolz,
07:39 ladyunicornejg I just can't stand the restriction.  They'd probably say it's not - it's still doing what its' supposed to for registered users, but seriously, how is checking lastlogin to play offline NOT a form of DRM?
07:39 VanessaE ugh
07:39 VanessaE thank G*d (and sane programmers) for free software not encumbered by that shit
07:40 ladyunicornejg Yep.  Well that's what finally got me to try to push for her to play a different game...well, that and idiotic frame rate issues
07:40 Slain xD minecraft is WAY too toonish now
07:41 hmmmm and you found that minetest is better with framerates?
07:41 ladyunicornejg Drastically
07:41 hmmmm fgjifhdgh
07:41 ladyunicornejg Minecraft 1.5.2 I get around 18-25 FPS normally, slowing during certain tasks.  Minecraft 1.6 well, the dev right before launch) I got 15-18 at best.
07:41 hmmmm and then wait until VBO support gets added
07:42 ladyunicornejg Minetest I usually stay at at least 30, and it goes higher at times... They'd all be better, but well I have horrible drivers
07:43 hmmmm 30 is the default wanted fps
07:43 hmmmm it could possibly go higher
07:43 ladyunicornejg Yeah, but 30 is fine.  I can't ever see any laggy/jumpy graphics at 30fps.
07:45 ladyunicornejg the 40 or 50 I sometimes get while still doing other things...is amazing, really, considering, lol
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07:48 ladyunicornejg Seriously, though... I really was furious when they did that.  Not even just because they did it, but comparing it to Notch's stance and then looking at the fact they refused to comment on it.  The only response I could get was that there was a "requirement" of "having logged in at least once before with the same username" in order to play offline.  As soon as I asked if there was any purpose (other than restriction/anti-pi
07:48 VanessaE (other than restriction/anti-pi---
07:48 VanessaE you got cut off.
07:49 ladyunicornejg (other than restriction/anti-piracy/drm) I stopped hearing back at all.
07:49 VanessaE (IRC has a mesage length limit)
07:49 hmmmm 510 characters is the typical limit for IRCds
07:49 ladyunicornejg *nods* Wasn't counting, was just kinda ranting.
07:49 VanessaE of course.  the standard line with proprietary software.  PIRATES ARE DRIVING US OUT OF BUSINESS!!!!111one!!
07:49 ladyunicornejg Except that doesn't even make sense
07:50 hmmmm with minetest, you get a game that isn't only technically superior to minecraft, but it's also free as in beer, and free as in FREEDOM
07:50 ladyunicornejg Not just because they aren't, but because: "We don't care if you do it [pirate minecraft], just don't ask us to help"
07:51 ladyunicornejg Yeah I'm familiar with open-source.  I prefer to use it.  Actually part of why I'm so ticked off over the minecraft change is because it advertised (may still) as DRM-free and that was actually a reason for my buying in the first place
07:51 hmmmm i guess this sort of thing happens whenever they get big enough to have room for unpopularity
07:52 Calinou hi
07:52 VanessaE mornin' Calinou
07:52 Calinou fixed my CPU crashing bug :D
07:52 ladyunicornejg And when the original creator, who honestly appeared to have no problem with piracy (and didn't seem to like DRM), quits working on it.
07:52 Calinou I reset my BIOS settings by using the BIOS B (too lazy to do an actual clear CMOS)
07:52 Calinou changed thermal paste and PSU twice for nothing :/
07:53 Calinou (I compiled minetest with 8 threads without crashing, I bet the problem was fixed)
07:53 hmmmm i'm sure notch still has the final say over what goes into minecraft, so he's clearly not innocent
07:54 ladyunicornejg I don't know, I just know I've heard/read repeatedly he is no longer working on it (and this was before I found out about the new launcher)
07:54 hmmmm as in, he doesn't code anything for it anymore
07:55 hmmmm still owns the company
07:55 ladyunicornejg Yeah I guess.  Really doesn't matter, honestly...it's irritating regardless of if he ok'd it or not
07:56 meldrian Goooooooooooood mornin' viet... minetestchannel!
07:56 ladyunicornejg So another possibly stupid question: Is there any information on debugging the mod framework?  I'm getting errors all over the place
07:56 Calinou y<hmmmm> i'm sure notch still has the final say over what goes into minecraft, so he's clearly not innocent
07:56 Calinou nope
07:57 Calinou he stepped down in december, 2 2011
07:57 Calinou now, jeb and dinnerbone do most of the game dev
07:57 VanessaE so what does Notch do then?
07:57 Calinou ladyunicornejg: the new minecraft launcher is slightly more DRM'd than the old one
07:57 hmmmm so basically he doesn't do anything at all except make moolah and laugh his fat ass all the way to the bank
07:57 Calinou it's more "annoying" to get around, if you want to play offline
07:58 ladyunicornejg Ironically it's not any more difficult than how I'd have done it before, with or without paying.  It's just the lastlogin file, seriously
07:58 hmmmm ladyunicornejg, there's no way to 'debug' it, really, unless you have knowledge of the entire modding system and some lua experience.  just paste your error here and people will definitely help
07:59 ladyunicornejg Depends what you mean by knowledge of the entire system.  I'm not skilled, but...
07:59 ladyunicornejg anyway ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=264 m_static_exists=true but static data doesn't actually exist in (6,2,6) WARNING: StaticObjectList::remove(): id=264 not found
08:00 hmmmm ah... doesn't sound like a mod bug
08:00 Calinou simple mobs spams that message often
08:00 hmmmm could sware that was fixed in like..... 0.4.4
08:01 Calinou I still see this often
08:01 VanessaE I get that too, from time ot time
08:01 ladyunicornejg Yeah so do I.  Okay, well it's harmless...is there a way to hide it?
08:01 hmmmm is this the object duplication bug sapier talks about?
08:01 hmmmm ladyunicornejg, not really, sorry
08:01 Calinou you could edit the source code so that it doesn't appear
08:02 VanessaE hmmmm: I don't know that the duplication bug throws any errors as such, but it might be related, because often times, the duplicated entities have no control at all
08:02 Calinou but it's probably there for a reason
08:02 VanessaE (you can't click them, they don't move, etc)\
08:02 hmmmm from the minecraft videos i've watched, this seems to be a common problem there as well (hah, coincidence or what) except there's no error message, it just happens
08:02 VanessaE heh
08:03 hmmmm yeah, it's odd that nobody's found the cause of it by now if it's so common
08:04 ladyunicornejg Yeah.  The only problem with the error message is, well, it would do nothing but distract the other two.  In that instance it not showing might be better... not really sure it's worth editing source code and recompiling on the other machines though
08:04 Calinou hmmmm: nope, never noticed it in minecraft
08:04 Calinou mobs /can/ disappear but there have been fixes to this
08:06 ladyunicornejg There was a much more major issue with the vombies, but none of the players I'm dealing with are really that into combat so I can just leave those out instead.
08:06 Calinou vombies? don't complain then :P
08:06 Calinou use simple mobs :P
08:07 hmmmm speaking of which, tomorrow if nothing else pops up i'm going to merge the find surface lua api and the disable object-object collision option
08:08 ladyunicornejg There aren't as many mobs in that one.  First time I showed her minetest instead of minecraft I got a complaint about the lack of animals lol!
08:08 Calinou there are 6 mobs, probably enough for most people
08:09 ladyunicornejg I'll take a look and compare.  It's not just amount, but which ones there are...but I can edit either, so I might be able to fix that
08:11 ladyunicornejg Any other mod suggestions?
08:12 Calinou *cough* more blocks *cough*
08:13 ladyunicornejg LOL!
08:13 Calinou Give the rim a break; hug a tree instead.
08:14 ladyunicornejg Pretty sure stone bricks (the first thing listed in more blocks) are in the game by default.  Isn't it a bit redundent to have that coded twice?
08:14 ladyunicornejg Well..script I guess...but anyway...
08:21 Calinou the forum topic is outdated
08:21 ladyunicornejg Ah.  Well the rest looks good, as does more ores.  Will probably add both (though quite possibly tweaked a little)
08:22 Calinou more ores is quite useless today
08:22 VanessaE not entirely, some stuff still uses silver or tin
08:22 ladyunicornejg Not to mention it'd be nice to simply *have* silver and tin.
08:23 VanessaE maybe RBA should merge the remaining moreores into technic :)
08:23 VanessaE forgot to mention the mithril of course
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08:26 ladyunicornejg Right now I"m just imagining my friend building a house out of mithril blocks (for the same reason she built one out of diamond in minecraft: "because I can")
08:35 Slain hehe, i love homedecor lolz
08:35 Slain espcially ceiling tiles, curtains, and shutters
08:35 VanessaE :)
08:35 VanessaE I've seen some rather interesting uses for those shutters, too
08:36 VanessaE (like vents)
08:36 Slain what would be cool, would be right click and the shutters close over the windows, but that would take some work hehe
08:36 VanessaE the default screwdriver lets me abuse homedecor's chainlink fences to make catwalks :)
08:37 Slain hehe
08:39 ladyunicornejg Nice
08:39 Slain one sec, installing beds
08:40 JamesTait Oyez! Oyez! Good morning all and happy Town Crier Day! :-D
08:40 ladyunicornejg I'm constantly going back and forth.  Installing/tweaking/editing mods, listening to youtube videos, and chatting... and STILL getting close to 30fps when I test.  I love that...
08:40 ladyunicornejg hello
08:48 VanessaE morning, Taoki
08:49 Taoki hi
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10:10 VanessaE bbl
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10:55 PilzAdam Hello everyone!
10:59 PilzAdam john_minetest, you are 18 for full 13 hours now!
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11:32 MinetestBot GIT: PilzAdam commited to minetest/minetest: Make sure that coordinates passed to /teleport are actual numbers 9d2485e0bd 2013-07-08T04:30:55-07:00 http://git.io/e5xLOg
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11:35 MinetestBot GIT: PilzAdam commited to minetest/minetest: Make sure that coordinates passed to /teleport are actual numbers 0b5f18754c 2013-07-08T04:33:14-07:00 http://git.io/0UAIeQ
11:35 rubenwardy Spam: http://forum.minetest.net/viewtopic.php?pid=98645#p98645
11:42 MinetestBot GIT: PilzAdam commited to minetest/minetest: Remove note in lua-api.txt that there are no vector helper functions c813a3cc53 2013-07-08T04:41:46-07:00 http://git.io/Q5LH0A
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11:59 sfan5 hi
12:21 iqualfragile hi sfan
12:21 iqualfragile *sfan5
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13:04 * rubenwardy completed the properties menu in the NodeBoxEditor, now working on draggers...
13:05 PilzAdam it should become a full node editor, not only nodeboxes
13:07 RealBadAngel joined #minetest
13:09 rubenwardy It will be soon
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13:24 Taoki http://i.imgur.com/wUSTw9r.jpg - http://i.imgur.com/ISWBBB5.jpg Parallax mapping in Minetest! Credits go to RealBadAngel
13:26 Taoki This will be a huge visual improvement for some texture packs...
13:27 rubenwardy In the node box editor, should the 1-9 keys change selected nodebox, or the current view? (ie: Tiles, Perspective, Top, Front, Right)
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13:28 PilzAdam Taoki, why do you doublepost this?
13:29 Taoki I dunno... not much activity and sometimes I have this habit :P
13:29 * Taoki curious what people think
13:29 PilzAdam I dont like it
13:30 proller_ joined #minetest
13:30 Taoki aww, ok
13:30 Taoki Will surely work nicely for some texture packages
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13:31 RealBadAngel PilzAdam, i know you dont like it, dont repeat it all over :P
13:32 Taoki RealBadAngel: Well I did ask what people think, so it's fair he mentioned that
13:32 RealBadAngel again... ;)
13:32 Taoki I understand if he doesn't, even if I don't understand why anyone wouldn't love to see such improvements
13:32 PilzAdam I dont understand why people want nice graphics in a game like Minetest
13:33 RealBadAngel because we do like it to look better
13:33 Taoki PilzAdam: When the default textures are 16px and everything is made of blocks, that might not make sense. When you're thinking of using Minetest for greater ideas (and high-quality texture packs), it will be very useful
13:33 RealBadAngel and dont worry, this is just a start
13:34 Taoki MT is an engine that can / should / will do a lot of amazing things
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13:35 RealBadAngel to fit all the tastes around
13:35 Taoki yes
13:36 Taoki Wait to see how fun mining will be when we get to BulletX physics support ;)
13:36 Taoki Soon... soon (not very probably)
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13:46 rubenwardy Fixed the editor from stretching on window resize
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14:24 iqualfragile have you solved the problems with the light sources?
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15:17 Jordach PilzAdam, mod suggestion: gold ingots should buy x amounts of nodes that appear in the creative inv
15:17 Jordach but buying more of some makes them more expensive and selling them makes them cheaper
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15:17 PilzAdam look at my economy game
15:17 Jordach linky
15:20 RealBadAngel Jordach, theres such mod out there, made by mauvebic
15:20 RealBadAngel with the stock exchange
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15:25 PilzAdam Jordach, "economy" repo in my github account
15:26 Jordach obligatory fuck that
15:28 Jordach PilzAdam, i think you can now fix economy
15:28 Jordach in fact, update it to make good use of gold ingots
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15:32 Jordach PilzAdam, i made a table with default nodes on purchase choices: http://sfan5.dyndns.org/upload/MT%20Prices.zip
15:33 Jordach it's also done so you can buy without any gold, but you'll have debt
15:33 Jordach but ones that do need it; (griefing tools)
15:34 Jordach need the gold there and then
15:34 Jordach there is also purchase limits
15:37 PilzAdam in the economy game you can sell everything and buy everything from the money you get from selling
15:37 Jordach hm
15:37 Jordach but i want some form of limits
15:38 Jordach having infinite stacks takes the point away
15:38 PilzAdam ness
15:38 PilzAdam oops
15:38 PilzAdam every node has a worthiness field, the price for buying is that +10%, selling is that -10%
15:39 Jordach PilzAdam, FIX economy
15:39 Jordach i want a standalone mod
15:39 PilzAdam it cant be a standalone mod
15:39 Jordach PilzAdam, you can
15:40 Jordach you're doubting yourselfc.
15:40 Jordach -c
15:40 PilzAdam it would need to override all other nodes
15:40 Jordach not really.
15:40 Jordach index a table
15:40 Jordach of all known nodes on the server
15:41 Jordach (moreblocks does this)
15:41 Jordach (well, the ones that can be used anyways_
15:41 BrandonReese I edited the money2 mod so you can convert gold/silver ingots to credits, then use those credits in the vendor blocks
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15:41 Jordach brb
15:41 MarkTwain Hi
15:41 MarkTwain Can someone give me a run-through on the FORTH computer?
15:46 PilzAdam MarkTwain, is that Minetest related?
15:46 sfan5 PilzAdam: yes it is
15:47 MarkTwain I know you ar there now, dont hide, explain
15:47 PilzAdam bbl
15:47 Jordach sfan5, rename in bash is
15:49 Jordach also: i want to make /var/www/ read only to the web
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15:52 Jordach done
15:52 Jordach http://mt.viewskew.com/
15:52 Jordach (prices for nodes online here!)
15:52 sfan5 Jordach: "mv"; what do you mean by read-only to the web?
15:52 Jordach sfan5, i got permission denied
15:53 Jordach but its solved.
15:53 sfan5 ok
15:57 Jordach http://forum.minetest.net/viewtopic.php?pid=98691#p98691
15:57 Jordach GO GO GO
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16:05 MarkTwain !server ping:most
16:05 MinetestBot MarkTwain: Mark Veidemanis Server | 86.158.215.252 | Clients: 0/100, 1 | Version: 0.4.7 | ping: 0.499
16:05 MarkTwain :)
16:06 sfan5 MarkTwain: ping:most selects the server with the _worst_ connection
16:06 sfan5 more like :( instead of :)
16:06 MarkTwain :) more of lol
16:06 MarkTwain Fail :(
16:06 Jordach !server ping:least
16:06 MinetestBot Jordach: Minetest❤Ru | minetest.ru | Clients: 1/100, 4 | Version: 0.4.7 | ping: 0.100
16:07 NekoGloop !server kittens:lots
16:07 MinetestBot NekoGloop: No results
16:07 NekoGloop damn
16:07 MarkTwain !server !server:!server
16:07 MinetestBot MarkTwain: No results
16:07 MarkTwain :(
16:08 MinetestBot NekoGloop: sorry, need to correct myself(there was a bug in the code): Nekos Server | 78.52.256.9 | Clients: 13/37, 6 | Version: 0.4.7 | Ping: 0.101
16:08 NekoGloop I don't have a server what.
16:10 thexyz Zeg9: it's the time https://github.com/xyzz/onomatopoeia/tree/rewrite
16:10 sfan5 yay
16:11 thexyz obviously, it doesn't work yet
16:12 thexyz but the code should be much easier to understand
16:13 Zeg9 probably
16:13 Zeg9 it can only be easier :p
16:14 Zeg9 thexyz: do you think it will be faster than the previous one ? :p
16:14 Zeg9 Have you seen what mtgm can do btw
16:14 thexyz mtgm?
16:14 Zeg9 http://zeg9.strangled.net:5156/mtgm/map.html
16:15 Zeg9 it has lighting, shaders, alpha and nodebox support 8D
16:16 sfan5 Zeg9: the element inspector shows many 404's
16:17 Zeg9 huh?
16:17 thexyz Zeg9: oh, that's where you use Minetest's code, right?
16:17 Zeg9 yeah
16:18 thexyz Zeg9: how fast is it / where is the code?
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16:18 Zeg9 https://github.com/Zeg9/mtgm
16:18 Zeg9 It will probably not show the buildings above Y=25 since it still uses a server
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16:20 whirm I'm also missing most of the map tiles
16:21 thexyz Zeg9: and what about the speed?
16:21 NakedFury joined #minetest
16:21 Zeg9 It is really fast, but you have to select every tile manually
16:21 Zeg9 and it won't run on a headless server
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16:24 proller maybe try on my 900+ mountains map ?
16:25 Zeg9 Don't even try :p
16:26 proller and.. idea! serve this images directly from minetestserver by http ;)
16:27 proller its can be 100500x faster
16:27 thexyz it needs client to render if I got it correctly
16:28 thexyz and gpu, apparently
16:28 Zeg9 that diff https://gist.github.com/Zeg9/befb58f5b8b486bc3d36
16:29 thexyz uh yes, I changed it multiple times and in the end it's the same
16:30 Zeg9 the software GL implementation should be fast with my mapper too
16:30 thexyz that's impressive then
16:30 Zeg9 not really...
16:30 proller complile client part not a big problem
16:30 thexyz why not?
16:31 proller and its can show online players positions
16:31 Zeg9 the code is a lot hacky (contains a lot of useless code from minetest)
16:31 Zeg9 Like: HUD (press F1), it can still connect to servers
16:33 thexyz well, it works and it works great, doesn't it?
16:33 thexyz and sprite-based rendering is outdated anyway, even overviewer is switching to OIL
16:34 thexyz or they were going to
16:34 Zeg9 If you make the client read directly the map (not from a singleplayer server), it will work great.
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17:23 hmmmm alright, i'm going to do the schematic facedir rotation thing
17:23 hmmmm "    facedir's two less significant bits are rotation around the axis"
17:23 hmmmm around... what... axis....?
17:23 hmmmm the documentation never ceases to amaze me
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17:25 hmmmm from what i'm understanding, it goes 0, 1, 2, 3 counterclockwise starting at 0 degrees on your typical graph
17:26 hmmmm which makes sense i guess
17:26 hmmmm (original_facedir + (rotation / 90)) & 3
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17:32 RealBadAngel hi hmmmm
17:32 RealBadAngel lemme explain, facedir consist of two parts
17:33 RealBadAngel axis dir and rotation
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17:33 hmmmm along what axis?
17:33 hmmmm just need a one letter answer
17:33 RealBadAngel axis dir means toward which axis top face is pointing
17:33 hmmmm Y, like i thought.  perfect
17:33 RealBadAngel old one whis is axis_dir=0 is y+
17:34 RealBadAngel now the rotation is around y+, with top always facing it
17:34 MarkTwain Zzz
17:35 MarkTwain http://pastie.org/8121803
17:35 RealBadAngel about takin care of rotations please use screwdriver mod
17:36 RealBadAngel tool explains how to use it on the first try
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17:38 hmmmm i already have it.
17:38 hmmmm http://pastebin.com/XKUkxAxX
17:39 Zeg9 Can schematics contain chests - with stuff inside?
17:39 Calinou AFAIK yes
17:39 Calinou try? :P
17:40 Jordach Calinou, PSU fixed yet
17:40 Jordach ShadowNinja, whats the download link for your protector
17:41 hmmmm anyway... RealBadAngel, are there any constants i could use instead of "4" and "32"?
17:42 Jordach !up mt.viewskew.com
17:42 MinetestBot mt.viewskew.com:30000 is up (221ms)
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17:42 RealBadAngel constants? what do you mean?
17:42 Calinou Jordach: it's not the PSU
17:42 hmmmm do you have things defined like FACEDIR_AXIS_BITS or what not
17:43 Calinou put the old one back in, new one will be sent for refund
17:43 Calinou it coil whines :>
17:43 Calinou and it's useless anyway
17:43 hmmmm because if i were you, i would've done the following:
17:43 Calinou and it's not the thermal paste too, changed it
17:43 Calinou it's... the BIOS
17:43 hmmmm #define FACEDIR_AXIS_BITS 0x03
17:43 Calinou I just switched to the BIOS B (which is equivalent to doing a clear CMOS) :P
17:43 hmmmm #define FACEDIR_ROT_BITS  (0x20 & ~3)
17:44 hmmmm #define FACEDIR_BITS (FACEDIR_AXIS_BITS | FACEDIR_ROT_BITS)
17:44 parabyte minetest kicks ass :)
17:44 RealBadAngel no, i just use this: facedir = axidir*3 + rotation
17:44 hmmmm using literal number values like 3 and 32 are really hacky
17:44 RealBadAngel oops, *4
17:45 parabyte i know C++ but opengl coding is too much for my little brain :(
17:45 parabyte lol
17:45 hmmmm erm
17:45 NakedFury !up minetest.org 30000
17:45 Jordach Calinou, any difference
17:45 MinetestBot minetest.org:30000 seems to be down
17:45 hmmmm from now on when you make new things, please use macros for "magical" values that you have to think about where they came from
17:46 Jordach NakedFury, you can join my server, as its in the US
17:46 NakedFury was that the address?
17:46 Jordach mt.viewskew.com
17:46 Jordach 0.4.7*
17:46 NakedFury ok
17:46 NakedFury after eating ill try
17:46 NakedFury same name like here
17:46 Jordach ping me with a PM with a message that is the same inage
17:46 Jordach ingame
17:47 Jordach Kacey, i moved your house to a new spot
17:47 Jordach hope thats ok
17:47 RealBadAngel hmmmm, i wanted to add more detailed description in api but some1 told me to cut it off
17:47 Kacey which one?
17:47 Jordach your white bed
17:48 Jordach its now floating above the castle entrance
17:48 NakedFury woah why would someone tell you to not do detailed descriptions on a documentation?
17:48 Jordach (with second floor)
17:48 Kacey ooh that was a placeholder. i built an actual house
17:48 Jordach that cobblestone bit back there?
17:49 RealBadAngel hmmmm, anyway, facedir values are commented here: https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L674
17:49 RealBadAngel and in screwdriver mod
17:50 Calinou Jordach: it works fine now
17:50 Calinou only tweaks I did to the BIOS are CPU fan speed and time :P
17:53 hmmmm realbadangel, are wallmounted params stored in the same way for the lowest two bits?
17:53 RealBadAngel i havent touched wallmounted
17:54 RealBadAngel but i think wallmounted is more than 2 bits
17:54 hmmmm ugh no it seems to be something completely different
17:54 hmmmm yeah, it's 3
17:54 hmmmm well it makes sense i guess
17:54 RealBadAngel wallmounted basically = axisdir
17:54 hmmmm right
17:55 hmmmm i don't need to touch values 0 and 1
17:55 hmmmm 2 is +x, 3 -x, 4 +z, 5 -z
17:55 Exio [14:43:39] <Calinou> I just switched to the BIOS B (which is equivalent to doing a clear CMOS) :P
17:55 Exio calinou, is it fixed?
17:55 hmmmm isn't it convenient how facedir and wallmounted are absolutely totally different for no discernable reason
17:56 RealBadAngel i havent thought about it
17:57 Calinou Exio: yes?
17:57 Calinou apparently
17:58 RealBadAngel i can make them the same,  change would be just change of order of the rows in the table
17:58 hmmmm no you can't
17:58 Jordach and fuck each minetest world with moreblocks
17:58 hmmmm there's no changing them around now
17:58 Calinou Jordach: >:(
17:58 Jordach Calinou, i was referencing:
17:58 Jordach <RealBadAngel> i can make them the same,  change would be just change of order of the rows in the table
17:59 hmmmm so i'm thinking about this, and the only thing i can do is a LUT
17:59 hmmmm i can't do any clever arithmetic
17:59 RealBadAngel https://github.com/minetest/minetest/blob/master/src/mapblock_mesh.cpp#L674
17:59 RealBadAngel this defines axis  dir
17:59 hmmmm that's for facedir....
17:59 RealBadAngel swapping 4 line sections will change it
18:00 hmmmm yes, and break all current maps
18:00 hmmmm that's crazy, i'd just rather do a lookup table
18:00 RealBadAngel whats crazy? this table?
18:00 hmmmm no, messing with things like that
18:01 RealBadAngel btw change wont break anything, worst scenario that placed node will face another direction
18:01 Jordach Kacey, server rebooted
18:02 RealBadAngel and will affect only nodes that were rotated using screwdriver
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18:10 Jordach NakedFury, try again
18:10 NakedFury my game crashed
18:11 NakedFury hitting Enter while on the type password box should start the Connect to the server
18:13 Kacey http://mg.viewskew.com/u/jboot111/m/uum/ what is this thing?
18:13 Jordach Kacey, thats a tree monster, spawns on default:leaves
18:13 Calinou "Added 0 minutes ago" gg
18:13 Calinou "All rights reserved" gg #2
18:21 marktraceur MediaGoblin, yay.
18:22 Jordach * marktraceur purrs
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18:54 Kacey how do i make bronze?
18:57 whirm joined #minetest
18:59 Jordach Kacey, up
19:00 hdastwb one steel and one copper
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19:21 MinetestBot GIT: kwolekr commited to minetest/minetest: Decoration: Handle facedir and wallmounted param2types with schematic rotation ce955f37ba 2013-07-08T12:19:48-07:00 http://git.io/FUhTsg
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19:30 Jordach Taoki, ^
19:30 Calinou Taoki, v
19:31 Calinou [Taoki now has eye strain]
19:31 Taoki Calinou: Only after I prey Xonotic (and Minetest too) with anaglyph stereo :)
19:31 Taoki And I saw that commit, very nice one
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19:55 asdfasd_ http://www.youtube.com/watch?v=c7HhYE_ddtQ
20:00 Jordach !title
20:00 MinetestBot Jordach: Building in Tilebased - YouTube
20:01 Jordach also: hai LM
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20:09 Kacey http://i.imgur.com/I5baZdo.png what is this thing?
20:10 PilzAdam oerkki
20:10 Kacey aah
20:10 asdfasd_ does minetest have caveins?
20:11 Kacey you get nothing for killing them...
20:12 Calinou asdfasd_, no
20:12 Calinou Kacey, a pony with a cloak
20:12 Calinou beware
20:13 Taoki PilzAdam: Oh, a small subbestion for the simple mobs: Can you make them not have a selection box any more? I know that can be useful in better telling when you're aiming at them, but for mobs it feels a little weird to see a wireframe box over them
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20:14 PilzAdam Taoki, no, I cant
20:14 Exio disable the debug
20:14 Exio thingy
20:14 Taoki Ah... no option yet to change selection boxes for entities? Should be done in the code someday IMO then
20:14 Tesseract RealBadAngel: I started working in merging indev and noticed a lot of serious style issues...
20:15 Calinou Taoki, I like them having a selection box. it makes sense
20:15 Calinou much better than minecraft's obscure system
20:15 Taoki Calinou: In a sense it's a good thing. But in another sense, it feels sort of weird
20:15 sfan5 good night
20:15 Kacey https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/17526_550792104978808_252550250_n.jpg
20:16 Taoki What I'd rather have is a black outline around the model. But that would require some fancy mesh effects
20:16 Taoki haha, I should have a shirt like that
20:16 Calinou it does the job, from a end user and "competitive" point of view
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21:01 NekoGloop none
21:03 PilzAdam john_minetest, we are currently busy fixing formspec menu bugs
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21:27 parabyte squashing bugs :)
21:28 parabyte im so glad this is written in C++
21:28 parabyte least the source code makes some sense to me
21:28 parabyte apart from the GL code, its bit alien to me
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21:40 Taoki Is there currently no function (in latests git) to force the loading of an area?
21:41 PilzAdam nope
21:41 NekoGloop And will never be
21:41 Taoki I heard there will and it's a very wanted feature
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21:57 hdastwb Minetest is written with Irrlicht though; there shouldn't be much OpenGL-specific code…
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22:19 pehjota Taoki: You mean to emerge/generate blocks in the map?  Yeah, I'd love to be able to do that automatically.
22:19 NekoGloop no, to keep a mapblock loaded
22:21 pehjota NekoGloop: Ah
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22:51 MinetestBot GIT: kwolekr commited to minetest/minetest: Fix wallmounted rotations along Y axis for 90 and 270 degree cases fca4610f11 2013-07-08T15:50:29-07:00 http://git.io/Xtd-rg
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23:03 NekoGloop fuck
23:03 NekoGloop I've borked my headphones' cord
23:03 VanessaE now ya done it
23:04 NekoGloop and it's like right at the fucking base of it so duct tape ain't gonna do shit
23:05 VanessaE well headphones are cheap enough
23:05 VanessaE a new connector even moreso
23:05 Kacey mot mine...
23:06 NekoGloop these were like $5 or something
23:08 Kacey mine were $50
23:08 NekoGloop You overpaid
23:10 VanessaE 50 bucks for a pair of headphones?  I hope they were studio cans for that price
23:11 Kacey no they were made for xbox and pc... usb powered
23:11 VanessaE never EVER buy headphones or speakers that have anything other than a normal "stereo" headphone plug or whatever the size is.
23:12 VanessaE anyone who tells you that you MUST use some sort of special "digital" or USB or whatever speakers/headphones is lying through their teeth.
23:12 NekoGloop I have to use my old-as-dirt earbuds now
23:12 NekoGloop *sound quality of everything drops by 90%*
23:13 VanessaE (unless of course your device has no other way to get audio out of it, which for an Xbox is probably not true)
23:13 NekoGloop Actually I don't know if the xbox itself has a headphone jack
23:14 VanessaE probably not but surely it has RCA plugs for the TV.
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23:14 NekoGloop Yeah, but do you really want to sit ~5 feet in front of your TV?
23:14 Kacey VanessaE, these are amlified so they need usb power to operate. they come with a few adapters, one that spilts from the audio from the xbox to the tv, and one so you can chat through the voice chat aspect of the xbox
23:14 VanessaE meh
23:14 VanessaE gimmick.
23:15 Kacey no they were great
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23:22 Kacey http://www.gamestop.com/xbox-360/accessories/red-samurai-xbox-360-stereo-headset/97538
23:22 PilzAdam thats a redirect trap
23:23 Kacey not for me...
23:24 Kacey !title
23:24 MinetestBot Kacey: Can't connect to http://www.gamestop.com/xbox-360/accessories/red-samurai-xbox-360-stereo-headset/97538
23:24 VanessaE worked for me.
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23:41 VanessaE bbl
23:55 harrison http://www.youtube.com/watch?v=5OrEkYyW
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