Time Nick Message 00:36 PilzAdam bye 00:57 * NekoGloop wishes that using groups like brass_ingot or wood_slab and stuff would happen 00:58 NekoGloop y'know, because I'd like to use wooden slabs in this recipe but I want to allow all kinds of wooden slabs, or I want to have brass but not overlap horribly with technic... 02:16 NekoGloop BY THE POWER OF NET SPLIT I SHALL SPAM THE CHANNEL 02:26 MinetestBot GIT: kahrl commited to minetest/minetest: Don't rebuild the dummy shader (less SourceShaderCache warning spam) 922a30ee47 2013-07-04T19:24:05-07:00 http://git.io/T__0YQ 02:38 sokomine there's a party on redcrabs server: chainlynx is recording his 100st minetest-video for youtube! there will be a short building contest (5 minutes - very small!) as well 02:38 sokomine so if anyone wants to...:-) 02:38 sokomine now's the time! 02:38 VanessaE NekoGloop: you can't have brass. homedecor already has it (from which technic got it) 02:38 NekoGloop 100th* 02:38 VanessaE also, hi 02:39 NekoGloop VanessaE, that's the stupid part 02:39 VanessaE stupid? 02:39 NekoGloop "lol you can't has this because I already has this lol" 02:39 VanessaE :P 02:41 VanessaE well then do it right and defer to homedecor's version if it's there :) 02:41 NekoGloop Yes, but I don't want to do that for every kind of brass ever 02:42 VanessaE there are afaik only two, and one of those was supposed to defer to the other anyway :) 02:42 NekoGloop Simply having a "group:brass_ingot" in the recipe would be much easier, no? 02:42 ShadowNinja RealBadAngel: I am working on technic issue #41. Doing it throughout the whole mod(pack) and also bronze. Any comments? 02:43 NekoGloop y'know context is a lovely thing, ShadowNinja. 02:43 VanessaE haha 02:43 NekoGloop VanessaE, would it not be easier to do that? And the wood slab problem still stands. 02:44 VanessaE actually yes that would be easier. 02:44 VanessaE as for slabs, well the same thing is needed there 02:44 ShadowNinja NekoGloop: https://github.com/RealBadAngel/technic/issues/41 02:44 NekoGloop And opening links when I click them is a lovely thing, Hexchat. 02:45 NekoGloop VanessaE, Well the idea is that -- HOLY SHIT CHANSERV GOT A NET SPLIT WTF WORLD IS ENDING 02:45 VanessaE heh 02:46 ShadowNinja NekoGloop: {Shadow,Minetest}Bot. 02:47 NekoGloop Anyway, I would like to have wood slabs in the table recipe in glooptest. This is not currently possible while supporting jungletrees and/or moretrees properly. (assuming moretrees has its own wooden planks, and slabs for those.) 02:48 VanessaE moretrees has its own wood planks, and uses stairsplus to get slabs et.al. I can add an appropriate group setting easily enough 02:49 NekoGloop eeeh 02:49 NekoGloop adding the group would make it be in stairs as well 02:49 VanessaE hrm, good point 02:49 VanessaE well wait a sec 02:50 VanessaE you can also call the stairsplus register functions directly 02:50 VanessaE register_stair(), register_slab(), etc. 02:50 VanessaE each takes exactly the same params as register_stair_slab_panel_micro() 02:51 NekoGloop good point 02:55 VanessaE yeah, I can make that change right *here* [points at line 103 of moretrees/node_defs.lua) 02:55 VanessaE ] 02:55 NekoGloop now to get it into minetest_game 02:55 ShadowNinja What ores were added to default from moreores? Gold, copper, and bronze? 02:55 NekoGloop wait, that's a joke 02:55 VanessaE ShadowNinja: I think so 02:55 VanessaE NekoGloop: HAH. good luck with that. 02:56 VanessaE ShadowNinja: except bronze is only an alloy, not an ore 02:56 NekoGloop close enough 02:56 ShadowNinja VanessaE: I just need ingots. 02:56 VanessaE NekoGloop: you want me to make this change? 02:57 NekoGloop since I'm assuming you already have a fork of minetest_game? 02:57 VanessaE NekoGloop: I meant in moretrees. 02:57 NekoGloop Sure. 02:57 NekoGloop Go ahead. 02:58 VanessaE group:wooden_slab ? 02:58 NekoGloop wood_slab 02:59 VanessaE ok 02:59 VanessaE I'll create groups for the others also - wood_stair, wood_micro, wood_panel 02:59 NekoGloop alright, cool. 03:00 VanessaE what about slabs/etc made from whole trunks 03:00 NekoGloop hmm... 03:00 VanessaE I presume not. 03:00 NekoGloop one moment~ 03:00 VanessaE or maybe trunk_slab, etc. 03:00 NekoGloop tree_slab 03:01 VanessaE ok 03:01 NekoGloop (basically the one for the full block appended by the type of block) 03:03 VanessaE changes pushed to git. 03:04 VanessaE now you'll have to bug the shit out of calinou and pilz 03:06 VanessaE nu, go pull the changes already :) 03:07 NekoGloop what? 03:07 VanessaE https://github.com/VanessaE/moretrees/commit/1c5dd852f46ca77ccdae70b1121ddc6d9415e41d 03:07 NekoGloop I don't run moretrees 03:07 VanessaE well you suck :) 03:07 NekoGloop I run literally glooptest and mesecons 03:08 VanessaE well you'll want to test it against moretrees to make sure it works :) 03:08 VanessaE now to tweak homedecor. 03:09 VanessaE craftitems can have groups defs? 03:10 NekoGloop yes 03:14 VanessaE ok, homedecor is updated. group:brass_ingot 03:15 NekoGloop now to bug RBA with group:*insert ore here*_ingot 03:15 VanessaE I'll fix it myself. 03:15 kaeza had to git reset --hard to just before the formspec main menu -.- 03:15 kaeza the thing is too fucked up 03:16 kaeza also, I'm getting a weird increase in map generation time 03:17 kaeza what used to generate in under a second, now takes almost a minute 03:21 anunakki hey guys 03:21 anunakki do the minetest.org hostnames still work for the servers? 03:21 anunakki cause i seem to be unable to connect to any server 03:21 anunakki has oldcoder been around? 03:28 ShadowNinja BackupCoder: ^ 03:29 VanessaE damn it. 03:29 kaeza ? 03:29 VanessaE technic's grinder doesn't work with groups :( 03:29 kahrl anunakki: OldCoder is travelling so minetest.org worlds are down for about two weeks 03:29 NekoGloop go figure 03:29 anunakki i see 03:29 anunakki any others up? 03:29 VanessaE oh well, I'll adapt it to take the two types of ingots. 03:29 VanessaE what's the exact name of yours? 03:30 VanessaE glooptest:brass_ingot I suppose? 03:30 kaeza anunakki, VanessaE's 03:30 VanessaE my server is always up 03:30 NekoGloop mine doesn't exist 03:30 NekoGloop it was merely an example case. 03:30 VanessaE well make it exist :) 03:31 VanessaE ok screw it, it'll support only homedecor's and technic's ingots. 03:31 VanessaE yours can melt in hell :P 03:32 ShadowNinja anunakki: Mine. :-) 03:32 anunakki can i have the hostname and ports please? 03:33 ShadowNinja anunakki: ShadowNinja.minetest.net:30000 03:33 ShadowNinja (Or horus.inchra.net, a tad shorter) 03:34 anunakki thank you 03:34 VanessaE damn it, I was about to tell him the update was pushed through. 03:34 anunakki lol 03:34 anunakki i'm not a noob :P 03:34 anunakki <- lying 03:34 VanessaE anunakki: vanessae.mine.bz:30000 03:35 anunakki thank you 03:35 anunakki VanessaE, open world? 03:36 anunakki if not can i get build perms? :P 03:36 anunakki feel like building some pyramids somewhere today 03:36 VanessaE anunakki: I'll grant it, sec. 03:36 anunakki alright i 29% loaded 03:36 anunakki i'm* 03:36 anunakki my nick there is anunnaki though 03:36 anunakki two n's instead of k's 03:37 VanessaE done. 03:37 anunakki was working on a perl project and decided i'd play some minecraft here and there as well 03:37 anunakki multitasking like a boss 03:37 anunakki :) 03:37 anunakki ty 03:38 anunakki damn, takes forever to load, you got this thing on 56k? :P 03:38 VanessaE NekoGloop, I know you're reading the logs. Get back on here, I was just joking :) 03:39 anunakki omg 03:39 anunakki client crashed 03:39 anunakki loool 03:39 VanessaE that happens 03:39 VanessaE try again 03:39 anunakki thats odd 03:39 anunakki kk 03:40 VanessaE no really, nearly everyone crashes on their first login 03:40 VanessaE dunno why 03:40 anunakki by the way 03:40 VanessaE hm? 03:40 ShadowNinja anunakki: Mine loads faster. :-) 03:40 anunakki i own bossmasters.org and its kind of gamish, if anyone needs a subdomain or anything for servers 03:40 anunakki lol ShadowNinja i was waiting for that 03:41 StarBlessed https://minetest.viewskew.com 's Global Media dir has been updated. 03:41 * ShadowNinja has control of inchra.net. 03:42 anunakki kind of like that name because it reminds me of ra egyption god 03:42 anunakki egtypian* 03:42 anunakki omg 03:42 ShadowNinja But anyone can get a minetest.net domain. It is hosted by FreeDNS. 03:42 anunakki lol 03:42 anunakki i drank to much earlier today at a 4th of july bbq 03:42 anunakki so fail typing 03:42 StarBlessed Inchra - A tiny Egyptian Sun God. 03:42 VanessaE you didn't save any for us!? 03:42 VanessaE you suck :P 03:42 ShadowNinja anunakki: Connect to ra.inchra.net than. :-) It is a IRC server. 03:43 anunakki lol 03:43 anunakki :) ok 03:44 ShadowNinja LOL StarBlessed. (took a while) :-) 03:44 * StarBlessed grins at ShadowNinja 03:45 anunakki keeps timing out when i try to connect to your irc ShadowNinja 03:45 anunakki oh VanessaE 03:45 VanessaE hm? 03:45 anunakki my client is not compat with your server 03:45 anunakki lol 03:46 StarBlessed XChat connects to anything :P 03:46 anunakki loool no i'm talking to VanessaE 03:46 anunakki my minetest client 03:46 VanessaE anunakki: get the latest git then :) 03:46 VanessaE or 0.4.7-release anyway 03:46 anunakki kk 03:47 StarBlessed IRC Client I love just coz of the name - BitchX 03:47 anunakki lol 03:47 VanessaE I used to use that. decent client. 03:47 anunakki yea bitchX used to be cool 03:47 anunakki i went to irssi instead 03:47 anunakki for text cli anyway 03:47 anunakki i use xchat on desktop 03:47 ShadowNinja anunakki: ra is on port 26667,+26697 ATM. You can also try horus.inchra.net, vm.lmartin92... or irc... 03:48 StarBlessed Its as ugly as sin... but it works! http://www.bitchx.com/snapshot.gif 03:48 anunakki horus worked 03:48 ShadowNinja (They use 6667,+6697) 03:48 anunakki ShadowNinja, i must say i love the egyptian name usage 03:48 anunakki as you can tell, i'm into all that ancient sanskrit stuff 03:48 anunakki lol 03:49 ShadowNinja anunakki: lmartin92's idea :-) And /join #InchraNet,#minetest. 04:30 ShadowNinja VanessaE: Forcefields have been fixed. But it looks like indentation got messed up... 04:32 VanessaE cool, I did notice someone managed to get one running on my server the other day 04:32 VanessaE note btw the commits I pushed earlier - just some minor stuff re: brass ingots. 04:34 ShadowNinja VanessaE: More ...~ files... 04:35 * ShadowNinja prays for no conflicts. 04:35 VanessaE I thought I deleted those damn tings? 04:35 VanessaE things* 04:36 ShadowNinja Seems someone removed the gitignore line. 04:37 VanessaE huh. 04:37 * VanessaE looks at gedit's config 04:37 VanessaE how do I turn those fucking things OFF. 04:38 VanessaE ah, that oughta do it. 04:38 ShadowNinja Nope the line is still there. Odd git caught that. 04:39 VanessaE weird. 04:39 VanessaE well it's pretty easy to kill them off. 04:43 * VanessaE pokes kaeza 04:43 kaeza_ ow 04:43 VanessaE aw come on, it was a soft poke 04:47 LazyJ I'm having trouble seeing the name tags above the players' avatars, the font is too tiny. Is there something I can tweak on my MT client to increase the font size of the tags? 04:51 kaeza_ on that topic, I'd like a way to disable those tags entirely 04:52 ShadowNinja LazyJ: Maybe, try using a freetype build and setting the font size in the conf. 04:54 LazyJ ShadowNinja, Yup, I've done that to increase the size of the chat text (and everything else "text") but it has no affect on the tags. 04:54 ShadowNinja Hmmm, file a issue. 04:55 LazyJ Old eyes are part of the problem. Thin-stroked, light-colored text is another problem. 04:57 kahrl should I post this in modding general, would it be of use to anyone? http://codepad.org/NRcYdzUx 04:57 LazyJ A dark field behind the white text would help when the background is a light color (clouds, white wool, sand, etc). I find I'm mousing to the ground frequently just to be able to read the text, even at the larger sizes. 04:57 kahrl I made it for myself really but it might be useful for others 04:58 VanessaE everyone should use my "bigger, sharper" font everywhere in the game/engine :P 04:58 kahrl it provides a craftitem lightcheck:lightcheck that prints the light levels of the pointed and adjacent node to the user 04:58 VanessaE ( http://forum.minetest.net/viewtopic.php?id=4436 ) 04:58 kahrl adjacent nodes* 04:58 VanessaE kahrl: that could indeed be useful 04:58 VanessaE if only for debugging 04:59 kahrl yeah, I made it for debugging the mapgen lighting issue 04:59 kahrl it needs a proper texture though if I release it 05:00 LazyJ Thanks, VanessaE, I'll give that a try now! 05:01 VanessaE LazyJ: it won't help your issue 05:01 * LazyJ puts down the two magnifying glasses he duct-taped together as reading glasses. :0) 05:01 VanessaE lol 05:01 VanessaE well it won't help the player's names anyway 05:01 VanessaE (it's useful everywhere else though) 05:02 LazyJ The tiny tag issue? Ok. But anything to make the chat, coords, and commands easier to see. 05:02 VanessaE yes, the rest is easier to read 05:02 VanessaE but hardly nothing is made to accommodate the larger font 05:02 VanessaE so stuff will get cropped/overlaid 05:02 VanessaE kahrl: do you think you or someone else can fix that issue? 05:03 kahrl I'm terrible at drawing 05:03 VanessaE no I meant how the code handles font and alignment and such 05:03 kahrl oh hehe 05:04 VanessaE (there's probably no easy solution except to statically re-arrange things slightly just to be sure there's adequate room) 05:04 LazyJ I"ve noticed the overlaps in the menus when I increased the font size. For initial setup, I can leave the fonts at the defaults, stick my nose on the screen, adjust the settings, then reload MT with the bigger fonts. 05:06 LazyJ In HTML/CSS there is a way to setup text and divisions so they expand and contract dynamically with the viewer's browser size. 05:06 VanessaE I doubt that's doable in a formspec. 05:07 LazyJ Hmm... 05:08 kahrl the player tags are created in content_cao.cpp:1015 05:08 kahrl it uses an ITextSceneNode which has no way to specify a background color 05:08 LazyJ What about having 3 formspecs (small, medium, large) as options somehow? 05:09 VanessaE that's not a bad idea. 05:09 VanessaE and my fonts can be included by default for the "medium" size ;) 05:10 kahrl if there are 3 copies of the same thing then everyone who updates some of it will forget to update the others 05:10 VanessaE can it be scripted? 05:10 VanessaE (generation of the menu code that is) 05:10 VanessaE update a template, run a script, three variants are generated from the template, etc. 05:10 kahrl if it can then it would really be possible to make formspec adaptable to different sizes by themselves 05:11 LazyJ What about applying a built-in screen magnifier? 05:11 kahrl windows has a screen magnifier 05:12 VanessaE a screen magnifier doesn't change the contrast of the font though 05:12 LazyJ I thought I saw an old one for Linux in my Internet searches somewhere.... 05:12 kahrl there's kmag for KDE 05:12 ShadowNinja Can someone test something for me? 05:12 LazyJ For the magnifier, I was thinking of just the menus and setups. 05:14 LazyJ In-game maybe something fixed in the upper left corner where most of the text-reading is done. 05:14 VanessaE LazyJ: for the chat and console, merely making the font larger (or using mine ;-) ) is sufficient, no layout changes are needed there 05:14 VanessaE it's just in the menus and other formspecs 05:14 ShadowNinja You just have to join a server and test a few crafts... 05:15 VanessaE ShadowNinja: sure 05:15 kahrl LazyJ: I don't think a screen magnifier will be added 05:15 LazyJ Ah, right. I got sidetracked in my meandering thought process. 05:15 kahrl lots of code for a niche feature 05:15 VanessaE kahrl: then just make the default font the same size as mind :) 05:16 VanessaE mine* 05:16 kahrl I can read the default font fine and I have bad eyesight 05:16 LazyJ On our server we have a couple 50+ year olds playing. 05:16 ShadowNinja VanessaE: My server port 30001 05:17 LazyJ The thought is if the older generation is attracted to Minetest, they may like different things than the kids. 05:17 VanessaE what's the IP/ 05:17 ShadowNinja Try to craft a technic gold chest. 05:17 VanessaE kahrl: try it. trust me, you'll like the result. 05:18 ShadowNinja horus.inchra.net/shadowninja.minetest.net 05:18 VanessaE just stick those two font files into textures/all and disable ttf 05:18 kahrl VanessaE: I saw it in your screenshots and I think it's too big for my tastes 05:18 VanessaE ShadowNinja: connecting.. 05:18 VanessaE kahrl: well, a lot of people like it :) 05:18 VanessaE my eyesight is shit though :P 05:20 VanessaE ShadowNinja: huge structure above me that's made entirely of unknown nodes. looks like a ship of some kind 05:20 LazyJ I bought a large, wide-screen monitor to view Minetest in a nice, landscape proportion. 05:21 VanessaE ShadowNinja: ah, that's much better :D 05:21 ShadowNinja VanessaE: The beginnings of my forcefield mod. :-) 05:21 VanessaE so what am I trying? :) 05:22 ShadowNinja VanessaE: Crafting technic gold/copper chests. 05:23 VanessaE bothseem to work. 05:24 VanessaE wtf is this mesecons contraption? 05:24 ShadowNinja Ok, good. Pushing... 05:24 ShadowNinja Ehm, what one? 05:25 VanessaE the thingy at -1,20,-23 05:27 ShadowNinja Can you describe it? 05:28 VanessaE several red blocks and greyish blocks, a number of wires, a µC, and a vertical piston. 05:29 ShadowNinja Hmmm, I don't know. 05:31 ShadowNinja Oh, are we back to using master? 05:31 VanessaE hm, 3d printer isn't doing anything useful 05:31 VanessaE yeah, indev was merged back in 05:32 * ShadowNinja tries to move his commit. 05:32 kaeza_ ok, found where the plauer names are added to the scene 05:32 kaeza_ -u+y 05:33 kaeza_ now how to get a suitable font from there? 05:33 VanessaE kaeza_: thexyz once showed me a way, it was like 2 lines different 05:35 kaeza_ hmm 05:36 ShadowNinja VanessaE: Do you know how I can move it? 05:36 VanessaE the printer? 05:36 hmmmmm http://youarenotaphotographer.com/ 05:37 ShadowNinja VanessaE: No, this commit. 05:37 VanessaE oh, missed that 05:40 VanessaE https://github.com/xyzz/minetest-ru/commit/90be1d7f1a96f697fd7fe0aeb69768171d0ee95c 05:40 VanessaE kaeza_, kahrl ^^^ 05:40 VanessaE (also, ph33r my grep-fu :) ) 05:41 kaeza_ lol 05:41 ShadowNinja Aha, cherry-pick sounds good... 05:41 VanessaE I have to wonder if this commit still works, given its age 05:42 kaeza_ ShadowNinja, it will prolly cause conflicts 05:42 kaeza_ better copypasta it 05:42 ShadowNinja It's age is a hour. 05:43 VanessaE ShadowNinja: I meant that font patch I just pointed kaeza_ and kahrl to. 05:43 kaeza_ misunderstanding here :/ 05:43 kaeza_ let's see it this works 05:44 ShadowNinja Oh. 05:45 kaeza_ yep 05:45 kaeza_ that worked 05:46 kaeza_ making text color configurable would be good too 05:46 kaeza_ hmm 05:47 VanessaE one thing at a time :) 05:48 kahrl quick attempt to make formspec scale by a constant factor https://gist.github.com/kahrl/5932207 05:49 kahrl this enlarges everything by 23%, which accomodates a font size of 20 in my quick test 05:49 VanessaE can the scale factor be configured 05:49 VanessaE ? 05:49 kahrl not in that patch 05:49 kahrl it's just a hack anyway 05:49 VanessaE heh 05:51 VanessaE it looks nice though 05:52 VanessaE (the code I mean, didn't try it out) 05:56 kahrl only problem in the main menu that I can see is that the tab header is detached from the tab 05:58 thexyz VanessaE: hey, I've had some problems with using global fonts for names 05:59 thexyz for example, they sometimes just disappear for no reason 05:59 VanessaE beats the hell out of me why 05:59 VanessaE I haven't used that code in ages, dunno if it even works anymore 06:01 kahrl anyone else getting graphics corruptiion while resizing the main menu? http://imgur.com/I863UUW 06:01 kahrl corruption* 06:02 VanessaE when resizing the window? yeah, happens to me too 06:02 VanessaE but it usually only happens during connect, and clears itself up in short order 06:02 kahrl happens in-game too when resizing the window while a formspec is open 06:03 VanessaE hm, just checked, no corruption at the main menu or in-game 06:04 VanessaE but it does make the window flicker a lot as I resize. 06:04 kahrl well, the corruption goes away when I stop resizing 06:04 kahrl and it does flicker a lot 06:06 VanessaE ouch. 06:06 VanessaE rapidly resizing the window hard-locked my machine 06:06 VanessaE (couldn't even SysRq it) 06:06 kahrl whoa 06:06 VanessaE oops 06:06 VanessaE didn't realize that re-started. 06:07 ShadowNinja Does this look good? https://github.com/RealBadAngel/technic/pull/35 06:08 VanessaE anyway, that flicker is basically the world being painted over with sky blue for a fraction of a second before returning to normal, what looks like dozens of times a second as I'm resizing. Sound interesting? :) 06:08 VanessaE ShadowNinja: seems okay to me (Y U NO LIKE my brass ingot? :( ) 06:09 kahrl for me it looks like it is drawing random parts of random framebuffer objects all over my screen 06:10 VanessaE kahrl: very weird. wonder if the two are related somehow? 06:10 kahrl aybe 06:10 kahrl maybe 06:10 VanessaE no, they aren't. shut up and stop posting random stuff. 06:10 VanessaE :) 06:12 Nore hello all 06:13 jordan4ibanez Nore 06:13 VanessaE hey Nore 06:13 kaeza_ hey 06:13 Nore what do you think of that? https://github.com/RealBadAngel/technic_game/issues/1 06:15 LazyJ VanessaE, thanks for the fonts, those are a "big" improvement in visibility. :) 06:15 VanessaE no prob 06:16 LazyJ I'm trying to get your server info from the "Public Serverlist". Your server's name shows up but when clicking on it, the address doesn't appear in the field. 06:16 kaeza_ Nore, does it work on both Linux and Win32? 06:16 Menche wow, enabling shaders via "/set" turns everything red 06:17 LazyJ When I click on our server's name, the address info appears. 06:17 Nore yes, but I think you have to build the bit32 library under win32 too 06:17 Nore because bit32 is a Lua 5.2 library 06:17 Nore so I had to find a backport 06:17 Nore if you could explain me how to build it under win32, I will be happy 06:18 LazyJ I'm using a fresh compile of 2013_07_04 (about 4hrs old). 06:18 VanessaE LazyJ: others are having similar issues also, any server with a sufficiently long description is broken 06:18 Nore LazyJ: that must be a bug of formspec main menu 06:18 kaeza_ ^ 06:19 VanessaE Nore: forth is okay I guess (why does everyone pick that language for such stuff?)... personally I'd prefer 6502 assembly :P 06:19 kaeza_ "git reset --hard fe4ce03d529f70346b2e2c4872223ebdcd37fffa" FTW! 06:19 ShadowNinja Hmmm, I guess I don't know how to add a pull request without a merge commit. kahrl? 06:19 Nore well, you can use assembly (but it is a virtual computer I invented myself) 06:19 kahrl ShadowNinja: what do you mean? 06:20 kahrl you make a pull request by making a branch 06:20 ShadowNinja The pull is a few commits behind and I want to merge it. 06:20 kahrl use rebase instead of merge 06:20 Nore and forth is quite easy to program in assembly (see the forth.fth file, together with the f.py file which assembles to the initial content of memory) 06:20 kahrl git rebase master 06:20 kahrl (assuming you pulled the most recent master already) 06:21 LazyJ Typing in the address works. 06:21 ShadowNinja kahrl: git pull --rebase works backwards. 06:21 VanessaE kahrl: I have to wonder if the formspec menu stuff shouldn't be reverted, cleaned up and re-tuned by sapier, and then put back in later. it seems to have a lot of problems,. 06:21 ShadowNinja I want that commit on top. 06:21 LazyJ Looks like you guys have a bead on the gremlin. :) 06:21 kaeza_ VanessaE, +100000000000000 06:22 Nore kahrl: when will directionnal fog color be merged? 06:22 ShadowNinja Does pull have an option for that? 06:22 kahrl VanessaE: so it takes several months to fix everthing? 06:22 kahrl like it used to :P 06:22 kahrl everything 06:22 VanessaE kahrl: that happens anyway 06:22 kahrl Nore: dunno, I'm not involved in that decision (though I could if I wanted) 06:23 Nore and that too: https://github.com/minetest/minetest/pull/655 06:23 ShadowNinja VanessaE: Better to fix it than to spend another month waiting for it to get merged. 06:23 VanessaE +1000 for both of Nore's pulls, except that entity duplication and performance issues need sorted out before 655 goes in, imho 06:23 kahrl ShadowNinja: git checkout master; git pull; git checkout yourbranch; git rebase master <-- this doesn't work? 06:23 ShadowNinja It isn't a stable release after all. 06:24 VanessaE true 06:24 VanessaE sapier does have a patch waiting to go in that has some menu fixes... https://github.com/minetest/minetest/pull/806 06:24 Nore and what do you think of that one: https://github.com/minetest/minetest/pull/688 06:24 ShadowNinja kahrl: You misunderstand what I am trying to do. I want to merge this: https://github.com/RealBadAngel/technic/pull/35 06:25 Nore would be useful for technic, on other thingd like that 06:25 ShadowNinja It is a few commits behind so ff doesn't work. 06:25 kahrl and you want to merge (/rebase) it into what branch? 06:26 ShadowNinja Master. 06:26 kahrl you could cherrypick 06:26 kahrl or wget https://github.com/RealBadAngel/technic/pull/35.patch and then git am 35.patch 06:27 VanessaE am? 06:27 VanessaE (apply/merge?) 06:27 kahrl git-am - Apply a series of patches from a mailbox 06:27 VanessaE ahh 06:27 VanessaE wasn't aware of that one 06:29 VanessaE actually I just realized I'm still using #806, and it still has that server name/description overlap issue + enter doesn't trigger the 'connect' function 06:29 VanessaE so 806 won't help much :P 06:29 ShadowNinja Cherry-pick works. But you would think there would be an easy way to do this. 06:30 VanessaE ShadowNinja: this is git. I think that IS the "easy way". 06:30 VanessaE :D 06:30 kahrl "git merge" is intended to be the easy way 06:30 kahrl but it ends up doing weird stuff 06:41 kaeza that guy Dan Dumbcobe is spamming topics in Bugs & Problems -.- 07:00 khonkhortisan cherry-pick makes a different commit id. Use git am with a patch. 07:44 VanessaE night all. 08:20 JamesTait Good morning all, happy Friday! :-D 08:48 diemartin hey john_minetest 08:48 Zeg9 Hi there 08:48 diemartin hey zeg 08:50 Calinou hi 09:06 jesuslovesyou101 hello all, is there anyone available that understands texture packs on Linux? 09:11 jesuslovesyou101 I tried the instructions on texture packs and a couple posts about the config file, still no go 09:11 jesuslovesyou101 any tips for a newbie? 09:11 Zeg9 What texture pack are you trying to install ? 09:12 jesuslovesyou101 well I wanted Minetoon 4, but wasn't available on media fire 09:12 jesuslovesyou101 so I was only able to get Minetoon 3 09:13 Zeg9 iirc minetoon 3 is distributed weirdly... 09:13 Zeg9 what you have to do is copy all the .png in ~/.minetest/textures/all 09:13 jesuslovesyou101 yup, I did not have the texture folder, so I just made a new one 09:14 jesuslovesyou101 and did exactly that as the instructions said 09:14 jesuslovesyou101 then added some lines to the config file as one forum poster said worked for him on Linux 09:14 Zeg9 Did you copy the bucket/ default/ and others from minetoon? 09:14 jesuslovesyou101 still the plain jane 09:15 Zeg9 you should only have *.png in the textures folder. 09:15 jesuslovesyou101 oh? well the zip file just contained a folder name data, that only had png images, I just copied those out of the data folder and into the "all" folder 09:16 Zeg9 are the textures named e.g. dirt.png or default_dirt.png? 09:16 JamesTait This reminds me - is there a central repository anywhere for mods and textures? A minetest mod store, if you will? 09:16 Zeg9 JamesTait: there is nothing like that (yet?) 09:16 JamesTait Or is the forum it? 09:16 jesuslovesyou101 I found Minetoon texture on Minetest.net 09:16 JamesTait Would there be interest in such a thing? 09:17 jesuslovesyou101 at the top it has tabs for those, but nothing so organized as you mentioned 09:17 Zeg9 I don't know, git allows easy updating and downloading of mods 09:17 Zeg9 and rubenwardy's site is down 09:17 jesuslovesyou101 I would be interested, I can't code though :-P 09:17 JamesTait General interest, I mean - I know my boys would appreciate it, and I would because it would mean I don't have to keep showing them over and over again how to get and install mods. :-P 09:18 Zeg9 jesuslovesyou101: I see, you downloaded the 0.3 pack... it will not work with 0.4.*. (except if you rename all textures one by one) 09:18 JamesTait Zeg9, yeah, I can (and will, eventually) show them how to get mods from git. I'm thinking more about the discoverability aspect, and some standardisation. 09:19 jesuslovesyou101 oooooh :-/ 09:19 JamesTait e.g. some mods you download a zip and just extract. Some you can only get from git. Some you have to rename the folder after you've extracted it. 09:20 JamesTait Just a thought. I might have a tinker and see if I can come up with something. 09:21 jesuslovesyou101 Zeg9: I'll keep an eye on the dev's forum post and see if its updated sometime. Being higher res, will they increase the CPU and GPU usage much? or no? 09:21 JamesTait In my massively abundant (NOT!) free time. :) 09:21 Calinou jesuslovesyou101: it depends on size, and usually the impact is small 09:22 Calinou jesuslovesyou101: packs made for 0.3.x are not compatible with 0.4.X 09:22 jesuslovesyou101 mkay, great :-) I am just running on a 1.3 ghz with intel graphics. with short range view it gets 27 fps and with full range its still 10. My eyes are not so keen so I don't see a big difference. Gotta love native code :-D 09:23 Calinou 1.3ghz? ultrabook? 09:23 Calinou full range renders everything loaded, it is meant for testing purposes only 09:23 jesuslovesyou101 Nope, cheapy Acer laptop from 2009 09:23 Calinou lol, atom 09:24 jesuslovesyou101 yup yup. I just love how I can see my towers and get my barrings easier. 09:24 jesuslovesyou101 and I'm a sucker for eye candy lol 09:25 jesuslovesyou101 on that train of thought, are there any official workings on a navigational map system? 09:25 Calinou navigational map system? 09:25 Calinou have to go anyway 09:26 diemartin jesuslovesyou101, there are several map mods 09:26 jesuslovesyou101 alright, I'll mention it another time when I'm on 09:26 jesuslovesyou101 thank you for the chat @Calinou 09:26 Zeg9 jesuslovesyou101: are you talking about something like that ? http://zeg9.strangled.net:5156/mtgm/map.html 09:27 diemartin I think he means something like this http://forum.minetest.net/viewtopic.php?id=4922 09:27 jesuslovesyou101 diamartin, well I meant by the official devs. I'm not so tech save with mods 09:30 jesuslovesyou101 yup, more like the second one, in game map so you can mark your bases and such 09:30 jesuslovesyou101 but the first one looked really neat. That would be a nice creative mode, like SimCity style :) 10:54 Zeg9 Spam? http://forum.minetest.net/viewtopic.php?pid=98175#p98175 10:55 Calinou done 10:55 Calinou 45 seconds :P 11:20 PilzAdam Hello everyone! 11:20 Calinou hi 12:22 sfan5 hi 13:23 Nore hi 13:26 RealBadAngel hi 13:26 Nore RealBadAngel: what do you think of that? https://github.com/RealBadAngel/technic_game/issues/1 13:28 sfan5 !op sfan5 13:43 hmmmm !op hmmmm 13:43 hmmmm meh 13:45 RealBadAngel op op minetest style ;) 14:11 iqualfragile freenode is having problems again? 15:09 Zeg9 Am I the only one waiting for sapier's menu fixes to be merged? 15:15 sfan5 Zeg9: no 15:16 PilzAdam sfan5, why are you OP? 15:16 sfan5 PilzAdam: there was a netsplit.. 15:45 PilzAdam bbl 16:41 sfan5 !title 16:42 MinetestBot sfan5: xkcd: Chin-Up Bar 16:51 ShadowNinja hmmmm: /msg ShadowBot help register or ask sfan5 to add you to MinetestBot. 16:53 ShadowNinja Seems freenode had issues while I was away. My network had none. :-) 17:02 sfan5 yay! $HOME backup finishef 17:02 sfan5 -f +d 17:19 * ShadowNinja works on adding LuaVoxelManip support to his nuke mod rewrite that needs a rewrite. 17:55 ShadowNinja Does someone know of a fast, non-hacky way to find what velocity a entity should have if it is hit by a blast? 18:10 ShadowNinja I think I will remove hardcore nukes because they complicate the code a lot. But with LuaVoxelManip I will be able to make HUGE nukes. >:-) 18:13 Calinou nuke = "perfect_sphere", 18:13 Calinou that doesn't account for any block resistance :P 18:17 sfan5 ShadowNinja: my nuke mod uses this: http://pastie.org/8113492 18:18 ShadowNinja sfan5: Last I checked that didn't work quite right... 18:18 sfan5 it works 18:23 ShadowNinja sfan5: It looks like objects farther away from the nuke will get more acceleration. 18:23 ShadowNinja I have a working implementation but it is long and hacky. 18:24 sfan5 wait 18:24 sfan5 I see what you mean there 18:30 sfan5 ShadowNinja: http://pastie.org/8113529 18:33 ShadowNinja sfan5: Isn't there a math.abs function? 18:34 sfan5 i don't know, so I just added one 18:36 ShadowNinja That looks better, but I see one more issue... 18:36 sfan5 which one? 18:37 ShadowNinja This is harder to explain, wait... 18:38 FreeFull Probably should spread the setvelocity over multiple lines 18:39 ShadowNinja A nuke is at 0,0,0 and a entity to push at 1,0,3. The entity should be pushed mostly along the z axis, but it gets more acceleration along the x axis because it is closer. 18:39 ShadowNinja That only accounts for one axis. 18:39 ShadowNinja (At a time) 18:41 FreeFull Probably should get the direction vector and scale it by total distance 18:44 sfan5 ShadowNinja: /me doesn't really like complicated maths 19:01 Kacey http://xkcd.com/303/ too true... 19:02 parabyte Kacey, hahaha pissed me off when my company changed there compile farm from old power pc machines 19:02 parabyte Bah 19:02 parabyte best machines to compile stuff on are slow ;) i love that cartoon Kacey :) 19:02 Kacey i used something like that to screw around in "advandced" computers class 19:04 Kacey i would say "im waiting on this process to cycle enough to debug the main ROM, which will increase the speed of the schools internet" heh funny because the computers had no ROM and the schools internet was anti lag almost 19:05 parabyte john_minetest, amen on that 19:05 parabyte :) 19:05 parabyte Mplayer is my friend when i am compiling code 19:11 parabyte john_minetest, this workstation never gets switched off 19:11 parabyte ever 19:11 parabyte only to add drives or replace drives 19:11 parabyte approx 4 years old this system 19:13 FreeFull You could get something new and energy-efficient 19:13 ShadowNinja FreeFull: Can you point me at a function to get direction between two points? 19:13 parabyte FreeFull, but its not broken yet 19:14 FreeFull ShadowNinja: It's just per-coordinate subtraction, and then you divide by the magnitude 19:14 parabyte I am actually updating my system this year to a i7 based setup 19:14 FreeFull Although for displacement, you probably want to divide by magnitude squared and multiply by some constant 19:15 parabyte Latest Minecraft is a joke :( i run a stupid minecraft server on linode 19:15 parabyte and literally its murdering my server 19:15 parabyte may make the gnu switch to some real code 19:17 parabyte is there any plans to make minetest more mincraft compatible? 19:17 parabyte minecraft 19:17 ZapfchenAdam give it time 19:17 sfan5|pi is there any plans to make minetest more mincraft compatible? 19:17 sfan5|pi define "compatible" 19:17 FreeFull I'm not aware of any such plans myself 19:18 parabyte able to connect to minecraft servers, minecraft clients connect to minetest servers, and compatible map wise 19:18 ZapfchenAdam Well, in 2 months we are switching to Java 8D 19:18 sfan5 parabyte: you are kidding me, right? 19:18 parabyte only a thought 19:18 parabyte no intention to offend 19:18 sfan5 !kick ZapfchenAdam Change your nick 19:18 sfan5 this is getting annoying 19:19 parabyte im sick of running a minecraft server now 19:19 parabyte and feel i should of donated my minecraft member fee to the minetest project instead 19:19 parabyte lol 19:21 FreeFull What's wrong with his nick? 19:22 parabyte obviously a country specific thing 19:22 FreeFull Oh, zapfchen is suppositories or something 19:23 sfan5 FreeFull: some troll(s) join with a nick thats "*Adam" 19:23 * PilzAdam 19:23 sfan5 PilzAdam: not you ^^ 19:23 sfan5 hi VanessaE 19:23 parabyte sfan5, whats the lowest hardware that minetest been tried on successfully? 19:24 parabyte what hardware will yield 30fps 19:24 NekoGloop a potato 19:24 parabyte i consider 30fps lowest playable frame rate on anything 19:24 sfan5 http://minetest.net/: " It is lightweight enough to run on fairly old hardware. It currently runs playably on a laptop with Intel 945GM graphics. Though, as for the CPU, dualcore is recommended." 19:24 sfan5 dunno 19:24 VanessaE hi 19:24 sfan5 depends on the gfx card 19:24 parabyte is software opengl painful for minetest? 19:25 sfan5 nah 19:25 parabyte i only code commercial NON fun software never taken my time to code for a game 19:25 parabyte seem's somewhat interesting 19:31 Calinou hello software user 19:31 Calinou sfan5: it is 19:32 Calinou software GL is for "1 fps loving-peoples" --leilol 19:34 Kacey sfan5, if i had to guess, i would say all the *Adam trolls are lamefun trying to get us to switch 19:34 sfan5 yeah 19:35 Calinou lamefun, praising JavaScript since 2011 19:35 Kacey just ban his ip 19:36 Kacey 60.250.62.46 19:39 Taoki Would be kinda funny if everyone who also has Adam in their nick will get banned :P Unless they're obviously trolling 19:49 VanessaE there, now that I'm caught up, that client can go bye-bye :) 19:57 Kacey lamefun... no. 19:58 parabyte Calinou, are you sure optimized software gl gonna be that bad? 19:58 parabyte also on another note how well is minetest going to play with opengl ES 20:08 Calinou yes, CPUs aren't made for that 20:08 Calinou parabyte: not in the near future 20:08 * Calinou never understood the "ES" logic 20:10 parabyte only reason i ask about software gl is cause of Haiku 20:11 parabyte its gl api is all there, just at moment kernel gl stuff is well sh*& 20:11 Calinou use an OS which has drivers 20:11 parabyte but they are working on the situation 20:15 Kacey !kick PilzBot stop trolling 20:16 * PilzBot wakes up 20:16 PilzAdam PilzBot, are you a bot? 20:16 sfan5 !ban *@60.250.62.46 20:17 sfan5 !kick PilzBot 20:17 sfan5 MinetestBot! 20:17 MinetestBot sfan5! 20:17 sfan5 !kick PilzBot 20:17 sfan5 wat 20:17 sfan5 !op 20:17 sfan5 !deop 20:18 RealBadAngel op op style all the time today? 20:18 RealBadAngel i just made 35km route on bike 20:19 RealBadAngel damn im hot 20:19 RealBadAngel i need a shover 20:20 RealBadAngel anyways, whats up? 20:20 * NekoGloop shoves RBA 20:20 RealBadAngel wiith a kitten? 20:20 NekoGloop sure 20:21 RealBadAngel whatever, just need to be cold and refreshing 20:22 NekoGloop shover ~= shower 20:22 RealBadAngel pour the kitty in water circa 10 degrees celsius 20:22 RealBadAngel im overheated 20:22 * ShadowNinja wants a modified version of commonlib's vector functions in builtin. 20:23 FreeFull w 67 20:23 RealBadAngel ShadowNinja, and others who contribute to technic 20:24 RealBadAngel i created a bit of mess lately 20:24 sfan5 ShadowNinja: -> github 20:24 sfan5 (issue list) 20:24 RealBadAngel theres stable, indev and technic game 20:25 VanessaE RealBadAngel: be sure you check in/copy over my minor changes to technic from this morn. 20:25 ShadowNinja Anyway, I will be happy if this code works. If it does I can make your nukes look puny. 20:25 VanessaE (just brass ingot fixes). Plus you should make the grinder accept groups in recipes. 20:25 RealBadAngel just this just that 20:25 RealBadAngel so we do have 3 branches now 20:26 RealBadAngel yesterday they were synced 20:26 ShadowNinja And maybe we can have this in minetest_game. :-) I added normal tnt with one line. 20:27 RealBadAngel you can add tnt to technic_game 20:28 RealBadAngel also fired up by mesecons signal 20:28 ShadowNinja Oh, and RealBadAngel: Did you copy the technic modpack into the game? 20:28 * sfan5 has a local version of the nuke mod that ignites using mesecons 20:28 ShadowNinja I have had that feature for a long time. 20:28 RealBadAngel so push it 20:29 ShadowNinja Well rewriting and trying LuaBoxelManip now... 20:29 RealBadAngel ShadowNinja, copy? i took the place 20:30 ShadowNinja The modpack has been replaced? 20:30 * RealBadAngel waits for sfan7 to join 20:30 sfan5 !op 20:30 sfan5 !ban *@94.228.229.136 20:30 * ShadowNinja thought so... 20:30 PilzAdam sfan5, you have a new friend 20:30 sfan5 NO! >:( 20:30 RealBadAngel ShadowNinja, technic is also aviable as a game mode 20:30 RealBadAngel with even more features 20:31 ShadowNinja RealBadAngel: Yes, but the modpack only is still supported? 20:31 RealBadAngel ofc 20:31 RealBadAngel but i found it today hard to sync 20:32 ShadowNinja RealBadAngel: Erm, you merged a pull request into indev... 20:32 RealBadAngel we shall decide what is technic central 20:32 RealBadAngel and then use it elsewhere 20:32 ShadowNinja Are you using git submodules? 20:33 RealBadAngel im using visual client for linux 20:33 RealBadAngel i know i merged it 20:33 RealBadAngel but i was pretty sure its main change 20:33 RealBadAngel not the indev 20:33 RealBadAngel my bad 20:34 RealBadAngel rhats why im raising the problem of pulling and pushing changes 20:35 RealBadAngel *thats 20:36 RealBadAngel there are many changes posted or waiting 20:36 RealBadAngel syncying them can become pain in the ass 20:36 RealBadAngel especially computers and formspec changes 20:38 RealBadAngel i already wrote basics for Hercules like video driver 20:38 RealBadAngel i will have to change default keyboard behaviour for it just 20:40 RealBadAngel Nore has fully functiional computers ready 20:40 RealBadAngel forth 20:41 RealBadAngel im gonna make video driver for it (formspec element) 20:41 RealBadAngel which can be used also by others 20:41 sfan5 RealBadAngel: sounds awesome 20:42 RealBadAngel irc mod for example 20:42 NekoGloop all of the lines 20:42 RealBadAngel or built-in debug 20:42 RealBadAngel or a pacman 20:43 RealBadAngel whatever, formspec field, a table that represents screen 20:43 RealBadAngel 80x25 ascii 20:43 sfan5 make it programmable in Dart 20:44 RealBadAngel i do have my long term goals regarding it 20:44 RealBadAngel but most other developers would hang me for that 20:45 RealBadAngel ;) 20:45 RealBadAngel so i will remain quiet ;) 20:45 RealBadAngel i can only say that Notch did the same already 20:47 sfan5|pi RealBadAngel: whats wrong with Dart? 20:55 ShadowNinja 16:54:46: ERROR[main]: ServerError: LuaError: error: (null) 20:55 ShadowNinja 16:54:46: ERROR[main]: stack traceback: 20:56 ShadowNinja Oh, and 4 mentions of an error. 21:06 VanessaE that's twice now. 21:07 sfan5 VanessaE: no, 21:07 VanessaE heh 21:07 VanessaE ok 3 then 21:09 RealBadAngel sfan5, upcoming computer will be programmable in FORTH 21:09 sfan5 Nore(?) told me smth. about that 21:09 RealBadAngel but there will be new formspec element 21:09 RealBadAngel terminal 21:09 PilzAdam VanessaE, you are good at drawing textures, right? 21:10 RealBadAngel thingy to emulate hercules video card 21:10 Calinou >video card >hercules 21:10 VanessaE to some degree, I am 21:10 PilzAdam VanessaE, I need a 16px texture for "broken stone", basically cobble that looks more like the normal stone 21:10 PilzAdam it should fit into a wall of stone 21:12 VanessaE I'll see if I can make something suitable. 21:12 Calinou night 21:12 ShadowNinja Hmmm, was dig_node removed? 21:13 PilzAdam wut? 21:13 * RealBadAngel is going to take a nap 21:14 ShadowNinja It fails at minetest.dig_node(pos) 21:25 NekoGloop thrice 21:25 NekoGloop sfan5, thrice. 21:28 PilzAdam VanessaE, yea, thats good enough, thanks 21:29 VanessaE sure 21:29 NekoGloop https://github.com/minetest/minetest_game/pull/186 meow 21:38 ShadowNinja hmmmm: attempt to call field 'get_voxel_manip' (a nil value) I have latest git... 21:38 hmmmm yeah i changed things 21:38 ShadowNinja This is what I am trying. http://pastebin.ubuntu.com/5848062/ 21:38 hmmmm check out the new api 21:39 ShadowNinja lua_api.txt needs updating. 21:39 hmmmm that's not how you use it at all.... 21:39 Jordach hey all 21:39 hmmmm first of all, get_voxel_manip returns an argument 21:39 * Jordach pokes VanessaE for signs of life 21:39 hmmmm takes an argument rather 21:39 hmmmm and it returns 3 things 21:39 hmmmm and nevermind any of that 21:40 VanessaE sapier: configure button works now - can you *please* make it require a double-click to start a world? it's impossible to select a world to be configured without the world starting. 21:40 hmmmm er hold on a minute 21:40 hmmmm shoot i got all mixed up 21:40 hmmmm okay, the first line is fine, the second 21:40 hmmmm the second line you get two return values 21:40 VanessaE sapier: Enter does not start a connection to a server, though/ 21:41 VanessaE sapier: and clicking on a server in the list should not start it right away, either - you aren't given a chance to enter a password then. 21:41 sapier it already requires a doubleclick vanessa 21:42 sapier unforunatelly for some reason irrlicht is way to sensitive 21:42 VanessaE hrm 21:42 VanessaE yeah, it misdetected two separate clicks as a double-click event 21:42 VanessaE two separate clicks on two different entries, for example 21:42 sapier that shouldn't happen 21:42 VanessaE well it happens :) 21:43 VanessaE that's in the server list. in the singleplayer world list, a single click starts a world. this is not a good idea. 21:43 VanessaE (it renders the "Play" button pointless, and the "Delete" and "Configure" buttons inaccessible) 21:43 sapier no doubleclich should be same 21:43 VanessaE it isn't. 21:43 sapier it's everywhere same code ;) 21:44 sapier and works for me too ... what irrlicht version do you have? 21:44 VanessaE I just tried several times. one click on a world in singleplayer mode starts it immediately. 21:44 VanessaE irrlicht 1.7.3 21:44 sapier strange ... doesn't start a world on single click for me ... anyone else here who can tell what happens for her/him? 21:45 VanessaE One of my worlds is returning "failed to initialize world". 21:45 VanessaE with no explanation of just why it failed. 21:46 VanessaE in fact they all are. 21:47 PilzAdam sapier, doubleclick works for me 21:47 PilzAdam and singleclick doesnt start the world 21:47 VanessaE PilzAdam: it isn't happening all the time, sometimes a single click doesn't start the world. 21:48 ShadowNinja hmmmm: Is seems to return MinEdge and MaxEdge. But what do I do with those? 21:48 hmmmm those are what you pass to VoxelArea:new 21:48 hmmmm there's a difference in between what you ask for, and what you actually got 21:49 VanessaE sapier: http://pastebin.com/CDELAVEa 21:49 hmmmm you ask voxelmanip for a 5x5x5 area in between (-3, 5, 30) and (2, 5, 31) or something for example 21:49 VanessaE sapier: ^^^^ one run of MT where it "failed to initialize world" 21:49 hmmmm it gets the block to the left and to the right and puts that into the buffer 21:50 hmmmm so it *actually* loaded from (-16, 0, 16) to (16, 0, 32) 21:50 hmmmm the voxelarea class is there to help so that you don't have to worry about those sorts of details 21:51 hmmmm just tell it what you actually got, and based on that it'll give you the index of where in the array to put your data 21:51 ShadowNinja hmmmm: Is this correct? http://pastebin.ubuntu.com/5848106/ 21:52 hmmmm that's better, except you're updating the liquids after updating the map for some reason...? 21:52 ShadowNinja Does update_map do that too? 21:52 hmmmm it should but i just realized that it doesn't 21:53 hmmmm the final part should be like this: 21:53 hmmmm vm:set_data(data); vm:update_liquids(); vm_update_map(); 21:53 sapier hmm don't see anything pointing at an error ... but I know why enter isn't working 21:54 ShadowNinja hmmmm: What about write_to_map? 21:54 hmmmm er rather, vm:set_data(data); vm:update_liquids(); vm:write_to_map(); vm_update_map(); 21:55 hmmmm and also you're doing for x, y, z, and not z, y, z.... 21:55 hmmmm no idea why. 21:56 ShadowNinja z, y, z? 21:56 hmmmm z, y, x i mean 21:57 ShadowNinja Is there some advantage to that? It is normally ordered x, y, z. 21:57 hmmmm nope, it's normally ordered z, y, x 21:57 hmmmm the advantage is that it's faster 21:57 ShadowNinja But get_voxel_manip/VoxalManip is still nill... 21:57 hmmmm umm, it's VoxelManip, not VoxalManip 21:58 hmmmm are you misspelling it? 21:58 hmmmm if the function minetest.get_voxel_manip is nil, then that means you're running an outdated version 21:58 ShadowNinja Nope, I just missspelled it here 21:58 ShadowNinja Hmmm, oh wait... 21:59 ShadowNinja That make step... 21:59 hmmmm and if you're doing the for loop like z, y, x now, you can make things even faster by doing this: 22:00 hmmmm for y=-range,range do 22:00 hmmmm local vi = a:index(-range, y, z); 22:00 hmmmm for x=-range, range do 22:00 hmmmm if blah blah blah end 22:00 hmmmm vi = vi + 1 22:03 ShadowNinja Well it gets to the exploding part, but it doesn't seem to do anything... 22:04 hmmmm that should work 22:05 hmmmm erm, i hope you realize that you're not passing the actual pos 22:05 hmmmm you're just passing where in the range you are 22:05 VanessaE is this for that TNT issue? 22:05 hmmmm you should be passing pos.x + x, pos.y + y, pos.z + z to a:index() in this case 22:06 hmmmm so it would work..... but only at the center of the map. 22:08 ShadowNinja Oh, oops... 22:09 ShadowNinja It works. :-) 22:09 * ShadowNinja goes off to play with 24+ range. 22:09 hmmmm is the speed improvement as much as you hoped it would be? 22:10 ShadowNinja Well I haven't tried anything really big yet... 22:11 NekoGloop what improvement? 22:12 hmmmm in theory, you should be able to handle ranges around 80 until there's a noticable (1 second) delay 22:12 ShadowNinja Yes a range of 25 completes in miliseconds. 22:13 ShadowNinja VanessaE: Those unknown nodes are disapearing really fast... >:-) 22:17 VanessaE heh 22:19 ShadowNinja http://imgur.com/bus04io 22:19 ShadowNinja One mese nuke. 22:20 hmmmm you should add some randomness 22:20 hmmmm if x*x+y*y+z*z <= range * range + range + pr:range(-2, 2) then 22:20 Jordach dat imgur link has bus 22:23 ShadowNinja Now nuke can compare to MC mods like explosives+. hmmmm: How much will that slow it down? 22:24 hmmmm hardly anything at all 22:25 Jordach in practice 22:30 Kacey http://imgur.com/gallery/xEvfbXY read the comments 22:33 VanessaE Kacey: ill. 22:39 VanessaE bbl 22:43 sfan5 good night 22:59 steven_is_false Hello! I'm cleaning up the list of warnings on issue https://github.com/minetest/minetest/issues/808 , and I'm wondering if there's a way to link to specific lines of a file. 23:01 steven_is_false NVM found it. 23:08 PilzAdam VanessaE, could you please move this to "old mods" http://forum.minetest.net/viewtopic.php?id=3119 23:17 VanessaE PilzAdam: moved. 23:17 PilzAdam I am working on a new game and will probably call it Pilztest 23:28 NekoGloop Yep, because we're taking back minetest_game 23:32 khonkhortisan Where would I get geometric functions from in lua? 23:33 khonkhortisan Can I get them from c++, or is there a lua library? 23:34 khonkhortisan 6d facedir hasn't reached its full capacity yet 23:34 svuorela it is kind of ... sad that the 'bones chest' you get when you die look cooler than a normal chest :) 23:34 PilzAdam svuorela, you cant use it as a chest, though 23:34 khonkhortisan it only lets you take things out? 23:34 PilzAdam yep 23:35 khonkhortisan I thought it used to be both ways until it was emptied 23:36 PilzAdam you thought wrong 23:45 ShadowNinja I detonated a nuke and found > 12 nyan cats. 23:45 khonkhortisan they're easy to find with mathgen 23:50 ShadowNinja http://i.imgur.com/80rd2uw.png 23:51 VanessaE BLAM 23:52 Exio hi! 23:52 VanessaE hi exio 23:52 Exio what did i miss? :P 23:52 VanessaE everything exploded. 23:52 Exio isn't that normal? ;P 23:53 * ShadowNinja added LuaVoxelManip support to the nuke mod. 23:53 VanessaE ShadowNinja: better stop this guy before he gets any further: http://forum.minetest.net/viewtopic.php?pid=98262#p98262 23:54 ShadowNinja BTW that last one had a range of 96 and took about ten seconds. 23:55 * ShadowNinja imagines dropping all of the nodes in the last screenshot. 23:55 VanessaE fps killer. 23:55 Exio really, i can't load github right now 23:55 Exio tried and IRC lagged like hell 23:55 Exio what did i miss in those days? :P