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IRC log for #minetest, 2013-07-05

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Time Nick Message
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00:36 PilzAdam bye
00:57 * NekoGloop wishes that using groups like brass_ingot or wood_slab and stuff would happen
00:58 NekoGloop y'know, because I'd like to use wooden slabs in this recipe but I want to allow all kinds of wooden slabs, or I want to have brass but not overlap horribly with technic...
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02:16 NekoGloop BY THE POWER OF NET SPLIT I SHALL SPAM THE CHANNEL
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02:26 MinetestBot GIT: kahrl commited to minetest/minetest: Don't rebuild the dummy shader (less SourceShaderCache warning spam) 922a30ee47 2013-07-04T19:24:05-07:00 http://git.io/T__0YQ
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02:38 sokomine there's a party on redcrabs server: chainlynx is recording his 100st minetest-video for youtube! there will be a short building contest (5 minutes - very small!) as well
02:38 sokomine so if anyone wants to...:-)
02:38 sokomine now's the time!
02:38 VanessaE NekoGloop: you can't have brass.  homedecor already has it (from which technic got it)
02:38 NekoGloop 100th*
02:38 VanessaE also, hi
02:39 NekoGloop VanessaE, that's the stupid part
02:39 VanessaE stupid?
02:39 NekoGloop "lol you can't has this because I already has this lol"
02:39 VanessaE :P
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02:41 VanessaE well then do it right and defer to homedecor's version if it's there :)
02:41 NekoGloop Yes, but I don't want to do that for every kind of brass ever
02:42 VanessaE there are afaik only two, and one of those was supposed to defer to the other anyway :)
02:42 NekoGloop Simply having a "group:brass_ingot" in the recipe would be much easier, no?
02:42 ShadowNinja RealBadAngel: I am working on technic issue #41.  Doing it throughout the whole mod(pack) and also bronze. Any comments?
02:43 NekoGloop y'know context is a lovely thing, ShadowNinja.
02:43 VanessaE haha
02:43 NekoGloop VanessaE, would it not be easier to do that? And the wood slab problem still stands.
02:44 VanessaE actually yes that would be easier.
02:44 VanessaE as for slabs, well the same thing is needed there
02:44 ShadowNinja NekoGloop: https://github.com/RealBadAngel/technic/issues/41
02:44 NekoGloop And opening links when I click them is a lovely thing, Hexchat.
02:45 NekoGloop VanessaE, Well the idea is that -- HOLY SHIT CHANSERV GOT A NET SPLIT WTF WORLD IS ENDING
02:45 VanessaE heh
02:46 ShadowNinja NekoGloop: {Shadow,Minetest}Bot.
02:47 NekoGloop Anyway, I would like to have wood slabs in the table recipe in glooptest. This is not currently possible while supporting jungletrees and/or moretrees properly. (assuming moretrees has its own wooden planks, and slabs for those.)
02:48 VanessaE moretrees has its own wood planks, and uses stairsplus to get slabs et.al.  I can add an appropriate group setting easily enough
02:49 NekoGloop eeeh
02:49 NekoGloop adding the group would make it be in stairs as well
02:49 VanessaE hrm, good point
02:49 VanessaE well wait a sec
02:50 VanessaE you can also call the stairsplus register functions directly
02:50 VanessaE register_stair(), register_slab(), etc.
02:50 VanessaE each takes exactly the same params as register_stair_slab_panel_micro()
02:51 NekoGloop good point
02:55 VanessaE yeah, I can make that change right *here* [points at line 103 of moretrees/node_defs.lua)
02:55 VanessaE ]
02:55 NekoGloop now to get it into minetest_game
02:55 ShadowNinja What ores were added to default from moreores? Gold, copper, and bronze?
02:55 NekoGloop wait, that's a joke
02:55 VanessaE ShadowNinja: I think so
02:55 VanessaE NekoGloop: HAH.  good luck with that.
02:56 VanessaE ShadowNinja: except bronze is only an alloy, not an ore
02:56 NekoGloop close enough
02:56 ShadowNinja VanessaE: I just need ingots.
02:56 VanessaE NekoGloop: you want me to make this change?
02:57 NekoGloop since I'm assuming you already have a fork of minetest_game?
02:57 VanessaE NekoGloop: I meant in moretrees.
02:57 NekoGloop Sure.
02:57 NekoGloop Go ahead.
02:58 VanessaE group:wooden_slab  ?
02:58 NekoGloop wood_slab
02:59 VanessaE ok
02:59 VanessaE I'll create groups for the others also - wood_stair, wood_micro, wood_panel
02:59 NekoGloop alright, cool.
03:00 VanessaE what about slabs/etc made from whole trunks
03:00 NekoGloop hmm...
03:00 VanessaE I presume not.
03:00 NekoGloop one moment~
03:00 VanessaE or maybe trunk_slab, etc.
03:00 NekoGloop tree_slab
03:01 VanessaE ok
03:01 NekoGloop (basically the one for the full block appended by the type of block)
03:03 VanessaE changes pushed to git.
03:04 VanessaE now you'll have to bug the shit out of calinou and pilz
03:06 VanessaE nu, go pull the changes already :)
03:07 NekoGloop what?
03:07 VanessaE https://github.com/VanessaE/moretrees/commit/1c5dd852f46ca77ccdae70b1121ddc6d9415e41d
03:07 NekoGloop I don't run moretrees
03:07 VanessaE well you suck :)
03:07 NekoGloop I run literally glooptest and mesecons
03:08 VanessaE well you'll want to test it against moretrees to make sure it works :)
03:08 VanessaE now to tweak homedecor.
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03:09 VanessaE craftitems can have groups defs?
03:10 NekoGloop yes
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03:14 VanessaE ok, homedecor is updated.  group:brass_ingot
03:15 NekoGloop now to bug RBA with group:*insert ore here*_ingot
03:15 VanessaE I'll fix it myself.
03:15 kaeza had to git reset --hard to just before the formspec main menu -.-
03:15 kaeza the thing is too fucked up
03:16 kaeza also, I'm getting a weird increase in map generation time
03:17 kaeza what used to generate in under a second, now takes almost a minute
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03:21 anunakki hey guys
03:21 anunakki do the minetest.org hostnames still work for the servers?
03:21 anunakki cause i seem to be unable to connect to any server
03:21 anunakki has oldcoder been around?
03:28 ShadowNinja BackupCoder: ^
03:29 VanessaE damn it.
03:29 kaeza ?
03:29 VanessaE technic's grinder doesn't work with groups :(
03:29 kahrl anunakki: OldCoder is travelling so minetest.org worlds are down for about two weeks
03:29 NekoGloop go figure
03:29 anunakki i see
03:29 anunakki any others up?
03:29 VanessaE oh well, I'll adapt it to take the two types of ingots.
03:29 VanessaE what's the exact name of yours?
03:30 VanessaE glooptest:brass_ingot I suppose?
03:30 kaeza anunakki, VanessaE's
03:30 VanessaE my server is always up
03:30 NekoGloop mine doesn't exist
03:30 NekoGloop it was merely an example case.
03:30 VanessaE well make it exist :)
03:31 VanessaE ok screw it, it'll support only homedecor's and technic's ingots.
03:31 VanessaE yours can melt in hell :P
03:32 ShadowNinja anunakki: Mine. :-)
03:32 anunakki can i have the hostname and ports please?
03:33 ShadowNinja anunakki: ShadowNinja.minetest.net:30000
03:33 ShadowNinja (Or horus.inchra.net, a tad shorter)
03:34 anunakki thank you
03:34 VanessaE damn it, I was about to tell him the update was pushed through.
03:34 anunakki lol
03:34 anunakki i'm not a noob :P
03:34 anunakki <- lying
03:34 VanessaE anunakki: vanessae.mine.bz:30000
03:35 anunakki thank you
03:35 anunakki VanessaE, open world?
03:36 anunakki if not can i get build perms? :P
03:36 anunakki feel like building some pyramids somewhere today
03:36 VanessaE anunakki: I'll grant it, sec.
03:36 anunakki alright i 29% loaded
03:36 anunakki i'm*
03:36 anunakki my nick there is anunnaki though
03:36 anunakki two n's instead of k's
03:37 VanessaE done.
03:37 anunakki was working on a perl project and decided i'd play some minecraft here and there as well
03:37 anunakki multitasking like a boss
03:37 anunakki :)
03:37 anunakki ty
03:38 anunakki damn, takes forever to load, you got this thing on 56k? :P
03:38 VanessaE NekoGloop, I know you're reading the logs.  Get back on here, I was just joking :)
03:39 anunakki omg
03:39 anunakki client crashed
03:39 anunakki loool
03:39 VanessaE that happens
03:39 VanessaE try again
03:39 anunakki thats odd
03:39 anunakki kk
03:40 VanessaE no really, nearly everyone crashes on their first login
03:40 VanessaE dunno why
03:40 anunakki by the way
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03:40 VanessaE hm?
03:40 ShadowNinja anunakki: Mine loads faster. :-)
03:40 anunakki i own bossmasters.org and its kind of gamish, if anyone needs a subdomain or anything for servers
03:40 anunakki lol ShadowNinja i was waiting for that
03:41 StarBlessed https://minetest.viewskew.com 's Global Media dir has been updated.
03:41 * ShadowNinja has control of inchra.net.
03:42 anunakki kind of like that name because it reminds me of ra egyption god
03:42 anunakki egtypian*
03:42 anunakki omg
03:42 ShadowNinja But anyone can get a minetest.net domain. It is hosted by FreeDNS.
03:42 anunakki lol
03:42 anunakki i drank to much earlier today at a 4th of july bbq
03:42 anunakki so fail typing
03:42 StarBlessed Inchra - A tiny Egyptian Sun God.
03:42 VanessaE you didn't save any for us!?
03:42 VanessaE you suck :P
03:42 ShadowNinja anunakki: Connect to ra.inchra.net than. :-) It is a IRC server.
03:43 anunakki lol
03:43 anunakki :) ok
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03:44 ShadowNinja LOL StarBlessed. (took a while) :-)
03:44 * StarBlessed grins at ShadowNinja
03:45 anunakki keeps timing out when i try to connect to your irc ShadowNinja
03:45 anunakki oh VanessaE
03:45 VanessaE hm?
03:45 anunakki my client is not compat with your server
03:45 anunakki lol
03:46 StarBlessed XChat connects to anything :P
03:46 anunakki loool no i'm talking to VanessaE
03:46 anunakki my minetest client
03:46 VanessaE anunakki: get the latest git then :)
03:46 VanessaE or 0.4.7-release anyway
03:46 anunakki kk
03:47 StarBlessed IRC Client I love just coz of the name - BitchX
03:47 anunakki lol
03:47 VanessaE I used to use that.  decent client.
03:47 anunakki yea bitchX used to be cool
03:47 anunakki i went to irssi instead
03:47 anunakki for text cli anyway
03:47 anunakki i use xchat on desktop
03:47 ShadowNinja anunakki: ra is on port 26667,+26697 ATM. You can also try horus.inchra.net, vm.lmartin92... or irc...
03:48 StarBlessed Its as ugly as sin...  but it works!  http://www.bitchx.com/snapshot.gif
03:48 anunakki horus worked
03:48 ShadowNinja (They use 6667,+6697)
03:48 anunakki ShadowNinja, i must say i love the egyptian name usage
03:48 anunakki as you can tell, i'm into all that ancient sanskrit stuff
03:48 anunakki lol
03:49 ShadowNinja anunakki: lmartin92's idea :-) And /join #InchraNet,#minetest.
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04:30 ShadowNinja VanessaE: Forcefields have been fixed. But it looks like indentation got messed up...
04:32 VanessaE cool, I did notice someone managed to get one running on my server the other day
04:32 VanessaE note btw the commits I pushed earlier - just some minor stuff re: brass ingots.
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04:34 ShadowNinja VanessaE: More ...~ files...
04:35 * ShadowNinja prays for no conflicts.
04:35 VanessaE I thought I deleted those damn tings?
04:35 VanessaE things*
04:36 ShadowNinja Seems someone removed the gitignore line.
04:37 VanessaE huh.
04:37 * VanessaE looks at gedit's config
04:37 VanessaE how do I turn those fucking things OFF.
04:38 VanessaE ah, that oughta do it.
04:38 ShadowNinja Nope the line is still there. Odd git caught that.
04:39 VanessaE weird.
04:39 VanessaE well it's pretty easy to kill them off.
04:42 kaeza joined #minetest
04:43 * VanessaE pokes kaeza
04:43 kaeza_ ow
04:43 VanessaE aw come on, it was a soft poke
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04:47 LazyJ I'm having trouble seeing the name tags above the players' avatars, the font is too tiny. Is there something I can tweak on my MT client to increase the font size of the tags?
04:51 kaeza_ on that topic, I'd like a way to disable those tags entirely
04:52 ShadowNinja LazyJ: Maybe, try using a freetype build and setting the font size in the conf.
04:54 LazyJ ShadowNinja, Yup, I've done that to increase the size of the chat text (and everything else "text") but it has no affect on the tags.
04:54 ShadowNinja Hmmm, file a issue.
04:55 LazyJ Old eyes are part of the problem. Thin-stroked, light-colored text is another problem.
04:57 kahrl should I post this in modding general, would it be of use to anyone? http://codepad.org/NRcYdzUx
04:57 LazyJ A dark field behind the white text would help when the background is a light color (clouds, white wool, sand, etc). I find I'm mousing to the ground frequently just to be able to read the text, even at the larger sizes.
04:57 kahrl I made it for myself really but it might be useful for others
04:58 VanessaE everyone should use my "bigger, sharper" font everywhere in the game/engine :P
04:58 kahrl it provides a craftitem lightcheck:lightcheck that prints the light levels of the pointed and adjacent node to the user
04:58 VanessaE ( http://forum.minetest.net/viewtopic.php?id=4436 )
04:58 kahrl adjacent nodes*
04:58 VanessaE kahrl: that could indeed be useful
04:58 VanessaE if only for debugging
04:59 kahrl yeah, I made it for debugging the mapgen lighting issue
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04:59 kahrl it needs a proper texture though if I release it
05:00 LazyJ Thanks, VanessaE, I'll give that a try now!
05:01 VanessaE LazyJ: it won't help your issue
05:01 * LazyJ puts down the two magnifying glasses he duct-taped together as reading glasses. :0)
05:01 VanessaE lol
05:01 VanessaE well it won't help the player's names anyway
05:01 VanessaE (it's useful everywhere else though)
05:02 LazyJ The tiny tag issue? Ok. But anything to make the chat, coords, and commands easier to see.
05:02 VanessaE yes, the rest is easier to read
05:02 VanessaE but hardly nothing is made to accommodate the larger font
05:02 VanessaE so stuff will get cropped/overlaid
05:02 VanessaE kahrl: do you think you or someone else can fix that issue?
05:03 kahrl I'm terrible at drawing
05:03 VanessaE no I meant how the code handles font and alignment and such
05:03 kahrl oh hehe
05:04 VanessaE (there's probably no easy solution except to statically re-arrange things slightly just to be sure there's adequate room)
05:04 LazyJ I"ve noticed the overlaps in the menus when I increased the font size. For initial setup, I can leave the fonts at the defaults, stick my nose on the screen, adjust the settings, then reload MT with the bigger fonts.
05:06 LazyJ In HTML/CSS there is a way to setup text and divisions so they expand and contract dynamically with the viewer's browser size.
05:06 VanessaE I doubt that's doable in a formspec.
05:07 LazyJ Hmm...
05:08 kahrl the player tags are created in content_cao.cpp:1015
05:08 kahrl it uses an ITextSceneNode which has no way to specify a background color
05:08 LazyJ What about having 3 formspecs (small, medium, large) as options somehow?
05:09 VanessaE that's not a bad idea.
05:09 VanessaE and my fonts can be included by default for the "medium" size ;)
05:10 kahrl if there are 3 copies of the same thing then everyone who updates some of it will forget to update the others
05:10 VanessaE can it be scripted?
05:10 VanessaE (generation of the menu code that is)
05:10 VanessaE update a template, run a script, three variants are generated from the template, etc.
05:10 kahrl if it can then it would really be possible to make formspec adaptable to different sizes by themselves
05:11 LazyJ What about applying a built-in screen magnifier?
05:11 kahrl windows has a screen magnifier
05:12 VanessaE a screen magnifier doesn't change the contrast of the font though
05:12 LazyJ I thought I saw an old one for Linux in my Internet searches somewhere....
05:12 kahrl there's kmag for KDE
05:12 ShadowNinja Can someone test something for me?
05:12 LazyJ For the magnifier, I was thinking of just the menus and setups.
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05:14 LazyJ In-game maybe something fixed in the upper left corner where most of the text-reading is done.
05:14 VanessaE LazyJ: for the chat and console, merely making the font larger (or using mine ;-)  ) is sufficient, no layout changes are needed there
05:14 VanessaE it's just in the menus and other formspecs
05:14 ShadowNinja You just have to join a server and test a few crafts...
05:15 VanessaE ShadowNinja: sure
05:15 kahrl LazyJ: I don't think a screen magnifier will be added
05:15 LazyJ Ah, right. I got sidetracked in my meandering thought process.
05:15 kahrl lots of code for a niche feature
05:15 VanessaE kahrl: then just make the default font the same size as mind :)
05:16 VanessaE mine*
05:16 kahrl I can read the default font fine and I have bad eyesight
05:16 LazyJ On our server we have a couple 50+ year olds playing.
05:16 ShadowNinja VanessaE: My server port 30001
05:17 LazyJ The thought is if the older generation is attracted to Minetest, they may like different things than the kids.
05:17 VanessaE what's the IP/
05:17 ShadowNinja Try to craft a technic gold chest.
05:17 VanessaE kahrl: try it.  trust me, you'll like the result.
05:18 ShadowNinja horus.inchra.net/shadowninja.minetest.net
05:18 VanessaE just stick those two font files into textures/all and disable ttf
05:18 kahrl VanessaE: I saw it in your screenshots and I think it's too big for my tastes
05:18 VanessaE ShadowNinja: connecting..
05:18 VanessaE kahrl: well, a lot of people like it :)
05:18 VanessaE my eyesight is shit though :P
05:20 VanessaE ShadowNinja: huge structure above me that's made entirely of unknown nodes.  looks like a ship of some kind
05:20 LazyJ I bought a large, wide-screen monitor to view Minetest in a nice, landscape proportion.
05:21 VanessaE ShadowNinja: ah, that's much better :D
05:21 ShadowNinja VanessaE: The beginnings of my forcefield mod. :-)
05:21 VanessaE so what am I trying? :)
05:22 ShadowNinja VanessaE: Crafting technic gold/copper chests.
05:23 VanessaE bothseem to work.
05:24 VanessaE wtf is this mesecons contraption?
05:24 ShadowNinja Ok, good. Pushing...
05:24 ShadowNinja Ehm, what one?
05:25 VanessaE the thingy at -1,20,-23
05:27 ShadowNinja Can you describe it?
05:28 VanessaE several red blocks and greyish blocks, a number of wires, a µC, and a vertical piston.
05:29 ShadowNinja Hmmm, I don't know.
05:31 ShadowNinja Oh, are we back to using master?
05:31 VanessaE hm, 3d printer isn't doing anything useful
05:31 VanessaE yeah, indev was merged back in
05:32 * ShadowNinja tries to move his commit.
05:32 kaeza_ ok, found where the plauer names are added to the scene
05:32 kaeza_ -u+y
05:33 kaeza_ now how to get a suitable font from there?
05:33 VanessaE kaeza_: thexyz once showed me a way, it was like 2 lines different
05:35 kaeza_ hmm
05:36 ShadowNinja VanessaE: Do you know how I can move it?
05:36 VanessaE the printer?
05:36 hmmmmm http://youarenotaphotographer.com/
05:37 ShadowNinja VanessaE: No, this commit.
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05:37 VanessaE oh, missed that
05:40 VanessaE https://github.com/xyzz/minetest-ru/commit/90be1d7f1a96f697fd7fe0aeb69768171d0ee95c
05:40 VanessaE kaeza_, kahrl ^^^
05:40 VanessaE (also, ph33r my grep-fu :) )
05:41 kaeza_ lol
05:41 ShadowNinja Aha, cherry-pick sounds good...
05:41 VanessaE I have to wonder if this commit still works, given its age
05:42 kaeza_ ShadowNinja, it will prolly cause conflicts
05:42 kaeza_ better copypasta it
05:42 ShadowNinja It's age is a hour.
05:43 VanessaE ShadowNinja: I meant that font patch I just pointed kaeza_ and kahrl to.
05:43 kaeza_ misunderstanding here :/
05:43 kaeza_ let's see it this works
05:44 ShadowNinja Oh.
05:45 kaeza_ yep
05:45 kaeza_ that worked
05:46 kaeza_ making text color configurable would be good too
05:46 kaeza_ hmm
05:47 VanessaE one thing at a time :)
05:48 kahrl quick attempt to make formspec scale by a constant factor https://gist.github.com/kahrl/5932207
05:49 kahrl this enlarges everything by 23%, which accomodates a font size of 20 in my quick test
05:49 VanessaE can the scale factor be configured
05:49 VanessaE ?
05:49 kahrl not in that patch
05:49 kahrl it's just a hack anyway
05:49 VanessaE heh
05:51 VanessaE it looks nice though
05:52 VanessaE (the code I mean, didn't try it out)
05:56 kahrl only problem in the main menu that I can see is that the tab header is detached from the tab
05:58 thexyz VanessaE: hey, I've had some problems with using global fonts for names
05:59 thexyz for example, they sometimes just disappear for no reason
05:59 VanessaE beats the hell out of me why
05:59 VanessaE I haven't used that code in ages, dunno if it even works anymore
06:01 kahrl anyone else getting graphics corruptiion while resizing the main menu? http://imgur.com/I863UUW
06:01 kahrl corruption*
06:02 VanessaE when resizing the window?  yeah, happens to me too
06:02 VanessaE but it usually only happens during connect, and clears itself up in short order
06:02 kahrl happens in-game too when resizing the window while a formspec is open
06:03 VanessaE hm, just checked, no corruption at the main menu or in-game
06:04 VanessaE but it does make the window flicker a lot as I resize.
06:04 kahrl well, the corruption goes away when I stop resizing
06:04 kahrl and it does flicker a lot
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06:06 VanessaE ouch.
06:06 VanessaE rapidly resizing the window hard-locked my machine
06:06 VanessaE (couldn't even SysRq it)
06:06 kahrl whoa
06:06 VanessaE oops
06:06 VanessaE didn't realize that re-started.
06:07 ShadowNinja Does this look good? https://github.com/RealBadAngel/technic/pull/35
06:08 VanessaE anyway, that flicker is basically the world being painted over with sky blue for a fraction of a second before returning to normal, what looks like dozens of times a second as I'm resizing.  Sound interesting? :)
06:08 VanessaE ShadowNinja: seems okay to me (Y U NO LIKE my brass ingot? :(  )
06:09 kahrl for me it looks like it is drawing random parts of random framebuffer objects all over my screen
06:10 VanessaE kahrl: very weird.  wonder if the two are related somehow?
06:10 kahrl aybe
06:10 kahrl maybe
06:10 VanessaE <celeron55> no, they aren't.  shut up and stop posting random stuff.
06:10 VanessaE :)
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06:12 Nore hello all
06:13 jordan4ibanez Nore
06:13 VanessaE hey Nore
06:13 kaeza_ hey
06:13 Nore what do you think of that? https://github.com/RealBadAngel/technic_game/issues/1
06:15 LazyJ VanessaE, thanks for the fonts, those are a "big" improvement in visibility. :)
06:15 VanessaE no prob
06:16 LazyJ I'm trying to get your server info from the "Public Serverlist". Your server's name shows up but when clicking on it, the address doesn't appear in the field.
06:16 kaeza_ Nore, does it work on both Linux and Win32?
06:16 Menche wow, enabling shaders via "/set" turns everything red
06:17 LazyJ When I click on our server's name, the address info appears.
06:17 Nore yes, but I think you have to build the bit32 library under win32 too
06:17 Nore because bit32 is a Lua 5.2 library
06:17 Nore so I had to find a backport
06:17 Nore if you could explain me how to build it under win32, I will be happy
06:18 LazyJ I'm using a fresh compile of 2013_07_04 (about 4hrs old).
06:18 VanessaE LazyJ: others are having similar issues also, any server with a sufficiently long description is broken
06:18 Nore LazyJ: that must be a bug of formspec main menu
06:18 kaeza_ ^
06:19 VanessaE Nore: forth is okay I guess (why does everyone pick that language for such stuff?)...  personally I'd prefer 6502 assembly :P
06:19 kaeza_ "git reset --hard fe4ce03d529f70346b2e2c4872223ebdcd37fffa" FTW!
06:19 ShadowNinja Hmmm, I guess I don't know how to add a pull request without a merge commit. kahrl?
06:19 Nore well, you can use assembly (but it is a virtual computer I invented myself)
06:19 kahrl ShadowNinja: what do you mean?
06:20 kahrl you make a pull request by making a branch
06:20 ShadowNinja The pull is a few commits behind and I want to merge it.
06:20 kahrl use rebase instead of merge
06:20 Nore and forth is quite easy to program in assembly (see the forth.fth file, together with the f.py file which assembles to the initial content of memory)
06:20 kahrl git rebase master
06:20 kahrl (assuming you pulled the most recent master already)
06:21 LazyJ Typing in the address works.
06:21 ShadowNinja kahrl: git pull --rebase <url> <branch> works backwards.
06:21 VanessaE kahrl: I have to wonder if the formspec menu stuff shouldn't be reverted, cleaned up and re-tuned by sapier, and then put back in later.  it seems to have a lot of problems,.
06:21 ShadowNinja I want that commit on top.
06:21 LazyJ Looks like you guys have a bead on the gremlin. :)
06:21 kaeza_ VanessaE, +100000000000000
06:22 Nore kahrl: when will directionnal fog color be merged?
06:22 ShadowNinja Does pull have an option for that?
06:22 kahrl VanessaE: so it takes several months to fix everthing?
06:22 kahrl like it used to :P
06:22 kahrl everything
06:22 VanessaE kahrl: that happens anyway
06:22 kahrl Nore: dunno, I'm not involved in that decision (though I could if I wanted)
06:23 Nore and that too: https://github.com/minetest/minetest/pull/655
06:23 ShadowNinja VanessaE: Better to fix it than to spend another month waiting for it to get merged.
06:23 VanessaE +1000 for both of Nore's pulls, except that entity duplication and performance issues need sorted out before 655 goes in, imho
06:23 kahrl ShadowNinja: git checkout master; git pull; git checkout yourbranch; git rebase master <-- this doesn't work?
06:23 ShadowNinja It isn't a stable release after all.
06:24 VanessaE true
06:24 VanessaE sapier does have a patch waiting to go in that has some menu fixes...  https://github.com/minetest/minetest/pull/806
06:24 Nore and what do you think of that one: https://github.com/minetest/minetest/pull/688
06:24 ShadowNinja kahrl: You misunderstand what I am trying to do. I want to merge this: https://github.com/RealBadAngel/technic/pull/35
06:25 Nore would be useful for technic, on other thingd like that
06:25 ShadowNinja It is a few commits behind so ff doesn't work.
06:25 kahrl and you want to merge (/rebase) it into what branch?
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06:26 ShadowNinja Master.
06:26 kahrl you could cherrypick
06:26 kahrl or wget https://github.com/RealBadAngel/technic/pull/35.patch and then git am 35.patch
06:27 VanessaE am?
06:27 VanessaE (apply/merge?)
06:27 kahrl git-am - Apply a series of patches from a mailbox
06:27 VanessaE ahh
06:27 VanessaE wasn't aware of that one
06:29 VanessaE actually I just realized I'm still using #806, and it still has that server name/description overlap issue + enter doesn't trigger the 'connect' function
06:29 VanessaE so 806 won't help much :P
06:29 ShadowNinja Cherry-pick works. But you would think there would be an easy way to do this.
06:30 VanessaE ShadowNinja: this is git. I think that IS the "easy way".
06:30 VanessaE :D
06:30 kahrl "git merge" is intended to be the easy way
06:30 kahrl but it ends up doing weird stuff
06:41 kaeza that guy Dan Dumbcobe is spamming topics in Bugs & Problems -.-
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07:00 khonkhortisan cherry-pick makes a different commit id. Use git am with a patch.
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07:44 VanessaE night all.
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08:20 JamesTait Good morning all, happy Friday! :-D
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08:48 diemartin hey john_minetest
08:48 Zeg9 Hi there
08:48 diemartin hey zeg
08:50 Calinou hi
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09:06 jesuslovesyou101 hello all, is there anyone available that understands texture packs on Linux?
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09:11 jesuslovesyou101 I tried the instructions on texture packs and a couple posts about the config file, still no go
09:11 jesuslovesyou101 any tips for a newbie?
09:11 Zeg9 What texture pack are you trying to install ?
09:12 jesuslovesyou101 well I wanted Minetoon 4, but wasn't available on media fire
09:12 jesuslovesyou101 so I was only able to get Minetoon 3
09:13 Zeg9 iirc minetoon 3 is distributed weirdly...
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09:13 Zeg9 what you have to do is copy all the .png in ~/.minetest/textures/all
09:13 jesuslovesyou101 yup, I did not have the texture folder, so I just made a new one
09:14 jesuslovesyou101 and did exactly that as the instructions said
09:14 jesuslovesyou101 then added some lines to the config file as one forum poster said worked for him on Linux
09:14 Zeg9 Did you copy the bucket/ default/ and others from minetoon?
09:14 jesuslovesyou101 still the plain jane
09:15 Zeg9 you should only have *.png in the textures folder.
09:15 jesuslovesyou101 oh? well the zip file just contained a folder name data, that only had png images, I just copied those out of the data folder and into the "all" folder
09:16 Zeg9 are the textures named e.g. dirt.png or default_dirt.png?
09:16 JamesTait This reminds me - is there a central repository anywhere for mods and textures? A minetest mod store, if you will?
09:16 Zeg9 JamesTait: there is nothing like that (yet?)
09:16 JamesTait Or is the forum it?
09:16 jesuslovesyou101 I found Minetoon texture on Minetest.net
09:16 JamesTait Would there be interest in such a thing?
09:17 jesuslovesyou101 at the top it has tabs for those, but nothing so organized as you mentioned
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09:17 Zeg9 I don't know, git allows easy updating and downloading of mods
09:17 Zeg9 and rubenwardy's site is down
09:17 jesuslovesyou101 I would be interested, I can't code though :-P
09:17 JamesTait General interest, I mean - I know my boys would appreciate it, and I would because it would mean I don't have to keep showing them over and over again how to get and install mods. :-P
09:18 Zeg9 jesuslovesyou101: I see, you downloaded the 0.3 pack... it will not work with 0.4.*. (except if you rename all textures one by one)
09:18 JamesTait Zeg9, yeah, I can (and will, eventually) show them how to get mods from git.  I'm thinking more about the discoverability aspect, and some standardisation.
09:19 jesuslovesyou101 oooooh :-/
09:19 JamesTait e.g. some mods you download a zip and just extract.  Some you can only get from git.  Some you have to rename the folder after you've extracted it.
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09:20 JamesTait Just a thought.  I might have a tinker and see if I can come up with something.
09:21 jesuslovesyou101 Zeg9: I'll keep an eye on the dev's forum post and see if its updated sometime. Being higher res, will they increase the CPU and GPU usage much? or no?
09:21 JamesTait In my massively abundant (NOT!) free time. :)
09:21 Calinou jesuslovesyou101: it depends on size, and usually the impact is small
09:22 Calinou jesuslovesyou101: packs made for 0.3.x are not compatible with 0.4.X
09:22 jesuslovesyou101 mkay, great :-) I am just running on a 1.3 ghz with intel graphics. with short range view it gets 27 fps and with full range its still 10. My eyes are not so keen so I don't see a big difference. Gotta love native code :-D
09:23 Calinou 1.3ghz? ultrabook?
09:23 Calinou full range renders everything loaded, it is meant for testing purposes only
09:23 jesuslovesyou101 Nope, cheapy Acer laptop from 2009
09:23 Calinou lol, atom
09:24 jesuslovesyou101 yup yup. I just love how I can see my towers and get my barrings easier.
09:24 jesuslovesyou101 and I'm a sucker for eye candy lol
09:25 jesuslovesyou101 on that train of thought, are there any official workings on a navigational map system?
09:25 Calinou navigational map system?
09:25 Calinou have to go anyway
09:26 diemartin jesuslovesyou101, there are several map mods
09:26 jesuslovesyou101 alright, I'll mention it another time when I'm on
09:26 jesuslovesyou101 thank you for the chat @Calinou
09:26 Zeg9 jesuslovesyou101: are you talking about something like that ? http://zeg9.strangled.net:5156/mtgm/map.html
09:27 diemartin I think he means something like this http://forum.minetest.net/viewtopic.php?id=4922
09:27 jesuslovesyou101 diamartin, well I meant by the official devs. I'm not so tech save with mods
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09:30 jesuslovesyou101 yup, more like the second one, in game map so you can mark your bases and such
09:30 jesuslovesyou101 but the first one looked really neat. That would be a nice creative mode, like SimCity style :)
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10:54 Zeg9 Spam? http://forum.minetest.net/viewtopic.php?pid=98175#p98175
10:55 Calinou done
10:55 Calinou 45 seconds :P
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11:20 PilzAdam Hello everyone!
11:20 Calinou hi
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12:22 sfan5 hi
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13:23 Nore hi
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13:26 RealBadAngel hi
13:26 Nore RealBadAngel: what do you think of that? https://github.com/RealBadAngel/technic_game/issues/1
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13:28 sfan5 !op sfan5
13:43 hmmmm !op hmmmm
13:43 hmmmm meh
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13:45 RealBadAngel op op minetest style ;)
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14:11 iqualfragile freenode is having problems again?
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15:09 Zeg9 Am I the only one waiting for sapier's menu fixes to be merged?
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15:15 sfan5 Zeg9: no
15:16 PilzAdam sfan5, why are you OP?
15:16 sfan5 PilzAdam: there was a netsplit..
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16:41 sfan5 !title
16:42 MinetestBot sfan5: xkcd: Chin-Up Bar
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16:51 ShadowNinja hmmmm: /msg ShadowBot help register or ask sfan5 to add you to MinetestBot.
16:53 ShadowNinja Seems freenode had issues while I was away. My network had none. :-)
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17:02 sfan5 yay! $HOME backup finishef
17:02 sfan5 -f +d
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17:19 * ShadowNinja works on adding LuaVoxelManip support to his nuke mod rewrite that needs a rewrite.
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17:55 ShadowNinja Does someone know of a fast, non-hacky way to find what velocity a entity should have if it is hit by a blast?
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18:10 ShadowNinja I think I will remove hardcore nukes because they complicate the code a lot. But with LuaVoxelManip I will be able to make HUGE nukes. >:-)
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18:13 Calinou nuke = "perfect_sphere",
18:13 Calinou that doesn't account for any block resistance :P
18:17 sfan5 ShadowNinja: my nuke mod uses this: http://pastie.org/8113492
18:18 ShadowNinja sfan5: Last I checked that didn't work quite right...
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18:18 sfan5 it works
18:23 ShadowNinja sfan5: It looks like objects farther away from the nuke will get more acceleration.
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18:23 ShadowNinja I have a working implementation but it is long and hacky.
18:24 sfan5 wait
18:24 sfan5 I see what you mean there
18:30 sfan5 ShadowNinja: http://pastie.org/8113529
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18:33 ShadowNinja sfan5: Isn't there a math.abs function?
18:34 sfan5 i don't know, so I just added one
18:36 ShadowNinja That looks better, but I see one more issue...
18:36 sfan5 which one?
18:37 ShadowNinja This is harder to explain, wait...
18:38 FreeFull Probably should spread the setvelocity over multiple lines
18:39 ShadowNinja A nuke is at 0,0,0 and a entity to push at 1,0,3. The entity should be pushed mostly along the z axis, but it gets more acceleration along the x axis because it is closer.
18:39 ShadowNinja That only accounts for one axis.
18:39 ShadowNinja (At a time)
18:41 FreeFull Probably should get the direction vector and scale it by total distance
18:44 sfan5 ShadowNinja: /me doesn't really like complicated maths
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19:01 Kacey http://xkcd.com/303/ too true...
19:02 parabyte Kacey, hahaha pissed me off when my company changed there compile farm from old power pc machines
19:02 parabyte Bah
19:02 parabyte best machines to compile stuff on are slow ;) i love that cartoon Kacey :)
19:02 Kacey i used something like that to screw around in "advandced" computers class
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19:04 Kacey i would say "im waiting on this process to cycle enough to debug the main ROM, which will increase the speed of the schools internet" heh funny because the computers had no ROM and the schools internet was anti lag almost
19:05 parabyte john_minetest, amen on that
19:05 parabyte :)
19:05 parabyte Mplayer is my friend when i am compiling code
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19:11 parabyte john_minetest, this workstation never gets switched off
19:11 parabyte ever
19:11 parabyte only to add drives or replace drives
19:11 parabyte approx 4 years old this system
19:13 FreeFull You could get something new and energy-efficient
19:13 ShadowNinja FreeFull: Can you point me at a function to get direction between two points?
19:13 parabyte FreeFull, but its not broken yet
19:14 FreeFull ShadowNinja: It's just per-coordinate subtraction, and then you divide by the magnitude
19:14 parabyte I am actually updating my system this year to a i7 based setup
19:14 FreeFull Although for displacement, you probably want to divide by magnitude squared and multiply by some constant
19:15 parabyte Latest Minecraft is a joke :( i run a stupid minecraft server on linode
19:15 parabyte and literally its murdering my server
19:15 parabyte may make the gnu switch to some real code
19:17 parabyte is there any plans to make minetest more mincraft compatible?
19:17 parabyte minecraft
19:17 ZapfchenAdam give it time
19:17 sfan5|pi <parabyte> is there any plans to make minetest more mincraft compatible?
19:17 sfan5|pi define "compatible"
19:17 FreeFull I'm not aware of any such plans myself
19:18 parabyte able to connect to minecraft servers, minecraft clients connect to minetest servers, and  compatible map wise
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19:18 ZapfchenAdam Well, in 2 months we are switching to Java 8D
19:18 sfan5 parabyte: you are kidding me, right?
19:18 parabyte only a thought
19:18 parabyte no intention to offend
19:18 sfan5 !kick ZapfchenAdam Change your nick
19:18 ZapfchenAdam was kicked by MinetestBot: Change your nick
19:18 sfan5 this is getting annoying
19:19 parabyte im sick of running a minecraft server now
19:19 parabyte and feel i should of donated my minecraft member fee to the minetest project instead
19:19 parabyte lol
19:21 FreeFull What's wrong with his nick?
19:22 parabyte obviously a country specific thing
19:22 FreeFull Oh, zapfchen is suppositories or something
19:23 sfan5 FreeFull: some troll(s) join with a nick thats "*Adam"
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19:23 * PilzAdam
19:23 sfan5 PilzAdam: not you ^^
19:23 sfan5 hi VanessaE
19:23 parabyte sfan5, whats the lowest hardware that minetest been tried on successfully?
19:24 parabyte what hardware will yield 30fps
19:24 NekoGloop a potato
19:24 parabyte i consider 30fps lowest playable frame rate on anything
19:24 sfan5 http://minetest.net/: " It is lightweight enough to run on fairly old hardware. It currently runs playably on a laptop with Intel 945GM graphics. Though, as for the CPU, dualcore is recommended."
19:24 sfan5 dunno
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19:24 VanessaE hi
19:24 sfan5 depends on the gfx card
19:24 parabyte is software opengl painful for minetest?
19:25 sfan5 nah
19:25 parabyte i only code commercial NON fun software never taken my time to code for a game
19:25 parabyte seem's somewhat interesting
19:31 Calinou hello software user
19:31 Mustek joined #minetest
19:31 Calinou sfan5: it is
19:32 Calinou software GL is for "1 fps loving-peoples" --leilol
19:32 Mustek joined #minetest
19:34 Kacey sfan5, if i had to guess, i would say all the *Adam trolls are lamefun trying to get us to switch
19:34 sfan5 yeah
19:35 Calinou lamefun, praising JavaScript since 2011
19:35 Kacey just ban his ip
19:36 Kacey 60.250.62.46
19:38 proller joined #minetest
19:39 Taoki Would be kinda funny if everyone who also has Adam in their nick will get banned :P Unless they're obviously trolling
19:49 VanessaE there, now that I'm caught up, that client can go bye-bye :)
19:56 Pilzinator joined #minetest
19:57 Kacey lamefun... no.
19:58 parabyte Calinou, are you sure optimized software gl gonna be that bad?
19:58 parabyte also on another note how well is minetest going to play with opengl ES
20:08 Calinou yes, CPUs aren't made for that
20:08 Calinou parabyte: not in the near future
20:08 * Calinou never understood the "ES" logic
20:10 parabyte only reason i ask about software gl is cause of Haiku
20:11 parabyte its gl api is all there, just at moment kernel gl stuff is well sh*&
20:11 Calinou use an OS which has drivers
20:11 parabyte but they are working on the situation
20:15 Kacey !kick PilzBot stop trolling
20:16 * PilzBot wakes up
20:16 PilzAdam PilzBot, are you a bot?
20:16 sfan5 !ban *@60.250.62.46
20:17 sfan5 !kick PilzBot
20:17 RealBadAngel joined #minetest
20:17 sfan5 MinetestBot!
20:17 MinetestBot sfan5!
20:17 sfan5 !kick PilzBot
20:17 sfan5 wat
20:17 sfan5 !op
20:17 PilzBot was kicked by sfan5: PilzBot
20:17 sfan5 !deop
20:18 RealBadAngel op op style all the time today?
20:18 RealBadAngel i just made 35km route on bike
20:19 RealBadAngel damn im hot
20:19 RealBadAngel i need a shover
20:20 RealBadAngel anyways, whats up?
20:20 * NekoGloop shoves RBA
20:20 RealBadAngel wiith a kitten?
20:20 NekoGloop sure
20:21 RealBadAngel whatever, just need to be cold and refreshing
20:22 NekoGloop shover ~= shower
20:22 RealBadAngel pour the kitty in water circa 10 degrees celsius
20:22 RealBadAngel im overheated
20:22 * ShadowNinja wants a modified version of commonlib's vector functions in builtin.
20:23 FreeFull w 67
20:23 RealBadAngel ShadowNinja, and others who contribute to technic
20:24 RealBadAngel i created a bit of mess lately
20:24 sfan5 ShadowNinja: -> github
20:24 sfan5 (issue list)
20:24 RealBadAngel theres stable, indev and technic game
20:25 VanessaE RealBadAngel: be sure you check in/copy over my minor changes to technic from this morn.
20:25 ShadowNinja Anyway, I will be happy if this code works. If it does I can make your nukes look puny.
20:25 VanessaE (just brass ingot fixes). Plus you should make the grinder accept groups in recipes.
20:25 RealBadAngel just this just that
20:25 RealBadAngel so we do have 3 branches now
20:26 RealBadAngel yesterday they were synced
20:26 ShadowNinja And maybe we can have this in minetest_game. :-) I added normal tnt with one line.
20:27 RealBadAngel you can add tnt to  technic_game
20:28 RealBadAngel also fired up by mesecons signal
20:28 ShadowNinja Oh, and RealBadAngel: Did you copy the technic modpack into the game?
20:28 * sfan5 has a local version of the nuke mod that ignites using mesecons
20:28 ShadowNinja I have had that feature for a long time.
20:28 RealBadAngel so push it
20:29 ShadowNinja Well rewriting and trying LuaBoxelManip now...
20:29 RealBadAngel ShadowNinja, copy? i took the place
20:29 sfan6 joined #minetest
20:30 ShadowNinja The modpack has been replaced?
20:30 * RealBadAngel waits for sfan7 to join
20:30 sfan5 !op
20:30 sfan6 was kicked by sfan5: sfan6
20:30 sfan5 !ban *@94.228.229.136
20:30 * ShadowNinja thought so...
20:30 PilzAdam sfan5, you have a new friend
20:30 sfan5 NO! >:(
20:30 RealBadAngel ShadowNinja, technic is also aviable as a game mode
20:30 RealBadAngel with even more features
20:31 ShadowNinja RealBadAngel: Yes, but the modpack only is still supported?
20:31 RealBadAngel ofc
20:31 RealBadAngel but i found it today hard to sync
20:32 ShadowNinja RealBadAngel: Erm, you merged a pull request into indev...
20:32 RealBadAngel we shall decide what is technic central
20:32 RealBadAngel and then use it elsewhere
20:32 ShadowNinja Are you using git submodules?
20:33 RealBadAngel im using visual client for linux
20:33 RealBadAngel i know i merged it
20:33 RealBadAngel but i was pretty sure its main change
20:33 RealBadAngel not the indev
20:33 RealBadAngel my bad
20:34 RealBadAngel rhats why im raising the problem of pulling and pushing changes
20:35 RealBadAngel *thats
20:36 RealBadAngel there are many changes posted or waiting
20:36 RealBadAngel syncying them can become pain in the ass
20:36 RealBadAngel especially computers and formspec changes
20:38 RealBadAngel i already wrote basics for Hercules like video driver
20:38 RealBadAngel i will have to change default keyboard behaviour for it just
20:40 RealBadAngel Nore has fully functiional computers ready
20:40 RealBadAngel forth
20:41 RealBadAngel im gonna make video driver for it (formspec element)
20:41 RealBadAngel which can be used also by others
20:41 sfan5 RealBadAngel: sounds awesome
20:42 RealBadAngel irc mod for example
20:42 NekoGloop all of the lines
20:42 RealBadAngel or built-in debug
20:42 RealBadAngel or a pacman
20:43 RealBadAngel whatever, formspec field, a table that represents screen
20:43 RealBadAngel 80x25 ascii
20:43 sfan5 make it programmable in Dart </joke>
20:44 RealBadAngel i do have my long term goals regarding it
20:44 RealBadAngel but most other developers would hang me for that
20:45 RealBadAngel ;)
20:45 RealBadAngel so i will remain quiet ;)
20:45 RealBadAngel i can only say that Notch did the same already
20:47 sfan5|pi RealBadAngel: whats wrong with Dart?
20:55 ShadowNinja 16:54:46: ERROR[main]: ServerError: LuaError: error: (null)
20:55 ShadowNinja 16:54:46: ERROR[main]: stack traceback: <nothing>
20:56 ShadowNinja Oh, and 4 mentions of an error.
21:01 salamanderrake joined #minetest
21:03 RealBadAngle joined #minetest
21:06 RealBadAngle was kicked by VanessaE: RealBadAngle
21:06 VanessaE that's twice now.
21:07 sfan5 VanessaE: no, <my brain doesn't want me to know whats to put here for 3>
21:07 VanessaE heh
21:07 VanessaE ok 3 then
21:09 RealBadAngel sfan5, upcoming computer will be programmable in FORTH
21:09 sfan5 Nore(?) told me smth. about that
21:09 RealBadAngel but there will be new formspec element
21:09 RealBadAngel terminal
21:09 PilzAdam VanessaE, you are good at drawing textures, right?
21:10 RealBadAngel thingy to emulate hercules video card
21:10 Calinou >video card >hercules
21:10 VanessaE to some degree, I am
21:10 PilzAdam VanessaE, I need a 16px texture for "broken stone", basically cobble that looks more like the normal stone
21:10 PilzAdam it should fit into a wall of stone
21:11 LunaVorax joined #minetest
21:12 VanessaE I'll see if I can make something suitable.
21:12 Calinou night
21:12 ShadowNinja Hmmm, was dig_node removed?
21:13 PilzAdam wut?
21:13 * RealBadAngel is going to take a nap
21:14 ShadowNinja It fails at minetest.dig_node(pos)
21:23 Matrixiumn joined #minetest
21:25 NekoGloop thrice
21:25 NekoGloop sfan5, thrice.
21:28 PilzAdam VanessaE, yea, thats good enough, thanks
21:29 VanessaE sure
21:29 NekoGloop https://github.com/minetest/minetest_game/pull/186 meow
21:38 ShadowNinja hmmmm: attempt to call field 'get_voxel_manip' (a nil value) I have latest git...
21:38 hmmmm yeah i changed things
21:38 ShadowNinja This is what I am trying. http://pastebin.ubuntu.com/5848062/
21:38 Jordach joined #minetest
21:38 hmmmm check out the new api
21:39 ShadowNinja lua_api.txt needs updating.
21:39 hmmmm that's not how you use it at all....
21:39 Jordach hey all
21:39 hmmmm first of all, get_voxel_manip returns an argument
21:39 * Jordach pokes VanessaE for signs of life
21:39 hmmmm takes an argument rather
21:39 hmmmm and it returns 3 things
21:39 hmmmm and nevermind any of that
21:40 VanessaE sapier: configure button works now - can you *please* make it require a double-click to start a world?  it's impossible to select a world to be configured without the world starting.
21:40 hmmmm er hold on a minute
21:40 hmmmm shoot i got all mixed up
21:40 hmmmm okay, the first line is fine, the second
21:40 hmmmm the second line you get two return values
21:40 VanessaE sapier: Enter does not start a connection to a server, though/
21:41 VanessaE sapier: and clicking on a server in the list should not start it right away, either - you aren't given a chance to enter a password then.
21:41 sapier it already requires a doubleclick vanessa
21:42 sapier unforunatelly for some reason irrlicht is way to sensitive
21:42 VanessaE hrm
21:42 VanessaE yeah, it misdetected two separate clicks as a double-click event
21:42 VanessaE two separate clicks on two different entries, for example
21:42 sapier that shouldn't happen
21:42 VanessaE well it happens :)
21:43 VanessaE that's in the server list.  in the singleplayer world list, a single click starts a world.  this is not a good idea.
21:43 VanessaE (it renders the "Play" button pointless, and the "Delete" and "Configure" buttons inaccessible)
21:43 sapier no doubleclich should be same
21:43 VanessaE it isn't.
21:43 sapier it's everywhere same code ;)
21:44 sapier and works for me too ... what irrlicht version do you have?
21:44 VanessaE I just tried several times.  one click on a world in singleplayer mode starts it immediately.
21:44 VanessaE irrlicht 1.7.3
21:44 sapier strange ... doesn't start a world on single click for me ... anyone else here who can tell what happens for her/him?
21:45 VanessaE One of my worlds is returning "failed to initialize world".
21:45 VanessaE with no explanation of just why it failed.
21:46 VanessaE in fact they all are.
21:47 PilzAdam sapier, doubleclick works for me
21:47 PilzAdam and singleclick doesnt start the world
21:47 VanessaE PilzAdam: it isn't happening all the time, sometimes a single click doesn't start the world.
21:48 ShadowNinja hmmmm: Is seems to return MinEdge and MaxEdge. But what do I do with those?
21:48 hmmmm those are what you pass to VoxelArea:new
21:48 hmmmm there's a difference in between what you ask for, and what you actually got
21:49 VanessaE sapier: http://pastebin.com/CDELAVEa
21:49 hmmmm you ask voxelmanip for a 5x5x5 area in between (-3, 5, 30) and (2, 5, 31) or something for example
21:49 VanessaE sapier:  ^^^^ one run of MT where it "failed to initialize world"
21:49 hmmmm it gets the block to the left and to the right and puts that into the buffer
21:49 parabyte joined #minetest
21:50 hmmmm so it *actually* loaded from (-16, 0, 16) to (16, 0, 32)
21:50 hmmmm the voxelarea class is there to help so that you don't have to worry about those sorts of details
21:51 Jousway joined #minetest
21:51 hmmmm just tell it what you actually got, and based on that it'll give you the index of where in the array to put your data
21:51 ShadowNinja hmmmm: Is this correct? http://pastebin.ubuntu.com/5848106/
21:52 hmmmm that's better, except you're updating the liquids after updating the map for some reason...?
21:52 ShadowNinja Does update_map do that too?
21:52 hmmmm it should but i just realized that it doesn't
21:53 hmmmm the final part should be like this:
21:53 hmmmm vm:set_data(data); vm:update_liquids(); vm_update_map();
21:53 sapier hmm don't see anything pointing at an error ... but I know why enter isn't working
21:54 ShadowNinja hmmmm: What about write_to_map?
21:54 hmmmm er rather, vm:set_data(data); vm:update_liquids(); vm:write_to_map(); vm_update_map();
21:55 hmmmm and also you're doing for x, y, z, and not z, y, z....
21:55 hmmmm no idea why.
21:56 ShadowNinja z, y, z?
21:56 hmmmm z, y, x i mean
21:57 ShadowNinja Is there some advantage to that? It is normally ordered x, y, z.
21:57 hmmmm nope, it's normally ordered z, y, x
21:57 hmmmm the advantage is that it's faster
21:57 ShadowNinja But get_voxel_manip/VoxalManip is still nill...
21:57 hmmmm umm, it's VoxelManip, not VoxalManip
21:58 hmmmm are you misspelling it?
21:58 hmmmm if the function minetest.get_voxel_manip is nil, then that means you're running an outdated version
21:58 ShadowNinja Nope, I just missspelled it here
21:58 ShadowNinja Hmmm, oh wait...
21:59 ShadowNinja That make step...
21:59 hmmmm and if you're doing the for loop like z, y, x now, you can make things even faster by doing this:
22:00 hmmmm for y=-range,range do
22:00 hmmmm local vi = a:index(-range, y, z);
22:00 hmmmm for x=-range, range do
22:00 hmmmm if blah blah blah end
22:00 hmmmm vi = vi + 1
22:03 ShadowNinja Well it gets to the exploding part, but it doesn't seem to do anything...
22:04 hmmmm that should work
22:05 hmmmm erm, i hope you realize that you're not passing the actual pos
22:05 hmmmm you're just passing where in the range you are
22:05 VanessaE is this for that TNT issue?
22:05 hmmmm you should be passing pos.x + x, pos.y + y, pos.z + z to a:index() in this case
22:06 Gethiox joined #minetest
22:06 hmmmm so it would work..... but only at the center of the map.
22:08 ShadowNinja Oh, oops...
22:09 ShadowNinja It works. :-)
22:09 * ShadowNinja goes off to play with 24+ range.
22:09 hmmmm is the speed improvement as much as you hoped it would be?
22:10 ShadowNinja Well I haven't tried anything really big yet...
22:10 BrandonReese joined #minetest
22:11 NekoGloop what improvement?
22:12 hmmmm in theory, you should be able to handle ranges around 80 until there's a noticable (1 second) delay
22:12 ShadowNinja Yes a range of 25 completes in miliseconds.
22:13 Gethiox joined #minetest
22:13 ShadowNinja VanessaE: Those unknown nodes are disapearing really fast... >:-)
22:17 VanessaE heh
22:17 Gethiox2 joined #minetest
22:19 ShadowNinja http://imgur.com/bus04io
22:19 ShadowNinja One mese nuke.
22:20 hmmmm you should add some randomness
22:20 hmmmm if x*x+y*y+z*z <= range * range + range + pr:range(-2, 2) then
22:20 Jordach dat imgur link has bus
22:23 ShadowNinja Now nuke can compare to MC mods like explosives+. hmmmm: How much will that slow it down?
22:24 hmmmm hardly anything at all
22:25 Jordach in practice
22:30 Kacey http://imgur.com/gallery/xEvfbXY read the comments
22:33 VanessaE Kacey: ill.
22:39 VanessaE bbl
22:43 sfan5 good night
22:59 steven_is_false joined #minetest
22:59 steven_is_false Hello! I'm cleaning up the list of warnings on issue https://github.com/minetest/minetest/issues/808 , and I'm wondering if there's a way to link to specific lines of a file.
23:01 steven_is_false NVM found it.
23:01 steven_is_false left #minetest
23:08 PilzAdam VanessaE, could you please move this to "old mods" http://forum.minetest.net/viewtopic.php?id=3119
23:12 mrtux joined #minetest
23:17 VanessaE PilzAdam: moved.
23:17 PilzAdam I am working on a new game and will probably call it Pilztest
23:22 salamanderrake joined #minetest
23:28 NekoGloop Yep, because we're taking back minetest_game
23:32 khonkhortisan Where would I get geometric functions from in lua?
23:33 khonkhortisan Can I get them from c++, or is there a lua library?
23:34 khonkhortisan 6d facedir hasn't reached its full capacity yet
23:34 svuorela it is kind of ... sad that the 'bones chest' you get when you die look cooler than a normal chest :)
23:34 PilzAdam svuorela, you cant use it as a chest, though
23:34 khonkhortisan it only lets you take things out?
23:34 PilzAdam yep
23:35 khonkhortisan I thought it used to be both ways until it was emptied
23:36 PilzAdam you thought wrong
23:45 ShadowNinja I detonated a nuke and found > 12 nyan cats.
23:45 khonkhortisan they're easy to find with mathgen
23:50 ShadowNinja http://i.imgur.com/80rd2uw.png
23:51 VanessaE BLAM
23:52 Exio hi!
23:52 VanessaE hi exio
23:52 Exio what did i miss? :P
23:52 VanessaE everything exploded.
23:52 Exio isn't that normal? ;P
23:53 * ShadowNinja added LuaVoxelManip support to the nuke mod.
23:53 VanessaE ShadowNinja: better stop this guy before he gets any further:  http://forum.minetest.net/viewtopic.php?pid=98262#p98262
23:54 ShadowNinja BTW that last one had a range of 96 and took about ten seconds.
23:55 * ShadowNinja imagines dropping all of the nodes in the last screenshot.
23:55 VanessaE fps killer.
23:55 Exio really, i can't load github right now
23:55 Exio tried and IRC lagged like hell
23:55 Exio what did i miss in those days? :P

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